Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 24 | 46% |
| Galil AR | 10 | 40% |
| AUG | 9 | 78% |
| M4A1-S | 7 | 57% |
| AK-47 | 5 | 40% |
| AWP | 4 | 25% |
| Desert Eagle | 4 | 0% |
| USP-S | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/79 | 11 1:11 | 3 kills (AUG ×3), 1 headshot, in 27.4 s CT | 5.0 |
| 31/79 | 6 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 66/79 | 4 1:36 | 1 kill (P90), 1 in the air CT | -0.8 |
| 70/79 | 5 1:33 | 1 kill (Galil), 1 headshot CT | -1.1 |
Flashes
3 flashes: 0 good, 1 weak, 0 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 bomb 0:27 | misled a peek | barely blinded пятница 1.8 s (0.1 s white) the enemy was barely blinded, and Анальный дед peeked пятница 1.3 s after the pop; hit them first |
| 15 1:39 | weak | barely blinded • Caplan • 2.3 s (0.2 s white), Semch1k 1.4 s (0.1 s white) |
| 17 1:22 | hurt the team | barely blinded Volchok 1.0 s (0.1 s white); blinded 2st Abraham 4.5 s on the move through A Ramp - took damage 0.1 s after the pop |
Throws
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:40 | exposed | a smoke at Catwalk - seen by 1 enemy for 1.2 s, the nearest 1040 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | hold | held with 2st Abraham, 490 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after 2st Abraham) |
| 6 1:43 | hold | held with r0bsig, 225 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before r0bsig) |
| 7 1:10 | trade | r0bsig was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | trade | Agnostic was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:35 | trade | 2st Abraham was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:40 | peek together | peeked the same enemy as DHP | Диана Райдер, 469 ms before them - early - you went first, alone |
| 17 1:34 | trade | DHP | Диана Райдер was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:34 | trade | DHP | Диана Райдер was killed 506 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | hit them | P2000 | 625 ms | – | 14.0° | ||
| 2 1:47 | killed by them | SSG 08 | 312 ms | 312 ms | 0.5° | ||
| 3 0:47 | hit them | P90 | 609 ms | – | 23.8° | ||
| 3 0:47 | killed by them | Galil AR | 672 ms | 1125 ms | 41.2° | ||
| 4 1:37 | killed them | P90 | 266 ms | 1109 ms | 10.2° | ||
| 4 1:36 | hit by them | Desert Eagle | 953 ms | – | 29.3° | ||
| 4 1:36 | killed by them | Galil AR | 484 ms | 578 ms | 31.0° | ||
| 5 1:33 | killed them | Galil AR | 375 ms | 734 ms | 3.5° | ||
| 5 1:33 | hit by them | MAC-10 | 375 ms | – | 14.3° | ||
| 5 1:33 | hit by them | MAC-10 | 500 ms | – | 1.4° | ||
| 5 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:47 | killed them | AWP | 406 ms | 406 ms | 0.3° | ||
| 6 1:42 | killed by them | Desert Eagle | 312 ms | 312 ms | 1.6° | ||
| 7 0:43 | killed by them | M4A1-S | 1000 ms | 1000 ms | 12.2° | ||
| 9 1:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:36 | hit by them | AK-47 | 719 ms | – | 1.9° | ||
| 10 bomb 0:29 | hit by them | AK-47 | 531 ms | – | 3.9° | ||
| 10 bomb 0:29 | killed by them | PP-Bizon | 469 ms | 469 ms | 3.9° | ||
| 11 1:11 | killed them | AUG | 156 ms | 156 ms | 1.3° | ||
| 11 bomb 0:32 | hit by them | AK-47 | 453 ms | – | 2.0° | ||
| 11 bomb 0:32 | killed them | AUG | 609 ms | 797 ms | 9.0° | ||
| 11 bomb 0:25 | killed them | AUG | 406 ms | 812 ms | 34.8° | ||
| 11 bomb 0:25 | hit by them | AK-47 | 766 ms | – | 2.6° | ||
| 12 1:25 | hit them | AK-47 | 1297 ms | – | 2.6° | ||
| 12 1:22 | killed by them | SSG 08 | 484 ms | 484 ms | 3.9° | ||
| 13 1:38 | hit them | Desert Eagle | 609 ms | – | 1.6° | ||
| 13 1:25 | killed by them | USP-S | 281 ms | 281 ms | 4.2° | ||
| 14 1:42 | killed by them | MP9 | 375 ms | 375 ms | 32.0° | ||
| 15 1:32 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:38 | killed by them | M4A1-S | 391 ms | 1406 ms | 5.6° | ||
| 15 bomb 0:37 | hit them | M4A4 | 719 ms | – | 7.9° | ||
| 16 bomb 0:39 | killed by them | M4A1-S | 766 ms | 1047 ms | 1.5° | ||
| 18 1:33 | hit by them | Nova | 1016 ms | – | 13.0° | ||
| 18 1:30 | killed by them | Nova | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | USP-S | 345 | fine - pros would have fired it too | 2/4 | 47% / 48% | ||
| 3 0:47 | P90 | 229 | fine - pros would have fired it too | 5/9 | cut short (a death, a reload) | 59% / 64% | |
| 4 1:37 | P90 | 225 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 6/15 | killed them | 24% / 62% | |
| 5 1:33 | Galil AR | 181 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/19 | killed them | 63% / 75% | |
| 6 1:47 | AWP | 848 | fine - pros would have fired it too | 1/1 | killed them | 60% / 75% | |
| 10 1:36 | AWP | 948 | fine - pros would have fired it too | 0/3 | 54% / 63% | ||
| 10 bomb 0:29 | AWP | 241 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 11 1:11 | AUG | 521 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 11 bomb 0:32 | AUG | 858 | fine - pros would have fired it too | 3/7 | killed them | 50% / 51% | |
| 11 bomb 0:25 | AUG | 561 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/9 | killed them | 22% / 57% | |
| 12 1:25 | AK-47 | 835 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/6 | 4% / 62% | ||
| 13 1:38 | Desert Eagle | 1030 | fine - pros would have fired it too | 1/2 | 70% / 70% | ||
| 13 1:33 | Desert Eagle | 1083 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 24% / 61% | ||
| 13 1:26 | Desert Eagle | 489 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 31% / 47% | |
| 15 bomb 0:37 | M4A1-S | 1050 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 37% / 46% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
