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Dust II, won 13-4 · Wed 21 Oct, 21:56

YARAMAZZZMaster Guardian I

The match

Aim

352 msTTD484 msTTK1.6°Crosshair↓48%1st bullet–Spray21%Head86%Counter-strafe

Scoreboard

73ADR71%KAST

Positioning

Shots

3/18Rushed↓1/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle1443%
USP-S60%
AWP683%
AK-4710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/789 1:40 4 kills (AWP ×3, Deagle), 2 through smoke, 1 headshot, in 35.3 s CT15.4
3/7815 1:28 2 kills (Deagle ×2), all headshots, in 3.1 s T7.0
9/788 1:31 3 kills (AWP ×3), 1 through smoke, in 83.1 s CT4.0
19/782 1:35 1 kill (Deagle), 1 headshot CT1.7
49/7811 0:56 1 kill (AWP) CT0.4
64/787 0:42 1 kill (AWP) CT-0.2
69/7817 1:15 1 kill (AWP) T-0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 1 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:35 weakbarely blinded Цэцьки 1.9 s (0.1 s white)
8 1:41 wastedno enemy blinded for long; blinded GAИG$TΣR 3.9 s holding Hole - safe
9 1:16 wastedno enemy blinded for long; blinded themselves 4.3 s on the move through Mid Doors - safe
10 0:33 wastedno enemy blinded for long; blinded Agnostic 3.0 s holding Catwalk - safe; blinded Mafiababa5 1.6 s holding Middle - safe
11 1:28 wastedno enemy blinded for long; blinded Mafiababa5 4.3 s on the move through Long A - safe
12 1:13 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long
15 1:46 wastedno enemy blinded for long
16 1:40 goodblinded pr1kol 4.4 s (1.6 s white), Цэцьки 3.5 s (0.9 s white)
16 1:10 wastedno enemy blinded for long
17 1:28 goodblinded Сухарик 4.5 s (1.7 s white); blinded Agnostic 4.5 s holding Mid Doors - safe
17 1:15 wastedbarely blinded Цэцьки 1.0 s (0.1 s white); blinded GAИG$TΣR 3.2 s holding Extended A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 27 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:45 exposedan HE at Catwalk - seen by 3 enemies for 0.4 s, the nearest 1036 units away; a running throw
4 1:36 exposeda flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1399 units away; a jump throw
17 1:20 exposedan HE at Extended A - seen by 1 enemy for 0.5 s, the nearest 1024 units away, thrown in the open; a running throw
17 1:17 punishedhit by Цэцьки with a flash out at Under A, 2.1 s before the throw - seen by 2 enemies for 2.2 s, the nearest 739 units away, thrown in the open; a jump throw

