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Dust II, lost 2-13 · Sat 24 Oct, 19:47

ankaMaster Guardian I

The match

Aim

Scoreboard

74ADR53%KAST

Positioning

Shots

19/24Rushed↓5/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473136%
PP-Bizon3053%
FAMAS1362%
USP-S944%
R8 Revolver425%
M4A1-S40%
MP7425%
XM1014250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/707 1:31 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 43.1 s CT5.7
17/702 bomb 0:27 2 kills (Bizon ×2), in 6.9 s CT2.3
20/703 1:14 2 kills (FAMAS, USP-S), in 4.8 s CT2.1
35/7015 1:29 1 kill (AK-47) T0.9
54/706 0:18 1 kill (AK-47) CT-0.4
57/708 bomb 0:12 1 kill (AK-47) CT-0.6
65/7012 1:23 1 kill (m4a1_silencer_off) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:26 1v2 after the plant CT · 43 HP · Short Stairslost - saved, the bomb went off · first fight won, saw each other
8 bomb 0:11 1v1 after the plant CT · 31 HP · Long Doorslost - saved, the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 0 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:41 wastedno enemy blinded for long
4 1:12 goodblinded SmK 4.1 s (1.4 s white) SMT is Însane peeked SmK 1.9 s after the pop - too early - the enemy had recovered; got hit first
5 1:41 goodblinded kay 3.3 s (0.7 s white); blinded max1my 1.0 s holding Long A - safe
5 1:35 wastedno enemy blinded for long; blinded themselves 1.0 s holding Bombsite A - safe
7 bomb 0:29 misled a peekbarely blinded kay 0.8 s (0.1 s white), The CoacH 0.7 s (0.1 s white), Cris 0.6 s (0.0 s white) the enemy was barely blinded, and SMT is Însane peeked The CoacH 1.6 s after the pop; got hit first
9 1:44 goodblinded ._.Shush._. 4.0 s (1.2 s white), SmK 3.4 s (0.8 s white), The CoacH 3.4 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 bomb 0:08 exposeda smoke at Extended A - seen by 1 enemy for 0.1 s, the nearest 1144 units away; a running throw

Positioning

In 5 of your 23 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 4 of your 17 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:29 SmKCT Spawnpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
2 bomb 0:12 The CoacHB Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
7 bomb 0:16 The CoacHShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them
9 1:38 kayTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
15 1:23 SmKExtended Acover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 tradexissaya was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
3 1:43 tradeSMT is Însane was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
3 1:21 trademax1my was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
4 1:10 holdheld with SMT is Însane, 647 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:08 tradeSMT is Însane was killed 781 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 tradexissaya was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 holdheld with SMT is Însane, 630 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before SMT is Însane)
7 bomb 0:26 tradeSMT is Însane was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 holdheld with xissaya, 452 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after xissaya)
12 1:25 tradexissaya was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
14 1:35 holdheld with Agnostic, 915 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Agnostic)
14 1:16 trademax1my was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 tradeAgnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 SmKkilled by themGlock-18578 ms578 ms4.3°
2 bomb 0:39 kayhit themP2000328 ms–0.2°
2 bomb 0:27 kaykilled themPP-Bizon375 ms531 ms8.2°
2 bomb 0:21 SmKkilled themPP-Bizon531 ms1406 ms9.9°
2 bomb 0:20 SmKhit by themMAC-10984 ms–3.3°
2 bomb 0:16 Crishit by themDesert Eagle812 ms–1.1°
2 bomb 0:12 The CoacHhit themPP-Bizon578 ms–15.6°
2 bomb 0:11 The CoacHkilled by themMAC-101094 ms1312 ms4.6°
3 1:15 The CoacHkilled themFAMAS609 ms969 ms3.3°
3 1:11 Criskilled themUSP-S391 ms2312 ms10.4°
3 1:10 Crishit by themGlock-181656 ms–2.1°
4 1:06 SmKkilled by themAK-47641 ms1344 ms16.5°
4 1:06 SmKhit themP2000844 ms–2.6°
5 1:22 kaykilled by themAK-47516 ms625 ms3.1°
6 0:18 SmKkilled themAK-47375 ms375 ms5.8°
6 0:04 ._.Shush._.hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 round over ._.Shush._.hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:31 SmKkilled themAK-47172 ms938 ms2.0°
7 1:16 kayhit themAK-47672 ms–9.0°
7 bomb 0:27 kayhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:27 kaykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:14 The CoacHhit by themAK-47594 ms–1.8°
7 bomb 0:14 The CoacHkilled themAK-47922 ms922 ms0.8°
8 1:51 Crishit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:12 Criskilled themAK-47516 ms828 ms1.7°
8 bomb 0:12 Crishit by themP90656 ms–0.4°
9 1:38 kaykilled by themAK-47359 ms359 ms0.8°
10 1:21 SmKkilled by themAWP297 ms297 ms1.7°
11 1:22 SmKkilled by themAK-47422 ms922 ms0.4°
11 1:22 SmKhit themXM1014703 ms–4.0°
12 1:23 The CoacHkilled themm4a1_silencer_off–––couldn't see them (a wallbang, a smoke) - not timed
12 1:23 Criskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:45 Criskilled by themUSP-S281 ms1141 ms1.7°
13 1:44 Crishit themDesert Eagle688 ms–3.0°
14 1:14 kaykilled by themM4A4312 ms672 ms4.4°
14 1:14 kayhit themMP7562 ms–14.8°
15 1:29 The CoacHkilled themAK-47328 ms734 ms5.3°
15 1:29 The CoacHhit by themM4A4406 ms–1.9°
15 1:23 SmKkilled by themSSG 08516 ms516 ms1.0°

