Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 83 | 25% |
| MAC-10 | 16 | 12% |
| M4A4 | 15 | 40% |
| USP-S | 6 | 17% |
| Glock-18 | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/70 | 7 1:39 | 3 kills (AK-47 ×3), in 39.2 s T | 3.0 |
| 28/70 | 12 1:38 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 33/70 | 4 1:41 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 51/70 | 13 1:04 | 1 kill (USP-S) CT | -0.2 |
| 53/70 | 10 bomb 0:27 | 1 kill (AK-47) T | -0.4 |
| 64/70 | 2 bomb 0:11 | 1 kill (MAC-10) T | -1.2 |
| 67/70 | 14 1:18 | 1 kill (M4A4), 1 headshot CT | -1.3 |
Flashes
5 flashes: 3 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:45 | weak | barely blinded anka 2.3 s (0.2 s white), xissaya 0.8 s (0.1 s white), max1my 0.7 s (0.1 s white) |
| 7 1:49 | good | blinded max1my 3.5 s (0.8 s white), xissaya 3.1 s (0.6 s white); blinded SmK 2.8 s on the move through Outside Long - safe; blinded themselves 3.0 s on the move through Outside Long - safe |
| 7 1:47 | good | blinded max1my 3.2 s (0.6 s white) |
| 11 1:39 | good | blinded xissaya 4.2 s (1.5 s white); blinded kay 1.6 s holding Upper Tunnel - safe; blinded Cris 2.0 s holding Upper Tunnel - safe; blinded themselves 4.8 s on the move through Upper Tunnel - safe; blinded ._.Shush._. 3.4 s on the move through Upper Tunnel - safe |
| 12 1:46 | weak | barely blinded max1my 2.4 s (0.2 s white) |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 bomb 0:38 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1006 units away; a running throw |
| 11 1:31 | punished | hit by SMT is Însane with an HE out at Upper Tunnel, 0.9 s before the throw - seen by 1 enemy for 2.1 s, the nearest 1160 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:28 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 8 bomb 0:19 | Extended A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 14 1:19 | Short Stairs | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 15 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | line of fire | stood in SmK's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 2 1:40 | line of fire | stood in Cris's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:44 | trade | SmK was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:39 | trade | ._.Shush._. was killed 187 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:32 | trade | kay was killed 180 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:43 | trade | Cris was killed 418 units away: you traded in 1,797 ms (pros: 1,641 ms) |
| 5 1:44 | trade | Cris was killed 43 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:40 | in their way | stood between SmK and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:40 | line of fire | stood in SmK's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:25 | trade | kay was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | Cris was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | hold | held with kay, 317 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after kay) |
| 7 1:32 | hold | held with ._.Shush._., 37 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after ._.Shush._.) |
| 7 1:26 | trade | ._.Shush._. was killed 129 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:28 | hold | held with Cris, 742 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Cris) |
| 7 bomb 0:28 | hold | held with kay, 815 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before kay) |
| 7 bomb 0:27 | trade | kay was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:45 | trade | kay was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:19 | hold | held with SmK, 717 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before SmK) |
| 10 bomb 0:38 | hold | held with kay, 464 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before kay) |
| 12 1:42 | trade | ._.Shush._. was killed 197 units away: you traded in 3,891 ms (pros: 969 ms) |
| 12 1:40 | trade | kay was killed 243 units away: you traded in 1,578 ms (pros: 969 ms) |
| 13 1:32 | hold | held with kay, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after kay) |
| 13 1:30 | in their way | stood between SmK and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 bomb 0:16 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:12 | hit by them | PP-Bizon | 578 ms | – | 15.6° | ||
| 2 bomb 0:11 | killed them | MAC-10 | 1094 ms | 1312 ms | 4.6° | ||
| 3 1:15 | killed by them | FAMAS | 609 ms | 969 ms | 3.3° | ||
| 4 1:42 | hit by them | M4A4 | 438 ms | – | 7.6° | ||
| 4 1:42 | killed them | AK-47 | 500 ms | 797 ms | 9.8° | ||
