Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AUG | 61 | 46% |
| MP5-SD | 43 | 30% |
| AK-47 | 12 | 33% |
| P2000 | 9 | 0% |
| R8 Revolver | 4 | 50% |
| Glock-18 | 2 | 0% |
| M4A1-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/78 | 14 1:45 | 3 kills (MP5 ×2, AK-47), 1 through smoke, 1 headshot, in 27.2 s T | 4.3 |
| 11/78 | 3 1:20 | 1 kill (AUG), 1 through smoke CT | 3.0 |
| 25/78 | 12 1:18 | 2 kills (AUG ×2), in 8.8 s CT | 1.5 |
| 26/78 | 10 1:42 | 2 kills (AUG ×2), 1 headshot, in 23.2 s CT | 1.4 |
| 27/78 | 4 bomb 0:40 | 2 kills (AUG ×2), in 1.7 s CT | 1.3 |
| 38/78 | 2 1:37 | 2 kills (R8, AK-47), 1 headshot, in 31.1 s CT | 0.9 |
| 39/78 | 6 1:44 | 2 kills (MP5 ×2), all headshots, in 44.3 s CT | 0.8 |
| 59/78 | 8 1:11 | 1 kill (AUG) CT | 0.0 |
| 73/78 | 17 1:16 | 1 kill (M4A1-S), 1 headshot T | -1.0 |
| 77/78 | 5 bomb 0:26 | 1 kill (AUG) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:37 | 1v5 before the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · saw each other |
| 4 bomb 0:32 | 1v3 after the plant CT · 57 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 14 1:19 | 1v3 before the plant T · 12 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:03 | wasted | no enemy blinded for long |
| 10 1:20 | misled a peek | barely blinded bot 1.0 s (0.1 s white), Цэцьки 0.8 s (0.1 s white) the enemy was barely blinded, and GAИG$TΣR peeked bot 0.5 s after the pop; got hit first |
| 14 1:23 | wasted | no enemy blinded for long; blinded themselves 4.5 s on the move through A Ramp - safe |
| 16 1:47 | good | blinded pr1kol 3.0 s (0.5 s white) |
| 17 1:48 | weak | barely blinded bot 2.8 s (0.4 s white), Blonde Glamur 2.8 s (0.4 s white), Цэцьки 2.6 s (0.3 s white) |
Throws
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:18 | exposed | a molotov at Extended A - seen by 1 enemy for 1.8 s, the nearest 1039 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:27 | Side | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:19 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:41 | trade | Agnostic was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:08 | hold | held with YARAMAZZZ, 575 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after YARAMAZZZ) |
| 12 1:03 | hold | held with Mafiababa5, 1031 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:50 | trade | Mafiababa5 was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:41 | trade | Agnostic was killed 413 units away: you traded in 2,609 ms (pros: 1,641 ms) |
| 14 1:39 | line of fire | stood in Stepan Bandera's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 14 1:39 | in their way | stood between Stepan Bandera and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:19 | trade | Stepan Bandera was killed 121 units away: you traded in 656 ms (pros: 625 ms) |
| 16 1:30 | peek together | peeked the same enemy as YARAMAZZZ, 1,047 ms after them - late - your team-mate went first, as bait |
| 17 1:26 | trade | Mafiababa5 was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:21 | trade | Agnostic was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 1109 ms | – | 4.3° | ||
| 1 1:30 | hit by them | Glock-18 | 1672 ms | – | 5.4° | ||
| 1 bomb 0:40 | killed by them | USP-S | 641 ms | 641 ms | 3.9° | ||
| 2 1:37 | killed them | R8 Revolver | 1969 ms | 2672 ms | 0.4° | ||
| 2 1:37 | hit by them | AK-47 | 2531 ms | – | 1.3° | ||
| 2 1:06 | killed them | AK-47 | 250 ms | 250 ms | 4.7° | ||
| 2 0:34 | killed by them | XM1014 | 250 ms | 250 ms | 1.7° | ||
| 3 1:20 | killed them | AUG | 172 ms | 578 ms | 0.5° | ||
