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Dust II, lost 5-13 · Sat 24 Oct, 19:18

• Caplan •Gold Nova Master

The match

Aim

586 msTTD1047 msTTK4.0°Crosshair↓52%1st bullet22%Spray16%Head87%Counter-strafe

Scoreboard

74ADR59%KAST

Positioning

Shots

12/29Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
PP-Bizon2941%
M4A1-S2948%
Galil AR2236%
M4A41811%
USP-S1225%
AK-47110%
Glock-18520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/7916 bomb 0:39 2 kills (M4A1-S ×2), 1 headshot, in 1.9 s CT3.1
30/7915 1:35 1 kill (M4A1-S) CT1.0
34/7914 1:27 2 kills (M4A1-S ×2), 1 headshot, in 4.9 s CT0.8
35/793 0:47 1 kill (Galil) T0.7
47/7913 1:21 2 kills (USP-S ×2), all headshots, in 9.2 s CT-0.1
74/7910 bomb 0:29 1 kill (Bizon) T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:38 1v4 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other
3 1:16 1v3 before the plant T · 100 HP · Under Alost - saved, the time ran out · first fight won, saw each other
16 1:35 1v4 before the plant CT · 100 HP · Holelost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 6 good, 0 weak, 10 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long; blinded Semch1k 3.6 s on the move through Top Mid - safe
2 1:39 goodblinded DHP | Диана Райдер 4.6 s (1.8 s white)
3 1:46 wastedno enemy blinded for long; blinded bbaby67 2.6 s holding Top Mid - safe
5 1:41 goodblinded Agnostic 3.9 s (1.1 s white); blinded bbaby67 4.5 s on the move through Top Mid - safe
7 1:49 goodblinded DHP | Диана Райдер 3.5 s (0.8 s white)
8 1:51 wastedno enemy blinded for long
8 1:39 wastedno enemy blinded for long; blinded пятница 3.3 s holding Top Mid - safe; blinded themselves 1.2 s on the move through Top Mid - safe
9 1:41 wastedbarely blinded DHP | Диана Райдер 0.8 s (0.1 s white)
10 1:42 wastedno enemy blinded for long
10 bomb 0:37 goodblinded DHP | Диана Райдер 4.9 s (2.1 s white), 2st Abraham 4.6 s (1.8 s white), r0bsig 3.2 s (0.6 s white); blinded themselves 3.8 s on the move through Bombsite B - safe
11 1:45 wastedno enemy blinded for long
12 1:46 goodblinded 2st Abraham 4.3 s (1.6 s white); blinded themselves 3.2 s on the move through Top Mid - safe
12 1:42 goodblinded Agnostic 4.8 s (2.0 s white); blinded пятница 2.0 s holding Lower Tunnel - safe; blinded themselves 3.3 s holding Top Mid - safe; blinded bbaby67 3.7 s on the move through Lower Tunnel - safe
14 1:47 wastedno enemy blinded for long
15 1:44 hurt the teamno enemy blinded for long; blinded Semch1k 4.8 s holding Bombsite B - took damage 1.0 s after the pop
16 1:48 wastedno enemy blinded for long
16 1:25 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 21 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:41 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1419 units away; a running throw
7 1:51 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2513 units away; a running throw
12 1:48 exposeda flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 2280 units away, thrown in the open; a running throw
16 1:50 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2549 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:18 r0bsigMid Doorscover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 5 of your 7 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeSemch1k was killed 404 units away: not traded within 5 s (pros: 625 ms)
1 1:36 line of firestood in пятница's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:33 holdheld with Volchok, 998 units and 62° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 bomb 0:38 tradeпятница was killed 365 units away: not traded within 5 s (pros: 625 ms)
2 1:41 tradeпятница was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
2 1:34 tradeVolchok was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 peek togetherpeeked the same enemy as bbaby67, 469 ms before them - early - you went first, alone
