Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 35 | 40% |
| MP7 | 17 | 29% |
| AK-47 | 16 | 19% |
| M4A1-S | 13 | 46% |
| Glock-18 | 10 | 40% |
| Desert Eagle | 9 | 44% |
| Galil AR | 7 | 29% |
| SSG 08 | 4 | 75% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/79 | 10 bomb 0:21 | 3 kills (AK-47 ×2, Deagle), 2 headshots, in 3.6 s CT | 6.6 |
| 9/79 | 2 1:41 | 2 kills (Scout ×2), 1 through smoke, 1 headshot, in 7.2 s CT | 5.0 |
| 24/79 | 8 0:57 | 1 kill (Deagle) CT | 1.9 |
| 26/79 | 5 1:08 | 2 kills (FAMAS ×2), 1 headshot, in 15 s CT | 1.5 |
| 44/79 | 16 1:35 | 1 kill (M4A1-S), 1 headshot T | 0.1 |
| 48/79 | 3 1:34 | 1 kill (FAMAS) CT | -0.1 |
| 52/79 | 15 bomb 0:34 | 1 kill (Galil) T | -0.2 |
| 55/79 | 7 1:12 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 59/79 | 4 bomb 0:38 | 1 kill (MP7) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:12 | 1v1 before the plant CT · 57 HP · Mid Doors | lost - died later · saw each other |
| 5 1:07 | 1v1 before the plant CT · 100 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 6 1:13 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 10 bomb 0:23 | 1v3 after the plant CT · 70 HP · B Doors | won - defused it after 3 kills · first fight won, saw each other |
Flashes
8 flashes: 2 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long; blinded r0bsig 3.2 s on the move through Long A - safe |
| 5 1:38 | good | blinded пятница 4.1 s (1.4 s white); blinded themselves 2.5 s on the move through Long A - safe |
| 6 1:42 | wasted | no enemy blinded for long; blinded themselves 3.8 s on the move through Bombsite B - safe |
| 9 1:47 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite B - safe |
| 10 1:29 | good | blinded пятница 3.7 s (1.0 s white), • Caplan • 3.5 s (0.9 s white), Volchok 3.2 s (0.7 s white) |
| 11 1:43 | wasted | no enemy blinded for long |
| 15 1:43 | wasted | no enemy blinded for long |
| 16 1:49 | wasted | no enemy blinded for long |
Throws
29 grenades: 27 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:48 | punished | hit by Volchok with a smoke out at Mid Doors, 3.2 s before the throw - seen by 1 enemy for 0.1 s, the nearest 2458 units away; a running throw |
| 10 1:31 | punished | hit by Semch1k 1.2 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 749 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:10 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 7 1:05 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:22 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 6 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:47 | trade | Анальный дед was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:36 | trade | r0bsig was killed 421 units away: you traded in 2,531 ms (pros: 1,641 ms) |
| 3 1:37 | trade | 2st Abraham was killed 195 units away: you traded in 3,031 ms (pros: 969 ms) |
| 10 bomb 0:26 | trade | 2st Abraham was killed 396 units away: you traded in 4,812 ms (pros: 1,641 ms) |
| 10 bomb 0:23 | trade | r0bsig was killed 345 units away: you traded in 2,062 ms (pros: 1,641 ms) |
| 12 1:43 | hold | held with 2st Abraham, 194 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before 2st Abraham) |
| 13 1:45 | line of fire | stood in Анальный дед's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 13 1:34 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:37 | line of fire | stood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 15 bomb 0:37 | trade | Анальный дед was killed 124 units away: you traded in 2,203 ms (pros: 969 ms) |
| 16 1:37 | trade | Agnostic was killed 477 units away: you traded in 1,297 ms (pros: 625 ms) |
| 16 bomb 0:39 | trade | Анальный дед was killed 432 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:35 | peek together | peeked the same enemy as Анальный дед, 969 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | killed them | SSG 08 | 391 ms | 391 ms | 3.0° | ||
| 2 1:39 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:34 | killed them | SSG 08 | 328 ms | 328 ms | 2.0° | ||
| 2 bomb 0:31 | hit them | M4A4 | 891 ms | – | 3.4° | ||
| 2 bomb 0:26 | hit by them | MAC-10 | 266 ms | – | 2.6° | ||
| 2 bomb 0:24 | killed by them | Desert Eagle | 391 ms | 391 ms | 1.8° | ||
| 3 1:36 | killed them | FAMAS | 391 ms | 2250 ms | 1.1° | ||
| 3 1:34 | hit by them | Galil AR | 500 ms | – | 1.7° | ||
| 3 1:30 | killed by them | AWP | 312 ms | 312 ms | 2.8° | ||
| 4 bomb 0:39 | killed them | MP7 | 656 ms | 1625 ms | 49.6° | ||
| 4 bomb 0:39 | hit by them | Tec-9 | 969 ms | – | 2.5° | ||
| 5 1:10 | killed them | FAMAS | 875 ms | 2453 ms | 2.5° | ||
