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Dust II, lost 4-13 · Wed 21 Oct, 21:56

ЦэцькиMaster Guardian I

The match

Aim

609 msTTD844 msTTK2.5°Crosshair↓34%1st bullet18%Spray48%Head83%Counter-strafe

Scoreboard

66ADR41%KAST

Positioning

Shots

16/33Rushed↓5/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle2344%
AK-471921%
M4A41625%
Glock-181315%
P250425%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/784 1:41 3 kills (Deagle ×3), all headshots, in 63.8 s T7.7
4/7817 1:29 2 kills (Deagle ×2), all headshots, in 3.1 s CT6.4
29/785 1:35 2 kills (M4A4 ×2), all headshots, in 4.9 s T1.3
42/7814 1:19 1 kill (AK-47), 1 through smoke, 1 headshot CT0.8
60/7812 1:02 1 kill (AWP), a no-scope T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:09 1v4 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:36 wastedno enemy blinded for long
6 1:43 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
9 1:34 goodblinded Agnostic 4.9 s (2.1 s white); blinded Blonde Glamur 3.1 s on the move through Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 13 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:41 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 567 units away; a running throw
9 1:35 punishedkilled by YARAMAZZZ 2.2 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 5 of your 27 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Short Stairs. Pros do that in about 1 duel in 16. You crouched in 13 of your 20 duels (65%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:02 Mafiababa5Short Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
4 0:47 YARAMAZZZShort Stairscover not used: 16 units away, they'd have seen only your headlived
12 1:01 Stepan BanderaUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:20 YARAMAZZZA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 1:17 GAИG$TΣRBombsite Acover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 line of firestood in pr1kol's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 bomb 0:27 peek togetherpeeked the same enemy as Blonde Glamur, 297 ms before them - early - you went first, alone
6 1:44 tradeСухарик was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
7 1:03 holdheld with bot, 393 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:03 tradebot was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
8 1:23 tradeСухарик was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
9 1:40 tradepr1kol was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
10 1:18 tradebot was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 tradepr1kol was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
12 1:18 tradebot was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
12 1:09 tradeСухарик was killed 135 units away: not traded within 5 s (pros: 969 ms)
13 1:49 line of firestood in Blonde Glamur's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:24 tradebot was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
17 1:33 tradeBlonde Glamur was killed 186 units away: you traded in 4,406 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 GAИG$TΣRhit themGlock-181672 ms–5.4°
2 1:37 GAИG$TΣRkilled by themR8 Revolver1969 ms2672 ms0.4°
2 1:37 GAИG$TΣRhit themAK-472531 ms–1.3°
3 1:39 Stepan Banderahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 Stepan Banderakilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:41 Agnostickilled themDesert Eagle328 ms328 ms0.4°
4 1:01 Mafiababa5hit themDesert Eagle609 ms–5.7°
4 0:54 Mafiababa5hit by themM4A4250 ms–0.9°
4 bomb 0:40 YARAMAZZZhit themDesert Eagle359 ms–1.1°
4 bomb 0:38 Mafiababa5killed themDesert Eagle375 ms1734 ms0.6°
4 bomb 0:37 Mafiababa5hit by themM4A4266 ms–0.2°
4 bomb 0:32 YARAMAZZZkilled themDesert Eagle531 ms531 ms3.5°
5 1:36 Mafiababa5hit by themM4A4250 ms–15.9°
5 1:36 Mafiababa5killed themM4A4391 ms844 ms2.4°
5 1:31 Agnostickilled themM4A4812 ms1609 ms9.4°
5 bomb 0:30 Stepan Banderahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:26 GAИG$TΣRkilled by themAUG422 ms422 ms0.6°
6 1:42 Stepan Banderakilled by themMP9125 ms406 ms0.2°
7 0:54 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:51 Agnostickilled by themAK-47344 ms547 ms4.0°
8 1:11 GAИG$TΣRkilled by themAUG484 ms781 ms0.9°
9 1:33 YARAMAZZZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 Agnostichit themDesert Eagle297 ms–2.5°
10 1:18 Agnostickilled by themAK-47500 ms797 ms2.2°
11 1:25 Stepan Banderakilled by themM4A4375 ms812 ms11.1°
11 1:25 Stepan Banderahit themAK-47719 ms–2.5°
12 1:02 Mafiababa5hit by themFive-SeveN266 ms–1.7°
12 1:02 Mafiababa5killed themAWP312 ms312 ms13.6°
12 1:00 Stepan Banderakilled by themAK-47484 ms984 ms3.3°
13 1:29 Stepan Banderakilled by themGlock-1862 ms62 ms7.0°
14 1:19 Stepan Banderakilled themAK-47438 ms1109 ms1.8°
14 1:19 Stepan Banderahit by themAK-47844 ms–2.5°
14 1:18 GAИG$TΣRkilled by themAK-47719 ms719 ms0.3°
15 1:39 Agnostickilled by themDesert Eagle438 ms438 ms2.5°
16 1:20 Stepan Banderahit by themAK-471000 ms–32.8°
16 1:20 Stepan Banderahit themP2501312 ms–0.6°
16 1:18 Stepan Banderakilled by themAK-47359 ms359 ms1.4°
17 1:29 Stepan Banderahit by themAK-47359 ms–12.8°
17 1:29 Stepan Banderakilled themDesert Eagle672 ms672 ms5.7°
17 1:26 Mafiababa5killed themDesert Eagle844 ms844 ms4.2°
17 1:19 YARAMAZZZhit themDesert Eagle625 ms–5.3°
17 1:16 GAИG$TΣRkilled by themM4A1-S1391 ms1391 ms9.3°

