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Dust II, lost 5-13 · Sat 24 Oct, 19:18

пятницаGold Nova III

The match

Aim

492 msTTD781 msTTK2.9°Crosshair↓26%1st bullet17%Spray17%Head56%Counter-strafe

Scoreboard

58ADR69%KAST

Positioning

Shots

21/30Rushed↓6/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P90449%
Galil AR3321%
AK-472133%
PP-Bizon1443%
M4A4140%
MP9771%
MAC-1040%
Desert Eagle20%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/799 1:36 1 kill (AWP), a wallbang, 1 headshot T3.0
28/7911 1:38 2 kills (AK-47 ×2), all headshots, in 41.9 s T1.3
50/796 1:13 1 kill (Bizon) T-0.1
54/794 1:36 2 kills (Galil ×2), 1 headshot, in 6.5 s T-0.2
63/797 1:10 1 kill (Bizon), 1 headshot T-0.6
76/7912 1:29 1 kill (P90) T-1.8
77/793 1:37 1 kill (Galil), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:31 1v2 after the plant T · 79 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 6 good, 0 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 goodblinded 2st Abraham 3.7 s (1.0 s white)
3 1:46 misled a peekbarely blinded 2st Abraham 1.2 s (0.1 s white); blinded Volchok 1.9 s on the move through Outside Long - safe the enemy was barely blinded, and Semch1k peeked 2st Abraham 1.8 s after the pop; hit them first
4 1:41 wastedno enemy blinded for long; blinded Semch1k 1.9 s holding Upper Tunnel - safe
5 1:47 goodblinded r0bsig 3.7 s (1.0 s white)
7 1:47 goodblinded Анальный дед 3.7 s (1.0 s white); blinded bbaby67 2.5 s on the move through Outside Long - safe
8 1:47 goodblinded r0bsig 3.2 s (0.6 s white); blinded Volchok 1.4 s on the move through Outside Long - safe
10 1:45 wastedno enemy blinded for long; blinded Volchok 1.9 s on the move through Upper Tunnel - safe
10 1:42 hurt the teamno enemy blinded for long; blinded Semch1k 1.4 s on the move through Bombsite B - an enemy could see them; blinded Volchok 1.1 s on the move through Upper Tunnel - safe; blinded themselves 1.7 s on the move through Upper Tunnel - safe; blinded bbaby67 1.1 s on the move through Bombsite B - safe
11 1:47 goodblinded r0bsig 3.6 s (0.9 s white), Agnostic 3.4 s (0.8 s white)
12 1:39 goodblinded Agnostic 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 16 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:18 exposedan HE at Top Mid - seen by 1 enemy for 1.1 s, the nearest 1094 units away, thrown in the open
12 1:41 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 672 units away

Positioning

In 3 of your 21 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 8 of your 16 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:37 Анальный дедBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
10 bomb 0:30 Анальный дедBombsite Bcover not used: 32 units away, they'd have seen only your headlived
15 1:44 AgnosticTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 15 rounds. 2 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 14 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeSemch1k was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
1 1:32 tradeVolchok was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 tradeSemch1k was killed 207 units away: not traded within 5 s (pros: 969 ms)
3 1:39 holdheld with Volchok, 94 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Volchok)
3 1:39 tradeVolchok was killed 77 units away: you traded in 1,844 ms (pros: 625 ms)
4 1:36 tradeSemch1k was killed 85 units away: you traded in 188 ms (pros: 625 ms)
4 1:31 trade• Caplan • was killed 767 units away: you traded in 1,250 ms (pros: 625 ms)
5 1:28 holdheld with bbaby67, 874 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:27 tradebbaby67 was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
6 1:42 line of firestood in bbaby67's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:30 in their waystood between Volchok and an enemy they could see, for 312 ms (pros: 125 ms at a time)
6 1:30 line of firestood in Volchok's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:16 tradebbaby67 was killed 722 units away: you traded in 3,359 ms (pros: 2,031 ms)
6 1:14 holdheld with Volchok, 520 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Volchok)
7 1:17 line of firestood in bbaby67's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:02 line of firestood in bbaby67's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
7 0:55 holdheld with • Caplan •, 536 units and 78° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after • Caplan •)
8 1:27 tradeVolchok was killed 177 units away: not traded within 5 s (pros: 969 ms)
8 1:21 trade• Caplan • was killed 159 units away: not traded within 5 s (pros: 625 ms)
10 bomb 0:30 holdheld with • Caplan •, 929 units and 140° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before • Caplan •)
10 bomb 0:30 holdheld with Semch1k, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Semch1k)
10 bomb 0:30 holdheld with Volchok, 276 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Volchok)
10 bomb 0:30 in their waystood between Semch1k and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 bomb 0:22 holdheld with Semch1k, 223 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Semch1k)
10 bomb 0:22 holdheld with Volchok, 372 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Volchok)
10 bomb 0:21 tradeVolchok was killed 407 units away: not traded within 5 s (pros: 625 ms)
11 1:39 tradebbaby67 was killed 540 units away: you traded in 1,234 ms (pros: 2,031 ms)
12 1:30 tradeSemch1k was killed 1285 units away: you traded in 562 ms (pros: 625 ms)
12 1:28 trade• Caplan • was killed 816 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:38 2st Abrahamkilled by themUSP-S234 ms234 ms1.4°
2 1:41 DHP | Диана Райдерkilled by themSSG 08391 ms391 ms3.0°
3 1:39 2st Abrahamkilled themGalil AR594 ms2203 ms1.0°
3 1:36 DHP | Диана Райдерkilled by themFAMAS391 ms2250 ms1.1°
3 1:34 DHP | Диана Райдерhit themGalil AR500 ms–1.7°
4 1:36 Анальный дедkilled themGalil AR484 ms578 ms31.0°
4 1:30 Agnostickilled by themAK-47281 ms656 ms1.4°
4 1:30 2st Abrahamkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:19 2st Abrahamhit themGalil AR62 ms–0.6°
5 1:19 2st Abrahamhit by themAWP375 ms–0.8°
5 1:15 r0bsigkilled by themGalil AR438 ms438 ms1.5°
6 1:13 r0bsigkilled themPP-Bizon141 ms375 ms3.1°
6 1:13 r0bsighit by themM4A4281 ms–4.7°
7 1:11 r0bsigkilled themPP-Bizon391 ms781 ms4.5°
8 1:20 Agnostickilled by themDesert Eagle250 ms250 ms0.3°
9 1:36 Анальный дедkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 Agnostickilled by themM4A4547 ms625 ms24.2°
10 1:36 Анальный дедhit themAK-47719 ms–1.9°
10 bomb 0:29 Анальный дедhit themAK-47531 ms–3.9°
10 bomb 0:21 DHP | Диана Райдерkilled by themAK-471094 ms1500 ms11.4°
11 1:38 Agnostickilled themAK-47297 ms391 ms0.9°
11 1:38 Agnostichit by themM4A4375 ms–0.2°
11 bomb 0:38 2st Abrahamkilled themAK-47391 ms828 ms0.6°
11 bomb 0:25 Анальный дедkilled by themAUG406 ms812 ms34.8°
11 bomb 0:25 Анальный дедhit themAK-47766 ms–2.6°
12 1:29 2st Abrahamkilled themP901500 ms1562 ms13.5°
12 1:27 r0bsigkilled by themM4A1-S766 ms2516 ms1.0°
12 1:27 r0bsighit themP90859 ms–4.8°
15 1:43 Agnostichit themMP9422 ms–7.3°
15 1:43 Agnostickilled by themAK-47484 ms891 ms4.2°

