Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 37% |
| Galil AR | 13 | 31% |
| MAC-10 | 7 | 57% |
| Glock-18 | 5 | 60% |
| Desert Eagle | 3 | 67% |
| USP-S | 2 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/78 | 1 1:41 | 2 kills (Glock ×2), 1 headshot, in 3.9 s T | 3.1 |
| 12/78 | 14 1:50 | 2 kills (Scout ×2), all headshots, in 15.6 s CT | 2.8 |
| 13/78 | 2 1:43 | 2 kills (MAC-10 ×2), 1 in the air, all headshots, in 12.7 s T | 2.6 |
| 15/78 | 4 bomb 0:31 | 1 kill (AK-47), a wallbang T | 2.4 |
| 23/78 | 17 1:21 | 1 kill (Deagle) CT | 1.5 |
| 41/78 | 6 1:11 | 1 kill (AK-47) T | 0.8 |
| 45/78 | 12 1:33 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 47/78 | 3 1:39 | 2 kills (AK-47 ×2), all headshots, in 25.8 s T | 0.5 |
| 65/78 | 8 1:16 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 72/78 | 5 1:41 | 1 kill (AK-47) T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:59 | 1v2 before the plant T · 46 HP · Outside Long | lost - died in the first fight · saw each other |
| 9 1:07 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 17 1:16 | 1v2 before the plant CT · 40 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:30 | wasted | barely blinded Mafiababa5 0.8 s (0.1 s white) |
Throws
14 grenades: 12 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:06 | exposed | an HE at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1717 units away; a running throw |
| 16 1:27 | punished | killed by Stepan Bandera 2.4 s after throwing an HE at Extended A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:50 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | peek together | peeked the same enemy as Сухарик, 406 ms before them - early - you went first, alone |
| 2 1:44 | in their way | stood between Blonde Glamur and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 2 1:35 | trade | Blonde Glamur was killed 320 units away: you traded in 4,219 ms (pros: 625 ms) |
| 2 1:24 | trade | Сухарик was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:22 | trade | Сухарик was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:23 | hold | held with Сухарик, 470 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after Сухарик) |
| 8 1:31 | trade | pr1kol was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:23 | hold | held with Сухарик, 589 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:23 | trade | Сухарик was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:33 | trade | Цэцьки was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | trade | Blonde Glamur was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:51 | peek together | peeked the same enemy as pr1kol, 578 ms after them - late - your team-mate went first, as bait |
| 14 1:18 | trade | Цэцьки was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:28 | trade | Blonde Glamur was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Glock-18 | 469 ms | 1031 ms | 1.5° | ||
| 1 1:38 | killed them | Glock-18 | 281 ms | 781 ms | 0.3° | ||
| 1 1:35 | hit them | Glock-18 | 1109 ms | – | 4.3° | ||
| 2 1:43 | killed them | MAC-10 | 422 ms | 422 ms | 5.8° | ||
| 2 1:31 | killed them | MAC-10 | 438 ms | 672 ms | 0.2° | ||
| 2 1:06 | killed by them | AK-47 | 250 ms | 250 ms | 4.7° | ||
| 3 1:40 | killed them | AK-47 | 719 ms | 1859 ms | 2.2° | ||
| 3 1:39 | hit by them | AK-47 | 1359 ms | – | 6.3° | ||
| 3 1:16 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed them | AK-47 | 469 ms | 469 ms | 1.7° | ||
| 3 1:11 | killed by them | M4A4 | 484 ms | 484 ms | 2.1° | ||
| 4 bomb 0:31 | killed them | AK-47 | 500 ms | 703 ms | 10.7° | ||
| 5 1:42 | killed them | AK-47 | 453 ms | 1453 ms | 14.5° | ||
| 6 1:12 | killed them | AK-47 | 469 ms | 1109 ms | 0.4° | ||
| 6 1:12 | hit by them | AK-47 | 609 ms | – | 2.1° | ||
| 6 0:49 | killed by them | MP9 | 156 ms | 156 ms | 1.4° | ||
| 7 1:03 | killed by them | AK-47 | 141 ms | 141 ms | 5.9° | ||
