Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 14 | 43% |
| USP-S | 6 | 0% |
| AWP | 6 | 83% |
| AK-47 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/78 | 9 1:40 | 4 kills (AWP ×3, Deagle), 2 through smoke, 1 headshot, in 35.3 s CT | 15.4 |
| 3/78 | 15 1:28 | 2 kills (Deagle ×2), all headshots, in 3.1 s T | 7.0 |
| 9/78 | 8 1:31 | 3 kills (AWP ×3), 1 through smoke, in 83.1 s CT | 4.0 |
| 19/78 | 2 1:35 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 49/78 | 11 0:56 | 1 kill (AWP) CT | 0.4 |
| 64/78 | 7 0:42 | 1 kill (AWP) CT | -0.2 |
| 69/78 | 17 1:15 | 1 kill (AWP) T | -0.6 |
Flashes
12 flashes: 2 good, 1 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:35 | weak | barely blinded Цэцьки 1.9 s (0.1 s white) |
| 8 1:41 | wasted | no enemy blinded for long; blinded GAИG$TΣR 3.9 s holding Hole - safe |
| 9 1:16 | wasted | no enemy blinded for long; blinded themselves 4.3 s on the move through Mid Doors - safe |
| 10 0:33 | wasted | no enemy blinded for long; blinded Agnostic 3.0 s holding Catwalk - safe; blinded Mafiababa5 1.6 s holding Middle - safe |
| 11 1:28 | wasted | no enemy blinded for long; blinded Mafiababa5 4.3 s on the move through Long A - safe |
| 12 1:13 | wasted | no enemy blinded for long |
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:46 | wasted | no enemy blinded for long |
| 16 1:40 | good | blinded pr1kol 4.4 s (1.6 s white), Цэцьки 3.5 s (0.9 s white) |
| 16 1:10 | wasted | no enemy blinded for long |
| 17 1:28 | good | blinded Сухарик 4.5 s (1.7 s white); blinded Agnostic 4.5 s holding Mid Doors - safe |
| 17 1:15 | wasted | barely blinded Цэцьки 1.0 s (0.1 s white); blinded GAИG$TΣR 3.2 s holding Extended A - safe |
Throws
31 grenades: 27 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:45 | exposed | an HE at Catwalk - seen by 3 enemies for 0.4 s, the nearest 1036 units away; a running throw |
| 4 1:36 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1399 units away; a jump throw |
| 17 1:20 | exposed | an HE at Extended A - seen by 1 enemy for 0.5 s, the nearest 1024 units away, thrown in the open; a running throw |
| 17 1:17 | punished | hit by Цэцьки with a flash out at Under A, 2.1 s before the throw - seen by 2 enemies for 2.2 s, the nearest 739 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:16 | Under A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | hold | held with Stepan Bandera, 864 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:44 | trade | Stepan Bandera was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:42 | trade | Agnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:41 | trade | Mafiababa5 was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | Agnostic was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:59 | line of fire | stood in Mafiababa5's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 0:57 | line of fire | stood in Mafiababa5's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 4 0:54 | hold | held with Mafiababa5, 376 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 bomb 0:37 | trade | Mafiababa5 was killed 571 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:16 | trade | Stepan Bandera was killed 937 units away: you traded in 2,719 ms (pros: 2,031 ms) |
| 8 0:12 | trade | Mafiababa5 was killed 1595 units away: you traded in 3,469 ms (pros: 2,609 ms) |
| 8 0:08 | hold | held with GAИG$TΣR, 575 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before GAИG$TΣR) |
| 11 0:58 | trade | Agnostic was killed 1242 units away: you traded in 1,750 ms (pros: 2,609 ms) |
| 11 0:57 | hold | held with Mafiababa5, 196 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Mafiababa5) |
| 12 1:03 | hold | held with Mafiababa5, 326 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after Mafiababa5) |
