Competitive · Sat 24 Oct, 19:47 · 15 rounds, 22 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 24 | 9 | 4 | +15 | 149 | 33% | 80% | 1-1 | 18 | 17 | 1/1 | 516 ms | 578 ms | 2.0° | 31% | 24% | 16% | 60% | 34 | 7% 3/41 | 1 | 0 | 2 | 14% | 5% 1/20 | 0% 0/6 | 67% 28/42 | 14 | 14 | 20% 3/15 | 19% | 24% pro 53% | |||
![]() | 14 | 10 | 7 | +4 | 123 | 36% | 87% | 3-3 | 44 | 9 | 1/2 | 438 ms | 438 ms | 2.1° | 46% | 37% | 14% | 67% | 23 | 3% 1/31 | 0 | 0 | 1 | 16% | 0% 0/13 | 0/4 | 43% 12/28 | 9 | 3 | 8% 1/12 | 1% | 37% pro 56% | |||
![]() | 10 | 8 | 5 | +2 | 67 | 30% | 93% | 1-3 | 73 | 11 | 0/1 | 344 ms | 422 ms | 3.8° | 48% | 45% | 9% | 52% | 17 | 0% 0/23 | 0 | 0 | 0 | 28% | 17% 2/12 | 0/1 | 52% 11/21 | 7 | 4 | 14% 1/7 | 0% | 37% pro 59% | |||
![]() | 10 | 8 | 5 | +2 | 80 | 60% | 67% | 2-1 | 0 | 0 | 2/2 | 438 ms | 532 ms | 2.5° | 30% | 13% | 26% | 44% | 16 | 4% 1/26 | 0 | 1 | 0 | 29% | 0% 0/11 | 0% 0/5 | 67% 16/24 | 13 | 3 | 11% 1/9 | 28% | 21% pro 49% | |||
![]() | 9 | 11 | 3 | -2 | 52 | 33% | 73% | 0-0 | 2 | 6 | – | 703 ms | 953 ms | 5.7° | 9% | 32% | 10% | 35% | 14 | 17% 3/18 | 1 | 0 | 2 | 29% | 0% 0/10 | 0% 0/6 | 90% 27/30 | 15 | 12 | 53% 8/15 | 5% | 14% pro 53% | |||
| Started as CTs · 2 | Started as CTs · 2 | Started as CTs · 2 | Started as CTs · 2 | ||||||||||||||||||||||||||||||||
![]() | 15 | 13 | 3 | +2 | 109 | 20% | 73% | 5-1 | 0 | 2 | 0/2 | 438 ms | 594 ms | 4.2° | 40% | 54% | 19% | 53% | 25 | 6% 2/31 | 1 | 0 | 1 | 42% | 10% 1/10 | 0% 0/11 | 39% 12/31 | 10 | 2 | 22% 2/9 | 0% | 36% pro 53% | |||
![]() | 11 | 12 | 1 | -1 | 74 | 18% | 53% | 0-2 | 57 | 8 | 0/2 | 546 ms | 922 ms | 4.7° | 38% | 50% | 4% | 29% | 16 | 22% 5/23 | 2 | 1 | 3 | 24% | 0% 0/14 | 0% 0/7 | 79% 19/24 | 14 | 5 | 56% 5/9 | 0% | 24% pro 55% | |||
![]() | 8 | 14 | 4 | -6 | 86 | 88% | 60% | 2-1 | 44 | 2 | 0/4 | 484 ms | 656 ms | 1.1° | 46% | 21% | 23% | 71% | 23 | 4% 1/28 | 0 | 0 | 1 | 20% | 0% 0/12 | 0/4 | 47% 15/32 | 9 | 6 | 7% 1/14 | 3% | 34% pro 52% | |||
![]() | 6 | 15 | 4 | -9 | 45 | 67% | 47% | 0-0 | 14 | 14 | 0/4 | 570 ms | 703 ms | 7.1° | 19% | 33% | 36% | 69% | 8 | 15% 4/26 | 4 | 0 | 0 | 16% | 0% 0/18 | 0% 0/10 | 78% 7/9 | 5 | 2 | – | 0% | 23% pro 47% | |||
| 4 | 14 | 4 | -10 | 47 | 100% | 40% | 1-3 | 80 | 1 | 0/1 | 508 ms | 836 ms | 4.0° | 19% | 33% | 27% | 69% | 8 | 0% 0/22 | 0 | 0 | 0 | 38% | 10% 1/10 | 0/4 | 56% 9/16 | 5 | 4 | 40% 2/5 | 0% | 27% pro 51% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 5 1:44 | 5 kills (AK-47 ×5), 4 headshots, in 111 s T | 10.9 | |
| 2 | 1 1:39 | 4 kills (Glock ×3, Knife), 1 headshot, in 16.9 s T | 8.7 | |
| 3 | 5 1:44 | 3 kills (M4A1-S ×3), all headshots, in 9.5 s CT | 7.6 | |
| 4 | 3 1:44 | 3 kills (M4A1-S ×3), in 12.5 s CT | 6.1 | |
| 5 | 4 1:08 | 3 kills (AK-47 ×2, AWP), 1 headshot, in 17.7 s T | 6.1 | |
