Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 22 | 46% |
| AK-47 | 14 | 64% |
| MP7 | 8 | 50% |
| Glock-18 | 7 | 14% |
| Tec-9 | 5 | 80% |
| AWP | 5 | 40% |
| M4A1-S | 4 | 100% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/70 | 11 bomb 0:27 | 1 kill (AK-47), 1 through smoke T | 2.7 |
| 25/70 | 4 1:05 | 1 kill (M4A1-S) T | 1.0 |
| 29/70 | 13 1:23 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 43/70 | 6 1:43 | 2 kills (AWP ×2), in 73.9 s T | 0.2 |
| 46/70 | 8 1:29 | 1 kill (Galil) T | -0.1 |
| 52/70 | 2 bomb 0:30 | 2 kills (Tec-9 ×2), all headshots, in 21.4 s T | -0.3 |
| 55/70 | 14 1:04 | 2 kills (MP7 ×2), in 29.6 s CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:18 | 1v2 before the plant T · 67 HP · Upper Tunnel | lost - saved, the time ran out · saw each other |
Flashes
10 flashes: 1 good, 4 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | weak | barely blinded max1my 1.7 s (0.1 s white) |
| 5 1:49 | weak | barely blinded max1my 2.5 s (0.3 s white); blinded SmK 2.1 s holding Outside Long - safe; blinded Cris 2.1 s holding Outside Long - safe |
| 6 1:48 | good | blinded max1my 3.6 s (0.9 s white); blinded The CoacH 1.7 s on the move through Outside Long - safe |
| 7 1:48 | weak | barely blinded max1my 2.8 s (0.4 s white), xissaya 2.6 s (0.3 s white) |
| 8 1:48 | misled a peek | barely blinded xissaya 2.6 s (0.3 s white), max1my 2.5 s (0.3 s white), Agnostic 1.5 s (0.1 s white) the enemy was barely blinded, and kay peeked xissaya 1.8 s after the pop; hit them first |
| 8 1:46 | weak | barely blinded xissaya 2.5 s (0.3 s white), max1my 1.5 s (0.1 s white), Agnostic 0.8 s (0.1 s white); blinded SmK 1.8 s on the move through Outside Long - safe |
| 9 1:32 | wasted | no enemy blinded for long |
| 11 1:40 | wasted | barely blinded SMT is Însane 0.6 s (0.1 s white); blinded kay 1.3 s on the move through Upper Tunnel - safe |
| 11 1:38 | misled a peek | barely blinded SMT is Însane 0.6 s (0.0 s white); blinded kay 1.2 s holding Upper Tunnel - safe the enemy was barely blinded, and ._.Shush._. peeked SMT is Însane 1.2 s after the pop; hit them first |
| 15 1:41 | wasted | no enemy blinded for long |
Throws
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:38 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 587 units away, thrown in the open; a running throw |
| 10 1:42 | punished | killed by Agnostic with a flash in hand at Long Doors - seen by 1 enemy for 0.5 s, the nearest 632 units away |
| 11 1:40 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1480 units away; a jump throw |
| 15 1:46 | exposed | an HE at Long Doors - seen by 1 enemy for 0.4 s, the nearest 626 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 15 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | peek together | peeked the same enemy as SmK, 656 ms before them - early - you went first, alone |
| 2 bomb 0:17 | hold | held with Cris, 14 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:10 | trade | Cris was killed 230 units away: you traded in 1,875 ms (pros: 969 ms) |
| 3 1:44 | trade | SmK was killed 850 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:38 | trade | The CoacH was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | trade | kay was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:44 | trade | Cris was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:44 | hold | held with kay, 90 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after kay) |
| 5 1:43 | line of fire | stood in kay's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:39 | trade | SmK was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:46 | line of fire | stood in kay's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 0:50 | hold | held with SmK, 978 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 0:49 | hold | held with SmK, 930 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 0:30 | line of fire | stood in SmK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:40 | line of fire | stood in The CoacH's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:32 | hold | held with kay, 320 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after kay) |
| 7 1:32 | hold | held with The CoacH, 37 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before The CoacH) |
| 7 1:32 | hold | held with Cris, 724 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Cris) |
