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Dust II, lost 5-13 · Sat 24 Oct, 19:18

Semch1kSilver II

The match

Aim

594 msTTD1062 msTTK6.0°Crosshair↓19%1st bullet24%Spray9%Head38%Counter-strafe

Scoreboard

49ADR69%KAST

Positioning

Shots

19/24Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-106324%
AK-473126%
Tec-92119%
Dual Berettas1520%
Desert Eagle450%
Galil AR250%
Glock-1810%
M4A1-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
46/7913 1:20 2 kills (Dualies ×2), in 1.4 s CT-0.0
57/797 1:22 1 kill (MAC-10), 1 headshot T-0.4
64/798 1:13 1 kill (AK-47) T-0.6
73/7910 1:35 1 kill (Tec-9), 1 headshot T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:08 1v3 before the plant T · 84 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other
10 bomb 0:21 1v1 after the plant T · 99 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 0 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:38 hurt the teamno enemy blinded for long; blinded Volchok 4.2 s on the move through Middle - took damage 0.0 s after the pop
7 1:43 wastedno enemy blinded for long
8 1:44 wastedno enemy blinded for long
11 1:48 wastedno enemy blinded for long; blinded пятница 3.3 s on the move through Outside Long - safe
12 1:43 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long
15 1:45 wastedbarely blinded 2st Abraham 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 10 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:38 exposedan HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 231 units away

Positioning

In 3 of your 21 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 13 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:34 Анальный дедMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:23 2st AbrahamTunnel Stairscover not used: 32 units away, they'd have seen only your headkilled them
10 bomb 0:24 r0bsigBombsite Bcover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 tradeпятница was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
4 1:37 peek togetherpeeked the same enemy as пятница, 734 ms before them - early - you went first, alone
5 1:33 in their waystood between Volchok and an enemy they could see, for 250 ms (pros: 125 ms at a time)
9 1:32 trade• Caplan • was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
9 1:31 holdheld with bbaby67, 788 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after bbaby67)
10 1:39 tradebbaby67 was killed 719 units away: you traded in 4,562 ms (pros: 2,031 ms)
10 bomb 0:30 holdheld with пятница, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after пятница)
10 bomb 0:30 holdheld with • Caplan •, 974 units and 147° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before • Caplan •)
10 bomb 0:22 holdheld with пятница, 223 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after пятница)
10 bomb 0:21 tradeVolchok was killed 367 units away: not traded within 5 s (pros: 625 ms)
10 bomb 0:21 tradeпятница was killed 356 units away: not traded within 5 s (pros: 625 ms)
13 1:25 tradeVolchok was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
13 1:22 holdheld with • Caplan •, 91 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after • Caplan •)
15 1:37 holdheld with • Caplan •, 364 units and 132° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before • Caplan •)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Agnostickilled by themUSP-S562 ms562 ms0.9°
2 1:39 Agnostichit themMAC-10234 ms–3.6°
2 1:38 Agnostickilled by themM4A4453 ms531 ms1.4°
3 1:44 2st Abrahamhit themGalil AR266 ms–1.6°
3 1:44 2st Abrahamkilled by themDesert Eagle359 ms359 ms2.7°
4 1:37 Анальный дедkilled by themP90266 ms1109 ms10.2°
4 1:36 Анальный дедhit themDesert Eagle953 ms–29.3°
5 1:42 Agnostichit themMAC-101219 ms–6.0°
5 1:33 Анальный дедkilled by themGalil AR375 ms734 ms3.5°
5 1:33 Анальный дедhit themMAC-10375 ms–14.3°
6 1:47 Анальный дедkilled by themAWP406 ms406 ms0.3°
7 1:22 2st Abrahamkilled themMAC-10859 ms1688 ms6.3°
7 1:22 2st Abrahamhit by themM4A4484 ms–52.0°
7 1:12 DHP | Диана Райдерkilled by themM4A1-S312 ms312 ms4.9°
8 1:13 2st Abrahamhit by themP2000344 ms–3.3°
8 1:13 2st Abrahamkilled themAK-47516 ms1016 ms2.4°
8 0:58 DHP | Диана Райдерhit themAK-47750 ms–1.0°
8 0:58 DHP | Диана Райдерkilled by themDesert Eagle1016 ms1781 ms5.5°
9 1:30 2st Abrahamhit themDesert Eagle438 ms–9.0°
9 1:30 2st Abrahamkilled by themM4A1-S453 ms750 ms7.4°
10 1:35 Agnostickilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 DHP | Диана Райдерhit themTec-9703 ms–17.2°
10 bomb 0:23 r0bsighit themTec-91000 ms–39.6°
10 bomb 0:17 DHP | Диана Райдерkilled by themDesert Eagle1188 ms1188 ms5.2°
11 1:43 r0bsigkilled by themM4A4234 ms1875 ms4.7°
11 1:43 r0bsighit themAK-47594 ms–2.2°
12 1:32 2st Abrahamhit themMAC-10500 ms–5.6°
12 1:30 2st Abrahamkilled by themDesert Eagle1156 ms1156 ms52.3°
13 1:20 r0bsigkilled themDual Berettas469 ms609 ms5.5°
13 1:18 Agnostickilled themDual Berettas1109 ms1109 ms11.2°
13 1:13 2st Abrahamhit by themDesert Eagle938 ms–3.4°
15 1:36 2st Abrahamkilled by themAK-47594 ms594 ms14.6°

