Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 63 | 24% |
| AK-47 | 31 | 26% |
| Tec-9 | 21 | 19% |
| Dual Berettas | 15 | 20% |
| Desert Eagle | 4 | 50% |
| Galil AR | 2 | 50% |
| Glock-18 | 1 | 0% |
| M4A1-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 46/79 | 13 1:20 | 2 kills (Dualies ×2), in 1.4 s CT | -0.0 |
| 57/79 | 7 1:22 | 1 kill (MAC-10), 1 headshot T | -0.4 |
| 64/79 | 8 1:13 | 1 kill (AK-47) T | -0.6 |
| 73/79 | 10 1:35 | 1 kill (Tec-9), 1 headshot T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:08 | 1v3 before the plant T · 84 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
| 10 bomb 0:21 | 1v1 after the plant T · 99 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
7 flashes: 0 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:38 | hurt the team | no enemy blinded for long; blinded Volchok 4.2 s on the move through Middle - took damage 0.0 s after the pop |
| 7 1:43 | wasted | no enemy blinded for long |
| 8 1:44 | wasted | no enemy blinded for long |
| 11 1:48 | wasted | no enemy blinded for long; blinded пятница 3.3 s on the move through Outside Long - safe |
| 12 1:43 | wasted | no enemy blinded for long |
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:45 | wasted | barely blinded 2st Abraham 1.4 s (0.1 s white) |
Throws
11 grenades: 10 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:38 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 231 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:34 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:23 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 10 bomb 0:24 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | trade | пятница was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:37 | peek together | peeked the same enemy as пятница, 734 ms before them - early - you went first, alone |
| 5 1:33 | in their way | stood between Volchok and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 9 1:32 | trade | • Caplan • was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:31 | hold | held with bbaby67, 788 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after bbaby67) |
| 10 1:39 | trade | bbaby67 was killed 719 units away: you traded in 4,562 ms (pros: 2,031 ms) |
| 10 bomb 0:30 | hold | held with пятница, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after пятница) |
| 10 bomb 0:30 | hold | held with • Caplan •, 974 units and 147° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before • Caplan •) |
| 10 bomb 0:22 | hold | held with пятница, 223 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after пятница) |
| 10 bomb 0:21 | trade | Volchok was killed 367 units away: not traded within 5 s (pros: 625 ms) |
| 10 bomb 0:21 | trade | пятница was killed 356 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:25 | trade | Volchok was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:22 | hold | held with • Caplan •, 91 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after • Caplan •) |
| 15 1:37 | hold | held with • Caplan •, 364 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before • Caplan •) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | USP-S | 562 ms | 562 ms | 0.9° | ||
| 2 1:39 | hit them | MAC-10 | 234 ms | – | 3.6° | ||
| 2 1:38 | killed by them | M4A4 | 453 ms | 531 ms | 1.4° | ||
| 3 1:44 | hit them | Galil AR | 266 ms | – | 1.6° | ||
| 3 1:44 | killed by them | Desert Eagle | 359 ms | 359 ms | 2.7° | ||
| 4 1:37 | killed by them | P90 | 266 ms | 1109 ms | 10.2° | ||
| 4 1:36 | hit them | Desert Eagle | 953 ms | – | 29.3° | ||
| 5 1:42 | hit them | MAC-10 | 1219 ms | – | 6.0° | ||
| 5 1:33 | killed by them | Galil AR | 375 ms | 734 ms | 3.5° | ||
| 5 1:33 | hit them | MAC-10 | 375 ms | – | 14.3° | ||
| 6 1:47 | killed by them | AWP | 406 ms | 406 ms | 0.3° | ||
