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Dust II, lost 2-13 · Sat 24 Oct, 19:47

SMT is ÎnsaneGold Nova Master

The match

Aim

570 msTTD703 msTTK7.1°Crosshair↓19%1st bullet33%Spray36%Head69%Counter-strafe

Scoreboard

45ADR47%KAST

Positioning

Shots

With the team

Guns

GunBullets at enemies Hit
USP-S1828%
SSG 081718%
AK-471323%
Glock-18100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/707 1:26 1 kill (Scout), 1 through smoke CT2.2
19/706 1:25 1 kill (Scout), 1 through smoke CT2.1
24/7015 1:12 2 kills (AK-47 ×2), all headshots, in 3.4 s T1.0
27/708 bomb 0:17 1 kill (Scout), 1 headshot CT1.0
30/7014 1:17 1 kill (Scout), 1 headshot T1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:12 1v1 before the plant CT · 100 HP · Mid Doorslost - died later
10 bomb 0:34 1v4 after the plant CT · 74 HP · Short Stairslost - died later · saw each other
14 1:04 1v3 before the plant T · 28 HP · Upper Tunnellost - died later · saw each other
15 1:20 1v4 before the plant T · 44 HP · Top Midlost - died later, after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 5 good, 0 weak, 8 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:40 goodblinded SmK 4.5 s (1.7 s white), Cris 4.4 s (1.6 s white); blinded xissaya 3.1 s holding Bombsite B - safe
4 1:37 wastedno enemy blinded for long
4 1:33 wastedno enemy blinded for long
6 1:00 blinded an enemy, but hurt the team tooblinded SmK 4.8 s (2.0 s white); blinded Agnostic 3.9 s holding Bombsite B - an enemy could see them
6 0:35 misled a peekbarely blinded SmK 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked SmK 2.9 s after the pop; hit them first
7 1:31 goodblinded SmK 4.2 s (1.5 s white) anka peeked SmK 0.8 s before the pop - too late - the flash popped after they showed; hit them first
8 1:34 wastedno enemy blinded for long
8 bomb 0:18 blinded an enemy, but hurt the team tooblinded The CoacH 3.9 s (1.1 s white), SmK 3.5 s (0.8 s white); blinded themselves 1.0 s on the move through Short Stairs - an enemy could see them
9 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
9 bomb 0:33 goodblinded SmK 3.0 s (0.5 s white); blinded xissaya 4.2 s holding B Doors - safe; blinded max1my 1.4 s on the move through Mid Doors - safe
10 1:45 wastedno enemy blinded for long
11 1:43 goodblinded Cris 4.6 s (1.8 s white)
11 1:38 goodblinded Cris 4.2 s (1.5 s white)
12 1:45 wastedbarely blinded Cris 0.7 s (0.1 s white), SmK 0.7 s (0.1 s white); blinded themselves 3.1 s on the move through Mid Doors - safe
12 1:33 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Extended A - safe
13 1:48 wastedbarely blinded SmK 1.4 s (0.1 s white); blinded max1my 2.3 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 15 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:42 exposeda flash at Mid Doors - seen by 2 enemies for 0.6 s, the nearest 693 units away; a running throw
8 bomb 0:20 punishedhit by The CoacH 2.0 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 846 units away; a running throw

