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Dust II, lost 2-13 · Sat 24 Oct, 19:47

xissaya

The match

Aim

508 msTTD836 msTTK4.0°Crosshair↓19%1st bullet33%Spray27%Head69%Counter-strafe

Scoreboard

47ADR40%KAST

Positioning

Shots

9/16Rushed↓2/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1867%
MP91619%
AUG825%
Galil AR520%
Desert Eagle425%
Glock-1840%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/705 1:44 3 kills (M4A1-S ×3), all headshots, in 9.5 s CT7.6
56/709 bomb 0:23 1 kill (AUG), 1 headshot CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:05 1v2 before the plant CT · 100 HP · Under Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:18 wastedno enemy blinded for long
4 1:42 wastedno enemy blinded for long; blinded anka 1.7 s holding Bombsite A - safe
6 1:43 misled a peekbarely blinded ._.Shush._. 0.6 s (0.1 s white); blinded anka 1.2 s on the move through Long A - safe the enemy was barely blinded, and xissaya peeked ._.Shush._. 0.5 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:32 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1138 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:43 tradeSMT is Însane was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
5 1:16 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 1:15 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:13 holdheld with Agnostic, 278 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic)
7 1:42 trademax1my was killed 205 units away: not traded within 5 s (pros: 969 ms)
8 1:46 holdheld with max1my, 194 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before max1my)
9 bomb 0:37 tradeAgnostic was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:31 holdheld with SMT is Însane, 607 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 bomb 0:30 tradeSMT is Însane was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 holdheld with SMT is Însane, 504 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before SMT is Însane)
12 1:25 holdheld with anka, 452 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before anka)
14 1:19 holdheld with Agnostic, 187 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Agnostic)
14 1:19 holdheld with SMT is Însane, 101 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after SMT is Însane)
15 1:40 tradeAgnostic was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 tradeanka was killed 911 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 SmKkilled by themGlock-18422 ms938 ms4.0°
2 1:52 kayhit by themSSG 08219 ms–0.5°
2 1:43 Criskilled by themMAC-10609 ms2219 ms11.6°
3 1:51 Crishit by themSSG 08203 ms–0.8°
4 bomb 0:40 SmKkilled by themAWP359 ms359 ms5.4°
5 1:45 Crishit by themAK-47453 ms–0.1°
5 1:45 Criskilled themM4A1-S516 ms625 ms3.1°
5 1:41 The CoacHhit themM4A4922 ms–7.7°
5 1:40 SmKhit by themM4A4125 ms–0.8°
5 1:39 SmKkilled themM4A1-S500 ms797 ms0.3°
5 1:35 ._.Shush._.killed themM4A1-S469 ms875 ms3.9°
5 1:12 kaykilled by themAK-47281 ms281 ms10.4°
6 1:43 ._.Shush._.killed by themAWP281 ms281 ms1.3°
7 1:40 The CoacHhit themMP9344 ms–4.1°
7 1:40 kayhit by themMAC-10703 ms–13.6°
7 1:40 The CoacHkilled by themAK-47953 ms1344 ms40.6°
7 1:39 Crishit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
8 1:46 kayhit by themP90281 ms–2.0°
8 1:46 kayhit themDesert Eagle406 ms–0.9°
8 1:32 SmKkilled by themGalil AR141 ms406 ms1.5°
9 1:37 SmKhit themAUG–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:24 The CoacHhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:23 The CoacHkilled themAUG828 ms922 ms6.0°
9 bomb 0:21 SmKkilled by themAK-47281 ms781 ms1.2°
10 bomb 0:34 Criskilled by themAK-47234 ms438 ms3.0°
11 1:42 SmKkilled by themAK-47516 ms516 ms2.7°
12 1:25 SmKkilled by themAK-47203 ms500 ms3.1°
13 1:23 ._.Shush._.killed by themUSP-S234 ms234 ms0.9°
14 1:49 Crishit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 The CoacHkilled by themM4A4953 ms953 ms3.3°
15 1:21 Criskilled by themM4A1-S484 ms875 ms12.1°
15 1:21 Crishit themGalil AR672 ms–8.2°

Shots

You fired 9 of your 16 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 SmKUSP-S575fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 39%
2 1:43 CrisDesert Eagle897fine - pros would have fired it too0/147% / 51%
5 1:45 CrisM4A1-S1199fine - pros would have fired it too2/6killed them31% / 46%
5 1:41 The CoacHM4A1-S1156fired while moving (92 u/s), too fast to be accurate - stop first3/534% / 68%
5 1:39 SmKM4A1-S1221fine - pros would have fired it too4/5killed them36% / 53%
5 1:35 ._.Shush._.M4A1-S728fine - pros would have fired it too4/9killed them48% / 52%
7 1:40 CrisMP9775fired while moving (158 u/s), too fast to be accurate - stop first3/16cut short (a death, a reload)27% / 57%
8 1:46 kayDesert Eagle1186fine - pros would have fired it too1/1cut short (a death, a reload)41% / 41%
8 1:32 SmKDesert Eagle770fired while moving (120 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)17% / 52%
9 bomb 0:23 The CoacHAUG900fired while moving (46 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
9 bomb 0:23 The CoacHAUG897aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/6killed them18% / 49%
9 bomb 0:21 SmKAUG613aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
11 1:42 SmKM4A1-S491fired while moving (84 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)40% / 55%
12 1:25 SmKAUG1070fine - pros would have fired it too0/2cut short (a death, a reload)54% / 54%
13 1:34 CrisGlock-18564aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/57% / 55%
15 1:21 CrisGalil AR481aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first1/5cut short (a death, a reload)1% / 50%

Positioning

In none of your 22 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 13 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.