| 5 1:41 | hit by them | M4A4 | 922 ms | – | 7.7° | ||
| 6 1:10 | killed by them | Desert Eagle | 203 ms | 203 ms | 0.4° | ||
| 7 1:40 | hit by them | MP9 | 344 ms | – | 4.1° | ||
| 7 1:40 | killed them | AK-47 | 953 ms | 1344 ms | 40.6° | ||
| 7 1:31 | killed them | AK-47 | 938 ms | 938 ms | 8.3° | ||
| 7 bomb 0:27 | killed them | AK-47 | 984 ms | 1688 ms | 10.6° | ||
| 7 bomb 0:14 | hit them | AK-47 | 594 ms | – | 1.8° | ||
| 7 bomb 0:14 | killed by them | AK-47 | 922 ms | 922 ms | 0.8° | ||
| 8 bomb 0:18 | hit them | AK-47 | 562 ms | – | 48.6° | ||
| 8 bomb 0:17 | killed by them | SSG 08 | 734 ms | 734 ms | 34.2° | ||
| 9 bomb 0:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:23 | killed by them | AUG | 828 ms | 922 ms | 6.0° | ||
| 10 bomb 0:28 | killed them | AK-47 | 750 ms | 1562 ms | 4.2° | ||
| 11 1:33 | hit them | AK-47 | 656 ms | – | 0.6° | ||
| 11 1:32 | hit by them | P2000 | 16 ms | – | 0.1° | ||
| 11 bomb 0:24 | killed by them | M4A1-S | 500 ms | 500 ms | 0.2° | ||
| 12 1:39 | hit by them | M4A4 | 219 ms | – | 0.9° | ||
| 12 1:38 | killed them | AK-47 | 312 ms | 812 ms | 6.7° | ||
| 12 1:23 | killed by them | m4a1_silencer_off | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:04 | killed them | USP-S | 484 ms | 484 ms | 3.8° | ||
| 14 1:18 | hit them | M4A4 | 906 ms | – | 10.1° | ||
| 14 1:18 | killed them | M4A4 | 953 ms | 953 ms | 3.3° | ||
| 14 1:17 | killed by them | SSG 08 | 1125 ms | 1125 ms | 18.8° | ||
| 15 1:29 | killed by them | AK-47 | 328 ms | 734 ms | 5.3° | ||
| 15 1:29 | hit them | M4A4 | 406 ms | – | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 851 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/5 | 1% / 49% | ||
| 2 bomb 0:12 | MAC-10 | 863 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/18 | killed them; 5 bullets after pros would have stopped | 8% / 53% | |
| 3 1:38 | AWP | 728 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 37% / 78% | ||
| 4 1:42 | AK-47 | 418 | fired while moving (198 u/s), too fast to be accurate - stop first | 4/9 | killed them | 0% / 53% | |
| 5 1:41 | AK-47 | 1160 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 5 1:41 | AK-47 | 1156 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 59% | |
| 5 1:39 | AK-47 | 1139 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 53% | |
| 7 1:40 | AK-47 | 865 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/10 | killed them | 4% / 47% | |
| 7 1:32 | AK-47 | 883 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/5 | killed them | 2% / 46% | |
| 7 bomb 0:27 | AK-47 | 815 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 60% | |
| 7 bomb 0:27 | AK-47 | 818 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 53% | |
| 7 bomb 0:26 | AK-47 | 828 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 27% / 54% | |
| 7 bomb 0:15 | AK-47 | 1089 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 46% | |
| 7 bomb 0:14 | AK-47 | 1074 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 54% | |
| 8 bomb 0:18 | AK-47 | 929 | aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 8 bomb 0:18 | AK-47 | 849 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 9% / 57% | |
| 9 bomb 0:24 | AK-47 | 913 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 9 bomb 0:23 | AK-47 | 898 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 45% / 52% | |
| 10 bomb 0:34 | AK-47 | 687 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/5 | 13% / 51% | ||
| 10 bomb 0:28 | AK-47 | 341 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/17 | killed them | 3% / 54% | |
| 11 1:34 | AK-47 | 1215 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/5 | 1% / 52% | ||
| 11 bomb 0:25 | AK-47 | 1705 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/2 | 6% / 55% | ||
| 11 bomb 0:25 | AK-47 | 1721 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | 8% / 45% | ||
| 11 bomb 0:24 | AK-47 | 1726 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 24% / 51% | |
| 12 1:38 | AK-47 | 813 | fine - pros would have fired it too | 4/8 | killed them | 70% / 70% | |
| 12 1:23 | AK-47 | 1900 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 54% | |
| 13 1:31 | USP-S | 1086 | fired while moving (191 u/s), too fast to be accurate - stop first | 0/7 | 1% / 39% | ||
| 13 1:04 | USP-S | 1383 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/2 | killed them | 19% / 33% | |
| 14 1:18 | M4A4 | 558 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 0% / 59% | |
| 15 1:29 | M4A4 | 320 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 3% / 57% |
Fakes
You faked 0 of the 6 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
