Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 94 | 33% |
| Galil AR | 29 | 21% |
| MAC-10 | 22 | 4% |
| Glock-18 | 19 | 42% |
| USP-S | 19 | 16% |
| SSG 08 | 6 | 83% |
| M4A1-S | 5 | 60% |
| AWP | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/70 | 1 1:39 | 4 kills (Glock ×3, Knife), 1 headshot, in 16.9 s T | 8.7 |
| 5/70 | 4 1:08 | 3 kills (AK-47 ×2, AWP), 1 headshot, in 17.7 s T | 6.1 |
| 8/70 | 10 1:41 | 3 kills (AK-47 ×2, AWP), 1 headshot, in 20.4 s T | 5.1 |
| 11/70 | 15 1:23 | 2 kills (Scout ×2), in 3.4 s CT | 3.0 |
| 36/70 | 12 1:25 | 2 kills (AK-47 ×2), in 48 s T | 0.9 |
| 40/70 | 11 1:42 | 2 kills (AK-47 ×2), all headshots, in 19.9 s T | 0.7 |
| 41/70 | 14 1:16 | 1 kill (Scout) CT | 0.6 |
| 42/70 | 8 1:32 | 3 kills (Galil ×3), 1 headshot, in 48.5 s T | 0.5 |
| 48/70 | 9 bomb 0:30 | 2 kills (AK-47 ×2), in 9.8 s T | -0.2 |
| 50/70 | 13 1:37 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 58/70 | 6 0:31 | 1 kill (AK-47), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:12 | 1v2 after the plant T · 100 HP · Bombsite A | won - the bomb went off, 1 kill · first fight won, saw each other |
Flashes
18 flashes: 8 good, 2 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | misled a peek | barely blinded xissaya 1.3 s (0.1 s white), SMT is Însane 0.9 s (0.1 s white) the enemy was barely blinded, and Cris peeked xissaya 1.8 s after the pop; hit them first |
| 2 1:44 | wasted | no enemy blinded for long |
| 4 1:17 | wasted | barely blinded SMT is Însane 0.7 s (0.1 s white) |
| 5 1:48 | good | blinded max1my 3.4 s (0.8 s white); blinded themselves 1.4 s holding Outside Long - safe; blinded Cris 1.5 s holding Outside Long - safe; blinded The CoacH 2.4 s on the move through T Spawn - safe |
| 5 1:47 | good | blinded max1my 3.4 s (0.7 s white) |
| 6 1:00 | good | blinded Agnostic 4.2 s (1.4 s white) |
| 6 0:51 | good | blinded SMT is Însane 3.6 s (0.9 s white) |
| 7 1:48 | good | blinded max1my 3.9 s (1.2 s white), xissaya 3.6 s (0.9 s white) |
| 8 1:36 | wasted | no enemy blinded for long |
| 8 1:28 | wasted | no enemy blinded for long |
| 9 1:42 | wasted | no enemy blinded for long; blinded Cris 4.7 s on the move through Upper Tunnel - safe |
| 9 1:40 | wasted | no enemy blinded for long; blinded Cris 3.0 s holding Upper Tunnel - safe |
| 10 1:48 | good | blinded max1my 3.5 s (0.8 s white) |
| 10 1:46 | weak | barely blinded Agnostic 2.6 s (0.3 s white), max1my 2.2 s (0.2 s white) |
| 11 1:27 | good | blinded anka 4.2 s (1.5 s white) |
| 12 1:48 | weak | barely blinded max1my 1.8 s (0.1 s white) |
| 12 1:45 | good | blinded max1my 4.2 s (1.4 s white) |
| 15 1:16 | wasted | no enemy blinded for long |
Throws
34 grenades: 31 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:02 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1237 units away |
| 9 1:32 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1134 units away |
| 11 1:29 | exposed | a flash at Middle - seen by 1 enemy for 1.0 s, the nearest 771 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:33 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 1:33 | Catwalk | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 8 bomb 0:13 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 15 rounds (1 time longer than pros stand there). 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 11 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | peek together | peeked the same enemy as kay, 594 ms before them - early - you went first, alone |
| 1 1:40 | trade | ._.Shush._. was killed 49 units away: you traded in 1,297 ms (pros: 625 ms) |
