Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| PP-Bizon | 29 | 41% |
| M4A1-S | 29 | 48% |
| Galil AR | 22 | 36% |
| M4A4 | 18 | 11% |
| USP-S | 12 | 25% |
| AK-47 | 11 | 0% |
| Glock-18 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/79 | 16 bomb 0:39 | 2 kills (M4A1-S ×2), 1 headshot, in 1.9 s CT | 3.1 |
| 30/79 | 15 1:35 | 1 kill (M4A1-S) CT | 1.0 |
| 34/79 | 14 1:27 | 2 kills (M4A1-S ×2), 1 headshot, in 4.9 s CT | 0.8 |
| 35/79 | 3 0:47 | 1 kill (Galil) T | 0.7 |
| 47/79 | 13 1:21 | 2 kills (USP-S ×2), all headshots, in 9.2 s CT | -0.1 |
| 74/79 | 10 bomb 0:29 | 1 kill (Bizon) T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:38 | 1v4 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
| 3 1:16 | 1v3 before the plant T · 100 HP · Under A | lost - saved, the time ran out · first fight won, saw each other |
| 16 1:35 | 1v4 before the plant CT · 100 HP · Hole | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
17 flashes: 6 good, 0 weak, 10 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long; blinded Semch1k 3.6 s on the move through Top Mid - safe |
| 2 1:39 | good | blinded DHP | Диана Райдер 4.6 s (1.8 s white) |
| 3 1:46 | wasted | no enemy blinded for long; blinded bbaby67 2.6 s holding Top Mid - safe |
| 5 1:41 | good | blinded Agnostic 3.9 s (1.1 s white); blinded bbaby67 4.5 s on the move through Top Mid - safe |
| 7 1:49 | good | blinded DHP | Диана Райдер 3.5 s (0.8 s white) |
| 8 1:51 | wasted | no enemy blinded for long |
| 8 1:39 | wasted | no enemy blinded for long; blinded пятница 3.3 s holding Top Mid - safe; blinded themselves 1.2 s on the move through Top Mid - safe |
| 9 1:41 | wasted | barely blinded DHP | Диана Райдер 0.8 s (0.1 s white) |
| 10 1:42 | wasted | no enemy blinded for long |
| 10 bomb 0:37 | good | blinded DHP | Диана Райдер 4.9 s (2.1 s white), 2st Abraham 4.6 s (1.8 s white), r0bsig 3.2 s (0.6 s white); blinded themselves 3.8 s on the move through Bombsite B - safe |
| 11 1:45 | wasted | no enemy blinded for long |
| 12 1:46 | good | blinded 2st Abraham 4.3 s (1.6 s white); blinded themselves 3.2 s on the move through Top Mid - safe |
| 12 1:42 | good | blinded Agnostic 4.8 s (2.0 s white); blinded пятница 2.0 s holding Lower Tunnel - safe; blinded themselves 3.3 s holding Top Mid - safe; blinded bbaby67 3.7 s on the move through Lower Tunnel - safe |
| 14 1:47 | wasted | no enemy blinded for long |
| 15 1:44 | hurt the team | no enemy blinded for long; blinded Semch1k 4.8 s holding Bombsite B - took damage 1.0 s after the pop |
| 16 1:48 | wasted | no enemy blinded for long |
| 16 1:25 | wasted | no enemy blinded for long |
Throws
25 grenades: 21 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:41 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1419 units away; a running throw |
| 7 1:51 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2513 units away; a running throw |
| 12 1:48 | exposed | a flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 2280 units away, thrown in the open; a running throw |
| 16 1:50 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2549 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:18 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 5 of your 7 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Semch1k was killed 404 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:36 | line of fire | stood in пятница's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:33 | hold | held with Volchok, 998 units and 62° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 bomb 0:38 | trade | пятница was killed 365 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:41 | trade | пятница was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:34 | trade | Volchok was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | peek together | peeked the same enemy as bbaby67, 469 ms before them - early - you went first, alone |
