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Dust II, won 13-3 · Mon 05 Oct, 17:42

mathiasGold Nova Master

The match

Aim

391 msTTD898 msTTK4.9°Crosshair↓36%1st bullet30%Spray23%Head27%Counter-strafe

Scoreboard

110ADR88%KAST

Positioning

Shots

19/29Rushed↓7/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP910929%
M4A1-S1533%
USP-S1242%
Tec-91225%
AK-471030%
MAG-72100%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/697 1:27 4 kills (MP9 ×4), 1 through smoke, 2 headshots, in 23.6 s CT8.6
3/696 1:39 3 kills (MAG-7 ×2, AK-47), 2 headshots, in 6.5 s CT6.8
13/6912 1:23 3 kills (AWP ×2, USP-S), a wallbang, in 56.2 s CT3.7
14/698 1:33 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT3.0
35/6916 1:07 1 kill (MP9), 1 headshot T0.7
40/6911 bomb 0:29 1 kill (AWP) CT0.6
52/6915 bomb 0:11 1 kill (MP9), 1 headshot T0.1
54/691 1:09 1 kill (USP-S), 1 headshot CT-0.2
55/692 1:34 2 kills (Tec-9 ×2), 1 headshot, in 8.5 s CT-0.2
64/695 1:38 1 kill (MP9) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:31 1v2 after the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 7 good, 0 weak, 9 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long
4 1:30 wastedno enemy blinded for long
5 1:43 goodblinded REDBULL|Waffle 4.6 s (1.8 s white), JUGGEZZ 4.5 s (1.7 s white), Waylo 4.4 s (1.7 s white)
7 1:48 wastedno enemy blinded for long; blinded themselves 4.8 s on the move through Long A - safe; blinded Agnostic 2.0 s on the move through Long A - safe
8 1:42 wastedno enemy blinded for long
9 1:48 wastedno enemy blinded for long; blinded AlbertCatstein 1.0 s on the move through Long A - safe; blinded themselves 3.5 s on the move through Long A - safe
10 1:48 wastedno enemy blinded for long; blinded themselves 2.4 s on the move through Long A - safe
11 1:48 wastedno enemy blinded for long; blinded AlbertCatstein 1.0 s on the move through Long A - safe; blinded themselves 3.4 s on the move through Long A - safe
12 1:48 wastedno enemy blinded for long; blinded themselves 3.8 s on the move through Long A - safe
13 1:47 goodblinded REDBULL|Waffle 3.8 s (1.1 s white), ♿ L0MIE_TV <3 3.4 s (0.8 s white) =) peeked REDBULL|Waffle 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
13 1:46 goodblinded REDBULL|Waffle 4.0 s (1.2 s white), ♿ L0MIE_TV <3 3.3 s (0.7 s white)
14 1:48 goodblinded REDBULL|Waffle 3.4 s (0.8 s white), JUGGEZZ 3.1 s (0.6 s white)
14 1:45 goodblinded REDBULL|Waffle 3.7 s (1.0 s white), JUGGEZZ 3.2 s (0.7 s white) Agnostic peeked REDBULL|Waffle 0.8 s before the pop - too late - the flash popped after they showed; got hit first
15 1:49 goodblinded JUGGEZZ 3.2 s (0.6 s white)
15 1:47 goodblinded JUGGEZZ 3.7 s (1.0 s white); blinded themselves 2.3 s on the move through T Spawn - safe
16 1:45 wastedno enemy blinded for long; blinded =) 3.0 s on the move through Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
56 grenades: 54 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 22 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 860 units away; a running throw
9 1:19 punishedkilled by REDBULL|Waffle 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1424 units away, thrown in the open