| 5 0:53 | killed them | FAMAS | 594 ms | 828 ms | 0.7° | ||
| 6 1:10 | killed by them | Glock-18 | 234 ms | 1609 ms | 3.6° | ||
| 7 1:12 | killed them | M4A1-S | 312 ms | 312 ms | 4.9° | ||
| 7 1:04 | killed by them | SSG 08 | 359 ms | 359 ms | 0.8° | ||
| 8 0:58 | hit by them | AK-47 | 750 ms | – | 1.0° | ||
| 8 0:58 | killed them | Desert Eagle | 1016 ms | 1781 ms | 5.5° | ||
| 10 1:30 | hit by them | Tec-9 | 703 ms | – | 17.2° | ||
| 10 bomb 0:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:21 | killed them | AK-47 | 781 ms | 1078 ms | 6.6° | ||
| 10 bomb 0:21 | killed them | AK-47 | 1094 ms | 1500 ms | 11.4° | ||
| 10 bomb 0:17 | killed them | Desert Eagle | 1188 ms | 1188 ms | 5.2° | ||
| 11 bomb 0:31 | hit them | Desert Eagle | 500 ms | – | 5.5° | ||
| 12 1:48 | hit by them | SSG 08 | 31 ms | – | 0.3° | ||
| 12 1:43 | killed by them | SSG 08 | 172 ms | 172 ms | 0.5° | ||
| 13 1:22 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:21 | killed by them | USP-S | 766 ms | 766 ms | 2.2° | ||
| 14 1:49 | hit them | Glock-18 | 94 ms | – | 0.1° | ||
| 14 1:48 | killed by them | M4A1-S | 1734 ms | 1734 ms | 22.6° | ||
| 15 bomb 0:35 | killed them | Galil AR | 984 ms | 1234 ms | 5.1° | ||
| 15 bomb 0:35 | hit by them | M4A4 | 1047 ms | – | 29.6° | ||
| 16 1:35 | hit by them | M4A4 | 297 ms | – | 4.0° | ||
| 16 1:35 | killed them | M4A1-S | 391 ms | 391 ms | 6.1° | ||
| 16 bomb 0:39 | hit them | M4A4 | 453 ms | – | 3.6° | ||
| 16 bomb 0:37 | killed by them | M4A1-S | 359 ms | 453 ms | 4.0° | ||
| 17 1:34 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:49 | hit them | Desert Eagle | 203 ms | – | 0.7° | ||
| 18 1:34 | killed by them | Nova | 859 ms | 859 ms | 48.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 bomb 0:32 | M4A1-S | 1063 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/9 | 1% / 52% | ||
| 3 1:36 | FAMAS | 1031 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/11 | 16% / 48% | ||
| 3 1:34 | FAMAS | 897 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/10 | killed them | 11% / 53% | |
| 4 bomb 0:39 | MP7 | 571 | fired while moving (134 u/s), too fast to be accurate - stop first | 5/22 | killed them | 63% / 71% | |
| 5 1:10 | FAMAS | 984 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 51% | |
| 5 1:10 | FAMAS | 970 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 5 1:09 | FAMAS | 971 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 5 1:09 | FAMAS | 971 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 5 1:08 | FAMAS | 971 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 24% / 54% | ||
| 5 1:08 | FAMAS | 971 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 5 0:56 | FAMAS | 2001 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 15% / 49% | |
| 5 0:53 | FAMAS | 1990 | fired while moving (128 u/s), too fast to be accurate - stop first | 3/6 | killed them; 5 bullets after pros would have stopped | 17% / 56% | |
| 6 1:12 | FAMAS | 1218 | aim far off: your crosshair was about 7 player widths (229 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 7 1:12 | M4A1-S | 527 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 33% / 60% | |
| 8 1:24 | Desert Eagle | 471 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 8% / 56% | ||
| 8 0:58 | Desert Eagle | 1117 | fine - pros would have fired it too | 3/4 | killed them | 26% / 39% | |
| 10 bomb 0:22 | AK-47 | 555 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/21 | killed them | 0% / 47% | |
| 10 bomb 0:18 | Desert Eagle | 601 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/3 | killed them | 15% / 42% | |
| 13 1:21 | Glock-18 | 801 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 46% | |
| 14 1:49 | Glock-18 | 1515 | fired while moving (233 u/s), too fast to be accurate - stop first | 4/8 | 22% / 45% | ||
| 15 bomb 0:35 | Galil AR | 1066 | fine - pros would have fired it too | 0/4 | 64% / 64% | ||
| 15 bomb 0:35 | Galil AR | 1062 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 49% | |
| 15 bomb 0:34 | Galil AR | 1064 | fine - pros would have fired it too | 1/2 | killed them | 49% / 49% | |
| 16 1:35 | M4A1-S | 642 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 50% | |
| 16 bomb 0:39 | M4A1-S | 1415 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 16 bomb 0:39 | M4A1-S | 1414 | fine - pros would have fired it too | 1/3 | 55% / 55% | ||
| 16 bomb 0:37 | M4A1-S | 1373 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 30% / 48% | |
| 18 1:49 | Desert Eagle | 1340 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/2 | 6% / 34% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
