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Dust II, won 13-3 · Mon 05 Oct, 17:42

AlbertCatsteinGold Nova III

The match

Aim

625 msTTD672 msTTK3.7°Crosshair↓39%1st bullet32%Spray29%Head61%Counter-strafe

Scoreboard

107ADR88%KAST

Positioning

Shots

15/27Rushed↓6/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475233%
USP-S667%
MP7683%
AWP540%
Glock-18333%
MAG-72100%
Tec-9250%
SSG 08250%
M4A1-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/698 1:43 3 kills (AK-47 ×3), 2 headshots, in 2.6 s CT7.7
4/6910 1:13 3 kills (AWP ×2, AK-47), a wallbang, 1 headshot, in 35.9 s CT5.6
6/692 1:39 2 kills (MAG-7 ×2), 1 through smoke, 1 headshot, in 4.1 s CT5.0
17/6915 1:41 2 kills (MP7 ×2), in 2.2 s T2.6
21/691 1:32 2 kills (USP-S ×2), all headshots, in 1.9 s CT1.7
33/697 1:19 1 kill (AK-47), 1 headshot CT0.8
39/6912 1:25 1 kill (AWP) CT0.6
43/6913 1:20 1 kill (Glock), 1 headshot T0.4
44/6916 0:58 2 kills (AK-47 ×2), 1 headshot, in 16.3 s T0.3
45/696 1:23 1 kill (AK-47), 1 headshot CT0.3
47/695 1:13 1 kill (M4A1-S), 1 headshot CT0.3
63/693 round over 1 kill (Tec-9) CT-1.1
66/6914 bomb 0:37 1 kill (Glock), 1 headshot T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 0:44 1v1 before the plant T · 100 HP · B Doorswon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:14 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Catwalk - safe
3 1:47 wastedno enemy blinded for long
4 1:51 wastedno enemy blinded for long
9 1:16 wastedbarely blinded toffelskater 1.0 s (0.1 s white)
15 1:44 misled a peekbarely blinded Waylo 2.0 s (0.2 s white) the enemy was barely blinded, and =) peeked Waylo 1.8 s after the pop; got hit first
16 0:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:42 punishedkilled by REDBULL|Waffle with a smoke in hand at Lower Tunnel - out of the enemy's view (through a smoke or a wall)
6 1:45 exposeda molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1341 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 23 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:15 ♿ L0MIE_TV <3Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with mathias, 788 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after mathias)
1 1:32 peek togetherpeeked the same enemy as 6ix9ine, 281 ms before them - early - you went first, alone
3 bomb 0:31 tradeAgnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
5 1:15 trade6ix9ine was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
6 1:26 trademathias was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
10 1:17 holdheld with 6ix9ine, 937 units and 63° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:11 trade6ix9ine was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
10 0:42 tradeAgnostic was killed 1273 units away: you traded in 4,875 ms (pros: 2,609 ms)
16 0:44 trade6ix9ine was killed 327 units away: you traded in 2,797 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 ♿ L0MIE_TV <3killed themUSP-S547 ms797 ms35.6°
1 1:30 REDBULL|Wafflekilled themUSP-S984 ms1188 ms22.0°
2 1:39 Waylokilled themMAG-7547 ms547 ms3.5°
2 1:34 REDBULL|Wafflekilled themMAG-71344 ms1344 ms5.6°
2 1:33 ♿ L0MIE_TV <3hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 ♿ L0MIE_TV <3hit themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
3 round over toffelskaterhit by themMAC-10281 ms–3.3°
3 round over toffelskaterkilled themTec-9656 ms656 ms3.0°
5 1:13 REDBULL|Wafflekilled themM4A1-S438 ms438 ms0.8°
6 1:33 Waylohit by themMP7688 ms–10.5°
6 1:31 Waylohit themAK-47281 ms–1.7°
6 1:23 Waylohit by themMP71406 ms–5.6°
6 1:23 Waylokilled themAK-471422 ms1922 ms1.6°
6 1:20 toffelskaterkilled by themAK-47438 ms531 ms10.6°
7 1:19 REDBULL|Wafflekilled themAK-47266 ms750 ms1.2°
7 1:19 REDBULL|Wafflehit by themAK-47438 ms–1.6°
8 1:43 Waylokilled themAK-47516 ms812 ms27.1°
8 1:41 REDBULL|Wafflekilled themAK-47875 ms875 ms12.0°
8 1:40 ♿ L0MIE_TV <3killed themAK-47625 ms625 ms45.5°
8 1:36 JUGGEZZhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:38 toffelskaterhit themAK-47609 ms–5.1°
9 bomb 0:37 toffelskaterkilled by themAK-47906 ms906 ms5.6°
10 1:45 Waylohit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 ♿ L0MIE_TV <3killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:08 toffelskaterkilled themAWP234 ms234 ms3.7°
10 0:37 JUGGEZZkilled themAK-47438 ms438 ms2.4°
11 1:42 ♿ L0MIE_TV <3killed by themAK-4716 ms1109 ms1.7°
11 1:41 ♿ L0MIE_TV <3hit themAK-47953 ms–3.6°
12 1:28 REDBULL|Wafflehit by themAK-47234 ms–1.6°
12 1:25 REDBULL|Wafflekilled themAWP406 ms406 ms1.9°
12 1:14 ♿ L0MIE_TV <3killed by themAK-47484 ms891 ms6.5°
13 1:44 ♿ L0MIE_TV <3hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:20 Waylokilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:39 ♿ L0MIE_TV <3hit themSSG 08797 ms–3.6°
14 bomb 0:37 ♿ L0MIE_TV <3hit by themMP9344 ms–1.8°
14 bomb 0:37 ♿ L0MIE_TV <3killed themGlock-18656 ms656 ms1.7°
14 bomb 0:35 toffelskaterkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:41 Waylohit by themMP7625 ms–18.6°
15 1:41 Waylokilled themMP7516 ms672 ms48.3°
15 1:39 REDBULL|Wafflekilled themMP7812 ms891 ms11.0°
16 0:58 REDBULL|Wafflekilled themAK-47844 ms1250 ms20.0°
16 0:42 JUGGEZZhit by themAK-47422 ms–6.2°
16 0:41 JUGGEZZkilled themAK-47656 ms656 ms24.8°

