Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 41% |
| Desert Eagle | 12 | 42% |
| MP9 | 12 | 17% |
| Glock-18 | 7 | 0% |
| USP-S | 7 | 29% |
| M4A4 | 7 | 14% |
| FAMAS | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/95 | 3 1:30 | 3 kills (AK-47 ×3), all headshots, in 36 s T | 5.2 |
| 12/95 | 9 1:32 | 2 kills (Deagle ×2), 1 headshot, in 94.5 s T | 3.7 |
| 22/95 | 18 0:28 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 42/95 | 19 1:27 | 1 kill (AK-47) CT | 0.7 |
| 48/95 | 4 1:44 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 58/95 | 15 bomb 0:36 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 69/95 | 8 0:39 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 80/95 | 5 0:45 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 89/95 | 14 1:42 | 1 kill (MP9), 1 headshot CT | -1.1 |
| 90/95 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:57 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · saw each other |
| 8 0:56 | 1v4 before the plant T · 11 HP · Outside Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 9 0:28 | 1v2 before the plant T · 29 HP · Catwalk | lost - saved, they defused it · first fight won, saw each other |
| 15 1:18 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · saw each other |
Throws
11 grenades: 10 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:37 | punished | hit by Brat Pierdolec with a smoke out at Long A, 1.5 s before the throw - seen by 1 enemy for 1.0 s, the nearest 1227 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 0:52 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 21 bomb 0:26 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | hold | held with odg, 204 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before odg) |
| 5 1:41 | trade | PistolKing was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:34 | trade | ZlaTe80MK was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | trade | ATNAS was killed 652 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:57 | trade | odg was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | trade | odg was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:31 | hold | held with PistolKing, 575 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after PistolKing) |
| 9 1:35 | trade | ZlaTe80MK was killed 612 units away: you traded in 2,891 ms (pros: 2,031 ms) |
| 10 1:49 | trade | odg was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | trade | PistolKing was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:29 | trade | PistolKing was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P250 | 1328 ms | – | 2.9° | ||
| 1 1:40 | killed by them | USP-S | 1578 ms | 1578 ms | 1.7° | ||
| 2 1:45 | killed by them | MP7 | 281 ms | 844 ms | 12.2° | ||
| 2 1:45 | hit them | Desert Eagle | 281 ms | – | 2.9° | ||
| 2 1:44 | hit by them | MP9 | 484 ms | – | 7.5° | ||
| 3 1:30 | killed them | AK-47 | 688 ms | 688 ms | 3.5° | ||
| 3 1:01 | killed them | AK-47 | 453 ms | 453 ms | 6.1° | ||
| 3 bomb 0:37 | hit by them | M4A4 | 297 ms | – | 3.2° | ||
| 3 bomb 0:36 | killed them | AK-47 | 406 ms | 406 ms | 6.5° | ||
| 4 1:44 | hit by them | MP9 | 422 ms | – | 23.0° | ||
| 4 1:44 | killed them | AK-47 | 688 ms | 688 ms | 11.3° | ||
| 4 1:01 | hit them | AK-47 | 234 ms | – | 1.2° | ||
| 4 1:01 | killed by them | M4A1-S | 438 ms | 531 ms | 3.1° | ||
| 5 0:49 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:49 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:45 | hit by them | AK-47 | 344 ms | – | 0.8° | ||
| 5 0:45 | killed them | AK-47 | 438 ms | 438 ms | 0.7° | ||
| 5 0:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:42 | killed by them | AWP | 328 ms | 328 ms | 2.0° | ||
| 6 1:46 | hit them | AK-47 | 281 ms | – | 3.4° | ||
| 6 1:46 | killed by them | P90 | 500 ms | 859 ms | 7.0° | ||
| 7 1:23 | killed by them | AK-47 | 1047 ms | 1047 ms | 11.9° | ||
| 8 1:47 | hit by them | Desert Eagle | 266 ms | – | 1.6° | ||
| 8 1:29 | hit them | AK-47 | 938 ms | – | 6.0° | ||
| 8 0:40 | killed them | AK-47 | 562 ms | 1516 ms | 1.4° | ||
| 8 0:37 | killed by them | AK-47 | 703 ms | 703 ms | 3.8° | ||
| 9 1:32 | killed them | Desert Eagle | 484 ms | 484 ms | 0.7° | ||
| 9 1:04 | hit by them | SG 553 | 547 ms | – | 0.8° | ||
| 9 bomb 0:20 | killed them | Desert Eagle | 375 ms | 375 ms | 2.9° | ||
| 9 round over | killed by them | AK-47 | 594 ms | 891 ms | 39.4° | ||
| 10 1:30 | killed by them | AK-47 | 266 ms | 750 ms | 0.9° | ||
| 11 1:37 | killed by them | AK-47 | 78 ms | 78 ms | 0.3° | ||
| 12 1:45 | killed by them | AWP | 281 ms | 281 ms | 1.1° | ||
| 13 1:33 | hit by them | Glock-18 | 656 ms | – | 6.1° | ||
| 13 1:31 | killed them | USP-S | 1750 ms | 1953 ms | 1.6° | ||