Shots

You fired 21 of your 30 first shots too soon: 13 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 40 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:41 DHP | Диана РайдерMAC-101549fired while moving (114 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 48%
3 1:40 2st AbrahamGalil AR972fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
3 1:39 2st AbrahamGalil AR965fired while moving (144 u/s), too fast to be accurate - stop first2/1011% / 55%
3 1:37 2st AbrahamGalil AR974fine - pros would have fired it too1/5killed them31% / 46%
3 1:34 DHP | Диана РайдерGalil AR895fine - pros would have fired it too2/4cut short (a death, a reload)50% / 50%
4 1:36 Анальный дедGalil AR159fired while moving (209 u/s), too fast to be accurate - stop first2/7killed them4% / 50%
4 1:35 2st AbrahamGalil AR1164fired while moving (195 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
4 1:30 2st AbrahamGalil AR632fired while moving (124 u/s), too fast to be accurate - stop first2/7killed them23% / 63%
5 1:19 2st AbrahamGalil AR1745aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/318% / 45%
5 1:16 r0bsigGalil AR1359fired while moving (181 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 75%
5 1:16 r0bsigGalil AR1358fired while moving (92 u/s), too fast to be accurate - stop first0/323% / 63%
5 1:15 r0bsigGalil AR1358fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
6 1:30 2st AbrahamDesert Eagle757aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/36% / 53%
6 1:13 r0bsigPP-Bizon798aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/10killed them17% / 57%
7 1:11 r0bsigPP-Bizon669aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first3/17killed them2% / 55%
8 1:24 AgnosticM4A41262fired while moving (87 u/s), too fast to be accurate - stop first0/31% / 61%
8 1:23 DHP | Диана РайдерM4A4504fired while moving (77 u/s), too fast to be accurate - stop first0/91% / 49%
8 1:21 AgnosticM4A41288fired while moving (90 u/s), too fast to be accurate - stop first0/23% / 54%
9 1:13 AgnosticAWP1125aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)17% / 85%
10 1:36 Анальный дедAK-47947fine - pros would have fired it too2/206 bullets after pros would have stopped43% / 47%
10 bomb 0:29 Анальный дедAK-47704aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/916% / 46%
11 1:38 AgnosticAK-471114fine - pros would have fired it too2/6killed them51% / 53%
11 bomb 0:38 2st AbrahamAK-471215aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/16% / 60%
11 bomb 0:38 2st AbrahamAK-471217fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
11 bomb 0:37 2st AbrahamAK-471217fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 45%
11 bomb 0:37 2st AbrahamAK-471216fine - pros would have fired it too1/2killed them43% / 50%
11 bomb 0:25 Анальный дедAK-47564aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/5cut short (a death, a reload)7% / 61%
12 1:30 2st AbrahamP90611fired while moving (187 u/s), too fast to be accurate - stop first2/25killed them; 14 bullets after pros would have stopped7% / 47%
12 1:27 r0bsigP901336fired while moving (230 u/s), too fast to be accurate - stop first2/25cut short (a death, a reload); 20 bullets after pros would have stopped5% / 46%
15 1:43 AgnosticMP9315fired while moving (113 u/s), too fast to be accurate - stop first5/7cut short (a death, a reload)51% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.