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Dust II, won 13-8 · Wed 07 Oct, 21:36

FarmerGold Nova II

The match

Aim

422 msTTD828 msTTK5.1°Crosshair↓45%1st bullet34%Spray15%Head72%Counter-strafe

Scoreboard

120ADR67%KAST

Positioning

Shots

19/46Rushed↓7/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476242%
MAC-102512%
USP-S1947%
Glock-181926%
MP71547%
M4A1-S1127%
SG 553944%
Desert Eagle450%
AWP3100%
M4A4250%
FAMAS20%
Negev10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/951 1:40 5 kills (USP-S ×5), 3 headshots, in 9.6 s CT15.6
3/9511 1:40 3 kills (AWP ×3), 2 through smoke, in 12 s CT10.2
10/9515 1:37 3 kills (AK-47 ×3), 2 headshots, in 19.2 s T4.8
21/958 1:40 1 kill (Deagle), 1 headshot CT2.5
23/9521 bomb 0:24 1 kill (Deagle), 1 headshot T2.5
38/9510 1:49 1 kill (AWP) CT1.0
44/955 1:41 2 kills (AK-47 ×2), 1 headshot, in 25.4 s CT0.7
45/9512 1:45 2 kills (AWP, M4A1-S), in 87.3 s CT0.6
66/9519 1:31 1 kill (MAC-10), 1 through smoke T0.0
73/9516 1:20 1 kill (AK-47), 1 headshot T-0.0
77/952 1:44 1 kill (MP7) CT-0.3
82/954 0:52 1 kill (AK-47) CT-0.7
92/959 1:35 1 kill (SG 553) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:01 1v3 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
12 1:00 1v2 before the plant CT · 100 HP · Long Alost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:17 hurt the teambarely blinded odg 0.8 s (0.1 s white); blinded themselves 1.9 s holding Catwalk - ran into a fight
6 1:41 wastedno enemy blinded for long
12 1:12 wastedno enemy blinded for long
16 1:47 goodblinded Agnostic 3.8 s (1.1 s white), ZlaTe80MK 3.3 s (0.7 s white); blinded qk†OLD 18 y.o 2.6 s on the move through Outside Long - safe; blinded QniBoy 2.4 s on the move through T Spawn - safe; blinded themselves 3.2 s on the move through Outside Long - safe Osiłek peeked Agnostic 0.1 s before the pop - late - it popped just after they showed; hit them first
18 1:37 goodblinded odg 3.4 s (0.8 s white)
21 bomb 0:32 blinded an enemy, but hurt the team tooblinded Agnostic 4.3 s (1.6 s white); blinded themselves 4.6 s on the move through Bombsite B - took damage 0.6 s after the pop

