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Dust II, lost 8-13 · Wed 07 Oct, 21:36

ZlaTe80MKGold Nova Master

The match

Aim

484 msTTD531 msTTK2.1°Crosshair↓35%1st bullet33%Spray23%Head69%Counter-strafe

Scoreboard

60ADR57%KAST

Positioning

Shots

19/35Rushed↓13/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472638%
Glock-181724%
M4A1-S1242%
XM1014757%
USP-S650%
FAMAS633%
Tec-9560%
MP5-SD20%
MP920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/9513 1:27 2 kills (USP-S ×2), 1 through smoke, all headshots, in 8.2 s CT2.9
35/953 1:35 1 kill (AK-47), 1 headshot T1.0
40/9516 1:43 1 kill (M4A1-S), 1 headshot CT1.0
67/956 1:26 2 kills (AK-47 ×2), 1 headshot, in 49.1 s T0.0
81/958 1:44 1 kill (XM1014) T-0.5
93/952 1:29 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:27 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
19 1:09 1v2 before the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:48 wastedno enemy blinded for long; blinded themselves 1.9 s holding Long A - safe
15 1:46 wastedno enemy blinded for long

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 20 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 8 fast peeks (25%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:39 FarmerBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:21 Brat PierdolecBombsite Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. You traded 0 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeAgnostic was killed 275 units away: not traded within 5 s (pros: 625 ms)
1 1:39 tradeATNAS was killed 223 units away: not traded within 5 s (pros: 625 ms)
2 1:34 tradeATNAS was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
2 1:29 tradeodg was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradePistolKing was killed 248 units away: not traded within 5 s (pros: 969 ms)
6 1:50 holdheld with odg, 564 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:25 tradePistolKing was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
10 1:49 tradeodg was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
10 1:30 tradePistolKing was killed 212 units away: not traded within 5 s (pros: 969 ms)
10 1:29 tradeAgnostic was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
10 1:27 tradeATNAS was killed 802 units away: not traded within 5 s (pros: 625 ms)
11 1:40 tradePistolKing was killed 616 units away: not traded within 5 s (pros: 625 ms)
12 0:59 line of firestood in odg's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
12 bomb 0:24 holdheld with odg, 683 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:45 tradeAgnostic was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
17 1:26 tradeodg was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
18 1:12 tradePistolKing was killed 764 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Farmerkilled by themUSP-S1438 ms1781 ms5.4°
2 1:30 Osiłekkilled themGlock-18844 ms1312 ms2.1°
2 1:24 Brat Pierdolechit themGlock-18500 ms–1.4°
2 1:20 QniBoyhit by themP2000406 ms–2.1°
2 1:20 QniBoyhit themMP7438 ms–6.3°
2 1:18 Brat Pierdoleckilled by themMP9219 ms500 ms2.5°
3 1:35 Brat Pierdoleckilled themAK-47281 ms531 ms0.8°
3 1:23 qk†OLD 18 y.okilled by themM4A1-S156 ms453 ms2.0°
4 1:20 qk†OLD 18 y.ohit themAK-47500 ms–8.0°
4 1:18 qk†OLD 18 y.okilled by themMP9734 ms797 ms0.4°
5 1:34 Farmerhit themTec-9781 ms–3.4°
5 1:34 qk†OLD 18 y.okilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 Farmerkilled themAK-47469 ms469 ms2.1°
6 bomb 0:37 qk†OLD 18 y.okilled themAK-47719 ms719 ms26.7°
6 bomb 0:34 Osiłekkilled by themAK-47219 ms422 ms3.1°
6 bomb 0:34 Osiłekhit themAK-47250 ms–8.8°
7 1:46 Brat Pierdoleckilled by themP90391 ms594 ms9.0°
7 1:46 Brat Pierdolechit themAK-47484 ms–1.6°
8 1:45 qk†OLD 18 y.okilled themXM1014406 ms1109 ms6.4°
8 1:45 qk†OLD 18 y.ohit by themMP9422 ms–10.6°
9 1:37 Farmerkilled by themSG 553328 ms2000 ms0.4°
9 1:35 Farmerhit themGlock-18781 ms–0.8°
10 1:26 Brat Pierdolechit themAK-47969 ms–1.3°
10 1:26 Brat Pierdoleckilled by themAK-471422 ms1672 ms4.8°
11 1:40 Farmerhit by themAWP219 ms–6.5°
11 1:37 Farmerhit themMAC-10453 ms–2.8°
11 1:37 Farmerkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:19 Farmerhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:21 Farmerkilled by themM4A1-S453 ms453 ms3.5°
13 1:44 qk†OLD 18 y.ohit themP2000484 ms–1.6°
13 1:43 qk†OLD 18 y.ohit by themGlock-181047 ms–1.5°
13 1:41 qk†OLD 18 y.ohit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 QniBoykilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:19 qk†OLD 18 y.okilled themUSP-S125 ms125 ms0.1°
15 1:33 Osiłekhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:32 qk†OLD 18 y.ohit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:19 Farmerkilled by themAK-47406 ms1516 ms10.5°
16 1:44 Brat Pierdoleckilled themM4A1-S266 ms469 ms0.9°
16 1:41 Farmerhit by themAK-47531 ms–7.0°
16 1:41 Farmerhit themM4A4828 ms–15.2°
16 1:40 Osiłekkilled by themMAC-1078 ms78 ms47.9°
17 1:21 Brat Pierdoleckilled by themAWP453 ms453 ms0.5°
18 0:34 qk†OLD 18 y.okilled by themAK-47469 ms469 ms3.4°
19 bomb 0:30 qk†OLD 18 y.ohit themM4A4281 ms–0.6°
19 bomb 0:30 qk†OLD 18 y.okilled by themAWP484 ms484 ms3.1°
20 1:02 QniBoyhit themXM1014641 ms–1.2°
20 1:01 QniBoykilled by themAK-471031 ms2125 ms26.9°
21 1:43 qk†OLD 18 y.ohit themFAMAS484 ms–10.0°
21 1:43 qk†OLD 18 y.okilled by themAK-47641 ms938 ms16.5°

