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Dust II, lost 2-13 · Sat 24 Oct, 19:47

AgnosticGold Nova Master

The match

Aim

484 msTTD656 msTTK1.1°Crosshair↓46%1st bullet21%Spray23%Head71%Counter-strafe

Scoreboard

86ADR60%KAST

Positioning

Shots

15/32Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44028%
AK-471712%
Glock-181631%
Desert Eagle1164%
M4A1-S1127%
USP-S812%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/706 1:10 1 kill (Deagle), 1 headshot CT2.5
15/7014 1:34 1 kill (Deagle), 1 headshot T2.5
16/7011 bomb 0:26 2 kills (M4A1-S ×2), all headshots, in 2.4 s CT2.3
32/709 bomb 0:37 1 kill (Deagle), 1 headshot CT1.0
45/704 1:24 1 kill (M4A4), 1 headshot CT0.1
66/7010 1:42 1 kill (M4A4), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:29 1v4 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · saw each other
11 bomb 0:27 1v4 after the plant CT · 100 HP · Upper Tunnellost - died later, after 2 kills · first fight won, saw each other
12 1:20 1v2 before the plant CT · 100 HP · Extended Alost - died later · saw each other
13 1:23 1v4 before the plant T · 19 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:44 wastedno enemy blinded for long
4 1:27 goodblinded ._.Shush._. 4.8 s (2.0 s white)
6 0:42 wastedbarely blinded SmK 0.9 s (0.1 s white)
7 1:33 hurt the teambarely blinded kay 0.7 s (0.1 s white); blinded themselves 2.7 s on the move through Under A - ran into a fight
9 1:44 wastedno enemy blinded for long
12 1:17 wastedno enemy blinded for long; blinded themselves 3.1 s on the move through Extended A - safe

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 20 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:00 SmKBombsite Bcover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 tradexissaya was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
1 1:29 tradeanka was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
3 1:43 tradeSMT is Însane was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 trademax1my was killed 1013 units away: you traded in 3,688 ms (pros: 2,609 ms)
5 1:13 holdheld with xissaya, 278 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after xissaya)
5 1:12 tradexissaya was killed 302 units away: not traded within 5 s (pros: 625 ms)
13 1:44 tradeanka was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 tradeSMT is Însane was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 line of firestood in max1my's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:32 in their waystood between max1my and an enemy they could see, for 1,562 ms (pros: 125 ms at a time)
13 1:32 peek togetherpeeked the same enemy as max1my, 125 ms before them - a double peek
13 1:32 line of firestood in max1my's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:29 trademax1my was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
14 1:35 holdheld with max1my, 568 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before max1my)
14 1:35 holdheld with anka, 915 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before anka)
14 1:19 holdheld with xissaya, 187 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after xissaya)
14 1:16 trademax1my was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 holdheld with max1my, 370 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before max1my)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 SmKhit themP2000562 ms–0.8°
1 1:25 SmKhit themP2000484 ms–2.7°
1 1:25 SmKhit by themGlock-18562 ms–0.7°
2 bomb 0:30 ._.Shush._.killed by themTec-9281 ms547 ms3.8°
4 1:24 kaykilled themM4A4812 ms1641 ms0.7°
4 1:21 ._.Shush._.hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:06 ._.Shush._.killed by themM4A1-S359 ms656 ms8.4°
4 1:05 ._.Shush._.hit themM4A4531 ms–9.1°
5 1:12 kaykilled by themAK-4794 ms94 ms5.7°
6 1:10 The CoacHkilled themDesert Eagle203 ms203 ms0.4°
6 1:05 SmKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:59 SmKhit themDesert Eagle1141 ms–0.8°
6 0:49 SmKhit themDesert Eagle109 ms–0.8°
6 0:32 SmKhit themAK-47656 ms–1.3°
6 0:32 SmKkilled by themAK-47891 ms1984 ms2.4°
7 1:32 kayhit themM4A4219 ms–11.1°
7 1:32 ._.Shush._.hit themM4A4281 ms–12.8°
7 1:32 ._.Shush._.hit by themAK-47594 ms–3.3°
7 1:31 The CoacHkilled by themAK-47938 ms938 ms8.3°
8 1:30 ._.Shush._.hit themDesert Eagle16 ms–0.4°
8 1:30 ._.Shush._.killed by themGalil AR188 ms625 ms1.6°
9 bomb 0:38 Criskilled by themAK-47562 ms969 ms2.4°
9 bomb 0:37 ._.Shush._.killed themDesert Eagle3672 ms3672 ms13.0°
10 1:42 ._.Shush._.killed themM4A4703 ms781 ms0.6°
10 1:42 Crishit by themAK-47609 ms–3.9°
10 1:41 Crishit themM4A41250 ms–12.9°
10 1:41 SmKkilled by themAK-47703 ms703 ms2.5°
11 bomb 0:26 kaykilled themM4A1-S453 ms656 ms2.6°
11 bomb 0:24 The CoacHkilled themM4A1-S500 ms500 ms0.2°
11 bomb 0:24 Crishit by themAWP47 ms–1.7°
11 bomb 0:17 Criskilled by themGlock-18188 ms328 ms2.3°
12 bomb 0:32 Crishit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:27 SmKkilled by themAK-47375 ms875 ms31.7°
12 bomb 0:27 SmKhit themM4A478 ms–47.3°
13 1:42 Crishit themGlock-18656 ms–1.6°
13 1:32 SmKhit themGlock-18484 ms–1.1°
13 1:31 kayhit by themP2000688 ms–0.8°
13 1:31 SmKhit by themP20001750 ms–0.7°
13 1:30 SmKhit themGlock-182547 ms–1.1°
13 1:05 ._.Shush._.hit themGlock-18375 ms–2.3°
13 1:04 The CoacHkilled by themUSP-S484 ms484 ms3.8°
14 1:44 Crishit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:34 Criskilled themDesert Eagle406 ms406 ms0.4°
14 1:04 ._.Shush._.killed by themMP7375 ms453 ms9.1°
15 1:41 kayhit themAK-47266 ms–0.8°
15 1:40 kaykilled by themM4A4344 ms438 ms1.0°

