Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 40 | 28% |
| AK-47 | 17 | 12% |
| Glock-18 | 16 | 31% |
| Desert Eagle | 11 | 64% |
| M4A1-S | 11 | 27% |
| USP-S | 8 | 12% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/70 | 6 1:10 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 15/70 | 14 1:34 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 16/70 | 11 bomb 0:26 | 2 kills (M4A1-S ×2), all headshots, in 2.4 s CT | 2.3 |
| 32/70 | 9 bomb 0:37 | 1 kill (Deagle), 1 headshot CT | 1.0 |
| 45/70 | 4 1:24 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 66/70 | 10 1:42 | 1 kill (M4A4), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:29 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · saw each other |
| 11 bomb 0:27 | 1v4 after the plant CT · 100 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
| 12 1:20 | 1v2 before the plant CT · 100 HP · Extended A | lost - died later · saw each other |
| 13 1:23 | 1v4 before the plant T · 19 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:44 | wasted | no enemy blinded for long |
| 4 1:27 | good | blinded ._.Shush._. 4.8 s (2.0 s white) |
| 6 0:42 | wasted | barely blinded SmK 0.9 s (0.1 s white) |
| 7 1:33 | hurt the team | barely blinded kay 0.7 s (0.1 s white); blinded themselves 2.7 s on the move through Under A - ran into a fight |
| 9 1:44 | wasted | no enemy blinded for long |
| 12 1:17 | wasted | no enemy blinded for long; blinded themselves 3.1 s on the move through Extended A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:00 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | xissaya was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | trade | anka was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:43 | trade | SMT is Însane was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | max1my was killed 1013 units away: you traded in 3,688 ms (pros: 2,609 ms) |
| 5 1:13 | hold | held with xissaya, 278 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after xissaya) |
| 5 1:12 | trade | xissaya was killed 302 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:44 | trade | anka was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | trade | SMT is Însane was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | line of fire | stood in max1my's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:32 | in their way | stood between max1my and an enemy they could see, for 1,562 ms (pros: 125 ms at a time) |
| 13 1:32 | peek together | peeked the same enemy as max1my, 125 ms before them - a double peek |
| 13 1:32 | line of fire | stood in max1my's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:29 | trade | max1my was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:35 | hold | held with max1my, 568 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before max1my) |
| 14 1:35 | hold | held with anka, 915 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before anka) |
| 14 1:19 | hold | held with xissaya, 187 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after xissaya) |
| 14 1:16 | trade | max1my was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | hold | held with max1my, 370 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before max1my) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit them | P2000 | 562 ms | – | 0.8° | ||
| 1 1:25 | hit them | P2000 | 484 ms | – | 2.7° | ||
| 1 1:25 | hit by them | Glock-18 | 562 ms | – | 0.7° | ||
| 2 bomb 0:30 | killed by them | Tec-9 | 281 ms | 547 ms | 3.8° | ||
| 4 1:24 | killed them | M4A4 | 812 ms | 1641 ms | 0.7° | ||
| 4 1:21 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:06 | killed by them | M4A1-S | 359 ms | 656 ms | 8.4° | ||
| 4 1:05 | hit them | M4A4 | 531 ms | – | 9.1° | ||
| 5 1:12 | killed by them | AK-47 | 94 ms | 94 ms | 5.7° | ||
| 6 1:10 | killed them | Desert Eagle | 203 ms | 203 ms | 0.4° | ||
| 6 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:59 | hit them | Desert Eagle | 1141 ms | – | 0.8° | ||
| 6 0:49 | hit them | Desert Eagle | 109 ms | – | 0.8° | ||
| 6 0:32 | hit them | AK-47 | 656 ms | – | 1.3° | ||
| 6 0:32 | killed by them | AK-47 | 891 ms | 1984 ms | 2.4° | ||
| 7 1:32 | hit them | M4A4 | 219 ms | – | 11.1° | ||
| 7 1:32 | hit them | M4A4 | 281 ms | – | 12.8° | ||
| 7 1:32 | hit by them | AK-47 | 594 ms | – | 3.3° | ||
| 7 1:31 | killed by them | AK-47 | 938 ms | 938 ms | 8.3° | ||
| 8 1:30 | hit them | Desert Eagle | 16 ms | – | 0.4° | ||
| 8 1:30 | killed by them | Galil AR | 188 ms | 625 ms | 1.6° | ||
| 9 bomb 0:38 | killed by them | AK-47 | 562 ms | 969 ms | 2.4° | ||