| 1 1:29 | in their way | stood between The CoacH and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:29 | line of fire | stood in The CoacH's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:22 | line of fire | stood in kay's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:22 | in their way | stood between kay and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:44 | in their way | stood between The CoacH and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 2 1:44 | line of fire | stood in The CoacH's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:44 | in their way | stood between Cris and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 4 1:38 | trade | The CoacH was killed 318 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:24 | trade | kay was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | trade | Cris was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:20 | hold | held with Cris, 848 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:20 | trade | Cris was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:10 | trade | The CoacH was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:28 | line of fire | stood in ._.Shush._.'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 8 1:17 | trade | ._.Shush._. was killed 2129 units away: you traded in 328 ms (pros: 625 ms) |
| 8 bomb 0:19 | hold | held with The CoacH, 717 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after The CoacH) |
| 8 bomb 0:17 | trade | The CoacH was killed 690 units away: not traded within 5 s (pros: 625 ms) |
| 9 bomb 0:31 | hold | held with Cris, 808 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Cris) |
| 9 bomb 0:31 | peek together | peeked the same enemy as Cris, 453 ms after them - late - your team-mate went first, as bait |
| 9 bomb 0:24 | hold | held with The CoacH, 642 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 bomb 0:23 | trade | The CoacH was killed 598 units away: you traded in 1,984 ms (pros: 2,031 ms) |
| 9 bomb 0:17 | hold | held with kay, 1004 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after kay) |
| 10 1:42 | trade | ._.Shush._. was killed 614 units away: you traded in 922 ms (pros: 2,031 ms) |
| 10 1:38 | line of fire | stood in kay's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:42 | hold | held with Cris, 385 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Cris) |
| 11 1:42 | hold | held with kay, 215 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after kay) |
| 12 1:25 | peek together | peeked the same enemy as The CoacH, 219 ms before them - a double peek |
| 12 1:25 | in their way | stood between The CoacH and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:29 | trade | The CoacH was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | Glock-18 | 453 ms | 1203 ms | 9.4° | ||
| 1 1:33 | killed them | Glock-18 | 422 ms | 938 ms | 4.0° | ||
| 1 1:29 | killed them | Glock-18 | 578 ms | 578 ms | 4.3° | ||
| 1 1:28 | hit by them | P2000 | 562 ms | – | 0.8° | ||
| 1 1:25 | hit by them | P2000 | 484 ms | – | 2.7° | ||
| 1 1:25 | hit them | Glock-18 | 562 ms | – | 0.7° | ||
| 2 bomb 0:21 | killed by them | PP-Bizon | 531 ms | 1406 ms | 9.9° | ||
| 2 bomb 0:20 | hit them | MAC-10 | 984 ms | – | 3.3° | ||
| 3 1:44 | killed by them | M4A1-S | 266 ms | 359 ms | 0.5° | ||
| 4 1:09 | killed them | AK-47 | 844 ms | 1141 ms | 4.8° | ||
| 4 1:06 | killed them | AK-47 | 641 ms | 1344 ms | 16.5° | ||
| 4 1:06 | hit by them | P2000 | 844 ms | – | 2.6° | ||
| 4 bomb 0:40 | killed them | AWP | 359 ms | 359 ms | 5.4° | ||
| 5 1:40 | hit them | M4A4 | 125 ms | – | 0.8° | ||
| 5 1:39 | killed by them | M4A1-S | 500 ms | 797 ms | 0.3° | ||
| 6 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:59 | hit by them | Desert Eagle | 1141 ms | – | 0.8° | ||
| 6 0:49 | hit them | AK-47 | 594 ms | – | 0.7° | ||
