Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 36% |
| PP-Bizon | 30 | 53% |
| FAMAS | 13 | 62% |
| USP-S | 9 | 44% |
| R8 Revolver | 4 | 25% |
| M4A1-S | 4 | 0% |
| MP7 | 4 | 25% |
| XM1014 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/70 | 7 1:31 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 43.1 s CT | 5.7 |
| 17/70 | 2 bomb 0:27 | 2 kills (Bizon ×2), in 6.9 s CT | 2.3 |
| 20/70 | 3 1:14 | 2 kills (FAMAS, USP-S), in 4.8 s CT | 2.1 |
| 35/70 | 15 1:29 | 1 kill (AK-47) T | 0.9 |
| 54/70 | 6 0:18 | 1 kill (AK-47) CT | -0.4 |
| 57/70 | 8 bomb 0:12 | 1 kill (AK-47) CT | -0.6 |
| 65/70 | 12 1:23 | 1 kill (m4a1_silencer_off) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:26 | 1v2 after the plant CT · 43 HP · Short Stairs | lost - saved, the bomb went off · first fight won, saw each other |
| 8 bomb 0:11 | 1v1 after the plant CT · 31 HP · Long Doors | lost - saved, the bomb went off |
Flashes
6 flashes: 3 good, 0 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:41 | wasted | no enemy blinded for long |
| 4 1:12 | good | blinded SmK 4.1 s (1.4 s white) SMT is Însane peeked SmK 1.9 s after the pop - too early - the enemy had recovered; got hit first |
| 5 1:41 | good | blinded kay 3.3 s (0.7 s white); blinded max1my 1.0 s holding Long A - safe |
| 5 1:35 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Bombsite A - safe |
| 7 bomb 0:29 | misled a peek | barely blinded kay 0.8 s (0.1 s white), The CoacH 0.7 s (0.1 s white), Cris 0.6 s (0.0 s white) the enemy was barely blinded, and SMT is Însane peeked The CoacH 1.6 s after the pop; got hit first |
| 9 1:44 | good | blinded ._.Shush._. 4.0 s (1.2 s white), SmK 3.4 s (0.8 s white), The CoacH 3.4 s (0.7 s white) |
Throws
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 bomb 0:08 | exposed | a smoke at Extended A - seen by 1 enemy for 0.1 s, the nearest 1144 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:29 | CT Spawn | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 2 bomb 0:12 | B Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 7 bomb 0:16 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 9 1:38 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 15 1:23 | Extended A | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | trade | xissaya was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:43 | trade | SMT is Însane was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:21 | trade | max1my was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:10 | hold | held with SMT is Însane, 647 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:08 | trade | SMT is Însane was killed 781 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | trade | xissaya was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | hold | held with SMT is Însane, 630 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before SMT is Însane) |
| 7 bomb 0:26 | trade | SMT is Însane was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | hold | held with xissaya, 452 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after xissaya) |
| 12 1:25 | trade | xissaya was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:35 | hold | held with Agnostic, 915 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Agnostic) |
| 14 1:16 | trade | max1my was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | trade | Agnostic was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed by them | Glock-18 | 578 ms | 578 ms | 4.3° | ||
| 2 bomb 0:39 | hit them | P2000 | 328 ms | – | 0.2° | ||
| 2 bomb 0:27 | killed them | PP-Bizon | 375 ms | 531 ms | 8.2° | ||
| 2 bomb 0:21 | killed them | PP-Bizon | 531 ms | 1406 ms | 9.9° | ||
| 2 bomb 0:20 | hit by them | MAC-10 | 984 ms | – | 3.3° | ||
| 2 bomb 0:16 | hit by them | Desert Eagle | 812 ms | – | 1.1° | ||
| 2 bomb 0:12 | hit them | PP-Bizon | 578 ms | – | 15.6° | ||
| 2 bomb 0:11 | killed by them | MAC-10 | 1094 ms | 1312 ms | 4.6° | ||
| 3 1:15 | killed them | FAMAS | 609 ms | 969 ms | 3.3° | ||
| 3 1:11 | killed them | USP-S | 391 ms | 2312 ms | 10.4° | ||
| 3 1:10 | hit by them | Glock-18 | 1656 ms | – | 2.1° | ||
