Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 23 | 44% |
| AK-47 | 19 | 21% |
| M4A4 | 16 | 25% |
| Glock-18 | 13 | 15% |
| P250 | 4 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/78 | 4 1:41 | 3 kills (Deagle ×3), all headshots, in 63.8 s T | 7.7 |
| 4/78 | 17 1:29 | 2 kills (Deagle ×2), all headshots, in 3.1 s CT | 6.4 |
| 29/78 | 5 1:35 | 2 kills (M4A4 ×2), all headshots, in 4.9 s T | 1.3 |
| 42/78 | 14 1:19 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.8 |
| 60/78 | 12 1:02 | 1 kill (AWP), a no-scope T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:09 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:36 | wasted | no enemy blinded for long |
| 6 1:43 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 9 1:34 | good | blinded Agnostic 4.9 s (2.1 s white); blinded Blonde Glamur 3.1 s on the move through Top Mid - safe |
Throws
15 grenades: 13 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:41 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 567 units away; a running throw |
| 9 1:35 | punished | killed by YARAMAZZZ 2.2 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:02 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 4 0:47 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 12 1:01 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:20 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 1:17 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | line of fire | stood in pr1kol's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 bomb 0:27 | peek together | peeked the same enemy as Blonde Glamur, 297 ms before them - early - you went first, alone |
| 6 1:44 | trade | Сухарик was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:03 | hold | held with bot, 393 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:03 | trade | bot was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:23 | trade | Сухарик was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:40 | trade | pr1kol was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:18 | trade | bot was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | trade | pr1kol was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:18 | trade | bot was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:09 | trade | Сухарик was killed 135 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:49 | line of fire | stood in Blonde Glamur's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:24 | trade | bot was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:33 | trade | Blonde Glamur was killed 186 units away: you traded in 4,406 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | Glock-18 | 1672 ms | – | 5.4° | ||
| 2 1:37 | killed by them | R8 Revolver | 1969 ms | 2672 ms | 0.4° | ||
| 2 1:37 | hit them | AK-47 | 2531 ms | – | 1.3° | ||
| 3 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:41 | killed them | Desert Eagle | 328 ms | 328 ms | 0.4° | ||
| 4 1:01 | hit them | Desert Eagle | 609 ms | – | 5.7° | ||
| 4 0:54 | hit by them | M4A4 | 250 ms | – | 0.9° | ||
| 4 bomb 0:40 | hit them | Desert Eagle | 359 ms | – | 1.1° | ||
| 4 bomb 0:38 | killed them | Desert Eagle | 375 ms | 1734 ms | 0.6° | ||
| 4 bomb 0:37 | hit by them | M4A4 | 266 ms | – | 0.2° | ||
| 4 bomb 0:32 | killed them | Desert Eagle | 531 ms | 531 ms | 3.5° | ||
| 5 1:36 | hit by them | M4A4 | 250 ms | – | 15.9° | ||
| 5 1:36 | killed them | M4A4 | 391 ms | 844 ms | 2.4° | ||
| 5 1:31 | killed them | M4A4 | 812 ms | 1609 ms | 9.4° | ||
| 5 bomb 0:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:26 | killed by them | AUG | 422 ms | 422 ms | 0.6° | ||
| 6 1:42 | killed by them | MP9 | 125 ms | 406 ms | 0.2° | ||
| 7 0:54 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:51 | killed by them | AK-47 | 344 ms | 547 ms | 4.0° | ||
| 8 1:11 | killed by them | AUG | 484 ms | 781 ms | 0.9° | ||
| 9 1:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | hit them | Desert Eagle | 297 ms | – | 2.5° | ||
| 10 1:18 | killed by them | AK-47 | 500 ms | 797 ms | 2.2° | ||
| 11 1:25 | killed by them | M4A4 | 375 ms | 812 ms | 11.1° | ||
| 11 1:25 | hit them | AK-47 | 719 ms | – | 2.5° | ||
