Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 33% |
| USP-S | 6 | 67% |
| MP7 | 6 | 83% |
| AWP | 5 | 40% |
| Glock-18 | 3 | 33% |
| MAG-7 | 2 | 100% |
| Tec-9 | 2 | 50% |
| SSG 08 | 2 | 50% |
| M4A1-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/69 | 8 1:43 | 3 kills (AK-47 ×3), 2 headshots, in 2.6 s CT | 7.7 |
| 4/69 | 10 1:13 | 3 kills (AWP ×2, AK-47), a wallbang, 1 headshot, in 35.9 s CT | 5.6 |
| 6/69 | 2 1:39 | 2 kills (MAG-7 ×2), 1 through smoke, 1 headshot, in 4.1 s CT | 5.0 |
| 17/69 | 15 1:41 | 2 kills (MP7 ×2), in 2.2 s T | 2.6 |
| 21/69 | 1 1:32 | 2 kills (USP-S ×2), all headshots, in 1.9 s CT | 1.7 |
| 33/69 | 7 1:19 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 39/69 | 12 1:25 | 1 kill (AWP) CT | 0.6 |
| 43/69 | 13 1:20 | 1 kill (Glock), 1 headshot T | 0.4 |
| 44/69 | 16 0:58 | 2 kills (AK-47 ×2), 1 headshot, in 16.3 s T | 0.3 |
| 45/69 | 6 1:23 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 47/69 | 5 1:13 | 1 kill (M4A1-S), 1 headshot CT | 0.3 |
| 63/69 | 3 round over | 1 kill (Tec-9) CT | -1.1 |
| 66/69 | 14 bomb 0:37 | 1 kill (Glock), 1 headshot T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 0:44 | 1v1 before the plant T · 100 HP · B Doors | won - killed them · first fight won, saw each other |
Flashes
6 flashes: 0 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:14 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Catwalk - safe |
| 3 1:47 | wasted | no enemy blinded for long |
| 4 1:51 | wasted | no enemy blinded for long |
| 9 1:16 | wasted | barely blinded toffelskater 1.0 s (0.1 s white) |
| 15 1:44 | misled a peek | barely blinded Waylo 2.0 s (0.2 s white) the enemy was barely blinded, and =) peeked Waylo 1.8 s after the pop; got hit first |
| 16 0:44 | wasted | no enemy blinded for long |
Throws
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:42 | punished | killed by REDBULL|Waffle with a smoke in hand at Lower Tunnel - out of the enemy's view (through a smoke or a wall) |
| 6 1:45 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1341 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:15 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with mathias, 788 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after mathias) |
| 1 1:32 | peek together | peeked the same enemy as 6ix9ine, 281 ms before them - early - you went first, alone |
| 3 bomb 0:31 | trade | Agnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | trade | 6ix9ine was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:26 | trade | mathias was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:17 | hold | held with 6ix9ine, 937 units and 63° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:11 | trade | 6ix9ine was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:42 | trade | Agnostic was killed 1273 units away: you traded in 4,875 ms (pros: 2,609 ms) |
| 16 0:44 | trade | 6ix9ine was killed 327 units away: you traded in 2,797 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed them | USP-S | 547 ms | 797 ms | 35.6° | ||
| 1 1:30 | killed them | USP-S | 984 ms | 1188 ms | 22.0° | ||
| 2 1:39 | killed them | MAG-7 | 547 ms | 547 ms | 3.5° | ||
| 2 1:34 | killed them | MAG-7 | 1344 ms | 1344 ms | 5.6° | ||
| 2 1:33 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 round over | hit by them | MAC-10 | 281 ms | – | 3.3° | ||
| 3 round over | killed them | Tec-9 | 656 ms | 656 ms | 3.0° | ||
| 5 1:13 | killed them | M4A1-S | 438 ms | 438 ms | 0.8° | ||
| 6 1:33 | hit by them | MP7 | 688 ms | – | 10.5° | ||
| 6 1:31 | hit them | AK-47 | 281 ms | – | 1.7° | ||
| 6 1:23 | hit by them | MP7 | 1406 ms | – | 5.6° | ||
| 6 1:23 | killed them | AK-47 | 1422 ms | 1922 ms | 1.6° | ||
| 6 1:20 | killed by them | AK-47 | 438 ms | 531 ms | 10.6° | ||
| 7 1:19 | killed them | AK-47 | 266 ms | 750 ms | 1.2° | ||
| 7 1:19 | hit by them | AK-47 | 438 ms | – | 1.6° | ||
| 8 1:43 | killed them | AK-47 | 516 ms | 812 ms | 27.1° | ||
| 8 1:41 | killed them | AK-47 | 875 ms | 875 ms | 12.0° | ||
| 8 1:40 | killed them | AK-47 | 625 ms | 625 ms | 45.5° | ||
