Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 46 | 39% |
| Desert Eagle | 21 | 38% |
| M4A4 | 21 | 38% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/78 | 15 1:39 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 28/78 | 16 bomb 0:33 | 1 kill (Deagle) T | 1.3 |
| 34/78 | 12 1:39 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 37/78 | 7 0:51 | 2 kills (AK-47 ×2), in 12.2 s CT | 0.9 |
| 43/78 | 2 bomb 0:17 | 1 kill (AK-47) CT | 0.7 |
| 55/78 | 9 1:07 | 1 kill (AK-47) CT | 0.1 |
| 57/78 | 17 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 12.4 s T | 0.1 |
| 70/78 | 10 1:18 | 1 kill (AK-47) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:34 | 1v1 before the plant CT · 33 HP · Under A | won - defused it after 1 kill · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:46 | wasted | no enemy blinded for long; blinded themselves 2.2 s on the move through Long A - safe |
| 6 1:39 | wasted | no enemy blinded for long; blinded themselves 2.1 s holding Catwalk - safe |
| 10 1:36 | wasted | no enemy blinded for long; blinded Mafiababa5 3.2 s holding Mid Doors - safe |
| 10 1:21 | wasted | barely blinded Цэцьки 1.0 s (0.1 s white) |
| 14 1:47 | good | blinded Сухарик 4.0 s (1.3 s white), Blonde Glamur 3.3 s (0.7 s white) GAИG$TΣR peeked Сухарик 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
Throws
14 grenades: 11 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:41 | punished | killed by Blonde Glamur with a flash in hand at Catwalk - out of the enemy's view (through a smoke or a wall) |
| 7 1:46 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1083 units away; a running throw |
| 12 1:41 | exposed | an HE at Catwalk - seen by 1 enemy for 0.8 s, the nearest 1085 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | hold | held with Stepan Bandera, 929 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:44 | trade | Stepan Bandera was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:58 | trade | Mafiababa5 was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:40 | trade | Mafiababa5 was killed 223 units away: you traded in 1,188 ms (pros: 969 ms) |
| 8 1:17 | hold | held with Stepan Bandera, 394 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:47 | trade | YARAMAZZZ was killed 528 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:50 | trade | Mafiababa5 was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:29 | trade | Stepan Bandera was killed 989 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | trade | Mafiababa5 was killed 777 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | Glock-18 | 203 ms | 203 ms | 0.1° | ||
| 2 1:20 | hit by them | Desert Eagle | 422 ms | – | 3.4° | ||
| 2 1:14 | hit them | Desert Eagle | 641 ms | – | 2.5° | ||
| 2 1:14 | hit by them | XM1014 | 1016 ms | – | 10.4° | ||
| 2 0:21 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:17 | killed them | AK-47 | 812 ms | 812 ms | 9.9° | ||
| 3 1:40 | killed by them | AK-47 | 719 ms | 1859 ms | 2.2° | ||
| 3 1:39 | hit them | AK-47 | 1359 ms | – | 6.3° | ||
| 4 1:44 | hit them | M4A4 | 47 ms | – | 0.1° | ||
| 4 1:42 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:41 | killed by them | Desert Eagle | 328 ms | 328 ms | 0.4° | ||
| 5 1:31 | killed by them | M4A4 | 812 ms | 1609 ms | 9.4° | ||
| 6 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:54 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:51 | killed them | AK-47 | 344 ms | 547 ms | 4.0° | ||
| 7 0:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:07 | killed them | AK-47 | 375 ms | 375 ms | 2.0° | ||
| 10 1:34 | hit by them | Desert Eagle | 297 ms | – | 2.5° | ||
| 10 1:18 | killed them | AK-47 | 500 ms | 797 ms | 2.2° | ||
| 11 0:58 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:39 | killed them | M4A4 | 750 ms | 1203 ms | 3.9° | ||
| 12 1:34 | hit them | M4A4 | 812 ms | – | 2.2° | ||
| 12 1:34 | killed by them | AK-47 | 1016 ms | 1641 ms | 4.1° | ||
