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Dust II, won 13-5 · Sat 24 Oct, 19:18

DHP | Диана РайдерGold Nova Master

The match

Aim

547 msTTD1188 msTTK4.2°Crosshair↓27%1st bullet40%Spray15%Head54%Counter-strafe

Scoreboard

70ADR72%KAST

Positioning

Shots

17/28Rushed↓7/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS3540%
MP71729%
AK-471619%
M4A1-S1346%
Glock-181040%
Desert Eagle944%
Galil AR729%
SSG 08475%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/7910 bomb 0:21 3 kills (AK-47 ×2, Deagle), 2 headshots, in 3.6 s CT6.6
9/792 1:41 2 kills (Scout ×2), 1 through smoke, 1 headshot, in 7.2 s CT5.0
24/798 0:57 1 kill (Deagle) CT1.9
26/795 1:08 2 kills (FAMAS ×2), 1 headshot, in 15 s CT1.5
44/7916 1:35 1 kill (M4A1-S), 1 headshot T0.1
48/793 1:34 1 kill (FAMAS) CT-0.1
52/7915 bomb 0:34 1 kill (Galil) T-0.2
55/797 1:12 1 kill (M4A1-S), 1 headshot CT-0.3
59/794 bomb 0:38 1 kill (MP7) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:12 1v1 before the plant CT · 57 HP · Mid Doorslost - died later · saw each other
5 1:07 1v1 before the plant CT · 100 HP · Bombsite Awon - killed them · first fight won, saw each other
6 1:13 1v3 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
10 bomb 0:23 1v3 after the plant CT · 70 HP · B Doorswon - defused it after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long; blinded r0bsig 3.2 s on the move through Long A - safe
5 1:38 goodblinded пятница 4.1 s (1.4 s white); blinded themselves 2.5 s on the move through Long A - safe
6 1:42 wastedno enemy blinded for long; blinded themselves 3.8 s on the move through Bombsite B - safe
9 1:47 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite B - safe
10 1:29 goodblinded пятница 3.7 s (1.0 s white), • Caplan • 3.5 s (0.9 s white), Volchok 3.2 s (0.7 s white)
11 1:43 wastedno enemy blinded for long
15 1:43 wastedno enemy blinded for long
16 1:49 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:48 punishedhit by Volchok with a smoke out at Mid Doors, 3.2 s before the throw - seen by 1 enemy for 0.1 s, the nearest 2458 units away; a running throw
10 1:31 punishedhit by Semch1k 1.2 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 749 units away; a running throw

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 21 duels (71%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 14 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:10 • Caplan •Bombsite Acover not used: 96 units away, they'd have seen only your headkilled them
7 1:05 VolchokMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:22 • Caplan •A Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 6 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:47 tradeАнальный дед was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
2 1:36 trader0bsig was killed 421 units away: you traded in 2,531 ms (pros: 1,641 ms)
3 1:37 trade2st Abraham was killed 195 units away: you traded in 3,031 ms (pros: 969 ms)
10 bomb 0:26 trade2st Abraham was killed 396 units away: you traded in 4,812 ms (pros: 1,641 ms)
10 bomb 0:23 trader0bsig was killed 345 units away: you traded in 2,062 ms (pros: 1,641 ms)
12 1:43 holdheld with 2st Abraham, 194 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before 2st Abraham)
13 1:45 line of firestood in Анальный дед's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
13 1:34 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:37 line of firestood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
15 bomb 0:37 tradeАнальный дед was killed 124 units away: you traded in 2,203 ms (pros: 969 ms)
16 1:37 tradeAgnostic was killed 477 units away: you traded in 1,297 ms (pros: 625 ms)
16 bomb 0:39 tradeАнальный дед was killed 432 units away: not traded within 5 s (pros: 625 ms)
18 1:35 peek togetherpeeked the same enemy as Анальный дед, 969 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:51 Volchokhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 пятницаkilled themSSG 08391 ms391 ms3.0°
2 1:39 Volchokhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:34 Volchokkilled themSSG 08328 ms328 ms2.0°
2 bomb 0:31 bbaby67hit themM4A4891 ms–3.4°
2 bomb 0:26 bbaby67hit by themMAC-10266 ms–2.6°
2 bomb 0:24 bbaby67killed by themDesert Eagle391 ms391 ms1.8°
3 1:36 пятницаkilled themFAMAS391 ms2250 ms1.1°
3 1:34 пятницаhit by themGalil AR500 ms–1.7°
3 1:30 bbaby67killed by themAWP312 ms312 ms2.8°
4 bomb 0:39 Volchokkilled themMP7656 ms1625 ms49.6°
4 bomb 0:39 Volchokhit by themTec-9969 ms–2.5°
5 1:10 • Caplan •killed themFAMAS875 ms2453 ms2.5°
5 0:53 Volchokkilled themFAMAS594 ms828 ms0.7°
6 1:10 Volchokkilled by themGlock-18234 ms1609 ms3.6°
7 1:12 Semch1kkilled themM4A1-S312 ms312 ms4.9°
7 1:04 Volchokkilled by themSSG 08359 ms359 ms0.8°
8 0:58 Semch1khit by themAK-47750 ms–1.0°
8 0:58 Semch1kkilled themDesert Eagle1016 ms1781 ms5.5°
10 1:30 Semch1khit by themTec-9703 ms–17.2°
10 bomb 0:24 Volchokhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:21 Volchokkilled themAK-47781 ms1078 ms6.6°
10 bomb 0:21 пятницаkilled themAK-471094 ms1500 ms11.4°
10 bomb 0:17 Semch1kkilled themDesert Eagle1188 ms1188 ms5.2°
11 bomb 0:31 Volchokhit themDesert Eagle500 ms–5.5°
12 1:48 Volchokhit by themSSG 0831 ms–0.3°
12 1:43 Volchokkilled by themSSG 08172 ms172 ms0.5°
13 1:22 bbaby67hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:21 • Caplan •killed by themUSP-S766 ms766 ms2.2°
14 1:49 bbaby67hit themGlock-1894 ms–0.1°
14 1:48 Volchokkilled by themM4A1-S1734 ms1734 ms22.6°
15 bomb 0:35 bbaby67killed themGalil AR984 ms1234 ms5.1°
15 bomb 0:35 bbaby67hit by themM4A41047 ms–29.6°
16 1:35 Volchokhit by themM4A4297 ms–4.0°
16 1:35 Volchokkilled themM4A1-S391 ms391 ms6.1°
16 bomb 0:39 • Caplan •hit themM4A4453 ms–3.6°
16 bomb 0:37 • Caplan •killed by themM4A1-S359 ms453 ms4.0°
17 1:34 Volchokkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:49 Volchokhit themDesert Eagle203 ms–0.7°
18 1:34 Volchokkilled by themNova859 ms859 ms48.7°

