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Dust II, won 13-5 · Sat 24 Oct, 19:18

r0bsigGold Nova Master

The match

Aim

484 msTTD1446 msTTK2.2°Crosshair↓20%1st bullet23%Spray6%Head40%Counter-strafe

Scoreboard

57ADR83%KAST

Positioning

Shots

23/32Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45028%
M4A1-S3020%
AK-471828%
Glock-181127%
Desert Eagle1020%
Galil AR714%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
37/799 1:11 1 kill (M4A1-S) CT0.7
38/796 1:16 1 kill (M4A4) CT0.7
42/7915 1:24 1 kill (AK-47) T0.2
51/7912 1:25 1 kill (M4A1-S) CT-0.2
58/795 1:15 1 kill (Galil) CT-0.5
62/7916 bomb 0:16 1 kill (AK-47) T-0.5
72/7911 1:42 1 kill (M4A4) CT-1.2
78/7913 1:25 1 kill (Glock), 1 headshot T-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 2 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:40 goodblinded bbaby67 3.3 s (0.7 s white)
5 1:09 wastedno enemy blinded for long
10 bomb 0:29 goodblinded Semch1k 3.6 s (0.9 s white), • Caplan • 3.6 s (0.9 s white); blinded DHP | Диана Райдер 4.4 s holding B Doors - safe Анальный дед peeked • Caplan • 0.8 s before the pop - too late - the flash popped after they showed; got hit first
12 1:46 wastedno enemy blinded for long
13 1:48 weakbarely blinded bbaby67 2.8 s (0.4 s white), Volchok 2.0 s (0.2 s white)
13 1:46 weakbarely blinded bbaby67 2.7 s (0.4 s white)
16 bomb 0:25 goodblinded Semch1k 4.0 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 22 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:29 exposeda flash at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 559 units away; a running throw
11 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 933 units away, thrown in the open; a running throw

Positioning

In 3 of your 18 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 7 of your 13 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:18 bbaby67Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:25 VolchokA Rampcover not used: 48 units away, they'd have seen only your headkilled them
13 1:20 Semch1kA Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:47 holdheld with Анальный дед, 636 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:47 tradeАнальный дед was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
5 1:16 trade2st Abraham was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
6 1:43 holdheld with Анальный дед, 225 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Анальный дед)
6 1:42 tradeАнальный дед was killed 245 units away: not traded within 5 s (pros: 625 ms)
11 1:41 holdheld with Agnostic, 240 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Agnostic)
12 1:29 trade2st Abraham was killed 1353 units away: you traded in 4,234 ms (pros: 2,609 ms)
13 1:25 tradeАнальный дед was killed 219 units away: you traded in 406 ms (pros: 969 ms)
13 1:21 tradeDHP | Диана Райдер was killed 156 units away: not traded within 5 s (pros: 625 ms)
14 1:29 holdheld with Agnostic, 204 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before Agnostic)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:36 Volchokkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:15 пятницаkilled themGalil AR438 ms438 ms1.5°
5 1:07 Volchokkilled by themAWP391 ms391 ms0.8°
6 1:16 bbaby67killed themM4A41172 ms1438 ms15.2°
6 1:14 Volchokhit by themSSG 08250 ms–0.9°
6 1:14 Volchokhit themM4A4359 ms–0.2°
6 1:13 пятницаkilled by themPP-Bizon141 ms375 ms3.1°
6 1:13 пятницаhit themM4A4281 ms–4.7°
7 1:20 bbaby67hit themM4A4641 ms–7.9°
7 1:11 пятницаkilled by themPP-Bizon391 ms781 ms4.5°
8 1:11 bbaby67hit themDesert Eagle188 ms–0.9°
8 1:11 bbaby67killed by themAWP266 ms266 ms1.1°
9 1:11 Volchokkilled themM4A1-S562 ms672 ms1.2°
10 bomb 0:23 Semch1khit by themTec-91000 ms–39.6°
10 bomb 0:23 Volchokkilled by themAWP1094 ms1094 ms10.2°
11 1:43 Semch1kkilled themM4A4234 ms1875 ms4.7°
11 1:43 Semch1khit by themAK-47594 ms–2.2°
11 1:41 bbaby67killed by themDesert Eagle344 ms344 ms3.7°
12 1:27 пятницаkilled themM4A1-S766 ms2516 ms1.0°
12 1:27 пятницаhit by themP90859 ms–4.8°
13 1:25 Volchokkilled themGlock-18375 ms375 ms5.1°
13 1:24 • Caplan •hit themGlock-18797 ms–4.0°
13 1:22 • Caplan •hit by themP2000719 ms–1.5°
13 1:22 • Caplan •hit themGlock-181031 ms–0.9°
13 1:20 Semch1kkilled by themDual Berettas469 ms609 ms5.5°
14 1:28 • Caplan •hit themDesert Eagle484 ms–0.7°
14 1:28 • Caplan •killed by themM4A1-S547 ms2156 ms11.7°
15 1:25 • Caplan •killed themAK-4747 ms1453 ms3.8°
16 bomb 0:17 • Caplan •hit by themM4A4953 ms–8.2°
16 bomb 0:16 • Caplan •killed themAK-471156 ms1609 ms2.2°