| 3 1:44 | trade | Semch1k was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | trade | bbaby67 was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:55 | hold | held with пятница, 536 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before пятница) |
| 8 1:27 | trade | Volchok was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:30 | hold | held with пятница, 929 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after пятница) |
| 10 bomb 0:30 | hold | held with Semch1k, 974 units and 147° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after Semch1k) |
| 10 bomb 0:30 | hold | held with Volchok, 698 units and 128° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after Volchok) |
| 11 1:36 | line of fire | stood in пятница's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 12 1:50 | line of fire | stood in Volchok's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:48 | in their way | stood between Volchok and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 12 1:48 | line of fire | stood in Volchok's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:25 | peek together | peeked the same enemy as Volchok, 344 ms after them - late - your team-mate went first, as bait |
| 13 1:25 | trade | Volchok was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:22 | hold | held with bbaby67, 569 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after bbaby67) |
| 13 1:22 | hold | held with Semch1k, 91 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before Semch1k) |
| 15 1:37 | hold | held with Semch1k, 364 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after Semch1k) |
| 15 1:36 | trade | Semch1k was killed 429 units away: you traded in 188 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | killed by them | USP-S | 719 ms | 1156 ms | 32.5° | ||
| 1 bomb 0:37 | hit by them | P2000 | 625 ms | – | 14.0° | ||
| 1 bomb 0:37 | hit them | Glock-18 | 984 ms | – | 2.4° | ||
| 2 1:32 | killed by them | M4A4 | 203 ms | 562 ms | 4.5° | ||
| 2 1:32 | hit them | PP-Bizon | 375 ms | – | 8.5° | ||
| 3 0:47 | hit by them | P90 | 609 ms | – | 23.8° | ||
| 3 0:47 | killed them | Galil AR | 672 ms | 1125 ms | 41.2° | ||
| 4 1:33 | hit them | Galil AR | 438 ms | – | 3.3° | ||
| 4 1:31 | killed by them | SSG 08 | 344 ms | 344 ms | 0.4° | ||
| 5 1:10 | killed by them | FAMAS | 875 ms | 2453 ms | 2.5° | ||
| 6 1:34 | hit them | PP-Bizon | 531 ms | – | 3.8° | ||
| 6 1:34 | hit by them | FAMAS | 859 ms | – | 28.8° | ||
| 6 1:27 | hit them | PP-Bizon | 391 ms | – | 2.1° | ||
| 6 1:27 | hit by them | M4A4 | 500 ms | – | 4.9° | ||
| 7 1:17 | hit them | M4A4 | 500 ms | – | 8.4° | ||
| 7 1:17 | hit by them | M4A4 | 734 ms | – | 25.9° | ||
| 7 0:52 | killed by them | M4A4 | 328 ms | 422 ms | 47.0° | ||
| 8 1:22 | hit them | Galil AR | 469 ms | – | 4.7° | ||
| 8 1:21 | killed by them | Desert Eagle | 984 ms | 984 ms | 1.2° | ||
| 9 1:32 | killed by them | M4A4 | 438 ms | 438 ms | 0.6° | ||
| 10 bomb 0:29 | killed them | PP-Bizon | 469 ms | 469 ms | 3.9° | ||
| 10 bomb 0:27 | killed by them | M4A1-S | 344 ms | 641 ms | 3.3° | ||
| 10 bomb 0:26 | hit them | PP-Bizon | 625 ms | – | 4.1° | ||
| 11 1:11 | killed by them | AUG | 156 ms | 156 ms | 1.3° | ||
| 12 1:32 | hit by them | M4A4 | 641 ms | – | 2.3° | ||
| 12 1:28 | hit them | PP-Bizon | 641 ms | – | 12.7° | ||
| 12 1:28 | killed by them | M4A4 | 688 ms | 688 ms | 1.5° | ||
| 13 1:24 | hit by them | Glock-18 | 797 ms | – | 4.0° | ||
| 13 1:22 | hit them | P2000 | 719 ms | – | 1.5° | ||
| 13 1:22 | hit by them | Glock-18 | 1031 ms | – | 0.9° | ||
| 13 1:21 | killed them | USP-S | 766 ms | 766 ms | 2.2° | ||
