Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 38% |
| Glock-18 | 17 | 24% |
| M4A1-S | 12 | 42% |
| XM1014 | 7 | 57% |
| USP-S | 6 | 50% |
| FAMAS | 6 | 33% |
| Tec-9 | 5 | 60% |
| MP5-SD | 2 | 0% |
| MP9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/95 | 13 1:27 | 2 kills (USP-S ×2), 1 through smoke, all headshots, in 8.2 s CT | 2.9 |
| 35/95 | 3 1:35 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 40/95 | 16 1:43 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 67/95 | 6 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 49.1 s T | 0.0 |
| 81/95 | 8 1:44 | 1 kill (XM1014) T | -0.5 |
| 93/95 | 2 1:29 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:27 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 19 1:09 | 1v2 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:48 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Long A - safe |
| 15 1:46 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:21 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. You traded 0 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | Agnostic was killed 275 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:39 | trade | ATNAS was killed 223 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:34 | trade | ATNAS was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:29 | trade | odg was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | trade | PistolKing was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:50 | hold | held with odg, 564 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:25 | trade | PistolKing was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:49 | trade | odg was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:30 | trade | PistolKing was killed 212 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:29 | trade | Agnostic was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:27 | trade | ATNAS was killed 802 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:40 | trade | PistolKing was killed 616 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:59 | line of fire | stood in odg's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 12 bomb 0:24 | hold | held with odg, 683 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:45 | trade | Agnostic was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:26 | trade | odg was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:12 | trade | PistolKing was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | USP-S | 1438 ms | 1781 ms | 5.4° | ||
| 2 1:30 | killed them | Glock-18 | 844 ms | 1312 ms | 2.1° | ||
| 2 1:24 | hit them | Glock-18 | 500 ms | – | 1.4° | ||
| 2 1:20 | hit by them | P2000 | 406 ms | – | 2.1° | ||
| 2 1:20 | hit them | MP7 | 438 ms | – | 6.3° | ||
| 2 1:18 | killed by them | MP9 | 219 ms | 500 ms | 2.5° | ||
| 3 1:35 | killed them | AK-47 | 281 ms | 531 ms | 0.8° | ||
| 3 1:23 | killed by them | M4A1-S | 156 ms | 453 ms | 2.0° | ||
| 4 1:20 | hit them | AK-47 | 500 ms | – | 8.0° | ||
| 4 1:18 | killed by them | MP9 | 734 ms | 797 ms | 0.4° | ||
| 5 1:34 | hit them | Tec-9 | 781 ms | – | 3.4° | ||
| 5 1:34 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | killed them | AK-47 | 469 ms | 469 ms | 2.1° | ||
| 6 bomb 0:37 | killed them | AK-47 | 719 ms | 719 ms | 26.7° | ||
| 6 bomb 0:34 | killed by them | AK-47 | 219 ms | 422 ms | 3.1° | ||
| 6 bomb 0:34 | hit them | AK-47 | 250 ms | – | 8.8° | ||
| 7 1:46 | killed by them | P90 | 391 ms | 594 ms | 9.0° | ||
| 7 1:46 | hit them | AK-47 | 484 ms | – | 1.6° | ||
| 8 1:45 | killed them | XM1014 | 406 ms | 1109 ms | 6.4° | ||
| 8 1:45 | hit by them | MP9 | 422 ms | – | 10.6° | ||
| 9 1:37 | killed by them | SG 553 | 328 ms | 2000 ms | 0.4° | ||
| 9 1:35 | hit them | Glock-18 | 781 ms | – | 0.8° | ||
| 10 1:26 | hit them | AK-47 | 969 ms | – | 1.3° | ||
| 10 1:26 | killed by them | AK-47 | 1422 ms | 1672 ms | 4.8° | ||
| 11 1:40 | hit by them | AWP | 219 ms | – | 6.5° | ||
| 11 1:37 | hit them | MAC-10 | 453 ms | – | 2.8° | ||
| 11 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:19 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:21 | killed by them | M4A1-S | 453 ms | 453 ms | 3.5° | ||
| 13 1:44 | hit them | P2000 | 484 ms | – | 1.6° | ||
| 13 1:43 | hit by them | Glock-18 | 1047 ms | – | 1.5° | ||
