Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 23% |
| MAC-10 | 28 | 18% |
| USP-S | 8 | 25% |
| MP9 | 7 | 43% |
| Glock-18 | 6 | 50% |
| SSG 08 | 4 | 50% |
| Desert Eagle | 3 | 33% |
| XM1014 | 3 | 67% |
| Galil AR | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/69 | 11 1:41 | 1 kill (AK-47), a wallbang T | 1.7 |
| 26/69 | 4 1:34 | 1 kill (XM1014), 1 headshot T | 1.0 |
| 28/69 | 9 1:44 | 1 kill (Scout), 1 headshot T | 1.0 |
| 56/69 | 13 1:27 | 2 kills (USP-S ×2), 1 headshot, in 1.5 s CT | -0.2 |
| 59/69 | 12 1:14 | 2 kills (AK-47 ×2), all headshots, in 11.1 s T | -0.5 |
| 69/69 | 3 1:42 | 1 kill (MAC-10), 1 headshot T | -2.1 |
Flashes
7 flashes: 2 good, 3 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:45 | weak | barely blinded =) 1.5 s (0.1 s white), mathias 0.7 s (0.1 s white) |
| 7 1:47 | wasted | no enemy blinded for long |
| 8 1:45 | wasted | no enemy blinded for long |
| 10 1:41 | good | blinded AlbertCatstein 4.4 s (1.6 s white) |
| 10 1:39 | good | blinded 6ix9ine 4.8 s (1.9 s white) |
| 11 1:48 | weak | barely blinded AlbertCatstein 2.1 s (0.2 s white); blinded JUGGEZZ 2.6 s on the move through Outside Long - safe; blinded toffelskater 2.5 s on the move through Outside Long - safe; blinded REDBULL|Waffle 2.6 s on the move through Outside Long - safe; blinded Waylo 2.9 s on the move through Outside Long - safe |
| 11 1:45 | weak | barely blinded AlbertCatstein 2.6 s (0.3 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:43 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:35 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | line of fire | stood in toffelskater's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:32 | hold | held with REDBULL|Waffle, 430 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms before REDBULL|Waffle) |
| 2 1:34 | trade | REDBULL|Waffle was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | in their way | stood between JUGGEZZ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 4 1:35 | trade | Waylo was killed 246 units away: you traded in 719 ms (pros: 625 ms) |
| 5 1:42 | trade | toffelskater was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | hold | held with JUGGEZZ, 235 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before JUGGEZZ) |
| 6 1:39 | trade | JUGGEZZ was killed 180 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:43 | trade | Waylo was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:41 | trade | REDBULL|Waffle was killed 231 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:44 | hold | held with REDBULL|Waffle, 550 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before REDBULL|Waffle) |
| 10 1:42 | trade | Waylo was killed 234 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:31 | line of fire | stood in REDBULL|Waffle's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:22 | trade | REDBULL|Waffle was killed 432 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:24 | trade | Waylo was killed 309 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:22 | hold | held with JUGGEZZ, 952 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after JUGGEZZ) |
| 11 1:18 | hold | held with REDBULL|Waffle, 779 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms before REDBULL|Waffle) |
| 13 1:44 | trade | REDBULL|Waffle was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:21 | hold | held with toffelskater, 326 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after toffelskater) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Glock-18 | 484 ms | – | 3.9° | ||
| 1 1:32 | hit by them | P2000 | 859 ms | – | 8.1° | ||
| 1 1:32 | killed by them | USP-S | 547 ms | 797 ms | 35.6° | ||
| 2 1:33 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit by them | MAG-7 | 281 ms | – | 2.5° | ||
| 2 1:32 | hit by them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | hit by them | MAG-7 | 156 ms | – | 1.1° | ||
| 2 1:29 | hit them | Desert Eagle | 203 ms | – | 3.2° | ||
