Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 48% |
| MAC-10 | 28 | 18% |
| P90 | 11 | 9% |
| Glock-18 | 10 | 60% |
| M4A1-S | 9 | 44% |
| Desert Eagle | 7 | 57% |
| USP-S | 7 | 57% |
| SSG 08 | 6 | 33% |
| AWP | 3 | 67% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/70 | 12 1:23 | 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 2.5 s T | 5.8 |
| 21/70 | 2 1:42 | 2 kills (MAC-10, Deagle), in 11.7 s T | 1.5 |
| 23/70 | 3 1:43 | 2 kills (Scout, Galil), 1 headshot, in 22.2 s T | 1.2 |
| 26/70 | 7 1:42 | 1 kill (AWP), 1 headshot T | 1.0 |
| 34/70 | 10 bomb 0:34 | 1 kill (AK-47) T | 0.9 |
| 37/70 | 15 1:20 | 1 kill (M4A1-S) CT | 0.8 |
| 47/70 | 9 bomb 0:37 | 1 kill (AK-47) T | -0.1 |
| 49/70 | 13 1:44 | 1 kill (USP-S) CT | -0.2 |
| 61/70 | 1 1:31 | 1 kill (Glock), 1 headshot T | -1.0 |
| 68/70 | 11 bomb 0:17 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:14 | 1v3 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 7 bomb 0:14 | 1v1 after the plant T · 84 HP · A Ramp | won - the bomb went off · saw each other |
Flashes
9 flashes: 4 good, 2 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | hurt the team | barely blinded max1my 1.0 s (0.1 s white); blinded themselves 1.9 s on the move through Upper Tunnel - ran into a fight |
| 5 1:49 | good | blinded max1my 3.4 s (0.7 s white); blinded SmK 1.6 s holding Outside Long - safe; blinded themselves 1.6 s holding Outside Long - safe; blinded The CoacH 2.4 s on the move through T Spawn - safe |
| 5 1:46 | good | blinded max1my 3.4 s (0.7 s white) kay peeked max1my 2.5 s after the pop - too early - the enemy had recovered; got hit first |
| 8 1:22 | wasted | no enemy blinded for long |
| 9 1:45 | wasted | barely blinded xissaya 0.5 s (0.0 s white); blinded themselves 1.9 s on the move through Upper Tunnel - safe |
| 9 bomb 0:39 | weak | barely blinded SMT is Însane 3.0 s (0.5 s white), Agnostic 1.9 s (0.2 s white), xissaya 1.0 s (0.1 s white) |
| 10 1:47 | weak | barely blinded max1my 2.7 s (0.4 s white), Agnostic 2.5 s (0.3 s white) |
| 12 1:47 | good | blinded max1my 3.6 s (0.9 s white) |
| 12 1:45 | good | blinded max1my 4.1 s (1.3 s white) ._.Shush._. peeked max1my 3.0 s after the pop - too early - the enemy had recovered; got hit first |
Throws
18 grenades: 13 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Upper Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 233 units away; a running throw |
| 7 bomb 0:27 | exposed | an HE at Long A - seen by 1 enemy for 1.4 s, the nearest 1180 units away, thrown in the open; a running throw |
| 9 1:24 | exposed | a flash at Bombsite B - seen by 1 enemy for 1.6 s, the nearest 603 units away, thrown in the open |
| 10 1:20 | exposed | an HE at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1235 units away |
| 11 1:32 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1331 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:12 | Middle | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 15 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | in their way | stood between The CoacH and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 2 1:44 | line of fire | stood in The CoacH's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:32 | trade | kay was killed 181 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:14 | trade | The CoacH was killed 129 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:25 | trade | kay was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:43 | hold | held with kay, 62 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after kay) |
| 7 1:32 | hold | held with kay, 1042 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after kay) |
| 7 1:32 | hold | held with ._.Shush._., 724 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after ._.Shush._.) |
| 7 1:26 | trade | ._.Shush._. was killed 426 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:28 | hold | held with The CoacH, 742 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after The CoacH) |
| 9 bomb 0:37 | trade | ._.Shush._. was killed 788 units away: you traded in 62 ms (pros: 625 ms) |
| 9 bomb 0:31 | hold | held with SmK, 808 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before SmK) |
| 9 bomb 0:15 | trade | SmK was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:42 | hold | held with SmK, 385 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after SmK) |
| 11 1:41 | line of fire | stood in SmK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 bomb 0:26 | trade | kay was killed 439 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:23 | trade | The CoacH was killed 344 units away: you traded in 266 ms (pros: 625 ms) |
| 13 1:45 | hold | held with kay, 562 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before kay) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | Glock-18 | 484 ms | – | 3.1° | ||
| 1 1:35 | hit by them | P2000 | 688 ms | – | 1.7° | ||
| 1 1:32 | hit by them | P2000 | 141 ms | – | 1.6° | ||
| 1 1:31 | killed them | Glock-18 | 1062 ms | 1062 ms | 8.3° | ||
| 2 1:43 | killed them | MAC-10 | 609 ms | 2219 ms | 11.6° | ||
| 2 bomb 0:40 | hit them | Desert Eagle | 312 ms | – | 1.7° | ||