Positioning

In 2 of your 21 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 19 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:34 toffelskaterTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
16 1:08 toffelskaterMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with 6ix9ine, 818 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms before 6ix9ine)
1 1:33 holdheld with AlbertCatstein, 788 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before AlbertCatstein)
1 1:26 line of firestood in AlbertCatstein's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:43 in their waystood between =) and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:41 line of firestood in 6ix9ine's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:29 line of firestood in AlbertCatstein's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:34 holdheld with 6ix9ine, 280 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after 6ix9ine)
7 1:31 holdheld with 6ix9ine, 173 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:28 holdheld with Agnostic, 451 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic)
7 1:28 holdheld with 6ix9ine, 295 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before 6ix9ine)
7 1:21 line of firestood in 6ix9ine's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:16 trade6ix9ine was killed 785 units away: not traded within 5 s (pros: 2,031 ms)
7 1:11 holdheld with Agnostic, 976 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before Agnostic)
10 1:17 holdheld with 6ix9ine, 393 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:11 trade6ix9ine was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
11 1:41 tradeAlbertCatstein was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:32 trade6ix9ine was killed 652 units away: you traded in 2,172 ms (pros: 2,031 ms)
11 bomb 0:31 trade=) was killed 1108 units away: you traded in 1,281 ms (pros: 2,609 ms)
12 1:03 trade=) was killed 2590 units away: you traded in 2,656 ms (pros: 2,609 ms)
16 1:20 trade=) was killed 261 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 ♿ L0MIE_TV <3hit by themGlock-18484 ms–3.9°
1 1:32 ♿ L0MIE_TV <3hit themP2000859 ms–8.1°
1 1:10 Waylokilled themUSP-S484 ms1297 ms2.9°
2 1:34 toffelskaterkilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:26 ♿ L0MIE_TV <3killed themTec-93172 ms3578 ms0.2°
3 1:43 ♿ L0MIE_TV <3killed by themMAC-10203 ms1469 ms1.7°
3 1:43 toffelskaterhit by themMAC-10797 ms–2.7°
4 1:14 toffelskaterkilled by themAK-47531 ms531 ms8.0°
5 1:39 REDBULL|Wafflehit themMP931 ms–2.6°
5 1:39 Waylokilled themMP9297 ms1062 ms3.1°
5 1:37 REDBULL|Wafflekilled by themAK-471016 ms1328 ms56.5°
5 1:37 JUGGEZZhit by themAK-471562 ms–25.7°
6 1:39 JUGGEZZkilled themMAG-7281 ms281 ms1.2°
6 1:39 ♿ L0MIE_TV <3hit by themAK-47562 ms–4.6°
6 1:38 ♿ L0MIE_TV <3killed themMAG-71234 ms1234 ms8.4°
6 1:33 REDBULL|Wafflekilled themAK-47203 ms1031 ms14.5°
6 1:33 REDBULL|Wafflehit by themAK-470 ms–1.2°
6 1:26 toffelskaterkilled by themAK-471422 ms1422 ms6.2°
7 1:28 ♿ L0MIE_TV <3killed themMP9438 ms1422 ms2.1°
7 1:11 JUGGEZZkilled themMP9219 ms219 ms3.7°
7 1:09 toffelskaterkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 1:05 Waylohit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 1:04 Waylokilled themMP9344 ms766 ms8.9°
8 1:33 toffelskaterkilled themM4A1-S391 ms688 ms5.4°
8 1:31 JUGGEZZkilled themM4A1-S2031 ms2297 ms7.0°
9 1:18 REDBULL|Wafflekilled by themAK-471203 ms1203 ms3.3°
11 bomb 0:29 REDBULL|Wafflekilled themAWP250 ms250 ms4.4°
11 bomb 0:17 toffelskaterkilled by themAK-47500 ms797 ms2.8°
12 1:23 JUGGEZZkilled themAWP344 ms344 ms2.5°
12 1:00 ♿ L0MIE_TV <3killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:15 toffelskaterkilled themUSP-S391 ms391 ms39.4°
13 1:27 ♿ L0MIE_TV <3killed by themUSP-S2406 ms2406 ms51.5°
14 1:27 toffelskaterhit by themSSG 08500 ms–5.5°
14 1:27 toffelskaterhit themMP9625 ms–7.2°
14 1:26 toffelskaterkilled by themSSG 08312 ms312 ms1.9°
15 bomb 0:11 JUGGEZZkilled themMP9297 ms297 ms44.7°
16 1:08 toffelskaterkilled themMP9547 ms1609 ms1.8°
16 1:03 Waylohit themMP91047 ms–37.4°
16 1:03 JUGGEZZkilled by themAK-47594 ms1328 ms3.0°

