Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 41 | 10% |
| MAC-10 | 19 | 5% |
| MP5-SD | 17 | 29% |
| Tec-9 | 11 | 36% |
| Galil AR | 7 | 29% |
| USP-S | 2 | 50% |
| AK-47 | 1 | 0% |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:20 | 1v5 before the plant T · 100 HP · Tunnel Stairs | lost - died later · saw each other |
| 7 1:08 | 1v4 before the plant T · 68 HP · Short Stairs | lost - died in the first fight · they saw them first |
Flashes
8 flashes: 0 good, 3 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long |
| 3 1:25 | wasted | no enemy blinded for long |
| 4 1:40 | wasted | no enemy blinded for long |
| 5 1:47 | weak | barely blinded =) 2.9 s (0.4 s white), AlbertCatstein 1.8 s (0.1 s white) |
| 9 1:45 | weak | barely blinded mathias 3.0 s (0.5 s white), =) 0.9 s (0.1 s white) |
| 10 1:48 | weak | barely blinded mathias 2.4 s (0.2 s white), =) 0.8 s (0.1 s white) |
| 12 1:39 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | barely blinded =) 0.7 s (0.1 s white) |
Throws
17 grenades: 13 thrown safely, 0 where an enemy could see you, 4 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:10 | punished | killed by mathias 1.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 975 units away, thrown in the open; a running throw |
| 4 1:36 | punished | killed by Agnostic 1.1 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 435 units away; a running throw |
| 5 1:38 | punished | killed by mathias 0.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 336 units away, thrown in the open |
| 10 1:43 | punished | killed by 6ix9ine 0.9 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 787 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:42 | trade | toffelskater was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | hold | held with JUGGEZZ, 659 units and 111° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before JUGGEZZ) |
| 6 1:26 | hold | held with toffelskater, 103 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after toffelskater) |
| 7 1:44 | line of fire | stood in ♿ L0MIE_TV <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:27 | trade | ♿ L0MIE_TV <3 was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:20 | hold | held with REDBULL|Waffle, 946 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:19 | trade | REDBULL|Waffle was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:11 | trade | JUGGEZZ was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:08 | trade | toffelskater was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:35 | trade | ♿ L0MIE_TV <3 was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:33 | line of fire | stood in toffelskater's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:05 | hold | held with JUGGEZZ, 579 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before JUGGEZZ) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | hit them | Tec-9 | 297 ms | – | 2.7° | ||
| 1 1:10 | killed by them | USP-S | 484 ms | 1297 ms | 2.9° | ||
| 2 1:39 | killed by them | MAG-7 | 547 ms | 547 ms | 3.5° | ||
| 3 bomb 0:40 | hit them | MAC-10 | 516 ms | – | 2.2° | ||
| 3 bomb 0:40 | hit by them | MP9 | 406 ms | – | 1.3° | ||
| 3 bomb 0:36 | killed by them | MAC-10 | 516 ms | 1328 ms | 5.5° | ||
| 4 1:35 | killed by them | M4A4 | 219 ms | 312 ms | 3.2° | ||
| 5 1:39 | killed by them | MP9 | 297 ms | 1062 ms | 3.1° | ||
| 6 1:33 | hit them | MP7 | 688 ms | – | 10.5° | ||
| 6 1:31 | hit by them | AK-47 | 281 ms | – | 1.7° | ||
| 6 1:23 | hit them | MP7 | 1406 ms | – | 5.6° | ||
| 6 1:23 | killed by them | AK-47 | 1422 ms | 1922 ms | 1.6° | ||
| 7 1:05 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:04 | killed by them | MP9 | 344 ms | 766 ms | 8.9° | ||
| 8 1:43 | killed by them | AK-47 | 516 ms | 812 ms | 27.1° | ||
| 9 1:26 | killed by them | M4A1-S | 188 ms | 391 ms | 1.0° | ||
| 10 1:45 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:42 | killed by them | M4A1-S | 375 ms | 375 ms | 2.2° | ||
| 11 1:24 | killed by them | AWP | 359 ms | 359 ms | 2.2° | ||
| 12 1:38 | hit them | Galil AR | 406 ms | – | 3.7° | ||
| 12 1:34 | killed by them | AWP | 359 ms | 359 ms | 2.4° | ||
| 13 1:22 | hit them | P2000 | 1094 ms | – | 14.4° | ||
| 13 1:22 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:20 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:43 | killed by them | P90 | 328 ms | 531 ms | 3.0° | ||
| 14 1:43 | hit them | MP7 | 375 ms | – | 5.7° | ||
| 15 1:42 | hit them | MP7 | 578 ms | – | 8.1° | ||
| 15 1:42 | hit by them | MAC-10 | 609 ms | – | 16.0° | ||
| 15 1:41 | hit them | MP7 | 625 ms | – | 18.6° | ||
| 15 1:41 | killed by them | MP7 | 516 ms | 672 ms | 48.3° | ||
| 16 1:03 | hit by them | MP9 | 1047 ms | – | 37.4° | ||
| 16 0:54 | killed by them | P90 | 500 ms | 500 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:14 | Tec-9 | 796 | fine - pros would have fired it too | 4/13 | 35% / 38% | ||
| 3 1:21 | MAC-10 | 1073 | fine - pros would have fired it too | 1/5 | 36% / 50% | ||
| 3 bomb 0:40 | MAC-10 | 1060 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/7 | 9% / 52% | ||
| 3 bomb 0:37 | MAC-10 | 679 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/7 | 1% / 63% | ||
| 6 1:33 | MP7 | 1172 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/11 | 3 bullets after pros would have stopped | 5% / 45% | |
| 6 1:25 | MP7 | 988 | fired while moving (210 u/s), too fast to be accurate - stop first | 3/21 | cut short (a death, a reload); 14 bullets after pros would have stopped | 2% / 56% | |
| 7 1:03 | AK-47 | 399 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 49% | |
| 11 1:24 | Galil AR | 1090 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 48% | |
| 12 1:38 | Galil AR | 1342 | fine - pros would have fired it too | 2/6 | 55% / 55% | ||
| 12 1:35 | Galil AR | 1360 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 6% / 46% | |
| 13 1:23 | USP-S | 1054 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 55% | |
| 13 1:22 | USP-S | 1055 | fine - pros would have fired it too | 1/2 | 60% / 61% | ||
| 14 1:43 | MP5-SD | 336 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 23% / 58% | |
| 15 1:42 | MP5-SD | 304 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/14 | cut short (a death, a reload) | 29% / 64% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
