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Dust II, won 13-4 · Wed 21 Oct, 21:56

GAИG$TΣRMaster Guardian I

The match

Aim

469 msTTD781 msTTK1.2°Crosshair↓38%1st bullet33%Spray17%Head81%Counter-strafe

Scoreboard

87ADR94%KAST

Positioning

Shots

4/17Rushed↓2/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AUG6146%
MP5-SD4330%
AK-471233%
P200090%
R8 Revolver450%
Glock-1820%
M4A1-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/7814 1:45 3 kills (MP5 ×2, AK-47), 1 through smoke, 1 headshot, in 27.2 s T4.3
11/783 1:20 1 kill (AUG), 1 through smoke CT3.0
25/7812 1:18 2 kills (AUG ×2), in 8.8 s CT1.5
26/7810 1:42 2 kills (AUG ×2), 1 headshot, in 23.2 s CT1.4
27/784 bomb 0:40 2 kills (AUG ×2), in 1.7 s CT1.3
38/782 1:37 2 kills (R8, AK-47), 1 headshot, in 31.1 s CT0.9
39/786 1:44 2 kills (MP5 ×2), all headshots, in 44.3 s CT0.8
59/788 1:11 1 kill (AUG) CT0.0
73/7817 1:16 1 kill (M4A1-S), 1 headshot T-1.0
77/785 bomb 0:26 1 kill (AUG) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:37 1v5 before the plant CT · 100 HP · B Doorslost - died with two or more on them at once · saw each other
4 bomb 0:32 1v3 after the plant CT · 57 HP · Bombsite Blost - died in the first fight · they saw them first
14 1:19 1v3 before the plant T · 12 HP · A Ramplost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:03 wastedno enemy blinded for long
10 1:20 misled a peekbarely blinded bot 1.0 s (0.1 s white), Цэцьки 0.8 s (0.1 s white) the enemy was barely blinded, and GAИG$TΣR peeked bot 0.5 s after the pop; got hit first
14 1:23 wastedno enemy blinded for long; blinded themselves 4.5 s on the move through A Ramp - safe
16 1:47 goodblinded pr1kol 3.0 s (0.5 s white)
17 1:48 weakbarely blinded bot 2.8 s (0.4 s white), Blonde Glamur 2.8 s (0.4 s white), Цэцьки 2.6 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:18 exposeda molotov at Extended A - seen by 1 enemy for 1.8 s, the nearest 1039 units away; a running throw

