Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 14 | 57% |
| M4A1-S | 13 | 46% |
| Tec-9 | 9 | 11% |
| AWP | 8 | 38% |
| MAC-10 | 5 | 40% |
| Glock-18 | 4 | 25% |
| Galil AR | 4 | 50% |
| USP-S | 2 | 0% |
| MP9 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/79 | 2 1:31 | 3 kills (Deagle ×3), 1 headshot, in 61.6 s T | 7.1 |
| 12/79 | 6 1:42 | 2 kills (Deagle ×2), all headshots, in 16 s T | 4.4 |
| 14/79 | 5 1:42 | 2 kills (AWP ×2), a wallbang, in 9.7 s T | 3.5 |
| 15/79 | 14 1:42 | 2 kills (MP9, Deagle), all headshots, in 17.4 s CT | 3.4 |
| 39/79 | 11 1:41 | 1 kill (Deagle), 1 headshot T | 0.3 |
| 43/79 | 3 1:30 | 1 kill (AWP) T | 0.1 |
| 65/79 | 15 bomb 0:37 | 1 kill (M4A1-S) CT | -0.7 |
| 69/79 | 8 1:11 | 1 kill (AWP), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:32 | 1v3 before the plant T · 100 HP · Catwalk | won - killed all 3 · first fight won, saw each other |
| 4 bomb 0:38 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw them first |
| 12 bomb 0:40 | 1v2 after the plant T · 71 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 15 1:24 | 1v4 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 2 good, 0 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | wasted | no enemy blinded for long |
| 2 0:54 | wasted | no enemy blinded for long |
| 3 1:18 | good | blinded r0bsig 4.1 s (1.4 s white) |
| 4 1:39 | misled a peek | barely blinded 2st Abraham 2.5 s (0.3 s white), Анальный дед 0.8 s (0.1 s white) the enemy was barely blinded, and Semch1k peeked Анальный дед 1.9 s after the pop; got hit first |
| 8 1:48 | good | blinded r0bsig 3.3 s (0.7 s white); blinded Volchok 2.4 s on the move through Outside Long - safe |
| 9 1:29 | misled a peek | barely blinded Agnostic 1.0 s (0.1 s white) the enemy was barely blinded, and bbaby67 peeked Agnostic 2.3 s after the pop; hit them first |
| 12 1:24 | wasted | no enemy blinded for long; blinded пятница 1.7 s holding Mid Doors - safe |
| 14 1:49 | blinded an enemy, but hurt the team too | blinded DHP | Диана Райдер 3.0 s (0.5 s white); blinded themselves 3.1 s on the move through Mid Doors - took damage 0.1 s after the pop Volchok peeked DHP | Диана Райдер 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 14 1:30 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe |
| 15 1:47 | wasted | no enemy blinded for long |
Throws
21 grenades: 18 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:13 | exposed | a smoke at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1488 units away; a jump throw |
| 9 1:30 | exposed | a flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1260 units away; a running throw |
| 14 1:51 | exposed | a flash at Mid Doors - seen by 1 enemy for 1.4 s, the nearest 1791 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:32 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 6 1:43 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Semch1k was killed 220 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:41 | trade | пятница was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:40 | line of fire | stood in Volchok's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:38 | trade | Semch1k was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:34 | trade | Volchok was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | trade | • Caplan • was killed 140 units away: you traded in 734 ms (pros: 625 ms) |
| 3 1:39 | hold | held with пятница, 906 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:34 | trade | пятница was killed 311 units away: you traded in 3,656 ms (pros: 1,641 ms) |
| 4 1:29 | trade | пятница was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | Semch1k was killed 1388 units away: you traded in 1,172 ms (pros: 2,609 ms) |
| 6 1:47 | trade | Semch1k was killed 495 units away: you traded in 4,281 ms (pros: 1,641 ms) |
| 6 1:32 | peek together | peeked the same enemy as Volchok, 156 ms before them - a double peek |
| 6 1:29 | line of fire | stood in • Caplan •'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 7 1:05 | hold | held with Volchok, 494 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Volchok) |
| 9 1:31 | hold | held with Semch1k, 788 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before Semch1k) |
| 9 1:30 | trade | Semch1k was killed 635 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:42 | trade | Semch1k was killed 401 units away: you traded in 1,172 ms (pros: 1,641 ms) |
| 13 1:25 | trade | Volchok was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:22 | hold | held with • Caplan •, 569 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before • Caplan •) |
| 14 1:26 | hold | held with Volchok, 549 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Volchok) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 391 ms | 938 ms | 24.6° | ||
| 1 1:39 | hit them | Glock-18 | 844 ms | – | 5.6° | ||
| 2 1:31 | killed them | Desert Eagle | 281 ms | 281 ms | 8.6° | ||
| 2 1:12 | killed them | Desert Eagle | 375 ms | 375 ms | 2.0° | ||
| 2 bomb 0:31 | hit by them | M4A4 | 891 ms | – | 3.4° | ||