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 33 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:42 ZlaTe80MKLong Doorscover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 holdheld with Osiłek, 882 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after Osiłek)
1 1:41 holdheld with QniBoy, 625 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after QniBoy)
1 1:39 tradeQniBoy was killed 843 units away: not traded within 5 s (pros: 625 ms)
1 1:33 tradeOsiłek was killed 649 units away: you traded in 2,344 ms (pros: 625 ms)
2 1:45 in their waystood between Brat Pierdolec and an enemy they could see, for 438 ms (pros: 125 ms at a time)
2 1:45 line of firestood in Brat Pierdolec's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
3 1:01 tradeOsiłek was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 holdheld with qk†OLD 18 y.o, 1048 units and 89° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 0:56 holdheld with Osiłek, 352 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Osiłek)
6 1:50 holdheld with qk†OLD 18 y.o, 948 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:49 holdheld with Osiłek, 204 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Osiłek)
11 1:48 tradeQniBoy was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
12 1:20 tradeQniBoy was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
12 1:10 tradeBrat Pierdolec was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeqk†OLD 18 y.o was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
16 1:21 holdheld with qk†OLD 18 y.o, 268 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before qk†OLD 18 y.o)
16 1:21 tradeQniBoy was killed 266 units away: you traded in 1,219 ms (pros: 625 ms)
17 1:39 tradeQniBoy was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
18 1:34 tradeBrat Pierdolec was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 tradeOsiłek was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
19 1:17 tradeQniBoy was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
20 1:46 tradeqk†OLD 18 y.o was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
20 1:30 holdheld with QniBoy, 485 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 bomb 0:26 holdheld with qk†OLD 18 y.o, 685 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before qk†OLD 18 y.o)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Agnostickilled themUSP-S1578 ms1578 ms1.7°
1 1:39 ATNASkilled themUSP-S500 ms500 ms2.3°
1 1:38 ZlaTe80MKkilled themUSP-S1438 ms1781 ms5.4°
1 1:36 PistolKinghit by themGlock-18734 ms–1.9°
1 1:36 PistolKingkilled themUSP-S828 ms828 ms9.6°
1 1:36 odghit by themP250984 ms–12.2°
1 1:32 odgkilled themUSP-S750 ms3031 ms5.5°
2 1:45 Agnostickilled themMP7281 ms844 ms12.2°
2 1:45 Agnostichit by themDesert Eagle281 ms–2.9°
2 1:45 odghit themMP7188 ms–1.9°
2 1:42 odghit themMP7438 ms–2.7°
2 1:41 odgkilled by themP250547 ms547 ms7.6°
3 bomb 0:37 Agnostichit themM4A4297 ms–3.2°
3 bomb 0:36 Agnostickilled by themAK-47406 ms406 ms6.5°
4 0:52 ATNASkilled themAK-47547 ms547 ms5.7°
5 1:41 PistolKingkilled themAK-47266 ms562 ms0.6°
5 1:34 ZlaTe80MKhit by themTec-9781 ms–3.4°
5 1:16 ATNASkilled themAK-47219 ms625 ms12.6°
5 1:10 odgkilled by themSawed-Off344 ms344 ms2.0°
6 1:26 ZlaTe80MKkilled by themAK-47469 ms469 ms2.1°
7 1:18 PistolKingkilled by themAK-47562 ms969 ms2.3°
8 1:47 Agnostichit themDesert Eagle266 ms–1.6°
8 1:40 odgkilled themDesert Eagle391 ms391 ms0.3°
8 1:33 ATNAShit by themAK-47250 ms–0.9°
9 1:37 ZlaTe80MKkilled themSG 553328 ms2000 ms0.4°
9 1:35 ZlaTe80MKhit by themGlock-18781 ms–0.8°
9 1:32 Agnostickilled by themDesert Eagle484 ms484 ms0.7°
10 1:49 odghit by themSSG 08266 ms–0.4°
10 1:49 odgkilled themAWP438 ms438 ms0.4°
11 1:40 ZlaTe80MKhit themAWP219 ms–6.5°
11 1:40 PistolKingkilled themAWP266 ms266 ms4.9°
11 1:37 ZlaTe80MKhit by themMAC-10453 ms–2.8°
11 1:37 ZlaTe80MKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:28 odgkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 Agnostickilled themAWP281 ms281 ms1.1°
12 1:19 ZlaTe80MKhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:24 odghit by themM4A4312 ms–2.2°
12 bomb 0:23 odghit themM4A4359 ms–22.5°
12 bomb 0:21 ZlaTe80MKkilled themM4A1-S453 ms453 ms3.5°
12 bomb 0:18 odghit themM4A4234 ms–4.0°
12 bomb 0:18 odgkilled by themM4A1-S500 ms703 ms4.0°
13 1:33 Agnostichit themGlock-18656 ms–6.1°
13 1:31 Agnostickilled by themUSP-S1750 ms1953 ms1.6°
14 1:41 Agnostichit themGlock-18453 ms–47.5°
14 1:33 PistolKinghit themGlock-18406 ms–13.5°
14 1:33 PistolKingkilled by themMP9859 ms1078 ms23.3°
15 1:37 odgkilled themAK-47609 ms1000 ms1.5°
15 1:36 ATNAShit by themMP9297 ms–3.1°
15 1:35 ATNASkilled themAK-47703 ms1500 ms4.2°
15 1:19 ZlaTe80MKkilled themAK-47406 ms1516 ms10.5°
15 bomb 0:36 Agnostichit themAK-4762 ms–5.2°
15 bomb 0:36 Agnostickilled by themM4A4359 ms359 ms30.6°
16 1:41 ZlaTe80MKhit themAK-47531 ms–7.0°
16 1:41 ZlaTe80MKhit by themM4A4828 ms–15.2°
16 1:25 odghit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:20 ATNAShit by themMP9797 ms–54.4°
16 1:20 ATNASkilled themAK-47859 ms859 ms54.7°
17 1:44 ATNAShit by themMP9281 ms–5.5°
17 1:37 ATNASkilled by themMP9469 ms609 ms5.4°
18 1:31 ATNASkilled by themMP9234 ms656 ms17.6°
19 1:31 odgkilled themMAC-10844 ms1078 ms0.7°
20 1:25 odghit themNegev–––couldn't see them (a wallbang, a smoke) - not timed
20 1:25 odghit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:24 odgkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:32 PistolKinghit themMAC-10312 ms–7.3°
21 bomb 0:32 PistolKinghit by themDesert Eagle703 ms–13.6°
21 bomb 0:24 Agnostickilled themDesert Eagle734 ms734 ms45.0°

