Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 53 | 49% |
| Desert Eagle | 17 | 47% |
| Glock-18 | 11 | 36% |
| USP-S | 10 | 30% |
| P90 | 7 | 14% |
| AK-47 | 4 | 50% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/70 | 3 1:44 | 3 kills (M4A1-S ×3), in 12.5 s CT | 6.1 |
| 9/70 | 9 bomb 0:15 | 2 kills (AWP ×2), 1 headshot, in 6.9 s CT | 3.2 |
| 13/70 | 12 1:42 | 2 kills (M4A1-S ×2), in 2.3 s CT | 2.6 |
| 39/70 | 6 1:20 | 1 kill (M4A1-S) CT | 0.7 |
| 44/70 | 8 1:45 | 2 kills (Deagle, P90), in 28.3 s CT | 0.2 |
| 59/70 | 11 bomb 0:39 | 1 kill (M4A1-S) CT | -0.8 |
| 60/70 | 2 bomb 0:10 | 1 kill (Deagle) CT | -0.9 |
| 62/70 | 4 1:43 | 1 kill (M4A1-S), 1 headshot CT | -1.0 |
| 69/70 | 13 1:30 | 1 kill (Glock) T | -3.0 |
| 70/70 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:11 | 1v3 after the plant CT · 74 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 9 bomb 0:21 | 1v3 after the plant CT · 100 HP · B Doors | lost - saved, the bomb went off · saw each other |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:41 | blinded an enemy, but hurt the team too | blinded Cris 4.2 s (1.4 s white); blinded Agnostic 4.5 s holding Long A - died 0.2 s after the pop |
Throws
3 grenades: 1 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 1042 units away; a running throw |
| 11 bomb 0:30 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 566 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:17 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 12 1:42 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:38 | trade | SMT is Însane was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:30 | trade | Agnostic was killed 535 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:11 | trade | anka was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:43 | trade | xissaya was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:46 | hold | held with xissaya, 194 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after xissaya) |
| 8 1:29 | trade | Agnostic was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:30 | trade | SMT is Însane was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:21 | trade | xissaya was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | trade | Agnostic was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:22 | trade | anka was killed 287 units away: you traded in 1,484 ms (pros: 1,641 ms) |
| 13 1:44 | trade | anka was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | trade | SMT is Însane was killed 228 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:35 | hold | held with Agnostic, 568 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after Agnostic) |
| 15 1:41 | hold | held with Agnostic, 370 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after Agnostic) |
| 15 1:40 | trade | Agnostic was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:23 | trade | anka was killed 218 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:20 | trade | xissaya was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | Glock-18 | 781 ms | – | 30.1° | ||
| 1 1:40 | killed them | USP-S | 891 ms | 891 ms | 12.5° | ||
| 1 1:40 | killed by them | Glock-18 | 453 ms | 1203 ms | 9.4° | ||
| 1 1:39 | hit them | P2000 | 469 ms | – | 11.9° | ||
| 1 1:39 | hit by them | Glock-18 | 656 ms | – | 24.0° | ||
| 2 bomb 0:16 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:11 | killed them | Desert Eagle | 406 ms | 1250 ms | 17.4° | ||
| 2 bomb 0:11 | hit by them | MAC-10 | 406 ms | – | 8.5° | ||
| 2 bomb 0:09 | killed by them | Tec-9 | 344 ms | 344 ms | 6.0° | ||
| 3 1:44 | killed them | M4A1-S | 266 ms | 359 ms | 0.5° | ||
| 3 1:39 | hit by them | Galil AR | 422 ms | – | 18.7° | ||
| 3 1:39 | killed them | M4A1-S | 484 ms | 984 ms | 5.1° | ||
| 3 1:32 | killed them | M4A1-S | 188 ms | 391 ms | 1.6° | ||
| 3 1:21 | killed by them | Galil AR | 328 ms | 328 ms | 4.1° | ||
| 4 1:44 | killed them | M4A1-S | 688 ms | 1094 ms | 19.4° | ||
| 4 1:42 | hit them | M4A4 | 438 ms | – | 7.6° | ||
| 4 1:42 | killed by them | AK-47 | 500 ms | 797 ms | 9.8° | ||
| 5 1:44 | hit them | Desert Eagle | 203 ms | – | 1.5° | ||
| 5 1:44 | killed by them | AK-47 | 328 ms | 328 ms | 0.2° | ||
| 6 1:27 | hit them | M4A4 | 328 ms | – | 5.2° | ||
| 6 1:20 | killed them | M4A1-S | 438 ms | 438 ms | 43.4° | ||
| 7 1:42 | killed by them | AWP | 203 ms | 203 ms | 0.6° | ||
| 8 1:46 | killed them | Desert Eagle | 234 ms | 594 ms | 1.0° | ||
| 8 1:17 | hit by them | Galil AR | 359 ms | – | 2.7° | ||
| 8 1:17 | killed them | P90 | 656 ms | 656 ms | 0.8° | ||
| 8 1:17 | killed by them | Galil AR | 859 ms | 859 ms | 0.9° | ||