3 1:44 tradeSemch1k was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 tradebbaby67 was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
7 0:55 holdheld with пятница, 536 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before пятница)
8 1:27 tradeVolchok was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:30 holdheld with пятница, 929 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after пятница)
10 bomb 0:30 holdheld with Semch1k, 974 units and 147° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after Semch1k)
10 bomb 0:30 holdheld with Volchok, 698 units and 128° apart as the enemy saw you: a real crossfire (the enemy saw you 234 ms after Volchok)
11 1:36 line of firestood in пятница's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
12 1:50 line of firestood in Volchok's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:48 in their waystood between Volchok and an enemy they could see, for 250 ms (pros: 125 ms at a time)
12 1:48 line of firestood in Volchok's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:25 peek togetherpeeked the same enemy as Volchok, 344 ms after them - late - your team-mate went first, as bait
13 1:25 tradeVolchok was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
13 1:22 holdheld with bbaby67, 569 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after bbaby67)
13 1:22 holdheld with Semch1k, 91 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before Semch1k)
15 1:37 holdheld with Semch1k, 364 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after Semch1k)
15 1:36 tradeSemch1k was killed 429 units away: you traded in 188 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 2st Abrahamkilled by themUSP-S719 ms1156 ms32.5°
1 bomb 0:37 Анальный дедhit by themP2000625 ms–14.0°
1 bomb 0:37 2st Abrahamhit themGlock-18984 ms–2.4°
2 1:32 Agnostickilled by themM4A4203 ms562 ms4.5°
2 1:32 Agnostichit themPP-Bizon375 ms–8.5°
3 0:47 Анальный дедhit by themP90609 ms–23.8°
3 0:47 Анальный дедkilled themGalil AR672 ms1125 ms41.2°
4 1:33 2st Abrahamhit themGalil AR438 ms–3.3°
4 1:31 2st Abrahamkilled by themSSG 08344 ms344 ms0.4°
5 1:10 DHP | Диана Райдерkilled by themFAMAS875 ms2453 ms2.5°
6 1:34 Agnostichit themPP-Bizon531 ms–3.8°
6 1:34 2st Abrahamhit by themFAMAS859 ms–28.8°
6 1:27 Agnostichit themPP-Bizon391 ms–2.1°
6 1:27 Agnostichit by themM4A4500 ms–4.9°
7 1:17 Agnostichit themM4A4500 ms–8.4°
7 1:17 Agnostichit by themM4A4734 ms–25.9°
7 0:52 Agnostickilled by themM4A4328 ms422 ms47.0°
8 1:22 Agnostichit themGalil AR469 ms–4.7°
8 1:21 Agnostickilled by themDesert Eagle984 ms984 ms1.2°
9 1:32 Agnostickilled by themM4A4438 ms438 ms0.6°
10 bomb 0:29 Анальный дедkilled themPP-Bizon469 ms469 ms3.9°
10 bomb 0:27 2st Abrahamkilled by themM4A1-S344 ms641 ms3.3°
10 bomb 0:26 2st Abrahamhit themPP-Bizon625 ms–4.1°
11 1:11 Анальный дедkilled by themAUG156 ms156 ms1.3°
12 1:32 Agnostichit by themM4A4641 ms–2.3°
12 1:28 Agnostichit themPP-Bizon641 ms–12.7°
12 1:28 Agnostickilled by themM4A4688 ms688 ms1.5°
13 1:24 r0bsighit by themGlock-18797 ms–4.0°
13 1:22 r0bsighit themP2000719 ms–1.5°
13 1:22 r0bsighit by themGlock-181031 ms–0.9°
13 1:21 DHP | Диана Райдерkilled themUSP-S766 ms766 ms2.2°
13 1:13 2st Abrahamkilled themUSP-S984 ms1891 ms2.4°
14 1:28 r0bsighit by themDesert Eagle484 ms–0.7°
14 1:28 r0bsigkilled themM4A1-S547 ms2156 ms11.7°
14 1:22 Agnostickilled themM4A1-S344 ms344 ms3.7°
15 1:36 2st Abrahamkilled themM4A1-S719 ms1125 ms19.3°
15 1:32 Анальный дедhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 Анальный дедhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 r0bsigkilled by themAK-4747 ms1453 ms3.8°
16 bomb 0:39 Анальный дедkilled themM4A1-S766 ms1047 ms1.5°
16 bomb 0:39 DHP | Диана Райдерhit by themM4A4453 ms–3.6°
16 bomb 0:37 DHP | Диана Райдерkilled themM4A1-S359 ms453 ms4.0°
16 bomb 0:17 r0bsighit themM4A4953 ms–8.2°
16 bomb 0:16 r0bsigkilled by themAK-471156 ms1609 ms2.2°

