Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 29% |
| USP-S | 8 | 12% |
| Desert Eagle | 6 | 33% |
| Glock-18 | 5 | 20% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/69 | 9 1:18 | 3 kills (AK-47 ×3), 2 headshots, in 32.8 s T | 3.8 |
| 37/69 | 4 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 41/69 | 5 1:37 | 1 kill (AK-47) T | 0.5 |
| 53/69 | 11 bomb 0:32 | 2 kills (AK-47 ×2), 1 headshot, in 0.9 s T | 0.1 |
Flashes
6 flashes: 1 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:33 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white); blinded ♿ L0MIE_TV <3 4.7 s on the move through Middle - took damage 0.5 s after the pop |
| 5 1:47 | blinded an enemy, but hurt the team too | blinded mathias 3.6 s (0.9 s white); blinded toffelskater 4.2 s on the move through Top Mid - took damage 0.7 s after the pop |
| 9 bomb 0:29 | good | blinded =) 3.2 s (0.6 s white) |
| 11 1:46 | wasted | no enemy blinded for long |
| 12 1:47 | wasted | no enemy blinded for long |
| 16 1:16 | wasted | no enemy blinded for long |
Throws
25 grenades: 20 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:34 | exposed | a flash at Top Mid - seen by 1 enemy for 1.1 s, the nearest 956 units away, thrown in the open; a running throw |
| 9 bomb 0:25 | exposed | a molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 1231 units away |
| 13 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 863 units away; a running throw |
| 14 1:48 | exposed | an HE at Long A - seen by 2 enemies for 0.9 s, the nearest 785 units away; a running throw |
| 15 1:40 | punished | killed by AlbertCatstein 1.0 s after throwing an HE at Mid Doors, before the gun was ready - seen by 3 enemies for 1.2 s, the nearest 790 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:19 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 11 bomb 0:32 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | hold | held with ♿ L0MIE_TV <3, 430 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after ♿ L0MIE_TV <3) |
| 1 1:32 | trade | ♿ L0MIE_TV <3 was killed 349 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:39 | trade | Waylo was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:42 | trade | toffelskater was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | in their way | stood between Waylo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:38 | trade | Waylo was killed 157 units away: you traded in 1,172 ms (pros: 625 ms) |
| 5 1:14 | line of fire | stood in JUGGEZZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:40 | hold | held with ♿ L0MIE_TV <3, 1044 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:43 | trade | Waylo was killed 232 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:44 | hold | held with ♿ L0MIE_TV <3, 550 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after ♿ L0MIE_TV <3) |
| 9 1:35 | trade | ♿ L0MIE_TV <3 was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | Waylo was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:18 | hold | held with ♿ L0MIE_TV <3, 779 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms after ♿ L0MIE_TV <3) |
| 11 1:17 | trade | ♿ L0MIE_TV <3 was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:47 | in their way | stood between JUGGEZZ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:49 | trade | ♿ L0MIE_TV <3 was killed 221 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:41 | trade | Waylo was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | Glock-18 | 766 ms | – | 21.7° | ||
| 1 1:30 | killed by them | USP-S | 984 ms | 1188 ms | 22.0° | ||
| 2 1:35 | hit by them | MAG-7 | 641 ms | – | 12.0° | ||
| 2 1:34 | killed by them | MAG-7 | 1344 ms | 1344 ms | 5.6° | ||
| 3 1:43 | killed by them | MAG-7 | 531 ms | 1531 ms | 23.6° | ||
| 4 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:26 | killed them | AK-47 | 1047 ms | 1047 ms | 14.9° | ||
| 5 1:39 | hit by them | MP9 | 31 ms | – | 2.6° | ||