| 8 1:45 | trade | kay was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:24 | in their way | stood between SmK and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 11 bomb 0:24 | trade | The CoacH was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:29 | trade | The CoacH was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 781 ms | – | 30.1° | ||
| 1 1:40 | killed by them | USP-S | 891 ms | 891 ms | 12.5° | ||
| 2 bomb 0:30 | killed them | Tec-9 | 281 ms | 547 ms | 3.8° | ||
| 2 bomb 0:09 | killed them | Tec-9 | 344 ms | 344 ms | 6.0° | ||
| 3 1:39 | hit them | Galil AR | 422 ms | – | 18.7° | ||
| 3 1:39 | killed by them | M4A1-S | 484 ms | 984 ms | 5.1° | ||
| 4 1:21 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:06 | killed them | M4A1-S | 359 ms | 656 ms | 8.4° | ||
| 4 1:05 | hit by them | M4A4 | 531 ms | – | 9.1° | ||
| 5 1:35 | killed by them | M4A1-S | 469 ms | 875 ms | 3.9° | ||
| 6 1:43 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 6 0:29 | killed them | AWP | 453 ms | 453 ms | 2.2° | ||
| 6 0:04 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 round over | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit by them | M4A4 | 281 ms | – | 12.8° | ||
| 7 1:32 | hit them | AK-47 | 594 ms | – | 3.3° | ||
| 7 1:26 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:30 | hit by them | Desert Eagle | 16 ms | – | 0.4° | ||
| 8 1:30 | killed them | Galil AR | 188 ms | 625 ms | 1.6° | ||
| 8 1:17 | hit them | Galil AR | 359 ms | – | 2.7° | ||
| 8 1:17 | killed by them | P90 | 656 ms | 656 ms | 0.8° | ||
| 9 bomb 0:37 | killed by them | Desert Eagle | 3672 ms | 3672 ms | 13.0° | ||
| 10 1:42 | killed by them | M4A4 | 703 ms | 781 ms | 0.6° | ||
| 11 1:36 | hit them | AK-47 | 438 ms | – | 4.2° | ||
| 11 1:34 | hit them | AK-47 | 0 ms | – | 0.8° | ||
| 11 1:30 | hit them | AK-47 | 125 ms | – | 4.2° | ||
| 11 bomb 0:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:28 | killed them | AK-47 | 94 ms | 297 ms | 2.1° | ||
| 12 1:42 | killed by them | M4A1-S | 141 ms | 234 ms | 1.2° | ||
| 13 1:23 | killed them | USP-S | 234 ms | 234 ms | 0.9° | ||
| 13 1:05 | hit by them | Glock-18 | 375 ms | – | 2.3° | ||
| 14 1:04 | killed them | MP7 | 375 ms | 453 ms | 9.1° | ||
| 14 0:34 | killed them | MP7 | 234 ms | 391 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 310 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 19% / 51% | |
| 2 bomb 0:30 | Tec-9 | 221 | fine - pros would have fired it too | 3/6 | killed them | 24% / 46% | |
| 2 bomb 0:09 | Tec-9 | 280 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 3 1:40 | Galil AR | 640 | fired while moving (137 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 0% / 59% | |
| 4 1:06 | M4A1-S | 355 | fine - pros would have fired it too | 4/7 | killed them | 41% / 49% | |
| 5 1:44 | AWP | 1082 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 77% | |
| 6 1:43 | AWP | 877 | fine - pros would have fired it too | 1/1 | killed them | 60% / 82% | |
| 6 0:31 | AWP | 1064 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 26% / 63% | ||
| 6 round over | AWP | 185 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 48% / 82% | |
| 7 1:32 | AK-47 | 898 | fine - pros would have fired it too | 3/8 | 56% / 56% | ||
| 8 1:30 | Galil AR | 434 | fine - pros would have fired it too | 5/11 | killed them | 64% / 64% | |
| 8 1:17 | Galil AR | 687 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 27% / 65% | |
| 11 1:36 | AK-47 | 1396 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/4 | 15% / 66% | ||
| 11 1:34 | AK-47 | 1194 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 11 1:30 | AK-47 | 1141 | fine - pros would have fired it too | 1/5 | 62% / 62% | ||
| 11 bomb 0:28 | AK-47 | 547 | fine - pros would have fired it too | 3/5 | killed them | 49% / 49% | |
| 13 1:23 | USP-S | 548 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/1 | killed them | 51% / 53% | |
| 13 1:08 | Glock-18 | 1363 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/3 | 20% / 35% | ||
| 13 1:05 | Glock-18 | 1429 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | 2% / 33% | ||
| 14 1:04 | MP7 | 177 | fine - pros would have fired it too | 2/8 | killed them | 61% / 61% | |
| 14 0:35 | MP7 | 673 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/12 | killed them | 2% / 61% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