| 6 | 12 1:23 | 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 2.5 s T | 5.8 | |
| 7 | 7 1:31 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 43.1 s CT | 5.7 | |
| 8 | 10 1:41 | 3 kills (AK-47 ×2, AWP), 1 headshot, in 20.4 s T | 5.1 | |
| 9 | 9 bomb 0:15 | 2 kills (AWP ×2), 1 headshot, in 6.9 s CT | 3.2 | |
| 10 | 7 1:39 | 3 kills (AK-47 ×3), in 39.2 s T | 3.0 | |
| 11 | 15 1:23 | 2 kills (Scout ×2), in 3.4 s CT | 3.0 | |
| 12 | 11 bomb 0:27 | 1 kill (AK-47), 1 through smoke T | 2.7 |
Every moment (70)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:42 | 2 kills (M4A1-S ×2), in 2.3 s CT | 2.6 | |
| 14 | 6 1:10 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 15 | 14 1:34 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 16 | 11 bomb 0:26 | 2 kills (M4A1-S ×2), all headshots, in 2.4 s CT | 2.3 | |
| 17 | 2 bomb 0:27 | 2 kills (Bizon ×2), in 6.9 s CT | 2.3 | |
| 18 | 7 1:26 | 1 kill (Scout), 1 through smoke CT | 2.2 | |
| 19 | 6 1:25 | 1 kill (Scout), 1 through smoke CT | 2.1 | |
| 20 | 3 1:14 | 2 kills (FAMAS, USP-S), in 4.8 s CT | 2.1 | |
| 21 | 2 1:42 | 2 kills (MAC-10, Deagle), in 11.7 s T | 1.5 | |
| 22 | 15 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 32.6 s CT | 1.4 | |
| 23 | 3 1:43 | 2 kills (Scout, Galil), 1 headshot, in 22.2 s T | 1.2 | |
| 24 | 15 1:12 | 2 kills (AK-47 ×2), all headshots, in 3.4 s T | 1.0 | |
| 25 | 4 1:05 | 1 kill (M4A1-S) T | 1.0 | |
| 26 | 7 1:42 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 27 | 8 bomb 0:17 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 28 | 12 1:38 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 29 | 13 1:23 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 30 | 14 1:17 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 31 | 14 1:14 | 1 kill (M4A4) CT | 1.0 | |
| 32 | 9 bomb 0:37 | 1 kill (Deagle), 1 headshot CT | 1.0 | |
| 33 | 4 1:41 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 34 | 10 bomb 0:34 | 1 kill (AK-47) T | 0.9 | |
| 35 | 15 1:29 | 1 kill (AK-47) T | 0.9 | |
| 36 | 12 1:25 | 2 kills (AK-47 ×2), in 48 s T | 0.9 | |
| 37 | 15 1:20 | 1 kill (M4A1-S) CT | 0.8 | |
| 38 | 9 1:38 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 39 | 6 1:20 | 1 kill (M4A1-S) CT | 0.7 | |
| 40 | 11 1:42 | 2 kills (AK-47 ×2), all headshots, in 19.9 s T | 0.7 | |
| 41 | 14 1:16 | 1 kill (Scout) CT | 0.6 | |
| 42 | 8 1:32 | 3 kills (Galil ×3), 1 headshot, in 48.5 s T | 0.5 | |
| 43 | 6 1:43 | 2 kills (AWP ×2), in 73.9 s T | 0.2 | |
| 44 | 8 1:45 | 2 kills (Deagle, P90), in 28.3 s CT | 0.2 | |
| 45 | 4 1:24 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 46 | 8 1:29 | 1 kill (Galil) T | -0.1 | |
| 47 | 9 bomb 0:37 | 1 kill (AK-47) T | -0.1 | |
| 48 | 9 bomb 0:30 | 2 kills (AK-47 ×2), in 9.8 s T | -0.2 | |
| 49 | 13 1:44 | 1 kill (USP-S) CT | -0.2 | |
