Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 49 | 41% |
| AK-47 | 41 | 61% |
| USP-S | 27 | 41% |
| MP9 | 25 | 28% |
| Glock-18 | 1 | 100% |
| Tec-9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/78 | 16 1:24 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 6.5 s T | 5.7 |
| 6/78 | 11 1:25 | 3 kills (USP-S ×2, M4A4), in 7.2 s CT | 4.9 |
| 21/78 | 6 1:42 | 2 kills (MP9, AK-47), all headshots, in 19.5 s CT | 1.6 |
| 24/78 | 13 1:29 | 2 kills (Glock, USP-S), all headshots, in 6.9 s T | 1.5 |
| 32/78 | 5 1:15 | 1 kill (M4A4) CT | 1.0 |
| 35/78 | 7 0:44 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 40/78 | 12 1:45 | 2 kills (AK-47 ×2), in 45.9 s CT | 0.8 |
| 46/78 | 3 1:34 | 2 kills (M4A4 ×2), 1 through smoke, in 22.3 s CT | 0.6 |
| 48/78 | 8 1:23 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 62/78 | 15 1:42 | 1 kill (Tec-9), 1 headshot T | -0.1 |
| 66/78 | 17 1:33 | 1 kill (AK-47), 1 headshot T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:26 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 13 bomb 0:20 | 1v1 after the plant T · 99 HP · Short Stairs | won - the bomb went off · first fight lost, saw each other |
Flashes
11 flashes: 1 good, 0 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:13 | blinded an enemy, but hurt the team too | blinded bot 3.1 s (0.6 s white); blinded themselves 1.6 s on the move through Long A - ran into a fight |
| 3 1:06 | wasted | barely blinded Blonde Glamur 0.6 s (0.1 s white) |
| 5 bomb 0:23 | misled a peek | barely blinded Сухарик 0.5 s (0.0 s white) the enemy was barely blinded, and Stepan Bandera peeked Сухарик 0.4 s after the pop; hit them first |
| 6 1:47 | wasted | no enemy blinded for long; blinded Mafiababa5 1.0 s on the move through Long A - safe |
| 6 1:14 | misled a peek | barely blinded bot 2.9 s (0.4 s white) the enemy was barely blinded, and Stepan Bandera peeked bot 1.7 s after the pop; got hit first |
| 7 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe; blinded Agnostic 4.7 s on the move through Long A - safe |
| 8 1:26 | wasted | no enemy blinded for long |
| 9 1:37 | wasted | no enemy blinded for long |
| 9 1:16 | good | blinded Сухарик 3.6 s (0.9 s white) |
| 10 1:22 | wasted | no enemy blinded for long |
| 16 bomb 0:39 | wasted | no enemy blinded for long |
Throws
45 grenades: 39 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (4 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:16 | punished | killed by bot 0.1 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 187 units away, thrown in the open |
| 9 1:18 | exposed | a flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1117 units away |
| 12 1:40 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1138 units away; a running throw |
| 13 1:52 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2937 units away; a jump throw |
| 14 1:52 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2551 units away, thrown in the open; a running throw |
| 16 1:52 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2441 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:23 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | died | ||
| 13 bomb 0:11 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 13 bomb 0:12 | Fell for Blonde Glamur's fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to spare | baited you - killed you 2.0 s later; the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:41 | hold | held with Agnostic, 940 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:39 | trade | Agnostic was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:13 | trade | YARAMAZZZ was killed 956 units away: you traded in 1,641 ms (pros: 2,031 ms) |
| 6 1:25 | trade | YARAMAZZZ was killed 1410 units away: you traded in 2,672 ms (pros: 2,609 ms) |
| 12 1:33 | trade | Agnostic was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:02 | trade | Mafiababa5 was killed 1191 units away: you traded in 2,609 ms (pros: 2,609 ms) |
| 13 1:47 | trade | YARAMAZZZ was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:39 | trade | Agnostic was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:20 | trade | Mafiababa5 was killed 301 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:51 | hold | held with Mafiababa5, 318 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Mafiababa5) |
| 14 1:50 | trade | Mafiababa5 was killed 371 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:20 | peek together | peeked the same enemy as GAИG$TΣR, 500 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit them | P2000 | 422 ms | – | 2.4° | ||
| 1 1:44 | killed by them | Glock-18 | 1234 ms | 1594 ms | 0.2° | ||
| 2 1:43 | killed by them | MAC-10 | 422 ms | 422 ms | 5.8° | ||
| 3 1:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:34 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | killed them | M4A4 | 484 ms | 484 ms | 2.1° | ||
| 4 1:06 | killed by them | Desert Eagle | 109 ms | 109 ms | 9.8° | ||
| 5 1:16 | killed them | M4A4 | 1062 ms | 1422 ms | 41.4° | ||
| 5 bomb 0:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:22 | hit them | M4A4 | 625 ms | – | 0.1° | ||
| 5 bomb 0:22 | killed by them | M4A1-S | 672 ms | 1125 ms | 0.9° | ||
