Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 109 | 29% |
| M4A1-S | 15 | 33% |
| USP-S | 12 | 42% |
| Tec-9 | 12 | 25% |
| AK-47 | 10 | 30% |
| MAG-7 | 2 | 100% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/69 | 7 1:27 | 4 kills (MP9 ×4), 1 through smoke, 2 headshots, in 23.6 s CT | 8.6 |
| 3/69 | 6 1:39 | 3 kills (MAG-7 ×2, AK-47), 2 headshots, in 6.5 s CT | 6.8 |
| 13/69 | 12 1:23 | 3 kills (AWP ×2, USP-S), a wallbang, in 56.2 s CT | 3.7 |
| 14/69 | 8 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT | 3.0 |
| 35/69 | 16 1:07 | 1 kill (MP9), 1 headshot T | 0.7 |
| 40/69 | 11 bomb 0:29 | 1 kill (AWP) CT | 0.6 |
| 52/69 | 15 bomb 0:11 | 1 kill (MP9), 1 headshot T | 0.1 |
| 54/69 | 1 1:09 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 55/69 | 2 1:34 | 2 kills (Tec-9 ×2), 1 headshot, in 8.5 s CT | -0.2 |
| 64/69 | 5 1:38 | 1 kill (MP9) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:31 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
16 flashes: 7 good, 0 weak, 9 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long |
| 4 1:30 | wasted | no enemy blinded for long |
| 5 1:43 | good | blinded REDBULL|Waffle 4.6 s (1.8 s white), JUGGEZZ 4.5 s (1.7 s white), Waylo 4.4 s (1.7 s white) |
| 7 1:48 | wasted | no enemy blinded for long; blinded themselves 4.8 s on the move through Long A - safe; blinded Agnostic 2.0 s on the move through Long A - safe |
| 8 1:42 | wasted | no enemy blinded for long |
| 9 1:48 | wasted | no enemy blinded for long; blinded AlbertCatstein 1.0 s on the move through Long A - safe; blinded themselves 3.5 s on the move through Long A - safe |
| 10 1:48 | wasted | no enemy blinded for long; blinded themselves 2.4 s on the move through Long A - safe |
| 11 1:48 | wasted | no enemy blinded for long; blinded AlbertCatstein 1.0 s on the move through Long A - safe; blinded themselves 3.4 s on the move through Long A - safe |
| 12 1:48 | wasted | no enemy blinded for long; blinded themselves 3.8 s on the move through Long A - safe |
| 13 1:47 | good | blinded REDBULL|Waffle 3.8 s (1.1 s white), ♿ L0MIE_TV <3 3.4 s (0.8 s white) =) peeked REDBULL|Waffle 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 13 1:46 | good | blinded REDBULL|Waffle 4.0 s (1.2 s white), ♿ L0MIE_TV <3 3.3 s (0.7 s white) |
| 14 1:48 | good | blinded REDBULL|Waffle 3.4 s (0.8 s white), JUGGEZZ 3.1 s (0.6 s white) |
| 14 1:45 | good | blinded REDBULL|Waffle 3.7 s (1.0 s white), JUGGEZZ 3.2 s (0.7 s white) Agnostic peeked REDBULL|Waffle 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 15 1:49 | good | blinded JUGGEZZ 3.2 s (0.6 s white) |
| 15 1:47 | good | blinded JUGGEZZ 3.7 s (1.0 s white); blinded themselves 2.3 s on the move through T Spawn - safe |
| 16 1:45 | wasted | no enemy blinded for long; blinded =) 3.0 s on the move through Upper Tunnel - safe |
Throws
56 grenades: 54 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 22 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 860 units away; a running throw |
| 9 1:19 | punished | killed by REDBULL|Waffle 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1424 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:34 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 16 1:08 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with 6ix9ine, 818 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before 6ix9ine) |
| 1 1:33 | hold | held with AlbertCatstein, 788 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before AlbertCatstein) |
| 1 1:26 | line of fire | stood in AlbertCatstein's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:43 | in their way | stood between =) and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:41 | line of fire | stood in 6ix9ine's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:29 | line of fire | stood in AlbertCatstein's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:34 | hold | held with 6ix9ine, 280 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after 6ix9ine) |
| 7 1:31 | hold | held with 6ix9ine, 173 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:28 | hold | held with Agnostic, 451 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic) |
| 7 1:28 | hold | held with 6ix9ine, 295 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before 6ix9ine) |
| 7 1:21 | line of fire | stood in 6ix9ine's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:16 | trade | 6ix9ine was killed 785 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:11 | hold | held with Agnostic, 976 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before Agnostic) |
| 10 1:17 | hold | held with 6ix9ine, 393 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:11 | trade | 6ix9ine was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:41 | trade | AlbertCatstein was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:32 | trade | 6ix9ine was killed 652 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 11 bomb 0:31 | trade | =) was killed 1108 units away: you traded in 1,281 ms (pros: 2,609 ms) |
| 12 1:03 | trade | =) was killed 2590 units away: you traded in 2,656 ms (pros: 2,609 ms) |
| 16 1:20 | trade | =) was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit by them | Glock-18 | 484 ms | – | 3.9° | ||
| 1 1:32 | hit them | P2000 | 859 ms | – | 8.1° | ||
