Competitive · Wed 07 Oct, 21:36 · 21 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 17 | 15 | 6 | +2 | 97 | 59% | 67% | 4-2 | 46 | 10 | 1/4 | 352 ms | 531 ms | 2.9° | 49% | 28% | 22% | 63% | 28 | 9% 3/34 | 1 | 0 | 2 | 46% | 6% 1/18 | 0% 0/11 | 59% 16/27 | 10 | 6 | 33% 4/12 | 0% | 32% pro 56% | |||
![]() | 15 | 18 | 1 | -3 | 73 | 40% | 62% | 1-1 | 8 | 2 | 1/3 | 625 ms | 859 ms | 5.7° | 31% | 55% | 14% | 78% | 22 | 8% 3/38 | 1 | 0 | 2 | 46% | 4% 1/22 | 0% 0/8 | 41% 13/32 | 6 | 7 | 14% 1/7 | 8% | 36% pro 58% | |||
![]() | 13 | 15 | 6 | -2 | 78 | 46% | 67% | 1-1 | 133 | 41 | 0/2 | 453 ms | 656 ms | 3.3° | 19% | 27% | 13% | 34% | 23 | 6% 2/32 | 1 | 0 | 1 | 19% | 4% 1/23 | 0% 0/5 | 60% 21/35 | 17 | 4 | 10% 1/10 | 6% | 26% pro 54% | |||
![]() | 13 | 17 | 1 | -4 | 73 | 85% | 67% | 2-4 | 25 | 0 | 0/4 | 438 ms | 484 ms | 3.4° | 38% | 28% | 37% | 66% | 19 | 6% 2/35 | 1 | 0 | 1 | 0% | 0% 0/24 | 0% 0/5 | 55% 21/38 | 10 | 11 | 36% 5/14 | 0% | 30% pro 54% | |||
![]() | 8 | 19 | 4 | -11 | 60 | 75% | 57% | 2-2 | 0 | 0 | 0/2 | 484 ms | 531 ms | 2.1° | 35% | 33% | 23% | 69% | 21 | 7% 2/28 | 1 | 0 | 1 | 25% | 25% 2/8 | 0/4 | 54% 19/35 | 11 | 8 | 72% 13/18 | 0% | 30% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 23 | 13 | 7 | +10 | 120 | 39% | 67% | 5-0 | 4 | 4 | 0/2 | 422 ms | 828 ms | 5.1° | 45% | 34% | 15% | 72% | 34 | 2% 1/40 | 0 | 0 | 1 | 36% | 0% 0/15 | 0/1 | 41% 19/46 | 7 | 12 | 47% 7/15 | 1% | 36% pro 55% | |||
![]() | 21 | 11 | 2 | +10 | 104 | 52% | 86% | 1-2 | 18 | 7 | 0/1 | 484 ms | 609 ms | 3.0° | 30% | 34% | 26% | 70% | 28 | 8% 3/38 | 0 | 0 | 3 | 52% | 8% 1/13 | 1/3 | 59% 29/49 | 17 | 12 | 38% 10/26 | 0% | 29% pro 56% | |||
| 21 | 12 | 6 | +9 | 97 | 29% | 90% | 3-2 | 81 | 4 | 1/1 | 453 ms | 726 ms | 6.8° | 36% | 28% | 14% | 45% | 29 | 9% 3/35 | 1 | 1 | 2 | 7% | 0% 0/20 | 0/1 | 60% 21/35 | 14 | 7 | 40% 4/10 | 6% | 32% pro 57% | ||||
![]() | 12 | 15 | 4 | -3 | 54 | 50% | 76% | 1-3 | 13 | 6 | 0/3 | 422 ms | 469 ms | 4.0° | 29% | 27% | 18% | 46% | 15 | 10% 3/29 | 1 | 0 | 2 | 0% | 0% 0/16 | 14% 1/7 | 69% 11/16 | 6 | 5 | 40% 2/5 | 7% | 27% pro 53% | |||
| 7 | 17 | 8 | -10 | 56 | 29% | 71% | 0-3 | 40 | 13 | 0/2 | 516 ms | 1172 ms | 3.5° | 18% | 44% | 6% | 68% | 20 | 12% 4/32 | 2 | 0 | 3 | 43% | 0% 0/20 | 0/3 | 62% 20/32 | 9 | 11 | 15% 2/13 | 0% | 29% pro 54% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 1 1:40 | 5 kills (USP-S ×5), 3 headshots, in 9.6 s CT | 15.6 | |
| 2 | 12 1:51 | 5 kills (M4A1-S ×3, Scout, Glock), a wallbang, 4 headshots, in 97 s T | 12.8 | |
| 3 | 11 1:40 | 3 kills (AWP ×3), 2 through smoke, in 12 s CT | 10.2 | |
| 4 | 7 1:18 | 4 kills (AK-47 ×4), a wallbang, 1 headshot, in 71.6 s T | 8.5 | |
| 5 | 14 1:34 | 3 kills (MP9 ×3), 2 headshots, in 2.7 s CT | 8.4 | |
| 6 | 18 1:34 | 3 kills (MP9 ×3), 1 through smoke, 2 headshots, in 22 s CT | 7.0 | |
| 7 | 20 1:46 | 2 kills (Scout ×2), 2 wallbangs, 1 headshot, in 22.2 s CT | 6.1 | |
| 8 | 3 1:30 | 3 kills (AK-47 ×3), all headshots, in 36 s T | 5.2 | |
| 9 | 4 1:18 | 3 kills (MP9 ×3), all headshots, in 13.4 s CT | 4.8 | |
| 10 | 15 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 19.2 s T | 4.8 | |
| 11 | 10 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 3.9 s CT | 3.9 | |
| 12 | 9 1:32 | 2 kills (Deagle ×2), 1 headshot, in 94.5 s T | 3.7 |
