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Dust II, lost 5-13 · Sat 24 Oct, 19:18

bbaby67Master Guardian II

The match

Aim

360 msTTD360 msTTK4.3°Crosshair↓48%1st bullet57%Spray27%Head76%Counter-strafe

Scoreboard

62ADR75%KAST

Positioning

Shots

15/28Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle1457%
M4A1-S1346%
Tec-9911%
AWP838%
MAC-10540%
Glock-18425%
Galil AR450%
USP-S20%
MP9250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/792 1:31 3 kills (Deagle ×3), 1 headshot, in 61.6 s T7.1
12/796 1:42 2 kills (Deagle ×2), all headshots, in 16 s T4.4
14/795 1:42 2 kills (AWP ×2), a wallbang, in 9.7 s T3.5
15/7914 1:42 2 kills (MP9, Deagle), all headshots, in 17.4 s CT3.4
39/7911 1:41 1 kill (Deagle), 1 headshot T0.3
43/793 1:30 1 kill (AWP) T0.1
65/7915 bomb 0:37 1 kill (M4A1-S) CT-0.7
69/798 1:11 1 kill (AWP), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:32 1v3 before the plant T · 100 HP · Catwalkwon - killed all 3 · first fight won, saw each other
4 bomb 0:38 1v3 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw them first
12 bomb 0:40 1v2 after the plant T · 71 HP · Bombsite Blost - died in the first fight · they saw them first
15 1:24 1v4 before the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 0 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 wastedno enemy blinded for long
2 0:54 wastedno enemy blinded for long
3 1:18 goodblinded r0bsig 4.1 s (1.4 s white)
4 1:39 misled a peekbarely blinded 2st Abraham 2.5 s (0.3 s white), Анальный дед 0.8 s (0.1 s white) the enemy was barely blinded, and Semch1k peeked Анальный дед 1.9 s after the pop; got hit first
8 1:48 goodblinded r0bsig 3.3 s (0.7 s white); blinded Volchok 2.4 s on the move through Outside Long - safe
9 1:29 misled a peekbarely blinded Agnostic 1.0 s (0.1 s white) the enemy was barely blinded, and bbaby67 peeked Agnostic 2.3 s after the pop; hit them first
12 1:24 wastedno enemy blinded for long; blinded пятница 1.7 s holding Mid Doors - safe
14 1:49 blinded an enemy, but hurt the team tooblinded DHP | Диана Райдер 3.0 s (0.5 s white); blinded themselves 3.1 s on the move through Mid Doors - took damage 0.1 s after the pop Volchok peeked DHP | Диана Райдер 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
14 1:30 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe
15 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:13 exposeda smoke at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1488 units away; a jump throw
9 1:30 exposeda flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1260 units away; a running throw
14 1:51 exposeda flash at Mid Doors - seen by 1 enemy for 1.4 s, the nearest 1791 units away; a running throw

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 22 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:32 DHP | Диана РайдерBombsite Acover not used: 48 units away, they'd have seen only your headlived
6 1:43 Анальный дедLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 12 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeSemch1k was killed 220 units away: not traded within 5 s (pros: 969 ms)
2 1:41 tradeпятница was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
2 1:40 line of firestood in Volchok's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:38 tradeSemch1k was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
2 1:34 tradeVolchok was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 trade• Caplan • was killed 140 units away: you traded in 734 ms (pros: 625 ms)
3 1:39 holdheld with пятница, 906 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:34 tradeпятница was killed 311 units away: you traded in 3,656 ms (pros: 1,641 ms)
4 1:29 tradeпятница was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradeSemch1k was killed 1388 units away: you traded in 1,172 ms (pros: 2,609 ms)
6 1:47 tradeSemch1k was killed 495 units away: you traded in 4,281 ms (pros: 1,641 ms)
6 1:32 peek togetherpeeked the same enemy as Volchok, 156 ms before them - a double peek
6 1:29 line of firestood in • Caplan •'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
7 1:05 holdheld with Volchok, 494 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Volchok)
9 1:31 holdheld with Semch1k, 788 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before Semch1k)
9 1:30 tradeSemch1k was killed 635 units away: not traded within 5 s (pros: 625 ms)
11 1:42 tradeSemch1k was killed 401 units away: you traded in 1,172 ms (pros: 1,641 ms)
13 1:25 tradeVolchok was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
13 1:22 holdheld with • Caplan •, 569 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before • Caplan •)
14 1:26 holdheld with Volchok, 549 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Volchok)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Agnostickilled by themUSP-S391 ms938 ms24.6°
1 1:39 Agnostichit themGlock-18844 ms–5.6°
2 1:31 Agnostickilled themDesert Eagle281 ms281 ms8.6°
2 1:12 2st Abrahamkilled themDesert Eagle375 ms375 ms2.0°
2 bomb 0:31 DHP | Диана Райдерhit by themM4A4891 ms–3.4°
2 bomb 0:26 DHP | Диана Райдерhit themMAC-10266 ms–2.6°
2 bomb 0:24 DHP | Диана Райдерkilled themDesert Eagle391 ms391 ms1.8°
3 1:30 DHP | Диана Райдерkilled themAWP312 ms312 ms2.8°
3 1:16 Agnostickilled by themFAMAS1078 ms1250 ms0.7°
4 bomb 0:29 Agnostickilled by themAK-47141 ms547 ms50.7°
5 1:42 Agnostichit by themAK-47578 ms–7.8°
5 1:42 Agnostickilled themAWP734 ms734 ms4.7°
5 1:32 Анальный дедkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:27 2st Abrahamkilled by themAWP578 ms578 ms2.3°
6 1:42 Анальный дедkilled themDesert Eagle312 ms312 ms1.6°
6 1:30 2st Abrahamhit themDesert Eagle2250 ms–11.9°
6 1:26 Agnostickilled themDesert Eagle344 ms344 ms4.0°
6 1:16 r0bsigkilled by themM4A41172 ms1438 ms15.2°
7 1:20 r0bsighit by themM4A4641 ms–7.9°
8 1:11 r0bsighit by themDesert Eagle188 ms–0.9°
8 1:11 r0bsigkilled themAWP266 ms266 ms1.1°
8 1:08 Agnostickilled by themDesert Eagle422 ms422 ms0.9°
9 1:26 Agnostichit themGalil AR219 ms–2.7°
9 1:26 Agnostickilled by themM4A4438 ms531 ms4.3°
10 1:40 Agnostichit themTec-9344 ms–5.7°
10 1:40 Agnostickilled by themM4A4438 ms625 ms14.2°
11 1:41 r0bsigkilled themDesert Eagle344 ms344 ms3.7°
11 1:40 Agnostickilled by themM4A4234 ms406 ms1.7°
12 bomb 0:26 Agnostickilled by themM4A4391 ms484 ms2.4°
13 1:38 Agnostichit by themGlock-18609 ms–3.3°
13 1:38 Анальный дедhit by themDesert Eagle609 ms–1.6°
13 1:22 DHP | Диана Райдерhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 1:49 DHP | Диана Райдерhit by themGlock-1894 ms–0.1°
14 1:42 Анальный дедkilled themMP9375 ms375 ms32.0°
14 1:25 2st Abrahamhit by themGlock-1831 ms–1.4°
14 1:25 2st Abrahamkilled themDesert Eagle594 ms594 ms33.3°
15 bomb 0:38 Анальный дедkilled themM4A1-S391 ms1406 ms5.6°
15 bomb 0:37 Анальный дедhit by themM4A4719 ms–7.9°
15 bomb 0:35 DHP | Диана Райдерkilled by themGalil AR984 ms1234 ms5.1°
15 bomb 0:35 DHP | Диана Райдерhit themM4A41047 ms–29.6°

