ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 8-13 · Wed 07 Oct, 21:36

AgnosticGold Nova Master

The match

Aim

438 msTTD484 msTTK3.4°Crosshair↓38%1st bullet28%Spray37%Head66%Counter-strafe

Scoreboard

73ADR67%KAST

Positioning

Shots

21/38Rushed↓5/14Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-474941%
Desert Eagle1242%
MP91217%
Glock-1870%
USP-S729%
M4A4714%
FAMAS1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/953 1:30 3 kills (AK-47 ×3), all headshots, in 36 s T5.2
12/959 1:32 2 kills (Deagle ×2), 1 headshot, in 94.5 s T3.7
22/9518 0:28 1 kill (Deagle), 1 headshot CT2.5
42/9519 1:27 1 kill (AK-47) CT0.7
48/954 1:44 1 kill (AK-47), 1 headshot T0.4
58/9515 bomb 0:36 1 kill (M4A4), 1 headshot CT0.2
69/958 0:39 1 kill (AK-47), 1 headshot T0.0
80/955 0:45 1 kill (AK-47), 1 headshot T-0.5
89/9514 1:42 1 kill (MP9), 1 headshot CT-1.1
90/9513 1:31 1 kill (USP-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:57 1v4 before the plant T · 100 HP · Top Midlost - died later, after 1 kill · saw each other
8 0:56 1v4 before the plant T · 11 HP · Outside Tunnellost - died with two or more on them at once, after 1 kill · first fight won, saw each other
9 0:28 1v2 before the plant T · 29 HP · Catwalklost - saved, they defused it · first fight won, saw each other
15 1:18 1v4 before the plant CT · 100 HP · Under Alost - died later, after 1 kill · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 10 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:37 punishedhit by Brat Pierdolec with a smoke out at Long A, 1.5 s before the throw - seen by 1 enemy for 1.0 s, the nearest 1227 units away

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 25 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 0:52 qk†OLD 18 y.oBombsite Acover not used: 64 units away, they'd have seen only your headlived
21 bomb 0:26 FarmerBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 holdheld with odg, 204 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before odg)
5 1:41 tradePistolKing was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
5 1:34 tradeZlaTe80MK was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
5 1:15 tradeATNAS was killed 652 units away: not traded within 5 s (pros: 2,031 ms)
5 0:57 tradeodg was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 tradeodg was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
8 1:31 holdheld with PistolKing, 575 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after PistolKing)
9 1:35 tradeZlaTe80MK was killed 612 units away: you traded in 2,891 ms (pros: 2,031 ms)
10 1:49 tradeodg was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 tradePistolKing was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:29 tradePistolKing was killed 449 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 QniBoyhit by themP2501328 ms–2.9°
1 1:40 Farmerkilled by themUSP-S1578 ms1578 ms1.7°
2 1:45 Farmerkilled by themMP7281 ms844 ms12.2°
2 1:45 Farmerhit themDesert Eagle281 ms–2.9°
2 1:44 Brat Pierdolechit by themMP9484 ms–7.5°
3 1:30 QniBoykilled themAK-47688 ms688 ms3.5°
3 1:01 Osiłekkilled themAK-47453 ms453 ms6.1°
3 bomb 0:37 Farmerhit by themM4A4297 ms–3.2°
3 bomb 0:36 Farmerkilled themAK-47406 ms406 ms6.5°
4 1:44 QniBoyhit by themMP9422 ms–23.0°
4 1:44 QniBoykilled themAK-47688 ms688 ms11.3°
4 1:01 Brat Pierdolechit themAK-47234 ms–1.2°
4 1:01 Brat Pierdoleckilled by themM4A1-S438 ms531 ms3.1°
5 0:49 QniBoyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:49 Osiłekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:45 Brat Pierdolechit by themAK-47344 ms–0.8°
5 0:45 Brat Pierdoleckilled themAK-47438 ms438 ms0.7°
5 0:43 QniBoyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:42 qk†OLD 18 y.okilled by themAWP328 ms328 ms2.0°
6 1:46 Brat Pierdolechit themAK-47281 ms–3.4°
6 1:46 Brat Pierdoleckilled by themP90500 ms859 ms7.0°
7 1:23 Brat Pierdoleckilled by themAK-471047 ms1047 ms11.9°
8 1:47 Farmerhit by themDesert Eagle266 ms–1.6°
8 1:29 QniBoyhit themAK-47938 ms–6.0°
8 0:40 Osiłekkilled themAK-47562 ms1516 ms1.4°
8 0:37 Brat Pierdoleckilled by themAK-47703 ms703 ms3.8°
9 1:32 Farmerkilled themDesert Eagle484 ms484 ms0.7°
9 1:04 Osiłekhit by themSG 553547 ms–0.8°
9 bomb 0:20 qk†OLD 18 y.okilled themDesert Eagle375 ms375 ms2.9°
9 round over Brat Pierdoleckilled by themAK-47594 ms891 ms39.4°
10 1:30 Brat Pierdoleckilled by themAK-47266 ms750 ms0.9°
11 1:37 Brat Pierdoleckilled by themAK-4778 ms78 ms0.3°
12 1:45 Farmerkilled by themAWP281 ms281 ms1.1°
13 1:33 Farmerhit by themGlock-18656 ms–6.1°
13 1:31 Farmerkilled themUSP-S1750 ms1953 ms1.6°
14 1:42 Brat Pierdoleckilled themMP9312 ms578 ms9.4°
14 1:41 Farmerhit by themGlock-18453 ms–47.5°
14 1:40 Osiłekkilled by themR8 Revolver625 ms625 ms4.0°
15 bomb 0:36 Farmerhit by themAK-4762 ms–5.2°
15 bomb 0:36 Farmerkilled themM4A4359 ms359 ms30.6°
16 1:46 Osiłekkilled by themMAC-10688 ms2109 ms7.5°
17 1:30 Brat Pierdolechit themFAMAS297 ms–16.7°
17 1:30 Brat Pierdoleckilled by themAWP375 ms375 ms24.6°
18 1:25 qk†OLD 18 y.ohit by themAK-4731 ms–0.3°
18 0:52 qk†OLD 18 y.ohit themDesert Eagle547 ms–5.7°
18 0:28 qk†OLD 18 y.okilled themDesert Eagle297 ms297 ms1.1°
19 1:27 Brat Pierdoleckilled themAK-47438 ms734 ms0.4°
19 1:27 Brat Pierdolechit by themMAC-10469 ms–7.0°
19 1:23 QniBoykilled by themDesert Eagle422 ms422 ms2.8°
20 1:38 Brat Pierdolechit by themAK-47375 ms–1.1°
21 bomb 0:24 Farmerkilled by themDesert Eagle734 ms734 ms45.0°

