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Dust II, won 13-2 · Sat 24 Oct, 19:47

CrisSupreme Master First Class

The match

Aim

438 msTTD438 msTTK2.1°Crosshair↓46%1st bullet37%Spray14%Head67%Counter-strafe

Scoreboard

123ADR87%KAST

Positioning

Shots

12/28Rushed↓1/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472948%
MAC-102818%
P90119%
Glock-181060%
M4A1-S944%
Desert Eagle757%
USP-S757%
SSG 08633%
AWP367%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/7012 1:23 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 2.5 s T5.8
21/702 1:42 2 kills (MAC-10, Deagle), in 11.7 s T1.5
23/703 1:43 2 kills (Scout, Galil), 1 headshot, in 22.2 s T1.2
26/707 1:42 1 kill (AWP), 1 headshot T1.0
34/7010 bomb 0:34 1 kill (AK-47) T0.9
37/7015 1:20 1 kill (M4A1-S) CT0.8
47/709 bomb 0:37 1 kill (AK-47) T-0.1
49/7013 1:44 1 kill (USP-S) CT-0.2
61/701 1:31 1 kill (Glock), 1 headshot T-1.0
68/7011 bomb 0:17 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:14 1v3 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
7 bomb 0:14 1v1 after the plant T · 84 HP · A Rampwon - the bomb went off · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 2 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 hurt the teambarely blinded max1my 1.0 s (0.1 s white); blinded themselves 1.9 s on the move through Upper Tunnel - ran into a fight
5 1:49 goodblinded max1my 3.4 s (0.7 s white); blinded SmK 1.6 s holding Outside Long - safe; blinded themselves 1.6 s holding Outside Long - safe; blinded The CoacH 2.4 s on the move through T Spawn - safe
5 1:46 goodblinded max1my 3.4 s (0.7 s white) kay peeked max1my 2.5 s after the pop - too early - the enemy had recovered; got hit first
8 1:22 wastedno enemy blinded for long
9 1:45 wastedbarely blinded xissaya 0.5 s (0.0 s white); blinded themselves 1.9 s on the move through Upper Tunnel - safe
9 bomb 0:39 weakbarely blinded SMT is Însane 3.0 s (0.5 s white), Agnostic 1.9 s (0.2 s white), xissaya 1.0 s (0.1 s white)
10 1:47 weakbarely blinded max1my 2.7 s (0.4 s white), Agnostic 2.5 s (0.3 s white)
12 1:47 goodblinded max1my 3.6 s (0.9 s white)
12 1:45 goodblinded max1my 4.1 s (1.3 s white) ._.Shush._. peeked max1my 3.0 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 13 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Upper Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 233 units away; a running throw
7 bomb 0:27 exposedan HE at Long A - seen by 1 enemy for 1.4 s, the nearest 1180 units away, thrown in the open; a running throw
9 1:24 exposeda flash at Bombsite B - seen by 1 enemy for 1.6 s, the nearest 603 units away, thrown in the open
10 1:20 exposedan HE at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1235 units away
11 1:32 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1331 units away; a running throw

Positioning

In 1 of your 31 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 25 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:12 SMT is ÎnsaneMiddlecover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 15 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 in their waystood between The CoacH and an enemy they could see, for 500 ms (pros: 125 ms at a time)
2 1:44 line of firestood in The CoacH's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:32 tradekay was killed 181 units away: not traded within 5 s (pros: 969 ms)
3 1:14 tradeThe CoacH was killed 129 units away: not traded within 5 s (pros: 969 ms)
6 1:25 tradekay was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
7 1:43 holdheld with kay, 62 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after kay)
7 1:32 holdheld with kay, 1042 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after kay)
7 1:32 holdheld with ._.Shush._., 724 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after ._.Shush._.)
7 1:26 trade._.Shush._. was killed 426 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:28 holdheld with The CoacH, 742 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after The CoacH)
9 bomb 0:37 trade._.Shush._. was killed 788 units away: you traded in 62 ms (pros: 625 ms)
9 bomb 0:31 holdheld with SmK, 808 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before SmK)
9 bomb 0:15 tradeSmK was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
11 1:42 holdheld with SmK, 385 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after SmK)
11 1:41 line of firestood in SmK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 bomb 0:26 tradekay was killed 439 units away: not traded within 5 s (pros: 1,641 ms)
12 1:23 tradeThe CoacH was killed 344 units away: you traded in 266 ms (pros: 625 ms)
13 1:45 holdheld with kay, 562 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before kay)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 SMT is Însanehit themGlock-18484 ms–3.1°
1 1:35 SMT is Însanehit by themP2000688 ms–1.7°
1 1:32 SMT is Însanehit by themP2000141 ms–1.6°
1 1:31 SMT is Însanekilled themGlock-181062 ms1062 ms8.3°
2 1:43 xissayakilled themMAC-10609 ms2219 ms11.6°
2 bomb 0:40 SMT is Însanehit themDesert Eagle312 ms–1.7°
2 bomb 0:38 SMT is Însanekilled themDesert Eagle438 ms438 ms3.0°
2 bomb 0:16 ankahit themDesert Eagle812 ms–1.1°
2 bomb 0:11 max1mykilled by themDesert Eagle406 ms1250 ms17.4°
2 bomb 0:11 max1myhit themMAC-10406 ms–8.5°
3 1:51 xissayahit themSSG 08203 ms–0.8°
3 1:49 SMT is Însanehit themSSG 08344 ms–1.1°
3 1:43 SMT is Însanekilled themSSG 08234 ms234 ms0.5°
3 1:21 max1mykilled themGalil AR328 ms328 ms4.1°
3 1:11 ankakilled by themUSP-S391 ms2312 ms10.4°
3 1:10 ankahit themGlock-181656 ms–2.1°
4 1:44 max1mykilled by themM4A1-S688 ms1094 ms19.4°
5 1:45 xissayahit themAK-47453 ms–0.1°
5 1:45 xissayakilled by themM4A1-S516 ms625 ms3.1°
6 1:27 max1myhit by themM4A4328 ms–5.2°
6 1:20 max1mykilled by themM4A1-S438 ms438 ms43.4°
7 1:42 max1mykilled themAWP203 ms203 ms0.6°
7 1:39 xissayahit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
8 1:51 ankahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:51 SMT is Însanehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:12 ankakilled by themAK-47516 ms828 ms1.7°
8 bomb 0:12 ankahit themP90656 ms–0.4°
9 bomb 0:38 Agnostickilled themAK-47562 ms969 ms2.4°
9 bomb 0:31 SMT is Însanehit themAK-47703 ms–0.5°
9 bomb 0:14 max1myhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:08 max1mykilled by themAWP297 ms297 ms3.3°
10 1:42 Agnostichit themAK-47609 ms–3.9°
10 1:41 Agnostichit by themM4A41250 ms–12.9°
10 bomb 0:34 xissayakilled themAK-47234 ms438 ms3.0°
11 bomb 0:24 Agnostichit themAWP47 ms–1.7°
11 bomb 0:17 Agnostickilled themGlock-18188 ms328 ms2.3°
12 1:23 ankakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 SMT is Însanekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:32 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:45 ankakilled themUSP-S281 ms1141 ms1.7°
13 1:44 ankahit by themDesert Eagle688 ms–3.0°
13 1:42 Agnostichit by themGlock-18656 ms–1.6°
14 1:49 xissayahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:44 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:34 Agnostickilled by themDesert Eagle406 ms406 ms0.4°
15 1:21 xissayakilled themM4A1-S484 ms875 ms12.1°
15 1:21 xissayahit by themGalil AR672 ms–8.2°
15 1:12 SMT is Însanekilled by themAK-47531 ms531 ms16.8°