| 50 | 13 1:37 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 51 | 13 1:04 | 1 kill (USP-S) CT | -0.2 | |
| 52 | 2 bomb 0:30 | 2 kills (Tec-9 ×2), all headshots, in 21.4 s T | -0.3 | |
| 53 | 10 bomb 0:27 | 1 kill (AK-47) T | -0.4 | |
| 54 | 6 0:18 | 1 kill (AK-47) CT | -0.4 | |
| 55 | 14 1:04 | 2 kills (MP7 ×2), in 29.6 s CT | -0.4 | |
| 56 | 9 bomb 0:23 | 1 kill (AUG), 1 headshot CT | -0.5 | |
| 57 | 8 bomb 0:12 | 1 kill (AK-47) CT | -0.6 | |
| 58 | 6 0:31 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 59 | 11 bomb 0:39 | 1 kill (M4A1-S) CT | -0.8 | |
| 60 | 2 bomb 0:10 | 1 kill (Deagle) CT | -0.9 | |
| 61 | 1 1:31 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 62 | 4 1:43 | 1 kill (M4A1-S), 1 headshot CT | -1.0 | |
| 63 | 13 1:29 | 1 kill (USP-S) CT | -1.0 | |
| 64 | 2 bomb 0:11 | 1 kill (MAC-10) T | -1.2 | |
| 65 | 12 1:23 | 1 kill (m4a1_silencer_off) CT | -1.2 | |
| 66 | 10 1:42 | 1 kill (M4A4), 1 headshot CT | -1.3 | |
| 67 | 14 1:18 | 1 kill (M4A4), 1 headshot CT | -1.3 | |
| 68 | 11 bomb 0:17 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 69 | 13 1:30 | 1 kill (Glock) T | -3.0 | |
| 70 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:29 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · saw each other | |
| 2 bomb 0:11 | 1v3 after the plant CT · 74 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 1:14 | 1v3 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 4 1:05 | 1v2 before the plant CT · 100 HP · Under A | lost - died later · saw each other | |
| 5 1:35 | 1v4 before the plant T · 67 HP · Long Doors | won - killed all 4 · first fight won, saw each other | |
| 5 1:12 | 1v1 before the plant CT · 100 HP · Mid Doors | lost - died later | |
| 6 0:18 | 1v2 before the plant T · 67 HP · Upper Tunnel | lost - saved, the time ran out · saw each other | |
| 7 bomb 0:26 | 1v2 after the plant CT · 43 HP · Short Stairs | lost - saved, the bomb went off · first fight won, saw each other | |
| 7 bomb 0:14 | 1v1 after the plant T · 84 HP · A Ramp | won - the bomb went off · saw each other | |
| 8 bomb 0:12 | 1v2 after the plant T · 100 HP · Bombsite A | won - the bomb went off, 1 kill · first fight won, saw each other | |
| 8 bomb 0:11 | 1v1 after the plant CT · 31 HP · Long Doors | lost - saved, the bomb went off | |
| 9 bomb 0:21 | 1v3 after the plant CT · 100 HP · B Doors | lost - saved, the bomb went off · saw each other | |
| 9 bomb 0:08 | 1v1 after the plant T · 48 HP · Upper Tunnel | won - the bomb went off | |
| 10 bomb 0:34 | 1v4 after the plant CT · 74 HP · Short Stairs | lost - died later · saw each other | |
| 11 bomb 0:27 | 1v4 after the plant CT · 100 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 12 1:20 | 1v2 before the plant CT · 100 HP · Extended A | lost - died later · saw each other | |
