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Dust II, lost 5-13 · Sat 24 Oct, 19:18

VolchokMaster Guardian II

The match

Aim

492 msTTD656 msTTK2.6°Crosshair↓41%1st bullet43%Spray25%Head84%Counter-strafe

Scoreboard

131ADR72%KAST

Positioning

Shots

12/30Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S1822%
SSG 081464%
M4A1-S1258%
MAC-101040%
AK-47911%
Nova786%
Glock-18633%
Tec-9650%
AWP450%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/7918 1:34 3 kills (Nova ×3), 1 through smoke, in 8.7 s CT8.7
11/795 1:16 2 kills (AWP ×2), a wallbang, in 9.4 s T4.7
16/797 1:04 3 kills (M4A1-S ×2, Scout), 2 headshots, in 36.1 s T3.2
17/792 1:47 2 kills (Scout ×2), 1 through smoke, all headshots, in 10.8 s T3.2
21/7910 bomb 0:26 2 kills (Deagle, AWP), a no-scope, in 2.8 s T2.2
22/7917 1:34 1 kill (Scout), a wallbang, 1 headshot CT2.2
23/7912 1:43 2 kills (Scout ×2), 1 headshot, in 20.7 s T2.2
32/796 1:30 2 kills (Scout, Glock), all headshots, in 20.9 s T1.0
49/7916 1:37 1 kill (M4A1-S) CT-0.1
53/7914 1:48 1 kill (M4A1-S), 1 headshot CT-0.2
67/791 1:36 1 kill (Glock), 1 headshot T-0.9
79/7913 1:25 1 kill (USP-S), 1 headshot CT-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:08 1v2 before the plant T · 46 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other
9 1:13 1v4 before the plant T · 100 HP · Top Midlost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 wastedno enemy blinded for long
5 1:46 wastedno enemy blinded for long
6 1:39 goodblinded r0bsig 3.7 s (1.0 s white); blinded themselves 1.4 s on the move through Outside Long - safe
8 1:41 wastedno enemy blinded for long
10 1:42 hurt the teamno enemy blinded for long; blinded Semch1k 1.2 s on the move through Bombsite B - ran into a fight; blinded themselves 1.3 s on the move through Upper Tunnel - safe; blinded bbaby67 1.3 s on the move through Bombsite B - safe
10 1:38 wastedno enemy blinded for long; blinded Semch1k 2.9 s on the move through Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 14 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:26 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 800 units away, thrown in the open; a running throw
12 1:25 punishedhit by Анальный дед 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 787 units away, thrown in the open; a running throw
14 1:51 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2209 units away; a running throw
14 1:49 exposedan HE at Middle - seen by 1 enemy for 1.6 s, the nearest 733 units away, thrown in the open; a jump throw
17 1:17 exposeda smoke at Long A - seen by 4 enemies for 3.2 s, the nearest 165 units away, thrown in the open; a running throw
17 1:14 exposedan HE at Long Doors - seen by 2 enemies for 2.4 s, the nearest 333 units away; a running throw
18 1:46 exposeda smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 873 units away; a running throw

