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Dust II, won 13-5 · Sat 24 Oct, 19:18

Анальный дедGold Nova III

The match

Aim

Scoreboard

46ADR61%KAST

Positioning

Shots

5/15Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P902446%
Galil AR1040%
AUG978%
M4A1-S757%
AK-47540%
AWP425%
Desert Eagle40%
USP-S367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/7911 1:11 3 kills (AUG ×3), 1 headshot, in 27.4 s CT5.0
31/796 1:47 1 kill (AWP), 1 headshot CT1.0
66/794 1:36 1 kill (P90), 1 in the air CT-0.8
70/795 1:33 1 kill (Galil), 1 headshot CT-1.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 0 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 bomb 0:27 misled a peekbarely blinded пятница 1.8 s (0.1 s white) the enemy was barely blinded, and Анальный дед peeked пятница 1.3 s after the pop; hit them first
15 1:39 weakbarely blinded • Caplan • 2.3 s (0.2 s white), Semch1k 1.4 s (0.1 s white)
17 1:22 hurt the teambarely blinded Volchok 1.0 s (0.1 s white); blinded 2st Abraham 4.5 s on the move through A Ramp - took damage 0.1 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:40 exposeda smoke at Catwalk - seen by 1 enemy for 1.2 s, the nearest 1040 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 holdheld with 2st Abraham, 490 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after 2st Abraham)
6 1:43 holdheld with r0bsig, 225 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before r0bsig)
7 1:10 trader0bsig was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 tradeAgnostic was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
13 1:38 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:35 trade2st Abraham was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:40 peek togetherpeeked the same enemy as DHP | Диана Райдер, 469 ms before them - early - you went first, alone
17 1:34 tradeDHP | Диана Райдер was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
18 1:34 tradeDHP | Диана Райдер was killed 506 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 • Caplan •hit themP2000625 ms–14.0°
2 1:47 Volchokkilled by themSSG 08312 ms312 ms0.5°
3 0:47 • Caplan •hit themP90609 ms–23.8°
3 0:47 • Caplan •killed by themGalil AR672 ms1125 ms41.2°
4 1:37 Semch1kkilled themP90266 ms1109 ms10.2°
4 1:36 Semch1khit by themDesert Eagle953 ms–29.3°
4 1:36 пятницаkilled by themGalil AR484 ms578 ms31.0°
5 1:33 Semch1kkilled themGalil AR375 ms734 ms3.5°
5 1:33 Semch1khit by themMAC-10375 ms–14.3°
5 1:33 Volchokhit by themMAC-10500 ms–1.4°
5 1:32 bbaby67killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:47 Semch1kkilled themAWP406 ms406 ms0.3°
6 1:42 bbaby67killed by themDesert Eagle312 ms312 ms1.6°
7 0:43 Volchokkilled by themM4A1-S1000 ms1000 ms12.2°
9 1:36 пятницаkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:36 пятницаhit by themAK-47719 ms–1.9°
10 bomb 0:29 пятницаhit by themAK-47531 ms–3.9°
10 bomb 0:29 • Caplan •killed by themPP-Bizon469 ms469 ms3.9°
11 1:11 • Caplan •killed themAUG156 ms156 ms1.3°
11 bomb 0:32 Volchokhit by themAK-47453 ms–2.0°
11 bomb 0:32 Volchokkilled themAUG609 ms797 ms9.0°
11 bomb 0:25 пятницаkilled themAUG406 ms812 ms34.8°
11 bomb 0:25 пятницаhit by themAK-47766 ms–2.6°
12 1:25 Volchokhit themAK-471297 ms–2.6°
12 1:22 Volchokkilled by themSSG 08484 ms484 ms3.9°
13 1:38 bbaby67hit themDesert Eagle609 ms–1.6°
13 1:25 Volchokkilled by themUSP-S281 ms281 ms4.2°
14 1:42 bbaby67killed by themMP9375 ms375 ms32.0°
15 1:32 • Caplan •hit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 • Caplan •hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:38 bbaby67killed by themM4A1-S391 ms1406 ms5.6°
15 bomb 0:37 bbaby67hit themM4A4719 ms–7.9°
16 bomb 0:39 • Caplan •killed by themM4A1-S766 ms1047 ms1.5°
18 1:33 Volchokhit by themNova1016 ms–13.0°
18 1:30 Volchokkilled by themNova–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 5 of your 15 first shots too soon: 3 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 45% chance to hit; stopped, with your crosshair on them, 61%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 • Caplan •USP-S345fine - pros would have fired it too2/447% / 48%
3 0:47 • Caplan •P90229fine - pros would have fired it too5/9cut short (a death, a reload)59% / 64%
4 1:37 Semch1kP90225aim far off: your crosshair was about a player's width (27 units) off their body - get on target first6/15killed them24% / 62%
5 1:33 Semch1kGalil AR181fired while moving (205 u/s), too fast to be accurate - stop first4/19killed them63% / 75%
6 1:47 Semch1kAWP848fine - pros would have fired it too1/1killed them60% / 75%
10 1:36 пятницаAWP948fine - pros would have fired it too0/354% / 63%
10 bomb 0:29 • Caplan •AWP241fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
11 1:11 • Caplan •AUG521fine - pros would have fired it too1/4killed them61% / 61%
11 bomb 0:32 VolchokAUG858fine - pros would have fired it too3/7killed them50% / 51%
11 bomb 0:25 пятницаAUG561fired while moving (220 u/s), too fast to be accurate - stop first3/9killed them22% / 57%
12 1:25 VolchokAK-47835fired while moving (109 u/s), too fast to be accurate - stop first2/64% / 62%
13 1:38 bbaby67Desert Eagle1030fine - pros would have fired it too1/270% / 70%
13 1:33 bbaby67Desert Eagle1083aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/324% / 61%
13 1:26 VolchokDesert Eagle489fine - pros would have fired it too0/2cut short (a death, a reload)31% / 47%
15 bomb 0:37 bbaby67M4A1-S1050fine - pros would have fired it too4/7cut short (a death, a reload)37% / 46%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 14 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.