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Dust II, lost 4-13 · Wed 21 Oct, 21:56

botLegendary Eagle Master

The match

Aim

469 msTTD742 msTTK2.2°Crosshair↓27%1st bullet40%Spray32%Head73%Counter-strafe

Scoreboard

96ADR65%KAST

Positioning

Shots

12/26Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475137%
Galil AR1331%
MAC-10757%
Glock-18560%
Desert Eagle367%
USP-S250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/781 1:41 2 kills (Glock ×2), 1 headshot, in 3.9 s T3.1
12/7814 1:50 2 kills (Scout ×2), all headshots, in 15.6 s CT2.8
13/782 1:43 2 kills (MAC-10 ×2), 1 in the air, all headshots, in 12.7 s T2.6
15/784 bomb 0:31 1 kill (AK-47), a wallbang T2.4
23/7817 1:21 1 kill (Deagle) CT1.5
41/786 1:11 1 kill (AK-47) T0.8
45/7812 1:33 1 kill (AK-47), 1 headshot T0.7
47/783 1:39 2 kills (AK-47 ×2), all headshots, in 25.8 s T0.5
65/788 1:16 1 kill (AK-47), 1 headshot T-0.3
72/785 1:41 1 kill (AK-47) T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:59 1v2 before the plant T · 46 HP · Outside Longlost - died in the first fight · saw each other
9 1:07 1v4 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
17 1:16 1v2 before the plant CT · 40 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:30 wastedbarely blinded Mafiababa5 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:06 exposedan HE at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1717 units away; a running throw
16 1:27 punishedkilled by Stepan Bandera 2.4 s after throwing an HE at Extended A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 18 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:50 Mafiababa5Top Midcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 peek togetherpeeked the same enemy as Сухарик, 406 ms before them - early - you went first, alone
2 1:44 in their waystood between Blonde Glamur and an enemy they could see, for 375 ms (pros: 125 ms at a time)
2 1:35 tradeBlonde Glamur was killed 320 units away: you traded in 4,219 ms (pros: 625 ms)
2 1:24 tradeСухарик was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
3 1:22 tradeСухарик was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:23 holdheld with Сухарик, 470 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms after Сухарик)
8 1:31 tradepr1kol was killed 512 units away: not traded within 5 s (pros: 2,031 ms)
8 1:23 holdheld with Сухарик, 589 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:23 tradeСухарик was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
9 1:33 tradeЦэцьки was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 tradeBlonde Glamur was killed 161 units away: not traded within 5 s (pros: 969 ms)
14 1:51 peek togetherpeeked the same enemy as pr1kol, 578 ms after them - late - your team-mate went first, as bait
14 1:18 tradeЦэцьки was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
15 1:28 tradeBlonde Glamur was killed 916 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Mafiababa5killed themGlock-18469 ms1031 ms1.5°
1 1:38 YARAMAZZZkilled themGlock-18281 ms781 ms0.3°
1 1:35 GAИG$TΣRhit themGlock-181109 ms–4.3°
2 1:43 Stepan Banderakilled themMAC-10422 ms422 ms5.8°
2 1:31 YARAMAZZZkilled themMAC-10438 ms672 ms0.2°
2 1:06 GAИG$TΣRkilled by themAK-47250 ms250 ms4.7°
3 1:40 Agnostickilled themAK-47719 ms1859 ms2.2°
3 1:39 Agnostichit by themAK-471359 ms–6.3°
3 1:16 YARAMAZZZhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 YARAMAZZZkilled themAK-47469 ms469 ms1.7°
3 1:11 Stepan Banderakilled by themM4A4484 ms484 ms2.1°
4 bomb 0:31 GAИG$TΣRkilled themAK-47500 ms703 ms10.7°
5 1:42 YARAMAZZZkilled themAK-47453 ms1453 ms14.5°
6 1:12 Stepan Banderakilled themAK-47469 ms1109 ms0.4°
6 1:12 Stepan Banderahit by themAK-47609 ms–2.1°
6 0:49 Mafiababa5killed by themMP9156 ms156 ms1.4°
7 1:03 Mafiababa5killed by themAK-47141 ms141 ms5.9°
8 1:16 Stepan Banderakilled themAK-47141 ms141 ms13.2°
8 1:14 YARAMAZZZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:05 YARAMAZZZhit themAK-47109 ms–2.5°
9 1:05 YARAMAZZZkilled by themDesert Eagle219 ms578 ms2.2°
10 1:20 GAИG$TΣRhit themGalil AR312 ms–2.2°
10 1:19 GAИG$TΣRkilled by themAUG828 ms1422 ms4.1°
10 1:19 Mafiababa5hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:47 Mafiababa5killed by themAK-47375 ms578 ms2.2°
11 1:47 Mafiababa5hit themGalil AR547 ms–9.8°
12 1:34 Agnostichit by themM4A4812 ms–2.2°
12 1:34 Agnostickilled themAK-471016 ms1641 ms4.1°
12 1:18 GAИG$TΣRkilled by themAUG406 ms406 ms1.0°
13 1:50 Mafiababa5hit themP2000219 ms–0.2°
13 1:49 Mafiababa5hit by themGlock-18141 ms–0.9°
13 bomb 0:36 Mafiababa5killed by themGlock-18469 ms469 ms0.7°
14 1:50 Mafiababa5hit by themSSG 08438 ms–1.2°
14 1:50 Mafiababa5killed themSSG 08500 ms500 ms0.6°
14 1:34 YARAMAZZZkilled themSSG 08375 ms375 ms1.2°
14 1:34 YARAMAZZZhit by themAK-47375 ms–1.6°
15 1:25 YARAMAZZZkilled by themDesert Eagle516 ms516 ms2.1°
16 1:24 Stepan Banderakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:22 Agnostichit by themAK-47609 ms–1.2°
17 1:22 Agnostickilled themDesert Eagle781 ms1094 ms1.2°
17 1:15 YARAMAZZZkilled by themAWP547 ms547 ms8.8°