| 4 1:06 | killed by them | AK-47 | 641 ms | 1344 ms | 16.5° | ||
| 4 1:06 | hit them | P2000 | 844 ms | – | 2.6° | ||
| 5 1:22 | killed by them | AK-47 | 516 ms | 625 ms | 3.1° | ||
| 6 0:18 | killed them | AK-47 | 375 ms | 375 ms | 5.8° | ||
| 6 0:04 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 round over | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:31 | killed them | AK-47 | 172 ms | 938 ms | 2.0° | ||
| 7 1:16 | hit them | AK-47 | 672 ms | – | 9.0° | ||
| 7 bomb 0:27 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:27 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:14 | hit by them | AK-47 | 594 ms | – | 1.8° | ||
| 7 bomb 0:14 | killed them | AK-47 | 922 ms | 922 ms | 0.8° | ||
| 8 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:12 | killed them | AK-47 | 516 ms | 828 ms | 1.7° | ||
| 8 bomb 0:12 | hit by them | P90 | 656 ms | – | 0.4° | ||
| 9 1:38 | killed by them | AK-47 | 359 ms | 359 ms | 0.8° | ||
| 10 1:21 | killed by them | AWP | 297 ms | 297 ms | 1.7° | ||
| 11 1:22 | killed by them | AK-47 | 422 ms | 922 ms | 0.4° | ||
| 11 1:22 | hit them | XM1014 | 703 ms | – | 4.0° | ||
| 12 1:23 | killed them | m4a1_silencer_off | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:23 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:45 | killed by them | USP-S | 281 ms | 1141 ms | 1.7° | ||
| 13 1:44 | hit them | Desert Eagle | 688 ms | – | 3.0° | ||
| 14 1:14 | killed by them | M4A4 | 312 ms | 672 ms | 4.4° | ||
| 14 1:14 | hit them | MP7 | 562 ms | – | 14.8° | ||
| 15 1:29 | killed them | AK-47 | 328 ms | 734 ms | 5.3° | ||
| 15 1:29 | hit by them | M4A4 | 406 ms | – | 1.9° | ||
| 15 1:23 | killed by them | SSG 08 | 516 ms | 516 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:33 | PP-Bizon | 1409 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/2 | 32% / 53% | ||
| 2 bomb 0:39 | USP-S | 1410 | fine - pros would have fired it too | 1/3 | 31% / 33% | ||
| 2 bomb 0:27 | PP-Bizon | 673 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/8 | killed them | 60% / 71% | |
| 2 bomb 0:21 | PP-Bizon | 397 | fired while moving (232 u/s), too fast to be accurate - stop first | 7/19 | killed them | 22% / 58% | |
| 2 bomb 0:12 | PP-Bizon | 864 | fired while moving (226 u/s), too fast to be accurate - stop first | 6/11 | cut short (a death, a reload) | 1% / 48% | |
| 3 1:15 | FAMAS | 435 | fired while moving (113 u/s), too fast to be accurate - stop first | 5/8 | killed them | 48% / 68% | |
| 3 1:10 | USP-S | 417 | fine - pros would have fired it too | 2/4 | killed them | 42% / 46% | |
| 4 1:06 | USP-S | 665 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 38% / 41% | |
| 5 1:22 | M4A1-S | 918 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 50% / 80% | |
| 6 0:18 | AK-47 | 305 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 52% | |
| 6 round over | AK-47 | 187 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/4 | 1% / 47% | ||
| 7 1:31 | AK-47 | 1049 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 53% | |
| 7 1:31 | AK-47 | 1047 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 45% | |
| 7 1:31 | AK-47 | 1048 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 7 1:16 | AK-47 | 1029 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 59% | |
| 7 1:16 | AK-47 | 1030 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 54% | |
| 7 1:16 | AK-47 | 1031 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | 1% / 55% | ||
| 7 bomb 0:14 | AK-47 | 1075 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 47% | |
| 7 bomb 0:14 | AK-47 | 1074 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 8 bomb 0:12 | AK-47 | 637 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 2/11 | killed them | 2% / 64% | |
| 9 1:38 | M4A1-S | 748 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 46% | |
| 14 1:14 | MP7 | 557 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 3% / 49% | |
| 15 1:29 | AK-47 | 307 | fired while moving (161 u/s), too fast to be accurate - stop first | 4/9 | killed them | 44% / 71% | |
| 15 1:23 | AK-47 | 1099 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
