Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 32% |
| MAC-10 | 24 | 33% |
| Glock-18 | 14 | 29% |
| MP9 | 13 | 38% |
| M4A4 | 10 | 20% |
| USP-S | 7 | 14% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/69 | 16 1:13 | 3 kills (AK-47 ×2, MP9), a wallbang, 1 headshot, in 29.1 s CT | 4.6 |
| 27/69 | 5 1:15 | 1 kill (AK-47) T | 1.0 |
| 29/69 | 11 1:21 | 1 kill (MAC-10) T | 1.0 |
| 51/69 | 10 1:11 | 2 kills (AK-47 ×2), 1 headshot, in 29.6 s T | 0.1 |
| 68/69 | 13 bomb 0:36 | 1 kill (USP-S) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:26 | 1v5 before the plant T · 100 HP · Catwalk | lost - died with two or more on them at once · first fight lost, saw each other |
| 5 1:13 | 1v3 before the plant T · 48 HP · Outside Long | lost - died in the first fight · saw each other |
| 8 1:33 | 1v5 before the plant T · 51 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 10 1:08 | 1v4 before the plant T · 100 HP · Tunnel Stairs | lost - died later, after 1 kill · first fight won, saw them first |
| 13 1:20 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw each other |
| 15 1:35 | 1v5 before the plant CT · 100 HP · Long Doors | lost - died with two or more on them at once · saw each other |
| 16 0:54 | 1v2 before the plant CT · 29 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 3 good, 2 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded Agnostic 4.5 s (1.7 s white) |
| 2 1:30 | weak | barely blinded AlbertCatstein 2.1 s (0.2 s white) |
| 3 1:35 | weak | barely blinded Agnostic 2.0 s (0.2 s white) |
| 4 1:30 | wasted | no enemy blinded for long |
| 5 1:30 | wasted | no enemy blinded for long |
| 6 1:46 | wasted | no enemy blinded for long |
| 7 1:48 | good | blinded AlbertCatstein 4.4 s (1.6 s white) |
| 8 1:43 | misled a peek | barely blinded AlbertCatstein 1.4 s (0.1 s white); blinded Waylo 1.4 s holding Bombsite B - safe the enemy was barely blinded, and REDBULL|Waffle peeked AlbertCatstein 0.6 s after the pop; got hit first |
| 10 1:42 | wasted | barely blinded Agnostic 1.4 s (0.1 s white), AlbertCatstein 0.9 s (0.1 s white) |
| 11 1:37 | wasted | barely blinded =) 0.7 s (0.1 s white) |
| 12 1:45 | wasted | barely blinded AlbertCatstein 0.5 s (0.0 s white); blinded REDBULL|Waffle 3.8 s on the move through Top Mid - safe |
| 13 1:47 | wasted | barely blinded 6ix9ine 1.0 s (0.1 s white) |
| 14 1:43 | blinded an enemy, but hurt the team too | blinded Agnostic 4.8 s (2.0 s white); blinded themselves 3.6 s holding Long A - died 0.4 s after the pop; blinded REDBULL|Waffle 4.7 s holding Long A - safe |
| 16 1:38 | good | blinded 6ix9ine 5.0 s (2.2 s white), Agnostic 4.9 s (2.1 s white) |
Throws
58 grenades: 45 thrown safely, 7 where an enemy could see you, 6 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (5 of 22 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:51 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2190 units away; a running throw |
| 2 1:32 | exposed | a flash at Top Mid - seen by 1 enemy for 1.4 s, the nearest 872 units away, thrown in the open; a running throw |
| 3 1:37 | punished | killed by Agnostic 1.0 s after throwing a flash at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 518 units away; a running throw |
| 4 1:29 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1065 units away; a running throw |
| 5 1:52 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2696 units away; a running throw |
| 6 1:39 | punished | killed by mathias with a smoke in hand at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 256 units away |
| 7 1:51 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2158 units away; a running throw |
| 8 1:36 | punished | hit by AlbertCatstein with a smoke out at Upper Tunnel, 0.4 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 9 1:20 | punished | killed by =) 0.9 s after throwing an HE at Long Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 663 units away; a running throw |
