Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 91 | 33% |
| P90 | 45 | 33% |
| MAC-10 | 12 | 17% |
| Glock-18 | 10 | 20% |
| MAG-7 | 7 | 71% |
| USP-S | 5 | 0% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/69 | 9 1:35 | 2 kills (M4A1-S ×2), a wallbang, in 9.2 s CT | 4.4 |
| 11/69 | 5 1:42 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 23 s CT | 4.2 |
| 15/69 | 3 1:42 | 2 kills (MAG-7, MAC-10), 1 through smoke, all headshots, in 26.3 s CT | 2.9 |
| 16/69 | 10 1:42 | 2 kills (M4A1-S ×2), 1 through smoke, in 20.4 s CT | 2.6 |
| 23/69 | 6 1:19 | 1 kill (M4A1-S), 1 through smoke CT | 1.6 |
| 30/69 | 15 1:35 | 1 kill (P90), 1 headshot T | 1.0 |
| 50/69 | 14 1:43 | 2 kills (P90 ×2), 1 headshot, in 33.5 s T | 0.2 |
| 60/69 | 4 1:04 | 1 kill (M4A1-S) CT | -0.6 |
| 61/69 | 16 0:54 | 1 kill (P90) T | -0.9 |
Flashes
9 flashes: 3 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Tunnel Stairs - safe |
| 4 1:36 | wasted | no enemy blinded for long |
| 7 1:37 | good | blinded Waylo 4.4 s (1.6 s white) |
| 8 1:32 | wasted | no enemy blinded for long |
| 10 1:43 | good | blinded Waylo 3.6 s (0.9 s white), toffelskater 3.4 s (0.8 s white); blinded themselves 1.0 s holding Catwalk - safe |
| 11 1:43 | good | blinded toffelskater 4.1 s (1.3 s white) |
| 15 bomb 0:27 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Middle - safe |
| 16 1:44 | wasted | barely blinded JUGGEZZ 1.0 s (0.1 s white) |
| 16 0:46 | wasted | no enemy blinded for long; blinded AlbertCatstein 4.8 s on the move through Mid Doors - safe; blinded themselves 2.1 s on the move through B Doors - safe |
Throws
38 grenades: 30 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:27 | punished | hit by JUGGEZZ 0.0 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 669 units away, thrown in the open |
| 7 1:18 | exposed | a molotov at Extended A - seen by 1 enemy for 0.8 s, the nearest 475 units away |
| 9 1:38 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 622 units away; a running throw |
| 9 1:29 | exposed | a molotov at Tunnel Stairs - seen by 1 enemy for 0.4 s, the nearest 579 units away |
| 13 1:53 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2373 units away; a running throw |
| 15 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 1.1 s, the nearest 992 units away; a running throw |
| 15 bomb 0:29 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1160 units away |
| 16 1:43 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 560 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:44 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 7 1:31 | A Ramp | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 10 1:22 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with mathias, 818 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,000 ms after mathias) |
| 2 1:36 | peek together | peeked the same enemy as AlbertCatstein, 219 ms after them - a double peek |
| 2 1:33 | peek together | peeked the same enemy as AlbertCatstein, 656 ms after them - late - your team-mate went first, as bait |
| 6 1:26 | trade | mathias was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | AlbertCatstein was killed 458 units away: you traded in 469 ms (pros: 625 ms) |
| 7 1:34 | hold | held with mathias, 280 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before mathias) |
| 7 1:28 | hold | held with mathias, 295 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after mathias) |
| 7 1:28 | hold | held with Agnostic, 621 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 781 ms after Agnostic) |