| 6 0:49 | hit by them | Desert Eagle | 109 ms | – | 0.8° | ||
| 6 0:32 | hit by them | AK-47 | 656 ms | – | 1.3° | ||
| 6 0:32 | killed them | AK-47 | 891 ms | 1984 ms | 2.4° | ||
| 6 0:18 | killed by them | AK-47 | 375 ms | 375 ms | 5.8° | ||
| 7 1:31 | killed by them | AK-47 | 172 ms | 938 ms | 2.0° | ||
| 8 1:32 | killed them | Galil AR | 141 ms | 406 ms | 1.5° | ||
| 8 1:17 | killed them | Galil AR | 859 ms | 859 ms | 0.9° | ||
| 8 bomb 0:13 | killed them | Galil AR | 578 ms | 1875 ms | 0.2° | ||
| 9 1:37 | hit by them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:30 | killed them | AK-47 | 438 ms | 438 ms | 4.8° | ||
| 9 bomb 0:21 | killed them | AK-47 | 281 ms | 781 ms | 1.2° | ||
| 9 bomb 0:15 | hit them | AK-47 | 562 ms | – | 7.4° | ||
| 9 bomb 0:15 | killed by them | AWP | 719 ms | 719 ms | 42.9° | ||
| 10 1:41 | killed them | AK-47 | 703 ms | 703 ms | 2.5° | ||
| 10 1:40 | killed them | AK-47 | 234 ms | 234 ms | 0.5° | ||
| 10 1:21 | killed them | AWP | 297 ms | 297 ms | 1.7° | ||
| 11 1:42 | killed them | AK-47 | 516 ms | 516 ms | 2.7° | ||
| 11 1:22 | killed them | AK-47 | 422 ms | 922 ms | 0.4° | ||
| 11 1:22 | hit by them | XM1014 | 703 ms | – | 4.0° | ||
| 11 bomb 0:39 | hit them | AK-47 | 375 ms | – | 15.6° | ||
| 11 bomb 0:39 | killed by them | M4A1-S | 406 ms | 406 ms | 4.8° | ||
| 12 1:25 | killed them | AK-47 | 203 ms | 500 ms | 3.1° | ||
| 12 1:23 | hit them | AK-47 | 578 ms | – | 3.1° | ||
| 12 bomb 0:27 | killed them | AK-47 | 375 ms | 875 ms | 31.7° | ||
| 12 bomb 0:27 | hit by them | M4A4 | 78 ms | – | 47.3° | ||
| 13 1:43 | hit them | P2000 | 797 ms | – | 1.0° | ||
| 13 1:37 | killed them | USP-S | 359 ms | 359 ms | 0.9° | ||
| 13 1:36 | hit by them | Glock-18 | 219 ms | – | 0.6° | ||
| 13 1:32 | hit by them | Glock-18 | 484 ms | – | 1.1° | ||
| 13 1:32 | hit by them | Glock-18 | 938 ms | – | 4.2° | ||
| 13 1:31 | hit them | P2000 | 1750 ms | – | 0.7° | ||
| 13 1:30 | hit by them | Glock-18 | 2547 ms | – | 1.1° | ||
| 13 1:30 | killed by them | Glock-18 | 2594 ms | 2594 ms | 4.2° | ||
| 14 1:22 | hit by them | Desert Eagle | 969 ms | – | 5.4° | ||
| 14 1:21 | hit them | SSG 08 | 547 ms | – | 1.2° | ||
| 14 1:20 | hit by them | Desert Eagle | 875 ms | – | 1.2° | ||
| 14 1:16 | killed them | SSG 08 | 516 ms | 516 ms | 1.3° | ||
| 15 1:23 | killed them | SSG 08 | 516 ms | 516 ms | 1.0° | ||
| 15 1:21 | hit them | SSG 08 | 172 ms | – | 0.5° | ||
| 15 1:20 | hit by them | AK-47 | 422 ms | – | 9.4° | ||
| 15 1:20 | killed them | SSG 08 | 500 ms | 500 ms | 2.4° | ||
| 15 1:08 | killed by them | AK-47 | 609 ms | 703 ms | 11.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 298 | fired while moving (173 u/s), too fast to be accurate - stop first | 5/10 | killed them | 46% / 55% | |
| 1 1:33 | Glock-18 | 574 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/8 | killed them | 7% / 53% | |
| 1 1:29 | Glock-18 | 468 | fine - pros would have fired it too | 1/3 | killed them | 48% / 50% | |
| 1 1:28 | Glock-18 | 922 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/4 | 20% / 44% | ||
| 1 1:27 | Glock-18 | 821 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/3 | 24% / 48% | ||
| 1 1:25 | Glock-18 | 629 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | 13% / 47% | ||
| 2 1:44 | MAC-10 | 793 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/9 | 1% / 46% | ||
| 2 bomb 0:21 | MAC-10 | 480 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/18 | cut short (a death, a reload); 2 bullets after pros would have stopped | 5% / 51% | |
| 3 1:46 | AWP | 1042 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 81% | |
| 4 1:09 | AK-47 | 1031 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 3/8 | killed them | 29% / 58% | |