| 9 bomb 0:37 | killed them | Desert Eagle | 3672 ms | 3672 ms | 13.0° | ||
| 10 1:42 | killed them | M4A4 | 703 ms | 781 ms | 0.6° | ||
| 10 1:42 | hit by them | AK-47 | 609 ms | – | 3.9° | ||
| 10 1:41 | hit them | M4A4 | 1250 ms | – | 12.9° | ||
| 10 1:41 | killed by them | AK-47 | 703 ms | 703 ms | 2.5° | ||
| 11 bomb 0:26 | killed them | M4A1-S | 453 ms | 656 ms | 2.6° | ||
| 11 bomb 0:24 | killed them | M4A1-S | 500 ms | 500 ms | 0.2° | ||
| 11 bomb 0:24 | hit by them | AWP | 47 ms | – | 1.7° | ||
| 11 bomb 0:17 | killed by them | Glock-18 | 188 ms | 328 ms | 2.3° | ||
| 12 bomb 0:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:27 | killed by them | AK-47 | 375 ms | 875 ms | 31.7° | ||
| 12 bomb 0:27 | hit them | M4A4 | 78 ms | – | 47.3° | ||
| 13 1:42 | hit them | Glock-18 | 656 ms | – | 1.6° | ||
| 13 1:32 | hit them | Glock-18 | 484 ms | – | 1.1° | ||
| 13 1:31 | hit by them | P2000 | 688 ms | – | 0.8° | ||
| 13 1:31 | hit by them | P2000 | 1750 ms | – | 0.7° | ||
| 13 1:30 | hit them | Glock-18 | 2547 ms | – | 1.1° | ||
| 13 1:05 | hit them | Glock-18 | 375 ms | – | 2.3° | ||
| 13 1:04 | killed by them | USP-S | 484 ms | 484 ms | 3.8° | ||
| 14 1:44 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:34 | killed them | Desert Eagle | 406 ms | 406 ms | 0.4° | ||
| 14 1:04 | killed by them | MP7 | 375 ms | 453 ms | 9.1° | ||
| 15 1:41 | hit them | AK-47 | 266 ms | – | 0.8° | ||
| 15 1:40 | killed by them | M4A4 | 344 ms | 438 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 1040 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | 10% / 44% | ||
| 1 1:28 | USP-S | 926 | fine - pros would have fired it too | 1/4 | 21% / 37% | ||
| 1 1:27 | USP-S | 833 | fine - pros would have fired it too | 0/3 | 34% / 44% | ||
| 1 1:25 | USP-S | 645 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 46% / 46% | |
| 1 1:22 | USP-S | 98 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 52% | |
| 2 bomb 0:30 | Desert Eagle | 217 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 44% | |
| 4 1:25 | M4A4 | 850 | fine - pros would have fired it too | 1/7 | 81% / 81% | ||
| 4 1:24 | M4A4 | 873 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | killed them | 15% / 53% | |
| 4 1:06 | M4A4 | 362 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 7% / 53% | |
| 6 1:10 | Desert Eagle | 1065 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 6 1:06 | Desert Eagle | 1347 | fine - pros would have fired it too | 0/1 | 21% / 34% | ||
| 6 1:00 | Desert Eagle | 1163 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/4 | 22% / 63% | ||
| 6 0:49 | Desert Eagle | 801 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 6 0:32 | AK-47 | 1104 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/9 | 11% / 57% | ||
| 6 0:31 | AK-47 | 1104 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 14% / 48% | |
| 7 1:32 | M4A4 | 573 | fine - pros would have fired it too | 5/9 | cut short (a death, a reload) | 49% / 50% | |
| 8 1:30 | Desert Eagle | 437 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 59% / 66% | |
| 9 bomb 0:37 | Desert Eagle | 327 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 10 1:43 | M4A4 | 632 | fired while moving (146 u/s), too fast to be accurate - stop first | 2/7 | killed them | 6% / 56% | |
| 10 1:42 | M4A4 | 1085 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 14% / 45% | |
| 11 bomb 0:26 | M4A1-S | 339 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/6 | killed them | 33% / 50% | |
| 11 bomb 0:25 | M4A1-S | 1699 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/5 | 2 bullets after pros would have stopped | 2% / 46% | |
| 11 bomb 0:24 | M4A1-S | 1726 | fine - pros would have fired it too | 1/4 | killed them | 52% / 52% | |
| 12 bomb 0:34 | M4A4 | 1701 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 12 bomb 0:27 | M4A4 | 196 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 26% / 47% | |
| 13 1:42 | Glock-18 | 898 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/3 | 2% / 40% | ||
| 13 1:32 | Glock-18 | 1254 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/10 | 17% / 46% | ||
| 13 1:08 | Glock-18 | 1349 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/1 | 24% / 33% | ||
| 13 1:05 | Glock-18 | 1429 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 59% | |
| 13 1:04 | Glock-18 | 1430 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 73% / 73% | |
| 14 1:34 | Desert Eagle | 1917 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 15 1:41 | AK-47 | 1757 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 50% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