| 8 1:36 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:38 | hit them | AK-47 | 609 ms | – | 5.1° | ||
| 9 bomb 0:37 | killed by them | AK-47 | 906 ms | 906 ms | 5.6° | ||
| 10 1:45 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:08 | killed them | AWP | 234 ms | 234 ms | 3.7° | ||
| 10 0:37 | killed them | AK-47 | 438 ms | 438 ms | 2.4° | ||
| 11 1:42 | killed by them | AK-47 | 16 ms | 1109 ms | 1.7° | ||
| 11 1:41 | hit them | AK-47 | 953 ms | – | 3.6° | ||
| 12 1:28 | hit by them | AK-47 | 234 ms | – | 1.6° | ||
| 12 1:25 | killed them | AWP | 406 ms | 406 ms | 1.9° | ||
| 12 1:14 | killed by them | AK-47 | 484 ms | 891 ms | 6.5° | ||
| 13 1:44 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:20 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:39 | hit them | SSG 08 | 797 ms | – | 3.6° | ||
| 14 bomb 0:37 | hit by them | MP9 | 344 ms | – | 1.8° | ||
| 14 bomb 0:37 | killed them | Glock-18 | 656 ms | 656 ms | 1.7° | ||
| 14 bomb 0:35 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:41 | hit by them | MP7 | 625 ms | – | 18.6° | ||
| 15 1:41 | killed them | MP7 | 516 ms | 672 ms | 48.3° | ||
| 15 1:39 | killed them | MP7 | 812 ms | 891 ms | 11.0° | ||
| 16 0:58 | killed them | AK-47 | 844 ms | 1250 ms | 20.0° | ||
| 16 0:42 | hit by them | AK-47 | 422 ms | – | 6.2° | ||
| 16 0:41 | killed them | AK-47 | 656 ms | 656 ms | 24.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 365 | fine - pros would have fired it too | 2/3 | killed them | 58% / 59% | |
| 1 1:30 | USP-S | 529 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/5 | killed them | 45% / 55% | |
| 3 round over | Tec-9 | 432 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/4 | killed them | 2% / 51% | |
| 5 1:13 | M4A1-S | 1447 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 20% / 59% | |
| 6 1:33 | AK-47 | 1159 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 55% | |
| 6 1:32 | AK-47 | 1159 | fired while moving (19 u/s), too fast to be accurate - stop first | 0/2 | 16% / 62% | ||
| 6 1:24 | AK-47 | 960 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 50% | |
| 6 1:24 | AK-47 | 939 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 51% | |
| 6 1:24 | AK-47 | 938 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 45% | |
| 6 1:23 | AK-47 | 938 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 6 1:23 | AK-47 | 938 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 6 1:20 | AK-47 | 669 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 51% | |
| 7 1:19 | AK-47 | 1051 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 7 1:19 | AK-47 | 1051 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 8 1:43 | AK-47 | 77 | fine - pros would have fired it too | 4/6 | killed them | 37% / 49% | |
| 8 1:42 | AK-47 | 92 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/8 | killed them | 2% / 62% | |
| 8 1:41 | AK-47 | 188 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/7 | killed them | 8% / 56% | |
| 9 bomb 0:38 | AK-47 | 622 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 52% / 58% | |
| 10 1:08 | AWP | 671 | fine - pros would have fired it too | 1/1 | killed them | 61% / 65% | |
| 11 1:42 | AK-47 | 591 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 11% / 51% | |
| 12 1:28 | AWP | 1550 | fine - pros would have fired it too | 1/3 | killed them | 76% / 76% | |
| 12 1:15 | AWP | 769 | aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 64% | |
| 14 bomb 0:37 | Glock-18 | 535 | fine - pros would have fired it too | 1/5 | killed them | 20% / 39% | |
| 15 1:42 | MP7 | 367 | fired while moving (181 u/s), too fast to be accurate - stop first | 3/9 | killed them | 40% / 54% | |
| 15 1:39 | MP7 | 854 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/7 | killed them | 45% / 59% | |
| 16 0:58 | AK-47 | 350 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/8 | killed them | 22% / 53% | |
| 16 0:41 | AK-47 | 552 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/3 | killed them | 3% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
