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Dust II, lost 4-13 · Wed 21 Oct, 21:56

Blonde GlamurMaster Guardian Elite

The match

Aim

656 msTTD844 msTTK6.9°Crosshair↓17%1st bullet35%Spray28%Head78%Counter-strafe

Scoreboard

68ADR65%KAST

Positioning

Shots

12/23Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473037%
Galil AR1910%
Desert Eagle1625%
USP-S650%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/784 1:06 1 kill (Deagle), 1 headshot T2.1
30/786 1:41 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 15.6 s T1.1
31/7813 bomb 0:39 2 kills (USP-S ×2), all headshots, in 28.9 s CT1.0
36/788 0:12 1 kill (Deagle) T0.9
50/785 bomb 0:26 1 kill (AK-47), 1 headshot T0.4
54/781 1:42 1 kill (Glock), 1 headshot T0.2
67/789 1:12 1 kill (AK-47) T-0.4
68/7814 1:41 1 kill (Deagle), 1 headshot CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:11 1v3 before the plant T · 100 HP · Extended Alost - died later · saw each other
8 1:11 1v4 before the plant T · 100 HP · T Spawnlost - died with two or more on them at once, after 1 kill
13 bomb 0:22 1v2 after the plant CT · 65 HP · Under Alost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:36 wastedno enemy blinded for long
4 1:00 weakbarely blinded Mafiababa5 2.5 s (0.3 s white)
5 1:45 goodblinded GAИG$TΣR 4.0 s (1.2 s white), Agnostic 3.5 s (0.8 s white)
6 1:35 goodblinded Mafiababa5 4.5 s (1.8 s white)
7 1:45 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Outside Tunnel - safe
11 1:48 misled a peekbarely blinded Mafiababa5 1.5 s (0.1 s white) the enemy was barely blinded, and bot peeked Mafiababa5 0.2 s after the pop; got hit first
15 1:34 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Lower Tunnel (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:37 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 517 units away; a running throw
6 1:23 punishedkilled by Stepan Bandera with a smoke in hand at Middle - seen by 1 enemy for 0.1 s, the nearest 623 units away
7 1:35 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 1395 units away; a running throw

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
13 bomb 0:12 Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to sparebaited Stepan Bandera - killed them 2.0 s later; the bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:22 tradeСухарик was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
3 1:11 tradebot was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:26 tradeЦэцьки was killed 212 units away: you traded in 719 ms (pros: 625 ms)
9 1:40 tradepr1kol was killed 201 units away: not traded within 5 s (pros: 969 ms)
9 1:33 tradeЦэцьки was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
9 1:08 tradeСухарик was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
11 1:47 tradebot was killed 603 units away: not traded within 5 s (pros: 2,031 ms)
11 1:25 tradeЦэцьки was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:39 peek togetherpeeked the same enemy as bot, 0 ms before them - a double peek
13 bomb 0:36 tradebot was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:22 tradepr1kol was killed 874 units away: you traded in 2,234 ms (pros: 2,031 ms)
14 1:45 tradeСухарик was killed 918 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Agnostickilled themGlock-18203 ms203 ms0.1°
2 1:35 YARAMAZZZkilled by themDesert Eagle719 ms719 ms1.7°
3 1:01 Mafiababa5killed by themUSP-S1641 ms2703 ms12.7°
3 1:00 Mafiababa5hit themAK-471359 ms–43.5°
4 1:42 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:06 Stepan Banderakilled themDesert Eagle109 ms109 ms9.8°
5 bomb 0:26 GAИG$TΣRhit by themAUG719 ms–1.2°
5 bomb 0:26 GAИG$TΣRkilled themAK-47844 ms844 ms3.2°
6 1:41 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 YARAMAZZZkilled themAK-471219 ms1812 ms53.7°
6 1:26 YARAMAZZZhit by themDesert Eagle703 ms–49.0°
6 1:23 Stepan Banderakilled by themAK-47344 ms344 ms2.0°
7 0:44 Stepan Banderakilled by themAK-47344 ms547 ms0.6°
7 0:44 Stepan Banderahit themAK-47438 ms–12.9°
8 0:12 Mafiababa5hit by themAK-47141 ms–2.4°
8 0:12 Mafiababa5killed themDesert Eagle578 ms922 ms1.4°
8 0:08 YARAMAZZZkilled by themAWP328 ms328 ms1.1°
9 1:13 Stepan Banderahit by themMP9719 ms–49.1°
9 1:13 Stepan Banderakilled themAK-47797 ms1609 ms52.9°
9 1:07 Agnostickilled by themAK-47375 ms375 ms2.0°
10 1:42 GAИG$TΣRkilled by themAUG281 ms781 ms0.9°
10 1:42 GAИG$TΣRhit themGalil AR562 ms–1.7°
11 1:27 Stepan Banderahit by themM4A4469 ms–1.1°
11 1:22 Stepan Banderakilled by themUSP-S312 ms1172 ms2.1°
11 1:21 Stepan Banderahit themGalil AR1062 ms–1.2°
12 1:39 Agnostickilled by themM4A4750 ms1203 ms3.9°
13 1:34 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:39 Agnostickilled themUSP-S656 ms656 ms6.9°
13 bomb 0:10 Stepan Banderakilled themUSP-S562 ms797 ms2.8°
14 1:41 Agnostickilled themDesert Eagle1312 ms1312 ms14.8°
14 1:39 GAИG$TΣRkilled by themMP5-SD469 ms1516 ms1.1°
15 1:28 YARAMAZZZkilled by themDesert Eagle328 ms328 ms1.1°
16 1:43 Mafiababa5hit by themM4A4438 ms–1.8°
16 1:26 Mafiababa5killed by themM4A1-S1609 ms1703 ms14.6°
17 1:33 Stepan Banderakilled by themAK-47656 ms656 ms12.1°

