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Dust II, won 13-4 · Wed 21 Oct, 21:56

Stepan BanderaMaster Guardian II

The match

Aim

438 msTTD547 msTTK2.5°Crosshair↓59%1st bullet36%Spray15%Head69%Counter-strafe

Scoreboard

128ADR82%KAST

Positioning

Shots

9/31Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44941%
AK-474161%
USP-S2741%
MP92528%
Glock-181100%
Tec-91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/7816 1:24 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 6.5 s T5.7
6/7811 1:25 3 kills (USP-S ×2, M4A4), in 7.2 s CT4.9
21/786 1:42 2 kills (MP9, AK-47), all headshots, in 19.5 s CT1.6
24/7813 1:29 2 kills (Glock, USP-S), all headshots, in 6.9 s T1.5
32/785 1:15 1 kill (M4A4) CT1.0
35/787 0:44 1 kill (AK-47), 1 headshot CT0.9
40/7812 1:45 2 kills (AK-47 ×2), in 45.9 s CT0.8
46/783 1:34 2 kills (M4A4 ×2), 1 through smoke, in 22.3 s CT0.6
48/788 1:23 1 kill (AK-47), 1 headshot CT0.4
62/7815 1:42 1 kill (Tec-9), 1 headshot T-0.1
66/7817 1:33 1 kill (AK-47), 1 headshot T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:26 1v3 after the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · first fight lost, saw each other
13 bomb 0:20 1v1 after the plant T · 99 HP · Short Stairswon - the bomb went off · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 1 good, 0 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:13 blinded an enemy, but hurt the team tooblinded bot 3.1 s (0.6 s white); blinded themselves 1.6 s on the move through Long A - ran into a fight
3 1:06 wastedbarely blinded Blonde Glamur 0.6 s (0.1 s white)
5 bomb 0:23 misled a peekbarely blinded Сухарик 0.5 s (0.0 s white) the enemy was barely blinded, and Stepan Bandera peeked Сухарик 0.4 s after the pop; hit them first
6 1:47 wastedno enemy blinded for long; blinded Mafiababa5 1.0 s on the move through Long A - safe
6 1:14 misled a peekbarely blinded bot 2.9 s (0.4 s white) the enemy was barely blinded, and Stepan Bandera peeked bot 1.7 s after the pop; got hit first
7 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe; blinded Agnostic 4.7 s on the move through Long A - safe
8 1:26 wastedno enemy blinded for long
9 1:37 wastedno enemy blinded for long
9 1:16 goodblinded Сухарик 3.6 s (0.9 s white)
10 1:22 wastedno enemy blinded for long
16 bomb 0:39 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 39 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (4 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:16 punishedkilled by bot 0.1 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 187 units away, thrown in the open
9 1:18 exposeda flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1117 units away
12 1:40 exposeda molotov at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1138 units away; a running throw
13 1:52 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2937 units away; a jump throw
14 1:52 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2551 units away, thrown in the open; a running throw
16 1:52 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2441 units away; a running throw

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 23 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:23 СухарикMid Doorscover not used: 32 units away, they'd have seen only your headdied
13 bomb 0:11 Blonde GlamurShort Stairscover not used: 16 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
13 bomb 0:12 Fell for Blonde Glamur's fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to sparebaited you - killed you 2.0 s later; the bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:41 holdheld with Agnostic, 940 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:39 tradeAgnostic was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
3 1:13 tradeYARAMAZZZ was killed 956 units away: you traded in 1,641 ms (pros: 2,031 ms)
6 1:25 tradeYARAMAZZZ was killed 1410 units away: you traded in 2,672 ms (pros: 2,609 ms)
12 1:33 tradeAgnostic was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
12 1:02 tradeMafiababa5 was killed 1191 units away: you traded in 2,609 ms (pros: 2,609 ms)
13 1:47 tradeYARAMAZZZ was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:39 tradeAgnostic was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:20 tradeMafiababa5 was killed 301 units away: not traded within 5 s (pros: 1,641 ms)
14 1:51 holdheld with Mafiababa5, 318 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Mafiababa5)
14 1:50 tradeMafiababa5 was killed 371 units away: not traded within 5 s (pros: 625 ms)
14 1:20 peek togetherpeeked the same enemy as GAИG$TΣR, 500 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 pr1kolhit themP2000422 ms–2.4°
1 1:44 pr1kolkilled by themGlock-181234 ms1594 ms0.2°
2 1:43 botkilled by themMAC-10422 ms422 ms5.8°
3 1:39 Цэцькиhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:34 Цэцькиkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 botkilled themM4A4484 ms484 ms2.1°
4 1:06 Blonde Glamurkilled by themDesert Eagle109 ms109 ms9.8°
5 1:16 pr1kolkilled themM4A41062 ms1422 ms41.4°
5 bomb 0:30 Цэцькиhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:22 Сухарикhit themM4A4625 ms–0.1°
5 bomb 0:22 Сухарикkilled by themM4A1-S672 ms1125 ms0.9°
6 1:42 Цэцькиkilled themMP9125 ms406 ms0.2°
6 1:23 Blonde Glamurkilled themAK-47344 ms344 ms2.0°
6 1:12 botkilled by themAK-47469 ms1109 ms0.4°
6 1:12 bothit themAK-47609 ms–2.1°
7 0:44 Blonde Glamurkilled themAK-47344 ms547 ms0.6°
7 0:44 Blonde Glamurhit by themAK-47438 ms–12.9°
8 1:23 Сухарикkilled themAK-47219 ms312 ms0.7°
8 1:16 botkilled by themAK-47141 ms141 ms13.2°
9 1:13 Blonde Glamurhit themMP9719 ms–49.1°
9 1:13 Blonde Glamurkilled by themAK-47797 ms1609 ms52.9°
10 1:05 Сухарикkilled by themDesert Eagle422 ms1328 ms5.6°
10 1:04 Сухарикhit themM4A4547 ms–12.8°
11 1:27 Blonde Glamurhit themM4A4469 ms–1.1°
11 1:25 Цэцькиkilled themM4A4375 ms812 ms11.1°
11 1:25 Цэцькиhit by themAK-47719 ms–2.5°
11 1:22 Blonde Glamurkilled themUSP-S312 ms1172 ms2.1°
11 1:21 Blonde Glamurhit by themGalil AR1062 ms–1.2°
11 1:21 pr1kolhit themP2000562 ms–6.6°
11 1:18 Сухарикkilled themUSP-S438 ms781 ms2.8°
12 1:46 pr1kolkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:00 Цэцькиkilled themAK-47484 ms984 ms3.3°
13 1:29 Цэцькиkilled themGlock-1862 ms62 ms7.0°
13 1:23 Сухарикkilled themUSP-S281 ms859 ms0.8°
13 bomb 0:10 Blonde Glamurkilled by themUSP-S562 ms797 ms2.8°
14 1:19 Цэцькиkilled by themAK-47438 ms1109 ms1.8°
14 1:19 Цэцькиhit themAK-47844 ms–2.5°
15 1:42 pr1kolkilled themTec-9344 ms344 ms4.1°
16 1:24 botkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:20 Цэцькиhit themAK-471000 ms–32.8°
16 1:20 Цэцькиhit by themP2501312 ms–0.6°
16 1:18 Цэцькиkilled themAK-47359 ms359 ms1.4°
17 1:33 Blonde Glamurkilled themAK-47656 ms656 ms12.1°
17 1:29 Цэцькиhit themAK-47359 ms–12.8°
17 1:29 Цэцькиkilled by themDesert Eagle672 ms672 ms5.7°

