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Dust II, won 13-2 · Sat 24 Oct, 19:47

kaySilver II

The match

Aim

438 msTTD532 msTTK2.5°Crosshair↓30%1st bullet13%Spray26%Head44%Counter-strafe

Scoreboard

80ADR67%KAST

Positioning

Shots

16/24Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP9280%
AK-472035%
MP7160%
M4A41173%
USP-S1040%
MAC-10743%
P90714%
Glock-18617%
PP-Bizon30%
SSG 0820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/705 1:44 5 kills (AK-47 ×5), 4 headshots, in 111 s T10.9
22/7015 1:40 2 kills (M4A4 ×2), 1 headshot, in 32.6 s CT1.4
31/7014 1:14 1 kill (M4A4) CT1.0
38/709 1:38 1 kill (AK-47), 1 headshot T0.8
63/7013 1:29 1 kill (USP-S) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:35 1v4 before the plant T · 67 HP · Long Doorswon - killed all 4 · first fight won, saw each other
9 bomb 0:08 1v1 after the plant T · 48 HP · Upper Tunnelwon - the bomb went off

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 21 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:25 SMT is ÎnsaneTop Midstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 3 of your 11 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 line of firestood in The CoacH's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:29 in their waystood between The CoacH and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:44 tradeSmK was killed 274 units away: not traded within 5 s (pros: 1,641 ms)
3 1:39 trade._.Shush._. was killed 247 units away: not traded within 5 s (pros: 969 ms)
5 1:44 tradeCris was killed 672 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 holdheld with ._.Shush._., 90 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before ._.Shush._.)
5 1:35 trade._.Shush._. was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
7 1:43 holdheld with Cris, 62 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Cris)
7 1:39 in their waystood between ._.Shush._. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:37 line of firestood in The CoacH's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:32 holdheld with ._.Shush._., 320 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before ._.Shush._.)
7 1:32 holdheld with The CoacH, 317 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before The CoacH)
7 1:32 holdheld with Cris, 1042 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before Cris)
7 1:32 line of firestood in Cris's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
7 1:32 in their waystood between Cris and an enemy they could see, for 500 ms (pros: 125 ms at a time)
7 1:31 line of firestood in The CoacH's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
7 1:30 line of firestood in ._.Shush._.'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
7 1:26 trade._.Shush._. was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:28 holdheld with The CoacH, 815 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after The CoacH)
7 bomb 0:27 in their waystood between The CoacH and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 bomb 0:27 in their waystood between Cris and an enemy they could see, for 188 ms (pros: 125 ms at a time)
9 bomb 0:17 holdheld with SmK, 1004 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before SmK)
10 bomb 0:38 holdheld with The CoacH, 464 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after The CoacH)
11 1:42 holdheld with SmK, 215 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before SmK)
13 1:45 holdheld with Cris, 562 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Cris)
13 1:32 holdheld with The CoacH, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before The CoacH)
13 1:30 tradeSmK was killed 166 units away: you traded in 1,531 ms (pros: 625 ms)
15 1:12 tradeCris was killed 1631 units away: you traded in 3,891 ms (pros: 2,609 ms)
15 1:08 tradeSmK was killed 274 units away: you traded in 500 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 max1myhit by themP2000469 ms–11.9°
1 1:39 max1myhit themGlock-18656 ms–24.0°
2 1:52 xissayahit themSSG 08219 ms–0.5°
2 1:50 SMT is Însanehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:50 SMT is Însanehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:39 ankahit by themP2000328 ms–0.2°
2 bomb 0:27 ankakilled by themPP-Bizon375 ms531 ms8.2°
3 1:32 max1mykilled by themM4A1-S188 ms391 ms1.6°
4 1:24 Agnostickilled by themM4A4812 ms1641 ms0.7°
5 1:44 max1myhit by themDesert Eagle203 ms–1.5°
5 1:44 max1mykilled themAK-47328 ms328 ms0.2°
5 1:22 ankakilled themAK-47516 ms625 ms3.1°
5 1:12 xissayakilled themAK-47281 ms281 ms10.4°
5 1:12 Agnostickilled themAK-4794 ms94 ms5.7°
5 bomb 0:05 SMT is Însanekilled themAK-47562 ms766 ms4.1°
6 1:25 SMT is Însanekilled by themSSG 08359 ms359 ms2.3°
7 1:40 xissayahit themMAC-10703 ms–13.6°
7 1:32 Agnostichit by themM4A4219 ms–11.1°
7 1:16 ankahit by themAK-47672 ms–9.0°
7 bomb 0:27 ankahit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:27 ankakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:46 xissayahit themP90281 ms–2.0°
8 1:46 max1mykilled by themDesert Eagle234 ms594 ms1.0°
8 1:46 xissayahit by themDesert Eagle406 ms–0.9°
9 1:38 ankakilled themAK-47359 ms359 ms0.8°
9 bomb 0:17 max1myhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:37 SMT is Însanehit themAK-47719 ms–1.4°
11 bomb 0:26 Agnostickilled by themM4A1-S453 ms656 ms2.6°
12 1:40 max1mykilled by themM4A1-S484 ms578 ms1.1°
13 1:31 Agnostichit themP2000688 ms–0.8°
13 1:29 max1mykilled themUSP-S3000 ms3453 ms0.9°
14 1:14 ankakilled themM4A4312 ms672 ms4.4°
14 1:14 ankahit by themMP7562 ms–14.8°
15 1:41 Agnostichit by themAK-47266 ms–0.8°
15 1:40 Agnostickilled themM4A4344 ms438 ms1.0°
15 1:08 SMT is Însanekilled themM4A4641 ms719 ms7.7°

