Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 23 | 22% |
| AK-47 | 19 | 32% |
| MP9 | 18 | 50% |
| USP-S | 10 | 30% |
| Glock-18 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/69 | 1 1:20 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 25/69 | 3 1:36 | 1 kill (MP9), 1 headshot CT | 1.0 |
| 42/69 | 2 1:24 | 1 kill (MP9), 1 headshot CT | 0.5 |
| 57/69 | 4 1:35 | 1 kill (M4A4), 1 headshot CT | -0.5 |
Flashes
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 bomb 0:35 | wasted | no enemy blinded for long; blinded AlbertCatstein 5.2 s on the move through Under A - safe |
| 9 1:44 | wasted | no enemy blinded for long |
| 12 bomb 0:21 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Mid Doors - safe |
| 16 1:36 | wasted | barely blinded JUGGEZZ 0.9 s (0.1 s white) |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:37 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1001 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:33 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 11 1:22 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:42 | trade | AlbertCatstein was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:28 | hold | held with mathias, 451 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after mathias) |
| 7 1:28 | hold | held with 6ix9ine, 621 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before 6ix9ine) |
| 7 1:11 | hold | held with mathias, 976 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after mathias) |
| 12 1:13 | trade | 6ix9ine was killed 461 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:40 | line of fire | stood in mathias's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 1:26 | trade | mathias was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:40 | line of fire | stood in AlbertCatstein's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 15 1:40 | in their way | stood between AlbertCatstein and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed them | USP-S | 344 ms | 344 ms | 1.6° | ||
| 1 1:14 | hit by them | Tec-9 | 297 ms | – | 2.7° | ||
| 2 1:24 | killed them | MP9 | 766 ms | 891 ms | 14.4° | ||
| 3 1:36 | killed them | MP9 | 219 ms | 500 ms | 5.1° | ||
| 3 bomb 0:40 | hit by them | MAC-10 | 516 ms | – | 2.2° | ||
| 3 bomb 0:40 | hit them | MP9 | 125 ms | – | 1.0° | ||
| 3 bomb 0:40 | hit them | MP9 | 406 ms | – | 1.3° | ||
| 3 bomb 0:32 | hit them | P2000 | 766 ms | – | 7.3° | ||
| 3 bomb 0:32 | killed by them | MAC-10 | 1141 ms | 1219 ms | 4.0° | ||
| 4 1:35 | killed them | M4A4 | 219 ms | 312 ms | 3.2° | ||
| 4 1:34 | killed by them | XM1014 | 391 ms | 828 ms | 30.1° | ||
| 4 1:34 | hit them | M4A4 | 812 ms | – | 35.3° | ||
| 7 1:27 | hit them | AK-47 | 438 ms | – | 1.0° | ||
| 7 1:10 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:44 | killed by them | SSG 08 | 406 ms | 406 ms | 3.5° | ||
| 10 0:44 | hit by them | AK-47 | 516 ms | – | 1.8° | ||
| 10 0:42 | hit them | M4A4 | 1359 ms | – | 37.3° | ||
| 10 0:42 | killed by them | AK-47 | 1703 ms | 1797 ms | 7.0° | ||
| 11 1:21 | killed by them | MAC-10 | 422 ms | 859 ms | 11.2° | ||
| 13 1:45 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | killed by them | USP-S | 984 ms | 984 ms | 44.1° | ||
| 14 1:45 | hit by them | Desert Eagle | 469 ms | – | 1.8° | ||
| 14 1:45 | hit them | AK-47 | 578 ms | – | 2.4° | ||
| 15 1:40 | hit them | AK-47 | 438 ms | – | 0.2° | ||
| 16 1:14 | killed by them | MP9 | 500 ms | 1000 ms | 6.7° | ||
| 16 1:14 | hit them | AK-47 | 656 ms | – | 42.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 661 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 1 1:14 | USP-S | 778 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 1 1:13 | USP-S | 775 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/6 | 10% / 41% | ||
| 2 1:24 | MP9 | 381 | fine - pros would have fired it too | 2/8 | killed them | 72% / 73% | |
| 3 1:36 | MP9 | 884 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/7 | killed them | 31% / 57% | |
| 3 1:21 | MP9 | 1073 | fine - pros would have fired it too | 0/5 | 45% / 48% | ||
| 3 bomb 0:40 | MP9 | 971 | fine - pros would have fired it too | 3/8 | 55% / 60% | ||
| 3 bomb 0:32 | USP-S | 802 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 1% / 43% | |
| 4 1:40 | M4A4 | 949 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | 10% / 53% | ||
| 4 1:35 | M4A4 | 442 | fired while moving (175 u/s), too fast to be accurate - stop first | 2/4 | killed them | 25% / 56% | |
| 4 1:34 | M4A4 | 358 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 23% / 53% | |
| 7 1:27 | AK-47 | 1220 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 46% | |
| 7 1:27 | AK-47 | 1215 | fine - pros would have fired it too | 0/4 | 59% / 59% | ||
| 10 0:42 | M4A4 | 397 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 16% / 53% | |
| 12 1:37 | M4A4 | 630 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 49% | |
| 13 1:45 | Glock-18 | 922 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/6 | 10% / 50% | ||
| 14 1:45 | AK-47 | 780 | fired while moving (140 u/s), too fast to be accurate - stop first | 2/8 | 3% / 51% | ||
| 15 1:40 | AK-47 | 822 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/8 | 21% / 69% | ||
| 16 1:14 | AK-47 | 245 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 2/7 | cut short (a death, a reload) | 12% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
