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Dust II, won 13-3 · Mon 05 Oct, 17:42

6ix9ineGold Nova III

The match

Aim

375 msTTD531 msTTK2.9°Crosshair↓29%1st bullet25%Spray15%Head50%Counter-strafe

Scoreboard

131ADR100%KAST

Positioning

Shots

22/36Rushed↓0/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S9133%
P904533%
MAC-101217%
Glock-181020%
MAG-7771%
USP-S50%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/699 1:35 2 kills (M4A1-S ×2), a wallbang, in 9.2 s CT4.4
11/695 1:42 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 23 s CT4.2
15/693 1:42 2 kills (MAG-7, MAC-10), 1 through smoke, all headshots, in 26.3 s CT2.9
16/6910 1:42 2 kills (M4A1-S ×2), 1 through smoke, in 20.4 s CT2.6
23/696 1:19 1 kill (M4A1-S), 1 through smoke CT1.6
30/6915 1:35 1 kill (P90), 1 headshot T1.0
50/6914 1:43 2 kills (P90 ×2), 1 headshot, in 33.5 s T0.2
60/694 1:04 1 kill (M4A1-S) CT-0.6
61/6916 0:54 1 kill (P90) T-0.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Tunnel Stairs - safe
4 1:36 wastedno enemy blinded for long
7 1:37 goodblinded Waylo 4.4 s (1.6 s white)
8 1:32 wastedno enemy blinded for long
10 1:43 goodblinded Waylo 3.6 s (0.9 s white), toffelskater 3.4 s (0.8 s white); blinded themselves 1.0 s holding Catwalk - safe
11 1:43 goodblinded toffelskater 4.1 s (1.3 s white)
15 bomb 0:27 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Middle - safe
16 1:44 wastedbarely blinded JUGGEZZ 1.0 s (0.1 s white)
16 0:46 wastedno enemy blinded for long; blinded AlbertCatstein 4.8 s on the move through Mid Doors - safe; blinded themselves 2.1 s on the move through B Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 30 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:27 punishedhit by JUGGEZZ 0.0 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 669 units away, thrown in the open
7 1:18 exposeda molotov at Extended A - seen by 1 enemy for 0.8 s, the nearest 475 units away
9 1:38 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 622 units away; a running throw
9 1:29 exposeda molotov at Tunnel Stairs - seen by 1 enemy for 0.4 s, the nearest 579 units away
13 1:53 exposeda molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2373 units away; a running throw
15 1:52 exposedan HE at Top Mid - seen by 1 enemy for 1.1 s, the nearest 992 units away; a running throw
15 bomb 0:29 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1160 units away
16 1:43 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 560 units away, thrown in the open; a running throw