Shots

You fired 19 of your 24 first shots too soon: 10 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 17% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticGlock-18526aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/1cut short (a death, a reload)1% / 39%
3 1:44 2st AbrahamGalil AR947fired while moving (112 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)29% / 68%
4 1:37 Анальный дедDesert Eagle218aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/3cut short (a death, a reload)8% / 58%
5 1:42 AgnosticMAC-10747fired while moving (224 u/s), too fast to be accurate - stop first1/1313% / 53%
5 1:33 Анальный дедMAC-10173aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/6cut short (a death, a reload)20% / 60%
6 1:47 Анальный дедGalil AR850fired while moving (198 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 46%
7 1:23 2st AbrahamMAC-10619fired while moving (68 u/s), too fast to be accurate - stop first5/24killed them36% / 52%
8 1:14 2st AbrahamAK-47436fired while moving (112 u/s), too fast to be accurate - stop first3/12killed them9% / 52%
8 0:58 DHP | Диана РайдерAK-471131fired while moving (154 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
8 0:58 DHP | Диана РайдерAK-471104fine - pros would have fired it too2/8cut short (a death, a reload)44% / 50%
9 1:30 2st AbrahamDesert Eagle701fine - pros would have fired it too1/1cut short (a death, a reload)41% / 46%
10 1:44 AgnosticTec-9802aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/153% / 49%
10 1:30 DHP | Диана РайдерTec-9810aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first1/51% / 45%
10 bomb 0:23 r0bsigTec-9789fine - pros would have fired it too1/627% / 43%
10 bomb 0:18 DHP | Диана РайдерTec-9606aim far off: your crosshair was about 5 player widths (155 units) off their body - get on target first0/6cut short (a death, a reload)1% / 54%
11 1:43 r0bsigAK-471130aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/13cut short (a death, a reload); 2 bullets after pros would have stopped5% / 53%
12 1:32 2st AbrahamMAC-10824aim far off: your crosshair was about a player's width (25 units) off their body - get on target first5/26cut short (a death, a reload); 7 bullets after pros would have stopped23% / 57%
13 1:23 r0bsigDual Berettas856fired while moving (232 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 38%
13 1:20 r0bsigDual Berettas356fine - pros would have fired it too2/4killed them42% / 49%
13 1:19 AgnosticDual Berettas917fired while moving (226 u/s), too fast to be accurate - stop first1/5killed them9% / 42%
13 1:13 2st AbrahamDual Berettas1732fired while moving (211 u/s), too fast to be accurate - stop first0/30% / 39%
13 1:13 2st AbrahamDual Berettas1697aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 47%
13 1:12 2st AbrahamDual Berettas1697fine - pros would have fired it too0/346% / 46%
15 1:36 2st AbrahamM4A1-S234aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)17% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.