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Dust II, lost 3-13 · Mon 05 Oct, 17:42

REDBULL|WaffleGold Nova III

The match

Aim

438 msTTD1047 msTTK2.4°Crosshair↓30%1st bullet24%Spray20%Head75%Counter-strafe

Scoreboard

59ADR44%KAST

Positioning

Shots

7/22Rushed↓0/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475129%
USP-S812%
Desert Eagle633%
Glock-18520%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/699 1:18 3 kills (AK-47 ×3), 2 headshots, in 32.8 s T3.8
37/694 bomb 0:26 1 kill (AK-47), 1 headshot T0.7
41/695 1:37 1 kill (AK-47) T0.5
53/6911 bomb 0:32 2 kills (AK-47 ×2), 1 headshot, in 0.9 s T0.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 3 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:33 hurt the teambarely blinded Agnostic 1.0 s (0.1 s white); blinded ♿ L0MIE_TV <3 4.7 s on the move through Middle - took damage 0.5 s after the pop
5 1:47 blinded an enemy, but hurt the team tooblinded mathias 3.6 s (0.9 s white); blinded toffelskater 4.2 s on the move through Top Mid - took damage 0.7 s after the pop
9 bomb 0:29 goodblinded =) 3.2 s (0.6 s white)
11 1:46 wastedno enemy blinded for long
12 1:47 wastedno enemy blinded for long
16 1:16 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 20 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:34 exposeda flash at Top Mid - seen by 1 enemy for 1.1 s, the nearest 956 units away, thrown in the open; a running throw
9 bomb 0:25 exposeda molotov at Extended A - seen by 1 enemy for 0.5 s, the nearest 1231 units away
13 1:48 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 863 units away; a running throw
14 1:48 exposedan HE at Long A - seen by 2 enemies for 0.9 s, the nearest 785 units away; a running throw
15 1:40 punishedkilled by AlbertCatstein 1.0 s after throwing an HE at Mid Doors, before the gun was ready - seen by 3 enemies for 1.2 s, the nearest 790 units away, thrown in the open; a running throw

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 7 of your 16 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:19 mathiasExtended Astanding: crouched, they'd have seen only your headkilled them
11 bomb 0:32 6ix9ineMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 holdheld with ♿ L0MIE_TV <3, 430 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after ♿ L0MIE_TV <3)
1 1:32 trade♿ L0MIE_TV <3 was killed 349 units away: not traded within 5 s (pros: 1,641 ms)
2 1:39 tradeWaylo was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
5 1:42 tradetoffelskater was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 in their waystood between Waylo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:38 tradeWaylo was killed 157 units away: you traded in 1,172 ms (pros: 625 ms)
5 1:14 line of firestood in JUGGEZZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:40 holdheld with ♿ L0MIE_TV <3, 1044 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:43 tradeWaylo was killed 232 units away: not traded within 5 s (pros: 969 ms)
9 1:44 holdheld with ♿ L0MIE_TV <3, 550 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after ♿ L0MIE_TV <3)
9 1:35 trade♿ L0MIE_TV <3 was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeWaylo was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
11 1:18 holdheld with ♿ L0MIE_TV <3, 779 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,953 ms after ♿ L0MIE_TV <3)
11 1:17 trade♿ L0MIE_TV <3 was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
14 1:47 in their waystood between JUGGEZZ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:49 trade♿ L0MIE_TV <3 was killed 221 units away: not traded within 5 s (pros: 969 ms)
15 1:41 tradeWaylo was killed 971 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 6ix9inehit themGlock-18766 ms–21.7°
1 1:30 AlbertCatsteinkilled by themUSP-S984 ms1188 ms22.0°
2 1:35 6ix9inehit by themMAG-7641 ms–12.0°
2 1:34 AlbertCatsteinkilled by themMAG-71344 ms1344 ms5.6°
3 1:43 6ix9inekilled by themMAG-7531 ms1531 ms23.6°
4 1:31 6ix9inehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:26 =)killed themAK-471047 ms1047 ms14.9°
5 1:39 mathiashit by themMP931 ms–2.6°
5 1:37 mathiaskilled themAK-471016 ms1328 ms56.5°
5 1:13 AlbertCatsteinkilled by themM4A1-S438 ms438 ms0.8°
6 1:33 mathiaskilled by themAK-47203 ms1031 ms14.5°
6 1:33 mathiashit themAK-470 ms–1.2°
7 1:19 AlbertCatsteinkilled by themAK-47266 ms750 ms1.2°
7 1:19 AlbertCatsteinhit themAK-47438 ms–1.6°
8 1:41 AlbertCatsteinkilled by themAK-47875 ms875 ms12.0°
9 1:18 mathiaskilled themAK-471203 ms1203 ms3.3°
9 1:09 6ix9inekilled themAK-47234 ms234 ms4.4°
9 bomb 0:21 =)killed themAK-47344 ms344 ms0.6°
10 1:22 6ix9inekilled by themM4A1-S156 ms250 ms1.3°
11 bomb 0:35 6ix9inehit themAK-47281 ms–3.3°
11 bomb 0:32 6ix9inehit by themDesert Eagle312 ms–6.3°
11 bomb 0:32 6ix9inekilled themAK-47375 ms375 ms0.6°
11 bomb 0:31 =)killed themAK-471109 ms1109 ms7.1°
11 bomb 0:29 mathiaskilled by themAWP250 ms250 ms4.4°
12 1:28 AlbertCatsteinhit themAK-47234 ms–1.6°
12 1:25 AlbertCatsteinkilled by themAWP406 ms406 ms1.9°
13 1:46 =)hit by themGlock-18719 ms–11.7°
13 1:46 =)hit themP20001172 ms–2.3°
13 1:44 =)killed by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:45 =)killed by themMAC-10297 ms594 ms2.5°
14 1:45 Agnostichit themDesert Eagle469 ms–1.8°
14 1:45 Agnostichit by themAK-47578 ms–2.4°
15 1:40 Agnostichit by themAK-47438 ms–0.2°
15 1:39 AlbertCatsteinkilled by themMP7812 ms891 ms11.0°
16 1:10 6ix9inehit themDesert Eagle422 ms–2.4°
16 1:10 6ix9inehit by themP90453 ms–3.6°
16 0:58 AlbertCatsteinkilled by themAK-47844 ms1250 ms20.0°