Shots

You fired 15 of your 27 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 ♿ L0MIE_TV <3USP-S365fine - pros would have fired it too2/3killed them58% / 59%
1 1:30 REDBULL|WaffleUSP-S529fired while moving (196 u/s), too fast to be accurate - stop first2/5killed them45% / 55%
3 round over toffelskaterTec-9432aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/4killed them2% / 51%
5 1:13 REDBULL|WaffleM4A1-S1447aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them20% / 59%
6 1:33 WayloAK-471159aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 55%
6 1:32 WayloAK-471159fired while moving (19 u/s), too fast to be accurate - stop first0/216% / 62%
6 1:24 WayloAK-47960aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 50%
6 1:24 WayloAK-47939fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 51%
6 1:24 WayloAK-47938fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 45%
6 1:23 WayloAK-47938fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
6 1:23 WayloAK-47938fine - pros would have fired it too1/2killed them60% / 60%
6 1:20 toffelskaterAK-47669aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)15% / 51%
7 1:19 REDBULL|WaffleAK-471051fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
7 1:19 REDBULL|WaffleAK-471051fine - pros would have fired it too1/3killed them57% / 57%
8 1:43 WayloAK-4777fine - pros would have fired it too4/6killed them37% / 49%
8 1:42 REDBULL|WaffleAK-4792aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/8killed them2% / 62%
8 1:41 ♿ L0MIE_TV <3AK-47188fired while moving (146 u/s), too fast to be accurate - stop first1/7killed them8% / 56%
9 bomb 0:38 toffelskaterAK-47622fine - pros would have fired it too2/4cut short (a death, a reload)52% / 58%
10 1:08 toffelskaterAWP671fine - pros would have fired it too1/1killed them61% / 65%
11 1:42 ♿ L0MIE_TV <3AK-47591aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/10cut short (a death, a reload)11% / 51%
12 1:28 REDBULL|WaffleAWP1550fine - pros would have fired it too1/3killed them76% / 76%
12 1:15 ♿ L0MIE_TV <3AWP769aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first0/1cut short (a death, a reload)1% / 64%
14 bomb 0:37 ♿ L0MIE_TV <3Glock-18535fine - pros would have fired it too1/5killed them20% / 39%
15 1:42 WayloMP7367fired while moving (181 u/s), too fast to be accurate - stop first3/9killed them40% / 54%
15 1:39 REDBULL|WaffleMP7854fired while moving (220 u/s), too fast to be accurate - stop first2/7killed them45% / 59%
16 0:58 REDBULL|WaffleAK-47350fired while moving (112 u/s), too fast to be accurate - stop first3/8killed them22% / 53%
16 0:41 JUGGEZZAK-47552fired while moving (73 u/s), too fast to be accurate - stop first1/3killed them3% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.