| 12 1:02 | hit by them | Five-SeveN | 266 ms | – | 1.7° | ||
| 12 1:02 | killed them | AWP | 312 ms | 312 ms | 13.6° | ||
| 12 1:00 | killed by them | AK-47 | 484 ms | 984 ms | 3.3° | ||
| 13 1:29 | killed by them | Glock-18 | 62 ms | 62 ms | 7.0° | ||
| 14 1:19 | killed them | AK-47 | 438 ms | 1109 ms | 1.8° | ||
| 14 1:19 | hit by them | AK-47 | 844 ms | – | 2.5° | ||
| 14 1:18 | killed by them | AK-47 | 719 ms | 719 ms | 0.3° | ||
| 15 1:39 | killed by them | Desert Eagle | 438 ms | 438 ms | 2.5° | ||
| 16 1:20 | hit by them | AK-47 | 1000 ms | – | 32.8° | ||
| 16 1:20 | hit them | P250 | 1312 ms | – | 0.6° | ||
| 16 1:18 | killed by them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 17 1:29 | hit by them | AK-47 | 359 ms | – | 12.8° | ||
| 17 1:29 | killed them | Desert Eagle | 672 ms | 672 ms | 5.7° | ||
| 17 1:26 | killed them | Desert Eagle | 844 ms | 844 ms | 4.2° | ||
| 17 1:19 | hit them | Desert Eagle | 625 ms | – | 5.3° | ||
| 17 1:16 | killed by them | M4A1-S | 1391 ms | 1391 ms | 9.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:48 | Glock-18 | 1545 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 44% | |
| 1 1:48 | Glock-18 | 1545 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/2 | 13% / 37% | ||
| 1 1:44 | Glock-18 | 1549 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 22% / 34% | |
| 1 1:31 | Glock-18 | 1428 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 0% / 33% | |
| 2 1:38 | AK-47 | 1431 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 49% | |
| 2 1:37 | AK-47 | 1431 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 2 1:37 | AK-47 | 1431 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 37% / 45% | |
| 4 1:41 | Desert Eagle | 1645 | fine - pros would have fired it too | 1/1 | killed them | 24% / 39% | |
| 4 1:01 | Desert Eagle | 1267 | aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first | 1/3 | 2% / 58% | ||
| 4 0:53 | Desert Eagle | 1536 | fine - pros would have fired it too | 0/2 | 32% / 32% | ||
| 4 bomb 0:40 | Desert Eagle | 1183 | fine - pros would have fired it too | 1/3 | 62% / 62% | ||
| 4 bomb 0:38 | Desert Eagle | 1556 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 4 bomb 0:37 | Desert Eagle | 1558 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 4 bomb 0:35 | Desert Eagle | 922 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 36% | |
| 4 bomb 0:32 | Desert Eagle | 727 | fine - pros would have fired it too | 1/1 | killed them | 36% / 42% | |
| 5 1:36 | M4A4 | 276 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/11 | killed them | 19% / 63% | |
| 5 1:31 | M4A4 | 609 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 5 1:31 | M4A4 | 599 | fine - pros would have fired it too | 3/12 | killed them | 68% / 68% | |
| 6 1:42 | AK-47 | 214 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 49% | |
| 7 0:51 | Desert Eagle | 823 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 41% | |
| 10 1:34 | Desert Eagle | 1118 | fine - pros would have fired it too | 1/1 | 76% / 76% | ||
| 10 1:19 | Desert Eagle | 518 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | 52% / 58% | ||
| 10 1:18 | Desert Eagle | 439 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 43% | |
| 11 1:25 | AK-47 | 807 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 46% | |
| 12 1:02 | AWP | 426 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 14 1:19 | AK-47 | 1199 | fine - pros would have fired it too | 2/10 | killed them | 46% / 56% | |
| 14 1:18 | AK-47 | 1298 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 47% | |
| 16 1:21 | P250 | 1058 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | 7% / 37% | ||
| 17 1:29 | Desert Eagle | 545 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 17 1:26 | Desert Eagle | 841 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/2 | killed them | 17% / 48% | |
| 17 1:21 | Desert Eagle | 1101 | fine - pros would have fired it too | 0/1 | 22% / 43% | ||
| 17 1:19 | Desert Eagle | 991 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 17% / 41% | ||
| 17 1:17 | Desert Eagle | 1043 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 35% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