Every moment (95)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 19 1:20 | 3 kills (AWP ×3), 1 headshot, in 44.9 s T | 3.6 | |
| 14 | 19 1:43 | 2 kills (AK-47 ×2), 1 through smoke, in 26.6 s CT | 3.3 | |
| 15 | 17 1:30 | 2 kills (AWP ×2), a no-scope, in 9.1 s T | 3.1 | |
| 16 | 5 0:57 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 | |
| 17 | 13 1:27 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 8.2 s CT | 2.9 | |
| 18 | 16 1:45 | 3 kills (MAC-10 ×3), 2 headshots, in 20.6 s T | 2.7 | |
| 19 | 21 bomb 0:26 | 1 kill (AK-47), 1 through smoke CT | 2.6 | |
| 20 | 11 1:37 | 2 kills (AK-47 ×2), all headshots, in 12.2 s CT | 2.5 | |
| 21 | 8 1:40 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 22 | 18 0:28 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 23 | 21 bomb 0:24 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 24 | 6 1:43 | 2 kills (AK-47 ×2), in 2.6 s T | 2.5 | |
| 25 | 9 0:28 | 1 kill (AWP), a wallbang CT | 2.5 | |
| 26 | 2 1:29 | 3 kills (MP9 ×3), in 48.4 s CT | 2.4 | |
| 27 | 21 1:42 | 3 kills (AK-47 ×3), 2 headshots, in 23.6 s T | 2.3 | |
| 28 | 14 1:24 | 1 kill (MP9), a wallbang, 1 headshot CT | 2.2 | |
| 29 | 19 1:23 | 1 kill (Deagle), 1 headshot T | 2.0 | |
| 30 | 3 1:23 | 2 kills (M4A1-S, AK-47), 1 headshot, in 13.8 s CT | 1.9 | |
| 31 | 10 1:30 | 2 kills (MP9 ×2), 1 headshot, in 3.4 s CT | 1.8 | |
| 32 | 18 1:12 | 2 kills (AK-47 ×2), all headshots, in 38.3 s T | 1.5 | |
| 33 | 2 bomb 0:26 | 1 kill (Deagle) T | 1.1 | |
| 34 | 18 1:39 | 1 kill (Deagle), 1 headshot CT | 1.1 | |
| 35 | 3 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 36 | 7 0:41 | 1 kill (M4A1-S) CT | 1.0 | |
| 37 | 9 0:36 | 1 kill (Scout) T | 1.0 | |
| 38 | 10 1:49 | 1 kill (AWP) CT | 1.0 | |
| 39 | 11 1:48 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 40 | 16 1:43 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 41 | 8 1:12 | 2 kills (XM1014, AK-47), 1 headshot, in 34.8 s CT | 0.9 | |
| 42 | 19 1:27 | 1 kill (AK-47) CT | 0.7 | |
| 43 | 20 1:33 | 1 kill (M4A1-S) CT | 0.7 | |
| 44 | 5 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 25.4 s CT | 0.7 | |
| 45 | 12 1:45 | 2 kills (AWP, M4A1-S), in 87.3 s CT | 0.6 | |
| 46 | 3 1:08 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 47 | 6 bomb 0:19 | 1 kill (AWP) T | 0.5 | |
| 48 | 4 1:44 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 49 | 9 0:56 | 1 kill (SG 553) CT | 0.4 | |
| 50 | 14 1:40 | 1 kill (R8) T | 0.3 | |
| 51 | 7 bomb 0:40 | 1 kill (Scout) CT | 0.3 | |
| 52 | 12 1:23 | 1 kill (AWP) CT | 0.3 | |
| 53 | 8 0:56 | 1 kill (MP9) CT | 0.3 | |
| 54 | 15 1:23 | 1 kill (AK-47) T | 0.3 | |
| 55 | 20 1:00 | 1 kill (AK-47) T | 0.3 | |
| 56 | 5 1:34 | 2 kills (AWP ×2), in 51.7 s CT | 0.2 | |
| 57 | 7 1:23 | 1 kill (M4A1-S) T | 0.2 | |
| 58 | 15 bomb 0:36 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 59 | 4 1:01 | 1 kill (AK-47) T | 0.2 | |
| 60 | 5 1:10 | 1 kill (Sawed-Off) T | 0.2 | |
| 61 | 1 1:39 | 2 kills (P250 ×2), all headshots, in 6.5 s T | 0.1 | |
| 62 | 17 1:37 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 63 | 17 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 64 | 20 1:20 | 1 kill (MAC-10), 1 headshot T | 0.1 | |
| 65 | 16 1:19 | 1 kill (AK-47) T | 0.0 | |