| 13 1:49 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1003 units away; a running throw |
| 14 1:47 | punished | hit by =) 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 848 units away, thrown in the open; a running throw |
| 14 1:43 | punished | killed by =) 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 741 units away, thrown in the open |
| 16 1:42 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 563 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | trade | ♿ L0MIE_TV <3 was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:30 | trade | REDBULL|Waffle was killed 527 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | trade | ♿ L0MIE_TV <3 was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:42 | trade | toffelskater was killed 96 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:39 | hold | held with Waylo, 659 units and 111° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Waylo) |
| 5 1:19 | trade | ♿ L0MIE_TV <3 was killed 1471 units away: you traded in 3,188 ms (pros: 2,609 ms) |
| 5 1:13 | trade | REDBULL|Waffle was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | hold | held with ♿ L0MIE_TV <3, 235 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after ♿ L0MIE_TV <3) |
| 7 1:27 | trade | ♿ L0MIE_TV <3 was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Waylo was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:41 | trade | REDBULL|Waffle was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | trade | ♿ L0MIE_TV <3 was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:33 | hold | held with toffelskater, 584 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after toffelskater) |
| 8 1:33 | trade | toffelskater was killed 610 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:22 | trade | REDBULL|Waffle was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:13 | trade | ♿ L0MIE_TV <3 was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:08 | trade | toffelskater was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:24 | trade | Waylo was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | hold | held with ♿ L0MIE_TV <3, 952 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before ♿ L0MIE_TV <3) |
| 13 1:36 | trade | toffelskater was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:20 | trade | Waylo was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:45 | trade | REDBULL|Waffle was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:07 | trade | toffelskater was killed 2214 units away: you traded in 4,016 ms (pros: 2,609 ms) |
| 16 1:05 | hold | held with Waylo, 579 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Waylo) |
| 16 0:54 | hold | held with Waylo, 609 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 0:54 | trade | Waylo was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit them | Glock-18 | 625 ms | – | 5.9° | ||
| 1 1:27 | killed by them | USP-S | 844 ms | 844 ms | 1.9° | ||
| 2 1:29 | hit them | Glock-18 | 625 ms | – | 1.9° | ||
| 2 1:27 | hit them | Glock-18 | 250 ms | – | 2.5° | ||
| 2 1:24 | killed by them | MP9 | 766 ms | 891 ms | 14.4° | ||
| 3 1:36 | killed by them | MP9 | 219 ms | 500 ms | 5.1° | ||
| 4 1:05 | killed by them | M4A1-S | 375 ms | 766 ms | 9.6° | ||
| 5 1:37 | hit them | AK-47 | 1562 ms | – | 25.7° | ||
| 5 1:16 | killed them | AK-47 | 391 ms | 703 ms | 3.6° | ||
| 5 1:16 | hit by them | M4A4 | 500 ms | – | 10.2° | ||
| 5 1:07 | killed by them | M4A1-S | 328 ms | 422 ms | 4.8° | ||
| 5 1:07 | hit them | AK-47 | 375 ms | – | 1.9° | ||
| 6 1:39 | killed by them | MAG-7 | 281 ms | 281 ms | 1.2° | ||
| 7 1:31 | hit by them | M4A4 | 219 ms | – | 1.4° | ||
| 7 1:11 | killed by them | MP9 | 219 ms | 219 ms | 3.7° | ||
| 8 1:36 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:31 | killed by them | M4A1-S | 2031 ms | 2297 ms | 7.0° | ||
| 9 1:22 | hit them | MAC-10 | 781 ms | – | 5.8° | ||
| 9 1:20 | killed by them | AK-47 | 359 ms | 562 ms | 0.9° | ||
| 10 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:44 | hit them | AK-47 | 516 ms | – | 1.8° | ||