Shots

You fired 15 of your 32 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 SmKUSP-S1040fired while moving (121 u/s), too fast to be accurate - stop first0/210% / 44%
1 1:28 SmKUSP-S926fine - pros would have fired it too1/421% / 37%
1 1:27 SmKUSP-S833fine - pros would have fired it too0/334% / 44%
1 1:25 SmKUSP-S645fine - pros would have fired it too1/3cut short (a death, a reload)46% / 46%
1 1:22 SmKUSP-S98aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)22% / 52%
2 bomb 0:30 ._.Shush._.Desert Eagle217fine - pros would have fired it too0/1cut short (a death, a reload)25% / 44%
4 1:25 kayM4A4850fine - pros would have fired it too1/781% / 81%
4 1:24 kayM4A4873aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6killed them15% / 53%
4 1:06 ._.Shush._.M4A4362fired while moving (119 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)7% / 53%
6 1:10 The CoacHDesert Eagle1065fine - pros would have fired it too1/1killed them69% / 69%
6 1:06 SmKDesert Eagle1347fine - pros would have fired it too0/121% / 34%
6 1:00 SmKDesert Eagle1163aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/422% / 63%
6 0:49 SmKDesert Eagle801fine - pros would have fired it too1/256% / 56%
6 0:32 SmKAK-471104aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/911% / 57%
6 0:31 SmKAK-471104aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/6cut short (a death, a reload)14% / 48%
7 1:32 kayM4A4573fine - pros would have fired it too5/9cut short (a death, a reload)49% / 50%
8 1:30 ._.Shush._.Desert Eagle437fired while moving (119 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)59% / 66%
9 bomb 0:37 ._.Shush._.Desert Eagle327fine - pros would have fired it too1/1killed them61% / 61%
10 1:43 ._.Shush._.M4A4632fired while moving (146 u/s), too fast to be accurate - stop first2/7killed them6% / 56%
10 1:42 CrisM4A41085fired while moving (80 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)14% / 45%
11 bomb 0:26 kayM4A1-S339fired while moving (116 u/s), too fast to be accurate - stop first2/6killed them33% / 50%
11 bomb 0:25 The CoacHM4A1-S1699fired while moving (161 u/s), too fast to be accurate - stop first0/52 bullets after pros would have stopped2% / 46%
11 bomb 0:24 The CoacHM4A1-S1726fine - pros would have fired it too1/4killed them52% / 52%
12 bomb 0:34 CrisM4A41701fine - pros would have fired it too0/160% / 60%
12 bomb 0:27 SmKM4A4196fine - pros would have fired it too2/2cut short (a death, a reload)26% / 47%
13 1:42 CrisGlock-18898aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/32% / 40%
13 1:32 SmKGlock-181254fired while moving (197 u/s), too fast to be accurate - stop first2/1017% / 46%
13 1:08 ._.Shush._.Glock-181349fired while moving (170 u/s), too fast to be accurate - stop first0/124% / 33%
13 1:05 ._.Shush._.Glock-181429fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 59%
13 1:04 ._.Shush._.Glock-181430fine - pros would have fired it too1/3cut short (a death, a reload)73% / 73%
14 1:34 CrisDesert Eagle1917fine - pros would have fired it too1/1killed them60% / 60%
15 1:41 kayAK-471757fine - pros would have fired it too1/2cut short (a death, a reload)42% / 50%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.