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Dust II, won 13-3 · Mon 05 Oct, 17:42

=)Gold Nova Master

The match

Aim

359 msTTD578 msTTK2.5°Crosshair↓39%1st bullet28%Spray10%Head56%Counter-strafe

Scoreboard

74ADR94%KAST

Positioning

Shots

13/25Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104226%
Glock-183727%
MP92129%
AWP1040%
AK-47743%
M4A1-S2100%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/6911 1:24 3 kills (AWP ×3), a no-scope, in 31.1 s CT5.0
8/6913 1:44 4 kills (Glock ×4), 1 headshot, in 38.4 s T4.8
18/6914 1:45 2 kills (MAC-10 ×2), in 2.2 s T2.2
32/691 1:27 1 kill (USP-S), 1 headshot CT0.9
34/699 1:19 1 kill (AK-47) CT0.7
38/6912 1:34 1 kill (AWP) CT0.6
48/695 1:07 1 kill (M4A1-S) CT0.3
65/6916 1:21 1 kill (MAC-10), 1 headshot T-1.2
67/693 1:40 1 kill (MP9) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:26 1v3 after the plant CT · 68 HP · CT Spawnlost - died in the first fight · saw each other
9 bomb 0:37 1v2 after the plant CT · 67 HP · Long Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 1:29 misled a peekbarely blinded toffelskater 1.5 s (0.1 s white); blinded 6ix9ine 3.1 s holding Under A - safe the enemy was barely blinded, and mathias peeked toffelskater 0.8 s after the pop; got hit first
16 1:29 goodblinded ♿ L0MIE_TV <3 4.7 s (1.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:47 punishedhit by ♿ L0MIE_TV <3 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 839 units away, thrown in the open; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. You traded 4 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:42 trademathias was killed 274 units away: you traded in 1,922 ms (pros: 625 ms)
9 1:18 trademathias was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 trademathias was killed 1563 units away: you traded in 2,453 ms (pros: 625 ms)
13 1:26 tradeAgnostic was killed 337 units away: you traded in 1,000 ms (pros: 625 ms)
13 bomb 0:36 trade6ix9ine was killed 1182 units away: you traded in 3,969 ms (pros: 2,609 ms)
14 1:45 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:26 trademathias was killed 808 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 JUGGEZZhit by themGlock-18625 ms–5.9°
1 1:27 JUGGEZZkilled themUSP-S844 ms844 ms1.9°
3 1:47 ♿ L0MIE_TV <3hit by themMAC-10625 ms–6.5°
3 1:43 ♿ L0MIE_TV <3hit by themMAC-101000 ms–0.5°
3 1:41 ♿ L0MIE_TV <3killed themMP9281 ms1031 ms3.3°
3 1:40 toffelskaterhit themMP9188 ms–4.7°
3 1:40 toffelskaterkilled by themMAC-10297 ms672 ms13.1°
4 bomb 0:26 REDBULL|Wafflekilled by themAK-471047 ms1047 ms14.9°
5 1:07 JUGGEZZkilled themM4A1-S328 ms422 ms4.8°
5 1:07 JUGGEZZhit by themAK-47375 ms–1.9°
6 1:36 toffelskaterhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:22 JUGGEZZhit by themMAC-10781 ms–5.8°
9 1:20 JUGGEZZkilled themAK-47359 ms562 ms0.9°
9 bomb 0:28 toffelskaterhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:27 toffelskaterhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:21 REDBULL|Wafflekilled by themAK-47344 ms344 ms0.6°
11 1:24 Waylokilled themAWP359 ms359 ms2.2°
11 1:17 ♿ L0MIE_TV <3killed themAWP234 ms234 ms0.8°
11 1:13 JUGGEZZhit by themM4A4578 ms–8.0°
11 bomb 0:38 JUGGEZZkilled themAWP484 ms484 ms8.8°
11 bomb 0:31 REDBULL|Wafflekilled by themAK-471109 ms1109 ms7.1°
12 1:38 Waylohit by themGalil AR406 ms–3.7°
12 1:34 Waylokilled themAWP359 ms359 ms2.4°
12 1:03 ♿ L0MIE_TV <3killed by themAK-47438 ms438 ms2.7°
13 1:46 REDBULL|Wafflehit themGlock-18719 ms–11.7°
13 1:46 REDBULL|Wafflehit by themP20001172 ms–2.3°
13 1:44 REDBULL|Wafflekilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 toffelskaterkilled themGlock-181250 ms1469 ms1.1°
13 1:25 ♿ L0MIE_TV <3killed themGlock-18422 ms1141 ms13.4°
13 bomb 0:33 JUGGEZZkilled themGlock-18719 ms2594 ms3.0°
14 1:46 JUGGEZZhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:45 REDBULL|Wafflekilled themMAC-10297 ms594 ms2.5°
14 1:43 JUGGEZZkilled themMAC-10234 ms828 ms1.3°
15 1:42 Waylohit by themMP7578 ms–8.1°
15 1:42 Waylohit themMAC-10609 ms–16.0°
16 1:21 ♿ L0MIE_TV <3killed themMAC-1062 ms516 ms1.2°
16 1:21 ♿ L0MIE_TV <3hit by themSSG 08188 ms–4.2°
16 1:20 toffelskaterkilled by themSSG 08453 ms453 ms2.9°

