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Dust II, won 13-2 · Sat 24 Oct, 19:47

SmKMaster Guardian I

The match

Aim

516 msTTD578 msTTK2.0°Crosshair↓31%1st bullet24%Spray16%Head60%Counter-strafe

Scoreboard

149ADR80%KAST

Positioning

Shots

28/42Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479433%
Galil AR2921%
MAC-10224%
Glock-181942%
USP-S1916%
SSG 08683%
M4A1-S560%
AWP367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/701 1:39 4 kills (Glock ×3, Knife), 1 headshot, in 16.9 s T8.7
5/704 1:08 3 kills (AK-47 ×2, AWP), 1 headshot, in 17.7 s T6.1
8/7010 1:41 3 kills (AK-47 ×2, AWP), 1 headshot, in 20.4 s T5.1
11/7015 1:23 2 kills (Scout ×2), in 3.4 s CT3.0
36/7012 1:25 2 kills (AK-47 ×2), in 48 s T0.9
40/7011 1:42 2 kills (AK-47 ×2), all headshots, in 19.9 s T0.7
41/7014 1:16 1 kill (Scout) CT0.6
42/708 1:32 3 kills (Galil ×3), 1 headshot, in 48.5 s T0.5
48/709 bomb 0:30 2 kills (AK-47 ×2), in 9.8 s T-0.2
50/7013 1:37 1 kill (USP-S), 1 headshot CT-0.2
58/706 0:31 1 kill (AK-47), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:12 1v2 after the plant T · 100 HP · Bombsite Awon - the bomb went off, 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 8 good, 2 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 misled a peekbarely blinded xissaya 1.3 s (0.1 s white), SMT is Însane 0.9 s (0.1 s white) the enemy was barely blinded, and Cris peeked xissaya 1.8 s after the pop; hit them first
2 1:44 wastedno enemy blinded for long
4 1:17 wastedbarely blinded SMT is Însane 0.7 s (0.1 s white)
5 1:48 goodblinded max1my 3.4 s (0.8 s white); blinded themselves 1.4 s holding Outside Long - safe; blinded Cris 1.5 s holding Outside Long - safe; blinded The CoacH 2.4 s on the move through T Spawn - safe
5 1:47 goodblinded max1my 3.4 s (0.7 s white)
6 1:00 goodblinded Agnostic 4.2 s (1.4 s white)
6 0:51 goodblinded SMT is Însane 3.6 s (0.9 s white)
7 1:48 goodblinded max1my 3.9 s (1.2 s white), xissaya 3.6 s (0.9 s white)
8 1:36 wastedno enemy blinded for long
8 1:28 wastedno enemy blinded for long
9 1:42 wastedno enemy blinded for long; blinded Cris 4.7 s on the move through Upper Tunnel - safe
9 1:40 wastedno enemy blinded for long; blinded Cris 3.0 s holding Upper Tunnel - safe
10 1:48 goodblinded max1my 3.5 s (0.8 s white)
10 1:46 weakbarely blinded Agnostic 2.6 s (0.3 s white), max1my 2.2 s (0.2 s white)
11 1:27 goodblinded anka 4.2 s (1.5 s white)
12 1:48 weakbarely blinded max1my 1.8 s (0.1 s white)
12 1:45 goodblinded max1my 4.2 s (1.4 s white)
15 1:16 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:02 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 1237 units away
9 1:32 exposeda molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1134 units away
11 1:29 exposeda flash at Middle - seen by 1 enemy for 1.0 s, the nearest 771 units away