Shots

You fired 23 of your 32 first shots too soon: 16 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:37 bbaby67M4A1-S1190aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/9cut short (a death, a reload); 3 bullets after pros would have stopped2% / 53%
5 1:16 пятницаGalil AR1359aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/411% / 58%
5 1:15 пятницаGalil AR1358aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4killed them15% / 44%
6 1:16 bbaby67M4A41195fired while moving (99 u/s), too fast to be accurate - stop first3/9killed them8% / 50%
6 1:14 VolchokM4A41236fine - pros would have fired it too3/547% / 54%
6 1:13 пятницаM4A4798fine - pros would have fired it too1/2cut short (a death, a reload)46% / 50%
7 1:20 bbaby67M4A4990fired while moving (94 u/s), too fast to be accurate - stop first4/1111% / 56%
7 1:17 • Caplan •M4A4682fired while moving (140 u/s), too fast to be accurate - stop first0/60% / 46%
7 1:16 • Caplan •M4A4694aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)19% / 46%
7 1:11 пятницаM4A4672fired while moving (117 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 48%
7 1:10 пятницаM4A4673fine - pros would have fired it too0/2cut short (a death, a reload)46% / 49%
8 1:17 bbaby67Desert Eagle773fired while moving (129 u/s), too fast to be accurate - stop first0/456% / 70%
8 1:11 bbaby67Desert Eagle820fine - pros would have fired it too1/1cut short (a death, a reload)78% / 78%
9 1:11 VolchokM4A1-S712fired while moving (131 u/s), too fast to be accurate - stop first2/7killed them19% / 47%
10 bomb 0:24 VolchokDesert Eagle208fired while moving (223 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)50% / 56%
11 1:44 Semch1kM4A41144fired while moving (191 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 56%
11 1:43 Semch1kM4A41130fine - pros would have fired it too4/18killed them; 9 bullets after pros would have stopped54% / 54%
12 1:27 пятницаM4A1-S1332aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first2/134 bullets after pros would have stopped7% / 64%
12 1:25 пятницаM4A1-S1328fine - pros would have fired it too2/5killed them58% / 58%
13 1:25 VolchokGlock-18389fine - pros would have fired it too2/8killed them63% / 63%
13 1:23 • Caplan •Glock-18759fired while moving (136 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
14 1:29 • Caplan •Desert Eagle589fired while moving (88 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)59% / 68%
15 1:25 • Caplan •AK-47850fired while moving (97 u/s), too fast to be accurate - stop first1/62% / 60%
15 1:24 • Caplan •AK-47859fired while moving (147 u/s), too fast to be accurate - stop first2/7killed them25% / 70%
16 bomb 0:20 • Caplan •AK-472152aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/13% / 44%
16 bomb 0:20 • Caplan •AK-472120fired while moving (119 u/s), too fast to be accurate - stop first0/54 bullets after pros would have stopped11% / 60%
16 bomb 0:18 • Caplan •AK-472102fired while moving (79 u/s), too fast to be accurate - stop first0/116% / 57%
16 bomb 0:17 • Caplan •AK-472015aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/14% / 43%
16 bomb 0:17 • Caplan •AK-471998fired while moving (85 u/s), too fast to be accurate - stop first0/112% / 55%
16 bomb 0:16 • Caplan •AK-471997fine - pros would have fired it too1/271% / 71%
16 bomb 0:16 • Caplan •AK-471997fine - pros would have fired it too1/2killed them71% / 71%
17 1:04 VolchokAK-47781fired while moving (76 u/s), too fast to be accurate - stop first0/30% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.