ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-2 · Sat 24 Oct, 19:47

The CoacHGold Nova II

The match

Aim

Scoreboard

52ADR73%KAST

Positioning

Shots

27/30Rushed↓8/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478325%
MAC-101612%
M4A41540%
USP-S617%
Glock-1810%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/707 1:39 3 kills (AK-47 ×3), in 39.2 s T3.0
28/7012 1:38 1 kill (AK-47), 1 headshot T1.0
33/704 1:41 1 kill (AK-47), 1 headshot T0.9
51/7013 1:04 1 kill (USP-S) CT-0.2
53/7010 bomb 0:27 1 kill (AK-47) T-0.4
64/702 bomb 0:11 1 kill (MAC-10) T-1.2
67/7014 1:18 1 kill (M4A4), 1 headshot CT-1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:45 weakbarely blinded anka 2.3 s (0.2 s white), xissaya 0.8 s (0.1 s white), max1my 0.7 s (0.1 s white)
7 1:49 goodblinded max1my 3.5 s (0.8 s white), xissaya 3.1 s (0.6 s white); blinded SmK 2.8 s on the move through Outside Long - safe; blinded themselves 3.0 s on the move through Outside Long - safe
7 1:47 goodblinded max1my 3.2 s (0.6 s white)
11 1:39 goodblinded xissaya 4.2 s (1.5 s white); blinded kay 1.6 s holding Upper Tunnel - safe; blinded Cris 2.0 s holding Upper Tunnel - safe; blinded themselves 4.8 s on the move through Upper Tunnel - safe; blinded ._.Shush._. 3.4 s on the move through Upper Tunnel - safe
12 1:46 weakbarely blinded max1my 2.4 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 bomb 0:38 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1006 units away; a running throw
11 1:31 punishedhit by SMT is Însane with an HE out at Upper Tunnel, 0.9 s before the throw - seen by 1 enemy for 2.1 s, the nearest 1160 units away, thrown in the open

Positioning

In 3 of your 18 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 14 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:28 SMT is ÎnsaneBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
8 bomb 0:19 SMT is ÎnsaneExtended Acover not used: 128 units away, they'd have seen only your headdied
14 1:19 SMT is ÎnsaneShort Stairspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 15 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 line of firestood in SmK's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
2 1:40 line of firestood in Cris's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:44 tradeSmK was killed 225 units away: not traded within 5 s (pros: 969 ms)
3 1:39 trade._.Shush._. was killed 187 units away: not traded within 5 s (pros: 969 ms)
3 1:32 tradekay was killed 180 units away: not traded within 5 s (pros: 969 ms)
4 1:43 tradeCris was killed 418 units away: you traded in 1,797 ms (pros: 1,641 ms)
5 1:44 tradeCris was killed 43 units away: not traded within 5 s (pros: 625 ms)
5 1:40 in their waystood between SmK and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:40 line of firestood in SmK's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:25 tradekay was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeCris was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 holdheld with kay, 317 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after kay)
7 1:32 holdheld with ._.Shush._., 37 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after ._.Shush._.)
7 1:26 trade._.Shush._. was killed 129 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:28 holdheld with Cris, 742 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Cris)
7 bomb 0:28 holdheld with kay, 815 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before kay)
7 bomb 0:27 tradekay was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
8 1:45 tradekay was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:19 holdheld with SmK, 717 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before SmK)
10 bomb 0:38 holdheld with kay, 464 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before kay)
12 1:42 trade._.Shush._. was killed 197 units away: you traded in 3,891 ms (pros: 969 ms)
12 1:40 tradekay was killed 243 units away: you traded in 1,578 ms (pros: 969 ms)
13 1:32 holdheld with kay, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after kay)
13 1:30 in their waystood between SmK and an enemy they could see, for 250 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 bomb 0:16 max1myhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:12 ankahit by themPP-Bizon578 ms–15.6°
2 bomb 0:11 ankakilled themMAC-101094 ms1312 ms4.6°
3 1:15 ankakilled by themFAMAS609 ms969 ms3.3°
4 1:42 max1myhit by themM4A4438 ms–7.6°
4 1:42 max1mykilled themAK-47500 ms797 ms9.8°
5 1:41 xissayahit by themM4A4922 ms–7.7°
6 1:10 Agnostickilled by themDesert Eagle203 ms203 ms0.4°
7 1:40 xissayahit by themMP9344 ms–4.1°
7 1:40 xissayakilled themAK-47953 ms1344 ms40.6°
7 1:31 Agnostickilled themAK-47938 ms938 ms8.3°
7 bomb 0:27 SMT is Însanekilled themAK-47984 ms1688 ms10.6°
7 bomb 0:14 ankahit themAK-47594 ms–1.8°
7 bomb 0:14 ankakilled by themAK-47922 ms922 ms0.8°
8 bomb 0:18 SMT is Însanehit themAK-47562 ms–48.6°
8 bomb 0:17 SMT is Însanekilled by themSSG 08734 ms734 ms34.2°
9 bomb 0:24 xissayahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:23 xissayakilled by themAUG828 ms922 ms6.0°
10 bomb 0:28 SMT is Însanekilled themAK-47750 ms1562 ms4.2°
11 1:33 SMT is Însanehit themAK-47656 ms–0.6°
11 1:32 SMT is Însanehit by themP200016 ms–0.1°
11 bomb 0:24 Agnostickilled by themM4A1-S500 ms500 ms0.2°
12 1:39 max1myhit by themM4A4219 ms–0.9°
12 1:38 max1mykilled themAK-47312 ms812 ms6.7°
12 1:23 ankakilled by themm4a1_silencer_off–––couldn't see them (a wallbang, a smoke) - not timed
13 1:04 Agnostickilled themUSP-S484 ms484 ms3.8°
14 1:18 SMT is Însanehit themM4A4906 ms–10.1°
14 1:18 xissayakilled themM4A4953 ms953 ms3.3°
14 1:17 SMT is Însanekilled by themSSG 081125 ms1125 ms18.8°
15 1:29 ankakilled by themAK-47328 ms734 ms5.3°
15 1:29 ankahit themM4A4406 ms–1.9°