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 22 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:27 ЦэцькиSidepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:19 ЦэцькиA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:41 tradeAgnostic was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
8 0:08 holdheld with YARAMAZZZ, 575 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after YARAMAZZZ)
12 1:03 holdheld with Mafiababa5, 1031 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:50 tradeMafiababa5 was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
14 1:41 tradeAgnostic was killed 413 units away: you traded in 2,609 ms (pros: 1,641 ms)
14 1:39 line of firestood in Stepan Bandera's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
14 1:39 in their waystood between Stepan Bandera and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:19 tradeStepan Bandera was killed 121 units away: you traded in 656 ms (pros: 625 ms)
16 1:30 peek togetherpeeked the same enemy as YARAMAZZZ, 1,047 ms after them - late - your team-mate went first, as bait
17 1:26 tradeMafiababa5 was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
17 1:21 tradeAgnostic was killed 681 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 bothit by themGlock-181109 ms–4.3°
1 1:30 Цэцькиhit by themGlock-181672 ms–5.4°
1 bomb 0:40 Сухарикkilled by themUSP-S641 ms641 ms3.9°
2 1:37 Цэцькиkilled themR8 Revolver1969 ms2672 ms0.4°
2 1:37 Цэцькиhit by themAK-472531 ms–1.3°
2 1:06 botkilled themAK-47250 ms250 ms4.7°
2 0:34 pr1kolkilled by themXM1014250 ms250 ms1.7°
3 1:20 pr1kolkilled themAUG172 ms578 ms0.5°
4 1:07 pr1kolhit by themM4A4391 ms–1.1°
4 bomb 0:40 pr1kolkilled themAUG62 ms359 ms1.7°
4 bomb 0:40 pr1kolhit by themM4A4297 ms–4.7°
4 bomb 0:39 Сухарикkilled themAUG703 ms1609 ms28.8°
4 bomb 0:31 botkilled by themAK-47500 ms703 ms10.7°
5 bomb 0:26 Цэцькиkilled themAUG422 ms422 ms0.6°
5 bomb 0:26 Blonde Glamurhit themAUG719 ms–1.2°
5 bomb 0:26 Blonde Glamurkilled by themAK-47844 ms844 ms3.2°
6 1:44 Сухарикkilled themMP5-SD203 ms516 ms2.0°
6 1:00 pr1kolkilled themMP5-SD–––couldn't see them (a wallbang, a smoke) - not timed
8 1:11 Цэцькиkilled themAUG484 ms781 ms0.9°
10 1:42 Blonde Glamurkilled themAUG281 ms781 ms0.9°
10 1:42 Blonde Glamurhit by themGalil AR562 ms–1.7°
10 1:20 bothit by themGalil AR312 ms–2.2°
10 1:19 botkilled themAUG828 ms1422 ms4.1°
12 1:18 botkilled themAUG406 ms406 ms1.0°
12 1:10 Сухарикkilled themAUG297 ms797 ms1.3°
13 1:41 pr1kolhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 pr1kolhit by themP200078 ms–0.4°
13 1:40 pr1kolhit themGlock-18203 ms–0.2°
13 1:37 pr1kolhit by themP200031 ms–0.6°
13 1:37 pr1kolhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 Сухарикkilled by themUSP-S62 ms62 ms0.5°
14 1:46 Сухарикkilled themMP5-SD812 ms1125 ms17.4°
14 1:39 Blonde Glamurkilled themMP5-SD469 ms1516 ms1.1°
14 1:18 Цэцькиkilled themAK-47719 ms719 ms0.3°
14 bomb 0:39 pr1kolkilled by themSSG 08391 ms391 ms0.8°
16 1:30 Сухарикhit themAK-47562 ms–1.3°
17 1:16 Цэцькиkilled themM4A1-S1391 ms1391 ms9.3°

Shots

You fired 4 of your 17 first shots too soon: 3 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. 6 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 ЦэцькиP20001428fine - pros would have fired it too0/727% / 33%
1 1:29 ЦэцькиP20001394fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 37%
2 1:06 botAK-47172fine - pros would have fired it too1/7killed them53% / 58%
3 1:20 pr1kolAUG1103fine - pros would have fired it too4/7killed them61% / 61%
4 bomb 0:39 СухарикAUG508fired while moving (117 u/s), too fast to be accurate - stop first4/16killed them1% / 62%
5 bomb 0:26 ЦэцькиAUG864fine - pros would have fired it too2/8killed them69% / 69%
6 1:44 СухарикMP5-SD590fine - pros would have fired it too4/9killed them41% / 61%
8 1:11 ЦэцькиAUG1132fine - pros would have fired it too4/7killed them51% / 51%
10 1:42 Blonde GlamurAUG1206fine - pros would have fired it too5/8killed them61% / 61%
10 1:19 botAUG1108aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first2/15killed them; 6 bullets after pros would have stopped3% / 50%
12 1:18 botAUG1218fine - pros would have fired it too1/7killed them59% / 59%
12 1:10 СухарикAUG1236fine - pros would have fired it too4/8killed them32% / 48%
14 1:46 СухарикMP5-SD508fired while moving (167 u/s), too fast to be accurate - stop first4/16killed them3% / 61%
14 1:19 ЦэцькиAK-471298fine - pros would have fired it too0/368% / 68%
14 1:18 ЦэцькиAK-471298fine - pros would have fired it too1/2killed them24% / 45%
16 1:30 СухарикAK-471468fired while moving (93 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 70%
17 1:16 ЦэцькиM4A1-S1064fine - pros would have fired it too1/4killed them33% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.