| 11 1:41 | trade | AlbertCatstein was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:26 | trade | mathias was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:20 | trade | =) was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit by them | Glock-18 | 766 ms | – | 21.7° | ||
| 2 1:35 | hit them | MAG-7 | 641 ms | – | 12.0° | ||
| 2 1:32 | hit them | MAG-7 | 281 ms | – | 2.5° | ||
| 2 1:30 | hit them | MAG-7 | 156 ms | – | 1.1° | ||
| 2 1:29 | hit by them | Desert Eagle | 203 ms | – | 3.2° | ||
| 2 1:29 | hit by them | Glock-18 | 625 ms | – | 1.9° | ||
| 2 1:27 | hit by them | Glock-18 | 250 ms | – | 2.5° | ||
| 3 1:43 | killed them | MAG-7 | 531 ms | 1531 ms | 23.6° | ||
| 3 bomb 0:36 | killed them | MAC-10 | 516 ms | 1328 ms | 5.5° | ||
| 3 bomb 0:25 | killed by them | MAC-10 | 453 ms | 1203 ms | 5.7° | ||
| 4 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:05 | killed them | M4A1-S | 375 ms | 766 ms | 9.6° | ||
| 4 bomb 0:27 | killed by them | AK-47 | 531 ms | 641 ms | 17.0° | ||
| 5 1:42 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:19 | killed them | M4A1-S | 438 ms | 844 ms | 0.7° | ||
| 5 1:16 | killed by them | AK-47 | 391 ms | 703 ms | 3.6° | ||
| 5 1:16 | hit them | M4A4 | 500 ms | – | 10.2° | ||
| 6 1:25 | hit them | M4A4 | 859 ms | – | 7.0° | ||
| 6 1:24 | hit by them | AK-47 | 1578 ms | – | 16.5° | ||
| 6 1:19 | killed them | M4A1-S | 891 ms | 891 ms | 6.0° | ||
| 7 1:33 | hit them | M4A4 | 875 ms | – | 1.7° | ||
| 7 1:31 | hit them | M4A4 | 219 ms | – | 1.4° | ||
| 7 1:16 | killed by them | AK-47 | 1078 ms | 1172 ms | 5.7° | ||
| 9 1:40 | hit them | M4A4 | 375 ms | – | 2.9° | ||
| 9 1:35 | killed them | M4A1-S | 344 ms | 438 ms | 2.3° | ||
| 9 1:26 | killed them | M4A1-S | 188 ms | 391 ms | 1.0° | ||
| 9 1:09 | killed by them | AK-47 | 234 ms | 234 ms | 4.4° | ||
| 10 1:42 | killed them | M4A1-S | 375 ms | 375 ms | 2.2° | ||
| 10 1:22 | killed them | M4A1-S | 156 ms | 250 ms | 1.3° | ||
| 10 1:16 | hit them | M4A4 | 625 ms | – | 1.7° | ||
| 10 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:35 | hit by them | AK-47 | 281 ms | – | 3.3° | ||
| 11 bomb 0:32 | hit them | Desert Eagle | 312 ms | – | 6.3° | ||
| 11 bomb 0:32 | killed by them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 12 1:25 | hit them | M4A4 | 250 ms | – | 0.7° | ||
| 12 1:22 | hit them | M4A4 | 62 ms | – | 0.4° | ||
| 12 1:13 | hit them | M4A4 | 234 ms | – | 11.5° | ||
| 12 1:13 | killed by them | AK-47 | 578 ms | 578 ms | 6.7° | ||
| 13 1:41 | hit by them | P2000 | 406 ms | – | 2.9° | ||
| 13 1:40 | hit them | Glock-18 | 922 ms | – | 1.4° | ||
| 13 1:22 | hit by them | P2000 | 1094 ms | – | 14.4° | ||
| 13 1:22 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:36 | hit them | Glock-18 | 1234 ms | – | 36.1° | ||
| 13 bomb 0:36 | killed by them | USP-S | 1219 ms | 1219 ms | 56.2° | ||
| 14 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:46 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:43 | killed them | P90 | 328 ms | 531 ms | 3.0° | ||
| 14 1:43 | hit by them | MP7 | 375 ms | – | 5.7° | ||
| 14 bomb 0:24 | killed them | P90 | 281 ms | 281 ms | 0.3° | ||
| 15 1:36 | killed them | P90 | 1953 ms | 2297 ms | 23.0° | ||
| 15 1:35 | hit by them | Desert Eagle | 1031 ms | – | 49.2° | ||
| 16 1:10 | hit by them | Desert Eagle | 422 ms | – | 2.4° | ||
| 16 1:10 | hit them | P90 | 453 ms | – | 3.6° | ||
| 16 0:54 | killed them | P90 | 500 ms | 500 ms | 3.7° | ||
| 16 0:44 | killed by them | AK-47 | 250 ms | 250 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 305 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/4 | 1% / 45% | ||
