Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 42 | 26% |
| Glock-18 | 37 | 27% |
| MP9 | 21 | 29% |
| AWP | 10 | 40% |
| AK-47 | 7 | 43% |
| M4A1-S | 2 | 100% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/69 | 11 1:24 | 3 kills (AWP ×3), a no-scope, in 31.1 s CT | 5.0 |
| 8/69 | 13 1:44 | 4 kills (Glock ×4), 1 headshot, in 38.4 s T | 4.8 |
| 18/69 | 14 1:45 | 2 kills (MAC-10 ×2), in 2.2 s T | 2.2 |
| 32/69 | 1 1:27 | 1 kill (USP-S), 1 headshot CT | 0.9 |
| 34/69 | 9 1:19 | 1 kill (AK-47) CT | 0.7 |
| 38/69 | 12 1:34 | 1 kill (AWP) CT | 0.6 |
| 48/69 | 5 1:07 | 1 kill (M4A1-S) CT | 0.3 |
| 65/69 | 16 1:21 | 1 kill (MAC-10), 1 headshot T | -1.2 |
| 67/69 | 3 1:40 | 1 kill (MP9) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:26 | 1v3 after the plant CT · 68 HP · CT Spawn | lost - died in the first fight · saw each other |
| 9 bomb 0:37 | 1v2 after the plant CT · 67 HP · Long A | lost - died later · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 1:29 | misled a peek | barely blinded toffelskater 1.5 s (0.1 s white); blinded 6ix9ine 3.1 s holding Under A - safe the enemy was barely blinded, and mathias peeked toffelskater 0.8 s after the pop; got hit first |
| 16 1:29 | good | blinded ♿ L0MIE_TV <3 4.7 s (1.9 s white) |
Throws
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:47 | punished | hit by ♿ L0MIE_TV <3 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 839 units away, thrown in the open; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. You traded 4 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:42 | trade | mathias was killed 274 units away: you traded in 1,922 ms (pros: 625 ms) |
| 9 1:18 | trade | mathias was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | mathias was killed 1563 units away: you traded in 2,453 ms (pros: 625 ms) |
| 13 1:26 | trade | Agnostic was killed 337 units away: you traded in 1,000 ms (pros: 625 ms) |
| 13 bomb 0:36 | trade | 6ix9ine was killed 1182 units away: you traded in 3,969 ms (pros: 2,609 ms) |
| 14 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:26 | trade | mathias was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | Glock-18 | 625 ms | – | 5.9° | ||
| 1 1:27 | killed them | USP-S | 844 ms | 844 ms | 1.9° | ||
| 3 1:47 | hit by them | MAC-10 | 625 ms | – | 6.5° | ||
| 3 1:43 | hit by them | MAC-10 | 1000 ms | – | 0.5° | ||
| 3 1:41 | killed them | MP9 | 281 ms | 1031 ms | 3.3° | ||
| 3 1:40 | hit them | MP9 | 188 ms | – | 4.7° | ||
| 3 1:40 | killed by them | MAC-10 | 297 ms | 672 ms | 13.1° | ||
| 4 bomb 0:26 | killed by them | AK-47 | 1047 ms | 1047 ms | 14.9° | ||
| 5 1:07 | killed them | M4A1-S | 328 ms | 422 ms | 4.8° | ||
| 5 1:07 | hit by them | AK-47 | 375 ms | – | 1.9° | ||
| 6 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:22 | hit by them | MAC-10 | 781 ms | – | 5.8° | ||
| 9 1:20 | killed them | AK-47 | 359 ms | 562 ms | 0.9° | ||
| 9 bomb 0:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:21 | killed by them | AK-47 | 344 ms | 344 ms | 0.6° | ||
| 11 1:24 | killed them | AWP | 359 ms | 359 ms | 2.2° | ||
| 11 1:17 | killed them | AWP | 234 ms | 234 ms | 0.8° | ||
| 11 1:13 | hit by them | M4A4 | 578 ms | – | 8.0° | ||
| 11 bomb 0:38 | killed them | AWP | 484 ms | 484 ms | 8.8° | ||
| 11 bomb 0:31 | killed by them | AK-47 | 1109 ms | 1109 ms | 7.1° | ||
| 12 1:38 | hit by them | Galil AR | 406 ms | – | 3.7° | ||
| 12 1:34 | killed them | AWP | 359 ms | 359 ms | 2.4° | ||
