Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 23 | 35% |
| Galil AR | 10 | 0% |
| Desert Eagle | 10 | 20% |
| USP-S | 9 | 44% |
| Glock-18 | 7 | 0% |
| MP9 | 6 | 33% |
| AK-47 | 3 | 33% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/78 | 13 1:47 | 2 kills (USP-S ×2), all headshots, in 15.1 s CT | 1.6 |
| 44/78 | 5 bomb 0:22 | 1 kill (M4A1-S), 1 headshot T | 0.7 |
| 63/78 | 10 1:04 | 1 kill (Deagle), 1 headshot T | -0.2 |
| 71/78 | 15 1:31 | 1 kill (M4A1-S) CT | -0.9 |
| 74/78 | 1 bomb 0:40 | 1 kill (USP-S) T | -1.1 |
| 75/78 | 7 0:40 | 1 kill (AK-47) T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:42 | 1v5 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 15 1:25 | 1v4 before the plant CT · 22 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | good | blinded GAИG$TΣR 3.4 s (0.8 s white) |
| 5 1:50 | good | blinded GAИG$TΣR 3.1 s (0.6 s white) |
| 8 1:45 | wasted | no enemy blinded for long |
| 10 1:36 | wasted | barely blinded GAИG$TΣR 0.6 s (0.0 s white) |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 522 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:38 | line of fire | stood in Blonde Glamur's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 0:46 | hold | held with pr1kol, 284 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after pr1kol) |
| 4 bomb 0:40 | trade | pr1kol was killed 297 units away: not traded within 5 s (pros: 625 ms) |
| 5 bomb 0:23 | hold | held with bot, 470 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,078 ms before bot) |
| 7 1:03 | trade | bot was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:51 | trade | Цэцьки was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:31 | trade | pr1kol was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | trade | Blonde Glamur was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:18 | trade | bot was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:25 | trade | Цэцьки was killed 180 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:21 | trade | Blonde Glamur was killed 180 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:45 | trade | pr1kol was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:29 | trade | Цэцьки was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:39 | trade | Цэцьки was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | killed them | USP-S | 641 ms | 641 ms | 3.9° | ||
| 2 1:25 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:24 | killed by them | Dual Berettas | 188 ms | 453 ms | 7.5° | ||
| 3 1:25 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:22 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:39 | killed by them | AUG | 703 ms | 1609 ms | 28.8° | ||
| 5 bomb 0:22 | hit by them | M4A4 | 625 ms | – | 0.1° | ||
| 5 bomb 0:22 | killed them | M4A1-S | 672 ms | 1125 ms | 0.9° | ||
| 6 1:44 | killed by them | MP5-SD | 203 ms | 516 ms | 2.0° | ||
| 7 0:40 | hit by them | AK-47 | 375 ms | – | 2.3° | ||
| 7 0:40 | killed them | AK-47 | 469 ms | 469 ms | 6.1° | ||
| 7 0:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed by them | AK-47 | 219 ms | 312 ms | 0.7° | ||
| 9 1:08 | killed by them | AWP | 281 ms | 281 ms | 0.7° | ||
| 10 1:05 | killed them | Desert Eagle | 422 ms | 1328 ms | 5.6° | ||
| 10 1:04 | hit by them | M4A4 | 547 ms | – | 12.8° | ||
| 10 1:03 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | killed by them | USP-S | 438 ms | 781 ms | 2.8° | ||
| 12 1:10 | killed by them | AUG | 297 ms | 797 ms | 1.3° | ||
| 13 1:47 | killed them | USP-S | 375 ms | 375 ms | 0.5° | ||
| 13 1:32 | killed them | USP-S | 62 ms | 62 ms | 0.5° | ||
| 13 1:23 | killed by them | USP-S | 281 ms | 859 ms | 0.8° | ||
| 14 1:46 | killed by them | MP5-SD | 812 ms | 1125 ms | 17.4° | ||
| 15 1:33 | killed them | M4A1-S | 250 ms | 2094 ms | 1.2° | ||
| 15 1:33 | hit by them | Desert Eagle | 344 ms | – | 5.5° | ||
| 15 1:19 | killed by them | MAC-10 | 562 ms | 562 ms | 4.9° | ||
| 16 1:30 | hit by them | AK-47 | 562 ms | – | 1.3° | ||
| 16 1:15 | hit them | MP9 | 438 ms | – | 5.9° | ||
| 16 1:15 | killed by them | M4A1-S | 250 ms | 250 ms | 41.8° | ||
| 17 1:29 | killed by them | AK-47 | 453 ms | 859 ms | 7.1° | ||
| 17 1:29 | hit them | P2000 | 594 ms | – | 38.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 1705 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 42% | |
| 2 1:25 | Galil AR | 635 | fine - pros would have fired it too | 2/13 | cut short (a death, a reload) | 56% / 58% | |
| 4 bomb 0:39 | Glock-18 | 508 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 47% / 48% | |
| 5 bomb 0:22 | M4A1-S | 1852 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | 1 bullet after pros would have stopped | 14% / 47% | |
| 5 bomb 0:22 | M4A1-S | 1852 | fine - pros would have fired it too | 2/6 | killed them; 2 bullets after pros would have stopped | 56% / 56% | |
| 6 1:44 | M4A1-S | 587 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 46% | |
| 7 0:40 | AK-47 | 762 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/8 | killed them | 6% / 56% | |
| 10 1:05 | Desert Eagle | 151 | fine - pros would have fired it too | 2/5 | killed them | 70% / 70% | |
| 11 1:17 | Galil AR | 648 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 52% | |
| 12 1:40 | AWP | 1171 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 26% / 74% | ||
| 13 1:47 | USP-S | 1216 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/2 | killed them | 30% / 37% | |
| 13 1:32 | USP-S | 1302 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/2 | killed them | 55% / 58% | |
| 13 1:24 | USP-S | 1302 | aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first | 0/1 | 1% / 37% | ||
| 13 1:23 | USP-S | 1300 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 42% | |
| 14 1:45 | MP9 | 475 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 56% | |
| 15 1:33 | M4A1-S | 711 | fired while moving (104 u/s), too fast to be accurate - stop first | 3/5 | 45% / 74% | ||
| 15 1:31 | M4A1-S | 694 | fired while moving (146 u/s), too fast to be accurate - stop first | 2/8 | killed them | 4% / 46% | |
| 15 1:20 | M4A1-S | 587 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/12 | cut short (a death, a reload) | 5% / 50% | |
| 16 1:15 | MP9 | 138 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 29% / 58% | |
| 17 1:29 | USP-S | 935 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 39% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
