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Dust II, won 13-4 · Wed 21 Oct, 21:56

AgnosticMaster Guardian I

The match

Aim

554 msTTD672 msTTK2.7°Crosshair↓32%1st bullet40%Spray10%Head74%Counter-strafe

Scoreboard

72ADR71%KAST

Positioning

Shots

13/31Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474639%
Desert Eagle2138%
M4A42138%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/7815 1:39 1 kill (Deagle), 1 headshot T2.5
28/7816 bomb 0:33 1 kill (Deagle) T1.3
34/7812 1:39 1 kill (M4A4), 1 headshot CT1.0
37/787 0:51 2 kills (AK-47 ×2), in 12.2 s CT0.9
43/782 bomb 0:17 1 kill (AK-47) CT0.7
55/789 1:07 1 kill (AK-47) CT0.1
57/7817 1:41 2 kills (AK-47 ×2), 1 headshot, in 12.4 s T0.1
70/7810 1:18 1 kill (AK-47) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:34 1v1 before the plant CT · 33 HP · Under Awon - defused it after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:46 wastedno enemy blinded for long; blinded themselves 2.2 s on the move through Long A - safe
6 1:39 wastedno enemy blinded for long; blinded themselves 2.1 s holding Catwalk - safe
10 1:36 wastedno enemy blinded for long; blinded Mafiababa5 3.2 s holding Mid Doors - safe
10 1:21 wastedbarely blinded Цэцьки 1.0 s (0.1 s white)
14 1:47 goodblinded Сухарик 4.0 s (1.3 s white), Blonde Glamur 3.3 s (0.7 s white) GAИG$TΣR peeked Сухарик 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:41 punishedkilled by Blonde Glamur with a flash in hand at Catwalk - out of the enemy's view (through a smoke or a wall)
7 1:46 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1083 units away; a running throw
12 1:41 exposedan HE at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1085 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 holdheld with Stepan Bandera, 929 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:44 tradeStepan Bandera was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
2 0:58 tradeMafiababa5 was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
7 0:40 tradeMafiababa5 was killed 223 units away: you traded in 1,188 ms (pros: 969 ms)
8 1:17 holdheld with Stepan Bandera, 394 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:47 tradeYARAMAZZZ was killed 528 units away: not traded within 5 s (pros: 2,031 ms)
14 1:50 tradeMafiababa5 was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
17 1:29 tradeStepan Bandera was killed 989 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 tradeMafiababa5 was killed 777 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Blonde Glamurkilled by themGlock-18203 ms203 ms0.1°
2 1:20 pr1kolhit by themDesert Eagle422 ms–3.4°
2 1:14 pr1kolhit themDesert Eagle641 ms–2.5°
2 1:14 pr1kolhit by themXM10141016 ms–10.4°
2 0:21 pr1kolhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:17 pr1kolkilled themAK-47812 ms812 ms9.9°
3 1:40 botkilled by themAK-47719 ms1859 ms2.2°
3 1:39 bothit themAK-471359 ms–6.3°
4 1:44 pr1kolhit themM4A447 ms–0.1°
4 1:42 Blonde Glamurhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:41 Цэцькиkilled by themDesert Eagle328 ms328 ms0.4°
5 1:31 Цэцькиkilled by themM4A4812 ms1609 ms9.4°
6 1:41 Blonde Glamurkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:54 Цэцькиhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:51 Цэцькиkilled themAK-47344 ms547 ms4.0°
7 0:39 Сухарикkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:07 Blonde Glamurkilled themAK-47375 ms375 ms2.0°
10 1:34 Цэцькиhit by themDesert Eagle297 ms–2.5°
10 1:18 Цэцькиkilled themAK-47500 ms797 ms2.2°
11 0:58 pr1kolkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:39 Blonde Glamurkilled themM4A4750 ms1203 ms3.9°
12 1:34 bothit themM4A4812 ms–2.2°
12 1:34 botkilled by themAK-471016 ms1641 ms4.1°
13 1:34 Blonde Glamurhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Blonde Glamurhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 Blonde Glamurhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:39 Blonde Glamurkilled by themUSP-S656 ms656 ms6.9°
14 1:41 Blonde Glamurkilled by themDesert Eagle1312 ms1312 ms14.8°
15 1:39 Цэцькиkilled themDesert Eagle438 ms438 ms2.5°
15 1:33 Сухарикkilled by themM4A1-S250 ms2094 ms1.2°
15 1:33 Сухарикhit themDesert Eagle344 ms–5.5°
16 bomb 0:39 pr1kolhit themDesert Eagle1359 ms–2.6°
16 bomb 0:39 pr1kolhit by themFive-SeveN1391 ms–5.5°
16 bomb 0:33 pr1kolhit by themFive-SeveN594 ms–1.7°
16 bomb 0:33 pr1kolkilled themDesert Eagle672 ms672 ms2.7°
17 1:41 pr1kolkilled themAK-47266 ms266 ms3.0°
17 1:29 Сухарикkilled themAK-47453 ms859 ms7.1°
17 1:29 Сухарикhit by themP2000594 ms–38.5°
17 1:22 bothit themAK-47609 ms–1.2°
17 1:22 botkilled by themDesert Eagle781 ms1094 ms1.2°