Shots

You fired 19 of your 24 first shots too soon: 14 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:33 kayPP-Bizon1409fired while moving (226 u/s), too fast to be accurate - stop first0/232% / 53%
2 bomb 0:39 kayUSP-S1410fine - pros would have fired it too1/331% / 33%
2 bomb 0:27 kayPP-Bizon673fired while moving (127 u/s), too fast to be accurate - stop first3/8killed them60% / 71%
2 bomb 0:21 SmKPP-Bizon397fired while moving (232 u/s), too fast to be accurate - stop first7/19killed them22% / 58%
2 bomb 0:12 The CoacHPP-Bizon864fired while moving (226 u/s), too fast to be accurate - stop first6/11cut short (a death, a reload)1% / 48%
3 1:15 The CoacHFAMAS435fired while moving (113 u/s), too fast to be accurate - stop first5/8killed them48% / 68%
3 1:10 CrisUSP-S417fine - pros would have fired it too2/4killed them42% / 46%
4 1:06 SmKUSP-S665fine - pros would have fired it too1/4cut short (a death, a reload)38% / 41%
5 1:22 kayM4A1-S918fired while moving (126 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)50% / 80%
6 0:18 SmKAK-47305fired while moving (96 u/s), too fast to be accurate - stop first1/6killed them19% / 52%
6 round over ._.Shush._.AK-47187fired while moving (215 u/s), too fast to be accurate - stop first0/41% / 47%
7 1:31 SmKAK-471049aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 53%
7 1:31 SmKAK-471047aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 45%
7 1:31 SmKAK-471048fine - pros would have fired it too1/2killed them66% / 66%
7 1:16 kayAK-471029fired while moving (108 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 59%
7 1:16 kayAK-471030aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 54%
7 1:16 kayAK-471031fired while moving (119 u/s), too fast to be accurate - stop first0/21% / 55%
7 bomb 0:14 The CoacHAK-471075fired while moving (93 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 47%
7 bomb 0:14 The CoacHAK-471074fine - pros would have fired it too1/2killed them59% / 59%
8 bomb 0:12 CrisAK-47637aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first2/11killed them2% / 64%
9 1:38 The CoacHM4A1-S748fired while moving (97 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 46%
14 1:14 kayMP7557aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/4cut short (a death, a reload)3% / 49%
15 1:29 The CoacHAK-47307fired while moving (161 u/s), too fast to be accurate - stop first4/9killed them44% / 71%
15 1:23 SmKAK-471099fired while moving (132 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.