| 2 bomb 0:26 | hit them | MAC-10 | 266 ms | – | 2.6° | ||
| 2 bomb 0:24 | killed them | Desert Eagle | 391 ms | 391 ms | 1.8° | ||
| 3 1:30 | killed them | AWP | 312 ms | 312 ms | 2.8° | ||
| 3 1:16 | killed by them | FAMAS | 1078 ms | 1250 ms | 0.7° | ||
| 4 bomb 0:29 | killed by them | AK-47 | 141 ms | 547 ms | 50.7° | ||
| 5 1:42 | hit by them | AK-47 | 578 ms | – | 7.8° | ||
| 5 1:42 | killed them | AWP | 734 ms | 734 ms | 4.7° | ||
| 5 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:27 | killed by them | AWP | 578 ms | 578 ms | 2.3° | ||
| 6 1:42 | killed them | Desert Eagle | 312 ms | 312 ms | 1.6° | ||
| 6 1:30 | hit them | Desert Eagle | 2250 ms | – | 11.9° | ||
| 6 1:26 | killed them | Desert Eagle | 344 ms | 344 ms | 4.0° | ||
| 6 1:16 | killed by them | M4A4 | 1172 ms | 1438 ms | 15.2° | ||
| 7 1:20 | hit by them | M4A4 | 641 ms | – | 7.9° | ||
| 8 1:11 | hit by them | Desert Eagle | 188 ms | – | 0.9° | ||
| 8 1:11 | killed them | AWP | 266 ms | 266 ms | 1.1° | ||
| 8 1:08 | killed by them | Desert Eagle | 422 ms | 422 ms | 0.9° | ||
| 9 1:26 | hit them | Galil AR | 219 ms | – | 2.7° | ||
| 9 1:26 | killed by them | M4A4 | 438 ms | 531 ms | 4.3° | ||
| 10 1:40 | hit them | Tec-9 | 344 ms | – | 5.7° | ||
| 10 1:40 | killed by them | M4A4 | 438 ms | 625 ms | 14.2° | ||
| 11 1:41 | killed them | Desert Eagle | 344 ms | 344 ms | 3.7° | ||
| 11 1:40 | killed by them | M4A4 | 234 ms | 406 ms | 1.7° | ||
| 12 bomb 0:26 | killed by them | M4A4 | 391 ms | 484 ms | 2.4° | ||
| 13 1:38 | hit by them | Glock-18 | 609 ms | – | 3.3° | ||
| 13 1:38 | hit by them | Desert Eagle | 609 ms | – | 1.6° | ||
| 13 1:22 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:49 | hit by them | Glock-18 | 94 ms | – | 0.1° | ||
| 14 1:42 | killed them | MP9 | 375 ms | 375 ms | 32.0° | ||
| 14 1:25 | hit by them | Glock-18 | 31 ms | – | 1.4° | ||
| 14 1:25 | killed them | Desert Eagle | 594 ms | 594 ms | 33.3° | ||
| 15 bomb 0:38 | killed them | M4A1-S | 391 ms | 1406 ms | 5.6° | ||
| 15 bomb 0:37 | hit by them | M4A4 | 719 ms | – | 7.9° | ||
| 15 bomb 0:35 | killed by them | Galil AR | 984 ms | 1234 ms | 5.1° | ||
| 15 bomb 0:35 | hit them | M4A4 | 1047 ms | – | 29.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 276 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 23% / 52% | |
| 2 1:31 | Desert Eagle | 316 | fine - pros would have fired it too | 1/2 | killed them | 40% / 57% | |
| 2 1:12 | Desert Eagle | 1477 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 2 bomb 0:32 | Desert Eagle | 1073 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 12% / 49% | ||
| 2 bomb 0:26 | MAC-10 | 694 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 2/6 | 32% / 60% | ||
| 2 bomb 0:24 | Desert Eagle | 665 | fine - pros would have fired it too | 1/1 | killed them | 42% / 55% | |
| 3 1:16 | AWP | 1055 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 4 1:35 | Tec-9 | 1269 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 11% / 51% | ||
| 4 bomb 0:29 | Tec-9 | 130 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 7% / 51% | |
| 5 1:42 | AWP | 1369 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 5 1:27 | AWP | 1769 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 63% | |
| 6 1:42 | Desert Eagle | 944 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 9% / 36% | |
| 6 1:32 | Desert Eagle | 770 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 14% / 51% | |
| 6 1:26 | Desert Eagle | 1064 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 7 1:18 | AWP | 1025 | fine - pros would have fired it too | 0/1 | 69% / 76% | ||
| 8 1:16 | AWP | 763 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 19% / 85% | ||
| 8 1:11 | AWP | 820 | fine - pros would have fired it too | 1/2 | killed them | 87% / 87% | |
| 9 1:26 | Galil AR | 352 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 9% / 48% | |
| 10 1:40 | Tec-9 | 297 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 41% | |
| 11 1:41 | Desert Eagle | 683 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/2 | killed them | 35% / 64% | |
| 13 1:45 | USP-S | 921 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | 8% / 37% | ||
| 13 1:38 | USP-S | 1030 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 44% | |
| 14 1:42 | MP9 | 104 | too soon: your crosshair was still moving onto them, about 1.5 player widths (45 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 6% / 63% | |
| 14 1:25 | Desert Eagle | 1335 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 23% / 48% | |
| 15 bomb 0:38 | M4A1-S | 1036 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 48% | |
| 15 bomb 0:37 | M4A1-S | 1044 | fine - pros would have fired it too | 1/4 | killed them | 49% / 49% | |
| 15 bomb 0:35 | M4A1-S | 1062 | too soon: your crosshair was still moving onto them, about 2 player widths (63 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 15 bomb 0:35 | M4A1-S | 1064 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 10% / 48% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