Shots

You fired 17 of your 28 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 bomb 0:32 bbaby67M4A1-S1063fired while moving (167 u/s), too fast to be accurate - stop first1/91% / 52%
3 1:36 пятницаFAMAS1031aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/1116% / 48%
3 1:34 пятницаFAMAS897fired while moving (86 u/s), too fast to be accurate - stop first3/10killed them11% / 53%
4 bomb 0:39 VolchokMP7571fired while moving (134 u/s), too fast to be accurate - stop first5/22killed them63% / 71%
5 1:10 • Caplan •FAMAS984fired while moving (93 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 51%
5 1:10 • Caplan •FAMAS970fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
5 1:09 • Caplan •FAMAS971fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
5 1:09 • Caplan •FAMAS971fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
5 1:08 • Caplan •FAMAS971aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/224% / 54%
5 1:08 • Caplan •FAMAS971fine - pros would have fired it too1/4killed them66% / 66%
5 0:56 VolchokFAMAS2001aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/21 bullet after pros would have stopped15% / 49%
5 0:53 VolchokFAMAS1990fired while moving (128 u/s), too fast to be accurate - stop first3/6killed them; 5 bullets after pros would have stopped17% / 56%
6 1:12 пятницаFAMAS1218aim far off: your crosshair was about 7 player widths (229 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
7 1:12 Semch1kM4A1-S527aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them33% / 60%
8 1:24 пятницаDesert Eagle471aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/28% / 56%
8 0:58 Semch1kDesert Eagle1117fine - pros would have fired it too3/4killed them26% / 39%
10 bomb 0:22 пятницаAK-47555fired while moving (215 u/s), too fast to be accurate - stop first3/21killed them0% / 47%
10 bomb 0:18 Semch1kDesert Eagle601fired while moving (151 u/s), too fast to be accurate - stop first1/3killed them15% / 42%
13 1:21 • Caplan •Glock-18801aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2cut short (a death, a reload)8% / 46%
14 1:49 bbaby67Glock-181515fired while moving (233 u/s), too fast to be accurate - stop first4/822% / 45%
15 bomb 0:35 bbaby67Galil AR1066fine - pros would have fired it too0/464% / 64%
15 bomb 0:35 bbaby67Galil AR1062fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 49%
15 bomb 0:34 bbaby67Galil AR1064fine - pros would have fired it too1/2killed them49% / 49%
16 1:35 VolchokM4A1-S642fired while moving (83 u/s), too fast to be accurate - stop first1/5killed them13% / 50%
16 bomb 0:39 • Caplan •M4A1-S1415fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
16 bomb 0:39 • Caplan •M4A1-S1414fine - pros would have fired it too1/355% / 55%
16 bomb 0:37 • Caplan •M4A1-S1373fine - pros would have fired it too0/2cut short (a death, a reload)30% / 48%
18 1:49 VolchokDesert Eagle1340fired while moving (230 u/s), too fast to be accurate - stop first1/26% / 34%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.