| 66 | 19 1:31 | 1 kill (MAC-10), 1 through smoke T | 0.0 | |
| 67 | 6 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 49.1 s T | 0.0 | |
| 68 | 6 1:25 | 2 kills (Scout, AK-47), 1 headshot, in 51.6 s CT | 0.0 | |
| 69 | 8 0:39 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 70 | 18 1:37 | 1 kill (AWP) T | 0.0 | |
| 71 | 17 1:26 | 2 kills (MAC-10 ×2), 1 headshot, in 24.7 s T | 0.0 | |
| 72 | 21 bomb 0:22 | 1 kill (P90) T | -0.0 | |
| 73 | 16 1:20 | 1 kill (AK-47), 1 headshot T | -0.0 | |
| 74 | 4 1:01 | 1 kill (M4A1-S) CT | -0.1 | |
| 75 | 13 1:11 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 76 | 2 1:41 | 1 kill (P250) T | -0.3 | |
| 77 | 2 1:44 | 1 kill (MP7) CT | -0.3 | |
| 78 | 21 1:33 | 1 kill (AK-47) CT | -0.3 | |
| 79 | 9 1:40 | 1 kill (AK-47) T | -0.5 | |
| 80 | 5 0:45 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 81 | 8 1:44 | 1 kill (XM1014) T | -0.5 | |
| 82 | 4 0:52 | 1 kill (AK-47) CT | -0.7 | |
| 83 | 6 1:45 | 1 kill (P90) CT | -0.7 | |
| 84 | 12 1:32 | 1 kill (M4A1-S) CT | -0.7 | |
| 85 | 2 1:34 | 1 kill (M4A1-S), 1 headshot CT | -0.9 | |
| 86 | 16 1:21 | 1 kill (MP9), 1 headshot CT | -0.9 | |
| 87 | 7 1:46 | 2 kills (P90, AK-47), 1 headshot, in 22.6 s CT | -1.0 | |
| 88 | 20 0:37 | 1 kill (M4A4) CT | -1.1 | |
| 89 | 14 1:42 | 1 kill (MP9), 1 headshot CT | -1.1 | |
| 90 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 91 | 15 1:26 | 1 kill (M4A1-S), 1 headshot CT | -1.5 | |
| 92 | 9 1:35 | 1 kill (SG 553) CT | -1.5 | |
| 93 | 2 1:29 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 94 | 17 1:39 | 2 kills (Five-SeveN, AK-47), all headshots, in 35.6 s CT | -2.2 | |
| 95 | 9 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 113.1 s CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:36 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · saw each other | |
| 2 1:18 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · saw each other | |
| 3 1:01 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 4 1:01 | 1v3 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 5 0:57 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · saw each other | |
| 6 bomb 0:37 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 bomb 0:40 | 1v3 after the plant T · 41 HP · Bombsite A | won - killed all 3 · first fight won, saw each other | |
| 7 bomb 0:32 | 1v1 after the plant CT · 93 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 8 0:56 | 1v4 before the plant T · 11 HP · Outside Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 9 0:28 | 1v2 before the plant T · 29 HP · Catwalk | lost - saved, they defused it · first fight won, saw each other | |
| 9 bomb 0:20 | 1v1 after the plant CT · 100 HP · Bombsite A | won - defused it | |
| 10 1:27 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other | |
| 11 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 12 1:00 | 1v2 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · saw each other | |
| 12 bomb 0:21 | 1v1 after the plant T · 60 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 13 1:19 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:31 | 1v4 before the plant T · 92 HP · Tunnel Stairs | lost - died in the first fight · saw each other | |