Shots

You fired 19 of your 35 first shots too soon: 11 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:31 OsiłekGlock-18650fine - pros would have fired it too0/337% / 41%
2 1:30 OsiłekGlock-18656fired while moving (134 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 41%
2 1:29 OsiłekGlock-18629aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them21% / 48%
2 1:25 Brat PierdolecGlock-18960fired while moving (231 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 38%
2 1:24 Brat PierdolecGlock-18928fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 47%
2 1:23 Brat PierdolecGlock-18921fine - pros would have fired it too0/524% / 39%
2 1:18 Brat PierdolecMP5-SD296fine - pros would have fired it too0/2cut short (a death, a reload)55% / 55%
3 1:35 Brat PierdolecAK-47630fine - pros would have fired it too3/4killed them70% / 70%
3 1:23 qk†OLD 18 y.oAK-47300too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)9% / 47%
4 1:20 qk†OLD 18 y.oAK-47650fired while moving (87 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 49%
4 1:20 qk†OLD 18 y.oAK-47640aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/212% / 52%
4 1:19 qk†OLD 18 y.oAK-47547fired while moving (175 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
5 1:35 FarmerTec-9938aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/5cut short (a death, a reload)15% / 37%
6 1:26 FarmerAK-471177fine - pros would have fired it too1/2killed them44% / 53%
6 bomb 0:37 qk†OLD 18 y.oAK-47332fired while moving (39 u/s), too fast to be accurate - stop first1/7killed them5% / 47%
6 bomb 0:34 OsiłekAK-47139fine - pros would have fired it too2/2cut short (a death, a reload)70% / 70%
7 1:46 Brat PierdolecAK-47453fired while moving (114 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)6% / 53%
9 1:37 FarmerGlock-181522aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/27% / 32%
9 1:36 FarmerGlock-181526fired while moving (104 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 32%
9 1:36 FarmerGlock-181526fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 32%
9 1:35 FarmerGlock-181527fired while moving (141 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 51%
10 1:26 Brat PierdolecAK-471209aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 61%
10 1:26 Brat PierdolecAK-471188aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 63%
10 1:26 Brat PierdolecAK-471186fine - pros would have fired it too0/2cut short (a death, a reload)38% / 51%
12 bomb 0:21 FarmerAK-47419fired while moving (89 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)31% / 56%
13 1:44 qk†OLD 18 y.oUSP-S1387fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
13 1:44 qk†OLD 18 y.oUSP-S1367fired while moving (131 u/s), too fast to be accurate - stop first1/36% / 43%
13 1:23 qk†OLD 18 y.oUSP-S1195fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
13 1:19 qk†OLD 18 y.oUSP-S1283fine - pros would have fired it too1/1killed them36% / 60%
16 1:44 Brat PierdolecM4A1-S984fine - pros would have fired it too3/5killed them38% / 54%
16 1:41 FarmerM4A1-S926fine - pros would have fired it too1/6cut short (a death, a reload)47% / 47%
18 0:34 qk†OLD 18 y.oMP9509aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/2cut short (a death, a reload)1% / 53%
19 bomb 0:31 qk†OLD 18 y.oM4A1-S1531fired while moving (176 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 51%
19 bomb 0:30 qk†OLD 18 y.oM4A1-S1521fine - pros would have fired it too1/2cut short (a death, a reload)51% / 51%
21 1:43 qk†OLD 18 y.oFAMAS600fine - pros would have fired it too2/6cut short (a death, a reload)67% / 67%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.