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 16 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:16 botUnder Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 holdheld with Stepan Bandera, 864 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:44 tradeStepan Bandera was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
1 1:42 tradeAgnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
1 1:41 tradeMafiababa5 was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeAgnostic was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
4 0:59 line of firestood in Mafiababa5's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 0:57 line of firestood in Mafiababa5's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
4 0:54 holdheld with Mafiababa5, 376 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 bomb 0:37 tradeMafiababa5 was killed 571 units away: not traded within 5 s (pros: 625 ms)
8 1:16 tradeStepan Bandera was killed 937 units away: you traded in 2,719 ms (pros: 2,031 ms)
8 0:12 tradeMafiababa5 was killed 1595 units away: you traded in 3,469 ms (pros: 2,609 ms)
8 0:08 holdheld with GAИG$TΣR, 575 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before GAИG$TΣR)
11 0:58 tradeAgnostic was killed 1242 units away: you traded in 1,750 ms (pros: 2,609 ms)
11 0:57 holdheld with Mafiababa5, 196 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Mafiababa5)
12 1:03 holdheld with Mafiababa5, 326 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after Mafiababa5)
14 1:50 tradeMafiababa5 was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 tradeMafiababa5 was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
17 1:21 tradeAgnostic was killed 711 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 botkilled by themGlock-18281 ms781 ms0.3°
2 1:35 Blonde Glamurkilled themDesert Eagle719 ms719 ms1.7°
2 1:31 botkilled by themMAC-10438 ms672 ms0.2°
3 1:16 bothit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 botkilled by themAK-47469 ms469 ms1.7°
4 1:42 pr1kolhit themDesert Eagle47 ms–0.6°
4 bomb 0:40 Цэцькиhit by themDesert Eagle359 ms–1.1°
4 bomb 0:32 Цэцькиkilled by themDesert Eagle531 ms531 ms3.5°
5 1:42 botkilled by themAK-47453 ms1453 ms14.5°
6 1:26 Blonde Glamurkilled by themAK-471219 ms1812 ms53.7°
6 1:26 Blonde Glamurhit themDesert Eagle703 ms–49.0°
7 0:42 pr1kolkilled themAWP281 ms281 ms1.1°
8 1:31 pr1kolkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:14 botkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 0:08 Blonde Glamurkilled themAWP328 ms328 ms1.1°
9 1:40 pr1kolkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 Цэцькиkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:08 Сухарикkilled themAWP281 ms281 ms0.7°
9 1:05 bothit by themAK-47109 ms–2.5°
9 1:05 botkilled themDesert Eagle219 ms578 ms2.2°
11 0:56 pr1kolkilled themAWP484 ms484 ms2.1°
13 1:47 Сухарикkilled by themUSP-S375 ms375 ms0.5°
14 1:34 botkilled by themSSG 08375 ms375 ms1.2°
14 1:34 bothit themAK-47375 ms–1.6°
15 1:28 Blonde Glamurkilled themDesert Eagle328 ms328 ms1.1°
15 1:25 botkilled themDesert Eagle516 ms516 ms2.1°
17 1:19 Цэцькиhit by themDesert Eagle625 ms–5.3°
17 1:15 botkilled themAWP547 ms547 ms8.8°

Shots

You fired 3 of your 18 first shots too soon: 3 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:35 Blonde GlamurDesert Eagle314fine - pros would have fired it too1/1killed them42% / 67%
2 1:31 botDesert Eagle713fired while moving (207 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)52% / 66%
4 1:43 pr1kolDesert Eagle1091fired while moving (85 u/s), too fast to be accurate - stop first0/226% / 52%
4 bomb 0:40 ЦэцькиDesert Eagle1177fine - pros would have fired it too0/2cut short (a death, a reload)24% / 36%
4 bomb 0:35 ЦэцькиDesert Eagle922fired while moving (91 u/s), too fast to be accurate - stop first0/37% / 37%
5 1:42 botUSP-S219fine - pros would have fired it too0/7cut short (a death, a reload)27% / 43%
6 1:26 Blonde GlamurDesert Eagle467fine - pros would have fired it too1/2cut short (a death, a reload)30% / 46%
7 0:42 pr1kolAWP1198fine - pros would have fired it too1/1killed them57% / 62%
8 0:08 Blonde GlamurAWP1572fine - pros would have fired it too1/1killed them86% / 86%
9 1:08 СухарикAWP2978fine - pros would have fired it too1/1killed them67% / 80%
9 1:05 botDesert Eagle699fine - pros would have fired it too2/2killed them54% / 54%
11 0:56 pr1kolAWP1524fine - pros would have fired it too1/2killed them75% / 75%
13 1:47 СухарикDesert Eagle1218fine - pros would have fired it too0/1cut short (a death, a reload)30% / 50%
14 1:34 botAK-47843fine - pros would have fired it too1/2cut short (a death, a reload)40% / 48%
15 1:28 Blonde GlamurDesert Eagle1307fine - pros would have fired it too1/1killed them38% / 38%
15 1:25 botDesert Eagle1256fine - pros would have fired it too1/1killed them61% / 61%
17 1:22 ЦэцькиAWP1100fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
17 1:15 botAWP1306fine - pros would have fired it too1/1killed them63% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.