Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 28 | 0% |
| AK-47 | 20 | 35% |
| MP7 | 16 | 0% |
| M4A4 | 11 | 73% |
| USP-S | 10 | 40% |
| MAC-10 | 7 | 43% |
| P90 | 7 | 14% |
| Glock-18 | 6 | 17% |
| PP-Bizon | 3 | 0% |
| SSG 08 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/70 | 5 1:44 | 5 kills (AK-47 ×5), 4 headshots, in 111 s T | 10.9 |
| 22/70 | 15 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 32.6 s CT | 1.4 |
| 31/70 | 14 1:14 | 1 kill (M4A4) CT | 1.0 |
| 38/70 | 9 1:38 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 63/70 | 13 1:29 | 1 kill (USP-S) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:35 | 1v4 before the plant T · 67 HP · Long Doors | won - killed all 4 · first fight won, saw each other |
| 9 bomb 0:08 | 1v1 after the plant T · 48 HP · Upper Tunnel | won - the bomb went off |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:25 | Top Mid | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 3 of your 11 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | line of fire | stood in The CoacH's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:29 | in their way | stood between The CoacH and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:44 | trade | SmK was killed 274 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:39 | trade | ._.Shush._. was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:44 | trade | Cris was killed 672 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | hold | held with ._.Shush._., 90 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before ._.Shush._.) |
| 5 1:35 | trade | ._.Shush._. was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:43 | hold | held with Cris, 62 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Cris) |
| 7 1:39 | in their way | stood between ._.Shush._. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:37 | line of fire | stood in The CoacH's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:32 | hold | held with ._.Shush._., 320 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before ._.Shush._.) |
| 7 1:32 | hold | held with The CoacH, 317 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before The CoacH) |
| 7 1:32 | hold | held with Cris, 1042 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before Cris) |
| 7 1:32 | line of fire | stood in Cris's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 7 1:32 | in their way | stood between Cris and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 7 1:31 | line of fire | stood in The CoacH's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 7 1:30 | line of fire | stood in ._.Shush._.'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 7 1:26 | trade | ._.Shush._. was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:28 | hold | held with The CoacH, 815 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after The CoacH) |
| 7 bomb 0:27 | in their way | stood between The CoacH and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 bomb 0:27 | in their way | stood between Cris and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 9 bomb 0:17 | hold | held with SmK, 1004 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before SmK) |
| 10 bomb 0:38 | hold | held with The CoacH, 464 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after The CoacH) |
| 11 1:42 | hold | held with SmK, 215 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before SmK) |
| 13 1:45 | hold | held with Cris, 562 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Cris) |
| 13 1:32 | hold | held with The CoacH, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before The CoacH) |
| 13 1:30 | trade | SmK was killed 166 units away: you traded in 1,531 ms (pros: 625 ms) |
| 15 1:12 | trade | Cris was killed 1631 units away: you traded in 3,891 ms (pros: 2,609 ms) |
| 15 1:08 | trade | SmK was killed 274 units away: you traded in 500 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit by them | P2000 | 469 ms | – | 11.9° | ||
| 1 1:39 | hit them | Glock-18 | 656 ms | – | 24.0° | ||
| 2 1:52 | hit them | SSG 08 | 219 ms | – | 0.5° | ||
| 2 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:39 | hit by them | P2000 | 328 ms | – | 0.2° | ||
| 2 bomb 0:27 | killed by them | PP-Bizon | 375 ms | 531 ms | 8.2° | ||
