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Dust II, won 13-2 · Sat 24 Oct, 19:47

._.Shush._.Gold Nova III

The match

Aim

Scoreboard

67ADR93%KAST

Positioning

Shots

11/21Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR2246%
AK-471464%
MP7850%
Glock-18714%
Tec-9580%
AWP540%
M4A1-S4100%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/7011 bomb 0:27 1 kill (AK-47), 1 through smoke T2.7
25/704 1:05 1 kill (M4A1-S) T1.0
29/7013 1:23 1 kill (USP-S), 1 headshot CT1.0
43/706 1:43 2 kills (AWP ×2), in 73.9 s T0.2
46/708 1:29 1 kill (Galil) T-0.1
52/702 bomb 0:30 2 kills (Tec-9 ×2), all headshots, in 21.4 s T-0.3
55/7014 1:04 2 kills (MP7 ×2), in 29.6 s CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:18 1v2 before the plant T · 67 HP · Upper Tunnellost - saved, the time ran out · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 1 good, 4 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 weakbarely blinded max1my 1.7 s (0.1 s white)
5 1:49 weakbarely blinded max1my 2.5 s (0.3 s white); blinded SmK 2.1 s holding Outside Long - safe; blinded Cris 2.1 s holding Outside Long - safe
6 1:48 goodblinded max1my 3.6 s (0.9 s white); blinded The CoacH 1.7 s on the move through Outside Long - safe
7 1:48 weakbarely blinded max1my 2.8 s (0.4 s white), xissaya 2.6 s (0.3 s white)
8 1:48 misled a peekbarely blinded xissaya 2.6 s (0.3 s white), max1my 2.5 s (0.3 s white), Agnostic 1.5 s (0.1 s white) the enemy was barely blinded, and kay peeked xissaya 1.8 s after the pop; hit them first
8 1:46 weakbarely blinded xissaya 2.5 s (0.3 s white), max1my 1.5 s (0.1 s white), Agnostic 0.8 s (0.1 s white); blinded SmK 1.8 s on the move through Outside Long - safe
9 1:32 wastedno enemy blinded for long
11 1:40 wastedbarely blinded SMT is Însane 0.6 s (0.1 s white); blinded kay 1.3 s on the move through Upper Tunnel - safe
11 1:38 misled a peekbarely blinded SMT is Însane 0.6 s (0.0 s white); blinded kay 1.2 s holding Upper Tunnel - safe the enemy was barely blinded, and ._.Shush._. peeked SMT is Însane 1.2 s after the pop; hit them first
15 1:41 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 22 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:38 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 587 units away, thrown in the open; a running throw
10 1:42 punishedkilled by Agnostic with a flash in hand at Long Doors - seen by 1 enemy for 0.5 s, the nearest 632 units away
11 1:40 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1480 units away; a jump throw
15 1:46 exposedan HE at Long Doors - seen by 1 enemy for 0.4 s, the nearest 626 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 15 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 peek togetherpeeked the same enemy as SmK, 656 ms before them - early - you went first, alone
2 bomb 0:17 holdheld with Cris, 14 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:10 tradeCris was killed 230 units away: you traded in 1,875 ms (pros: 969 ms)
3 1:44 tradeSmK was killed 850 units away: not traded within 5 s (pros: 2,031 ms)
4 1:38 tradeThe CoacH was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 tradekay was killed 211 units away: not traded within 5 s (pros: 969 ms)
5 1:44 tradeCris was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
5 1:44 holdheld with kay, 90 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after kay)
5 1:43 line of firestood in kay's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:39 tradeSmK was killed 209 units away: not traded within 5 s (pros: 969 ms)
6 1:46 line of firestood in kay's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 0:50 holdheld with SmK, 978 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 0:49 holdheld with SmK, 930 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 0:30 line of firestood in SmK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:40 line of firestood in The CoacH's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:32 holdheld with kay, 320 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after kay)
7 1:32 holdheld with The CoacH, 37 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before The CoacH)
7 1:32 holdheld with Cris, 724 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Cris)
8 1:45 tradekay was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
9 1:24 in their waystood between SmK and an enemy they could see, for 250 ms (pros: 125 ms at a time)
11 bomb 0:24 tradeThe CoacH was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
15 1:29 tradeThe CoacH was killed 813 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 max1myhit themGlock-18781 ms–30.1°
1 1:40 max1mykilled by themUSP-S891 ms891 ms12.5°
2 bomb 0:30 Agnostickilled themTec-9281 ms547 ms3.8°
2 bomb 0:09 max1mykilled themTec-9344 ms344 ms6.0°
3 1:39 max1myhit themGalil AR422 ms–18.7°
3 1:39 max1mykilled by themM4A1-S484 ms984 ms5.1°
4 1:21 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:06 Agnostickilled themM4A1-S359 ms656 ms8.4°
4 1:05 Agnostichit by themM4A4531 ms–9.1°
5 1:35 xissayakilled by themM4A1-S469 ms875 ms3.9°
6 1:43 xissayakilled themAWP281 ms281 ms1.3°
6 0:29 SMT is Însanekilled themAWP453 ms453 ms2.2°
6 0:04 ankahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 round over ankahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 Agnostichit by themM4A4281 ms–12.8°
7 1:32 Agnostichit themAK-47594 ms–3.3°
7 1:26 SMT is Însanekilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:30 Agnostichit by themDesert Eagle16 ms–0.4°
8 1:30 Agnostickilled themGalil AR188 ms625 ms1.6°
8 1:17 max1myhit themGalil AR359 ms–2.7°
8 1:17 max1mykilled by themP90656 ms656 ms0.8°
9 bomb 0:37 Agnostickilled by themDesert Eagle3672 ms3672 ms13.0°
10 1:42 Agnostickilled by themM4A4703 ms781 ms0.6°
11 1:36 SMT is Însanehit themAK-47438 ms–4.2°
11 1:34 SMT is Însanehit themAK-470 ms–0.8°
11 1:30 SMT is Însanehit themAK-47125 ms–4.2°
11 bomb 0:28 max1myhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:28 max1mykilled themAK-4794 ms297 ms2.1°
12 1:42 max1mykilled by themM4A1-S141 ms234 ms1.2°
13 1:23 xissayakilled themUSP-S234 ms234 ms0.9°
13 1:05 Agnostichit by themGlock-18375 ms–2.3°
14 1:04 Agnostickilled themMP7375 ms453 ms9.1°
14 0:34 SMT is Însanekilled themMP7234 ms391 ms4.9°

