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Dust II, lost 3-13 · Mon 05 Oct, 17:42

JUGGEZZGold Nova I

The match

Aim

547 msTTD1000 msTTK5.8°Crosshair↓12%1st bullet38%Spray5%Head58%Counter-strafe

Scoreboard

72ADR44%KAST

Positioning

Shots

19/27Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474432%
MAC-102433%
Glock-181429%
MP91338%
M4A41020%
USP-S714%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/6916 1:13 3 kills (AK-47 ×2, MP9), a wallbang, 1 headshot, in 29.1 s CT4.6
27/695 1:15 1 kill (AK-47) T1.0
29/6911 1:21 1 kill (MAC-10) T1.0
51/6910 1:11 2 kills (AK-47 ×2), 1 headshot, in 29.6 s T0.1
68/6913 bomb 0:36 1 kill (USP-S) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:26 1v5 before the plant T · 100 HP · Catwalklost - died with two or more on them at once · first fight lost, saw each other
5 1:13 1v3 before the plant T · 48 HP · Outside Longlost - died in the first fight · saw each other
8 1:33 1v5 before the plant T · 51 HP · Upper Tunnellost - died in the first fight · saw each other
10 1:08 1v4 before the plant T · 100 HP · Tunnel Stairslost - died later, after 1 kill · first fight won, saw them first
13 1:20 1v3 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · saw each other
15 1:35 1v5 before the plant CT · 100 HP · Long Doorslost - died with two or more on them at once · saw each other
16 0:54 1v2 before the plant CT · 29 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 2 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded Agnostic 4.5 s (1.7 s white)
2 1:30 weakbarely blinded AlbertCatstein 2.1 s (0.2 s white)
3 1:35 weakbarely blinded Agnostic 2.0 s (0.2 s white)
4 1:30 wastedno enemy blinded for long
5 1:30 wastedno enemy blinded for long
6 1:46 wastedno enemy blinded for long
7 1:48 goodblinded AlbertCatstein 4.4 s (1.6 s white)
8 1:43 misled a peekbarely blinded AlbertCatstein 1.4 s (0.1 s white); blinded Waylo 1.4 s holding Bombsite B - safe the enemy was barely blinded, and REDBULL|Waffle peeked AlbertCatstein 0.6 s after the pop; got hit first
10 1:42 wastedbarely blinded Agnostic 1.4 s (0.1 s white), AlbertCatstein 0.9 s (0.1 s white)
11 1:37 wastedbarely blinded =) 0.7 s (0.1 s white)
12 1:45 wastedbarely blinded AlbertCatstein 0.5 s (0.0 s white); blinded REDBULL|Waffle 3.8 s on the move through Top Mid - safe
13 1:47 wastedbarely blinded 6ix9ine 1.0 s (0.1 s white)
14 1:43 blinded an enemy, but hurt the team tooblinded Agnostic 4.8 s (2.0 s white); blinded themselves 3.6 s holding Long A - died 0.4 s after the pop; blinded REDBULL|Waffle 4.7 s holding Long A - safe
16 1:38 goodblinded 6ix9ine 5.0 s (2.2 s white), Agnostic 4.9 s (2.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 45 thrown safely, 7 where an enemy could see you, 6 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (5 of 22 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:51 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2190 units away; a running throw
2 1:32 exposeda flash at Top Mid - seen by 1 enemy for 1.4 s, the nearest 872 units away, thrown in the open; a running throw
3 1:37 punishedkilled by Agnostic 1.0 s after throwing a flash at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 518 units away; a running throw
4 1:29 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1065 units away; a running throw
5 1:52 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2696 units away; a running throw
6 1:39 punishedkilled by mathias with a smoke in hand at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 256 units away
7 1:51 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2158 units away; a running throw
8 1:36 punishedhit by AlbertCatstein with a smoke out at Upper Tunnel, 0.4 s before the throw - out of the enemy's view (through a smoke or a wall)
9 1:20 punishedkilled by =) 0.9 s after throwing an HE at Long Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 663 units away; a running throw
13 1:49 exposeda flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1003 units away; a running throw
14 1:47 punishedhit by =) 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 848 units away, thrown in the open; a running throw
14 1:43 punishedkilled by =) 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 741 units away, thrown in the open
16 1:42 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 563 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 trade♿ L0MIE_TV <3 was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
1 1:30 tradeREDBULL|Waffle was killed 527 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 trade♿ L0MIE_TV <3 was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
5 1:42 tradetoffelskater was killed 96 units away: not traded within 5 s (pros: 969 ms)
5 1:39 holdheld with Waylo, 659 units and 111° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Waylo)
5 1:19 trade♿ L0MIE_TV <3 was killed 1471 units away: you traded in 3,188 ms (pros: 2,609 ms)
5 1:13 tradeREDBULL|Waffle was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 holdheld with ♿ L0MIE_TV <3, 235 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after ♿ L0MIE_TV <3)
7 1:27 trade♿ L0MIE_TV <3 was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeWaylo was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
8 1:41 tradeREDBULL|Waffle was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 trade♿ L0MIE_TV <3 was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
8 1:33 holdheld with toffelskater, 584 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after toffelskater)
8 1:33 tradetoffelskater was killed 610 units away: not traded within 5 s (pros: 625 ms)
10 1:22 tradeREDBULL|Waffle was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
10 1:13 trade♿ L0MIE_TV <3 was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
10 1:08 tradetoffelskater was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
11 1:24 tradeWaylo was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 holdheld with ♿ L0MIE_TV <3, 952 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before ♿ L0MIE_TV <3)
13 1:36 tradetoffelskater was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
13 1:20 tradeWaylo was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
14 1:45 tradeREDBULL|Waffle was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
16 1:07 tradetoffelskater was killed 2214 units away: you traded in 4,016 ms (pros: 2,609 ms)
16 1:05 holdheld with Waylo, 579 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Waylo)
16 0:54 holdheld with Waylo, 609 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 0:54 tradeWaylo was killed 586 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 =)hit themGlock-18625 ms–5.9°
1 1:27 =)killed by themUSP-S844 ms844 ms1.9°
2 1:29 6ix9inehit themGlock-18625 ms–1.9°
2 1:27 6ix9inehit themGlock-18250 ms–2.5°
2 1:24 Agnostickilled by themMP9766 ms891 ms14.4°
3 1:36 Agnostickilled by themMP9219 ms500 ms5.1°
4 1:05 6ix9inekilled by themM4A1-S375 ms766 ms9.6°
5 1:37 mathiashit themAK-471562 ms–25.7°
5 1:16 6ix9inekilled themAK-47391 ms703 ms3.6°
5 1:16 6ix9inehit by themM4A4500 ms–10.2°
5 1:07 =)killed by themM4A1-S328 ms422 ms4.8°
5 1:07 =)hit themAK-47375 ms–1.9°
6 1:39 mathiaskilled by themMAG-7281 ms281 ms1.2°
7 1:31 6ix9inehit by themM4A4219 ms–1.4°
7 1:11 mathiaskilled by themMP9219 ms219 ms3.7°
8 1:36 AlbertCatsteinhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
8 1:31 mathiaskilled by themM4A1-S2031 ms2297 ms7.0°
9 1:22 =)hit themMAC-10781 ms–5.8°
9 1:20 =)killed by themAK-47359 ms562 ms0.9°
10 1:11 6ix9inekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:44 Agnostichit themAK-47516 ms–1.8°
10 0:42 Agnostichit by themM4A41359 ms–37.3°
10 0:42 Agnostickilled themAK-471703 ms1797 ms7.0°
10 0:37 AlbertCatsteinkilled by themAK-47438 ms438 ms2.4°
11 1:21 Agnostickilled themMAC-10422 ms859 ms11.2°
11 1:13 =)hit themM4A4578 ms–8.0°
11 bomb 0:38 =)killed by themAWP484 ms484 ms8.8°
12 1:23 mathiaskilled by themAWP344 ms344 ms2.5°
13 bomb 0:36 6ix9inehit by themGlock-181234 ms–36.1°
13 bomb 0:36 6ix9inekilled themUSP-S1219 ms1219 ms56.2°
13 bomb 0:33 =)killed by themGlock-18719 ms2594 ms3.0°
14 1:46 =)hit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:43 =)killed by themMAC-10234 ms828 ms1.3°
15 bomb 0:11 mathiaskilled by themMP9297 ms297 ms44.7°
16 1:14 Agnostickilled themMP9500 ms1000 ms6.7°
16 1:14 Agnostichit by themAK-47656 ms–42.5°
16 1:03 mathiaskilled themAK-47594 ms1328 ms3.0°
16 0:44 6ix9inekilled themAK-47250 ms250 ms3.5°
16 0:42 AlbertCatsteinhit themAK-47422 ms–6.2°
16 0:41 AlbertCatsteinkilled by themAK-47656 ms656 ms24.8°

