Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 18 | 22% |
| SSG 08 | 14 | 64% |
| M4A1-S | 12 | 58% |
| MAC-10 | 10 | 40% |
| AK-47 | 9 | 11% |
| Nova | 7 | 86% |
| Glock-18 | 6 | 33% |
| Tec-9 | 6 | 50% |
| AWP | 4 | 50% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/79 | 18 1:34 | 3 kills (Nova ×3), 1 through smoke, in 8.7 s CT | 8.7 |
| 11/79 | 5 1:16 | 2 kills (AWP ×2), a wallbang, in 9.4 s T | 4.7 |
| 16/79 | 7 1:04 | 3 kills (M4A1-S ×2, Scout), 2 headshots, in 36.1 s T | 3.2 |
| 17/79 | 2 1:47 | 2 kills (Scout ×2), 1 through smoke, all headshots, in 10.8 s T | 3.2 |
| 21/79 | 10 bomb 0:26 | 2 kills (Deagle, AWP), a no-scope, in 2.8 s T | 2.2 |
| 22/79 | 17 1:34 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.2 |
| 23/79 | 12 1:43 | 2 kills (Scout ×2), 1 headshot, in 20.7 s T | 2.2 |
| 32/79 | 6 1:30 | 2 kills (Scout, Glock), all headshots, in 20.9 s T | 1.0 |
| 49/79 | 16 1:37 | 1 kill (M4A1-S) CT | -0.1 |
| 53/79 | 14 1:48 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 67/79 | 1 1:36 | 1 kill (Glock), 1 headshot T | -0.9 |
| 79/79 | 13 1:25 | 1 kill (USP-S), 1 headshot CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:08 | 1v2 before the plant T · 46 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
| 9 1:13 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · they saw them first |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | wasted | no enemy blinded for long |
| 5 1:46 | wasted | no enemy blinded for long |
| 6 1:39 | good | blinded r0bsig 3.7 s (1.0 s white); blinded themselves 1.4 s on the move through Outside Long - safe |
| 8 1:41 | wasted | no enemy blinded for long |
| 10 1:42 | hurt the team | no enemy blinded for long; blinded Semch1k 1.2 s on the move through Bombsite B - ran into a fight; blinded themselves 1.3 s on the move through Upper Tunnel - safe; blinded bbaby67 1.3 s on the move through Bombsite B - safe |
| 10 1:38 | wasted | no enemy blinded for long; blinded Semch1k 2.9 s on the move through Bombsite B - safe |
Throws
21 grenades: 14 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:26 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 800 units away, thrown in the open; a running throw |
| 12 1:25 | punished | hit by Анальный дед 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 787 units away, thrown in the open; a running throw |
| 14 1:51 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2209 units away; a running throw |
| 14 1:49 | exposed | an HE at Middle - seen by 1 enemy for 1.6 s, the nearest 733 units away, thrown in the open; a jump throw |
| 17 1:17 | exposed | a smoke at Long A - seen by 4 enemies for 3.2 s, the nearest 165 units away, thrown in the open; a running throw |
| 17 1:14 | exposed | an HE at Long Doors - seen by 2 enemies for 2.4 s, the nearest 333 units away; a running throw |
| 18 1:46 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 873 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:36 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 16 1:37 | Bombsite A | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 18 rounds. 1 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Semch1k was killed 311 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:39 | trade | bbaby67 was killed 727 units away: you traded in 3,375 ms (pros: 625 ms) |
| 2 1:41 | trade | пятница was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | trade | Semch1k was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | Semch1k was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | hold | held with пятница, 94 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after пятница) |
