ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 3-13 · Mon 05 Oct, 17:42

♿ L0MIE_TV <3Master Guardian Elite

The match

Aim

438 msTTD938 msTTK3.9°Crosshair↓39%1st bullet28%Spray21%Head61%Counter-strafe

Scoreboard

64ADR62%KAST

Positioning

Shots

8/18Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473123%
MAC-102818%
USP-S825%
MP9743%
Glock-18650%
SSG 08450%
Desert Eagle333%
XM1014367%
Galil AR30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/6911 1:41 1 kill (AK-47), a wallbang T1.7
26/694 1:34 1 kill (XM1014), 1 headshot T1.0
28/699 1:44 1 kill (Scout), 1 headshot T1.0
56/6913 1:27 2 kills (USP-S ×2), 1 headshot, in 1.5 s CT-0.2
59/6912 1:14 2 kills (AK-47 ×2), all headshots, in 11.1 s T-0.5
69/693 1:42 1 kill (MAC-10), 1 headshot T-2.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 3 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:45 weakbarely blinded =) 1.5 s (0.1 s white), mathias 0.7 s (0.1 s white)
7 1:47 wastedno enemy blinded for long
8 1:45 wastedno enemy blinded for long
10 1:41 goodblinded AlbertCatstein 4.4 s (1.6 s white)
10 1:39 goodblinded 6ix9ine 4.8 s (1.9 s white)
11 1:48 weakbarely blinded AlbertCatstein 2.1 s (0.2 s white); blinded JUGGEZZ 2.6 s on the move through Outside Long - safe; blinded toffelskater 2.5 s on the move through Outside Long - safe; blinded REDBULL|Waffle 2.6 s on the move through Outside Long - safe; blinded Waylo 2.9 s on the move through Outside Long - safe
11 1:45 weakbarely blinded AlbertCatstein 2.6 s (0.3 s white)

