Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 25 | 28% |
| AK-47 | 23 | 35% |
| MAC-10 | 21 | 19% |
| M4A4 | 15 | 27% |
| Dual Berettas | 10 | 30% |
| Glock-18 | 8 | 25% |
| USP-S | 7 | 57% |
| SSG 08 | 2 | 50% |
| MP9 | 1 | 100% |
| Five-SeveN | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/78 | 10 1:03 | 2 kills (AK-47, Knife), a wallbang, in 63 s CT | 1.7 |
| 33/78 | 11 1:47 | 1 kill (AK-47) CT | 1.0 |
| 51/78 | 16 1:25 | 2 kills (M4A1-S ×2), in 10.5 s T | 0.3 |
| 52/78 | 3 1:22 | 2 kills (Scout, USP-S), 1 headshot, in 23 s CT | 0.3 |
| 56/78 | 13 bomb 0:36 | 2 kills (Glock ×2), 1 headshot, in 14 s T | 0.1 |
| 58/78 | 7 1:03 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 61/78 | 6 0:49 | 1 kill (MP9), 1 headshot CT | -0.0 |
| 76/78 | 15 1:19 | 1 kill (MAC-10), 1 headshot T | -1.5 |
| 78/78 | 2 1:24 | 1 kill (Dualies) CT | -2.0 |
Flashes
17 flashes: 6 good, 1 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:28 | wasted | barely blinded bot 0.9 s (0.1 s white), Сухарик 0.8 s (0.1 s white) |
| 3 1:28 | wasted | barely blinded Blonde Glamur 0.9 s (0.1 s white), bot 0.7 s (0.1 s white) |
| 4 1:22 | good | blinded Цэцьки 5.0 s (2.2 s white) |
| 4 1:13 | wasted | barely blinded Цэцьки 0.8 s (0.1 s white) |
| 5 1:36 | good | blinded Сухарик 3.7 s (1.0 s white), Blonde Glamur 3.5 s (0.8 s white) |
| 6 0:57 | wasted | no enemy blinded for long |
| 7 1:24 | good | blinded Blonde Glamur 3.6 s (0.9 s white); blinded themselves 1.9 s on the move through Short Stairs - safe |
| 9 1:44 | wasted | barely blinded bot 0.8 s (0.1 s white) |
| 10 1:34 | good | blinded pr1kol 3.4 s (0.7 s white) |
| 10 1:28 | wasted | no enemy blinded for long |
| 11 1:16 | good | blinded pr1kol 3.3 s (0.7 s white); blinded Stepan Bandera 4.0 s on the move through Top Mid - safe |
| 11 1:10 | weak | barely blinded pr1kol 2.2 s (0.2 s white) |
| 12 1:14 | good | blinded Цэцьки 5.1 s (2.3 s white) |
| 15 1:36 | wasted | no enemy blinded for long; blinded GAИG$TΣR 2.0 s holding Top Mid - safe |
| 16 1:31 | wasted | no enemy blinded for long; blinded themselves 4.2 s on the move through Upper Tunnel - safe |
| 17 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe |
| 17 1:29 | wasted | barely blinded Сухарик 0.7 s (0.1 s white); blinded themselves 1.7 s on the move through Short Stairs - safe |
Throws
39 grenades: 34 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Short Stairs (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:30 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.5 s, the nearest 846 units away |
| 4 1:14 | exposed | a flash at Under A - seen by 1 enemy for 0.8 s, the nearest 1810 units away; a running throw |
| 5 1:38 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 546 units away |
| 7 1:36 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1233 units away |
| 16 1:40 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1435 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:02 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 17 1:27 | Extended A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 4 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:31 | trade | YARAMAZZZ was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:04 | trade | Stepan Bandera was killed 152 units away: you traded in 484 ms (pros: 625 ms) |
| 11 0:57 | hold | held with YARAMAZZZ, 196 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after YARAMAZZZ) |
| 12 1:03 | hold | held with YARAMAZZZ, 326 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before YARAMAZZZ) |
| 13 1:42 | hold | held with GAИG$TΣR, 1021 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:32 | trade | GAИG$TΣR was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:51 | hold | held with Stepan Bandera, 318 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Stepan Bandera) |
| 17 1:29 | trade | Stepan Bandera was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | Glock-18 | 469 ms | 1031 ms | 1.5° | ||
| 2 1:25 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:24 | killed them | Dual Berettas | 188 ms | 453 ms | 7.5° | ||
| 2 0:58 | killed by them | XM1014 | 469 ms | 469 ms | 18.2° | ||
| 3 1:25 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:22 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | killed them | USP-S | 1641 ms | 2703 ms | 12.7° | ||
| 3 1:00 | hit by them | AK-47 | 1359 ms | – | 43.5° | ||
| 4 1:01 | hit by them | Desert Eagle | 609 ms | – | 5.7° | ||
| 4 0:54 | hit them | M4A4 | 250 ms | – | 0.9° | ||