| 12 1:03 | killed by them | AK-47 | 438 ms | 438 ms | 2.7° | ||
| 13 1:46 | hit them | Glock-18 | 719 ms | – | 11.7° | ||
| 13 1:46 | hit by them | P2000 | 1172 ms | – | 2.3° | ||
| 13 1:44 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | killed them | Glock-18 | 1250 ms | 1469 ms | 1.1° | ||
| 13 1:25 | killed them | Glock-18 | 422 ms | 1141 ms | 13.4° | ||
| 13 bomb 0:33 | killed them | Glock-18 | 719 ms | 2594 ms | 3.0° | ||
| 14 1:46 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:45 | killed them | MAC-10 | 297 ms | 594 ms | 2.5° | ||
| 14 1:43 | killed them | MAC-10 | 234 ms | 828 ms | 1.3° | ||
| 15 1:42 | hit by them | MP7 | 578 ms | – | 8.1° | ||
| 15 1:42 | hit them | MAC-10 | 609 ms | – | 16.0° | ||
| 16 1:21 | killed them | MAC-10 | 62 ms | 516 ms | 1.2° | ||
| 16 1:21 | hit by them | SSG 08 | 188 ms | – | 4.2° | ||
| 16 1:20 | killed by them | SSG 08 | 453 ms | 453 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 646 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 3 1:42 | MP9 | 898 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 20% / 54% | ||
| 3 1:42 | MP9 | 894 | fine - pros would have fired it too | 0/6 | 41% / 51% | ||
| 3 1:41 | MP9 | 888 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 67% | |
| 3 1:41 | MP9 | 883 | fine - pros would have fired it too | 5/10 | killed them | 36% / 47% | |
| 4 1:37 | AWP | 1412 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 10% / 79% | ||
| 4 bomb 0:26 | AWP | 2001 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 58% | |
| 5 1:07 | M4A1-S | 183 | fine - pros would have fired it too | 2/6 | killed them | 58% / 59% | |
| 9 1:20 | AK-47 | 669 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/8 | killed them | 5% / 60% | |
| 9 bomb 0:24 | AK-47 | 940 | fine - pros would have fired it too | 0/5 | 35% / 47% | ||
| 11 1:24 | AWP | 1079 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 11 1:17 | AWP | 1030 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 11 bomb 0:38 | AWP | 322 | fired while moving (49 u/s), too fast to be accurate - stop first | 1/1 | killed them | 57% / 80% | |
| 11 bomb 0:31 | AWP | 923 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 12 1:38 | AWP | 1342 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 32% / 75% | ||
| 12 1:34 | AWP | 1360 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 12 1:03 | AWP | 1320 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 11% / 67% | |
| 13 1:46 | Glock-18 | 871 | fine - pros would have fired it too | 2/15 | killed them | 63% / 65% | |
| 13 1:37 | Glock-18 | 1646 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/8 | killed them | 14% / 45% | |
| 13 1:25 | Glock-18 | 849 | fired while moving (236 u/s), too fast to be accurate - stop first | 3/7 | killed them | 45% / 49% | |
| 13 bomb 0:34 | Glock-18 | 859 | fired while moving (211 u/s), too fast to be accurate - stop first | 4/14 | killed them | 9% / 52% | |
| 14 1:47 | MAC-10 | 841 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/10 | 3% / 56% | ||
| 14 1:45 | MAC-10 | 557 | fine - pros would have fired it too | 3/10 | killed them | 30% / 48% | |
| 14 1:43 | MAC-10 | 754 | fired while moving (238 u/s), too fast to be accurate - stop first | 4/10 | killed them | 28% / 50% | |
| 15 1:42 | MAC-10 | 325 | fine - pros would have fired it too | 1/19 | 34% / 50% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