Shots

You fired 12 of your 29 first shots too soon: 7 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 2st AbrahamGlock-18513fine - pros would have fired it too1/5cut short (a death, a reload)54% / 54%
2 1:32 AgnosticPP-Bizon450fine - pros would have fired it too3/3cut short (a death, a reload)63% / 63%
3 0:47 Анальный дедGalil AR224aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/11killed them23% / 50%
4 1:33 2st AbrahamGalil AR1378aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/520% / 50%
4 1:31 2st AbrahamGalil AR1422fired while moving (119 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 44%
5 1:35 2st AbrahamGalil AR1627fired while moving (105 u/s), too fast to be accurate - stop first0/41 bullet after pros would have stopped6% / 44%
5 1:10 DHP | Диана РайдерAK-47971fine - pros would have fired it too0/725% / 46%
5 1:09 DHP | Диана РайдерAK-47971aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/44% / 47%
6 1:35 AgnosticPP-Bizon1265fine - pros would have fired it too1/92 bullets after pros would have stopped66% / 66%
6 1:27 AgnosticPP-Bizon1055fine - pros would have fired it too5/1455% / 55%
7 1:17 AgnosticM4A4720aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/162 bullets after pros would have stopped11% / 61%
7 1:15 AgnosticM4A4775aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/218% / 55%
7 0:54 AgnosticM4A436fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 48%
8 1:22 AgnosticGalil AR1434aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/5cut short (a death, a reload)29% / 54%
10 bomb 0:29 Анальный дедPP-Bizon241fine - pros would have fired it too1/6killed them78% / 78%
10 bomb 0:26 2st AbrahamPP-Bizon302fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
12 1:32 AgnosticPP-Bizon638fired while moving (240 u/s), too fast to be accurate - stop first0/60% / 51%
12 1:28 AgnosticPP-Bizon356fired while moving (226 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)8% / 49%
13 1:24 r0bsigUSP-S760fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
13 1:23 r0bsigUSP-S738fine - pros would have fired it too1/568% / 68%
13 1:21 DHP | Диана РайдерUSP-S800fine - pros would have fired it too1/3killed them59% / 59%
13 1:13 2st AbrahamUSP-S2087fine - pros would have fired it too1/320% / 38%
14 1:28 r0bsigM4A1-S589fine - pros would have fired it too2/456% / 56%
14 1:28 r0bsigM4A1-S588fired while moving (120 u/s), too fast to be accurate - stop first1/65% / 47%
14 1:22 AgnosticM4A1-S537fine - pros would have fired it too1/5killed them48% / 49%
15 1:36 2st AbrahamM4A1-S224fine - pros would have fired it too4/7killed them66% / 66%
16 bomb 0:39 Анальный дедM4A1-S1143fine - pros would have fired it too2/7killed them49% / 49%
16 bomb 0:37 DHP | Диана РайдерM4A1-S1373fine - pros would have fired it too2/6killed them46% / 46%
16 bomb 0:17 r0bsigM4A1-S2003aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/7cut short (a death, a reload); 6 bullets after pros would have stopped19% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.