Shots

You fired 27 of your 30 first shots too soon: 15 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 14% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 AgnosticGlock-18851aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/51% / 49%
2 bomb 0:12 ankaMAC-10863fired while moving (147 u/s), too fast to be accurate - stop first2/18killed them; 5 bullets after pros would have stopped8% / 53%
3 1:38 max1myAWP728aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/137% / 78%
4 1:42 max1myAK-47418fired while moving (198 u/s), too fast to be accurate - stop first4/9killed them0% / 53%
5 1:41 xissayaAK-471160aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
5 1:41 xissayaAK-471156aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 59%
5 1:39 xissayaAK-471139fired while moving (100 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 53%
7 1:40 xissayaAK-47865fired while moving (75 u/s), too fast to be accurate - stop first2/10killed them4% / 47%
7 1:32 AgnosticAK-47883fired while moving (210 u/s), too fast to be accurate - stop first1/5killed them2% / 46%
7 bomb 0:27 SMT is ÎnsaneAK-47815aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 60%
7 bomb 0:27 SMT is ÎnsaneAK-47818aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 53%
7 bomb 0:26 SMT is ÎnsaneAK-47828aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them27% / 54%
7 bomb 0:15 ankaAK-471089aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 46%
7 bomb 0:14 ankaAK-471074aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 54%
8 bomb 0:18 SMT is ÎnsaneAK-47929aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
8 bomb 0:18 SMT is ÎnsaneAK-47849aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/7cut short (a death, a reload)9% / 57%
9 bomb 0:24 xissayaAK-47913fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
9 bomb 0:23 xissayaAK-47898fine - pros would have fired it too0/5cut short (a death, a reload)45% / 52%
10 bomb 0:34 SMT is ÎnsaneAK-47687fired while moving (168 u/s), too fast to be accurate - stop first0/513% / 51%
10 bomb 0:28 SMT is ÎnsaneAK-47341fired while moving (215 u/s), too fast to be accurate - stop first3/17killed them3% / 54%
11 1:34 SMT is ÎnsaneAK-471215fired while moving (121 u/s), too fast to be accurate - stop first1/51% / 52%
11 bomb 0:25 AgnosticAK-471705fired while moving (188 u/s), too fast to be accurate - stop first0/26% / 55%
11 bomb 0:25 AgnosticAK-471721fired while moving (106 u/s), too fast to be accurate - stop first0/28% / 45%
11 bomb 0:24 AgnosticAK-471726aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3cut short (a death, a reload)24% / 51%
12 1:38 max1myAK-47813fine - pros would have fired it too4/8killed them70% / 70%
12 1:23 SMT is ÎnsaneAK-471900fired while moving (176 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 54%
13 1:31 AgnosticUSP-S1086fired while moving (191 u/s), too fast to be accurate - stop first0/71% / 39%
13 1:04 AgnosticUSP-S1383fired while moving (231 u/s), too fast to be accurate - stop first1/2killed them19% / 33%
14 1:18 SMT is ÎnsaneM4A4558fired while moving (225 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)0% / 59%
15 1:29 ankaM4A4320fired while moving (126 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)3% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 6 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.