Shots

You fired 12 of your 23 first shots too soon: 9 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:14 YARAMAZZZAK-471273fired while moving (78 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
3 1:00 Mafiababa5AK-47802fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
3 0:59 Mafiababa5AK-47803fine - pros would have fired it too0/1cut short (a death, a reload)45% / 53%
4 1:06 Stepan BanderaDesert Eagle453fine - pros would have fired it too1/2killed them56% / 56%
4 0:58 Mafiababa5Desert Eagle1906aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/23% / 28%
5 bomb 0:26 GAИG$TΣRAK-47665fired while moving (215 u/s), too fast to be accurate - stop first1/8killed them6% / 47%
6 1:26 YARAMAZZZAK-47458fine - pros would have fired it too4/12killed them45% / 56%
7 0:44 Stepan BanderaAK-471102fine - pros would have fired it too2/2cut short (a death, a reload)68% / 68%
9 1:13 Stepan BanderaAK-47967aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/16killed them; 1 bullet after pros would have stopped11% / 49%
10 1:42 GAИG$TΣRGalil AR1198fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%
11 1:27 Stepan BanderaGalil AR725fine - pros would have fired it too0/527% / 47%
11 1:22 Stepan BanderaGalil AR721aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/10cut short (a death, a reload)4% / 62%
12 1:39 AgnosticGalil AR1127aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/420% / 61%
12 1:39 AgnosticGalil AR1135aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)13% / 53%
13 1:51 Mafiababa5USP-S2699fine - pros would have fired it too0/445% / 45%
13 1:49 Mafiababa5USP-S2699aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/48% / 31%
13 bomb 0:39 AgnosticUSP-S1413fine - pros would have fired it too1/2killed them51% / 51%
13 bomb 0:10 Stepan BanderaUSP-S893fine - pros would have fired it too2/4killed them53% / 54%
14 1:42 AgnosticDesert Eagle1035fired while moving (188 u/s), too fast to be accurate - stop first1/4killed them4% / 35%
14 1:40 GAИG$TΣRDesert Eagle753aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)26% / 64%
16 1:43 Mafiababa5Desert Eagle1392aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/219% / 56%
16 1:26 Mafiababa5Desert Eagle1155fine - pros would have fired it too0/1cut short (a death, a reload)31% / 39%
17 1:34 Stepan BanderaDesert Eagle764aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)14% / 55%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 16 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.