Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 80 | 40% |
| AK-47 | 19 | 68% |
| USP-S | 9 | 44% |
| Glock-18 | 8 | 12% |
| Desert Eagle | 7 | 57% |
| FAMAS | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/79 | 8 1:27 | 4 kills (Deagle ×4), all headshots, in 18.7 s CT | 16.2 |
| 3/79 | 9 1:32 | 3 kills (M4A4 ×3), 1 through smoke, all headshots, in 19.8 s CT | 7.7 |
| 6/79 | 12 1:28 | 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 24.1 s CT | 6.0 |
| 13/79 | 15 1:43 | 2 kills (AK-47 ×2), all headshots, in 4.7 s T | 3.7 |
| 20/79 | 1 1:41 | 2 kills (USP-S ×2), all headshots, in 1.8 s CT | 2.6 |
| 25/79 | 4 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 14.7 s CT | 1.8 |
| 27/79 | 2 1:38 | 2 kills (M4A4 ×2), in 6.5 s CT | 1.4 |
| 29/79 | 3 1:16 | 1 kill (FAMAS), 1 headshot CT | 1.0 |
| 36/79 | 7 0:52 | 1 kill (M4A4) CT | 0.7 |
| 45/79 | 18 1:24 | 1 kill (Knife) T | 0.0 |
| 71/79 | 10 1:39 | 1 kill (M4A4), 1 headshot CT | -1.1 |
| 75/79 | 11 1:39 | 1 kill (M4A4) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:43 | 1v3 before the plant CT · 19 HP · Catwalk | lost - died in the first fight · saw each other |
| 14 1:25 | 1v5 before the plant T · 100 HP · Outside Tunnel | lost - died in the first fight · saw each other |
Flashes
6 flashes: 1 good, 0 weak, 2 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:24 | wasted | no enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe |
| 5 1:43 | blinded an enemy, but hurt the team too | blinded пятница 3.6 s (0.9 s white), • Caplan • 3.5 s (0.8 s white); blinded themselves 1.6 s on the move through Catwalk - ran into a fight |
| 7 1:22 | good | blinded bbaby67 3.7 s (1.0 s white), пятница 3.5 s (0.9 s white); blinded r0bsig 1.6 s holding Catwalk - safe; blinded themselves 3.6 s on the move through Short Stairs - safe r0bsig peeked bbaby67 1.3 s after the pop - too early - the enemy had recovered; hit them first |
| 9 1:14 | misled a peek | barely blinded Volchok 0.9 s (0.1 s white), пятница 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked пятница 0.9 s after the pop; hit them first |
| 17 1:20 | wasted | no enemy blinded for long; blinded 2st Abraham 2.0 s on the move through Bombsite A - safe |
| 18 1:30 | hurt the team | barely blinded Volchok 1.0 s (0.1 s white); blinded Анальный дед 3.7 s on the move through Under A - died 0.6 s after the pop; blinded themselves 3.4 s on the move through Mid Doors - safe; blinded 2st Abraham 5.0 s on the move through CT Spawn - safe |
Throws
22 grenades: 15 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:30 | exposed | a molotov at Catwalk - seen by 2 enemies for 0.5 s, the nearest 1092 units away; a running throw |
| 10 1:44 | exposed | a molotov at B Doors - seen by 1 enemy for 0.8 s, the nearest 793 units away; a running throw |
| 11 1:42 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 733 units away; a running throw |
| 12 1:34 | exposed | a molotov at Extended A - seen by 1 enemy for 0.4 s, the nearest 739 units away |
| 17 1:21 | exposed | a flash at Under A - seen by 1 enemy for 2.1 s, the nearest 234 units away, thrown in the open |
| 17 1:15 | exposed | an HE at Long A - seen by 1 enemy for 1.0 s, the nearest 340 units away; a running throw |
| 17 1:04 | exposed | a molotov at Outside Long - seen by 1 enemy for 0.8 s, the nearest 722 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:40 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 12 1:29 | Extended A | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 0:47 | trade | Анальный дед was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | trade | 2st Abraham was killed 1399 units away: you traded in 62 ms (pros: 625 ms) |
| 6 1:35 | hold | held with 2st Abraham, 470 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before 2st Abraham) |
| 6 1:32 | hold | held with 2st Abraham, 489 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:30 | trade | 2st Abraham was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:15 | line of fire | stood in r0bsig's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 7 1:10 | trade | r0bsig was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:43 | trade | Анальный дед was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:11 | trade | r0bsig was killed 1234 units away: you traded in 2,453 ms (pros: 2,609 ms) |
