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Dust II, won 13-5 · Sat 24 Oct, 19:18

AgnosticGold Nova Master

The match

Aim

453 msTTD554 msTTK3.4°Crosshair↓36%1st bullet51%Spray33%Head67%Counter-strafe

Scoreboard

123ADR83%KAST

Positioning

Shots

18/46Rushed↓2/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A48040%
AK-471968%
USP-S944%
Glock-18812%
Desert Eagle757%
FAMAS560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/798 1:27 4 kills (Deagle ×4), all headshots, in 18.7 s CT16.2
3/799 1:32 3 kills (M4A4 ×3), 1 through smoke, all headshots, in 19.8 s CT7.7
6/7912 1:28 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 24.1 s CT6.0
13/7915 1:43 2 kills (AK-47 ×2), all headshots, in 4.7 s T3.7
20/791 1:41 2 kills (USP-S ×2), all headshots, in 1.8 s CT2.6
25/794 1:29 2 kills (AK-47 ×2), 1 headshot, in 14.7 s CT1.8
27/792 1:38 2 kills (M4A4 ×2), in 6.5 s CT1.4
29/793 1:16 1 kill (FAMAS), 1 headshot CT1.0
36/797 0:52 1 kill (M4A4) CT0.7
45/7918 1:24 1 kill (Knife) T0.0
71/7910 1:39 1 kill (M4A4), 1 headshot CT-1.1
75/7911 1:39 1 kill (M4A4) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:43 1v3 before the plant CT · 19 HP · Catwalklost - died in the first fight · saw each other
14 1:25 1v5 before the plant T · 100 HP · Outside Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 2 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:24 wastedno enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe
5 1:43 blinded an enemy, but hurt the team tooblinded пятница 3.6 s (0.9 s white), • Caplan • 3.5 s (0.8 s white); blinded themselves 1.6 s on the move through Catwalk - ran into a fight
7 1:22 goodblinded bbaby67 3.7 s (1.0 s white), пятница 3.5 s (0.9 s white); blinded r0bsig 1.6 s holding Catwalk - safe; blinded themselves 3.6 s on the move through Short Stairs - safe r0bsig peeked bbaby67 1.3 s after the pop - too early - the enemy had recovered; hit them first
9 1:14 misled a peekbarely blinded Volchok 0.9 s (0.1 s white), пятница 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked пятница 0.9 s after the pop; hit them first
17 1:20 wastedno enemy blinded for long; blinded 2st Abraham 2.0 s on the move through Bombsite A - safe
18 1:30 hurt the teambarely blinded Volchok 1.0 s (0.1 s white); blinded Анальный дед 3.7 s on the move through Under A - died 0.6 s after the pop; blinded themselves 3.4 s on the move through Mid Doors - safe; blinded 2st Abraham 5.0 s on the move through CT Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 15 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:30 exposeda molotov at Catwalk - seen by 2 enemies for 0.5 s, the nearest 1092 units away; a running throw
10 1:44 exposeda molotov at B Doors - seen by 1 enemy for 0.8 s, the nearest 793 units away; a running throw
11 1:42 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 733 units away; a running throw
12 1:34 exposeda molotov at Extended A - seen by 1 enemy for 0.4 s, the nearest 739 units away
17 1:21 exposeda flash at Under A - seen by 1 enemy for 2.1 s, the nearest 234 units away, thrown in the open
17 1:15 exposedan HE at Long A - seen by 1 enemy for 1.0 s, the nearest 340 units away; a running throw
17 1:04 exposeda molotov at Outside Long - seen by 1 enemy for 0.8 s, the nearest 722 units away, thrown in the open