| 2 bomb 0:38 | killed them | Desert Eagle | 438 ms | 438 ms | 3.0° | ||
| 2 bomb 0:16 | hit them | Desert Eagle | 812 ms | – | 1.1° | ||
| 2 bomb 0:11 | killed by them | Desert Eagle | 406 ms | 1250 ms | 17.4° | ||
| 2 bomb 0:11 | hit them | MAC-10 | 406 ms | – | 8.5° | ||
| 3 1:51 | hit them | SSG 08 | 203 ms | – | 0.8° | ||
| 3 1:49 | hit them | SSG 08 | 344 ms | – | 1.1° | ||
| 3 1:43 | killed them | SSG 08 | 234 ms | 234 ms | 0.5° | ||
| 3 1:21 | killed them | Galil AR | 328 ms | 328 ms | 4.1° | ||
| 3 1:11 | killed by them | USP-S | 391 ms | 2312 ms | 10.4° | ||
| 3 1:10 | hit them | Glock-18 | 1656 ms | – | 2.1° | ||
| 4 1:44 | killed by them | M4A1-S | 688 ms | 1094 ms | 19.4° | ||
| 5 1:45 | hit them | AK-47 | 453 ms | – | 0.1° | ||
| 5 1:45 | killed by them | M4A1-S | 516 ms | 625 ms | 3.1° | ||
| 6 1:27 | hit by them | M4A4 | 328 ms | – | 5.2° | ||
| 6 1:20 | killed by them | M4A1-S | 438 ms | 438 ms | 43.4° | ||
| 7 1:42 | killed them | AWP | 203 ms | 203 ms | 0.6° | ||
| 7 1:39 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:12 | killed by them | AK-47 | 516 ms | 828 ms | 1.7° | ||
| 8 bomb 0:12 | hit them | P90 | 656 ms | – | 0.4° | ||
| 9 bomb 0:38 | killed them | AK-47 | 562 ms | 969 ms | 2.4° | ||
| 9 bomb 0:31 | hit them | AK-47 | 703 ms | – | 0.5° | ||
| 9 bomb 0:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:08 | killed by them | AWP | 297 ms | 297 ms | 3.3° | ||
| 10 1:42 | hit them | AK-47 | 609 ms | – | 3.9° | ||
| 10 1:41 | hit by them | M4A4 | 1250 ms | – | 12.9° | ||
| 10 bomb 0:34 | killed them | AK-47 | 234 ms | 438 ms | 3.0° | ||
| 11 bomb 0:24 | hit them | AWP | 47 ms | – | 1.7° | ||
| 11 bomb 0:17 | killed them | Glock-18 | 188 ms | 328 ms | 2.3° | ||
| 12 1:23 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:45 | killed them | USP-S | 281 ms | 1141 ms | 1.7° | ||
| 13 1:44 | hit by them | Desert Eagle | 688 ms | – | 3.0° | ||
| 13 1:42 | hit by them | Glock-18 | 656 ms | – | 1.6° | ||
| 14 1:49 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:44 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:34 | killed by them | Desert Eagle | 406 ms | 406 ms | 0.4° | ||
| 15 1:21 | killed them | M4A1-S | 484 ms | 875 ms | 12.1° | ||
| 15 1:21 | hit by them | Galil AR | 672 ms | – | 8.2° | ||
| 15 1:12 | killed by them | AK-47 | 531 ms | 531 ms | 16.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 1068 | fine - pros would have fired it too | 1/3 | 44% / 45% | ||
| 1 1:31 | Glock-18 | 1147 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 2 1:43 | MAC-10 | 883 | fine - pros would have fired it too | 1/8 | 73% / 77% | ||
| 2 1:43 | MAC-10 | 746 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/6 | 22% / 51% | ||
| 2 1:42 | MAC-10 | 730 | fine - pros would have fired it too | 1/6 | killed them | 64% / 64% | |
| 2 1:40 | MAC-10 | 994 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/4 | 26% / 53% | ||
| 2 bomb 0:38 | Desert Eagle | 742 | fine - pros would have fired it too | 1/1 | killed them | 42% / 54% | |
| 2 bomb 0:16 | Desert Eagle | 1088 | fine - pros would have fired it too | 2/3 | 19% / 40% | ||
| 2 bomb 0:14 | Desert Eagle | 136 | fine - pros would have fired it too | 0/2 | 25% / 48% | ||
| 3 1:21 | Galil AR | 629 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 3 1:11 | AWP | 380 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 83% | |
| 3 1:10 | Glock-18 | 417 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 50% / 50% | |
| 5 1:45 | AK-47 | 1207 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 53% | |
| 7 1:42 | AWP | 1194 | fine - pros would have fired it too | 1/2 | killed them | 84% / 84% | |
| 8 bomb 0:12 | P90 | 632 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 10% / 48% | |
| 9 bomb 0:38 | AK-47 | 498 | fine - pros would have fired it too | 4/9 | killed them | 61% / 61% | |
| 9 bomb 0:31 | AK-47 | 562 | fired while moving (87 u/s), too fast to be accurate - stop first | 3/8 | 21% / 52% | ||
| 9 bomb 0:21 | AK-47 | 1081 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 46% | |
| 9 bomb 0:12 | AK-47 | 563 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 55% | |
| 10 1:42 | AK-47 | 1106 | fired while moving (194 u/s), too fast to be accurate - stop first | 2/7 | 3% / 45% | ||
| 10 1:41 | AK-47 | 1085 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/10 | 1 bullet after pros would have stopped | 15% / 45% | |
| 10 bomb 0:34 | AK-47 | 799 | fired while moving (98 u/s), too fast to be accurate - stop first | 3/7 | killed them | 15% / 51% | |
| 11 bomb 0:24 | AWP | 644 | fine - pros would have fired it too | 1/1 | 74% / 74% | ||
| 11 bomb 0:17 | Glock-18 | 518 | fine - pros would have fired it too | 2/4 | killed them | 35% / 50% | |
| 13 1:45 | USP-S | 497 | fine - pros would have fired it too | 4/6 | killed them | 57% / 65% | |
| 13 1:42 | USP-S | 900 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/3 | 21% / 42% | ||
| 15 1:21 | M4A1-S | 474 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/9 | killed them | 8% / 54% | |
| 15 1:12 | M4A1-S | 327 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 31% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