Shots

You fired 16 of your 33 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:48 Stepan BanderaGlock-181545fired while moving (195 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 44%
1 1:48 Stepan BanderaGlock-181545fired while moving (169 u/s), too fast to be accurate - stop first0/213% / 37%
1 1:44 Stepan BanderaGlock-181549fine - pros would have fired it too0/2cut short (a death, a reload)22% / 34%
1 1:31 GAИG$TΣRGlock-181428fired while moving (194 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)0% / 33%
2 1:38 GAИG$TΣRAK-471431aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 49%
2 1:37 GAИG$TΣRAK-471431fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
2 1:37 GAИG$TΣRAK-471431fine - pros would have fired it too1/1cut short (a death, a reload)37% / 45%
4 1:41 AgnosticDesert Eagle1645fine - pros would have fired it too1/1killed them24% / 39%
4 1:01 Mafiababa5Desert Eagle1267aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first1/32% / 58%
4 0:53 Mafiababa5Desert Eagle1536fine - pros would have fired it too0/232% / 32%
4 bomb 0:40 YARAMAZZZDesert Eagle1183fine - pros would have fired it too1/362% / 62%
4 bomb 0:38 Mafiababa5Desert Eagle1556fine - pros would have fired it too1/151% / 51%
4 bomb 0:37 Mafiababa5Desert Eagle1558fine - pros would have fired it too1/1killed them52% / 52%
4 bomb 0:35 YARAMAZZZDesert Eagle922aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2cut short (a death, a reload)3% / 36%
4 bomb 0:32 YARAMAZZZDesert Eagle727fine - pros would have fired it too1/1killed them36% / 42%
5 1:36 Mafiababa5M4A4276aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/11killed them19% / 63%
5 1:31 AgnosticM4A4609fired while moving (213 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
5 1:31 AgnosticM4A4599fine - pros would have fired it too3/12killed them68% / 68%
6 1:42 Stepan BanderaAK-47214aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)15% / 49%
7 0:51 AgnosticDesert Eagle823aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1cut short (a death, a reload)2% / 41%
10 1:34 AgnosticDesert Eagle1118fine - pros would have fired it too1/176% / 76%
10 1:19 AgnosticDesert Eagle518fired while moving (100 u/s), too fast to be accurate - stop first0/152% / 58%
10 1:18 AgnosticDesert Eagle439aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)16% / 43%
11 1:25 Stepan BanderaAK-47807aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4cut short (a death, a reload)5% / 46%
12 1:02 Mafiababa5AWP426fine - pros would have fired it too1/1killed them72% / 72%
14 1:19 Stepan BanderaAK-471199fine - pros would have fired it too2/10killed them46% / 56%
14 1:18 GAИG$TΣRAK-471298fine - pros would have fired it too0/1cut short (a death, a reload)28% / 47%
16 1:21 Stepan BanderaP2501058aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/47% / 37%
17 1:29 Stepan BanderaDesert Eagle545fine - pros would have fired it too1/1killed them46% / 46%
17 1:26 Mafiababa5Desert Eagle841fired while moving (94 u/s), too fast to be accurate - stop first1/2killed them17% / 48%
17 1:21 YARAMAZZZDesert Eagle1101fine - pros would have fired it too0/122% / 43%
17 1:19 YARAMAZZZDesert Eagle991aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/217% / 41%
17 1:17 GAИG$TΣRDesert Eagle1043fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 35%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.