Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 44 | 9% |
| Galil AR | 33 | 21% |
| AK-47 | 21 | 33% |
| PP-Bizon | 14 | 43% |
| M4A4 | 14 | 0% |
| MP9 | 7 | 71% |
| MAC-10 | 4 | 0% |
| Desert Eagle | 2 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/79 | 9 1:36 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 28/79 | 11 1:38 | 2 kills (AK-47 ×2), all headshots, in 41.9 s T | 1.3 |
| 50/79 | 6 1:13 | 1 kill (Bizon) T | -0.1 |
| 54/79 | 4 1:36 | 2 kills (Galil ×2), 1 headshot, in 6.5 s T | -0.2 |
| 63/79 | 7 1:10 | 1 kill (Bizon), 1 headshot T | -0.6 |
| 76/79 | 12 1:29 | 1 kill (P90) T | -1.8 |
| 77/79 | 3 1:37 | 1 kill (Galil), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:31 | 1v2 after the plant T · 79 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
10 flashes: 6 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | good | blinded 2st Abraham 3.7 s (1.0 s white) |
| 3 1:46 | misled a peek | barely blinded 2st Abraham 1.2 s (0.1 s white); blinded Volchok 1.9 s on the move through Outside Long - safe the enemy was barely blinded, and Semch1k peeked 2st Abraham 1.8 s after the pop; hit them first |
| 4 1:41 | wasted | no enemy blinded for long; blinded Semch1k 1.9 s holding Upper Tunnel - safe |
| 5 1:47 | good | blinded r0bsig 3.7 s (1.0 s white) |
| 7 1:47 | good | blinded Анальный дед 3.7 s (1.0 s white); blinded bbaby67 2.5 s on the move through Outside Long - safe |
| 8 1:47 | good | blinded r0bsig 3.2 s (0.6 s white); blinded Volchok 1.4 s on the move through Outside Long - safe |
| 10 1:45 | wasted | no enemy blinded for long; blinded Volchok 1.9 s on the move through Upper Tunnel - safe |
| 10 1:42 | hurt the team | no enemy blinded for long; blinded Semch1k 1.4 s on the move through Bombsite B - an enemy could see them; blinded Volchok 1.1 s on the move through Upper Tunnel - safe; blinded themselves 1.7 s on the move through Upper Tunnel - safe; blinded bbaby67 1.1 s on the move through Bombsite B - safe |
| 11 1:47 | good | blinded r0bsig 3.6 s (0.9 s white), Agnostic 3.4 s (0.8 s white) |
| 12 1:39 | good | blinded Agnostic 4.5 s (1.7 s white) |
Throws
18 grenades: 16 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:18 | exposed | an HE at Top Mid - seen by 1 enemy for 1.1 s, the nearest 1094 units away, thrown in the open |
| 12 1:41 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 672 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:37 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 10 bomb 0:30 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 15 1:44 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 15 rounds. 2 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | trade | Semch1k was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:32 | trade | Volchok was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | trade | Semch1k was killed 207 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:39 | hold | held with Volchok, 94 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Volchok) |
| 3 1:39 | trade | Volchok was killed 77 units away: you traded in 1,844 ms (pros: 625 ms) |
| 4 1:36 | trade | Semch1k was killed 85 units away: you traded in 188 ms (pros: 625 ms) |
| 4 1:31 | trade | • Caplan • was killed 767 units away: you traded in 1,250 ms (pros: 625 ms) |
| 5 1:28 | hold | held with bbaby67, 874 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:27 | trade | bbaby67 was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:42 | line of fire | stood in bbaby67's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:30 | in their way | stood between Volchok and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 6 1:30 | line of fire | stood in Volchok's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:16 | trade | bbaby67 was killed 722 units away: you traded in 3,359 ms (pros: 2,031 ms) |
| 6 1:14 | hold | held with Volchok, 520 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Volchok) |
| 7 1:17 | line of fire | stood in bbaby67's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:02 | line of fire | stood in bbaby67's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 7 0:55 | hold | held with • Caplan •, 536 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after • Caplan •) |
| 8 1:27 | trade | Volchok was killed 177 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:21 | trade | • Caplan • was killed 159 units away: not traded within 5 s (pros: 625 ms) |
| 10 bomb 0:30 | hold | held with • Caplan •, 929 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before • Caplan •) |
| 10 bomb 0:30 | hold | held with Semch1k, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Semch1k) |
| 10 bomb 0:30 | hold | held with Volchok, 276 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Volchok) |
| 10 bomb 0:30 | in their way | stood between Semch1k and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 bomb 0:22 | hold | held with Semch1k, 223 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Semch1k) |
| 10 bomb 0:22 | hold | held with Volchok, 372 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Volchok) |
| 10 bomb 0:21 | trade | Volchok was killed 407 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:39 | trade | bbaby67 was killed 540 units away: you traded in 1,234 ms (pros: 2,031 ms) |
