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Dust II, won 13-3 · Mon 05 Oct, 17:42

AgnosticGold Nova Master

The match

Aim

438 msTTD422 msTTK3.2°Crosshair↓25%1st bullet36%Spray25%Head56%Counter-strafe

Scoreboard

46ADR88%KAST

Positioning

Shots

11/19Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42322%
AK-471932%
MP91850%
USP-S1030%
Glock-1830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/691 1:20 1 kill (USP-S), 1 headshot CT1.0
25/693 1:36 1 kill (MP9), 1 headshot CT1.0
42/692 1:24 1 kill (MP9), 1 headshot CT0.5
57/694 1:35 1 kill (M4A4), 1 headshot CT-0.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 bomb 0:35 wastedno enemy blinded for long; blinded AlbertCatstein 5.2 s on the move through Under A - safe
9 1:44 wastedno enemy blinded for long
12 bomb 0:21 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Mid Doors - safe
16 1:36 wastedbarely blinded JUGGEZZ 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:37 exposeda flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1001 units away

Positioning

In 2 of your 15 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 14 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:33 toffelskaterShort Stairscover not used: 16 units away, they'd have seen only your headdied
11 1:22 JUGGEZZLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:42 tradeAlbertCatstein was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
7 1:28 holdheld with mathias, 451 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after mathias)
7 1:28 holdheld with 6ix9ine, 621 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms before 6ix9ine)
7 1:11 holdheld with mathias, 976 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after mathias)
12 1:13 trade6ix9ine was killed 461 units away: not traded within 5 s (pros: 625 ms)
13 1:40 line of firestood in mathias's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 1:26 trademathias was killed 463 units away: not traded within 5 s (pros: 1,641 ms)
15 1:40 line of firestood in AlbertCatstein's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
15 1:40 in their waystood between AlbertCatstein and an enemy they could see, for 500 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 toffelskaterkilled themUSP-S344 ms344 ms1.6°
1 1:14 Waylohit by themTec-9297 ms–2.7°
2 1:24 JUGGEZZkilled themMP9766 ms891 ms14.4°
3 1:36 JUGGEZZkilled themMP9219 ms500 ms5.1°
3 bomb 0:40 Waylohit by themMAC-10516 ms–2.2°
3 bomb 0:40 toffelskaterhit themMP9125 ms–1.0°
3 bomb 0:40 Waylohit themMP9406 ms–1.3°
3 bomb 0:32 toffelskaterhit themP2000766 ms–7.3°
3 bomb 0:32 toffelskaterkilled by themMAC-101141 ms1219 ms4.0°
4 1:35 Waylokilled themM4A4219 ms312 ms3.2°
4 1:34 ♿ L0MIE_TV <3killed by themXM1014391 ms828 ms30.1°
4 1:34 ♿ L0MIE_TV <3hit themM4A4812 ms–35.3°
7 1:27 ♿ L0MIE_TV <3hit themAK-47438 ms–1.0°
7 1:10 toffelskaterhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:44 ♿ L0MIE_TV <3killed by themSSG 08406 ms406 ms3.5°
10 0:44 JUGGEZZhit by themAK-47516 ms–1.8°
10 0:42 JUGGEZZhit themM4A41359 ms–37.3°
10 0:42 JUGGEZZkilled by themAK-471703 ms1797 ms7.0°
11 1:21 JUGGEZZkilled by themMAC-10422 ms859 ms11.2°
13 1:45 ♿ L0MIE_TV <3hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 ♿ L0MIE_TV <3killed by themUSP-S984 ms984 ms44.1°
14 1:45 REDBULL|Wafflehit by themDesert Eagle469 ms–1.8°
14 1:45 REDBULL|Wafflehit themAK-47578 ms–2.4°
15 1:40 REDBULL|Wafflehit themAK-47438 ms–0.2°
16 1:14 JUGGEZZkilled by themMP9500 ms1000 ms6.7°
16 1:14 JUGGEZZhit themAK-47656 ms–42.5°

Shots

You fired 11 of your 19 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 toffelskaterUSP-S661fine - pros would have fired it too1/1killed them62% / 62%
1 1:14 WayloUSP-S778fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
1 1:13 WayloUSP-S775aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/610% / 41%
2 1:24 JUGGEZZMP9381fine - pros would have fired it too2/8killed them72% / 73%
3 1:36 JUGGEZZMP9884aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/7killed them31% / 57%
3 1:21 WayloMP91073fine - pros would have fired it too0/545% / 48%
3 bomb 0:40 toffelskaterMP9971fine - pros would have fired it too3/855% / 60%
3 bomb 0:32 toffelskaterUSP-S802fired while moving (127 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)1% / 43%
4 1:40 ♿ L0MIE_TV <3M4A4949aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/510% / 53%
4 1:35 WayloM4A4442fired while moving (175 u/s), too fast to be accurate - stop first2/4killed them25% / 56%
4 1:34 ♿ L0MIE_TV <3M4A4358fired while moving (80 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)23% / 53%
7 1:27 ♿ L0MIE_TV <3AK-471220fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 46%
7 1:27 ♿ L0MIE_TV <3AK-471215fine - pros would have fired it too0/459% / 59%
10 0:42 JUGGEZZM4A4397fired while moving (90 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)16% / 53%
12 1:37 JUGGEZZM4A4630fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 49%
13 1:45 REDBULL|WaffleGlock-18922aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/610% / 50%
14 1:45 REDBULL|WaffleAK-47780fired while moving (140 u/s), too fast to be accurate - stop first2/83% / 51%
15 1:40 REDBULL|WaffleAK-47822fired while moving (199 u/s), too fast to be accurate - stop first1/821% / 69%
16 1:14 JUGGEZZAK-47245too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target2/7cut short (a death, a reload)12% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.