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 29 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:40 bbaby67Bombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your headkilled them
12 1:29 • Caplan •Extended Astanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 0:47 tradeАнальный дед was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 trade2st Abraham was killed 1399 units away: you traded in 62 ms (pros: 625 ms)
6 1:35 holdheld with 2st Abraham, 470 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before 2st Abraham)
6 1:32 holdheld with 2st Abraham, 489 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:30 trade2st Abraham was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
7 1:15 line of firestood in r0bsig's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
7 1:10 trader0bsig was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
7 0:43 tradeАнальный дед was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
8 1:11 trader0bsig was killed 1234 units away: you traded in 2,453 ms (pros: 2,609 ms)
9 1:36 tradeАнальный дед was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 holdheld with r0bsig, 240 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after r0bsig)
11 1:41 trader0bsig was killed 209 units away: you traded in 1,188 ms (pros: 969 ms)
12 1:22 tradeАнальный дед was killed 1423 units away: you traded in 3,578 ms (pros: 2,609 ms)
13 1:39 peek togetherpeeked the same enemy as Анальный дед, 172 ms after them - a double peek
13 1:21 tradeDHP | Диана Райдер was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
13 1:20 trader0bsig was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 holdheld with r0bsig, 204 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after r0bsig)
14 1:27 trader0bsig was killed 150 units away: not traded within 5 s (pros: 625 ms)
17 1:34 tradeDHP | Диана Райдер was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
18 1:34 tradeDHP | Диана Райдер was killed 488 units away: not traded within 5 s (pros: 1,641 ms)
18 1:25 trade2st Abraham was killed 163 units away: you traded in 1,562 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Semch1kkilled themUSP-S562 ms562 ms0.9°
1 1:40 bbaby67killed themUSP-S391 ms938 ms24.6°
1 1:39 bbaby67hit by themGlock-18844 ms–5.6°
1 1:36 Volchokkilled by themGlock-18656 ms656 ms1.5°
2 1:39 Semch1khit by themMAC-10234 ms–3.6°
2 1:38 Semch1kkilled themM4A4453 ms531 ms1.4°
2 1:32 • Caplan •killed themM4A4203 ms562 ms4.5°
2 1:32 • Caplan •hit by themPP-Bizon375 ms–8.5°
2 1:31 bbaby67killed by themDesert Eagle281 ms281 ms8.6°
3 1:16 bbaby67killed themFAMAS1078 ms1250 ms0.7°
4 1:30 пятницаkilled themAK-47281 ms656 ms1.4°
4 bomb 0:29 bbaby67killed themAK-47141 ms547 ms50.7°
5 1:42 Volchokhit by themMAC-10625 ms–2.7°
5 1:42 bbaby67hit themAK-47578 ms–7.8°
5 1:42 Semch1khit by themMAC-101219 ms–6.0°
5 1:42 bbaby67killed by themAWP734 ms734 ms4.7°
6 1:34 • Caplan •hit by themPP-Bizon531 ms–3.8°
6 1:27 • Caplan •hit by themPP-Bizon391 ms–2.1°
6 1:27 • Caplan •hit themM4A4500 ms–4.9°
6 1:26 bbaby67killed by themDesert Eagle344 ms344 ms4.0°
7 1:17 • Caplan •hit by themM4A4500 ms–8.4°
7 1:17 • Caplan •hit themM4A4734 ms–25.9°
7 0:52 • Caplan •killed themM4A4328 ms422 ms47.0°
7 bomb 0:31 Volchokkilled by themM4A1-S422 ms422 ms1.8°
8 1:27 Volchokhit by themM4A4625 ms–1.7°
8 1:27 Volchokkilled themDesert Eagle656 ms656 ms21.2°
8 1:22 • Caplan •hit by themGalil AR469 ms–4.7°
8 1:21 • Caplan •killed themDesert Eagle984 ms984 ms1.2°
8 1:20 пятницаkilled themDesert Eagle250 ms250 ms0.3°
8 1:08 bbaby67killed themDesert Eagle422 ms422 ms0.9°
9 1:32 • Caplan •killed themM4A4438 ms438 ms0.6°
9 1:26 bbaby67hit by themGalil AR219 ms–2.7°
9 1:26 bbaby67killed themM4A4438 ms531 ms4.3°
9 1:13 пятницаkilled themM4A4547 ms625 ms24.2°
10 1:40 bbaby67hit by themTec-9344 ms–5.7°
10 1:40 bbaby67killed themM4A4438 ms625 ms14.2°
10 1:35 Semch1kkilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
11 1:40 bbaby67killed themM4A4234 ms406 ms1.7°
11 1:38 пятницаkilled by themAK-47297 ms391 ms0.9°
11 1:38 пятницаhit themM4A4375 ms–0.2°
12 1:32 • Caplan •hit themM4A4641 ms–2.3°
12 1:28 • Caplan •hit by themPP-Bizon641 ms–12.7°
12 1:28 • Caplan •killed themM4A4688 ms688 ms1.5°
12 bomb 0:40 Volchokkilled themM4A4453 ms453 ms3.4°
12 bomb 0:26 bbaby67killed themM4A4391 ms484 ms2.4°
13 1:38 bbaby67hit themGlock-18609 ms–3.3°
13 1:35 Volchokhit by themP2000406 ms–1.1°
13 1:18 Semch1kkilled by themDual Berettas1109 ms1109 ms11.2°
14 1:22 • Caplan •killed by themM4A1-S344 ms344 ms3.7°
15 1:43 пятницаhit by themMP9422 ms–7.3°
15 1:43 пятницаkilled themAK-47484 ms891 ms4.2°
15 1:38 Volchokkilled themAK-47391 ms391 ms4.4°
16 1:37 Volchokhit themAK-47469 ms–7.0°
16 1:37 Volchokkilled by themM4A1-S500 ms703 ms3.9°