| 1 1:30 | USP-S | 492 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/5 | 13% / 54% | ||
| 2 1:24 | USP-S | 250 | fine - pros would have fired it too | 0/3 | 21% / 42% | ||
| 4 1:05 | M4A1-S | 477 | fine - pros would have fired it too | 2/8 | killed them | 53% / 53% | |
| 5 1:19 | M4A1-S | 942 | fine - pros would have fired it too | 5/7 | killed them | 51% / 51% | |
| 5 1:16 | M4A1-S | 1167 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 20% / 47% | |
| 6 1:25 | M4A1-S | 1156 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 2/20 | cut short (a death, a reload); 11 bullets after pros would have stopped | 2% / 60% | |
| 6 1:20 | M4A1-S | 1107 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 1/9 | killed them | 1% / 46% | |
| 7 1:34 | M4A1-S | 1289 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/3 | 20% / 60% | ||
| 7 1:32 | M4A1-S | 1241 | fine - pros would have fired it too | 1/5 | 35% / 49% | ||
| 7 1:31 | M4A1-S | 1378 | fired while moving (69 u/s), too fast to be accurate - stop first | 2/5 | 15% / 57% | ||
| 7 1:16 | M4A1-S | 467 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 10% / 52% | |
| 9 1:41 | M4A1-S | 735 | fine - pros would have fired it too | 1/8 | 31% / 49% | ||
| 9 1:40 | M4A1-S | 740 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/6 | 24% / 51% | ||
| 9 1:36 | M4A1-S | 625 | fine - pros would have fired it too | 2/6 | killed them | 27% / 48% | |
| 10 1:42 | M4A1-S | 785 | aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first | 1/8 | killed them | 1% / 46% | |
| 10 1:22 | M4A1-S | 1170 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/6 | killed them | 15% / 50% | |
| 10 1:16 | M4A1-S | 909 | fine - pros would have fired it too | 1/4 | 40% / 50% | ||
| 10 1:15 | M4A1-S | 931 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | 14% / 55% | ||
| 11 bomb 0:35 | Desert Eagle | 762 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/2 | 12% / 38% | ||
| 11 bomb 0:32 | Desert Eagle | 423 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 52% / 53% | |
| 12 1:32 | M4A1-S | 1556 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 6% / 46% | |
| 12 1:25 | M4A1-S | 1538 | fine - pros would have fired it too | 2/3 | 55% / 55% | ||
| 12 1:24 | M4A1-S | 1538 | fine - pros would have fired it too | 1/2 | 49% / 49% | ||
| 12 1:22 | M4A1-S | 1538 | fine - pros would have fired it too | 2/2 | 47% / 47% | ||
| 12 1:13 | M4A1-S | 251 | fired while moving (212 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 15% / 60% | |
| 13 1:41 | Glock-18 | 910 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/8 | 2% / 36% | ||
| 13 1:22 | Glock-18 | 1062 | fine - pros would have fired it too | 2/8 | 26% / 35% | ||
| 13 bomb 0:36 | Glock-18 | 374 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 28% / 42% | |
| 14 1:43 | P90 | 330 | fired while moving (230 u/s), too fast to be accurate - stop first | 4/9 | killed them | 21% / 56% | |
| 14 bomb 0:30 | P90 | 1344 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/4 | 18% / 53% | ||
| 14 bomb 0:24 | P90 | 855 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/7 | killed them | 20% / 52% | |
| 15 1:36 | P90 | 195 | fine - pros would have fired it too | 6/12 | killed them | 28% / 52% | |
| 16 1:10 | P90 | 954 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/8 | 28% / 51% | ||
| 16 1:04 | P90 | 952 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/7 | 48% / 67% | ||
| 16 0:54 | P90 | 1203 | fine - pros would have fired it too | 1/11 | killed them; 2 bullets after pros would have stopped | 52% / 52% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