| 15 1:18 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · saw each other | |
| 16 1:20 | 1v3 before the plant CT · 40 HP · Extended A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 17 bomb 0:35 | 1v3 after the plant CT · 39 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:12 | 1v3 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · saw each other | |
| 19 1:09 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 20 0:53 | 1v3 before the plant T · 3 HP · Catwalk | lost - died in the first fight · saw each other | |
| 21 bomb 0:24 | 1v3 after the plant CT · 48 HP · B Doors | lost - died in the first fight · they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:43 | misled a peek | barely blinded Farmer 2.9 s (0.5 s white) the enemy was barely blinded, and Agnostic peeked Farmer 1.9 s after the pop; got hit first | |
| 3 1:10 | misled a peek | barely blinded qk†OLD 18 y.o 1.7 s (0.1 s white) the enemy was barely blinded, and odg peeked qk†OLD 18 y.o 1.5 s after the pop; got hit first | |
| 5 1:17 | hurt the team | barely blinded odg 0.8 s (0.1 s white); blinded themselves 1.9 s holding Catwalk - ran into a fight | |
| 6 1:45 | misled a peek | barely blinded QniBoy 0.6 s (0.0 s white) the enemy was barely blinded, and PistolKing peeked QniBoy 2.8 s after the pop; got hit first | |
| 6 bomb 0:36 | misled a peek | barely blinded ZlaTe80MK 1.0 s (0.1 s white) the enemy was barely blinded, and Osiłek peeked ZlaTe80MK 1.2 s after the pop; hit them first | |
| 8 1:48 | misled a peek | barely blinded Farmer 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked Farmer 1.4 s after the pop; got hit first | |
| 12 1:26 | misled a peek | barely blinded ATNAS 1.0 s (0.1 s white) the enemy was barely blinded, and Brat Pierdolec peeked ATNAS 2.3 s after the pop; hit them first | |
| 12 1:11 | hurt the team | barely blinded ZlaTe80MK 0.8 s (0.1 s white); blinded qk†OLD 18 y.o 3.8 s holding Top Mid - an enemy could see them | |
| 14 1:44 | misled a peek | barely blinded Agnostic 1.5 s (0.1 s white), odg 1.5 s (0.1 s white), ZlaTe80MK 1.5 s (0.1 s white) the enemy was barely blinded, and Brat Pierdolec peeked Agnostic 1.5 s after the pop; got hit first | |
| 14 1:40 | blinded an enemy, but hurt the team too | blinded Osiłek 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Catwalk - died 0.0 s after the pop Agnostic peeked Osiłek 0.7 s before the pop - too late - the flash popped after they showed; got hit first | |
| 15 bomb 0:37 | hurt the team | barely blinded Agnostic 2.5 s (0.3 s white); blinded QniBoy 4.4 s holding Hole - an enemy could see them | |
| 16 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - an enemy could see them; blinded Brat Pierdolec 5.0 s on the move through Long Doors - safe | |
| 16 1:44 | hurt the team | barely blinded Agnostic 1.8 s (0.1 s white); blinded Brat Pierdolec 3.9 s holding Long Doors - died 0.1 s after the pop; blinded Osiłek 2.9 s on the move through Long Doors - safe | |
| 16 1:35 | blinded an enemy, but hurt the team too | blinded Osiłek 5.1 s (2.2 s white); blinded themselves 4.2 s holding Under A - took damage 0.1 s after the pop | |
| 16 1:27 | blinded an enemy, but hurt the team too | blinded QniBoy 3.4 s (0.8 s white); blinded ATNAS 4.2 s on the move through Under A - took damage 1.2 s after the pop | |