Shots

You fired 21 of your 38 first shots too soon: 11 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 QniBoyGlock-18637aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/7cut short (a death, a reload)3% / 55%
2 1:45 Brat PierdolecDesert Eagle420fine - pros would have fired it too1/2cut short (a death, a reload)64% / 68%
3 1:30 QniBoyAK-47996fine - pros would have fired it too1/1killed them43% / 45%
3 1:01 OsiłekAK-47574fine - pros would have fired it too1/5killed them43% / 48%
3 bomb 0:36 FarmerAK-47855fine - pros would have fired it too1/4killed them61% / 61%
4 1:44 QniBoyAK-47165fired while moving (115 u/s), too fast to be accurate - stop first1/8killed them21% / 58%
4 1:04 Brat PierdolecAK-47528aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/67% / 63%
4 1:03 Brat PierdolecAK-47648fired while moving (118 u/s), too fast to be accurate - stop first0/728% / 67%
4 1:01 Brat PierdolecAK-47645fired while moving (195 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)18% / 57%
5 1:04 QniBoyAK-471728aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/37% / 56%
5 0:45 Brat PierdolecAK-471025fine - pros would have fired it too1/3killed them56% / 56%
5 0:42 qk†OLD 18 y.oAK-471101fired while moving (117 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 49%
6 1:46 Brat PierdolecAK-47326fired while moving (179 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)12% / 57%
8 1:29 QniBoyAK-471704aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/233% / 60%
8 1:28 QniBoyAK-471700fired while moving (135 u/s), too fast to be accurate - stop first1/215% / 66%
8 0:40 OsiłekAK-471619fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
8 0:40 OsiłekAK-471599aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
8 0:39 OsiłekAK-471610fine - pros would have fired it too1/231% / 48%
8 0:39 OsiłekAK-471619fine - pros would have fired it too1/1killed them38% / 47%
8 0:37 QniBoyAK-471559aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)19% / 48%
9 1:32 FarmerDesert Eagle1776fine - pros would have fired it too1/1killed them68% / 68%
9 1:05 OsiłekDesert Eagle1083fine - pros would have fired it too0/236% / 40%
9 1:04 OsiłekDesert Eagle1186aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/28% / 37%
9 bomb 0:20 qk†OLD 18 y.oDesert Eagle567fine - pros would have fired it too1/1killed them55% / 61%
13 1:33 FarmerUSP-S437fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
13 1:32 FarmerUSP-S347fine - pros would have fired it too2/4killed them24% / 43%
14 1:42 Brat PierdolecMP9224fine - pros would have fired it too2/9killed them60% / 64%
14 1:41 FarmerMP9204too soon: your crosshair was still moving onto them, about 1.5 player widths (52 units) off - pros wait the split second it takes to get on target0/6cut short (a death, a reload)2% / 53%
15 bomb 0:36 FarmerM4A4122too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/6killed them28% / 53%
16 1:46 OsiłekDesert Eagle721aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/3cut short (a death, a reload)4% / 51%
17 1:30 Brat PierdolecFAMAS185fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
18 0:52 qk†OLD 18 y.oDesert Eagle1168fired while moving (147 u/s), too fast to be accurate - stop first1/224% / 48%
18 0:28 qk†OLD 18 y.oDesert Eagle645fine - pros would have fired it too1/1killed them66% / 66%
19 1:27 Brat PierdolecAK-47659fine - pros would have fired it too4/7killed them52% / 52%
19 1:25 QniBoyAK-47846fired while moving (108 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
19 1:23 QniBoyAK-47918aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)14% / 53%
21 bomb 0:25 qk†OLD 18 y.oM4A4603fired while moving (53 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 52%
21 bomb 0:24 qk†OLD 18 y.oM4A4592fired while moving (131 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.