Positioning

In 4 of your 26 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 3 of your 19 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:34 The CoacHBombsite Bpeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havelived
11 1:31 ._.Shush._.Bombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
12 1:24 SmKBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived
15 1:09 SmKCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 0:50 peek togetherpeeked the same enemy as Agnostic, 594 ms before them - early - you went first, alone
6 0:31 tradeAgnostic was killed 431 units away: not traded within 5 s (pros: 625 ms)
7 1:32 holdheld with anka, 630 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after anka)
10 bomb 0:34 tradexissaya was killed 388 units away: not traded within 5 s (pros: 1,641 ms)
12 1:25 holdheld with xissaya, 504 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after xissaya)
12 1:25 tradexissaya was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 tradeanka was killed 861 units away: not traded within 5 s (pros: 625 ms)
13 1:43 line of firestood in max1my's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:19 holdheld with xissaya, 101 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before xissaya)
14 1:18 tradexissaya was killed 122 units away: you traded in 31 ms (pros: 625 ms)
14 1:04 tradeAgnostic was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 tradeAgnostic was killed 464 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Crishit by themGlock-18484 ms–3.1°
1 1:35 Crishit themP2000688 ms–1.7°
1 1:32 Crishit themP2000141 ms–1.6°
1 1:31 Criskilled by themGlock-181062 ms1062 ms8.3°
2 1:50 kayhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:50 kayhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:40 Crishit by themDesert Eagle312 ms–1.7°
2 bomb 0:38 Criskilled by themDesert Eagle438 ms438 ms3.0°
3 1:49 Crishit by themSSG 08344 ms–1.1°
3 1:43 Criskilled by themSSG 08234 ms234 ms0.5°
4 1:09 SmKkilled by themAK-47844 ms1141 ms4.8°
5 bomb 0:05 kaykilled by themAK-47562 ms766 ms4.1°
6 1:25 kaykilled themSSG 08359 ms359 ms2.3°
6 0:49 SmKhit by themAK-47594 ms–0.7°
6 0:29 ._.Shush._.killed by themAWP453 ms453 ms2.2°
7 1:26 ._.Shush._.killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:27 The CoacHkilled by themAK-47984 ms1688 ms10.6°
8 1:51 Crishit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:18 The CoacHhit by themAK-47562 ms–48.6°
8 bomb 0:17 The CoacHkilled themSSG 08734 ms734 ms34.2°
8 bomb 0:13 SmKkilled by themGalil AR578 ms1875 ms0.2°
9 bomb 0:31 Crishit by themAK-47703 ms–0.5°
9 bomb 0:30 SmKkilled by themAK-47438 ms438 ms4.8°
10 bomb 0:37 kayhit by themAK-47719 ms–1.4°
10 bomb 0:28 The CoacHkilled by themAK-47750 ms1562 ms4.2°
11 1:36 ._.Shush._.hit by themAK-47438 ms–4.2°
11 1:34 ._.Shush._.hit by themAK-470 ms–0.8°
11 1:33 The CoacHhit by themAK-47656 ms–0.6°
11 1:32 The CoacHhit themP200016 ms–0.1°
11 1:30 ._.Shush._.hit by themAK-47125 ms–4.2°
12 1:23 SmKhit by themAK-47578 ms–3.1°
12 1:20 Criskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:43 SmKhit by themP2000797 ms–1.0°
13 1:37 SmKkilled by themUSP-S359 ms359 ms0.9°
14 1:18 The CoacHhit by themM4A4906 ms–10.1°
14 1:17 The CoacHkilled themSSG 081125 ms1125 ms18.8°
14 0:34 ._.Shush._.killed by themMP7234 ms391 ms4.9°
15 1:12 Criskilled themAK-47531 ms531 ms16.8°
15 1:08 SmKkilled themAK-47609 ms703 ms11.9°
15 1:08 kaykilled by themM4A4641 ms719 ms7.7°

Shots

You fired 7 of your 9 first shots too soon: 5 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 47%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 CrisUSP-S1075fine - pros would have fired it too1/440% / 40%
1 1:32 CrisUSP-S1186fine - pros would have fired it too2/4cut short (a death, a reload)42% / 43%
11 1:32 The CoacHUSP-S1242fired while moving (154 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)46% / 50%
13 1:46 SmKGlock-18970aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/422% / 46%
13 1:44 SmKGlock-18909fired while moving (200 u/s), too fast to be accurate - stop first0/81% / 40%
13 1:37 SmKGlock-181323aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)16% / 42%
15 1:45 ._.Shush._.AK-47630fired while moving (76 u/s), too fast to be accurate - stop first0/30% / 53%
15 1:12 CrisAK-47326fired while moving (81 u/s), too fast to be accurate - stop first1/6killed them34% / 51%
15 1:09 SmKAK-47455fired while moving (134 u/s), too fast to be accurate - stop first2/10killed them5% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.