| 14 1:42 | killed them | MP9 | 312 ms | 578 ms | 9.4° | ||
| 14 1:41 | hit by them | Glock-18 | 453 ms | – | 47.5° | ||
| 14 1:40 | killed by them | R8 Revolver | 625 ms | 625 ms | 4.0° | ||
| 15 bomb 0:36 | hit by them | AK-47 | 62 ms | – | 5.2° | ||
| 15 bomb 0:36 | killed them | M4A4 | 359 ms | 359 ms | 30.6° | ||
| 16 1:46 | killed by them | MAC-10 | 688 ms | 2109 ms | 7.5° | ||
| 17 1:30 | hit them | FAMAS | 297 ms | – | 16.7° | ||
| 17 1:30 | killed by them | AWP | 375 ms | 375 ms | 24.6° | ||
| 18 1:25 | hit by them | AK-47 | 31 ms | – | 0.3° | ||
| 18 0:52 | hit them | Desert Eagle | 547 ms | – | 5.7° | ||
| 18 0:28 | killed them | Desert Eagle | 297 ms | 297 ms | 1.1° | ||
| 19 1:27 | killed them | AK-47 | 438 ms | 734 ms | 0.4° | ||
| 19 1:27 | hit by them | MAC-10 | 469 ms | – | 7.0° | ||
| 19 1:23 | killed by them | Desert Eagle | 422 ms | 422 ms | 2.8° | ||
| 20 1:38 | hit by them | AK-47 | 375 ms | – | 1.1° | ||
| 21 bomb 0:24 | killed by them | Desert Eagle | 734 ms | 734 ms | 45.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 637 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 3% / 55% | |
| 2 1:45 | Desert Eagle | 420 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 68% | |
| 3 1:30 | AK-47 | 996 | fine - pros would have fired it too | 1/1 | killed them | 43% / 45% | |
| 3 1:01 | AK-47 | 574 | fine - pros would have fired it too | 1/5 | killed them | 43% / 48% | |
| 3 bomb 0:36 | AK-47 | 855 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 4 1:44 | AK-47 | 165 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/8 | killed them | 21% / 58% | |
| 4 1:04 | AK-47 | 528 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/6 | 7% / 63% | ||
| 4 1:03 | AK-47 | 648 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/7 | 28% / 67% | ||
| 4 1:01 | AK-47 | 645 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 18% / 57% | |
| 5 1:04 | AK-47 | 1728 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 7% / 56% | ||
| 5 0:45 | AK-47 | 1025 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% | |
| 5 0:42 | AK-47 | 1101 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 49% | |
| 6 1:46 | AK-47 | 326 | fired while moving (179 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 12% / 57% | |
| 8 1:29 | AK-47 | 1704 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 33% / 60% | ||
| 8 1:28 | AK-47 | 1700 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/2 | 15% / 66% | ||
| 8 0:40 | AK-47 | 1619 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 8 0:40 | AK-47 | 1599 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 8 0:39 | AK-47 | 1610 | fine - pros would have fired it too | 1/2 | 31% / 48% | ||
| 8 0:39 | AK-47 | 1619 | fine - pros would have fired it too | 1/1 | killed them | 38% / 47% | |
| 8 0:37 | AK-47 | 1559 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 48% | |
| 9 1:32 | Desert Eagle | 1776 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 9 1:05 | Desert Eagle | 1083 | fine - pros would have fired it too | 0/2 | 36% / 40% | ||
| 9 1:04 | Desert Eagle | 1186 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 8% / 37% | ||
| 9 bomb 0:20 | Desert Eagle | 567 | fine - pros would have fired it too | 1/1 | killed them | 55% / 61% | |
| 13 1:33 | USP-S | 437 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 13 1:32 | USP-S | 347 | fine - pros would have fired it too | 2/4 | killed them | 24% / 43% | |
| 14 1:42 | MP9 | 224 | fine - pros would have fired it too | 2/9 | killed them | 60% / 64% | |
| 14 1:41 | MP9 | 204 | too soon: your crosshair was still moving onto them, about 1.5 player widths (52 units) off - pros wait the split second it takes to get on target | 0/6 | cut short (a death, a reload) | 2% / 53% | |
| 15 bomb 0:36 | M4A4 | 122 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/6 | killed them | 28% / 53% | |
| 16 1:46 | Desert Eagle | 721 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 4% / 51% | |
| 17 1:30 | FAMAS | 185 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 18 0:52 | Desert Eagle | 1168 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/2 | 24% / 48% | ||
| 18 0:28 | Desert Eagle | 645 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 19 1:27 | AK-47 | 659 | fine - pros would have fired it too | 4/7 | killed them | 52% / 52% | |
| 19 1:25 | AK-47 | 846 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 19 1:23 | AK-47 | 918 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 53% | |
| 21 bomb 0:25 | M4A4 | 603 | fired while moving (53 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 52% | |
| 21 bomb 0:24 | M4A4 | 592 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 60% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
