Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 18 | 28% |
| SSG 08 | 17 | 18% |
| AK-47 | 13 | 23% |
| Glock-18 | 10 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/70 | 7 1:26 | 1 kill (Scout), 1 through smoke CT | 2.2 |
| 19/70 | 6 1:25 | 1 kill (Scout), 1 through smoke CT | 2.1 |
| 24/70 | 15 1:12 | 2 kills (AK-47 ×2), all headshots, in 3.4 s T | 1.0 |
| 27/70 | 8 bomb 0:17 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 30/70 | 14 1:17 | 1 kill (Scout), 1 headshot T | 1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:12 | 1v1 before the plant CT · 100 HP · Mid Doors | lost - died later |
| 10 bomb 0:34 | 1v4 after the plant CT · 74 HP · Short Stairs | lost - died later · saw each other |
| 14 1:04 | 1v3 before the plant T · 28 HP · Upper Tunnel | lost - died later · saw each other |
| 15 1:20 | 1v4 before the plant T · 44 HP · Top Mid | lost - died later, after 2 kills · saw each other |
Flashes
16 flashes: 5 good, 0 weak, 8 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:40 | good | blinded SmK 4.5 s (1.7 s white), Cris 4.4 s (1.6 s white); blinded xissaya 3.1 s holding Bombsite B - safe |
| 4 1:37 | wasted | no enemy blinded for long |
| 4 1:33 | wasted | no enemy blinded for long |
| 6 1:00 | blinded an enemy, but hurt the team too | blinded SmK 4.8 s (2.0 s white); blinded Agnostic 3.9 s holding Bombsite B - an enemy could see them |
| 6 0:35 | misled a peek | barely blinded SmK 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked SmK 2.9 s after the pop; hit them first |
| 7 1:31 | good | blinded SmK 4.2 s (1.5 s white) anka peeked SmK 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
| 8 1:34 | wasted | no enemy blinded for long |
| 8 bomb 0:18 | blinded an enemy, but hurt the team too | blinded The CoacH 3.9 s (1.1 s white), SmK 3.5 s (0.8 s white); blinded themselves 1.0 s on the move through Short Stairs - an enemy could see them |
| 9 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 9 bomb 0:33 | good | blinded SmK 3.0 s (0.5 s white); blinded xissaya 4.2 s holding B Doors - safe; blinded max1my 1.4 s on the move through Mid Doors - safe |
| 10 1:45 | wasted | no enemy blinded for long |
| 11 1:43 | good | blinded Cris 4.6 s (1.8 s white) |
| 11 1:38 | good | blinded Cris 4.2 s (1.5 s white) |
| 12 1:45 | wasted | barely blinded Cris 0.7 s (0.1 s white), SmK 0.7 s (0.1 s white); blinded themselves 3.1 s on the move through Mid Doors - safe |
| 12 1:33 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Extended A - safe |
| 13 1:48 | wasted | barely blinded SmK 1.4 s (0.1 s white); blinded max1my 2.3 s on the move through Outside Long - safe |
Throws
17 grenades: 15 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:42 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.6 s, the nearest 693 units away; a running throw |
| 8 bomb 0:20 | punished | hit by The CoacH 2.0 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 846 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:34 | Bombsite B | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 11 1:31 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 12 1:24 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 1:09 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 0:50 | peek together | peeked the same enemy as Agnostic, 594 ms before them - early - you went first, alone |
| 6 0:31 | trade | Agnostic was killed 431 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:32 | hold | held with anka, 630 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after anka) |
| 10 bomb 0:34 | trade | xissaya was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:25 | hold | held with xissaya, 504 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after xissaya) |