Shots

You fired 19 of your 27 first shots too soon: 10 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 mathiasGlock-18484fine - pros would have fired it too2/4cut short (a death, a reload)39% / 52%
2 1:29 6ix9ineGlock-18843fired while moving (111 u/s), too fast to be accurate - stop first1/637% / 46%
2 1:27 6ix9ineGlock-18754aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/510% / 37%
4 1:05 6ix9ineM4A4479fired while moving (149 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 51%
5 1:37 mathiasAK-47332fine - pros would have fired it too1/629% / 54%
5 1:16 6ix9ineAK-471166fine - pros would have fired it too4/8killed them36% / 45%
5 1:07 =)AK-47188fired while moving (112 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)7% / 56%
7 1:31 6ix9ineDesert Eagle1374aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/11% / 36%
7 1:30 6ix9ineDesert Eagle1376fired while moving (85 u/s), too fast to be accurate - stop first0/110% / 35%
8 1:33 mathiasAK-471013aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/518% / 48%
8 1:31 mathiasAK-471011fine - pros would have fired it too0/4cut short (a death, a reload)48% / 49%
9 1:22 =)MAC-10813aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/117% / 50%
10 0:44 AgnosticAK-47392aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/66% / 65%
10 0:43 AgnosticAK-47390fired while moving (41 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 53%
10 0:42 AgnosticAK-47392fired while moving (77 u/s), too fast to be accurate - stop first0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 53%
10 0:42 AgnosticAK-47411aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/5killed them18% / 47%
11 1:21 AgnosticMAC-10132fine - pros would have fired it too7/11killed them54% / 56%
11 1:13 =)M4A4932fired while moving (222 u/s), too fast to be accurate - stop first2/63% / 46%
11 bomb 0:38 =)M4A4326fine - pros would have fired it too0/1cut short (a death, a reload)71% / 71%
12 1:37 AgnosticMAC-10628too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target0/82% / 50%
13 1:46 6ix9ineUSP-S785aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/43% / 42%
13 bomb 0:36 6ix9ineUSP-S372aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/6killed them2% / 48%
13 bomb 0:32 =)Glock-18946aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)6% / 42%
16 1:14 AgnosticMP9245fine - pros would have fired it too5/16killed them63% / 63%
16 1:04 mathiasAK-47534fired while moving (97 u/s), too fast to be accurate - stop first4/11killed them10% / 47%
16 0:44 6ix9ineAK-47578fine - pros would have fired it too1/6killed them79% / 79%
16 0:42 AlbertCatsteinAK-47553fired while moving (112 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)3% / 50%

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.