Positioning

In 2 of your 21 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 17 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:43 mathiasLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:35 AgnosticMiddlecover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 line of firestood in toffelskater's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:32 holdheld with REDBULL|Waffle, 430 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before REDBULL|Waffle)
2 1:34 tradeREDBULL|Waffle was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 in their waystood between JUGGEZZ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
4 1:35 tradeWaylo was killed 246 units away: you traded in 719 ms (pros: 625 ms)
5 1:42 tradetoffelskater was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 holdheld with JUGGEZZ, 235 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before JUGGEZZ)
6 1:39 tradeJUGGEZZ was killed 180 units away: not traded within 5 s (pros: 625 ms)
8 1:43 tradeWaylo was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
8 1:41 tradeREDBULL|Waffle was killed 231 units away: not traded within 5 s (pros: 969 ms)
9 1:44 holdheld with REDBULL|Waffle, 550 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before REDBULL|Waffle)
10 1:42 tradeWaylo was killed 234 units away: not traded within 5 s (pros: 969 ms)
10 1:31 line of firestood in REDBULL|Waffle's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:22 tradeREDBULL|Waffle was killed 432 units away: not traded within 5 s (pros: 1,641 ms)
11 1:24 tradeWaylo was killed 309 units away: not traded within 5 s (pros: 1,641 ms)
11 1:22 holdheld with JUGGEZZ, 952 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after JUGGEZZ)
11 1:18 holdheld with REDBULL|Waffle, 779 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms before REDBULL|Waffle)
13 1:44 tradeREDBULL|Waffle was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
16 1:21 holdheld with toffelskater, 326 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after toffelskater)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 mathiashit themGlock-18484 ms–3.9°
1 1:32 mathiashit by themP2000859 ms–8.1°
1 1:32 AlbertCatsteinkilled by themUSP-S547 ms797 ms35.6°
2 1:33 AlbertCatsteinhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 6ix9inehit by themMAG-7281 ms–2.5°
2 1:32 AlbertCatsteinhit by themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 6ix9inehit by themMAG-7156 ms–1.1°
2 1:29 6ix9inehit themDesert Eagle203 ms–3.2°
2 1:26 mathiaskilled by themTec-93172 ms3578 ms0.2°
3 1:47 =)hit themMAC-10625 ms–6.5°
3 1:43 mathiaskilled themMAC-10203 ms1469 ms1.7°
3 1:43 =)hit themMAC-101000 ms–0.5°
3 1:41 =)killed by themMP9281 ms1031 ms3.3°
4 1:34 Agnostickilled themXM1014391 ms828 ms30.1°
4 1:34 Agnostichit by themM4A4812 ms–35.3°
5 1:19 6ix9inekilled by themM4A1-S438 ms844 ms0.7°
6 1:39 mathiashit themAK-47562 ms–4.6°
6 1:38 mathiaskilled by themMAG-71234 ms1234 ms8.4°
7 1:28 mathiaskilled by themMP9438 ms1422 ms2.1°
7 1:27 Agnostichit by themAK-47438 ms–1.0°
8 1:40 AlbertCatsteinkilled by themAK-47625 ms625 ms45.5°
9 1:44 Agnostickilled themSSG 08406 ms406 ms3.5°
9 1:40 6ix9inehit by themM4A4375 ms–2.9°
9 1:35 6ix9inekilled by themM4A1-S344 ms438 ms2.3°
10 1:13 AlbertCatsteinkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:42 AlbertCatsteinkilled themAK-4716 ms1109 ms1.7°
11 1:41 AlbertCatsteinhit by themAK-47953 ms–3.6°
11 1:17 =)killed by themAWP234 ms234 ms0.8°
12 1:25 6ix9inehit by themM4A4250 ms–0.7°
12 1:22 6ix9inehit by themM4A462 ms–0.4°
12 1:14 AlbertCatsteinkilled themAK-47484 ms891 ms6.5°
12 1:03 =)killed themAK-47438 ms438 ms2.7°
12 1:00 mathiaskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:45 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:44 AlbertCatsteinhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 mathiaskilled themUSP-S2406 ms2406 ms51.5°
13 1:26 Agnostickilled themUSP-S984 ms984 ms44.1°
13 1:25 =)killed by themGlock-18422 ms1141 ms13.4°
14 bomb 0:39 AlbertCatsteinhit by themSSG 08797 ms–3.6°
14 bomb 0:37 AlbertCatsteinhit themMP9344 ms–1.8°
14 bomb 0:37 AlbertCatsteinkilled by themGlock-18656 ms656 ms1.7°
16 1:21 =)killed by themMAC-1062 ms516 ms1.2°
16 1:21 =)hit themSSG 08188 ms–4.2°

Shots

You fired 8 of your 18 first shots too soon: 7 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 mathiasGlock-18877fired while moving (217 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)44% / 46%
2 1:29 6ix9ineDesert Eagle804fine - pros would have fired it too1/236% / 44%
3 1:48 =)MAC-101055fired while moving (175 u/s), too fast to be accurate - stop first1/74% / 50%
3 1:43 mathiasMAC-10653fired while moving (231 u/s), too fast to be accurate - stop first4/23killed them; 1 bullet after pros would have stopped41% / 59%
6 1:39 mathiasAK-47423fired while moving (130 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)15% / 63%
8 1:41 AlbertCatsteinGalil AR182fired while moving (195 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)11% / 56%
11 1:42 AlbertCatsteinAK-47591fine - pros would have fired it too4/16killed them62% / 62%
12 1:32 6ix9ineAK-471556fine - pros would have fired it too0/237% / 46%
12 1:25 6ix9ineAK-471537fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
12 1:24 6ix9ineAK-471538fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
12 1:24 6ix9ineAK-471538fine - pros would have fired it too0/362% / 62%
12 1:22 6ix9ineAK-471538fine - pros would have fired it too0/2cut short (a death, a reload)50% / 50%
12 1:15 AlbertCatsteinAK-47769aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first2/13killed them1% / 56%
13 1:28 mathiasUSP-S443fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
13 1:27 mathiasUSP-S442fine - pros would have fired it too1/1killed them58% / 58%
13 1:26 AgnosticUSP-S1100fine - pros would have fired it too1/3killed them36% / 40%
13 1:25 =)USP-S805fired while moving (135 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 44%
14 bomb 0:37 AlbertCatsteinMP9538fired while moving (189 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)17% / 64%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.