| 7 1:22 | killed them | MAC-10 | 859 ms | 1688 ms | 6.3° | ||
| 7 1:22 | hit by them | M4A4 | 484 ms | – | 52.0° | ||
| 7 1:12 | killed by them | M4A1-S | 312 ms | 312 ms | 4.9° | ||
| 8 1:13 | hit by them | P2000 | 344 ms | – | 3.3° | ||
| 8 1:13 | killed them | AK-47 | 516 ms | 1016 ms | 2.4° | ||
| 8 0:58 | hit them | AK-47 | 750 ms | – | 1.0° | ||
| 8 0:58 | killed by them | Desert Eagle | 1016 ms | 1781 ms | 5.5° | ||
| 9 1:30 | hit them | Desert Eagle | 438 ms | – | 9.0° | ||
| 9 1:30 | killed by them | M4A1-S | 453 ms | 750 ms | 7.4° | ||
| 10 1:35 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | hit them | Tec-9 | 703 ms | – | 17.2° | ||
| 10 bomb 0:23 | hit them | Tec-9 | 1000 ms | – | 39.6° | ||
| 10 bomb 0:17 | killed by them | Desert Eagle | 1188 ms | 1188 ms | 5.2° | ||
| 11 1:43 | killed by them | M4A4 | 234 ms | 1875 ms | 4.7° | ||
| 11 1:43 | hit them | AK-47 | 594 ms | – | 2.2° | ||
| 12 1:32 | hit them | MAC-10 | 500 ms | – | 5.6° | ||
| 12 1:30 | killed by them | Desert Eagle | 1156 ms | 1156 ms | 52.3° | ||
| 13 1:20 | killed them | Dual Berettas | 469 ms | 609 ms | 5.5° | ||
| 13 1:18 | killed them | Dual Berettas | 1109 ms | 1109 ms | 11.2° | ||
| 13 1:13 | hit by them | Desert Eagle | 938 ms | – | 3.4° | ||
| 15 1:36 | killed by them | AK-47 | 594 ms | 594 ms | 14.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 526 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 3 1:44 | Galil AR | 947 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 29% / 68% | |
| 4 1:37 | Desert Eagle | 218 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 8% / 58% | |
| 5 1:42 | MAC-10 | 747 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/13 | 13% / 53% | ||
| 5 1:33 | MAC-10 | 173 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 20% / 60% | |
| 6 1:47 | Galil AR | 850 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 46% | |
| 7 1:23 | MAC-10 | 619 | fired while moving (68 u/s), too fast to be accurate - stop first | 5/24 | killed them | 36% / 52% | |
| 8 1:14 | AK-47 | 436 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/12 | killed them | 9% / 52% | |
| 8 0:58 | AK-47 | 1131 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 8 0:58 | AK-47 | 1104 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 44% / 50% | |
| 9 1:30 | Desert Eagle | 701 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 46% | |
| 10 1:44 | Tec-9 | 802 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/15 | 3% / 49% | ||
| 10 1:30 | Tec-9 | 810 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 1/5 | 1% / 45% | ||
| 10 bomb 0:23 | Tec-9 | 789 | fine - pros would have fired it too | 1/6 | 27% / 43% | ||
| 10 bomb 0:18 | Tec-9 | 606 | aim far off: your crosshair was about 5 player widths (155 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 1% / 54% | |
| 11 1:43 | AK-47 | 1130 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/13 | cut short (a death, a reload); 2 bullets after pros would have stopped | 5% / 53% | |
| 12 1:32 | MAC-10 | 824 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 5/26 | cut short (a death, a reload); 7 bullets after pros would have stopped | 23% / 57% | |
| 13 1:23 | Dual Berettas | 856 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 38% | |
| 13 1:20 | Dual Berettas | 356 | fine - pros would have fired it too | 2/4 | killed them | 42% / 49% | |
| 13 1:19 | Dual Berettas | 917 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/5 | killed them | 9% / 42% | |
| 13 1:13 | Dual Berettas | 1732 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/3 | 0% / 39% | ||
| 13 1:13 | Dual Berettas | 1697 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 47% | |
| 13 1:12 | Dual Berettas | 1697 | fine - pros would have fired it too | 0/3 | 46% / 46% | ||
| 15 1:36 | M4A1-S | 234 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