Positioning

In 3 of your 36 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 30 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:44 REDBULL|WaffleTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
7 1:31 JUGGEZZA Rampcover not used: 48 units away, they'd have seen only your headlived
10 1:22 REDBULL|WaffleCatwalkcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with mathias, 818 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after mathias)
2 1:36 peek togetherpeeked the same enemy as AlbertCatstein, 219 ms after them - a double peek
2 1:33 peek togetherpeeked the same enemy as AlbertCatstein, 656 ms after them - late - your team-mate went first, as bait
6 1:26 trademathias was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeAlbertCatstein was killed 458 units away: you traded in 469 ms (pros: 625 ms)
7 1:34 holdheld with mathias, 280 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before mathias)
7 1:28 holdheld with mathias, 295 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after mathias)
7 1:28 holdheld with Agnostic, 621 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Agnostic)
11 1:41 tradeAlbertCatstein was killed 777 units away: not traded within 5 s (pros: 2,031 ms)
14 1:26 trademathias was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
16 1:20 trade=) was killed 415 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 REDBULL|Wafflehit by themGlock-18766 ms–21.7°
2 1:35 REDBULL|Wafflehit themMAG-7641 ms–12.0°
2 1:32 ♿ L0MIE_TV <3hit themMAG-7281 ms–2.5°
2 1:30 ♿ L0MIE_TV <3hit themMAG-7156 ms–1.1°
2 1:29 ♿ L0MIE_TV <3hit by themDesert Eagle203 ms–3.2°
2 1:29 JUGGEZZhit by themGlock-18625 ms–1.9°
2 1:27 JUGGEZZhit by themGlock-18250 ms–2.5°
3 1:43 REDBULL|Wafflekilled themMAG-7531 ms1531 ms23.6°
3 bomb 0:36 Waylokilled themMAC-10516 ms1328 ms5.5°
3 bomb 0:25 toffelskaterkilled by themMAC-10453 ms1203 ms5.7°
4 1:31 REDBULL|Wafflehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:05 JUGGEZZkilled themM4A1-S375 ms766 ms9.6°
4 bomb 0:27 toffelskaterkilled by themAK-47531 ms641 ms17.0°
5 1:42 toffelskaterkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:19 ♿ L0MIE_TV <3killed themM4A1-S438 ms844 ms0.7°
5 1:16 JUGGEZZkilled by themAK-47391 ms703 ms3.6°
5 1:16 JUGGEZZhit themM4A4500 ms–10.2°
6 1:25 toffelskaterhit themM4A4859 ms–7.0°
6 1:24 toffelskaterhit by themAK-471578 ms–16.5°
6 1:19 toffelskaterkilled themM4A1-S891 ms891 ms6.0°
7 1:33 toffelskaterhit themM4A4875 ms–1.7°
7 1:31 JUGGEZZhit themM4A4219 ms–1.4°
7 1:16 toffelskaterkilled by themAK-471078 ms1172 ms5.7°
9 1:40 ♿ L0MIE_TV <3hit themM4A4375 ms–2.9°
9 1:35 ♿ L0MIE_TV <3killed themM4A1-S344 ms438 ms2.3°
9 1:26 Waylokilled themM4A1-S188 ms391 ms1.0°
9 1:09 REDBULL|Wafflekilled by themAK-47234 ms234 ms4.4°
10 1:42 Waylokilled themM4A1-S375 ms375 ms2.2°
10 1:22 REDBULL|Wafflekilled themM4A1-S156 ms250 ms1.3°
10 1:16 toffelskaterhit themM4A4625 ms–1.7°
10 1:11 JUGGEZZkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 toffelskaterhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 toffelskaterhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:35 REDBULL|Wafflehit by themAK-47281 ms–3.3°
11 bomb 0:32 REDBULL|Wafflehit themDesert Eagle312 ms–6.3°
11 bomb 0:32 REDBULL|Wafflekilled by themAK-47375 ms375 ms0.6°
12 1:25 ♿ L0MIE_TV <3hit themM4A4250 ms–0.7°
12 1:22 ♿ L0MIE_TV <3hit themM4A462 ms–0.4°
12 1:13 toffelskaterhit themM4A4234 ms–11.5°
12 1:13 toffelskaterkilled by themAK-47578 ms578 ms6.7°
13 1:41 toffelskaterhit by themP2000406 ms–2.9°
13 1:40 toffelskaterhit themGlock-18922 ms–1.4°
13 1:22 Waylohit by themP20001094 ms–14.4°
13 1:22 Waylohit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:36 JUGGEZZhit themGlock-181234 ms–36.1°
13 bomb 0:36 JUGGEZZkilled by themUSP-S1219 ms1219 ms56.2°
14 1:51 toffelskaterhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:46 toffelskaterhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:43 Waylokilled themP90328 ms531 ms3.0°
14 1:43 Waylohit by themMP7375 ms–5.7°
14 bomb 0:24 toffelskaterkilled themP90281 ms281 ms0.3°
15 1:36 toffelskaterkilled themP901953 ms2297 ms23.0°
15 1:35 toffelskaterhit by themDesert Eagle1031 ms–49.2°
16 1:10 REDBULL|Wafflehit by themDesert Eagle422 ms–2.4°
16 1:10 REDBULL|Wafflehit themP90453 ms–3.6°
16 0:54 Waylokilled themP90500 ms500 ms3.7°
16 0:44 JUGGEZZkilled by themAK-47250 ms250 ms3.5°