Shots

You fired 12 of your 28 first shots too soon: 9 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 SMT is ÎnsaneGlock-181068fine - pros would have fired it too1/344% / 45%
1 1:31 SMT is ÎnsaneGlock-181147fine - pros would have fired it too1/2killed them63% / 63%
2 1:43 xissayaMAC-10883fine - pros would have fired it too1/873% / 77%
2 1:43 xissayaMAC-10746fired while moving (171 u/s), too fast to be accurate - stop first1/622% / 51%
2 1:42 xissayaMAC-10730fine - pros would have fired it too1/6killed them64% / 64%
2 1:40 SMT is ÎnsaneMAC-10994fired while moving (97 u/s), too fast to be accurate - stop first0/426% / 53%
2 bomb 0:38 SMT is ÎnsaneDesert Eagle742fine - pros would have fired it too1/1killed them42% / 54%
2 bomb 0:16 ankaDesert Eagle1088fine - pros would have fired it too2/319% / 40%
2 bomb 0:14 max1myDesert Eagle136fine - pros would have fired it too0/225% / 48%
3 1:21 max1myGalil AR629fine - pros would have fired it too1/4killed them57% / 57%
3 1:11 ankaAWP380aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 83%
3 1:10 ankaGlock-18417fine - pros would have fired it too2/4cut short (a death, a reload)50% / 50%
5 1:45 xissayaAK-471207fired while moving (89 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 53%
7 1:42 max1myAWP1194fine - pros would have fired it too1/2killed them84% / 84%
8 bomb 0:12 ankaP90632fired while moving (203 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)10% / 48%
9 bomb 0:38 AgnosticAK-47498fine - pros would have fired it too4/9killed them61% / 61%
9 bomb 0:31 SMT is ÎnsaneAK-47562fired while moving (87 u/s), too fast to be accurate - stop first3/821% / 52%
9 bomb 0:21 xissayaAK-471081fine - pros would have fired it too0/1cut short (a death, a reload)44% / 46%
9 bomb 0:12 max1myAK-47563aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)20% / 55%
10 1:42 AgnosticAK-471106fired while moving (194 u/s), too fast to be accurate - stop first2/73% / 45%
10 1:41 AgnosticAK-471085aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/101 bullet after pros would have stopped15% / 45%
10 bomb 0:34 xissayaAK-47799fired while moving (98 u/s), too fast to be accurate - stop first3/7killed them15% / 51%
11 bomb 0:24 AgnosticAWP644fine - pros would have fired it too1/174% / 74%
11 bomb 0:17 AgnosticGlock-18518fine - pros would have fired it too2/4killed them35% / 50%
13 1:45 ankaUSP-S497fine - pros would have fired it too4/6killed them57% / 65%
13 1:42 AgnosticUSP-S900fired while moving (171 u/s), too fast to be accurate - stop first0/321% / 42%
15 1:21 xissayaM4A1-S474fired while moving (92 u/s), too fast to be accurate - stop first4/9killed them8% / 54%
15 1:12 SMT is ÎnsaneM4A1-S327fine - pros would have fired it too0/3cut short (a death, a reload)31% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.