Shots

You fired 19 of your 46 first shots too soon: 12 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticUSP-S721fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
1 1:40 AgnosticUSP-S646aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
1 1:40 AgnosticUSP-S577fine - pros would have fired it too1/2killed them62% / 62%
1 1:39 ATNASUSP-S1004fine - pros would have fired it too1/2killed them52% / 52%
1 1:38 ZlaTe80MKUSP-S799aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/2killed them16% / 51%
1 1:36 PistolKingUSP-S1109fine - pros would have fired it too1/1killed them25% / 43%
1 1:36 odgUSP-S815aim far off: your crosshair was about 18 player widths (572 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
1 1:33 odgUSP-S724fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
1 1:31 odgUSP-S689fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 38%
1 1:31 odgUSP-S689fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
1 1:30 odgUSP-S690fine - pros would have fired it too1/1killed them57% / 57%
2 1:45 AgnosticMP7356fired while moving (214 u/s), too fast to be accurate - stop first6/13killed them17% / 48%
2 1:42 odgMP7559fired while moving (172 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)33% / 53%
3 bomb 0:37 AgnosticM4A4855fine - pros would have fired it too1/2cut short (a death, a reload)57% / 57%
4 0:54 ATNASAK-47953aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/49% / 58%
4 0:52 ATNASAK-47891fired while moving (213 u/s), too fast to be accurate - stop first1/6killed them9% / 47%
5 1:41 PistolKingAK-47670fired while moving (96 u/s), too fast to be accurate - stop first3/8killed them28% / 66%
5 1:34 ZlaTe80MKAK-471021aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first0/3cut short (a death, a reload)1% / 48%
5 1:16 ATNASAK-47337fine - pros would have fired it too4/9killed them54% / 54%
6 1:26 ZlaTe80MKM4A1-S1177fine - pros would have fired it too0/2cut short (a death, a reload)72% / 72%
7 1:18 PistolKingFAMAS954too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)3% / 45%
8 1:40 odgDesert Eagle1205fine - pros would have fired it too1/1killed them57% / 57%
8 1:33 ATNASDesert Eagle921fine - pros would have fired it too0/356% / 56%
9 1:37 ZlaTe80MKSG 5531522fine - pros would have fired it too3/451% / 51%
9 1:36 ZlaTe80MKSG 5531526aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/51 bullet after pros would have stopped16% / 53%
9 1:35 ZlaTe80MKSG 5531527aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4killed them25% / 54%
10 1:49 odgAWP3006fine - pros would have fired it too1/1killed them76% / 76%
11 1:40 ZlaTe80MKAWP754aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/2killed them53% / 81%
12 1:45 AgnosticAWP1079fine - pros would have fired it too1/1killed them73% / 78%
12 bomb 0:23 odgM4A1-S555fine - pros would have fired it too1/266% / 66%
12 bomb 0:21 ZlaTe80MKM4A1-S420fine - pros would have fired it too1/7killed them73% / 73%
12 bomb 0:18 odgM4A1-S490fired while moving (88 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)36% / 53%
13 1:33 AgnosticGlock-18434aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/11cut short (a death, a reload)8% / 41%
14 1:41 AgnosticGlock-18197fine - pros would have fired it too2/658% / 58%
14 1:39 ATNASGlock-18449aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/13% / 55%
14 1:33 PistolKingGlock-18887fine - pros would have fired it too1/4cut short (a death, a reload)34% / 52%
15 1:38 odgAK-47562fired while moving (203 u/s), too fast to be accurate - stop first3/12killed them9% / 63%
15 1:36 ATNASAK-47668fine - pros would have fired it too5/16killed them32% / 51%
15 1:19 ZlaTe80MKAK-47171fine - pros would have fired it too4/17killed them45% / 63%
16 1:41 ZlaTe80MKAK-47932fired while moving (153 u/s), too fast to be accurate - stop first3/138% / 48%
16 1:20 ATNASAK-47368fine - pros would have fired it too1/6killed them37% / 50%
18 1:31 ATNASAK-47301fine - pros would have fired it too0/3cut short (a death, a reload)46% / 57%
19 1:31 odgMAC-101061aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 49%
19 1:31 odgMAC-101059fine - pros would have fired it too2/9killed them32% / 48%
21 bomb 0:32 PistolKingMAC-10181fine - pros would have fired it too1/18cut short (a death, a reload)26% / 48%
21 bomb 0:24 AgnosticDesert Eagle138fine - pros would have fired it too1/1killed them65% / 65%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.