Shots

You fired 16 of your 24 first shots too soon: 13 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 max1myGlock-18320fired while moving (237 u/s), too fast to be accurate - stop first1/58% / 41%
1 1:29 ankaGlock-18385aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/63% / 50%
3 1:32 max1myPP-Bizon582fired while moving (106 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 46%
4 1:25 AgnosticMP7849fired while moving (91 u/s), too fast to be accurate - stop first0/16cut short (a death, a reload); 7 bullets after pros would have stopped1% / 46%
5 1:44 max1myAK-471167fine - pros would have fired it too1/1killed them74% / 74%
5 1:22 ankaAK-47919fired while moving (145 u/s), too fast to be accurate - stop first2/3killed them5% / 52%
5 1:12 xissayaAK-47249fired while moving (196 u/s), too fast to be accurate - stop first2/9killed them35% / 61%
5 bomb 0:05 SMT is ÎnsaneAK-47416fired while moving (197 u/s), too fast to be accurate - stop first2/10killed them13% / 54%
7 1:40 xissayaMAC-10623fired while moving (168 u/s), too fast to be accurate - stop first4/131% / 46%
7 1:17 ankaMP91029fired while moving (127 u/s), too fast to be accurate - stop first0/26cut short (a death, a reload); 19 bullets after pros would have stopped5% / 51%
8 1:46 xissayaP901213fired while moving (227 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)14% / 45%
9 1:38 ankaAK-47634fine - pros would have fired it too1/4killed them67% / 67%
10 bomb 0:37 SMT is ÎnsaneAK-471412fired while moving (116 u/s), too fast to be accurate - stop first1/38% / 47%
11 1:42 xissayaAK-47570aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/517% / 54%
11 bomb 0:26 AgnosticAK-47324fine - pros would have fired it too0/1cut short (a death, a reload)53% / 58%
12 1:40 max1myAK-47826fired while moving (210 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)8% / 46%
13 1:44 ankaUSP-S935fine - pros would have fired it too0/235% / 40%
13 1:31 AgnosticUSP-S1402aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/47% / 47%
13 1:30 max1myUSP-S1824fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 31%
13 1:30 max1myUSP-S1823fine - pros would have fired it too1/321% / 38%
13 1:29 max1myUSP-S1823fine - pros would have fired it too1/1killed them28% / 38%
14 1:14 ankaM4A4577fired while moving (200 u/s), too fast to be accurate - stop first4/6killed them15% / 50%
15 1:40 AgnosticM4A41757fine - pros would have fired it too2/3killed them47% / 47%
15 1:08 SMT is ÎnsaneM4A4715fired while moving (80 u/s), too fast to be accurate - stop first2/4killed them11% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.