Shots

You fired 7 of your 22 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 AlbertCatsteinGlock-18515aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/5cut short (a death, a reload)23% / 47%
2 1:35 AlbertCatsteinTec-9183aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)16% / 48%
3 1:43 6ix9ineDesert Eagle584fine - pros would have fired it too0/159% / 59%
3 1:42 6ix9ineDesert Eagle604fine - pros would have fired it too0/1cut short (a death, a reload)27% / 48%
4 bomb 0:26 =)AK-471970fine - pros would have fired it too1/2killed them62% / 62%
5 1:37 mathiasAK-47420fired while moving (169 u/s), too fast to be accurate - stop first4/9killed them3% / 52%
7 1:19 AlbertCatsteinAK-471050fine - pros would have fired it too2/6cut short (a death, a reload)34% / 54%
9 1:19 mathiasAK-471462fired while moving (120 u/s), too fast to be accurate - stop first0/45% / 50%
9 1:18 mathiasAK-471450fine - pros would have fired it too1/4killed them44% / 51%
9 1:09 6ix9ineAK-47270fine - pros would have fired it too1/4killed them70% / 70%
9 bomb 0:21 =)AK-47912fine - pros would have fired it too1/5killed them49% / 50%
11 1:15 =)AK-471562fine - pros would have fired it too0/62 bullets after pros would have stopped50% / 50%
11 bomb 0:35 6ix9ineAK-47759fine - pros would have fired it too1/770% / 70%
11 bomb 0:32 6ix9ineAK-47426fired while moving (133 u/s), too fast to be accurate - stop first1/6killed them5% / 59%
11 bomb 0:31 =)AK-47923fine - pros would have fired it too1/4killed them75% / 75%
12 1:28 AlbertCatsteinAK-471552fine - pros would have fired it too2/658% / 58%
12 1:26 AlbertCatsteinAK-471472fine - pros would have fired it too0/2cut short (a death, a reload)29% / 47%
13 1:46 =)USP-S867fine - pros would have fired it too1/865% / 66%
14 1:45 AgnosticDesert Eagle770fine - pros would have fired it too1/1cut short (a death, a reload)71% / 71%
16 1:10 6ix9ineDesert Eagle947fine - pros would have fired it too1/158% / 58%
16 1:04 6ix9ineDesert Eagle951aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/112% / 64%
16 1:03 6ix9ineDesert Eagle956aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/117% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.