| 13 1:41 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:19 | killed them | USP-S | 125 ms | 125 ms | 0.1° | ||
| 15 1:33 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:32 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:19 | killed by them | AK-47 | 406 ms | 1516 ms | 10.5° | ||
| 16 1:44 | killed them | M4A1-S | 266 ms | 469 ms | 0.9° | ||
| 16 1:41 | hit by them | AK-47 | 531 ms | – | 7.0° | ||
| 16 1:41 | hit them | M4A4 | 828 ms | – | 15.2° | ||
| 16 1:40 | killed by them | MAC-10 | 78 ms | 78 ms | 47.9° | ||
| 17 1:21 | killed by them | AWP | 453 ms | 453 ms | 0.5° | ||
| 18 0:34 | killed by them | AK-47 | 469 ms | 469 ms | 3.4° | ||
| 19 bomb 0:30 | hit them | M4A4 | 281 ms | – | 0.6° | ||
| 19 bomb 0:30 | killed by them | AWP | 484 ms | 484 ms | 3.1° | ||
| 20 1:02 | hit them | XM1014 | 641 ms | – | 1.2° | ||
| 20 1:01 | killed by them | AK-47 | 1031 ms | 2125 ms | 26.9° | ||
| 21 1:43 | hit them | FAMAS | 484 ms | – | 10.0° | ||
| 21 1:43 | killed by them | AK-47 | 641 ms | 938 ms | 16.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:31 | Glock-18 | 650 | fine - pros would have fired it too | 0/3 | 37% / 41% | ||
| 2 1:30 | Glock-18 | 656 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 41% | |
| 2 1:29 | Glock-18 | 629 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 21% / 48% | |
| 2 1:25 | Glock-18 | 960 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 38% | |
| 2 1:24 | Glock-18 | 928 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 47% | |
| 2 1:23 | Glock-18 | 921 | fine - pros would have fired it too | 0/5 | 24% / 39% | ||
| 2 1:18 | MP5-SD | 296 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 55% / 55% | |
| 3 1:35 | AK-47 | 630 | fine - pros would have fired it too | 3/4 | killed them | 70% / 70% | |
| 3 1:23 | AK-47 | 300 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 9% / 47% | |
| 4 1:20 | AK-47 | 650 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 49% | |
| 4 1:20 | AK-47 | 640 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 12% / 52% | ||
| 4 1:19 | AK-47 | 547 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 5 1:35 | Tec-9 | 938 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 15% / 37% | |
| 6 1:26 | AK-47 | 1177 | fine - pros would have fired it too | 1/2 | killed them | 44% / 53% | |
| 6 bomb 0:37 | AK-47 | 332 | fired while moving (39 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 47% | |
| 6 bomb 0:34 | AK-47 | 139 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 70% / 70% | |
| 7 1:46 | AK-47 | 453 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 6% / 53% | |
| 9 1:37 | Glock-18 | 1522 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 7% / 32% | ||
| 9 1:36 | Glock-18 | 1526 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 32% | |
| 9 1:36 | Glock-18 | 1526 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 32% | |
| 9 1:35 | Glock-18 | 1527 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 51% | |
| 10 1:26 | AK-47 | 1209 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 61% | |
| 10 1:26 | AK-47 | 1188 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 63% | |
| 10 1:26 | AK-47 | 1186 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 51% | |
| 12 bomb 0:21 | AK-47 | 419 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 31% / 56% | |
| 13 1:44 | USP-S | 1387 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 13 1:44 | USP-S | 1367 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/3 | 6% / 43% | ||
| 13 1:23 | USP-S | 1195 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 13 1:19 | USP-S | 1283 | fine - pros would have fired it too | 1/1 | killed them | 36% / 60% | |
| 16 1:44 | M4A1-S | 984 | fine - pros would have fired it too | 3/5 | killed them | 38% / 54% | |
| 16 1:41 | M4A1-S | 926 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 47% / 47% | |
| 18 0:34 | MP9 | 509 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 53% | |
| 19 bomb 0:31 | M4A1-S | 1531 | fired while moving (176 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 51% | |
| 19 bomb 0:30 | M4A1-S | 1521 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 51% / 51% | |
| 21 1:43 | FAMAS | 600 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 67% / 67% |
Throws
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