Shots

You fired 22 of your 36 first shots too soon: 16 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 ♿ L0MIE_TV <3USP-S305fired while moving (212 u/s), too fast to be accurate - stop first0/41% / 45%
1 1:30 REDBULL|WaffleUSP-S492fired while moving (154 u/s), too fast to be accurate - stop first0/513% / 54%
2 1:24 JUGGEZZUSP-S250fine - pros would have fired it too0/321% / 42%
4 1:05 JUGGEZZM4A1-S477fine - pros would have fired it too2/8killed them53% / 53%
5 1:19 ♿ L0MIE_TV <3M4A1-S942fine - pros would have fired it too5/7killed them51% / 51%
5 1:16 JUGGEZZM4A1-S1167fired while moving (79 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)20% / 47%
6 1:25 toffelskaterM4A1-S1156aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first2/20cut short (a death, a reload); 11 bullets after pros would have stopped2% / 60%
6 1:20 toffelskaterM4A1-S1107aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first1/9killed them1% / 46%
7 1:34 toffelskaterM4A1-S1289fired while moving (132 u/s), too fast to be accurate - stop first0/320% / 60%
7 1:32 toffelskaterM4A1-S1241fine - pros would have fired it too1/535% / 49%
7 1:31 JUGGEZZM4A1-S1378fired while moving (69 u/s), too fast to be accurate - stop first2/515% / 57%
7 1:16 toffelskaterM4A1-S467fired while moving (81 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)10% / 52%
9 1:41 ♿ L0MIE_TV <3M4A1-S735fine - pros would have fired it too1/831% / 49%
9 1:40 ♿ L0MIE_TV <3M4A1-S740fired while moving (94 u/s), too fast to be accurate - stop first1/624% / 51%
9 1:36 ♿ L0MIE_TV <3M4A1-S625fine - pros would have fired it too2/6killed them27% / 48%
10 1:42 WayloM4A1-S785aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first1/8killed them1% / 46%
10 1:22 REDBULL|WaffleM4A1-S1170fired while moving (92 u/s), too fast to be accurate - stop first2/6killed them15% / 50%
10 1:16 toffelskaterM4A1-S909fine - pros would have fired it too1/440% / 50%
10 1:15 toffelskaterM4A1-S931aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/514% / 55%
11 bomb 0:35 REDBULL|WaffleDesert Eagle762fired while moving (225 u/s), too fast to be accurate - stop first0/212% / 38%
11 bomb 0:32 REDBULL|WaffleDesert Eagle423fine - pros would have fired it too1/1cut short (a death, a reload)52% / 53%
12 1:32 ♿ L0MIE_TV <3M4A1-S1556aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/51 bullet after pros would have stopped6% / 46%
12 1:25 ♿ L0MIE_TV <3M4A1-S1538fine - pros would have fired it too2/355% / 55%
12 1:24 ♿ L0MIE_TV <3M4A1-S1538fine - pros would have fired it too1/249% / 49%
12 1:22 ♿ L0MIE_TV <3M4A1-S1538fine - pros would have fired it too2/247% / 47%
12 1:13 toffelskaterM4A1-S251fired while moving (212 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)15% / 60%
13 1:41 toffelskaterGlock-18910aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/82% / 36%
13 1:22 WayloGlock-181062fine - pros would have fired it too2/826% / 35%
13 bomb 0:36 JUGGEZZGlock-18374fired while moving (225 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)28% / 42%
14 1:43 WayloP90330fired while moving (230 u/s), too fast to be accurate - stop first4/9killed them21% / 56%
14 bomb 0:30 toffelskaterP901344fired while moving (230 u/s), too fast to be accurate - stop first0/418% / 53%
14 bomb 0:24 toffelskaterP90855fired while moving (230 u/s), too fast to be accurate - stop first1/7killed them20% / 52%
15 1:36 toffelskaterP90195fine - pros would have fired it too6/12killed them28% / 52%
16 1:10 REDBULL|WaffleP90954fired while moving (93 u/s), too fast to be accurate - stop first3/828% / 51%
16 1:04 REDBULL|WaffleP90952fired while moving (219 u/s), too fast to be accurate - stop first0/748% / 67%
16 0:54 WayloP901203fine - pros would have fired it too1/11killed them; 2 bullets after pros would have stopped52% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.