Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 18 | 67% |
| MP9 | 16 | 19% |
| AUG | 8 | 25% |
| Galil AR | 5 | 20% |
| Desert Eagle | 4 | 25% |
| Glock-18 | 4 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/70 | 5 1:44 | 3 kills (M4A1-S ×3), all headshots, in 9.5 s CT | 7.6 |
| 56/70 | 9 bomb 0:23 | 1 kill (AUG), 1 headshot CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:05 | 1v2 before the plant CT · 100 HP · Under A | lost - died later · saw each other |
Flashes
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:18 | wasted | no enemy blinded for long |
| 4 1:42 | wasted | no enemy blinded for long; blinded anka 1.7 s holding Bombsite A - safe |
| 6 1:43 | misled a peek | barely blinded ._.Shush._. 0.6 s (0.1 s white); blinded anka 1.2 s on the move through Long A - safe the enemy was barely blinded, and xissaya peeked ._.Shush._. 0.5 s after the pop; got hit first |
Throws
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:32 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1138 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:43 | trade | SMT is Însane was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:16 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 1:15 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:13 | hold | held with Agnostic, 278 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic) |
| 7 1:42 | trade | max1my was killed 205 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:46 | hold | held with max1my, 194 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before max1my) |
| 9 bomb 0:37 | trade | Agnostic was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:31 | hold | held with SMT is Însane, 607 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 bomb 0:30 | trade | SMT is Însane was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | hold | held with SMT is Însane, 504 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before SMT is Însane) |
| 12 1:25 | hold | held with anka, 452 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before anka) |
| 14 1:19 | hold | held with Agnostic, 187 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Agnostic) |
| 14 1:19 | hold | held with SMT is Însane, 101 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after SMT is Însane) |
| 15 1:40 | trade | Agnostic was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | trade | anka was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | Glock-18 | 422 ms | 938 ms | 4.0° | ||
| 2 1:52 | hit by them | SSG 08 | 219 ms | – | 0.5° | ||
| 2 1:43 | killed by them | MAC-10 | 609 ms | 2219 ms | 11.6° | ||
| 3 1:51 | hit by them | SSG 08 | 203 ms | – | 0.8° | ||
| 4 bomb 0:40 | killed by them | AWP | 359 ms | 359 ms | 5.4° | ||
| 5 1:45 | hit by them | AK-47 | 453 ms | – | 0.1° | ||
| 5 1:45 | killed them | M4A1-S | 516 ms | 625 ms | 3.1° | ||
| 5 1:41 | hit them | M4A4 | 922 ms | – | 7.7° | ||
| 5 1:40 | hit by them | M4A4 | 125 ms | – | 0.8° | ||
| 5 1:39 | killed them | M4A1-S | 500 ms | 797 ms | 0.3° | ||
| 5 1:35 | killed them | M4A1-S | 469 ms | 875 ms | 3.9° | ||
| 5 1:12 | killed by them | AK-47 | 281 ms | 281 ms | 10.4° | ||
| 6 1:43 | killed by them | AWP | 281 ms | 281 ms | 1.3° | ||
| 7 1:40 | hit them | MP9 | 344 ms | – | 4.1° | ||
| 7 1:40 | hit by them | MAC-10 | 703 ms | – | 13.6° | ||
| 7 1:40 | killed by them | AK-47 | 953 ms | 1344 ms | 40.6° | ||
| 7 1:39 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:46 | hit by them | P90 | 281 ms | – | 2.0° | ||
| 8 1:46 | hit them | Desert Eagle | 406 ms | – | 0.9° | ||
| 8 1:32 | killed by them | Galil AR | 141 ms | 406 ms | 1.5° | ||
| 9 1:37 | hit them | AUG | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:23 | killed them | AUG | 828 ms | 922 ms | 6.0° | ||
| 9 bomb 0:21 | killed by them | AK-47 | 281 ms | 781 ms | 1.2° | ||
| 10 bomb 0:34 | killed by them | AK-47 | 234 ms | 438 ms | 3.0° | ||
| 11 1:42 | killed by them | AK-47 | 516 ms | 516 ms | 2.7° | ||
| 12 1:25 | killed by them | AK-47 | 203 ms | 500 ms | 3.1° | ||
| 13 1:23 | killed by them | USP-S | 234 ms | 234 ms | 0.9° | ||
| 14 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | killed by them | M4A4 | 953 ms | 953 ms | 3.3° | ||
| 15 1:21 | killed by them | M4A1-S | 484 ms | 875 ms | 12.1° | ||
| 15 1:21 | hit them | Galil AR | 672 ms | – | 8.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 575 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 39% | |
| 2 1:43 | Desert Eagle | 897 | fine - pros would have fired it too | 0/1 | 47% / 51% | ||
| 5 1:45 | M4A1-S | 1199 | fine - pros would have fired it too | 2/6 | killed them | 31% / 46% | |
| 5 1:41 | M4A1-S | 1156 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/5 | 34% / 68% | ||
| 5 1:39 | M4A1-S | 1221 | fine - pros would have fired it too | 4/5 | killed them | 36% / 53% | |
| 5 1:35 | M4A1-S | 728 | fine - pros would have fired it too | 4/9 | killed them | 48% / 52% | |
| 7 1:40 | MP9 | 775 | fired while moving (158 u/s), too fast to be accurate - stop first | 3/16 | cut short (a death, a reload) | 27% / 57% | |
| 8 1:46 | Desert Eagle | 1186 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 41% | |
| 8 1:32 | Desert Eagle | 770 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 17% / 52% | |
| 9 bomb 0:23 | AUG | 900 | fired while moving (46 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 9 bomb 0:23 | AUG | 897 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | killed them | 18% / 49% | |
| 9 bomb 0:21 | AUG | 613 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 11 1:42 | M4A1-S | 491 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 40% / 55% | |
| 12 1:25 | AUG | 1070 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 54% / 54% | |
| 13 1:34 | Glock-18 | 564 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 7% / 55% | ||
| 15 1:21 | Galil AR | 481 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 1% / 50% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.