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Dust II, lost 2-13 · Sat 24 Oct, 19:47

max1myGold Nova Master

The match

Aim

438 msTTD594 msTTK4.2°Crosshair↓40%1st bullet54%Spray19%Head53%Counter-strafe

Scoreboard

109ADR73%KAST

Positioning

Shots

12/31Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5349%
Desert Eagle1747%
Glock-181136%
USP-S1030%
P90714%
AK-47450%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/703 1:44 3 kills (M4A1-S ×3), in 12.5 s CT6.1
9/709 bomb 0:15 2 kills (AWP ×2), 1 headshot, in 6.9 s CT3.2
13/7012 1:42 2 kills (M4A1-S ×2), in 2.3 s CT2.6
39/706 1:20 1 kill (M4A1-S) CT0.7
44/708 1:45 2 kills (Deagle, P90), in 28.3 s CT0.2
59/7011 bomb 0:39 1 kill (M4A1-S) CT-0.8
60/702 bomb 0:10 1 kill (Deagle) CT-0.9
62/704 1:43 1 kill (M4A1-S), 1 headshot CT-1.0
69/7013 1:30 1 kill (Glock) T-3.0
70/701 1:40 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:11 1v3 after the plant CT · 74 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other
9 bomb 0:21 1v3 after the plant CT · 100 HP · B Doorslost - saved, the bomb went off · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:41 blinded an enemy, but hurt the team tooblinded Cris 4.2 s (1.4 s white); blinded Agnostic 4.5 s holding Long A - died 0.2 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
3 grenades: 1 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 1042 units away; a running throw
11 bomb 0:30 exposeda molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 566 units away

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 24 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:17 The CoacHHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
12 1:42 ._.Shush._.Pitcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:38 tradeSMT is Însane was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:30 tradeAgnostic was killed 535 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:11 tradeanka was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
6 1:43 tradexissaya was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
8 1:46 holdheld with xissaya, 194 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after xissaya)
8 1:29 tradeAgnostic was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:30 tradeSMT is Însane was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:21 tradexissaya was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 tradeAgnostic was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
11 1:22 tradeanka was killed 287 units away: you traded in 1,484 ms (pros: 1,641 ms)
13 1:44 tradeanka was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 tradeSMT is Însane was killed 228 units away: not traded within 5 s (pros: 969 ms)
14 1:35 holdheld with Agnostic, 568 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Agnostic)
15 1:41 holdheld with Agnostic, 370 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after Agnostic)
15 1:40 tradeAgnostic was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
15 1:23 tradeanka was killed 218 units away: not traded within 5 s (pros: 969 ms)
15 1:20 tradexissaya was killed 877 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 ._.Shush._.hit by themGlock-18781 ms–30.1°
1 1:40 ._.Shush._.killed themUSP-S891 ms891 ms12.5°
1 1:40 SmKkilled by themGlock-18453 ms1203 ms9.4°
1 1:39 kayhit themP2000469 ms–11.9°
1 1:39 kayhit by themGlock-18656 ms–24.0°
2 bomb 0:16 The CoacHhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:11 Criskilled themDesert Eagle406 ms1250 ms17.4°
2 bomb 0:11 Crishit by themMAC-10406 ms–8.5°
2 bomb 0:09 ._.Shush._.killed by themTec-9344 ms344 ms6.0°
3 1:44 SmKkilled themM4A1-S266 ms359 ms0.5°
3 1:39 ._.Shush._.hit by themGalil AR422 ms–18.7°
3 1:39 ._.Shush._.killed themM4A1-S484 ms984 ms5.1°
3 1:32 kaykilled themM4A1-S188 ms391 ms1.6°
3 1:21 Criskilled by themGalil AR328 ms328 ms4.1°
4 1:44 Criskilled themM4A1-S688 ms1094 ms19.4°
4 1:42 The CoacHhit themM4A4438 ms–7.6°
4 1:42 The CoacHkilled by themAK-47500 ms797 ms9.8°
5 1:44 kayhit themDesert Eagle203 ms–1.5°
5 1:44 kaykilled by themAK-47328 ms328 ms0.2°
6 1:27 Crishit themM4A4328 ms–5.2°
6 1:20 Criskilled themM4A1-S438 ms438 ms43.4°
7 1:42 Criskilled by themAWP203 ms203 ms0.6°
8 1:46 kaykilled themDesert Eagle234 ms594 ms1.0°
8 1:17 ._.Shush._.hit by themGalil AR359 ms–2.7°
8 1:17 ._.Shush._.killed themP90656 ms656 ms0.8°
8 1:17 SmKkilled by themGalil AR859 ms859 ms0.9°
9 bomb 0:17 kayhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:15 SmKhit by themAK-47562 ms–7.4°
9 bomb 0:15 SmKkilled themAWP719 ms719 ms42.9°
9 bomb 0:14 Crishit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:08 Criskilled themAWP297 ms297 ms3.3°
10 1:40 SmKkilled by themAK-47234 ms234 ms0.5°
11 bomb 0:39 SmKhit by themAK-47375 ms–15.6°
11 bomb 0:39 SmKkilled themM4A1-S406 ms406 ms4.8°
11 bomb 0:28 ._.Shush._.hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:28 ._.Shush._.killed by themAK-4794 ms297 ms2.1°
12 1:42 ._.Shush._.killed themM4A1-S141 ms234 ms1.2°
12 1:40 kaykilled themM4A1-S484 ms578 ms1.1°
12 1:39 The CoacHhit themM4A4219 ms–0.9°
12 1:38 The CoacHkilled by themAK-47312 ms812 ms6.7°
13 1:36 SmKhit themGlock-18219 ms–0.6°
13 1:32 SmKhit themGlock-18938 ms–4.2°
13 1:30 SmKkilled themGlock-182594 ms2594 ms4.2°
13 1:29 kaykilled by themUSP-S3000 ms3453 ms0.9°
14 1:22 SmKhit themDesert Eagle969 ms–5.4°
14 1:21 SmKhit by themSSG 08547 ms–1.2°
14 1:20 SmKhit themDesert Eagle875 ms–1.2°
14 1:16 SmKkilled by themSSG 08516 ms516 ms1.3°
15 1:21 SmKhit by themSSG 08172 ms–0.5°
15 1:20 SmKhit themAK-47422 ms–9.4°
15 1:20 SmKkilled by themSSG 08500 ms500 ms2.4°