| 14 1:50 | trade | Mafiababa5 was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | trade | Mafiababa5 was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:21 | trade | Agnostic was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | Glock-18 | 281 ms | 781 ms | 0.3° | ||
| 2 1:35 | killed them | Desert Eagle | 719 ms | 719 ms | 1.7° | ||
| 2 1:31 | killed by them | MAC-10 | 438 ms | 672 ms | 0.2° | ||
| 3 1:16 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed by them | AK-47 | 469 ms | 469 ms | 1.7° | ||
| 4 1:42 | hit them | Desert Eagle | 47 ms | – | 0.6° | ||
| 4 bomb 0:40 | hit by them | Desert Eagle | 359 ms | – | 1.1° | ||
| 4 bomb 0:32 | killed by them | Desert Eagle | 531 ms | 531 ms | 3.5° | ||
| 5 1:42 | killed by them | AK-47 | 453 ms | 1453 ms | 14.5° | ||
| 6 1:26 | killed by them | AK-47 | 1219 ms | 1812 ms | 53.7° | ||
| 6 1:26 | hit them | Desert Eagle | 703 ms | – | 49.0° | ||
| 7 0:42 | killed them | AWP | 281 ms | 281 ms | 1.1° | ||
| 8 1:31 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:14 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:08 | killed them | AWP | 328 ms | 328 ms | 1.1° | ||
| 9 1:40 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:08 | killed them | AWP | 281 ms | 281 ms | 0.7° | ||
| 9 1:05 | hit by them | AK-47 | 109 ms | – | 2.5° | ||
| 9 1:05 | killed them | Desert Eagle | 219 ms | 578 ms | 2.2° | ||
| 11 0:56 | killed them | AWP | 484 ms | 484 ms | 2.1° | ||
| 13 1:47 | killed by them | USP-S | 375 ms | 375 ms | 0.5° | ||
| 14 1:34 | killed by them | SSG 08 | 375 ms | 375 ms | 1.2° | ||
| 14 1:34 | hit them | AK-47 | 375 ms | – | 1.6° | ||
| 15 1:28 | killed them | Desert Eagle | 328 ms | 328 ms | 1.1° | ||
| 15 1:25 | killed them | Desert Eagle | 516 ms | 516 ms | 2.1° | ||
| 17 1:19 | hit by them | Desert Eagle | 625 ms | – | 5.3° | ||
| 17 1:15 | killed them | AWP | 547 ms | 547 ms | 8.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:35 | Desert Eagle | 314 | fine - pros would have fired it too | 1/1 | killed them | 42% / 67% | |
| 2 1:31 | Desert Eagle | 713 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 52% / 66% | |
| 4 1:43 | Desert Eagle | 1091 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | 26% / 52% | ||
| 4 bomb 0:40 | Desert Eagle | 1177 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 24% / 36% | |
| 4 bomb 0:35 | Desert Eagle | 922 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | 7% / 37% | ||
| 5 1:42 | USP-S | 219 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 27% / 43% | |
| 6 1:26 | Desert Eagle | 467 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 30% / 46% | |
| 7 0:42 | AWP | 1198 | fine - pros would have fired it too | 1/1 | killed them | 57% / 62% | |
| 8 0:08 | AWP | 1572 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 9 1:08 | AWP | 2978 | fine - pros would have fired it too | 1/1 | killed them | 67% / 80% | |
| 9 1:05 | Desert Eagle | 699 | fine - pros would have fired it too | 2/2 | killed them | 54% / 54% | |
| 11 0:56 | AWP | 1524 | fine - pros would have fired it too | 1/2 | killed them | 75% / 75% | |
| 13 1:47 | Desert Eagle | 1218 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 50% | |
| 14 1:34 | AK-47 | 843 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 40% / 48% | |
| 15 1:28 | Desert Eagle | 1307 | fine - pros would have fired it too | 1/1 | killed them | 38% / 38% | |
| 15 1:25 | Desert Eagle | 1256 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 17 1:22 | AWP | 1100 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 17 1:15 | AWP | 1306 | fine - pros would have fired it too | 1/1 | killed them | 63% / 71% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