Positioning

In 2 of your 40 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 29 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:36 AgnosticBombsite Bcover not used: 32 units away, they'd have seen only your headkilled them
16 1:37 AgnosticBombsite Astanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 18 rounds. 1 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeSemch1k was killed 311 units away: not traded within 5 s (pros: 625 ms)
1 1:39 tradebbaby67 was killed 727 units away: you traded in 3,375 ms (pros: 625 ms)
2 1:41 tradeпятница was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 tradeSemch1k was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradeSemch1k was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 holdheld with пятница, 94 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after пятница)
5 1:43 line of firestood in Semch1k's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:27 tradebbaby67 was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
5 1:17 holdheld with пятница, 274 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:15 tradeпятница was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
5 1:08 trade• Caplan • was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
6 1:14 holdheld with пятница, 520 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before пятница)
7 1:05 holdheld with bbaby67, 494 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before bbaby67)
9 1:13 tradeпятница was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:30 holdheld with пятница, 276 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before пятница)
10 bomb 0:30 holdheld with • Caplan •, 698 units and 128° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before • Caplan •)
10 bomb 0:26 trade• Caplan • was killed 462 units away: you traded in 703 ms (pros: 625 ms)
10 bomb 0:22 holdheld with пятница, 372 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after пятница)
11 bomb 0:40 holdheld with пятница, 641 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:26 in their waystood between bbaby67 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:26 in their waystood between bbaby67 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:26 holdheld with bbaby67, 549 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before bbaby67)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Agnostickilled themGlock-18656 ms656 ms1.5°
1 1:32 2st Abrahamkilled by themUSP-S453 ms453 ms1.5°
2 1:51 DHP | Диана Райдерhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:47 Анальный дедkilled themSSG 08312 ms312 ms0.5°
2 1:39 DHP | Диана Райдерhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:36 r0bsigkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:34 DHP | Диана Райдерkilled by themSSG 08328 ms328 ms2.0°
3 1:39 2st Abrahamkilled by themDesert Eagle203 ms203 ms0.3°
4 bomb 0:39 DHP | Диана Райдерkilled by themMP7656 ms1625 ms49.6°
4 bomb 0:39 DHP | Диана Райдерhit themTec-9969 ms–2.5°
5 1:42 Agnostichit themMAC-10625 ms–2.7°
5 1:38 2st Abrahamhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:33 Анальный дедhit themMAC-10500 ms–1.4°
5 1:16 2st Abrahamkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 r0bsigkilled themAWP391 ms391 ms0.8°
5 0:53 DHP | Диана Райдерkilled by themFAMAS594 ms828 ms0.7°
6 1:30 2st Abrahamkilled themSSG 08953 ms953 ms2.5°
6 1:14 r0bsighit themSSG 08250 ms–0.9°
6 1:14 r0bsighit by themM4A4359 ms–0.2°
6 1:10 DHP | Диана Райдерkilled themGlock-18234 ms1609 ms3.6°
7 1:04 DHP | Диана Райдерkilled themSSG 08359 ms359 ms0.8°
7 0:43 Анальный дедkilled themM4A1-S1000 ms1000 ms12.2°
7 bomb 0:31 Agnostickilled themM4A1-S422 ms422 ms1.8°
8 1:27 Agnostichit themM4A4625 ms–1.7°
8 1:27 Agnostickilled by themDesert Eagle656 ms656 ms21.2°
9 1:11 r0bsigkilled by themM4A1-S562 ms672 ms1.2°
10 bomb 0:26 2st Abrahamkilled themDesert Eagle156 ms156 ms3.7°
10 bomb 0:24 DHP | Диана Райдерhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:23 r0bsigkilled themAWP1094 ms1094 ms10.2°
10 bomb 0:21 DHP | Диана Райдерkilled by themAK-47781 ms1078 ms6.6°
11 bomb 0:32 Анальный дедhit themAK-47453 ms–2.0°
11 bomb 0:32 Анальный дедkilled by themAUG609 ms797 ms9.0°
11 bomb 0:31 DHP | Диана Райдерhit by themDesert Eagle500 ms–5.5°
12 1:48 DHP | Диана Райдерhit themSSG 0831 ms–0.3°
12 1:43 DHP | Диана Райдерkilled themSSG 08172 ms172 ms0.5°
12 1:25 Анальный дедhit by themAK-471297 ms–2.6°
12 1:22 Анальный дедkilled themSSG 08484 ms484 ms3.9°
12 bomb 0:40 Agnostickilled by themM4A4453 ms453 ms3.4°
13 1:35 Agnostichit themP2000406 ms–1.1°
13 1:25 Анальный дедkilled themUSP-S281 ms281 ms4.2°
13 1:25 r0bsigkilled by themGlock-18375 ms375 ms5.1°
14 1:48 DHP | Диана Райдерkilled themM4A1-S1734 ms1734 ms22.6°
14 1:25 2st Abrahamhit by themGlock-1862 ms–0.6°
15 1:38 Agnostickilled by themAK-47391 ms391 ms4.4°
16 1:37 Agnostichit by themAK-47469 ms–7.0°
16 1:37 Agnostickilled themM4A1-S500 ms703 ms3.9°
16 1:36 2st Abrahamhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 DHP | Диана Райдерhit themM4A4297 ms–4.0°
16 1:35 DHP | Диана Райдерkilled by themM4A1-S391 ms391 ms6.1°
17 1:34 DHP | Диана Райдерkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:23 2st Abrahamhit themP20001969 ms–5.9°
18 1:49 DHP | Диана Райдерhit by themDesert Eagle203 ms–0.7°
18 1:34 DHP | Диана Райдерkilled themNova859 ms859 ms48.7°
18 1:33 Анальный дедhit themNova1016 ms–13.0°
18 1:30 Анальный дедkilled themNova–––couldn't see them (a wallbang, a smoke) - not timed
18 1:26 2st Abrahamkilled themNova1156 ms2031 ms20.5°

