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Dust II, lost 3-13 · Mon 05 Oct, 17:42

WayloSilver II

The match

Scoreboard

21ADR25%KAST

Positioning

Shots

9/14Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP74110%
MAC-10195%
MP5-SD1729%
Tec-91136%
Galil AR729%
USP-S250%
AK-4710%

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:20 1v5 before the plant T · 100 HP · Tunnel Stairslost - died later · saw each other
7 1:08 1v4 before the plant T · 68 HP · Short Stairslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 0 good, 3 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long
3 1:25 wastedno enemy blinded for long
4 1:40 wastedno enemy blinded for long
5 1:47 weakbarely blinded =) 2.9 s (0.4 s white), AlbertCatstein 1.8 s (0.1 s white)
9 1:45 weakbarely blinded mathias 3.0 s (0.5 s white), =) 0.9 s (0.1 s white)
10 1:48 weakbarely blinded mathias 2.4 s (0.2 s white), =) 0.8 s (0.1 s white)
12 1:39 wastedno enemy blinded for long
15 1:47 wastedbarely blinded =) 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 13 thrown safely, 0 where an enemy could see you, 4 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:10 punishedkilled by mathias 1.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 975 units away, thrown in the open; a running throw
4 1:36 punishedkilled by Agnostic 1.1 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 435 units away; a running throw
5 1:38 punishedkilled by mathias 0.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 336 units away, thrown in the open
10 1:43 punishedkilled by 6ix9ine 0.9 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 787 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:42 tradetoffelskater was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 holdheld with JUGGEZZ, 659 units and 111° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before JUGGEZZ)
6 1:26 holdheld with toffelskater, 103 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after toffelskater)
7 1:44 line of firestood in ♿ L0MIE_TV <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:27 trade♿ L0MIE_TV <3 was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
7 1:20 holdheld with REDBULL|Waffle, 946 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:19 tradeREDBULL|Waffle was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
7 1:11 tradeJUGGEZZ was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
7 1:08 tradetoffelskater was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
9 1:35 trade♿ L0MIE_TV <3 was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
11 1:33 line of firestood in toffelskater's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:05 holdheld with JUGGEZZ, 579 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before JUGGEZZ)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 Agnostichit themTec-9297 ms–2.7°
1 1:10 mathiaskilled by themUSP-S484 ms1297 ms2.9°
2 1:39 AlbertCatsteinkilled by themMAG-7547 ms547 ms3.5°
3 bomb 0:40 Agnostichit themMAC-10516 ms–2.2°
3 bomb 0:40 Agnostichit by themMP9406 ms–1.3°
3 bomb 0:36 6ix9inekilled by themMAC-10516 ms1328 ms5.5°
4 1:35 Agnostickilled by themM4A4219 ms312 ms3.2°
5 1:39 mathiaskilled by themMP9297 ms1062 ms3.1°
6 1:33 AlbertCatsteinhit themMP7688 ms–10.5°
6 1:31 AlbertCatsteinhit by themAK-47281 ms–1.7°
6 1:23 AlbertCatsteinhit themMP71406 ms–5.6°
6 1:23 AlbertCatsteinkilled by themAK-471422 ms1922 ms1.6°
7 1:05 mathiashit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 1:04 mathiaskilled by themMP9344 ms766 ms8.9°
8 1:43 AlbertCatsteinkilled by themAK-47516 ms812 ms27.1°
9 1:26 6ix9inekilled by themM4A1-S188 ms391 ms1.0°
10 1:45 AlbertCatsteinhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:42 6ix9inekilled by themM4A1-S375 ms375 ms2.2°
11 1:24 =)killed by themAWP359 ms359 ms2.2°
12 1:38 =)hit themGalil AR406 ms–3.7°
12 1:34 =)killed by themAWP359 ms359 ms2.4°
13 1:22 6ix9inehit themP20001094 ms–14.4°
13 1:22 6ix9inehit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:20 AlbertCatsteinkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:43 6ix9inekilled by themP90328 ms531 ms3.0°
14 1:43 6ix9inehit themMP7375 ms–5.7°
15 1:42 =)hit themMP7578 ms–8.1°
15 1:42 =)hit by themMAC-10609 ms–16.0°
15 1:41 AlbertCatsteinhit themMP7625 ms–18.6°
15 1:41 AlbertCatsteinkilled by themMP7516 ms672 ms48.3°
16 1:03 mathiashit by themMP91047 ms–37.4°
16 0:54 6ix9inekilled by themP90500 ms500 ms3.7°

Shots

You fired 9 of your 14 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 17 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:14 AgnosticTec-9796fine - pros would have fired it too4/1335% / 38%
3 1:21 AgnosticMAC-101073fine - pros would have fired it too1/536% / 50%
3 bomb 0:40 AgnosticMAC-101060fired while moving (138 u/s), too fast to be accurate - stop first0/79% / 52%
3 bomb 0:37 6ix9ineMAC-10679fired while moving (190 u/s), too fast to be accurate - stop first0/71% / 63%
6 1:33 AlbertCatsteinMP71172fired while moving (160 u/s), too fast to be accurate - stop first1/113 bullets after pros would have stopped5% / 45%
6 1:25 AlbertCatsteinMP7988fired while moving (210 u/s), too fast to be accurate - stop first3/21cut short (a death, a reload); 14 bullets after pros would have stopped2% / 56%
7 1:03 mathiasAK-47399aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/1cut short (a death, a reload)1% / 49%
11 1:24 =)Galil AR1090fired while moving (115 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 48%
12 1:38 =)Galil AR1342fine - pros would have fired it too2/655% / 55%
12 1:35 =)Galil AR1360fired while moving (211 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)6% / 46%
13 1:23 6ix9ineUSP-S1054fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 55%
13 1:22 6ix9ineUSP-S1055fine - pros would have fired it too1/260% / 61%
14 1:43 6ix9ineMP5-SD336too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)23% / 58%
15 1:42 =)MP5-SD304aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/14cut short (a death, a reload)29% / 64%

Positioning

In none of your 20 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 11 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.