Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 37% |
| Galil AR | 19 | 10% |
| Desert Eagle | 16 | 25% |
| USP-S | 6 | 50% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/78 | 4 1:06 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 30/78 | 6 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 15.6 s T | 1.1 |
| 31/78 | 13 bomb 0:39 | 2 kills (USP-S ×2), all headshots, in 28.9 s CT | 1.0 |
| 36/78 | 8 0:12 | 1 kill (Deagle) T | 0.9 |
| 50/78 | 5 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 54/78 | 1 1:42 | 1 kill (Glock), 1 headshot T | 0.2 |
| 67/78 | 9 1:12 | 1 kill (AK-47) T | -0.4 |
| 68/78 | 14 1:41 | 1 kill (Deagle), 1 headshot CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:11 | 1v3 before the plant T · 100 HP · Extended A | lost - died later · saw each other |
| 8 1:11 | 1v4 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once, after 1 kill |
| 13 bomb 0:22 | 1v2 after the plant CT · 65 HP · Under A | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
7 flashes: 2 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:36 | wasted | no enemy blinded for long |
| 4 1:00 | weak | barely blinded Mafiababa5 2.5 s (0.3 s white) |
| 5 1:45 | good | blinded GAИG$TΣR 4.0 s (1.2 s white), Agnostic 3.5 s (0.8 s white) |
| 6 1:35 | good | blinded Mafiababa5 4.5 s (1.8 s white) |
| 7 1:45 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Outside Tunnel - safe |
| 11 1:48 | misled a peek | barely blinded Mafiababa5 1.5 s (0.1 s white) the enemy was barely blinded, and bot peeked Mafiababa5 0.2 s after the pop; got hit first |
| 15 1:34 | wasted | no enemy blinded for long |
Throws
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Lower Tunnel (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:37 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 517 units away; a running throw |
| 6 1:23 | punished | killed by Stepan Bandera with a smoke in hand at Middle - seen by 1 enemy for 0.1 s, the nearest 623 units away |
| 7 1:35 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 1395 units away; a running throw |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 13 bomb 0:12 | Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to spare | baited Stepan Bandera - killed them 2.0 s later; the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:22 | trade | Сухарик was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:11 | trade | bot was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:26 | trade | Цэцьки was killed 212 units away: you traded in 719 ms (pros: 625 ms) |
| 9 1:40 | trade | pr1kol was killed 201 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:33 | trade | Цэцьки was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:08 | trade | Сухарик was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:47 | trade | bot was killed 603 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:25 | trade | Цэцьки was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:39 | peek together | peeked the same enemy as bot, 0 ms before them - a double peek |
| 13 bomb 0:36 | trade | bot was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:22 | trade | pr1kol was killed 874 units away: you traded in 2,234 ms (pros: 2,031 ms) |
| 14 1:45 | trade | Сухарик was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Glock-18 | 203 ms | 203 ms | 0.1° | ||
| 2 1:35 | killed by them | Desert Eagle | 719 ms | 719 ms | 1.7° | ||
| 3 1:01 | killed by them | USP-S | 1641 ms | 2703 ms | 12.7° | ||
| 3 1:00 | hit them | AK-47 | 1359 ms | – | 43.5° | ||
| 4 1:42 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:06 | killed them | Desert Eagle | 109 ms | 109 ms | 9.8° | ||
| 5 bomb 0:26 | hit by them | AUG | 719 ms | – | 1.2° | ||
| 5 bomb 0:26 | killed them | AK-47 | 844 ms | 844 ms | 3.2° | ||
| 6 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | killed them | AK-47 | 1219 ms | 1812 ms | 53.7° | ||
