ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 4-13 · Wed 21 Oct, 21:56

СухарикSilver III

The match

Aim

438 msTTD641 msTTK3.9°Crosshair↓26%1st bullet29%Spray26%Head47%Counter-strafe

Scoreboard

39ADR41%KAST

Positioning

Shots

15/20Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2335%
Galil AR100%
Desert Eagle1020%
USP-S944%
Glock-1870%
MP9633%
AK-47333%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/7813 1:47 2 kills (USP-S ×2), all headshots, in 15.1 s CT1.6
44/785 bomb 0:22 1 kill (M4A1-S), 1 headshot T0.7
63/7810 1:04 1 kill (Deagle), 1 headshot T-0.2
71/7815 1:31 1 kill (M4A1-S) CT-0.9
74/781 bomb 0:40 1 kill (USP-S) T-1.1
75/787 0:40 1 kill (AK-47) T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:42 1v5 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other
15 1:25 1v4 before the plant CT · 22 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 goodblinded GAИG$TΣR 3.4 s (0.8 s white)
5 1:50 goodblinded GAИG$TΣR 3.1 s (0.6 s white)
8 1:45 wastedno enemy blinded for long
10 1:36 wastedbarely blinded GAИG$TΣR 0.6 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 522 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:38 line of firestood in Blonde Glamur's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 0:46 holdheld with pr1kol, 284 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after pr1kol)
4 bomb 0:40 tradepr1kol was killed 297 units away: not traded within 5 s (pros: 625 ms)
5 bomb 0:23 holdheld with bot, 470 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before bot)
7 1:03 tradebot was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
7 0:51 tradeЦэцьки was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
8 1:31 tradepr1kol was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 tradeBlonde Glamur was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
10 1:18 tradebot was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
11 1:25 tradeЦэцьки was killed 180 units away: not traded within 5 s (pros: 625 ms)
11 1:21 tradeBlonde Glamur was killed 180 units away: not traded within 5 s (pros: 969 ms)
12 1:45 tradepr1kol was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
13 1:29 tradeЦэцьки was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
15 1:39 tradeЦэцьки was killed 787 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 GAИG$TΣRkilled themUSP-S641 ms641 ms3.9°
2 1:25 Mafiababa5hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:24 Mafiababa5killed by themDual Berettas188 ms453 ms7.5°
3 1:25 Mafiababa5hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:22 Mafiababa5killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:39 GAИG$TΣRkilled by themAUG703 ms1609 ms28.8°
5 bomb 0:22 Stepan Banderahit by themM4A4625 ms–0.1°
5 bomb 0:22 Stepan Banderakilled themM4A1-S672 ms1125 ms0.9°
6 1:44 GAИG$TΣRkilled by themMP5-SD203 ms516 ms2.0°
7 0:40 Mafiababa5hit by themAK-47375 ms–2.3°
7 0:40 Mafiababa5killed themAK-47469 ms469 ms6.1°
7 0:39 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 Stepan Banderakilled by themAK-47219 ms312 ms0.7°
9 1:08 YARAMAZZZkilled by themAWP281 ms281 ms0.7°
10 1:05 Stepan Banderakilled themDesert Eagle422 ms1328 ms5.6°
10 1:04 Stepan Banderahit by themM4A4547 ms–12.8°
10 1:03 Mafiababa5killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 Stepan Banderakilled by themUSP-S438 ms781 ms2.8°
12 1:10 GAИG$TΣRkilled by themAUG297 ms797 ms1.3°
13 1:47 YARAMAZZZkilled themUSP-S375 ms375 ms0.5°
13 1:32 GAИG$TΣRkilled themUSP-S62 ms62 ms0.5°
13 1:23 Stepan Banderakilled by themUSP-S281 ms859 ms0.8°
14 1:46 GAИG$TΣRkilled by themMP5-SD812 ms1125 ms17.4°
15 1:33 Agnostickilled themM4A1-S250 ms2094 ms1.2°
15 1:33 Agnostichit by themDesert Eagle344 ms–5.5°
15 1:19 Mafiababa5killed by themMAC-10562 ms562 ms4.9°
16 1:30 GAИG$TΣRhit by themAK-47562 ms–1.3°
16 1:15 Mafiababa5hit themMP9438 ms–5.9°
16 1:15 Mafiababa5killed by themM4A1-S250 ms250 ms41.8°
17 1:29 Agnostickilled by themAK-47453 ms859 ms7.1°
17 1:29 Agnostichit themP2000594 ms–38.5°

Shots

You fired 15 of your 20 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 GAИG$TΣRUSP-S1705fired while moving (144 u/s), too fast to be accurate - stop first1/4killed them13% / 42%
2 1:25 Mafiababa5Galil AR635fine - pros would have fired it too2/13cut short (a death, a reload)56% / 58%
4 bomb 0:39 GAИG$TΣRGlock-18508fine - pros would have fired it too0/7cut short (a death, a reload)47% / 48%
5 bomb 0:22 Stepan BanderaM4A1-S1852aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/31 bullet after pros would have stopped14% / 47%
5 bomb 0:22 Stepan BanderaM4A1-S1852fine - pros would have fired it too2/6killed them; 2 bullets after pros would have stopped56% / 56%
6 1:44 GAИG$TΣRM4A1-S587aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)23% / 46%
7 0:40 Mafiababa5AK-47762fired while moving (96 u/s), too fast to be accurate - stop first1/8killed them6% / 56%
10 1:05 Stepan BanderaDesert Eagle151fine - pros would have fired it too2/5killed them70% / 70%
11 1:17 Stepan BanderaGalil AR648fine - pros would have fired it too0/2cut short (a death, a reload)45% / 52%
12 1:40 Stepan BanderaAWP1171aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/126% / 74%
13 1:47 YARAMAZZZUSP-S1216fired while moving (89 u/s), too fast to be accurate - stop first1/2killed them30% / 37%
13 1:32 GAИG$TΣRUSP-S1302fired while moving (93 u/s), too fast to be accurate - stop first1/2killed them55% / 58%
13 1:24 Stepan BanderaUSP-S1302aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first0/11% / 37%
13 1:23 Stepan BanderaUSP-S1300aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/3cut short (a death, a reload)1% / 42%
14 1:45 GAИG$TΣRMP9475aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1cut short (a death, a reload)5% / 56%
15 1:33 AgnosticM4A1-S711fired while moving (104 u/s), too fast to be accurate - stop first3/545% / 74%
15 1:31 AgnosticM4A1-S694fired while moving (146 u/s), too fast to be accurate - stop first2/8killed them4% / 46%
15 1:20 Mafiababa5M4A1-S587fired while moving (86 u/s), too fast to be accurate - stop first0/12cut short (a death, a reload)5% / 50%
16 1:15 Mafiababa5MP9138aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5cut short (a death, a reload)29% / 58%
17 1:29 AgnosticUSP-S935fired while moving (87 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 39%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 14 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.