| 5 1:43 | line of fire | stood in Semch1k's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:27 | trade | bbaby67 was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:17 | hold | held with пятница, 274 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:15 | trade | пятница was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:08 | trade | • Caplan • was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:14 | hold | held with пятница, 520 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before пятница) |
| 7 1:05 | hold | held with bbaby67, 494 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before bbaby67) |
| 9 1:13 | trade | пятница was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:30 | hold | held with пятница, 276 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before пятница) |
| 10 bomb 0:30 | hold | held with • Caplan •, 698 units and 128° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms before • Caplan •) |
| 10 bomb 0:26 | trade | • Caplan • was killed 462 units away: you traded in 703 ms (pros: 625 ms) |
| 10 bomb 0:22 | hold | held with пятница, 372 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after пятница) |
| 11 bomb 0:40 | hold | held with пятница, 641 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:26 | in their way | stood between bbaby67 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:26 | in their way | stood between bbaby67 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:26 | hold | held with bbaby67, 549 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before bbaby67) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | killed them | Glock-18 | 656 ms | 656 ms | 1.5° | ||
| 1 1:32 | killed by them | USP-S | 453 ms | 453 ms | 1.5° | ||
| 2 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:47 | killed them | SSG 08 | 312 ms | 312 ms | 0.5° | ||
| 2 1:39 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:36 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:34 | killed by them | SSG 08 | 328 ms | 328 ms | 2.0° | ||
| 3 1:39 | killed by them | Desert Eagle | 203 ms | 203 ms | 0.3° | ||
| 4 bomb 0:39 | killed by them | MP7 | 656 ms | 1625 ms | 49.6° | ||
| 4 bomb 0:39 | hit them | Tec-9 | 969 ms | – | 2.5° | ||
| 5 1:42 | hit them | MAC-10 | 625 ms | – | 2.7° | ||
| 5 1:38 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:33 | hit them | MAC-10 | 500 ms | – | 1.4° | ||
| 5 1:16 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | killed them | AWP | 391 ms | 391 ms | 0.8° | ||
| 5 0:53 | killed by them | FAMAS | 594 ms | 828 ms | 0.7° | ||
| 6 1:30 | killed them | SSG 08 | 953 ms | 953 ms | 2.5° | ||
| 6 1:14 | hit them | SSG 08 | 250 ms | – | 0.9° | ||
| 6 1:14 | hit by them | M4A4 | 359 ms | – | 0.2° | ||
| 6 1:10 | killed them | Glock-18 | 234 ms | 1609 ms | 3.6° | ||
| 7 1:04 | killed them | SSG 08 | 359 ms | 359 ms | 0.8° | ||
| 7 0:43 | killed them | M4A1-S | 1000 ms | 1000 ms | 12.2° | ||
| 7 bomb 0:31 | killed them | M4A1-S | 422 ms | 422 ms | 1.8° | ||
| 8 1:27 | hit them | M4A4 | 625 ms | – | 1.7° | ||
| 8 1:27 | killed by them | Desert Eagle | 656 ms | 656 ms | 21.2° | ||
| 9 1:11 | killed by them | M4A1-S | 562 ms | 672 ms | 1.2° | ||
| 10 bomb 0:26 | killed them | Desert Eagle | 156 ms | 156 ms | 3.7° | ||
| 10 bomb 0:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:23 | killed them | AWP | 1094 ms | 1094 ms | 10.2° | ||
| 10 bomb 0:21 | killed by them | AK-47 | 781 ms | 1078 ms | 6.6° | ||
| 11 bomb 0:32 | hit them | AK-47 | 453 ms | – | 2.0° | ||
| 11 bomb 0:32 | killed by them | AUG | 609 ms | 797 ms | 9.0° | ||
| 11 bomb 0:31 | hit by them | Desert Eagle | 500 ms | – | 5.5° | ||
| 12 1:48 | hit them | SSG 08 | 31 ms | – | 0.3° | ||
| 12 1:43 | killed them | SSG 08 | 172 ms | 172 ms | 0.5° | ||
| 12 1:25 | hit by them | AK-47 | 1297 ms | – | 2.6° | ||
| 12 1:22 | killed them | SSG 08 | 484 ms | 484 ms | 3.9° | ||
| 12 bomb 0:40 | killed by them | M4A4 | 453 ms | 453 ms | 3.4° | ||
| 13 1:35 | hit them | P2000 | 406 ms | – | 1.1° | ||