Shots

You fired 12 of your 26 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 YARAMAZZZGlock-181069fine - pros would have fired it too2/4killed them56% / 56%
1 1:35 GAИG$TΣRGlock-182310aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/24% / 50%
2 1:43 Stepan BanderaMAC-10218fired while moving (206 u/s), too fast to be accurate - stop first2/6killed them47% / 57%
2 1:31 YARAMAZZZMAC-10703fired while moving (152 u/s), too fast to be accurate - stop first3/5killed them7% / 59%
3 1:40 AgnosticAK-471326aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 56%
3 1:40 AgnosticAK-471324aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 45%
3 1:39 AgnosticAK-471325fine - pros would have fired it too1/3killed them67% / 67%
3 1:13 YARAMAZZZAK-471037fine - pros would have fired it too1/4killed them67% / 67%
4 bomb 0:31 GAИG$TΣRAK-47496fine - pros would have fired it too3/8killed them49% / 49%
5 1:42 YARAMAZZZAK-47223fired while moving (80 u/s), too fast to be accurate - stop first3/16killed them7% / 48%
6 1:12 Stepan BanderaAK-47804fired while moving (109 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 66%
6 1:11 Stepan BanderaAK-47785fine - pros would have fired it too3/7killed them50% / 50%
7 1:39 Mafiababa5AK-471252fired while moving (82 u/s), too fast to be accurate - stop first0/27% / 51%
7 1:04 Mafiababa5AK-47459fine - pros would have fired it too0/648% / 48%
8 1:16 Stepan BanderaAK-47189fine - pros would have fired it too1/5killed them63% / 63%
9 1:05 YARAMAZZZAK-47699aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 48%
9 1:05 YARAMAZZZAK-47700fine - pros would have fired it too0/1cut short (a death, a reload)27% / 49%
10 1:20 GAИG$TΣRGalil AR1110fine - pros would have fired it too3/11cut short (a death, a reload)32% / 49%
11 1:47 Mafiababa5Galil AR803fine - pros would have fired it too1/2cut short (a death, a reload)56% / 56%
12 1:34 AgnosticAK-47824fired while moving (127 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 53%
12 1:34 AgnosticAK-47821fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 55%
12 1:33 AgnosticAK-47822fine - pros would have fired it too2/3killed them64% / 64%
13 1:50 Mafiababa5USP-S2854fine - pros would have fired it too1/134% / 35%
13 1:49 Mafiababa5USP-S2854aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/29% / 34%
15 1:25 YARAMAZZZAK-471257aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)22% / 61%
17 1:22 AgnosticDesert Eagle793fine - pros would have fired it too2/4killed them60% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.