Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 50 | 28% |
| M4A1-S | 30 | 20% |
| AK-47 | 18 | 28% |
| Glock-18 | 11 | 27% |
| Desert Eagle | 10 | 20% |
| Galil AR | 7 | 14% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 37/79 | 9 1:11 | 1 kill (M4A1-S) CT | 0.7 |
| 38/79 | 6 1:16 | 1 kill (M4A4) CT | 0.7 |
| 42/79 | 15 1:24 | 1 kill (AK-47) T | 0.2 |
| 51/79 | 12 1:25 | 1 kill (M4A1-S) CT | -0.2 |
| 58/79 | 5 1:15 | 1 kill (Galil) CT | -0.5 |
| 62/79 | 16 bomb 0:16 | 1 kill (AK-47) T | -0.5 |
| 72/79 | 11 1:42 | 1 kill (M4A4) CT | -1.2 |
| 78/79 | 13 1:25 | 1 kill (Glock), 1 headshot T | -2.0 |
Flashes
7 flashes: 3 good, 2 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:40 | good | blinded bbaby67 3.3 s (0.7 s white) |
| 5 1:09 | wasted | no enemy blinded for long |
| 10 bomb 0:29 | good | blinded Semch1k 3.6 s (0.9 s white), • Caplan • 3.6 s (0.9 s white); blinded DHP | Диана Райдер 4.4 s holding B Doors - safe Анальный дед peeked • Caplan • 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 12 1:46 | wasted | no enemy blinded for long |
| 13 1:48 | weak | barely blinded bbaby67 2.8 s (0.4 s white), Volchok 2.0 s (0.2 s white) |
| 13 1:46 | weak | barely blinded bbaby67 2.7 s (0.4 s white) |
| 16 bomb 0:25 | good | blinded Semch1k 4.0 s (1.2 s white) |
Throws
24 grenades: 22 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:29 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.2 s, the nearest 559 units away; a running throw |
| 11 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 933 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:18 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:25 | A Ramp | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 13 1:20 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:47 | hold | held with Анальный дед, 636 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:47 | trade | Анальный дед was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:16 | trade | 2st Abraham was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:43 | hold | held with Анальный дед, 225 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Анальный дед) |
| 6 1:42 | trade | Анальный дед was killed 245 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:41 | hold | held with Agnostic, 240 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Agnostic) |
| 12 1:29 | trade | 2st Abraham was killed 1353 units away: you traded in 4,234 ms (pros: 2,609 ms) |
| 13 1:25 | trade | Анальный дед was killed 219 units away: you traded in 406 ms (pros: 969 ms) |
| 13 1:21 | trade | DHP | Диана Райдер was killed 156 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:29 | hold | held with Agnostic, 204 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before Agnostic) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:36 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:15 | killed them | Galil AR | 438 ms | 438 ms | 1.5° | ||
| 5 1:07 | killed by them | AWP | 391 ms | 391 ms | 0.8° | ||
| 6 1:16 | killed them | M4A4 | 1172 ms | 1438 ms | 15.2° | ||
| 6 1:14 | hit by them | SSG 08 | 250 ms | – | 0.9° | ||
| 6 1:14 | hit them | M4A4 | 359 ms | – | 0.2° | ||
| 6 1:13 | killed by them | PP-Bizon | 141 ms | 375 ms | 3.1° | ||
| 6 1:13 | hit them | M4A4 | 281 ms | – | 4.7° | ||
| 7 1:20 | hit them | M4A4 | 641 ms | – | 7.9° | ||
| 7 1:11 | killed by them | PP-Bizon | 391 ms | 781 ms | 4.5° | ||
| 8 1:11 | hit them | Desert Eagle | 188 ms | – | 0.9° | ||
| 8 1:11 | killed by them | AWP | 266 ms | 266 ms | 1.1° | ||
| 9 1:11 | killed them | M4A1-S | 562 ms | 672 ms | 1.2° | ||
| 10 bomb 0:23 | hit by them | Tec-9 | 1000 ms | – | 39.6° | ||
| 10 bomb 0:23 | killed by them | AWP | 1094 ms | 1094 ms | 10.2° | ||
| 11 1:43 | killed them | M4A4 | 234 ms | 1875 ms | 4.7° | ||
| 11 1:43 | hit by them | AK-47 | 594 ms | – | 2.2° | ||
| 11 1:41 | killed by them | Desert Eagle | 344 ms | 344 ms | 3.7° | ||
| 12 1:27 | killed them | M4A1-S | 766 ms | 2516 ms | 1.0° | ||