| 9 1:36 | trade | Анальный дед was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | hold | held with r0bsig, 240 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after r0bsig) |
| 11 1:41 | trade | r0bsig was killed 209 units away: you traded in 1,188 ms (pros: 969 ms) |
| 12 1:22 | trade | Анальный дед was killed 1423 units away: you traded in 3,578 ms (pros: 2,609 ms) |
| 13 1:39 | peek together | peeked the same enemy as Анальный дед, 172 ms after them - a double peek |
| 13 1:21 | trade | DHP | Диана Райдер was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:20 | trade | r0bsig was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | hold | held with r0bsig, 204 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after r0bsig) |
| 14 1:27 | trade | r0bsig was killed 150 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:34 | trade | DHP | Диана Райдер was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:34 | trade | DHP | Диана Райдер was killed 488 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:25 | trade | 2st Abraham was killed 163 units away: you traded in 1,562 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | USP-S | 562 ms | 562 ms | 0.9° | ||
| 1 1:40 | killed them | USP-S | 391 ms | 938 ms | 24.6° | ||
| 1 1:39 | hit by them | Glock-18 | 844 ms | – | 5.6° | ||
| 1 1:36 | killed by them | Glock-18 | 656 ms | 656 ms | 1.5° | ||
| 2 1:39 | hit by them | MAC-10 | 234 ms | – | 3.6° | ||
| 2 1:38 | killed them | M4A4 | 453 ms | 531 ms | 1.4° | ||
| 2 1:32 | killed them | M4A4 | 203 ms | 562 ms | 4.5° | ||
| 2 1:32 | hit by them | PP-Bizon | 375 ms | – | 8.5° | ||
| 2 1:31 | killed by them | Desert Eagle | 281 ms | 281 ms | 8.6° | ||
| 3 1:16 | killed them | FAMAS | 1078 ms | 1250 ms | 0.7° | ||
| 4 1:30 | killed them | AK-47 | 281 ms | 656 ms | 1.4° | ||
| 4 bomb 0:29 | killed them | AK-47 | 141 ms | 547 ms | 50.7° | ||
| 5 1:42 | hit by them | MAC-10 | 625 ms | – | 2.7° | ||
| 5 1:42 | hit them | AK-47 | 578 ms | – | 7.8° | ||
| 5 1:42 | hit by them | MAC-10 | 1219 ms | – | 6.0° | ||
| 5 1:42 | killed by them | AWP | 734 ms | 734 ms | 4.7° | ||
| 6 1:34 | hit by them | PP-Bizon | 531 ms | – | 3.8° | ||
| 6 1:27 | hit by them | PP-Bizon | 391 ms | – | 2.1° | ||
| 6 1:27 | hit them | M4A4 | 500 ms | – | 4.9° | ||
| 6 1:26 | killed by them | Desert Eagle | 344 ms | 344 ms | 4.0° | ||
| 7 1:17 | hit by them | M4A4 | 500 ms | – | 8.4° | ||
| 7 1:17 | hit them | M4A4 | 734 ms | – | 25.9° | ||
| 7 0:52 | killed them | M4A4 | 328 ms | 422 ms | 47.0° | ||
| 7 bomb 0:31 | killed by them | M4A1-S | 422 ms | 422 ms | 1.8° | ||
| 8 1:27 | hit by them | M4A4 | 625 ms | – | 1.7° | ||
| 8 1:27 | killed them | Desert Eagle | 656 ms | 656 ms | 21.2° | ||
| 8 1:22 | hit by them | Galil AR | 469 ms | – | 4.7° | ||
| 8 1:21 | killed them | Desert Eagle | 984 ms | 984 ms | 1.2° | ||
| 8 1:20 | killed them | Desert Eagle | 250 ms | 250 ms | 0.3° | ||
| 8 1:08 | killed them | Desert Eagle | 422 ms | 422 ms | 0.9° | ||
| 9 1:32 | killed them | M4A4 | 438 ms | 438 ms | 0.6° | ||
| 9 1:26 | hit by them | Galil AR | 219 ms | – | 2.7° | ||
| 9 1:26 | killed them | M4A4 | 438 ms | 531 ms | 4.3° | ||
| 9 1:13 | killed them | M4A4 | 547 ms | 625 ms | 24.2° | ||
| 10 1:40 | hit by them | Tec-9 | 344 ms | – | 5.7° | ||
| 10 1:40 | killed them | M4A4 | 438 ms | 625 ms | 14.2° | ||
| 10 1:35 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:40 | killed them | M4A4 | 234 ms | 406 ms | 1.7° | ||
| 11 1:38 | killed by them | AK-47 | 297 ms | 391 ms | 0.9° | ||
| 11 1:38 | hit them | M4A4 | 375 ms | – | 0.2° | ||
| 12 1:32 | hit them | M4A4 | 641 ms | – | 2.3° | ||
| 12 1:28 | hit by them | PP-Bizon | 641 ms | – | 12.7° | ||
| 12 1:28 | killed them | M4A4 | 688 ms | 688 ms | 1.5° | ||
| 12 bomb 0:40 | killed them | M4A4 | 453 ms | 453 ms | 3.4° | ||
| 12 bomb 0:26 | killed them | M4A4 | 391 ms | 484 ms | 2.4° | ||
| 13 1:38 | hit them | Glock-18 | 609 ms | – | 3.3° | ||
| 13 1:35 | hit by them | P2000 | 406 ms | – | 1.1° | ||
| 13 1:18 | killed by them | Dual Berettas | 1109 ms | 1109 ms | 11.2° | ||
| 14 1:22 | killed by them | M4A1-S | 344 ms | 344 ms | 3.7° | ||
| 15 1:43 | hit by them | MP9 | 422 ms | – | 7.3° | ||
| 15 1:43 | killed them | AK-47 | 484 ms | 891 ms | 4.2° | ||
| 15 1:38 | killed them | AK-47 | 391 ms | 391 ms | 4.4° | ||
| 16 1:37 | hit them | AK-47 | 469 ms | – | 7.0° | ||