| 12 1:30 | trade | Semch1k was killed 1285 units away: you traded in 562 ms (pros: 625 ms) |
| 12 1:28 | trade | • Caplan • was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | killed by them | USP-S | 234 ms | 234 ms | 1.4° | ||
| 2 1:41 | killed by them | SSG 08 | 391 ms | 391 ms | 3.0° | ||
| 3 1:39 | killed them | Galil AR | 594 ms | 2203 ms | 1.0° | ||
| 3 1:36 | killed by them | FAMAS | 391 ms | 2250 ms | 1.1° | ||
| 3 1:34 | hit them | Galil AR | 500 ms | – | 1.7° | ||
| 4 1:36 | killed them | Galil AR | 484 ms | 578 ms | 31.0° | ||
| 4 1:30 | killed by them | AK-47 | 281 ms | 656 ms | 1.4° | ||
| 4 1:30 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:19 | hit them | Galil AR | 62 ms | – | 0.6° | ||
| 5 1:19 | hit by them | AWP | 375 ms | – | 0.8° | ||
| 5 1:15 | killed by them | Galil AR | 438 ms | 438 ms | 1.5° | ||
| 6 1:13 | killed them | PP-Bizon | 141 ms | 375 ms | 3.1° | ||
| 6 1:13 | hit by them | M4A4 | 281 ms | – | 4.7° | ||
| 7 1:11 | killed them | PP-Bizon | 391 ms | 781 ms | 4.5° | ||
| 8 1:20 | killed by them | Desert Eagle | 250 ms | 250 ms | 0.3° | ||
| 9 1:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | killed by them | M4A4 | 547 ms | 625 ms | 24.2° | ||
| 10 1:36 | hit them | AK-47 | 719 ms | – | 1.9° | ||
| 10 bomb 0:29 | hit them | AK-47 | 531 ms | – | 3.9° | ||
| 10 bomb 0:21 | killed by them | AK-47 | 1094 ms | 1500 ms | 11.4° | ||
| 11 1:38 | killed them | AK-47 | 297 ms | 391 ms | 0.9° | ||
| 11 1:38 | hit by them | M4A4 | 375 ms | – | 0.2° | ||
| 11 bomb 0:38 | killed them | AK-47 | 391 ms | 828 ms | 0.6° | ||
| 11 bomb 0:25 | killed by them | AUG | 406 ms | 812 ms | 34.8° | ||
| 11 bomb 0:25 | hit them | AK-47 | 766 ms | – | 2.6° | ||
| 12 1:29 | killed them | P90 | 1500 ms | 1562 ms | 13.5° | ||
| 12 1:27 | killed by them | M4A1-S | 766 ms | 2516 ms | 1.0° | ||
| 12 1:27 | hit them | P90 | 859 ms | – | 4.8° | ||
| 15 1:43 | hit them | MP9 | 422 ms | – | 7.3° | ||
| 15 1:43 | killed by them | AK-47 | 484 ms | 891 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:41 | MAC-10 | 1549 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 48% | |
| 3 1:40 | Galil AR | 972 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 3 1:39 | Galil AR | 965 | fired while moving (144 u/s), too fast to be accurate - stop first | 2/10 | 11% / 55% | ||
| 3 1:37 | Galil AR | 974 | fine - pros would have fired it too | 1/5 | killed them | 31% / 46% | |
| 3 1:34 | Galil AR | 895 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 50% / 50% | |
| 4 1:36 | Galil AR | 159 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 50% | |
| 4 1:35 | Galil AR | 1164 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 4 1:30 | Galil AR | 632 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/7 | killed them | 23% / 63% | |
| 5 1:19 | Galil AR | 1745 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | 18% / 45% | ||
| 5 1:16 | Galil AR | 1359 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 75% | |
| 5 1:16 | Galil AR | 1358 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/3 | 23% / 63% | ||
| 5 1:15 | Galil AR | 1358 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 6 1:30 | Desert Eagle | 757 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | 6% / 53% | ||
| 6 1:13 | PP-Bizon | 798 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/10 | killed them | 17% / 57% | |
| 7 1:11 | PP-Bizon | 669 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 3/17 | killed them | 2% / 55% | |
| 8 1:24 | M4A4 | 1262 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/3 | 1% / 61% | ||
| 8 1:23 | M4A4 | 504 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/9 | 1% / 49% | ||
| 8 1:21 | M4A4 | 1288 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | 3% / 54% | ||
| 9 1:13 | AWP | 1125 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 85% | |
| 10 1:36 | AK-47 | 947 | fine - pros would have fired it too | 2/20 | 6 bullets after pros would have stopped | 43% / 47% | |
| 10 bomb 0:29 | AK-47 | 704 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/9 | 16% / 46% | ||
| 11 1:38 | AK-47 | 1114 | fine - pros would have fired it too | 2/6 | killed them | 51% / 53% | |
| 11 bomb 0:38 | AK-47 | 1215 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 6% / 60% | ||
| 11 bomb 0:38 | AK-47 | 1217 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 11 bomb 0:37 | AK-47 | 1217 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 45% | |
| 11 bomb 0:37 | AK-47 | 1216 | fine - pros would have fired it too | 1/2 | killed them | 43% / 50% | |
| 11 bomb 0:25 | AK-47 | 564 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 7% / 61% | |
| 12 1:30 | P90 | 611 | fired while moving (187 u/s), too fast to be accurate - stop first | 2/25 | killed them; 14 bullets after pros would have stopped | 7% / 47% | |
| 12 1:27 | P90 | 1336 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/25 | cut short (a death, a reload); 20 bullets after pros would have stopped | 5% / 46% | |
| 15 1:43 | MP9 | 315 | fired while moving (113 u/s), too fast to be accurate - stop first | 5/7 | cut short (a death, a reload) | 51% / 63% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