| 1 1:10 | killed them | USP-S | 484 ms | 1297 ms | 2.9° | ||
| 2 1:34 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:26 | killed them | Tec-9 | 3172 ms | 3578 ms | 0.2° | ||
| 3 1:43 | killed by them | MAC-10 | 203 ms | 1469 ms | 1.7° | ||
| 3 1:43 | hit by them | MAC-10 | 797 ms | – | 2.7° | ||
| 4 1:14 | killed by them | AK-47 | 531 ms | 531 ms | 8.0° | ||
| 5 1:39 | hit them | MP9 | 31 ms | – | 2.6° | ||
| 5 1:39 | killed them | MP9 | 297 ms | 1062 ms | 3.1° | ||
| 5 1:37 | killed by them | AK-47 | 1016 ms | 1328 ms | 56.5° | ||
| 5 1:37 | hit by them | AK-47 | 1562 ms | – | 25.7° | ||
| 6 1:39 | killed them | MAG-7 | 281 ms | 281 ms | 1.2° | ||
| 6 1:39 | hit by them | AK-47 | 562 ms | – | 4.6° | ||
| 6 1:38 | killed them | MAG-7 | 1234 ms | 1234 ms | 8.4° | ||
| 6 1:33 | killed them | AK-47 | 203 ms | 1031 ms | 14.5° | ||
| 6 1:33 | hit by them | AK-47 | 0 ms | – | 1.2° | ||
| 6 1:26 | killed by them | AK-47 | 1422 ms | 1422 ms | 6.2° | ||
| 7 1:28 | killed them | MP9 | 438 ms | 1422 ms | 2.1° | ||
| 7 1:11 | killed them | MP9 | 219 ms | 219 ms | 3.7° | ||
| 7 1:09 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:05 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:04 | killed them | MP9 | 344 ms | 766 ms | 8.9° | ||
| 8 1:33 | killed them | M4A1-S | 391 ms | 688 ms | 5.4° | ||
| 8 1:31 | killed them | M4A1-S | 2031 ms | 2297 ms | 7.0° | ||
| 9 1:18 | killed by them | AK-47 | 1203 ms | 1203 ms | 3.3° | ||
| 11 bomb 0:29 | killed them | AWP | 250 ms | 250 ms | 4.4° | ||
| 11 bomb 0:17 | killed by them | AK-47 | 500 ms | 797 ms | 2.8° | ||
| 12 1:23 | killed them | AWP | 344 ms | 344 ms | 2.5° | ||
| 12 1:00 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:15 | killed them | USP-S | 391 ms | 391 ms | 39.4° | ||
| 13 1:27 | killed by them | USP-S | 2406 ms | 2406 ms | 51.5° | ||
| 14 1:27 | hit by them | SSG 08 | 500 ms | – | 5.5° | ||
| 14 1:27 | hit them | MP9 | 625 ms | – | 7.2° | ||
| 14 1:26 | killed by them | SSG 08 | 312 ms | 312 ms | 1.9° | ||
| 15 bomb 0:11 | killed them | MP9 | 297 ms | 297 ms | 44.7° | ||
| 16 1:08 | killed them | MP9 | 547 ms | 1609 ms | 1.8° | ||
| 16 1:03 | hit them | MP9 | 1047 ms | – | 37.4° | ||
| 16 1:03 | killed by them | AK-47 | 594 ms | 1328 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 877 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 53% | |
| 1 1:32 | USP-S | 874 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 60% / 60% | |
| 1 1:31 | USP-S | 909 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 4% / 53% | |
| 1 1:10 | USP-S | 1050 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/3 | 13% / 40% | ||
| 1 1:09 | USP-S | 962 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/2 | killed them | 34% / 52% | |
| 2 1:29 | Tec-9 | 952 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 40% | |
| 2 1:28 | Tec-9 | 831 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/11 | killed them | 27% / 46% | |
| 3 1:43 | MP9 | 629 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/15 | cut short (a death, a reload); 4 bullets after pros would have stopped | 1% / 57% | |
| 4 1:14 | M4A1-S | 1231 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 60% / 60% | |
| 6 1:26 | AK-47 | 735 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 61% | |
| 7 1:28 | MP9 | 960 | fired while moving (101 u/s), too fast to be accurate - stop first | 4/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 61% | |
| 7 1:27 | MP9 | 955 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 7 1:27 | MP9 | 955 | fine - pros would have fired it too | 3/3 | killed them | 61% / 61% | |
| 7 1:15 | MP9 | 752 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 7 1:11 | MP9 | 290 | fine - pros would have fired it too | 1/7 | killed them | 70% / 70% | |
| 7 1:04 | MP9 | 465 | fired while moving (174 u/s), too fast to be accurate - stop first | 2/15 | killed them | 28% / 54% | |
| 8 1:33 | M4A1-S | 425 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/7 | killed them | 6% / 52% | |
| 8 1:32 | M4A1-S | 1011 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 51% | |
| 8 1:32 | M4A1-S | 1011 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/9 | killed them | 37% / 62% | |
| 11 bomb 0:29 | AWP | 420 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 62% / 87% | |
| 12 1:23 | AWP | 935 | fine - pros would have fired it too | 1/1 | killed them | 54% / 72% | |
| 12 bomb 0:15 | USP-S | 568 | fine - pros would have fired it too | 1/2 | killed them | 56% / 57% | |
| 14 1:27 | MP9 | 1087 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/7 | 17% / 49% | ||
| 14 1:26 | MP9 | 1026 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 55% | |
| 15 bomb 0:12 | MP9 | 146 | too soon: your crosshair was still moving onto them, about 2.5 player widths (76 units) off - pros wait the split second it takes to get on target | 1/11 | killed them | 1% / 48% | |
| 16 1:08 | MP9 | 1003 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/6 | 19% / 54% | ||
| 16 1:07 | MP9 | 981 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 46% | |
| 16 1:07 | MP9 | 981 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/4 | killed them | 12% / 52% | |
| 16 1:04 | MP9 | 724 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/15 | cut short (a death, a reload) | 4% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