| 16 1:37 | killed by them | M4A1-S | 500 ms | 703 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 577 | fine - pros would have fired it too | 1/4 | killed them | 48% / 48% | |
| 1 1:40 | USP-S | 271 | fine - pros would have fired it too | 3/4 | killed them | 69% / 69% | |
| 1 1:36 | USP-S | 961 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 46% | |
| 2 1:39 | M4A4 | 638 | fine - pros would have fired it too | 2/8 | killed them | 42% / 51% | |
| 2 1:32 | M4A4 | 454 | fine - pros would have fired it too | 5/9 | killed them | 64% / 64% | |
| 2 1:31 | M4A4 | 316 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 53% | |
| 3 1:16 | FAMAS | 1061 | fine - pros would have fired it too | 3/5 | killed them | 32% / 47% | |
| 4 1:30 | AK-47 | 2003 | fine - pros would have fired it too | 3/5 | killed them; 2 bullets after pros would have stopped | 38% / 45% | |
| 4 bomb 0:29 | AK-47 | 133 | fired while moving (138 u/s), too fast to be accurate - stop first | 4/8 | killed them | 17% / 50% | |
| 5 1:42 | AK-47 | 1375 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 76% / 76% | |
| 6 1:35 | M4A4 | 1266 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 6 1:34 | M4A4 | 1262 | fine - pros would have fired it too | 0/3 | 28% / 46% | ||
| 6 1:27 | M4A4 | 1056 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/7 | 19% / 53% | ||
| 6 1:26 | M4A4 | 1054 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 17% / 45% | |
| 7 1:18 | M4A4 | 1095 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | 10% / 45% | ||
| 7 1:17 | M4A4 | 723 | fine - pros would have fired it too | 2/8 | 51% / 51% | ||
| 7 1:16 | M4A4 | 730 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 46% | |
| 7 0:52 | M4A4 | 52 | fine - pros would have fired it too | 2/5 | killed them | 67% / 67% | |
| 8 1:27 | Desert Eagle | 1442 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 8 1:23 | Desert Eagle | 1287 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 14% / 35% | ||
| 8 1:22 | Desert Eagle | 1435 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 6% / 56% | ||
| 8 1:21 | Desert Eagle | 1433 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 8 1:20 | Desert Eagle | 1256 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 8 1:08 | Desert Eagle | 1854 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 9 1:33 | M4A4 | 1404 | fine - pros would have fired it too | 0/2 | 31% / 51% | ||
| 9 1:32 | M4A4 | 1404 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 9 1:26 | M4A4 | 352 | fine - pros would have fired it too | 2/8 | killed them | 75% / 75% | |
| 9 1:13 | M4A4 | 1126 | fine - pros would have fired it too | 2/5 | killed them | 67% / 67% | |
| 10 1:42 | M4A4 | 791 | fine - pros would have fired it too | 0/5 | 78% / 78% | ||
| 10 1:42 | M4A4 | 795 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/5 | 19% / 61% | ||
| 10 1:40 | M4A4 | 295 | fine - pros would have fired it too | 2/7 | killed them | 58% / 60% | |
| 11 1:40 | M4A4 | 682 | fine - pros would have fired it too | 3/6 | killed them | 33% / 52% | |
| 11 1:38 | M4A4 | 1113 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 44% / 45% | |
| 12 1:32 | M4A4 | 676 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/8 | 5% / 56% | ||
| 12 1:28 | M4A4 | 335 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/6 | killed them | 13% / 49% | |
| 12 bomb 0:40 | M4A4 | 496 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/5 | killed them | 22% / 51% | |
| 12 bomb 0:26 | M4A4 | 996 | fine - pros would have fired it too | 2/4 | killed them | 27% / 47% | |
| 13 1:38 | Glock-18 | 1671 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 13 1:35 | Glock-18 | 2090 | fine - pros would have fired it too | 0/3 | 53% / 53% | ||
| 13 1:19 | Glock-18 | 913 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 54% | |
| 14 1:22 | Desert Eagle | 538 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 23% / 51% | |
| 15 1:43 | AK-47 | 321 | fired while moving (178 u/s), too fast to be accurate - stop first | 4/9 | killed them | 26% / 55% | |
| 15 1:38 | AK-47 | 1197 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 16 1:37 | AK-47 | 1153 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 17 1:32 | Glock-18 | 2048 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/3 | 17% / 39% | ||
| 17 1:30 | Glock-18 | 1829 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/3 | 35% / 39% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