| 13 1:23 | 1v4 before the plant T · 19 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:04 | 1v3 before the plant T · 28 HP · Upper Tunnel | lost - died later · saw each other | |
| 15 1:20 | 1v4 before the plant T · 44 HP · Top Mid | lost - died later, after 2 kills · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:46 | misled a peek | barely blinded xissaya 1.3 s (0.1 s white), SMT is Însane 0.9 s (0.1 s white) the enemy was barely blinded, and Cris peeked xissaya 1.8 s after the pop; hit them first | |
| 4 1:45 | hurt the team | barely blinded max1my 1.0 s (0.1 s white); blinded themselves 1.9 s on the move through Upper Tunnel - ran into a fight | |
| 6 1:43 | misled a peek | barely blinded ._.Shush._. 0.6 s (0.1 s white); blinded anka 1.2 s on the move through Long A - safe the enemy was barely blinded, and xissaya peeked ._.Shush._. 0.5 s after the pop; got hit first | |
| 6 1:00 | blinded an enemy, but hurt the team too | blinded SmK 4.8 s (2.0 s white); blinded Agnostic 3.9 s holding Bombsite B - an enemy could see them | |
| 6 0:35 | misled a peek | barely blinded SmK 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked SmK 2.9 s after the pop; hit them first | |
| 7 1:33 | hurt the team | barely blinded kay 0.7 s (0.1 s white); blinded themselves 2.7 s on the move through Under A - ran into a fight | |
| 7 bomb 0:29 | misled a peek | barely blinded kay 0.8 s (0.1 s white), The CoacH 0.7 s (0.1 s white), Cris 0.6 s (0.0 s white) the enemy was barely blinded, and SMT is Însane peeked The CoacH 1.6 s after the pop; got hit first | |
| 8 1:48 | misled a peek | barely blinded xissaya 2.6 s (0.3 s white), max1my 2.5 s (0.3 s white), Agnostic 1.5 s (0.1 s white) the enemy was barely blinded, and kay peeked xissaya 1.8 s after the pop; hit them first | |
| 8 bomb 0:18 | blinded an enemy, but hurt the team too | blinded The CoacH 3.9 s (1.1 s white), SmK 3.5 s (0.8 s white); blinded themselves 1.0 s on the move through Short Stairs - an enemy could see them | |
| 10 1:41 | blinded an enemy, but hurt the team too | blinded Cris 4.2 s (1.4 s white); blinded Agnostic 4.5 s holding Long A - died 0.2 s after the pop | |
| 11 1:38 | misled a peek | barely blinded SMT is Însane 0.6 s (0.0 s white); blinded kay 1.2 s holding Upper Tunnel - safe the enemy was barely blinded, and ._.Shush._. peeked SMT is Însane 1.2 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 8 bomb 0:20 | punished | hit by The CoacH 2.0 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 846 units away; a running throw | |
| 10 1:42 | punished | killed by Agnostic with a flash in hand at Long Doors - seen by 1 enemy for 0.5 s, the nearest 632 units away | |
| 11 1:31 | punished | hit by SMT is Însane with an HE out at Upper Tunnel, 0.9 s before the throw - seen by 1 enemy for 2.1 s, the nearest 1160 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