| 12 1:25 | trade | xissaya was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | trade | anka was killed 861 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:43 | line of fire | stood in max1my's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:19 | hold | held with xissaya, 101 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before xissaya) |
| 14 1:18 | trade | xissaya was killed 122 units away: you traded in 31 ms (pros: 625 ms) |
| 14 1:04 | trade | Agnostic was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | trade | Agnostic was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 484 ms | – | 3.1° | ||
| 1 1:35 | hit them | P2000 | 688 ms | – | 1.7° | ||
| 1 1:32 | hit them | P2000 | 141 ms | – | 1.6° | ||
| 1 1:31 | killed by them | Glock-18 | 1062 ms | 1062 ms | 8.3° | ||
| 2 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:40 | hit by them | Desert Eagle | 312 ms | – | 1.7° | ||
| 2 bomb 0:38 | killed by them | Desert Eagle | 438 ms | 438 ms | 3.0° | ||
| 3 1:49 | hit by them | SSG 08 | 344 ms | – | 1.1° | ||
| 3 1:43 | killed by them | SSG 08 | 234 ms | 234 ms | 0.5° | ||
| 4 1:09 | killed by them | AK-47 | 844 ms | 1141 ms | 4.8° | ||
| 5 bomb 0:05 | killed by them | AK-47 | 562 ms | 766 ms | 4.1° | ||
| 6 1:25 | killed them | SSG 08 | 359 ms | 359 ms | 2.3° | ||
| 6 0:49 | hit by them | AK-47 | 594 ms | – | 0.7° | ||
| 6 0:29 | killed by them | AWP | 453 ms | 453 ms | 2.2° | ||
| 7 1:26 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:27 | killed by them | AK-47 | 984 ms | 1688 ms | 10.6° | ||
| 8 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:18 | hit by them | AK-47 | 562 ms | – | 48.6° | ||
| 8 bomb 0:17 | killed them | SSG 08 | 734 ms | 734 ms | 34.2° | ||
| 8 bomb 0:13 | killed by them | Galil AR | 578 ms | 1875 ms | 0.2° | ||
| 9 bomb 0:31 | hit by them | AK-47 | 703 ms | – | 0.5° | ||
| 9 bomb 0:30 | killed by them | AK-47 | 438 ms | 438 ms | 4.8° | ||
| 10 bomb 0:37 | hit by them | AK-47 | 719 ms | – | 1.4° | ||
| 10 bomb 0:28 | killed by them | AK-47 | 750 ms | 1562 ms | 4.2° | ||
| 11 1:36 | hit by them | AK-47 | 438 ms | – | 4.2° | ||
| 11 1:34 | hit by them | AK-47 | 0 ms | – | 0.8° | ||
| 11 1:33 | hit by them | AK-47 | 656 ms | – | 0.6° | ||
| 11 1:32 | hit them | P2000 | 16 ms | – | 0.1° | ||
| 11 1:30 | hit by them | AK-47 | 125 ms | – | 4.2° | ||
| 12 1:23 | hit by them | AK-47 | 578 ms | – | 3.1° | ||
| 12 1:20 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:43 | hit by them | P2000 | 797 ms | – | 1.0° | ||
| 13 1:37 | killed by them | USP-S | 359 ms | 359 ms | 0.9° | ||
| 14 1:18 | hit by them | M4A4 | 906 ms | – | 10.1° | ||
| 14 1:17 | killed them | SSG 08 | 1125 ms | 1125 ms | 18.8° | ||
| 14 0:34 | killed by them | MP7 | 234 ms | 391 ms | 4.9° | ||
| 15 1:12 | killed them | AK-47 | 531 ms | 531 ms | 16.8° | ||
| 15 1:08 | killed them | AK-47 | 609 ms | 703 ms | 11.9° | ||
| 15 1:08 | killed by them | M4A4 | 641 ms | 719 ms | 7.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 1075 | fine - pros would have fired it too | 1/4 | 40% / 40% | ||
| 1 1:32 | USP-S | 1186 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 42% / 43% | |
| 11 1:32 | USP-S | 1242 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 46% / 50% | |
| 13 1:46 | Glock-18 | 970 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | 22% / 46% | ||
| 13 1:44 | Glock-18 | 909 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/8 | 1% / 40% | ||
| 13 1:37 | Glock-18 | 1323 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 42% | |
| 15 1:45 | AK-47 | 630 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/3 | 0% / 53% | ||
| 15 1:12 | AK-47 | 326 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/6 | killed them | 34% / 51% | |
| 15 1:09 | AK-47 | 455 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/10 | killed them | 5% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