| 4 1:06 | AK-47 | 690 | fired while moving (203 u/s), too fast to be accurate - stop first | 4/13 | killed them | 2% / 59% | |
| 4 bomb 0:40 | AWP | 429 | fine - pros would have fired it too | 1/1 | killed them | 54% / 73% | |
| 5 1:41 | M4A1-S | 1221 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/5 | 9% / 58% | ||
| 5 1:40 | M4A1-S | 1223 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 5 1:39 | M4A1-S | 1222 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 17% / 46% | |
| 6 1:06 | AK-47 | 1347 | fine - pros would have fired it too | 1/7 | 31% / 49% | ||
| 6 0:59 | AK-47 | 1139 | too soon: your crosshair was still moving onto them, about 2.5 player widths (87 units) off - pros wait the split second it takes to get on target | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 6 0:49 | AK-47 | 1479 | fine - pros would have fired it too | 3/16 | 6 bullets after pros would have stopped | 32% / 48% | |
| 6 0:32 | AK-47 | 1104 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/21 | killed them; 12 bullets after pros would have stopped | 14% / 53% | |
| 7 1:31 | Galil AR | 1049 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload); 3 bullets after pros would have stopped | 9% / 45% | |
| 8 1:17 | Galil AR | 2121 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 7% / 43% | |
| 8 1:17 | Galil AR | 2148 | fine - pros would have fired it too | 1/3 | killed them; 2 bullets after pros would have stopped | 61% / 61% | |
| 8 bomb 0:13 | Galil AR | 802 | fired while moving (132 u/s), too fast to be accurate - stop first | 1/11 | 13% / 60% | ||
| 8 bomb 0:11 | Galil AR | 790 | fine - pros would have fired it too | 2/7 | killed them | 42% / 47% | |
| 9 bomb 0:30 | AK-47 | 577 | fine - pros would have fired it too | 1/19 | killed them; 4 bullets after pros would have stopped | 61% / 61% | |
| 9 bomb 0:21 | AK-47 | 629 | fine - pros would have fired it too | 3/10 | killed them | 68% / 68% | |
| 9 bomb 0:15 | AK-47 | 569 | too soon: your crosshair was still moving onto them, about 2.5 player widths (79 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 1% / 53% | |
| 10 1:41 | AK-47 | 1173 | fine - pros would have fired it too | 1/7 | killed them | 32% / 46% | |
| 10 1:40 | AK-47 | 992 | fine - pros would have fired it too | 1/6 | killed them | 46% / 48% | |
| 10 1:21 | AWP | 956 | fine - pros would have fired it too | 1/1 | killed them | 68% / 70% | |
| 11 1:42 | AK-47 | 494 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 53% | |
| 11 1:22 | AK-47 | 139 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/12 | killed them | 14% / 63% | |
| 11 bomb 0:39 | AK-47 | 587 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 4% / 57% | |
| 12 1:25 | AK-47 | 1080 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/8 | killed them | 9% / 46% | |
| 12 1:23 | AK-47 | 1775 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/18 | 15 bullets after pros would have stopped | 11% / 53% | |
| 12 bomb 0:27 | AK-47 | 197 | too soon: your crosshair was still moving onto them, about 1.5 player widths (45 units) off - pros wait the split second it takes to get on target | 4/7 | killed them | 7% / 65% | |
| 13 1:46 | USP-S | 969 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 8% / 47% | ||
| 13 1:44 | USP-S | 897 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/5 | 27% / 37% | ||
| 13 1:37 | USP-S | 1323 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 13 1:36 | USP-S | 1570 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 45% | |
| 13 1:32 | USP-S | 1666 | fine - pros would have fired it too | 1/10 | cut short (a death, a reload) | 46% / 46% | |
| 15 1:09 | AK-47 | 455 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 8% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