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 36 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 20 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:33 AgnosticUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 1:33 xissayaCatwalkcover not used: 64 units away, they'd have seen only your headkilled them
8 bomb 0:13 SMT is ÎnsaneBombsite Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 15 rounds (1 time longer than pros stand there). 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 11 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 peek togetherpeeked the same enemy as kay, 594 ms before them - early - you went first, alone
1 1:40 trade._.Shush._. was killed 49 units away: you traded in 1,297 ms (pros: 625 ms)
1 1:29 in their waystood between The CoacH and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:29 line of firestood in The CoacH's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:22 line of firestood in kay's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:22 in their waystood between kay and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:44 in their waystood between The CoacH and an enemy they could see, for 562 ms (pros: 125 ms at a time)
2 1:44 line of firestood in The CoacH's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:44 in their waystood between Cris and an enemy they could see, for 188 ms (pros: 125 ms at a time)
4 1:38 tradeThe CoacH was killed 318 units away: not traded within 5 s (pros: 1,641 ms)
4 1:24 tradekay was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 tradeCris was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
6 1:20 holdheld with Cris, 848 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:20 tradeCris was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
6 1:10 tradeThe CoacH was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
6 0:28 line of firestood in ._.Shush._.'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
8 1:17 trade._.Shush._. was killed 2129 units away: you traded in 328 ms (pros: 625 ms)
8 bomb 0:19 holdheld with The CoacH, 717 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after The CoacH)
8 bomb 0:17 tradeThe CoacH was killed 690 units away: not traded within 5 s (pros: 625 ms)
9 bomb 0:31 holdheld with Cris, 808 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Cris)
9 bomb 0:31 peek togetherpeeked the same enemy as Cris, 453 ms after them - late - your team-mate went first, as bait
9 bomb 0:24 holdheld with The CoacH, 642 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 bomb 0:23 tradeThe CoacH was killed 598 units away: you traded in 1,984 ms (pros: 2,031 ms)
9 bomb 0:17 holdheld with kay, 1004 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after kay)
10 1:42 trade._.Shush._. was killed 614 units away: you traded in 922 ms (pros: 2,031 ms)
10 1:38 line of firestood in kay's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:42 holdheld with Cris, 385 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Cris)
11 1:42 holdheld with kay, 215 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after kay)
12 1:25 peek togetherpeeked the same enemy as The CoacH, 219 ms before them - a double peek
12 1:25 in their waystood between The CoacH and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:29 tradeThe CoacH was killed 828 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 max1mykilled themGlock-18453 ms1203 ms9.4°
1 1:33 xissayakilled themGlock-18422 ms938 ms4.0°
1 1:29 ankakilled themGlock-18578 ms578 ms4.3°
1 1:28 Agnostichit by themP2000562 ms–0.8°
1 1:25 Agnostichit by themP2000484 ms–2.7°
1 1:25 Agnostichit themGlock-18562 ms–0.7°
2 bomb 0:21 ankakilled by themPP-Bizon531 ms1406 ms9.9°
2 bomb 0:20 ankahit themMAC-10984 ms–3.3°
3 1:44 max1mykilled by themM4A1-S266 ms359 ms0.5°
4 1:09 SMT is Însanekilled themAK-47844 ms1141 ms4.8°
4 1:06 ankakilled themAK-47641 ms1344 ms16.5°
4 1:06 ankahit by themP2000844 ms–2.6°
4 bomb 0:40 xissayakilled themAWP359 ms359 ms5.4°
5 1:40 xissayahit themM4A4125 ms–0.8°
5 1:39 xissayakilled by themM4A1-S500 ms797 ms0.3°
6 1:05 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:59 Agnostichit by themDesert Eagle1141 ms–0.8°
6 0:49 SMT is Însanehit themAK-47594 ms–0.7°
6 0:49 Agnostichit by themDesert Eagle109 ms–0.8°
6 0:32 Agnostichit by themAK-47656 ms–1.3°
6 0:32 Agnostickilled themAK-47891 ms1984 ms2.4°
6 0:18 ankakilled by themAK-47375 ms375 ms5.8°
7 1:31 ankakilled by themAK-47172 ms938 ms2.0°
8 1:32 xissayakilled themGalil AR141 ms406 ms1.5°
8 1:17 max1mykilled themGalil AR859 ms859 ms0.9°
8 bomb 0:13 SMT is Însanekilled themGalil AR578 ms1875 ms0.2°
9 1:37 xissayahit by themAUG–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:30 SMT is Însanekilled themAK-47438 ms438 ms4.8°
9 bomb 0:21 xissayakilled themAK-47281 ms781 ms1.2°
9 bomb 0:15 max1myhit themAK-47562 ms–7.4°
9 bomb 0:15 max1mykilled by themAWP719 ms719 ms42.9°
10 1:41 Agnostickilled themAK-47703 ms703 ms2.5°
10 1:40 max1mykilled themAK-47234 ms234 ms0.5°
10 1:21 ankakilled themAWP297 ms297 ms1.7°
11 1:42 xissayakilled themAK-47516 ms516 ms2.7°
11 1:22 ankakilled themAK-47422 ms922 ms0.4°
11 1:22 ankahit by themXM1014703 ms–4.0°
11 bomb 0:39 max1myhit themAK-47375 ms–15.6°
11 bomb 0:39 max1mykilled by themM4A1-S406 ms406 ms4.8°
12 1:25 xissayakilled themAK-47203 ms500 ms3.1°
12 1:23 SMT is Însanehit themAK-47578 ms–3.1°
12 bomb 0:27 Agnostickilled themAK-47375 ms875 ms31.7°
12 bomb 0:27 Agnostichit by themM4A478 ms–47.3°
13 1:43 SMT is Însanehit themP2000797 ms–1.0°
13 1:37 SMT is Însanekilled themUSP-S359 ms359 ms0.9°
13 1:36 max1myhit by themGlock-18219 ms–0.6°
13 1:32 Agnostichit by themGlock-18484 ms–1.1°
13 1:32 max1myhit by themGlock-18938 ms–4.2°
13 1:31 Agnostichit themP20001750 ms–0.7°
13 1:30 Agnostichit by themGlock-182547 ms–1.1°
13 1:30 max1mykilled by themGlock-182594 ms2594 ms4.2°
14 1:22 max1myhit by themDesert Eagle969 ms–5.4°
14 1:21 max1myhit themSSG 08547 ms–1.2°
14 1:20 max1myhit by themDesert Eagle875 ms–1.2°
14 1:16 max1mykilled themSSG 08516 ms516 ms1.3°
15 1:23 ankakilled themSSG 08516 ms516 ms1.0°
15 1:21 max1myhit themSSG 08172 ms–0.5°
15 1:20 max1myhit by themAK-47422 ms–9.4°
15 1:20 max1mykilled themSSG 08500 ms500 ms2.4°
15 1:08 SMT is Însanekilled by themAK-47609 ms703 ms11.9°

