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Dust II, won 13-4 · Wed 21 Oct, 21:56

Mafiababa5Master Guardian I

The match

Aim

281 msTTD461 msTTK2.3°Crosshair↓36%1st bullet24%Spray14%Head39%Counter-strafe

Scoreboard

77ADR82%KAST

Positioning

Shots

16/26Rushed↓0/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2528%
AK-472335%
MAC-102119%
M4A41527%
Dual Berettas1030%
Glock-18825%
USP-S757%
SSG 08250%
MP91100%
Five-SeveN1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/7810 1:03 2 kills (AK-47, Knife), a wallbang, in 63 s CT1.7
33/7811 1:47 1 kill (AK-47) CT1.0
51/7816 1:25 2 kills (M4A1-S ×2), in 10.5 s T0.3
52/783 1:22 2 kills (Scout, USP-S), 1 headshot, in 23 s CT0.3
56/7813 bomb 0:36 2 kills (Glock ×2), 1 headshot, in 14 s T0.1
58/787 1:03 1 kill (AK-47), 1 headshot CT0.0
61/786 0:49 1 kill (MP9), 1 headshot CT-0.0
76/7815 1:19 1 kill (MAC-10), 1 headshot T-1.5
78/782 1:24 1 kill (Dualies) CT-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 6 good, 1 weak, 10 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:28 wastedbarely blinded bot 0.9 s (0.1 s white), Сухарик 0.8 s (0.1 s white)
3 1:28 wastedbarely blinded Blonde Glamur 0.9 s (0.1 s white), bot 0.7 s (0.1 s white)
4 1:22 goodblinded Цэцьки 5.0 s (2.2 s white)
4 1:13 wastedbarely blinded Цэцьки 0.8 s (0.1 s white)
5 1:36 goodblinded Сухарик 3.7 s (1.0 s white), Blonde Glamur 3.5 s (0.8 s white)
6 0:57 wastedno enemy blinded for long
7 1:24 goodblinded Blonde Glamur 3.6 s (0.9 s white); blinded themselves 1.9 s on the move through Short Stairs - safe
9 1:44 wastedbarely blinded bot 0.8 s (0.1 s white)
10 1:34 goodblinded pr1kol 3.4 s (0.7 s white)
10 1:28 wastedno enemy blinded for long
11 1:16 goodblinded pr1kol 3.3 s (0.7 s white); blinded Stepan Bandera 4.0 s on the move through Top Mid - safe
11 1:10 weakbarely blinded pr1kol 2.2 s (0.2 s white)
12 1:14 goodblinded Цэцьки 5.1 s (2.3 s white)
15 1:36 wastedno enemy blinded for long; blinded GAИG$TΣR 2.0 s holding Top Mid - safe
16 1:31 wastedno enemy blinded for long; blinded themselves 4.2 s on the move through Upper Tunnel - safe
17 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe
17 1:29 wastedbarely blinded Сухарик 0.7 s (0.1 s white); blinded themselves 1.7 s on the move through Short Stairs - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 34 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Short Stairs (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:30 exposeda flash at Mid Doors - seen by 2 enemies for 0.5 s, the nearest 846 units away
4 1:14 exposeda flash at Under A - seen by 1 enemy for 0.8 s, the nearest 1810 units away; a running throw
5 1:38 exposeda flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 546 units away
7 1:36 exposeda molotov at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1233 units away
16 1:40 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1435 units away; a running throw