Shots

You fired 18 of your 46 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Semch1kUSP-S577fine - pros would have fired it too1/4killed them48% / 48%
1 1:40 bbaby67USP-S271fine - pros would have fired it too3/4killed them69% / 69%
1 1:36 VolchokUSP-S961fine - pros would have fired it too0/1cut short (a death, a reload)44% / 46%
2 1:39 Semch1kM4A4638fine - pros would have fired it too2/8killed them42% / 51%
2 1:32 • Caplan •M4A4454fine - pros would have fired it too5/9killed them64% / 64%
2 1:31 bbaby67M4A4316fired while moving (119 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 53%
3 1:16 bbaby67FAMAS1061fine - pros would have fired it too3/5killed them32% / 47%
4 1:30 пятницаAK-472003fine - pros would have fired it too3/5killed them; 2 bullets after pros would have stopped38% / 45%
4 bomb 0:29 bbaby67AK-47133fired while moving (138 u/s), too fast to be accurate - stop first4/8killed them17% / 50%
5 1:42 bbaby67AK-471375fine - pros would have fired it too1/2cut short (a death, a reload)76% / 76%
6 1:35 • Caplan •M4A41266fired while moving (104 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
6 1:34 • Caplan •M4A41262fine - pros would have fired it too0/328% / 46%
6 1:27 • Caplan •M4A41056aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/719% / 53%
6 1:26 • Caplan •M4A41054aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3cut short (a death, a reload)17% / 45%
7 1:18 пятницаM4A41095aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/410% / 45%
7 1:17 • Caplan •M4A4723fine - pros would have fired it too2/851% / 51%
7 1:16 • Caplan •M4A4730fired while moving (79 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 46%
7 0:52 • Caplan •M4A452fine - pros would have fired it too2/5killed them67% / 67%
8 1:27 VolchokDesert Eagle1442fine - pros would have fired it too1/1killed them50% / 50%
8 1:23 пятницаDesert Eagle1287aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/114% / 35%
8 1:22 • Caplan •Desert Eagle1435aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/16% / 56%
8 1:21 • Caplan •Desert Eagle1433fine - pros would have fired it too1/1killed them48% / 48%
8 1:20 пятницаDesert Eagle1256fine - pros would have fired it too1/1killed them71% / 71%
8 1:08 bbaby67Desert Eagle1854fine - pros would have fired it too1/1killed them46% / 46%
9 1:33 • Caplan •M4A41404fine - pros would have fired it too0/231% / 51%
9 1:32 • Caplan •M4A41404fine - pros would have fired it too1/2killed them71% / 71%
9 1:26 bbaby67M4A4352fine - pros would have fired it too2/8killed them75% / 75%
9 1:13 пятницаM4A41126fine - pros would have fired it too2/5killed them67% / 67%
10 1:42 Semch1kM4A4791fine - pros would have fired it too0/578% / 78%
10 1:42 Semch1kM4A4795aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/519% / 61%
10 1:40 bbaby67M4A4295fine - pros would have fired it too2/7killed them58% / 60%
11 1:40 bbaby67M4A4682fine - pros would have fired it too3/6killed them33% / 52%
11 1:38 пятницаM4A41113fine - pros would have fired it too1/1cut short (a death, a reload)44% / 45%
12 1:32 • Caplan •M4A4676fired while moving (134 u/s), too fast to be accurate - stop first2/85% / 56%
12 1:28 • Caplan •M4A4335fired while moving (109 u/s), too fast to be accurate - stop first1/6killed them13% / 49%
12 bomb 0:40 VolchokM4A4496fired while moving (109 u/s), too fast to be accurate - stop first1/5killed them22% / 51%
12 bomb 0:26 bbaby67M4A4996fine - pros would have fired it too2/4killed them27% / 47%
13 1:38 bbaby67Glock-181671fine - pros would have fired it too1/161% / 61%
13 1:35 VolchokGlock-182090fine - pros would have fired it too0/353% / 53%
13 1:19 Semch1kGlock-18913aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)11% / 54%
14 1:22 • Caplan •Desert Eagle538fired while moving (92 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)23% / 51%
15 1:43 пятницаAK-47321fired while moving (178 u/s), too fast to be accurate - stop first4/9killed them26% / 55%
15 1:38 VolchokAK-471197fine - pros would have fired it too1/2killed them56% / 56%
16 1:37 VolchokAK-471153fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
17 1:32 VolchokGlock-182048fired while moving (103 u/s), too fast to be accurate - stop first0/317% / 39%
17 1:30 VolchokGlock-181829fired while moving (203 u/s), too fast to be accurate - stop first0/335% / 39%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.