| 13 1:13 | killed them | USP-S | 984 ms | 1891 ms | 2.4° | ||
| 14 1:28 | hit by them | Desert Eagle | 484 ms | – | 0.7° | ||
| 14 1:28 | killed them | M4A1-S | 547 ms | 2156 ms | 11.7° | ||
| 14 1:22 | killed them | M4A1-S | 344 ms | 344 ms | 3.7° | ||
| 15 1:36 | killed them | M4A1-S | 719 ms | 1125 ms | 19.3° | ||
| 15 1:32 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | killed by them | AK-47 | 47 ms | 1453 ms | 3.8° | ||
| 16 bomb 0:39 | killed them | M4A1-S | 766 ms | 1047 ms | 1.5° | ||
| 16 bomb 0:39 | hit by them | M4A4 | 453 ms | – | 3.6° | ||
| 16 bomb 0:37 | killed them | M4A1-S | 359 ms | 453 ms | 4.0° | ||
| 16 bomb 0:17 | hit them | M4A4 | 953 ms | – | 8.2° | ||
| 16 bomb 0:16 | killed by them | AK-47 | 1156 ms | 1609 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | Glock-18 | 513 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 54% / 54% | |
| 2 1:32 | PP-Bizon | 450 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 63% / 63% | |
| 3 0:47 | Galil AR | 224 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/11 | killed them | 23% / 50% | |
| 4 1:33 | Galil AR | 1378 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/5 | 20% / 50% | ||
| 4 1:31 | Galil AR | 1422 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 44% | |
| 5 1:35 | Galil AR | 1627 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/4 | 1 bullet after pros would have stopped | 6% / 44% | |
| 5 1:10 | AK-47 | 971 | fine - pros would have fired it too | 0/7 | 25% / 46% | ||
| 5 1:09 | AK-47 | 971 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/4 | 4% / 47% | ||
| 6 1:35 | PP-Bizon | 1265 | fine - pros would have fired it too | 1/9 | 2 bullets after pros would have stopped | 66% / 66% | |
| 6 1:27 | PP-Bizon | 1055 | fine - pros would have fired it too | 5/14 | 55% / 55% | ||
| 7 1:17 | M4A4 | 720 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/16 | 2 bullets after pros would have stopped | 11% / 61% | |
| 7 1:15 | M4A4 | 775 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 18% / 55% | ||
| 7 0:54 | M4A4 | 36 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 48% | |
| 8 1:22 | Galil AR | 1434 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 29% / 54% | |
| 10 bomb 0:29 | PP-Bizon | 241 | fine - pros would have fired it too | 1/6 | killed them | 78% / 78% | |
| 10 bomb 0:26 | PP-Bizon | 302 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 12 1:32 | PP-Bizon | 638 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/6 | 0% / 51% | ||
| 12 1:28 | PP-Bizon | 356 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 8% / 49% | |
| 13 1:24 | USP-S | 760 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 13 1:23 | USP-S | 738 | fine - pros would have fired it too | 1/5 | 68% / 68% | ||
| 13 1:21 | USP-S | 800 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 13 1:13 | USP-S | 2087 | fine - pros would have fired it too | 1/3 | 20% / 38% | ||
| 14 1:28 | M4A1-S | 589 | fine - pros would have fired it too | 2/4 | 56% / 56% | ||
| 14 1:28 | M4A1-S | 588 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/6 | 5% / 47% | ||
| 14 1:22 | M4A1-S | 537 | fine - pros would have fired it too | 1/5 | killed them | 48% / 49% | |
| 15 1:36 | M4A1-S | 224 | fine - pros would have fired it too | 4/7 | killed them | 66% / 66% | |
| 16 bomb 0:39 | M4A1-S | 1143 | fine - pros would have fired it too | 2/7 | killed them | 49% / 49% | |
| 16 bomb 0:37 | M4A1-S | 1373 | fine - pros would have fired it too | 2/6 | killed them | 46% / 46% | |
| 16 bomb 0:17 | M4A1-S | 2003 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/7 | cut short (a death, a reload); 6 bullets after pros would have stopped | 19% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