Shots

You fired 28 of your 42 first shots too soon: 14 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 42 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 max1myGlock-18298fired while moving (173 u/s), too fast to be accurate - stop first5/10killed them46% / 55%
1 1:33 xissayaGlock-18574aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/8killed them7% / 53%
1 1:29 ankaGlock-18468fine - pros would have fired it too1/3killed them48% / 50%
1 1:28 AgnosticGlock-18922too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/420% / 44%
1 1:27 AgnosticGlock-18821fired while moving (187 u/s), too fast to be accurate - stop first0/324% / 48%
1 1:25 AgnosticGlock-18629aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/313% / 47%
2 1:44 xissayaMAC-10793fired while moving (167 u/s), too fast to be accurate - stop first0/91% / 46%
2 bomb 0:21 ankaMAC-10480aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/18cut short (a death, a reload); 2 bullets after pros would have stopped5% / 51%
3 1:46 max1myAWP1042aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 81%
4 1:09 SMT is ÎnsaneAK-471031too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target3/8killed them29% / 58%
4 1:06 ankaAK-47690fired while moving (203 u/s), too fast to be accurate - stop first4/13killed them2% / 59%
4 bomb 0:40 xissayaAWP429fine - pros would have fired it too1/1killed them54% / 73%
5 1:41 xissayaM4A1-S1221aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/59% / 58%
5 1:40 xissayaM4A1-S1223fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
5 1:39 xissayaM4A1-S1222aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/3cut short (a death, a reload)17% / 46%
6 1:06 AgnosticAK-471347fine - pros would have fired it too1/731% / 49%
6 0:59 AgnosticAK-471139too soon: your crosshair was still moving onto them, about 2.5 player widths (87 units) off - pros wait the split second it takes to get on target0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
6 0:49 SMT is ÎnsaneAK-471479fine - pros would have fired it too3/166 bullets after pros would have stopped32% / 48%
6 0:32 AgnosticAK-471104fired while moving (101 u/s), too fast to be accurate - stop first2/21killed them; 12 bullets after pros would have stopped14% / 53%
7 1:31 ankaGalil AR1049fired while moving (157 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload); 3 bullets after pros would have stopped9% / 45%
8 1:17 max1myGalil AR2121aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/21 bullet after pros would have stopped7% / 43%
8 1:17 max1myGalil AR2148fine - pros would have fired it too1/3killed them; 2 bullets after pros would have stopped61% / 61%
8 bomb 0:13 SMT is ÎnsaneGalil AR802fired while moving (132 u/s), too fast to be accurate - stop first1/1113% / 60%
8 bomb 0:11 SMT is ÎnsaneGalil AR790fine - pros would have fired it too2/7killed them42% / 47%
9 bomb 0:30 SMT is ÎnsaneAK-47577fine - pros would have fired it too1/19killed them; 4 bullets after pros would have stopped61% / 61%
9 bomb 0:21 xissayaAK-47629fine - pros would have fired it too3/10killed them68% / 68%
9 bomb 0:15 max1myAK-47569too soon: your crosshair was still moving onto them, about 2.5 player widths (79 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)1% / 53%
10 1:41 AgnosticAK-471173fine - pros would have fired it too1/7killed them32% / 46%
10 1:40 max1myAK-47992fine - pros would have fired it too1/6killed them46% / 48%
10 1:21 ankaAWP956fine - pros would have fired it too1/1killed them68% / 70%
11 1:42 xissayaAK-47494fired while moving (98 u/s), too fast to be accurate - stop first1/5killed them21% / 53%
11 1:22 ankaAK-47139fired while moving (112 u/s), too fast to be accurate - stop first3/12killed them14% / 63%
11 bomb 0:39 AgnosticAK-47587fired while moving (172 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)4% / 57%
12 1:25 xissayaAK-471080fired while moving (89 u/s), too fast to be accurate - stop first3/8killed them9% / 46%
12 1:23 SMT is ÎnsaneAK-471775fired while moving (104 u/s), too fast to be accurate - stop first1/1815 bullets after pros would have stopped11% / 53%
12 bomb 0:27 AgnosticAK-47197too soon: your crosshair was still moving onto them, about 1.5 player widths (45 units) off - pros wait the split second it takes to get on target4/7killed them7% / 65%
13 1:46 SMT is ÎnsaneUSP-S969aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/38% / 47%
13 1:44 SMT is ÎnsaneUSP-S897fired while moving (105 u/s), too fast to be accurate - stop first1/527% / 37%
13 1:37 SMT is ÎnsaneUSP-S1323fine - pros would have fired it too1/1killed them51% / 51%
13 1:36 max1myUSP-S1570aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1cut short (a death, a reload)3% / 45%
13 1:32 max1myUSP-S1666fine - pros would have fired it too1/10cut short (a death, a reload)46% / 46%
15 1:09 SMT is ÎnsaneAK-47455fired while moving (182 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)8% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.