| 5 1:37 | killed them | AK-47 | 1016 ms | 1328 ms | 56.5° | ||
| 5 1:13 | killed by them | M4A1-S | 438 ms | 438 ms | 0.8° | ||
| 6 1:33 | killed by them | AK-47 | 203 ms | 1031 ms | 14.5° | ||
| 6 1:33 | hit them | AK-47 | 0 ms | – | 1.2° | ||
| 7 1:19 | killed by them | AK-47 | 266 ms | 750 ms | 1.2° | ||
| 7 1:19 | hit them | AK-47 | 438 ms | – | 1.6° | ||
| 8 1:41 | killed by them | AK-47 | 875 ms | 875 ms | 12.0° | ||
| 9 1:18 | killed them | AK-47 | 1203 ms | 1203 ms | 3.3° | ||
| 9 1:09 | killed them | AK-47 | 234 ms | 234 ms | 4.4° | ||
| 9 bomb 0:21 | killed them | AK-47 | 344 ms | 344 ms | 0.6° | ||
| 10 1:22 | killed by them | M4A1-S | 156 ms | 250 ms | 1.3° | ||
| 11 bomb 0:35 | hit them | AK-47 | 281 ms | – | 3.3° | ||
| 11 bomb 0:32 | hit by them | Desert Eagle | 312 ms | – | 6.3° | ||
| 11 bomb 0:32 | killed them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 11 bomb 0:31 | killed them | AK-47 | 1109 ms | 1109 ms | 7.1° | ||
| 11 bomb 0:29 | killed by them | AWP | 250 ms | 250 ms | 4.4° | ||
| 12 1:28 | hit them | AK-47 | 234 ms | – | 1.6° | ||
| 12 1:25 | killed by them | AWP | 406 ms | 406 ms | 1.9° | ||
| 13 1:46 | hit by them | Glock-18 | 719 ms | – | 11.7° | ||
| 13 1:46 | hit them | P2000 | 1172 ms | – | 2.3° | ||
| 13 1:44 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:45 | killed by them | MAC-10 | 297 ms | 594 ms | 2.5° | ||
| 14 1:45 | hit them | Desert Eagle | 469 ms | – | 1.8° | ||
| 14 1:45 | hit by them | AK-47 | 578 ms | – | 2.4° | ||
| 15 1:40 | hit by them | AK-47 | 438 ms | – | 0.2° | ||
| 15 1:39 | killed by them | MP7 | 812 ms | 891 ms | 11.0° | ||
| 16 1:10 | hit them | Desert Eagle | 422 ms | – | 2.4° | ||
| 16 1:10 | hit by them | P90 | 453 ms | – | 3.6° | ||
| 16 0:58 | killed by them | AK-47 | 844 ms | 1250 ms | 20.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 515 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 23% / 47% | |
| 2 1:35 | Tec-9 | 183 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 48% | |
| 3 1:43 | Desert Eagle | 584 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 3 1:42 | Desert Eagle | 604 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 48% | |
| 4 bomb 0:26 | AK-47 | 1970 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 5 1:37 | AK-47 | 420 | fired while moving (169 u/s), too fast to be accurate - stop first | 4/9 | killed them | 3% / 52% | |
| 7 1:19 | AK-47 | 1050 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 34% / 54% | |
| 9 1:19 | AK-47 | 1462 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/4 | 5% / 50% | ||
| 9 1:18 | AK-47 | 1450 | fine - pros would have fired it too | 1/4 | killed them | 44% / 51% | |
| 9 1:09 | AK-47 | 270 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 9 bomb 0:21 | AK-47 | 912 | fine - pros would have fired it too | 1/5 | killed them | 49% / 50% | |
| 11 1:15 | AK-47 | 1562 | fine - pros would have fired it too | 0/6 | 2 bullets after pros would have stopped | 50% / 50% | |
| 11 bomb 0:35 | AK-47 | 759 | fine - pros would have fired it too | 1/7 | 70% / 70% | ||
| 11 bomb 0:32 | AK-47 | 426 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/6 | killed them | 5% / 59% | |
| 11 bomb 0:31 | AK-47 | 923 | fine - pros would have fired it too | 1/4 | killed them | 75% / 75% | |
| 12 1:28 | AK-47 | 1552 | fine - pros would have fired it too | 2/6 | 58% / 58% | ||
| 12 1:26 | AK-47 | 1472 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 29% / 47% | |
| 13 1:46 | USP-S | 867 | fine - pros would have fired it too | 1/8 | 65% / 66% | ||
| 14 1:45 | Desert Eagle | 770 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 71% / 71% | |
| 16 1:10 | Desert Eagle | 947 | fine - pros would have fired it too | 1/1 | 58% / 58% | ||
| 16 1:04 | Desert Eagle | 951 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 12% / 64% | ||
| 16 1:03 | Desert Eagle | 956 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 17% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