Shots

You fired 12 of your 30 first shots too soon: 9 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticGlock-18814fine - pros would have fired it too0/341% / 44%
1 1:39 AgnosticGlock-18857fine - pros would have fired it too0/123% / 41%
1 1:36 AgnosticGlock-18971fine - pros would have fired it too1/3killed them36% / 39%
4 bomb 0:39 DHP | Диана РайдерTec-9568fine - pros would have fired it too3/6cut short (a death, a reload)31% / 39%
5 1:42 AgnosticMAC-10539aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/818% / 47%
5 1:33 Анальный дедMAC-10830fired while moving (165 u/s), too fast to be accurate - stop first3/815% / 49%
5 1:07 r0bsigAWP797fine - pros would have fired it too1/1killed them67% / 71%
5 0:53 DHP | Диана РайдерAWP1990fine - pros would have fired it too0/1cut short (a death, a reload)64% / 67%
6 1:09 DHP | Диана РайдерGlock-18583fine - pros would have fired it too1/3killed them40% / 41%
7 0:43 Анальный дедM4A1-S398fine - pros would have fired it too1/4killed them43% / 49%
7 bomb 0:31 AgnosticM4A1-S1779fine - pros would have fired it too1/4killed them63% / 63%
8 1:27 AgnosticM4A1-S1444aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)15% / 53%
10 1:34 Анальный дедDesert Eagle1025fired while moving (214 u/s), too fast to be accurate - stop first0/327% / 45%
10 bomb 0:23 r0bsigAWP324fired while moving (47 u/s), too fast to be accurate - stop first1/2killed them60% / 84%
11 1:40 Анальный дедAK-471067aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 55%
11 1:40 Анальный дедAK-471067fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
11 1:39 Анальный дедAK-471082aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/17% / 46%
11 bomb 0:33 Анальный дедAK-47873aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/46% / 62%
11 bomb 0:32 Анальный дедAK-47849aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5cut short (a death, a reload)9% / 56%
13 1:40 AgnosticUSP-S2037fine - pros would have fired it too0/234% / 46%
13 1:36 AgnosticUSP-S2206fine - pros would have fired it too0/141% / 41%
13 1:36 AgnosticUSP-S2209aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 37%
13 1:35 AgnosticUSP-S2090fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
13 1:27 Анальный дедUSP-S455fine - pros would have fired it too0/371% / 71%
14 1:48 DHP | Диана РайдерM4A1-S734fine - pros would have fired it too1/4killed them55% / 61%
15 1:38 AgnosticM4A1-S1196fine - pros would have fired it too0/1cut short (a death, a reload)26% / 46%
16 1:37 AgnosticM4A1-S1158fine - pros would have fired it too2/6killed them29% / 45%
16 1:35 DHP | Диана РайдерM4A1-S642fine - pros would have fired it too1/1cut short (a death, a reload)31% / 52%
17 1:24 2st AbrahamUSP-S292aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 53%
17 1:23 2st AbrahamUSP-S289aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.