Shots

You fired 15 of your 28 first shots too soon: 12 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 AgnosticGlock-18276aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4cut short (a death, a reload)23% / 52%
2 1:31 AgnosticDesert Eagle316fine - pros would have fired it too1/2killed them40% / 57%
2 1:12 2st AbrahamDesert Eagle1477fine - pros would have fired it too1/1killed them54% / 54%
2 bomb 0:32 DHP | Диана РайдерDesert Eagle1073aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/112% / 49%
2 bomb 0:26 DHP | Диана РайдерMAC-10694too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target2/632% / 60%
2 bomb 0:24 DHP | Диана РайдерDesert Eagle665fine - pros would have fired it too1/1killed them42% / 55%
3 1:16 AgnosticAWP1055fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
4 1:35 2st AbrahamTec-91269aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/511% / 51%
4 bomb 0:29 AgnosticTec-9130aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/5cut short (a death, a reload)7% / 51%
5 1:42 AgnosticAWP1369fine - pros would have fired it too1/1killed them91% / 91%
5 1:27 2st AbrahamAWP1769fine - pros would have fired it too0/1cut short (a death, a reload)50% / 63%
6 1:42 Анальный дедDesert Eagle944aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them9% / 36%
6 1:32 2st AbrahamDesert Eagle770aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6cut short (a death, a reload)14% / 51%
6 1:26 AgnosticDesert Eagle1064fine - pros would have fired it too1/1killed them56% / 56%
7 1:18 r0bsigAWP1025fine - pros would have fired it too0/169% / 76%
8 1:16 r0bsigAWP763aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/119% / 85%
8 1:11 r0bsigAWP820fine - pros would have fired it too1/2killed them87% / 87%
9 1:26 AgnosticGalil AR352fired while moving (113 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)9% / 48%
10 1:40 AgnosticTec-9297fine - pros would have fired it too1/2cut short (a death, a reload)41% / 41%
11 1:41 r0bsigDesert Eagle683fired while moving (91 u/s), too fast to be accurate - stop first1/2killed them35% / 64%
13 1:45 Анальный дедUSP-S921fired while moving (98 u/s), too fast to be accurate - stop first0/18% / 37%
13 1:38 Анальный дедUSP-S1030fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 44%
14 1:42 Анальный дедMP9104too soon: your crosshair was still moving onto them, about 1.5 player widths (45 units) off - pros wait the split second it takes to get on target1/7killed them6% / 63%
14 1:25 2st AbrahamDesert Eagle1335aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them23% / 48%
15 bomb 0:38 Анальный дедM4A1-S1036fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 48%
15 bomb 0:37 Анальный дедM4A1-S1044fine - pros would have fired it too1/4killed them49% / 49%
15 bomb 0:35 DHP | Диана РайдерM4A1-S1062too soon: your crosshair was still moving onto them, about 2 player widths (63 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
15 bomb 0:35 DHP | Диана РайдерM4A1-S1064aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/4cut short (a death, a reload)10% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.