Shots

You fired 9 of your 31 first shots too soon: 7 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:48 ЦэцькиUSP-S1545aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/29% / 46%
1 1:45 pr1kolUSP-S1572fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 50%
1 1:44 pr1kolUSP-S1543fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
1 1:44 pr1kolUSP-S1543fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
3 1:12 botM4A41069fine - pros would have fired it too1/6killed them56% / 57%
4 1:06 Blonde GlamurAK-47455fired while moving (75 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)44% / 62%
5 1:16 pr1kolM4A4329fine - pros would have fired it too5/10killed them63% / 63%
5 bomb 0:22 СухарикM4A41852fine - pros would have fired it too3/359% / 59%
6 1:42 ЦэцькиMP9223fine - pros would have fired it too3/10killed them52% / 59%
6 1:23 Blonde GlamurAK-47625fine - pros would have fired it too1/4killed them48% / 59%
6 1:12 botAK-47799fired while moving (111 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)4% / 50%
7 0:44 Blonde GlamurAK-471101fine - pros would have fired it too3/7killed them45% / 49%
8 1:23 СухарикAK-47794fine - pros would have fired it too2/5killed them48% / 48%
9 1:14 Blonde GlamurMP9975fired while moving (220 u/s), too fast to be accurate - stop first4/20cut short (a death, a reload); 4 bullets after pros would have stopped4% / 50%
10 1:05 СухарикM4A4171fine - pros would have fired it too4/12cut short (a death, a reload)44% / 51%
11 1:27 Blonde GlamurM4A4730fine - pros would have fired it too3/1145% / 57%
11 1:25 ЦэцькиM4A4807fine - pros would have fired it too5/19killed them; 2 bullets after pros would have stopped35% / 46%
11 1:22 Blonde GlamurUSP-S724fine - pros would have fired it too4/12killed them64% / 66%
11 1:18 СухарикUSP-S650fine - pros would have fired it too3/5killed them32% / 46%
12 1:00 ЦэцькиAK-47570fired while moving (79 u/s), too fast to be accurate - stop first3/7killed them16% / 48%
13 1:29 ЦэцькиGlock-18170fine - pros would have fired it too1/2killed them64% / 64%
13 1:24 СухарикUSP-S1302fine - pros would have fired it too0/328% / 35%
13 1:23 СухарикUSP-S1301fired while moving (113 u/s), too fast to be accurate - stop first2/3killed them56% / 60%
13 bomb 0:10 Blonde GlamurUSP-S893fine - pros would have fired it too0/2cut short (a death, a reload)43% / 43%
14 1:39 Blonde GlamurAK-471040fired while moving (92 u/s), too fast to be accurate - stop first5/65% / 52%
14 1:19 ЦэцькиAK-471191fine - pros would have fired it too3/4cut short (a death, a reload)36% / 49%
15 1:42 pr1kolTec-9554fine - pros would have fired it too1/3killed them34% / 41%
16 1:20 ЦэцькиAK-471057fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 52%
16 1:18 ЦэцькиAK-471142fine - pros would have fired it too1/4killed them56% / 56%
17 1:33 Blonde GlamurAK-47745fired while moving (55 u/s), too fast to be accurate - stop first1/5killed them17% / 58%
17 1:29 ЦэцькиAK-47539aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/4cut short (a death, a reload)27% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.