| 13 1:25 | killed them | USP-S | 281 ms | 281 ms | 4.2° | ||
| 13 1:25 | killed by them | Glock-18 | 375 ms | 375 ms | 5.1° | ||
| 14 1:48 | killed them | M4A1-S | 1734 ms | 1734 ms | 22.6° | ||
| 14 1:25 | hit by them | Glock-18 | 62 ms | – | 0.6° | ||
| 15 1:38 | killed by them | AK-47 | 391 ms | 391 ms | 4.4° | ||
| 16 1:37 | hit by them | AK-47 | 469 ms | – | 7.0° | ||
| 16 1:37 | killed them | M4A1-S | 500 ms | 703 ms | 3.9° | ||
| 16 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | hit them | M4A4 | 297 ms | – | 4.0° | ||
| 16 1:35 | killed by them | M4A1-S | 391 ms | 391 ms | 6.1° | ||
| 17 1:34 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:23 | hit them | P2000 | 1969 ms | – | 5.9° | ||
| 18 1:49 | hit by them | Desert Eagle | 203 ms | – | 0.7° | ||
| 18 1:34 | killed them | Nova | 859 ms | 859 ms | 48.7° | ||
| 18 1:33 | hit them | Nova | 1016 ms | – | 13.0° | ||
| 18 1:30 | killed them | Nova | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:26 | killed them | Nova | 1156 ms | 2031 ms | 20.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 814 | fine - pros would have fired it too | 0/3 | 41% / 44% | ||
| 1 1:39 | Glock-18 | 857 | fine - pros would have fired it too | 0/1 | 23% / 41% | ||
| 1 1:36 | Glock-18 | 971 | fine - pros would have fired it too | 1/3 | killed them | 36% / 39% | |
| 4 bomb 0:39 | Tec-9 | 568 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 31% / 39% | |
| 5 1:42 | MAC-10 | 539 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/8 | 18% / 47% | ||
| 5 1:33 | MAC-10 | 830 | fired while moving (165 u/s), too fast to be accurate - stop first | 3/8 | 15% / 49% | ||
| 5 1:07 | AWP | 797 | fine - pros would have fired it too | 1/1 | killed them | 67% / 71% | |
| 5 0:53 | AWP | 1990 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 67% | |
| 6 1:09 | Glock-18 | 583 | fine - pros would have fired it too | 1/3 | killed them | 40% / 41% | |
| 7 0:43 | M4A1-S | 398 | fine - pros would have fired it too | 1/4 | killed them | 43% / 49% | |
| 7 bomb 0:31 | M4A1-S | 1779 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 8 1:27 | M4A1-S | 1444 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 53% | |
| 10 1:34 | Desert Eagle | 1025 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/3 | 27% / 45% | ||
| 10 bomb 0:23 | AWP | 324 | fired while moving (47 u/s), too fast to be accurate - stop first | 1/2 | killed them | 60% / 84% | |
| 11 1:40 | AK-47 | 1067 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 55% | |
| 11 1:40 | AK-47 | 1067 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 11 1:39 | AK-47 | 1082 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 7% / 46% | ||
| 11 bomb 0:33 | AK-47 | 873 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/4 | 6% / 62% | ||
| 11 bomb 0:32 | AK-47 | 849 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 9% / 56% | |
| 13 1:40 | USP-S | 2037 | fine - pros would have fired it too | 0/2 | 34% / 46% | ||
| 13 1:36 | USP-S | 2206 | fine - pros would have fired it too | 0/1 | 41% / 41% | ||
| 13 1:36 | USP-S | 2209 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 37% | |
| 13 1:35 | USP-S | 2090 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 13 1:27 | USP-S | 455 | fine - pros would have fired it too | 0/3 | 71% / 71% | ||
| 14 1:48 | M4A1-S | 734 | fine - pros would have fired it too | 1/4 | killed them | 55% / 61% | |
| 15 1:38 | M4A1-S | 1196 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 46% | |
| 16 1:37 | M4A1-S | 1158 | fine - pros would have fired it too | 2/6 | killed them | 29% / 45% | |
| 16 1:35 | M4A1-S | 642 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 52% | |
| 17 1:24 | USP-S | 292 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 53% | |
| 17 1:23 | USP-S | 289 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
