Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Five-SeveN | 15 | 20% |
| M4A4 | 10 | 20% |
| XM1014 | 8 | 50% |
| Desert Eagle | 5 | 20% |
| USP-S | 5 | 60% |
| AK-47 | 4 | 25% |
| Glock-18 | 3 | 33% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/78 | 2 0:58 | 2 kills (XM1014 ×2), a wallbang, in 23.6 s T | 4.0 |
| 16/78 | 14 bomb 0:39 | 1 kill (Scout), 1 through smoke CT | 2.1 |
| 18/78 | 11 0:58 | 1 kill (AK-47), 1 through smoke T | 2.0 |
| 53/78 | 1 1:44 | 1 kill (Glock), 1 headshot T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:06 | 1v3 before the plant T · 29 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first |
| 10 1:03 | 1v4 before the plant T · 100 HP · Top Mid | lost - saved, the time ran out · saw each other |
| 11 1:17 | 1v5 before the plant T · 78 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 16 1:15 | 1v5 before the plant CT · 100 HP · Long Doors | lost - died later · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:42 | misled a peek | barely blinded GAИG$TΣR 2.7 s (0.4 s white) the enemy was barely blinded, and Цэцьки peeked GAИG$TΣR 3.0 s after the pop; got hit first |
| 5 1:20 | good | blinded Stepan Bandera 4.0 s (1.2 s white); blinded themselves 2.0 s on the move through Upper Tunnel - safe |
| 6 1:42 | wasted | no enemy blinded for long |
| 6 1:40 | wasted | no enemy blinded for long |
| 14 bomb 0:19 | wasted | no enemy blinded for long; blinded themselves 5.2 s holding Bombsite A - safe |
Throws
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:39 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 606 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:20 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 11 0:57 | T Spawn | cover not used: 128 units away, they'd have seen only your head | died | ||
| 15 1:44 | Catwalk | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | peek together | peeked the same enemy as Цэцьки, 828 ms before them - early - you went first, alone |
| 2 1:24 | trade | Сухарик was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:06 | trade | bot was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:46 | hold | held with Сухарик, 284 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Сухарик) |
| 7 1:03 | hold | held with bot, 425 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:03 | trade | bot was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:51 | trade | Цэцьки was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:25 | trade | Цэцьки was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:21 | trade | Blonde Glamur was killed 214 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:17 | trade | Сухарик was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | P2000 | 422 ms | – | 2.4° | ||
| 1 1:44 | killed them | Glock-18 | 1234 ms | 1594 ms | 0.2° | ||
| 2 1:20 | hit them | Desert Eagle | 422 ms | – | 3.4° | ||
| 2 1:14 | hit by them | Desert Eagle | 641 ms | – | 2.5° | ||
| 2 1:14 | hit them | XM1014 | 1016 ms | – | 10.4° | ||
| 2 0:58 | killed them | XM1014 | 469 ms | 469 ms | 18.2° | ||
| 2 0:34 | killed them | XM1014 | 250 ms | 250 ms | 1.7° | ||
| 2 0:21 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:17 | killed by them | AK-47 | 812 ms | 812 ms | 9.9° | ||
| 3 1:20 | killed by them | AUG | 172 ms | 578 ms | 0.5° | ||
| 4 1:44 | hit by them | M4A4 | 47 ms | – | 0.1° | ||
| 4 1:42 | hit by them | Desert Eagle | 47 ms | – | 0.6° | ||
| 4 1:07 | hit them | M4A4 | 391 ms | – | 1.1° | ||
| 4 bomb 0:40 | killed by them | AUG | 62 ms | 359 ms | 1.7° | ||
| 4 bomb 0:40 | hit them | M4A4 | 297 ms | – | 4.7° | ||
| 5 1:16 | killed by them | M4A4 | 1062 ms | 1422 ms | 41.4° | ||
| 6 1:00 | killed by them | MP5-SD | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:42 | killed by them | AWP | 281 ms | 281 ms | 1.1° | ||
| 8 1:31 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:40 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:21 | hit by them | P2000 | 562 ms | – | 6.6° | ||
| 11 0:58 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:56 | hit them | AK-47 | 359 ms | – | 1.2° | ||
| 11 0:56 | hit by them | AK-47 | 422 ms | – | 2.5° | ||
| 11 0:56 | killed by them | AWP | 484 ms | 484 ms | 2.1° | ||
| 12 1:46 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:41 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit them | P2000 | 78 ms | – | 0.4° | ||
| 13 1:40 | hit by them | Glock-18 | 203 ms | – | 0.2° | ||
| 13 1:37 | hit them | P2000 | 31 ms | – | 0.6° | ||
| 13 1:37 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:22 | killed by them | Glock-18 | 281 ms | 281 ms | 2.1° | ||
| 14 bomb 0:39 | killed them | SSG 08 | 391 ms | 391 ms | 0.8° | ||
| 15 1:43 | hit by them | MAC-10 | 656 ms | – | 5.4° | ||
| 15 1:42 | killed by them | Tec-9 | 344 ms | 344 ms | 4.1° | ||
| 16 bomb 0:39 | hit by them | Desert Eagle | 1359 ms | – | 2.6° | ||
| 16 bomb 0:39 | hit them | Five-SeveN | 1391 ms | – | 5.5° | ||
| 16 bomb 0:33 | hit them | Five-SeveN | 594 ms | – | 1.7° | ||
| 16 bomb 0:33 | killed by them | Desert Eagle | 672 ms | 672 ms | 2.7° | ||
| 17 1:41 | killed by them | AK-47 | 266 ms | 266 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1562 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 1 1:44 | Glock-18 | 1543 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 2 1:20 | Desert Eagle | 936 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/1 | 49% / 66% | ||
| 2 1:18 | Desert Eagle | 1019 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 2 1:17 | Desert Eagle | 973 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 46% | |
| 2 bomb 0:17 | Desert Eagle | 934 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 59% | |
| 4 1:44 | Desert Eagle | 1521 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | 7% / 36% | ||
| 4 1:13 | M4A4 | 1899 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/7 | 5 bullets after pros would have stopped | 25% / 52% | |
| 4 1:07 | M4A4 | 1212 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/11 | 3 bullets after pros would have stopped | 13% / 55% | |
| 4 bomb 0:40 | M4A4 | 635 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 11 0:56 | AK-47 | 1310 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 31% / 60% | |
| 13 1:40 | USP-S | 1236 | fine - pros would have fired it too | 1/1 | 38% / 38% | ||
| 13 1:39 | USP-S | 1236 | fine - pros would have fired it too | 0/1 | 22% / 34% | ||
| 13 1:38 | USP-S | 1236 | fine - pros would have fired it too | 0/1 | 45% / 45% | ||
| 13 1:37 | USP-S | 1236 | fine - pros would have fired it too | 1/1 | 46% / 46% | ||
| 13 1:36 | USP-S | 1236 | fine - pros would have fired it too | 1/1 | 45% / 45% | ||
| 15 1:43 | AK-47 | 874 | fine - pros would have fired it too | 0/9 | 1 bullet after pros would have stopped | 52% / 56% | |
| 16 bomb 0:40 | Five-SeveN | 561 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/13 | 12% / 53% | ||
| 16 bomb 0:37 | Five-SeveN | 588 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/2 | 14% / 49% | ||
| 16 bomb 0:34 | Five-SeveN | 550 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 42% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