| 12 1:27 | hit by them | P90 | 859 ms | – | 4.8° | ||
| 13 1:25 | killed them | Glock-18 | 375 ms | 375 ms | 5.1° | ||
| 13 1:24 | hit them | Glock-18 | 797 ms | – | 4.0° | ||
| 13 1:22 | hit by them | P2000 | 719 ms | – | 1.5° | ||
| 13 1:22 | hit them | Glock-18 | 1031 ms | – | 0.9° | ||
| 13 1:20 | killed by them | Dual Berettas | 469 ms | 609 ms | 5.5° | ||
| 14 1:28 | hit them | Desert Eagle | 484 ms | – | 0.7° | ||
| 14 1:28 | killed by them | M4A1-S | 547 ms | 2156 ms | 11.7° | ||
| 15 1:25 | killed them | AK-47 | 47 ms | 1453 ms | 3.8° | ||
| 16 bomb 0:17 | hit by them | M4A4 | 953 ms | – | 8.2° | ||
| 16 bomb 0:16 | killed them | AK-47 | 1156 ms | 1609 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:37 | M4A1-S | 1190 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 2% / 53% | |
| 5 1:16 | Galil AR | 1359 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/4 | 11% / 58% | ||
| 5 1:15 | Galil AR | 1358 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | killed them | 15% / 44% | |
| 6 1:16 | M4A4 | 1195 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/9 | killed them | 8% / 50% | |
| 6 1:14 | M4A4 | 1236 | fine - pros would have fired it too | 3/5 | 47% / 54% | ||
| 6 1:13 | M4A4 | 798 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 50% | |
| 7 1:20 | M4A4 | 990 | fired while moving (94 u/s), too fast to be accurate - stop first | 4/11 | 11% / 56% | ||
| 7 1:17 | M4A4 | 682 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/6 | 0% / 46% | ||
| 7 1:16 | M4A4 | 694 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 46% | |
| 7 1:11 | M4A4 | 672 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 48% | |
| 7 1:10 | M4A4 | 673 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 46% / 49% | |
| 8 1:17 | Desert Eagle | 773 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/4 | 56% / 70% | ||
| 8 1:11 | Desert Eagle | 820 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 78% / 78% | |
| 9 1:11 | M4A1-S | 712 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 47% | |
| 10 bomb 0:24 | Desert Eagle | 208 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 50% / 56% | |
| 11 1:44 | M4A4 | 1144 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 56% | |
| 11 1:43 | M4A4 | 1130 | fine - pros would have fired it too | 4/18 | killed them; 9 bullets after pros would have stopped | 54% / 54% | |
| 12 1:27 | M4A1-S | 1332 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 2/13 | 4 bullets after pros would have stopped | 7% / 64% | |
| 12 1:25 | M4A1-S | 1328 | fine - pros would have fired it too | 2/5 | killed them | 58% / 58% | |
| 13 1:25 | Glock-18 | 389 | fine - pros would have fired it too | 2/8 | killed them | 63% / 63% | |
| 13 1:23 | Glock-18 | 759 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 14 1:29 | Desert Eagle | 589 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 59% / 68% | |
| 15 1:25 | AK-47 | 850 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/6 | 2% / 60% | ||
| 15 1:24 | AK-47 | 859 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/7 | killed them | 25% / 70% | |
| 16 bomb 0:20 | AK-47 | 2152 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 3% / 44% | ||
| 16 bomb 0:20 | AK-47 | 2120 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/5 | 4 bullets after pros would have stopped | 11% / 60% | |
| 16 bomb 0:18 | AK-47 | 2102 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | 16% / 57% | ||
| 16 bomb 0:17 | AK-47 | 2015 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | 4% / 43% | ||
| 16 bomb 0:17 | AK-47 | 1998 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | 12% / 55% | ||
| 16 bomb 0:16 | AK-47 | 1997 | fine - pros would have fired it too | 1/2 | 71% / 71% | ||
| 16 bomb 0:16 | AK-47 | 1997 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 17 1:04 | AK-47 | 781 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/3 | 0% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