| 6 1:42 | killed them | MP9 | 125 ms | 406 ms | 0.2° | ||
| 6 1:23 | killed them | AK-47 | 344 ms | 344 ms | 2.0° | ||
| 6 1:12 | killed by them | AK-47 | 469 ms | 1109 ms | 0.4° | ||
| 6 1:12 | hit them | AK-47 | 609 ms | – | 2.1° | ||
| 7 0:44 | killed them | AK-47 | 344 ms | 547 ms | 0.6° | ||
| 7 0:44 | hit by them | AK-47 | 438 ms | – | 12.9° | ||
| 8 1:23 | killed them | AK-47 | 219 ms | 312 ms | 0.7° | ||
| 8 1:16 | killed by them | AK-47 | 141 ms | 141 ms | 13.2° | ||
| 9 1:13 | hit them | MP9 | 719 ms | – | 49.1° | ||
| 9 1:13 | killed by them | AK-47 | 797 ms | 1609 ms | 52.9° | ||
| 10 1:05 | killed by them | Desert Eagle | 422 ms | 1328 ms | 5.6° | ||
| 10 1:04 | hit them | M4A4 | 547 ms | – | 12.8° | ||
| 11 1:27 | hit them | M4A4 | 469 ms | – | 1.1° | ||
| 11 1:25 | killed them | M4A4 | 375 ms | 812 ms | 11.1° | ||
| 11 1:25 | hit by them | AK-47 | 719 ms | – | 2.5° | ||
| 11 1:22 | killed them | USP-S | 312 ms | 1172 ms | 2.1° | ||
| 11 1:21 | hit by them | Galil AR | 1062 ms | – | 1.2° | ||
| 11 1:21 | hit them | P2000 | 562 ms | – | 6.6° | ||
| 11 1:18 | killed them | USP-S | 438 ms | 781 ms | 2.8° | ||
| 12 1:46 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:00 | killed them | AK-47 | 484 ms | 984 ms | 3.3° | ||
| 13 1:29 | killed them | Glock-18 | 62 ms | 62 ms | 7.0° | ||
| 13 1:23 | killed them | USP-S | 281 ms | 859 ms | 0.8° | ||
| 13 bomb 0:10 | killed by them | USP-S | 562 ms | 797 ms | 2.8° | ||
| 14 1:19 | killed by them | AK-47 | 438 ms | 1109 ms | 1.8° | ||
| 14 1:19 | hit them | AK-47 | 844 ms | – | 2.5° | ||
| 15 1:42 | killed them | Tec-9 | 344 ms | 344 ms | 4.1° | ||
| 16 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:20 | hit them | AK-47 | 1000 ms | – | 32.8° | ||
| 16 1:20 | hit by them | P250 | 1312 ms | – | 0.6° | ||
| 16 1:18 | killed them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 17 1:33 | killed them | AK-47 | 656 ms | 656 ms | 12.1° | ||
| 17 1:29 | hit them | AK-47 | 359 ms | – | 12.8° | ||
| 17 1:29 | killed by them | Desert Eagle | 672 ms | 672 ms | 5.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:48 | USP-S | 1545 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 9% / 46% | ||
| 1 1:45 | USP-S | 1572 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 50% | |
| 1 1:44 | USP-S | 1543 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 1 1:44 | USP-S | 1543 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 3 1:12 | M4A4 | 1069 | fine - pros would have fired it too | 1/6 | killed them | 56% / 57% | |
| 4 1:06 | AK-47 | 455 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 44% / 62% | |
| 5 1:16 | M4A4 | 329 | fine - pros would have fired it too | 5/10 | killed them | 63% / 63% | |
| 5 bomb 0:22 | M4A4 | 1852 | fine - pros would have fired it too | 3/3 | 59% / 59% | ||
| 6 1:42 | MP9 | 223 | fine - pros would have fired it too | 3/10 | killed them | 52% / 59% | |
| 6 1:23 | AK-47 | 625 | fine - pros would have fired it too | 1/4 | killed them | 48% / 59% | |
| 6 1:12 | AK-47 | 799 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 4% / 50% | |
| 7 0:44 | AK-47 | 1101 | fine - pros would have fired it too | 3/7 | killed them | 45% / 49% | |
| 8 1:23 | AK-47 | 794 | fine - pros would have fired it too | 2/5 | killed them | 48% / 48% | |
| 9 1:14 | MP9 | 975 | fired while moving (220 u/s), too fast to be accurate - stop first | 4/20 | cut short (a death, a reload); 4 bullets after pros would have stopped | 4% / 50% | |
| 10 1:05 | M4A4 | 171 | fine - pros would have fired it too | 4/12 | cut short (a death, a reload) | 44% / 51% | |
| 11 1:27 | M4A4 | 730 | fine - pros would have fired it too | 3/11 | 45% / 57% | ||
| 11 1:25 | M4A4 | 807 | fine - pros would have fired it too | 5/19 | killed them; 2 bullets after pros would have stopped | 35% / 46% | |
| 11 1:22 | USP-S | 724 | fine - pros would have fired it too | 4/12 | killed them | 64% / 66% | |
| 11 1:18 | USP-S | 650 | fine - pros would have fired it too | 3/5 | killed them | 32% / 46% | |
| 12 1:00 | AK-47 | 570 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/7 | killed them | 16% / 48% | |
| 13 1:29 | Glock-18 | 170 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 13 1:24 | USP-S | 1302 | fine - pros would have fired it too | 0/3 | 28% / 35% | ||
| 13 1:23 | USP-S | 1301 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/3 | killed them | 56% / 60% | |
| 13 bomb 0:10 | USP-S | 893 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 43% / 43% | |
| 14 1:39 | AK-47 | 1040 | fired while moving (92 u/s), too fast to be accurate - stop first | 5/6 | 5% / 52% | ||
| 14 1:19 | AK-47 | 1191 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 36% / 49% | |
| 15 1:42 | Tec-9 | 554 | fine - pros would have fired it too | 1/3 | killed them | 34% / 41% | |
| 16 1:20 | AK-47 | 1057 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 52% | |
| 16 1:18 | AK-47 | 1142 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 17 1:33 | AK-47 | 745 | fired while moving (55 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 58% | |
| 17 1:29 | AK-47 | 539 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 27% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