Shots

You fired 12 of your 31 first shots too soon: 10 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 ._.Shush._.USP-S343fine - pros would have fired it too3/11killed them39% / 50%
2 bomb 0:14 CrisDesert Eagle120fine - pros would have fired it too0/327% / 46%
2 bomb 0:11 CrisDesert Eagle169fine - pros would have fired it too3/5killed them35% / 50%
2 bomb 0:09 ._.Shush._.Desert Eagle310fine - pros would have fired it too0/1cut short (a death, a reload)44% / 50%
3 1:45 SmKM4A1-S1035fine - pros would have fired it too2/7killed them59% / 59%
3 1:40 ._.Shush._.M4A1-S639fired while moving (120 u/s), too fast to be accurate - stop first4/12killed them7% / 55%
3 1:32 kayM4A1-S582fine - pros would have fired it too2/6killed them38% / 61%
3 1:21 CrisM4A1-S629fine - pros would have fired it too0/2cut short (a death, a reload)49% / 49%
4 1:44 CrisM4A1-S259fired while moving (175 u/s), too fast to be accurate - stop first4/9killed them26% / 61%
4 1:42 The CoacHM4A1-S425fired while moving (198 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)12% / 60%
5 1:44 ._.Shush._.Desert Eagle1082fine - pros would have fired it too1/1cut short (a death, a reload)41% / 41%
6 1:27 CrisM4A1-S653fired while moving (82 u/s), too fast to be accurate - stop first3/833% / 54%
6 1:20 CrisM4A1-S291fired while moving (174 u/s), too fast to be accurate - stop first1/5killed them8% / 48%
8 1:46 kayDesert Eagle1031fine - pros would have fired it too2/2killed them56% / 56%
8 1:17 ._.Shush._.P90703fired while moving (118 u/s), too fast to be accurate - stop first1/11killed them14% / 61%
9 bomb 0:15 SmKAWP582fine - pros would have fired it too1/1killed them83% / 83%
9 bomb 0:08 CrisAWP576fine - pros would have fired it too1/1killed them51% / 72%
12 1:42 ._.Shush._.M4A1-S778fine - pros would have fired it too2/5killed them62% / 62%
12 1:40 kayM4A1-S826aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/7killed them15% / 61%
12 1:39 The CoacHM4A1-S817fine - pros would have fired it too3/7cut short (a death, a reload)36% / 57%
13 1:43 SmKGlock-181075fine - pros would have fired it too0/269% / 69%
13 1:36 SmKGlock-181570fired while moving (137 u/s), too fast to be accurate - stop first1/218% / 32%
13 1:32 SmKGlock-181719fired while moving (131 u/s), too fast to be accurate - stop first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 36%
13 1:30 SmKGlock-181654fine - pros would have fired it too1/4killed them42% / 43%
13 1:29 kayGlock-181823fine - pros would have fired it too0/3cut short (a death, a reload)25% / 31%
14 1:23 SmKDesert Eagle1967fired while moving (121 u/s), too fast to be accurate - stop first1/314% / 35%
14 1:21 SmKDesert Eagle1970fine - pros would have fired it too1/233% / 49%
14 1:19 SmKDesert Eagle1971fired while moving (95 u/s), too fast to be accurate - stop first0/140% / 60%
14 1:16 SmKDesert Eagle2263too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)3% / 29%
15 1:21 SmKAK-471266fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
15 1:20 SmKAK-471250fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.