| 4 bomb 0:38 | killed by them | Desert Eagle | 375 ms | 1734 ms | 0.6° | ||
| 4 bomb 0:37 | hit them | M4A4 | 266 ms | – | 0.2° | ||
| 5 1:36 | hit them | M4A4 | 250 ms | – | 15.9° | ||
| 5 1:36 | killed by them | M4A4 | 391 ms | 844 ms | 2.4° | ||
| 6 0:49 | killed them | MP9 | 156 ms | 156 ms | 1.4° | ||
| 7 1:03 | killed them | AK-47 | 141 ms | 141 ms | 5.9° | ||
| 7 0:40 | hit them | AK-47 | 375 ms | – | 2.3° | ||
| 7 0:40 | killed by them | AK-47 | 469 ms | 469 ms | 6.1° | ||
| 8 0:12 | hit them | AK-47 | 141 ms | – | 2.4° | ||
| 8 0:12 | killed by them | Desert Eagle | 578 ms | 922 ms | 1.4° | ||
| 10 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:03 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:47 | killed them | AK-47 | 375 ms | 578 ms | 2.2° | ||
| 11 1:47 | hit by them | Galil AR | 547 ms | – | 9.8° | ||
| 11 0:56 | hit by them | AK-47 | 359 ms | – | 1.2° | ||
| 11 0:56 | hit them | AK-47 | 422 ms | – | 2.5° | ||
| 12 1:02 | hit them | Five-SeveN | 266 ms | – | 1.7° | ||
| 12 1:02 | killed by them | AWP | 312 ms | 312 ms | 13.6° | ||
| 13 1:50 | hit by them | P2000 | 219 ms | – | 0.2° | ||
| 13 1:49 | hit them | Glock-18 | 141 ms | – | 0.9° | ||
| 13 bomb 0:36 | killed them | Glock-18 | 469 ms | 469 ms | 0.7° | ||
| 13 bomb 0:22 | killed them | Glock-18 | 281 ms | 281 ms | 2.1° | ||
| 14 1:50 | hit them | SSG 08 | 438 ms | – | 1.2° | ||
| 14 1:50 | killed by them | SSG 08 | 500 ms | 500 ms | 0.6° | ||
| 15 1:43 | hit them | MAC-10 | 656 ms | – | 5.4° | ||
| 15 1:19 | killed them | MAC-10 | 562 ms | 562 ms | 4.9° | ||
| 16 1:43 | hit them | M4A4 | 438 ms | – | 1.8° | ||
| 16 1:26 | killed them | M4A1-S | 1609 ms | 1703 ms | 14.6° | ||
| 16 1:15 | hit by them | MP9 | 438 ms | – | 5.9° | ||
| 16 1:15 | killed them | M4A1-S | 250 ms | 250 ms | 41.8° | ||
| 17 1:26 | killed by them | Desert Eagle | 844 ms | 844 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:11 | Dual Berettas | 736 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/3 | 39% / 58% | ||
| 3 1:01 | USP-S | 810 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/8 | killed them | 46% / 50% | |
| 4 1:01 | M4A4 | 1275 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 2% / 47% | |
| 4 0:58 | M4A4 | 1905 | fine - pros would have fired it too | 0/3 | 1 bullet after pros would have stopped | 50% / 50% | |
| 4 0:54 | M4A4 | 1539 | fine - pros would have fired it too | 2/5 | 71% / 71% | ||
| 4 bomb 0:37 | M4A4 | 1558 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 62% / 62% | |
| 5 1:36 | M4A1-S | 298 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 61% | |
| 6 0:49 | MP9 | 283 | fine - pros would have fired it too | 1/7 | killed them | 65% / 65% | |
| 7 1:04 | AK-47 | 459 | fine - pros would have fired it too | 0/4 | 35% / 49% | ||
| 7 0:40 | AK-47 | 762 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 5% / 50% | |
| 8 0:12 | AK-47 | 587 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 4% / 55% | |
| 10 0:35 | AK-47 | 1618 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/2 | 15% / 68% | ||
| 11 1:47 | AK-47 | 824 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/5 | killed them | 14% / 50% | |
| 11 0:56 | AK-47 | 1309 | fine - pros would have fired it too | 1/6 | 55% / 55% | ||
| 12 1:02 | Five-SeveN | 429 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 42% / 43% | |
| 13 1:52 | Glock-18 | 2690 | fine - pros would have fired it too | 0/1 | 37% / 42% | ||
| 13 1:51 | Glock-18 | 2699 | fine - pros would have fired it too | 0/2 | 32% / 32% | ||
| 13 1:50 | Glock-18 | 2854 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/2 | 3% / 27% | ||
| 13 1:49 | Glock-18 | 2698 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/3 | 15% / 33% | ||
| 13 bomb 0:36 | Glock-18 | 566 | fine - pros would have fired it too | 1/3 | killed them | 46% / 48% | |
| 15 1:43 | MAC-10 | 921 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/15 | 1 bullet after pros would have stopped | 41% / 51% | |
| 15 1:20 | MAC-10 | 539 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/19 | killed them; 6 bullets after pros would have stopped | 13% / 51% | |
| 16 1:43 | M4A1-S | 1392 | fired while moving (132 u/s), too fast to be accurate - stop first | 3/5 | 12% / 46% | ||
| 16 1:26 | M4A1-S | 1158 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 2/8 | killed them | 1% / 51% | |
| 16 1:15 | M4A1-S | 128 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 10% / 48% | |
| 17 1:27 | M4A1-S | 800 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 17% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