Shots

You fired 11 of your 21 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 max1myGlock-18310fired while moving (184 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)19% / 51%
2 bomb 0:30 AgnosticTec-9221fine - pros would have fired it too3/6killed them24% / 46%
2 bomb 0:09 max1myTec-9280fine - pros would have fired it too1/3killed them58% / 58%
3 1:40 max1myGalil AR640fired while moving (137 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)0% / 59%
4 1:06 AgnosticM4A1-S355fine - pros would have fired it too4/7killed them41% / 49%
5 1:44 max1myAWP1082aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)28% / 77%
6 1:43 xissayaAWP877fine - pros would have fired it too1/1killed them60% / 82%
6 0:31 AgnosticAWP1064aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/226% / 63%
6 round over ankaAWP185aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)48% / 82%
7 1:32 AgnosticAK-47898fine - pros would have fired it too3/856% / 56%
8 1:30 AgnosticGalil AR434fine - pros would have fired it too5/11killed them64% / 64%
8 1:17 max1myGalil AR687fired while moving (215 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)27% / 65%
11 1:36 SMT is ÎnsaneAK-471396fired while moving (176 u/s), too fast to be accurate - stop first1/415% / 66%
11 1:34 SMT is ÎnsaneAK-471194fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
11 1:30 SMT is ÎnsaneAK-471141fine - pros would have fired it too1/562% / 62%
11 bomb 0:28 max1myAK-47547fine - pros would have fired it too3/5killed them49% / 49%
13 1:23 xissayaUSP-S548fired while moving (114 u/s), too fast to be accurate - stop first1/1killed them51% / 53%
13 1:08 AgnosticGlock-181363fired while moving (125 u/s), too fast to be accurate - stop first0/320% / 35%
13 1:05 AgnosticGlock-181429aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/42% / 33%
14 1:04 AgnosticMP7177fine - pros would have fired it too2/8killed them61% / 61%
14 0:35 SMT is ÎnsaneMP7673fired while moving (215 u/s), too fast to be accurate - stop first2/12killed them2% / 61%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 18 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.