| 17 1:43 | misled a peek | barely blinded odg 1.0 s (0.1 s white), PistolKing 0.7 s (0.1 s white) the enemy was barely blinded, and QniBoy peeked PistolKing 2.8 s after the pop; got hit first | |
| 18 1:40 | blinded an enemy, but hurt the team too | blinded ATNAS 3.9 s (1.2 s white); blinded Brat Pierdolec 3.7 s on the move through Top Mid - an enemy could see them; blinded themselves 1.0 s on the move through Catwalk - an enemy could see them | |
| 18 1:13 | hurt the team | barely blinded qk†OLD 18 y.o 1.9 s (0.2 s white); blinded themselves 1.9 s holding Mid Doors - ran into a fight | |
| 19 1:44 | hurt the team | barely blinded Osiłek 0.9 s (0.1 s white); blinded odg 4.2 s holding Catwalk - an enemy could see them | |
| 19 1:36 | blinded an enemy, but hurt the team too | blinded Farmer 4.0 s (1.3 s white), Brat Pierdolec 3.9 s (1.2 s white); blinded themselves 4.1 s on the move through Mid Doors - an enemy could see them; blinded odg 4.3 s holding Catwalk - an enemy could see them | |
| 21 1:44 | hurt the team | no enemy blinded for long; blinded Farmer 4.8 s on the move through Upper Tunnel - ran into a fight; blinded Brat Pierdolec 2.9 s holding T Spawn - safe; blinded QniBoy 4.6 s on the move through Upper Tunnel - safe; blinded themselves 3.7 s holding Upper Tunnel - safe | |
| 21 1:44 | misled a peek | barely blinded ZlaTe80MK 1.5 s (0.1 s white), PistolKing 1.4 s (0.1 s white) the enemy was barely blinded, and qk†OLD 18 y.o peeked ZlaTe80MK 0.7 s after the pop; got hit first | |
| 21 1:39 | blinded an enemy, but hurt the team too | blinded Farmer 4.1 s (1.4 s white), qk†OLD 18 y.o 4.0 s (1.3 s white), Osiłek 3.2 s (0.7 s white); blinded PistolKing 3.1 s holding B Doors - an enemy could see them; blinded themselves 3.1 s on the move through Mid Doors - safe | |
| 21 bomb 0:32 | blinded an enemy, but hurt the team too | blinded Agnostic 4.3 s (1.6 s white); blinded themselves 4.6 s on the move through Bombsite B - took damage 0.6 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:42 | punished | hit by odg 0.3 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 517 units away, thrown in the open | |
| 5 0:58 | punished | killed by Osiłek 0.9 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 6 bomb 0:37 | punished | killed by ZlaTe80MK 0.3 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 257 units away, thrown in the open | |
| 9 1:43 | punished | hit by odg 0.5 s after throwing a molotov at Middle, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 668 units away, thrown in the open; a jump throw | |
| 11 1:48 | punished | killed by odg 0.6 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1586 units away; a jump throw | |
| 15 1:36 | punished | hit by odg with a smoke out at Mid Doors, 1.3 s before the throw - seen by 2 enemies for 1.6 s, the nearest 332 units away; a running throw | |
| 20 1:37 | punished | hit by Brat Pierdolec with a smoke out at Long A, 1.5 s before the throw - seen by 1 enemy for 1.0 s, the nearest 1227 units away | |
| 20 1:35 | punished | hit by PistolKing 1.4 s after throwing an HE at Long Doors, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1038 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.