| 6 1:26 | hit by them | Desert Eagle | 703 ms | – | 49.0° | ||
| 6 1:23 | killed by them | AK-47 | 344 ms | 344 ms | 2.0° | ||
| 7 0:44 | killed by them | AK-47 | 344 ms | 547 ms | 0.6° | ||
| 7 0:44 | hit them | AK-47 | 438 ms | – | 12.9° | ||
| 8 0:12 | hit by them | AK-47 | 141 ms | – | 2.4° | ||
| 8 0:12 | killed them | Desert Eagle | 578 ms | 922 ms | 1.4° | ||
| 8 0:08 | killed by them | AWP | 328 ms | 328 ms | 1.1° | ||
| 9 1:13 | hit by them | MP9 | 719 ms | – | 49.1° | ||
| 9 1:13 | killed them | AK-47 | 797 ms | 1609 ms | 52.9° | ||
| 9 1:07 | killed by them | AK-47 | 375 ms | 375 ms | 2.0° | ||
| 10 1:42 | killed by them | AUG | 281 ms | 781 ms | 0.9° | ||
| 10 1:42 | hit them | Galil AR | 562 ms | – | 1.7° | ||
| 11 1:27 | hit by them | M4A4 | 469 ms | – | 1.1° | ||
| 11 1:22 | killed by them | USP-S | 312 ms | 1172 ms | 2.1° | ||
| 11 1:21 | hit them | Galil AR | 1062 ms | – | 1.2° | ||
| 12 1:39 | killed by them | M4A4 | 750 ms | 1203 ms | 3.9° | ||
| 13 1:34 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:39 | killed them | USP-S | 656 ms | 656 ms | 6.9° | ||
| 13 bomb 0:10 | killed them | USP-S | 562 ms | 797 ms | 2.8° | ||
| 14 1:41 | killed them | Desert Eagle | 1312 ms | 1312 ms | 14.8° | ||
| 14 1:39 | killed by them | MP5-SD | 469 ms | 1516 ms | 1.1° | ||
| 15 1:28 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.1° | ||
| 16 1:43 | hit by them | M4A4 | 438 ms | – | 1.8° | ||
| 16 1:26 | killed by them | M4A1-S | 1609 ms | 1703 ms | 14.6° | ||
| 17 1:33 | killed by them | AK-47 | 656 ms | 656 ms | 12.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:14 | AK-47 | 1273 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 3 1:00 | AK-47 | 802 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 3 0:59 | AK-47 | 803 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 53% | |
| 4 1:06 | Desert Eagle | 453 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 4 0:58 | Desert Eagle | 1906 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 3% / 28% | ||
| 5 bomb 0:26 | AK-47 | 665 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/8 | killed them | 6% / 47% | |
| 6 1:26 | AK-47 | 458 | fine - pros would have fired it too | 4/12 | killed them | 45% / 56% | |
| 7 0:44 | AK-47 | 1102 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 68% / 68% | |
| 9 1:13 | AK-47 | 967 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/16 | killed them; 1 bullet after pros would have stopped | 11% / 49% | |
| 10 1:42 | Galil AR | 1198 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% | |
| 11 1:27 | Galil AR | 725 | fine - pros would have fired it too | 0/5 | 27% / 47% | ||
| 11 1:22 | Galil AR | 721 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 4% / 62% | |
| 12 1:39 | Galil AR | 1127 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 20% / 61% | ||
| 12 1:39 | Galil AR | 1135 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 53% | |
| 13 1:51 | USP-S | 2699 | fine - pros would have fired it too | 0/4 | 45% / 45% | ||
| 13 1:49 | USP-S | 2699 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 8% / 31% | ||
| 13 bomb 0:39 | USP-S | 1413 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 13 bomb 0:10 | USP-S | 893 | fine - pros would have fired it too | 2/4 | killed them | 53% / 54% | |
| 14 1:42 | Desert Eagle | 1035 | fired while moving (188 u/s), too fast to be accurate - stop first | 1/4 | killed them | 4% / 35% | |
| 14 1:40 | Desert Eagle | 753 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 26% / 64% | |
| 16 1:43 | Desert Eagle | 1392 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 19% / 56% | ||
| 16 1:26 | Desert Eagle | 1155 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 39% | |
| 17 1:34 | Desert Eagle | 764 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 55% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