| 2 1:26 | killed by them | Tec-9 | 3172 ms | 3578 ms | 0.2° | ||
| 3 1:47 | hit them | MAC-10 | 625 ms | – | 6.5° | ||
| 3 1:43 | killed them | MAC-10 | 203 ms | 1469 ms | 1.7° | ||
| 3 1:43 | hit them | MAC-10 | 1000 ms | – | 0.5° | ||
| 3 1:41 | killed by them | MP9 | 281 ms | 1031 ms | 3.3° | ||
| 4 1:34 | killed them | XM1014 | 391 ms | 828 ms | 30.1° | ||
| 4 1:34 | hit by them | M4A4 | 812 ms | – | 35.3° | ||
| 5 1:19 | killed by them | M4A1-S | 438 ms | 844 ms | 0.7° | ||
| 6 1:39 | hit them | AK-47 | 562 ms | – | 4.6° | ||
| 6 1:38 | killed by them | MAG-7 | 1234 ms | 1234 ms | 8.4° | ||
| 7 1:28 | killed by them | MP9 | 438 ms | 1422 ms | 2.1° | ||
| 7 1:27 | hit by them | AK-47 | 438 ms | – | 1.0° | ||
| 8 1:40 | killed by them | AK-47 | 625 ms | 625 ms | 45.5° | ||
| 9 1:44 | killed them | SSG 08 | 406 ms | 406 ms | 3.5° | ||
| 9 1:40 | hit by them | M4A4 | 375 ms | – | 2.9° | ||
| 9 1:35 | killed by them | M4A1-S | 344 ms | 438 ms | 2.3° | ||
| 10 1:13 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:42 | killed them | AK-47 | 16 ms | 1109 ms | 1.7° | ||
| 11 1:41 | hit by them | AK-47 | 953 ms | – | 3.6° | ||
| 11 1:17 | killed by them | AWP | 234 ms | 234 ms | 0.8° | ||
| 12 1:25 | hit by them | M4A4 | 250 ms | – | 0.7° | ||
| 12 1:22 | hit by them | M4A4 | 62 ms | – | 0.4° | ||
| 12 1:14 | killed them | AK-47 | 484 ms | 891 ms | 6.5° | ||
| 12 1:03 | killed them | AK-47 | 438 ms | 438 ms | 2.7° | ||
| 12 1:00 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:45 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:44 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed them | USP-S | 2406 ms | 2406 ms | 51.5° | ||
| 13 1:26 | killed them | USP-S | 984 ms | 984 ms | 44.1° | ||
| 13 1:25 | killed by them | Glock-18 | 422 ms | 1141 ms | 13.4° | ||
| 14 bomb 0:39 | hit by them | SSG 08 | 797 ms | – | 3.6° | ||
| 14 bomb 0:37 | hit them | MP9 | 344 ms | – | 1.8° | ||
| 14 bomb 0:37 | killed by them | Glock-18 | 656 ms | 656 ms | 1.7° | ||
| 16 1:21 | killed by them | MAC-10 | 62 ms | 516 ms | 1.2° | ||
| 16 1:21 | hit them | SSG 08 | 188 ms | – | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 877 | fired while moving (217 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 44% / 46% | |
| 2 1:29 | Desert Eagle | 804 | fine - pros would have fired it too | 1/2 | 36% / 44% | ||
| 3 1:48 | MAC-10 | 1055 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/7 | 4% / 50% | ||
| 3 1:43 | MAC-10 | 653 | fired while moving (231 u/s), too fast to be accurate - stop first | 4/23 | killed them; 1 bullet after pros would have stopped | 41% / 59% | |
| 6 1:39 | AK-47 | 423 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 15% / 63% | |
| 8 1:41 | Galil AR | 182 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 11% / 56% | |
| 11 1:42 | AK-47 | 591 | fine - pros would have fired it too | 4/16 | killed them | 62% / 62% | |
| 12 1:32 | AK-47 | 1556 | fine - pros would have fired it too | 0/2 | 37% / 46% | ||
| 12 1:25 | AK-47 | 1537 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 12 1:24 | AK-47 | 1538 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 12 1:24 | AK-47 | 1538 | fine - pros would have fired it too | 0/3 | 62% / 62% | ||
| 12 1:22 | AK-47 | 1538 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 50% / 50% | |
| 12 1:15 | AK-47 | 769 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 2/13 | killed them | 1% / 56% | |
| 13 1:28 | USP-S | 443 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 13 1:27 | USP-S | 442 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 13 1:26 | USP-S | 1100 | fine - pros would have fired it too | 1/3 | killed them | 36% / 40% | |
| 13 1:25 | USP-S | 805 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 44% | |
| 14 bomb 0:37 | MP9 | 538 | fired while moving (189 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 17% / 64% |
Throws
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