| 9 bomb 0:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:15 | hit by them | AK-47 | 562 ms | – | 7.4° | ||
| 9 bomb 0:15 | killed them | AWP | 719 ms | 719 ms | 42.9° | ||
| 9 bomb 0:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:08 | killed them | AWP | 297 ms | 297 ms | 3.3° | ||
| 10 1:40 | killed by them | AK-47 | 234 ms | 234 ms | 0.5° | ||
| 11 bomb 0:39 | hit by them | AK-47 | 375 ms | – | 15.6° | ||
| 11 bomb 0:39 | killed them | M4A1-S | 406 ms | 406 ms | 4.8° | ||
| 11 bomb 0:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:28 | killed by them | AK-47 | 94 ms | 297 ms | 2.1° | ||
| 12 1:42 | killed them | M4A1-S | 141 ms | 234 ms | 1.2° | ||
| 12 1:40 | killed them | M4A1-S | 484 ms | 578 ms | 1.1° | ||
| 12 1:39 | hit them | M4A4 | 219 ms | – | 0.9° | ||
| 12 1:38 | killed by them | AK-47 | 312 ms | 812 ms | 6.7° | ||
| 13 1:36 | hit them | Glock-18 | 219 ms | – | 0.6° | ||
| 13 1:32 | hit them | Glock-18 | 938 ms | – | 4.2° | ||
| 13 1:30 | killed them | Glock-18 | 2594 ms | 2594 ms | 4.2° | ||
| 13 1:29 | killed by them | USP-S | 3000 ms | 3453 ms | 0.9° | ||
| 14 1:22 | hit them | Desert Eagle | 969 ms | – | 5.4° | ||
| 14 1:21 | hit by them | SSG 08 | 547 ms | – | 1.2° | ||
| 14 1:20 | hit them | Desert Eagle | 875 ms | – | 1.2° | ||
| 14 1:16 | killed by them | SSG 08 | 516 ms | 516 ms | 1.3° | ||
| 15 1:21 | hit by them | SSG 08 | 172 ms | – | 0.5° | ||
| 15 1:20 | hit them | AK-47 | 422 ms | – | 9.4° | ||
| 15 1:20 | killed by them | SSG 08 | 500 ms | 500 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 343 | fine - pros would have fired it too | 3/11 | killed them | 39% / 50% | |
| 2 bomb 0:14 | Desert Eagle | 120 | fine - pros would have fired it too | 0/3 | 27% / 46% | ||
| 2 bomb 0:11 | Desert Eagle | 169 | fine - pros would have fired it too | 3/5 | killed them | 35% / 50% | |
| 2 bomb 0:09 | Desert Eagle | 310 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 50% | |
| 3 1:45 | M4A1-S | 1035 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 3 1:40 | M4A1-S | 639 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/12 | killed them | 7% / 55% | |
| 3 1:32 | M4A1-S | 582 | fine - pros would have fired it too | 2/6 | killed them | 38% / 61% | |
| 3 1:21 | M4A1-S | 629 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 49% / 49% | |
| 4 1:44 | M4A1-S | 259 | fired while moving (175 u/s), too fast to be accurate - stop first | 4/9 | killed them | 26% / 61% | |
| 4 1:42 | M4A1-S | 425 | fired while moving (198 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 12% / 60% | |
| 5 1:44 | Desert Eagle | 1082 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 41% | |
| 6 1:27 | M4A1-S | 653 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/8 | 33% / 54% | ||
| 6 1:20 | M4A1-S | 291 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/5 | killed them | 8% / 48% | |
| 8 1:46 | Desert Eagle | 1031 | fine - pros would have fired it too | 2/2 | killed them | 56% / 56% | |
| 8 1:17 | P90 | 703 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/11 | killed them | 14% / 61% | |
| 9 bomb 0:15 | AWP | 582 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 9 bomb 0:08 | AWP | 576 | fine - pros would have fired it too | 1/1 | killed them | 51% / 72% | |
| 12 1:42 | M4A1-S | 778 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 12 1:40 | M4A1-S | 826 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/7 | killed them | 15% / 61% | |
| 12 1:39 | M4A1-S | 817 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 36% / 57% | |
| 13 1:43 | Glock-18 | 1075 | fine - pros would have fired it too | 0/2 | 69% / 69% | ||
| 13 1:36 | Glock-18 | 1570 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/2 | 18% / 32% | ||
| 13 1:32 | Glock-18 | 1719 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 36% | |
| 13 1:30 | Glock-18 | 1654 | fine - pros would have fired it too | 1/4 | killed them | 42% / 43% | |
| 13 1:29 | Glock-18 | 1823 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 25% / 31% | |
| 14 1:23 | Desert Eagle | 1967 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/3 | 14% / 35% | ||
| 14 1:21 | Desert Eagle | 1970 | fine - pros would have fired it too | 1/2 | 33% / 49% | ||
| 14 1:19 | Desert Eagle | 1971 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | 40% / 60% | ||
| 14 1:16 | Desert Eagle | 2263 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 3% / 29% | |
| 15 1:21 | AK-47 | 1266 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 15 1:20 | AK-47 | 1250 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