| 3 1:32 | killed by them | M4A1-S | 188 ms | 391 ms | 1.6° | ||
| 4 1:24 | killed by them | M4A4 | 812 ms | 1641 ms | 0.7° | ||
| 5 1:44 | hit by them | Desert Eagle | 203 ms | – | 1.5° | ||
| 5 1:44 | killed them | AK-47 | 328 ms | 328 ms | 0.2° | ||
| 5 1:22 | killed them | AK-47 | 516 ms | 625 ms | 3.1° | ||
| 5 1:12 | killed them | AK-47 | 281 ms | 281 ms | 10.4° | ||
| 5 1:12 | killed them | AK-47 | 94 ms | 94 ms | 5.7° | ||
| 5 bomb 0:05 | killed them | AK-47 | 562 ms | 766 ms | 4.1° | ||
| 6 1:25 | killed by them | SSG 08 | 359 ms | 359 ms | 2.3° | ||
| 7 1:40 | hit them | MAC-10 | 703 ms | – | 13.6° | ||
| 7 1:32 | hit by them | M4A4 | 219 ms | – | 11.1° | ||
| 7 1:16 | hit by them | AK-47 | 672 ms | – | 9.0° | ||
| 7 bomb 0:27 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:27 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:46 | hit them | P90 | 281 ms | – | 2.0° | ||
| 8 1:46 | killed by them | Desert Eagle | 234 ms | 594 ms | 1.0° | ||
| 8 1:46 | hit by them | Desert Eagle | 406 ms | – | 0.9° | ||
| 9 1:38 | killed them | AK-47 | 359 ms | 359 ms | 0.8° | ||
| 9 bomb 0:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:37 | hit them | AK-47 | 719 ms | – | 1.4° | ||
| 11 bomb 0:26 | killed by them | M4A1-S | 453 ms | 656 ms | 2.6° | ||
| 12 1:40 | killed by them | M4A1-S | 484 ms | 578 ms | 1.1° | ||
| 13 1:31 | hit them | P2000 | 688 ms | – | 0.8° | ||
| 13 1:29 | killed them | USP-S | 3000 ms | 3453 ms | 0.9° | ||
| 14 1:14 | killed them | M4A4 | 312 ms | 672 ms | 4.4° | ||
| 14 1:14 | hit by them | MP7 | 562 ms | – | 14.8° | ||
| 15 1:41 | hit by them | AK-47 | 266 ms | – | 0.8° | ||
| 15 1:40 | killed them | M4A4 | 344 ms | 438 ms | 1.0° | ||
| 15 1:08 | killed them | M4A4 | 641 ms | 719 ms | 7.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 320 | fired while moving (237 u/s), too fast to be accurate - stop first | 1/5 | 8% / 41% | ||
| 1 1:29 | Glock-18 | 385 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/6 | 3% / 50% | ||
| 3 1:32 | PP-Bizon | 582 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 4 1:25 | MP7 | 849 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/16 | cut short (a death, a reload); 7 bullets after pros would have stopped | 1% / 46% | |
| 5 1:44 | AK-47 | 1167 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 5 1:22 | AK-47 | 919 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/3 | killed them | 5% / 52% | |
| 5 1:12 | AK-47 | 249 | fired while moving (196 u/s), too fast to be accurate - stop first | 2/9 | killed them | 35% / 61% | |
| 5 bomb 0:05 | AK-47 | 416 | fired while moving (197 u/s), too fast to be accurate - stop first | 2/10 | killed them | 13% / 54% | |
| 7 1:40 | MAC-10 | 623 | fired while moving (168 u/s), too fast to be accurate - stop first | 4/13 | 1% / 46% | ||
| 7 1:17 | MP9 | 1029 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/26 | cut short (a death, a reload); 19 bullets after pros would have stopped | 5% / 51% | |
| 8 1:46 | P90 | 1213 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 14% / 45% | |
| 9 1:38 | AK-47 | 634 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 10 bomb 0:37 | AK-47 | 1412 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/3 | 8% / 47% | ||
| 11 1:42 | AK-47 | 570 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | 17% / 54% | ||
| 11 bomb 0:26 | AK-47 | 324 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 58% | |
| 12 1:40 | AK-47 | 826 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 8% / 46% | |
| 13 1:44 | USP-S | 935 | fine - pros would have fired it too | 0/2 | 35% / 40% | ||
| 13 1:31 | USP-S | 1402 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/4 | 7% / 47% | ||
| 13 1:30 | USP-S | 1824 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 31% | |
| 13 1:30 | USP-S | 1823 | fine - pros would have fired it too | 1/3 | 21% / 38% | ||
| 13 1:29 | USP-S | 1823 | fine - pros would have fired it too | 1/1 | killed them | 28% / 38% | |
| 14 1:14 | M4A4 | 577 | fired while moving (200 u/s), too fast to be accurate - stop first | 4/6 | killed them | 15% / 50% | |
| 15 1:40 | M4A4 | 1757 | fine - pros would have fired it too | 2/3 | killed them | 47% / 47% | |
| 15 1:08 | M4A4 | 715 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/4 | killed them | 11% / 46% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