| 4 1:07 | hit by them | M4A4 | 391 ms | – | 1.1° | ||
| 4 bomb 0:40 | killed them | AUG | 62 ms | 359 ms | 1.7° | ||
| 4 bomb 0:40 | hit by them | M4A4 | 297 ms | – | 4.7° | ||
| 4 bomb 0:39 | killed them | AUG | 703 ms | 1609 ms | 28.8° | ||
| 4 bomb 0:31 | killed by them | AK-47 | 500 ms | 703 ms | 10.7° | ||
| 5 bomb 0:26 | killed them | AUG | 422 ms | 422 ms | 0.6° | ||
| 5 bomb 0:26 | hit them | AUG | 719 ms | – | 1.2° | ||
| 5 bomb 0:26 | killed by them | AK-47 | 844 ms | 844 ms | 3.2° | ||
| 6 1:44 | killed them | MP5-SD | 203 ms | 516 ms | 2.0° | ||
| 6 1:00 | killed them | MP5-SD | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:11 | killed them | AUG | 484 ms | 781 ms | 0.9° | ||
| 10 1:42 | killed them | AUG | 281 ms | 781 ms | 0.9° | ||
| 10 1:42 | hit by them | Galil AR | 562 ms | – | 1.7° | ||
| 10 1:20 | hit by them | Galil AR | 312 ms | – | 2.2° | ||
| 10 1:19 | killed them | AUG | 828 ms | 1422 ms | 4.1° | ||
| 12 1:18 | killed them | AUG | 406 ms | 406 ms | 1.0° | ||
| 12 1:10 | killed them | AUG | 297 ms | 797 ms | 1.3° | ||
| 13 1:41 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit by them | P2000 | 78 ms | – | 0.4° | ||
| 13 1:40 | hit them | Glock-18 | 203 ms | – | 0.2° | ||
| 13 1:37 | hit by them | P2000 | 31 ms | – | 0.6° | ||
| 13 1:37 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | killed by them | USP-S | 62 ms | 62 ms | 0.5° | ||
| 14 1:46 | killed them | MP5-SD | 812 ms | 1125 ms | 17.4° | ||
| 14 1:39 | killed them | MP5-SD | 469 ms | 1516 ms | 1.1° | ||
| 14 1:18 | killed them | AK-47 | 719 ms | 719 ms | 0.3° | ||
| 14 bomb 0:39 | killed by them | SSG 08 | 391 ms | 391 ms | 0.8° | ||
| 16 1:30 | hit them | AK-47 | 562 ms | – | 1.3° | ||
| 17 1:16 | killed them | M4A1-S | 1391 ms | 1391 ms | 9.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | P2000 | 1428 | fine - pros would have fired it too | 0/7 | 27% / 33% | ||
| 1 1:29 | P2000 | 1394 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 37% | |
| 2 1:06 | AK-47 | 172 | fine - pros would have fired it too | 1/7 | killed them | 53% / 58% | |
| 3 1:20 | AUG | 1103 | fine - pros would have fired it too | 4/7 | killed them | 61% / 61% | |
| 4 bomb 0:39 | AUG | 508 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/16 | killed them | 1% / 62% | |
| 5 bomb 0:26 | AUG | 864 | fine - pros would have fired it too | 2/8 | killed them | 69% / 69% | |
| 6 1:44 | MP5-SD | 590 | fine - pros would have fired it too | 4/9 | killed them | 41% / 61% | |
| 8 1:11 | AUG | 1132 | fine - pros would have fired it too | 4/7 | killed them | 51% / 51% | |
| 10 1:42 | AUG | 1206 | fine - pros would have fired it too | 5/8 | killed them | 61% / 61% | |
| 10 1:19 | AUG | 1108 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 2/15 | killed them; 6 bullets after pros would have stopped | 3% / 50% | |
| 12 1:18 | AUG | 1218 | fine - pros would have fired it too | 1/7 | killed them | 59% / 59% | |
| 12 1:10 | AUG | 1236 | fine - pros would have fired it too | 4/8 | killed them | 32% / 48% | |
| 14 1:46 | MP5-SD | 508 | fired while moving (167 u/s), too fast to be accurate - stop first | 4/16 | killed them | 3% / 61% | |
| 14 1:19 | AK-47 | 1298 | fine - pros would have fired it too | 0/3 | 68% / 68% | ||
| 14 1:18 | AK-47 | 1298 | fine - pros would have fired it too | 1/2 | killed them | 24% / 45% | |
| 16 1:30 | AK-47 | 1468 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 70% | |
| 17 1:16 | M4A1-S | 1064 | fine - pros would have fired it too | 1/4 | killed them | 33% / 51% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