Shots

You fired 13 of your 31 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 Blonde GlamurUSP-S471fine - pros would have fired it too0/1cut short (a death, a reload)57% / 59%
2 1:23 pr1kolDesert Eagle1044fired while moving (198 u/s), too fast to be accurate - stop first0/12% / 57%
2 1:19 pr1kolDesert Eagle965fine - pros would have fired it too0/126% / 49%
2 1:18 pr1kolDesert Eagle1018aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/19% / 37%
2 1:17 pr1kolDesert Eagle974fine - pros would have fired it too0/172% / 72%
2 1:14 pr1kolDesert Eagle986fine - pros would have fired it too2/3cut short (a death, a reload)62% / 62%
2 bomb 0:17 pr1kolAK-47931fired while moving (109 u/s), too fast to be accurate - stop first1/5killed them23% / 66%
3 1:40 botAK-471325aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 52%
3 1:40 botAK-471325aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 44%
3 1:39 botAK-471325fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
3 1:39 botAK-471325fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 48%
4 1:44 pr1kolM4A41525fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 54%
5 1:31 ЦэцькиDesert Eagle603aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)24% / 50%
7 0:51 ЦэцькиAK-47823fine - pros would have fired it too3/6killed them51% / 51%
9 1:07 Blonde GlamurAK-471441fine - pros would have fired it too1/2killed them51% / 51%
10 1:35 ЦэцькиAK-471118fine - pros would have fired it too0/425% / 45%
10 1:19 ЦэцькиAK-47527fired while moving (156 u/s), too fast to be accurate - stop first0/719% / 56%
10 1:18 ЦэцькиAK-47446fired while moving (137 u/s), too fast to be accurate - stop first4/9killed them13% / 56%
12 1:39 Blonde GlamurM4A41133fine - pros would have fired it too3/6killed them56% / 56%
12 1:34 botM4A4840fired while moving (210 u/s), too fast to be accurate - stop first1/93% / 51%
12 1:33 botM4A4821fine - pros would have fired it too3/4cut short (a death, a reload)49% / 52%
14 1:42 Blonde GlamurAK-471031aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/8cut short (a death, a reload); 1 bullet after pros would have stopped6% / 55%
15 1:39 ЦэцькиDesert Eagle1697fine - pros would have fired it too1/1killed them39% / 39%
15 1:33 СухарикDesert Eagle702fine - pros would have fired it too1/242% / 43%
15 1:31 СухарикDesert Eagle694fine - pros would have fired it too1/1cut short (a death, a reload)54% / 56%
16 bomb 0:40 pr1kolDesert Eagle567fired while moving (213 u/s), too fast to be accurate - stop first2/519% / 48%
16 bomb 0:37 pr1kolDesert Eagle588fired while moving (104 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 65%
16 bomb 0:34 pr1kolDesert Eagle551aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3killed them14% / 55%
17 1:41 pr1kolAK-4756fine - pros would have fired it too1/3killed them53% / 53%
17 1:29 СухарикAK-47956fine - pros would have fired it too3/8killed them65% / 65%
17 1:22 botAK-47793fine - pros would have fired it too2/7cut short (a death, a reload)39% / 47%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 20 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.