| 10 0:42 | hit by them | M4A4 | 1359 ms | – | 37.3° | ||
| 10 0:42 | killed them | AK-47 | 1703 ms | 1797 ms | 7.0° | ||
| 10 0:37 | killed by them | AK-47 | 438 ms | 438 ms | 2.4° | ||
| 11 1:21 | killed them | MAC-10 | 422 ms | 859 ms | 11.2° | ||
| 11 1:13 | hit them | M4A4 | 578 ms | – | 8.0° | ||
| 11 bomb 0:38 | killed by them | AWP | 484 ms | 484 ms | 8.8° | ||
| 12 1:23 | killed by them | AWP | 344 ms | 344 ms | 2.5° | ||
| 13 bomb 0:36 | hit by them | Glock-18 | 1234 ms | – | 36.1° | ||
| 13 bomb 0:36 | killed them | USP-S | 1219 ms | 1219 ms | 56.2° | ||
| 13 bomb 0:33 | killed by them | Glock-18 | 719 ms | 2594 ms | 3.0° | ||
| 14 1:46 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:43 | killed by them | MAC-10 | 234 ms | 828 ms | 1.3° | ||
| 15 bomb 0:11 | killed by them | MP9 | 297 ms | 297 ms | 44.7° | ||
| 16 1:14 | killed them | MP9 | 500 ms | 1000 ms | 6.7° | ||
| 16 1:14 | hit by them | AK-47 | 656 ms | – | 42.5° | ||
| 16 1:03 | killed them | AK-47 | 594 ms | 1328 ms | 3.0° | ||
| 16 0:44 | killed them | AK-47 | 250 ms | 250 ms | 3.5° | ||
| 16 0:42 | hit them | AK-47 | 422 ms | – | 6.2° | ||
| 16 0:41 | killed by them | AK-47 | 656 ms | 656 ms | 24.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | Glock-18 | 484 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 39% / 52% | |
| 2 1:29 | Glock-18 | 843 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/6 | 37% / 46% | ||
| 2 1:27 | Glock-18 | 754 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | 10% / 37% | ||
| 4 1:05 | M4A4 | 479 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 51% | |
| 5 1:37 | AK-47 | 332 | fine - pros would have fired it too | 1/6 | 29% / 54% | ||
| 5 1:16 | AK-47 | 1166 | fine - pros would have fired it too | 4/8 | killed them | 36% / 45% | |
| 5 1:07 | AK-47 | 188 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 7% / 56% | |
| 7 1:31 | Desert Eagle | 1374 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | 1% / 36% | ||
| 7 1:30 | Desert Eagle | 1376 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | 10% / 35% | ||
| 8 1:33 | AK-47 | 1013 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | 18% / 48% | ||
| 8 1:31 | AK-47 | 1011 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 48% / 49% | |
| 9 1:22 | MAC-10 | 813 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/11 | 7% / 50% | ||
| 10 0:44 | AK-47 | 392 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/6 | 6% / 65% | ||
| 10 0:43 | AK-47 | 390 | fired while moving (41 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 53% | |
| 10 0:42 | AK-47 | 392 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 53% | |
| 10 0:42 | AK-47 | 411 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/5 | killed them | 18% / 47% | |
| 11 1:21 | MAC-10 | 132 | fine - pros would have fired it too | 7/11 | killed them | 54% / 56% | |
| 11 1:13 | M4A4 | 932 | fired while moving (222 u/s), too fast to be accurate - stop first | 2/6 | 3% / 46% | ||
| 11 bomb 0:38 | M4A4 | 326 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 71% | |
| 12 1:37 | MAC-10 | 628 | too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target | 0/8 | 2% / 50% | ||
| 13 1:46 | USP-S | 785 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | 3% / 42% | ||
| 13 bomb 0:36 | USP-S | 372 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/6 | killed them | 2% / 48% | |
| 13 bomb 0:32 | Glock-18 | 946 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 42% | |
| 16 1:14 | MP9 | 245 | fine - pros would have fired it too | 5/16 | killed them | 63% / 63% | |
| 16 1:04 | AK-47 | 534 | fired while moving (97 u/s), too fast to be accurate - stop first | 4/11 | killed them | 10% / 47% | |
| 16 0:44 | AK-47 | 578 | fine - pros would have fired it too | 1/6 | killed them | 79% / 79% | |
| 16 0:42 | AK-47 | 553 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 3% / 50% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
