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Dust II, lost 4-13 · Wed 21 Oct, 21:56

pr1kolMaster Guardian I

The match

Aim

Scoreboard

36ADR35%KAST

Positioning

Shots

11/20Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Five-SeveN1520%
M4A41020%
XM1014850%
Desert Eagle520%
USP-S560%
AK-47425%
Glock-18333%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/782 0:58 2 kills (XM1014 ×2), a wallbang, in 23.6 s T4.0
16/7814 bomb 0:39 1 kill (Scout), 1 through smoke CT2.1
18/7811 0:58 1 kill (AK-47), 1 through smoke T2.0
53/781 1:44 1 kill (Glock), 1 headshot T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:06 1v3 before the plant T · 29 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw them first
10 1:03 1v4 before the plant T · 100 HP · Top Midlost - saved, the time ran out · saw each other
11 1:17 1v5 before the plant T · 78 HP · Outside Longlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
16 1:15 1v5 before the plant CT · 100 HP · Long Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:42 misled a peekbarely blinded GAИG$TΣR 2.7 s (0.4 s white) the enemy was barely blinded, and Цэцьки peeked GAИG$TΣR 3.0 s after the pop; got hit first
5 1:20 goodblinded Stepan Bandera 4.0 s (1.2 s white); blinded themselves 2.0 s on the move through Upper Tunnel - safe
6 1:42 wastedno enemy blinded for long
6 1:40 wastedno enemy blinded for long
14 bomb 0:19 wastedno enemy blinded for long; blinded themselves 5.2 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:39 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 606 units away

Positioning

In 3 of your 25 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 17 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:20 AgnosticShort Stairscover not used: 16 units away, they'd have seen only your headlived
11 0:57 Mafiababa5T Spawncover not used: 128 units away, they'd have seen only your headdied
15 1:44 Mafiababa5Catwalkcover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 peek togetherpeeked the same enemy as Цэцьки, 828 ms before them - early - you went first, alone
2 1:24 tradeСухарик was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
2 1:06 tradebot was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
4 0:46 holdheld with Сухарик, 284 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Сухарик)
7 1:03 holdheld with bot, 425 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:03 tradebot was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
7 0:51 tradeЦэцьки was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
11 1:25 tradeЦэцьки was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
11 1:21 tradeBlonde Glamur was killed 214 units away: not traded within 5 s (pros: 625 ms)
11 1:17 tradeСухарик was killed 328 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 Stepan Banderahit by themP2000422 ms–2.4°
1 1:44 Stepan Banderakilled themGlock-181234 ms1594 ms0.2°
2 1:20 Agnostichit themDesert Eagle422 ms–3.4°
2 1:14 Agnostichit by themDesert Eagle641 ms–2.5°
2 1:14 Agnostichit themXM10141016 ms–10.4°
2 0:58 Mafiababa5killed themXM1014469 ms469 ms18.2°
2 0:34 GAИG$TΣRkilled themXM1014250 ms250 ms1.7°
2 0:21 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:17 Agnostickilled by themAK-47812 ms812 ms9.9°
3 1:20 GAИG$TΣRkilled by themAUG172 ms578 ms0.5°
4 1:44 Agnostichit by themM4A447 ms–0.1°
4 1:42 YARAMAZZZhit by themDesert Eagle47 ms–0.6°
4 1:07 GAИG$TΣRhit themM4A4391 ms–1.1°
4 bomb 0:40 GAИG$TΣRkilled by themAUG62 ms359 ms1.7°
4 bomb 0:40 GAИG$TΣRhit themM4A4297 ms–4.7°
5 1:16 Stepan Banderakilled by themM4A41062 ms1422 ms41.4°
6 1:00 GAИG$TΣRkilled by themMP5-SD–––couldn't see them (a wallbang, a smoke) - not timed
7 0:42 YARAMAZZZkilled by themAWP281 ms281 ms1.1°
8 1:31 YARAMAZZZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:40 YARAMAZZZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:21 Stepan Banderahit by themP2000562 ms–6.6°
11 0:58 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:56 Mafiababa5hit themAK-47359 ms–1.2°
11 0:56 Mafiababa5hit by themAK-47422 ms–2.5°
11 0:56 YARAMAZZZkilled by themAWP484 ms484 ms2.1°
12 1:46 Stepan Banderakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:41 GAИG$TΣRhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 GAИG$TΣRhit themP200078 ms–0.4°
13 1:40 GAИG$TΣRhit by themGlock-18203 ms–0.2°
13 1:37 GAИG$TΣRhit themP200031 ms–0.6°
13 1:37 GAИG$TΣRhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:22 Mafiababa5killed by themGlock-18281 ms281 ms2.1°
14 bomb 0:39 GAИG$TΣRkilled themSSG 08391 ms391 ms0.8°
15 1:43 Mafiababa5hit by themMAC-10656 ms–5.4°
15 1:42 Stepan Banderakilled by themTec-9344 ms344 ms4.1°
16 bomb 0:39 Agnostichit by themDesert Eagle1359 ms–2.6°
16 bomb 0:39 Agnostichit themFive-SeveN1391 ms–5.5°
16 bomb 0:33 Agnostichit themFive-SeveN594 ms–1.7°
16 bomb 0:33 Agnostickilled by themDesert Eagle672 ms672 ms2.7°
17 1:41 Agnostickilled by themAK-47266 ms266 ms3.0°

Shots

You fired 11 of your 20 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 Stepan BanderaGlock-181562fired while moving (102 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
1 1:44 Stepan BanderaGlock-181543fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
2 1:20 AgnosticDesert Eagle936fired while moving (76 u/s), too fast to be accurate - stop first1/149% / 66%
2 1:18 AgnosticDesert Eagle1019fine - pros would have fired it too0/160% / 60%
2 1:17 AgnosticDesert Eagle973aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)18% / 46%
2 bomb 0:17 AgnosticDesert Eagle934aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)13% / 59%
4 1:44 AgnosticDesert Eagle1521fired while moving (85 u/s), too fast to be accurate - stop first0/17% / 36%
4 1:13 Mafiababa5M4A41899aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/75 bullets after pros would have stopped25% / 52%
4 1:07 GAИG$TΣRM4A41212aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/113 bullets after pros would have stopped13% / 55%
4 bomb 0:40 GAИG$TΣRM4A4635fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
11 0:56 Mafiababa5AK-471310aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)31% / 60%
13 1:40 GAИG$TΣRUSP-S1236fine - pros would have fired it too1/138% / 38%
13 1:39 GAИG$TΣRUSP-S1236fine - pros would have fired it too0/122% / 34%
13 1:38 GAИG$TΣRUSP-S1236fine - pros would have fired it too0/145% / 45%
13 1:37 GAИG$TΣRUSP-S1236fine - pros would have fired it too1/146% / 46%
13 1:36 GAИG$TΣRUSP-S1236fine - pros would have fired it too1/145% / 45%
15 1:43 Mafiababa5AK-47874fine - pros would have fired it too0/91 bullet after pros would have stopped52% / 56%
16 bomb 0:40 AgnosticFive-SeveN561fired while moving (194 u/s), too fast to be accurate - stop first2/1312% / 53%
16 bomb 0:37 AgnosticFive-SeveN588fired while moving (214 u/s), too fast to be accurate - stop first0/214% / 49%
16 bomb 0:34 AgnosticFive-SeveN550fired while moving (214 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)42% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.