| 8 1:16 | killed them | AK-47 | 141 ms | 141 ms | 13.2° | ||
| 8 1:14 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:05 | hit them | AK-47 | 109 ms | – | 2.5° | ||
| 9 1:05 | killed by them | Desert Eagle | 219 ms | 578 ms | 2.2° | ||
| 10 1:20 | hit them | Galil AR | 312 ms | – | 2.2° | ||
| 10 1:19 | killed by them | AUG | 828 ms | 1422 ms | 4.1° | ||
| 10 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:47 | killed by them | AK-47 | 375 ms | 578 ms | 2.2° | ||
| 11 1:47 | hit them | Galil AR | 547 ms | – | 9.8° | ||
| 12 1:34 | hit by them | M4A4 | 812 ms | – | 2.2° | ||
| 12 1:34 | killed them | AK-47 | 1016 ms | 1641 ms | 4.1° | ||
| 12 1:18 | killed by them | AUG | 406 ms | 406 ms | 1.0° | ||
| 13 1:50 | hit them | P2000 | 219 ms | – | 0.2° | ||
| 13 1:49 | hit by them | Glock-18 | 141 ms | – | 0.9° | ||
| 13 bomb 0:36 | killed by them | Glock-18 | 469 ms | 469 ms | 0.7° | ||
| 14 1:50 | hit by them | SSG 08 | 438 ms | – | 1.2° | ||
| 14 1:50 | killed them | SSG 08 | 500 ms | 500 ms | 0.6° | ||
| 14 1:34 | killed them | SSG 08 | 375 ms | 375 ms | 1.2° | ||
| 14 1:34 | hit by them | AK-47 | 375 ms | – | 1.6° | ||
| 15 1:25 | killed by them | Desert Eagle | 516 ms | 516 ms | 2.1° | ||
| 16 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:22 | hit by them | AK-47 | 609 ms | – | 1.2° | ||
| 17 1:22 | killed them | Desert Eagle | 781 ms | 1094 ms | 1.2° | ||
| 17 1:15 | killed by them | AWP | 547 ms | 547 ms | 8.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 1069 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 1 1:35 | Glock-18 | 2310 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/2 | 4% / 50% | ||
| 2 1:43 | MAC-10 | 218 | fired while moving (206 u/s), too fast to be accurate - stop first | 2/6 | killed them | 47% / 57% | |
| 2 1:31 | MAC-10 | 703 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/5 | killed them | 7% / 59% | |
| 3 1:40 | AK-47 | 1326 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 56% | |
| 3 1:40 | AK-47 | 1324 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 45% | |
| 3 1:39 | AK-47 | 1325 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 3 1:13 | AK-47 | 1037 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 4 bomb 0:31 | AK-47 | 496 | fine - pros would have fired it too | 3/8 | killed them | 49% / 49% | |
| 5 1:42 | AK-47 | 223 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/16 | killed them | 7% / 48% | |
| 6 1:12 | AK-47 | 804 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 66% | |
| 6 1:11 | AK-47 | 785 | fine - pros would have fired it too | 3/7 | killed them | 50% / 50% | |
| 7 1:39 | AK-47 | 1252 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | 7% / 51% | ||
| 7 1:04 | AK-47 | 459 | fine - pros would have fired it too | 0/6 | 48% / 48% | ||
| 8 1:16 | AK-47 | 189 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 9 1:05 | AK-47 | 699 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 48% | |
| 9 1:05 | AK-47 | 700 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 49% | |
| 10 1:20 | Galil AR | 1110 | fine - pros would have fired it too | 3/11 | cut short (a death, a reload) | 32% / 49% | |
| 11 1:47 | Galil AR | 803 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 56% / 56% | |
| 12 1:34 | AK-47 | 824 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 53% | |
| 12 1:34 | AK-47 | 821 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 55% | |
| 12 1:33 | AK-47 | 822 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 13 1:50 | USP-S | 2854 | fine - pros would have fired it too | 1/1 | 34% / 35% | ||
| 13 1:49 | USP-S | 2854 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 9% / 34% | ||
| 15 1:25 | AK-47 | 1257 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 61% | |
| 17 1:22 | Desert Eagle | 793 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