| 13 1:34 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:39 | killed by them | USP-S | 656 ms | 656 ms | 6.9° | ||
| 14 1:41 | killed by them | Desert Eagle | 1312 ms | 1312 ms | 14.8° | ||
| 15 1:39 | killed them | Desert Eagle | 438 ms | 438 ms | 2.5° | ||
| 15 1:33 | killed by them | M4A1-S | 250 ms | 2094 ms | 1.2° | ||
| 15 1:33 | hit them | Desert Eagle | 344 ms | – | 5.5° | ||
| 16 bomb 0:39 | hit them | Desert Eagle | 1359 ms | – | 2.6° | ||
| 16 bomb 0:39 | hit by them | Five-SeveN | 1391 ms | – | 5.5° | ||
| 16 bomb 0:33 | hit by them | Five-SeveN | 594 ms | – | 1.7° | ||
| 16 bomb 0:33 | killed them | Desert Eagle | 672 ms | 672 ms | 2.7° | ||
| 17 1:41 | killed them | AK-47 | 266 ms | 266 ms | 3.0° | ||
| 17 1:29 | killed them | AK-47 | 453 ms | 859 ms | 7.1° | ||
| 17 1:29 | hit by them | P2000 | 594 ms | – | 38.5° | ||
| 17 1:22 | hit them | AK-47 | 609 ms | – | 1.2° | ||
| 17 1:22 | killed by them | Desert Eagle | 781 ms | 1094 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 471 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 59% | |
| 2 1:23 | Desert Eagle | 1044 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | 2% / 57% | ||
| 2 1:19 | Desert Eagle | 965 | fine - pros would have fired it too | 0/1 | 26% / 49% | ||
| 2 1:18 | Desert Eagle | 1018 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 9% / 37% | ||
| 2 1:17 | Desert Eagle | 974 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 2 1:14 | Desert Eagle | 986 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 62% / 62% | |
| 2 bomb 0:17 | AK-47 | 931 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/5 | killed them | 23% / 66% | |
| 3 1:40 | AK-47 | 1325 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 52% | |
| 3 1:40 | AK-47 | 1325 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 44% | |
| 3 1:39 | AK-47 | 1325 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 3 1:39 | AK-47 | 1325 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 48% | |
| 4 1:44 | M4A4 | 1525 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 54% | |
| 5 1:31 | Desert Eagle | 603 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 24% / 50% | |
| 7 0:51 | AK-47 | 823 | fine - pros would have fired it too | 3/6 | killed them | 51% / 51% | |
| 9 1:07 | AK-47 | 1441 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 10 1:35 | AK-47 | 1118 | fine - pros would have fired it too | 0/4 | 25% / 45% | ||
| 10 1:19 | AK-47 | 527 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/7 | 19% / 56% | ||
| 10 1:18 | AK-47 | 446 | fired while moving (137 u/s), too fast to be accurate - stop first | 4/9 | killed them | 13% / 56% | |
| 12 1:39 | M4A4 | 1133 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 12 1:34 | M4A4 | 840 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/9 | 3% / 51% | ||
| 12 1:33 | M4A4 | 821 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 49% / 52% | |
| 14 1:42 | AK-47 | 1031 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/8 | cut short (a death, a reload); 1 bullet after pros would have stopped | 6% / 55% | |
| 15 1:39 | Desert Eagle | 1697 | fine - pros would have fired it too | 1/1 | killed them | 39% / 39% | |
| 15 1:33 | Desert Eagle | 702 | fine - pros would have fired it too | 1/2 | 42% / 43% | ||
| 15 1:31 | Desert Eagle | 694 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 56% | |
| 16 bomb 0:40 | Desert Eagle | 567 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/5 | 19% / 48% | ||
| 16 bomb 0:37 | Desert Eagle | 588 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 65% | |
| 16 bomb 0:34 | Desert Eagle | 551 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | killed them | 14% / 55% | |
| 17 1:41 | AK-47 | 56 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 17 1:29 | AK-47 | 956 | fine - pros would have fired it too | 3/8 | killed them | 65% / 65% | |
| 17 1:22 | AK-47 | 793 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 39% / 47% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