Shots

You fired 13 of your 25 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 JUGGEZZUSP-S646fine - pros would have fired it too1/1killed them59% / 59%
3 1:42 ♿ L0MIE_TV <3MP9898aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/420% / 54%
3 1:42 ♿ L0MIE_TV <3MP9894fine - pros would have fired it too0/641% / 51%
3 1:41 ♿ L0MIE_TV <3MP9888fired while moving (153 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 67%
3 1:41 ♿ L0MIE_TV <3MP9883fine - pros would have fired it too5/10killed them36% / 47%
4 1:37 JUGGEZZAWP1412aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/110% / 79%
4 bomb 0:26 REDBULL|WaffleAWP2001aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1cut short (a death, a reload)1% / 58%
5 1:07 JUGGEZZM4A1-S183fine - pros would have fired it too2/6killed them58% / 59%
9 1:20 JUGGEZZAK-47669fired while moving (110 u/s), too fast to be accurate - stop first3/8killed them5% / 60%
9 bomb 0:24 toffelskaterAK-47940fine - pros would have fired it too0/535% / 47%
11 1:24 WayloAWP1079fine - pros would have fired it too1/1killed them68% / 68%
11 1:17 ♿ L0MIE_TV <3AWP1030fine - pros would have fired it too1/2killed them73% / 73%
11 bomb 0:38 JUGGEZZAWP322fired while moving (49 u/s), too fast to be accurate - stop first1/1killed them57% / 80%
11 bomb 0:31 REDBULL|WaffleAWP923fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
12 1:38 WayloAWP1342aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/132% / 75%
12 1:34 WayloAWP1360fine - pros would have fired it too1/1killed them67% / 67%
12 1:03 ♿ L0MIE_TV <3AWP1320too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)11% / 67%
13 1:46 REDBULL|WaffleGlock-18871fine - pros would have fired it too2/15killed them63% / 65%
13 1:37 toffelskaterGlock-181646aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/8killed them14% / 45%
13 1:25 ♿ L0MIE_TV <3Glock-18849fired while moving (236 u/s), too fast to be accurate - stop first3/7killed them45% / 49%
13 bomb 0:34 JUGGEZZGlock-18859fired while moving (211 u/s), too fast to be accurate - stop first4/14killed them9% / 52%
14 1:47 REDBULL|WaffleMAC-10841fired while moving (210 u/s), too fast to be accurate - stop first1/103% / 56%
14 1:45 REDBULL|WaffleMAC-10557fine - pros would have fired it too3/10killed them30% / 48%
14 1:43 JUGGEZZMAC-10754fired while moving (238 u/s), too fast to be accurate - stop first4/10killed them28% / 50%
15 1:42 WayloMAC-10325fine - pros would have fired it too1/1934% / 50%

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 20 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.