Shots

You fired 19 of your 29 first shots too soon: 14 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ♿ L0MIE_TV <3USP-S877fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 53%
1 1:32 ♿ L0MIE_TV <3USP-S874fine - pros would have fired it too2/4cut short (a death, a reload)60% / 60%
1 1:31 REDBULL|WaffleUSP-S909aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/4cut short (a death, a reload)4% / 53%
1 1:10 WayloUSP-S1050fired while moving (90 u/s), too fast to be accurate - stop first1/313% / 40%
1 1:09 WayloUSP-S962fired while moving (222 u/s), too fast to be accurate - stop first1/2killed them34% / 52%
2 1:29 ♿ L0MIE_TV <3Tec-9952fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 40%
2 1:28 ♿ L0MIE_TV <3Tec-9831fired while moving (240 u/s), too fast to be accurate - stop first3/11killed them27% / 46%
3 1:43 toffelskaterMP9629fired while moving (87 u/s), too fast to be accurate - stop first0/15cut short (a death, a reload); 4 bullets after pros would have stopped1% / 57%
4 1:14 toffelskaterM4A1-S1231fine - pros would have fired it too0/2cut short (a death, a reload)60% / 60%
6 1:26 toffelskaterAK-47735fired while moving (111 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 61%
7 1:28 ♿ L0MIE_TV <3MP9960fired while moving (101 u/s), too fast to be accurate - stop first4/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 61%
7 1:27 ♿ L0MIE_TV <3MP9955fired while moving (152 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
7 1:27 ♿ L0MIE_TV <3MP9955fine - pros would have fired it too3/3killed them61% / 61%
7 1:15 toffelskaterMP9752fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
7 1:11 JUGGEZZMP9290fine - pros would have fired it too1/7killed them70% / 70%
7 1:04 WayloMP9465fired while moving (174 u/s), too fast to be accurate - stop first2/15killed them28% / 54%
8 1:33 toffelskaterM4A1-S425fired while moving (158 u/s), too fast to be accurate - stop first2/7killed them6% / 52%
8 1:32 JUGGEZZM4A1-S1011aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 51%
8 1:32 JUGGEZZM4A1-S1011fired while moving (80 u/s), too fast to be accurate - stop first3/9killed them37% / 62%
11 bomb 0:29 REDBULL|WaffleAWP420aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them62% / 87%
12 1:23 JUGGEZZAWP935fine - pros would have fired it too1/1killed them54% / 72%
12 bomb 0:15 toffelskaterUSP-S568fine - pros would have fired it too1/2killed them56% / 57%
14 1:27 toffelskaterMP91087fired while moving (240 u/s), too fast to be accurate - stop first2/717% / 49%
14 1:26 toffelskaterMP91026fired while moving (205 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 55%
15 bomb 0:12 JUGGEZZMP9146too soon: your crosshair was still moving onto them, about 2.5 player widths (76 units) off - pros wait the split second it takes to get on target1/11killed them1% / 48%
16 1:08 toffelskaterMP91003fired while moving (122 u/s), too fast to be accurate - stop first1/619% / 54%
16 1:07 toffelskaterMP9981fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 46%
16 1:07 toffelskaterMP9981aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/4killed them12% / 52%
16 1:04 WayloMP9724fired while moving (240 u/s), too fast to be accurate - stop first4/15cut short (a death, a reload)4% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.