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 20 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:02 Blonde GlamurShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
17 1:27 ЦэцькиExtended Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 4 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:31 tradeYARAMAZZZ was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
10 1:04 tradeStepan Bandera was killed 152 units away: you traded in 484 ms (pros: 625 ms)
11 0:57 holdheld with YARAMAZZZ, 196 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after YARAMAZZZ)
12 1:03 holdheld with YARAMAZZZ, 326 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before YARAMAZZZ)
13 1:42 holdheld with GAИG$TΣR, 1021 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:32 tradeGAИG$TΣR was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
14 1:51 holdheld with Stepan Bandera, 318 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Stepan Bandera)
17 1:29 tradeStepan Bandera was killed 728 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 botkilled by themGlock-18469 ms1031 ms1.5°
2 1:25 Сухарикhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:24 Сухарикkilled themDual Berettas188 ms453 ms7.5°
2 0:58 pr1kolkilled by themXM1014469 ms469 ms18.2°
3 1:25 Сухарикhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:22 Сухарикkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 Blonde Glamurkilled themUSP-S1641 ms2703 ms12.7°
3 1:00 Blonde Glamurhit by themAK-471359 ms–43.5°
4 1:01 Цэцькиhit by themDesert Eagle609 ms–5.7°
4 0:54 Цэцькиhit themM4A4250 ms–0.9°
4 bomb 0:38 Цэцькиkilled by themDesert Eagle375 ms1734 ms0.6°
4 bomb 0:37 Цэцькиhit themM4A4266 ms–0.2°
5 1:36 Цэцькиhit themM4A4250 ms–15.9°
5 1:36 Цэцькиkilled by themM4A4391 ms844 ms2.4°
6 0:49 botkilled themMP9156 ms156 ms1.4°
7 1:03 botkilled themAK-47141 ms141 ms5.9°
7 0:40 Сухарикhit themAK-47375 ms–2.3°
7 0:40 Сухарикkilled by themAK-47469 ms469 ms6.1°
8 0:12 Blonde Glamurhit themAK-47141 ms–2.4°
8 0:12 Blonde Glamurkilled by themDesert Eagle578 ms922 ms1.4°
10 1:19 bothit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:03 Сухарикkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:47 botkilled themAK-47375 ms578 ms2.2°
11 1:47 bothit by themGalil AR547 ms–9.8°
11 0:56 pr1kolhit by themAK-47359 ms–1.2°
11 0:56 pr1kolhit themAK-47422 ms–2.5°
12 1:02 Цэцькиhit themFive-SeveN266 ms–1.7°
12 1:02 Цэцькиkilled by themAWP312 ms312 ms13.6°
13 1:50 bothit by themP2000219 ms–0.2°
13 1:49 bothit themGlock-18141 ms–0.9°
13 bomb 0:36 botkilled themGlock-18469 ms469 ms0.7°
13 bomb 0:22 pr1kolkilled themGlock-18281 ms281 ms2.1°
14 1:50 bothit themSSG 08438 ms–1.2°
14 1:50 botkilled by themSSG 08500 ms500 ms0.6°
15 1:43 pr1kolhit themMAC-10656 ms–5.4°
15 1:19 Сухарикkilled themMAC-10562 ms562 ms4.9°
16 1:43 Blonde Glamurhit themM4A4438 ms–1.8°
16 1:26 Blonde Glamurkilled themM4A1-S1609 ms1703 ms14.6°
16 1:15 Сухарикhit by themMP9438 ms–5.9°
16 1:15 Сухарикkilled themM4A1-S250 ms250 ms41.8°
17 1:26 Цэцькиkilled by themDesert Eagle844 ms844 ms4.2°

Shots

You fired 16 of your 26 first shots too soon: 12 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:11 pr1kolDual Berettas736fired while moving (0 u/s), too fast to be accurate - stop first0/339% / 58%
3 1:01 Blonde GlamurUSP-S810fired while moving (108 u/s), too fast to be accurate - stop first4/8killed them46% / 50%
4 1:01 ЦэцькиM4A41275fired while moving (186 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped2% / 47%
4 0:58 Blonde GlamurM4A41905fine - pros would have fired it too0/31 bullet after pros would have stopped50% / 50%
4 0:54 ЦэцькиM4A41539fine - pros would have fired it too2/571% / 71%
4 bomb 0:37 ЦэцькиM4A41558fine - pros would have fired it too2/2cut short (a death, a reload)62% / 62%
5 1:36 ЦэцькиM4A1-S298fired while moving (225 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 61%
6 0:49 botMP9283fine - pros would have fired it too1/7killed them65% / 65%
7 1:04 botAK-47459fine - pros would have fired it too0/435% / 49%
7 0:40 СухарикAK-47762fired while moving (121 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)5% / 50%
8 0:12 Blonde GlamurAK-47587fired while moving (208 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)4% / 55%
10 0:35 pr1kolAK-471618fired while moving (140 u/s), too fast to be accurate - stop first0/215% / 68%
11 1:47 botAK-47824aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/5killed them14% / 50%
11 0:56 pr1kolAK-471309fine - pros would have fired it too1/655% / 55%
12 1:02 ЦэцькиFive-SeveN429fine - pros would have fired it too1/1cut short (a death, a reload)42% / 43%
13 1:52 Blonde GlamurGlock-182690fine - pros would have fired it too0/137% / 42%
13 1:51 Blonde GlamurGlock-182699fine - pros would have fired it too0/232% / 32%
13 1:50 botGlock-182854fired while moving (166 u/s), too fast to be accurate - stop first0/23% / 27%
13 1:49 Blonde GlamurGlock-182698fired while moving (139 u/s), too fast to be accurate - stop first1/315% / 33%
13 bomb 0:36 botGlock-18566fine - pros would have fired it too1/3killed them46% / 48%
15 1:43 pr1kolMAC-10921fired while moving (165 u/s), too fast to be accurate - stop first3/151 bullet after pros would have stopped41% / 51%
15 1:20 СухарикMAC-10539aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/19killed them; 6 bullets after pros would have stopped13% / 51%
16 1:43 Blonde GlamurM4A1-S1392fired while moving (132 u/s), too fast to be accurate - stop first3/512% / 46%
16 1:26 Blonde GlamurM4A1-S1158aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first2/8killed them1% / 51%
16 1:15 СухарикM4A1-S128too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target1/7killed them10% / 48%
17 1:27 ЦэцькиM4A1-S800fired while moving (100 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)17% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.