Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 42% |
| MAC-10 | 25 | 12% |
| USP-S | 19 | 47% |
| Glock-18 | 19 | 26% |
| MP7 | 15 | 47% |
| M4A1-S | 11 | 27% |
| SG 553 | 9 | 44% |
| Desert Eagle | 4 | 50% |
| AWP | 3 | 100% |
| M4A4 | 2 | 50% |
| FAMAS | 2 | 0% |
| Negev | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/95 | 1 1:40 | 5 kills (USP-S ×5), 3 headshots, in 9.6 s CT | 15.6 |
| 3/95 | 11 1:40 | 3 kills (AWP ×3), 2 through smoke, in 12 s CT | 10.2 |
| 10/95 | 15 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 19.2 s T | 4.8 |
| 21/95 | 8 1:40 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 23/95 | 21 bomb 0:24 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 38/95 | 10 1:49 | 1 kill (AWP) CT | 1.0 |
| 44/95 | 5 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 25.4 s CT | 0.7 |
| 45/95 | 12 1:45 | 2 kills (AWP, M4A1-S), in 87.3 s CT | 0.6 |
| 66/95 | 19 1:31 | 1 kill (MAC-10), 1 through smoke T | 0.0 |
| 73/95 | 16 1:20 | 1 kill (AK-47), 1 headshot T | -0.0 |
| 77/95 | 2 1:44 | 1 kill (MP7) CT | -0.3 |
| 82/95 | 4 0:52 | 1 kill (AK-47) CT | -0.7 |
| 92/95 | 9 1:35 | 1 kill (SG 553) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:01 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 12 1:00 | 1v2 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · saw each other |
Flashes
6 flashes: 2 good, 0 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:17 | hurt the team | barely blinded odg 0.8 s (0.1 s white); blinded themselves 1.9 s holding Catwalk - ran into a fight |
| 6 1:41 | wasted | no enemy blinded for long |
| 12 1:12 | wasted | no enemy blinded for long |
| 16 1:47 | good | blinded Agnostic 3.8 s (1.1 s white), ZlaTe80MK 3.3 s (0.7 s white); blinded qk†OLD 18 y.o 2.6 s on the move through Outside Long - safe; blinded QniBoy 2.4 s on the move through T Spawn - safe; blinded themselves 3.2 s on the move through Outside Long - safe Osiłek peeked Agnostic 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 18 1:37 | good | blinded odg 3.4 s (0.8 s white) |
| 21 bomb 0:32 | blinded an enemy, but hurt the team too | blinded Agnostic 4.3 s (1.6 s white); blinded themselves 4.6 s on the move through Bombsite B - took damage 0.6 s after the pop |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:42 | Long Doors | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | hold | held with Osiłek, 882 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after Osiłek) |
| 1 1:41 | hold | held with QniBoy, 625 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after QniBoy) |
| 1 1:39 | trade | QniBoy was killed 843 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:33 | trade | Osiłek was killed 649 units away: you traded in 2,344 ms (pros: 625 ms) |
| 2 1:45 | in their way | stood between Brat Pierdolec and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 2 1:45 | line of fire | stood in Brat Pierdolec's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 3 1:01 | trade | Osiłek was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | hold | held with qk†OLD 18 y.o, 1048 units and 89° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 0:56 | hold | held with Osiłek, 352 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Osiłek) |
| 6 1:50 | hold | held with qk†OLD 18 y.o, 948 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:49 | hold | held with Osiłek, 204 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Osiłek) |
| 11 1:48 | trade | QniBoy was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:20 | trade | QniBoy was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:10 | trade | Brat Pierdolec was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | qk†OLD 18 y.o was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:21 | hold | held with qk†OLD 18 y.o, 268 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before qk†OLD 18 y.o) |
| 16 1:21 | trade | QniBoy was killed 266 units away: you traded in 1,219 ms (pros: 625 ms) |
| 17 1:39 | trade | QniBoy was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:34 | trade | Brat Pierdolec was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | trade | Osiłek was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:17 | trade | QniBoy was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:46 | trade | qk†OLD 18 y.o was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:30 | hold | held with QniBoy, 485 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 bomb 0:26 | hold | held with qk†OLD 18 y.o, 685 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before qk†OLD 18 y.o) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | USP-S | 1578 ms | 1578 ms | 1.7° | ||
| 1 1:39 | killed them | USP-S | 500 ms | 500 ms | 2.3° | ||
| 1 1:38 | killed them | USP-S | 1438 ms | 1781 ms | 5.4° | ||
| 1 1:36 | hit by them | Glock-18 | 734 ms | – | 1.9° | ||
| 1 1:36 | killed them | USP-S | 828 ms | 828 ms | 9.6° | ||
| 1 1:36 | hit by them | P250 | 984 ms | – | 12.2° | ||
| 1 1:32 | killed them | USP-S | 750 ms | 3031 ms | 5.5° | ||
| 2 1:45 | killed them | MP7 | 281 ms | 844 ms | 12.2° | ||
| 2 1:45 | hit by them | Desert Eagle | 281 ms | – | 2.9° | ||
| 2 1:45 | hit them | MP7 | 188 ms | – | 1.9° | ||
| 2 1:42 | hit them | MP7 | 438 ms | – | 2.7° | ||
| 2 1:41 | killed by them | P250 | 547 ms | 547 ms | 7.6° | ||
| 3 bomb 0:37 | hit them | M4A4 | 297 ms | – | 3.2° | ||
| 3 bomb 0:36 | killed by them | AK-47 | 406 ms | 406 ms | 6.5° | ||
| 4 0:52 | killed them | AK-47 | 547 ms | 547 ms | 5.7° | ||
| 5 1:41 | killed them | AK-47 | 266 ms | 562 ms | 0.6° | ||
| 5 1:34 | hit by them | Tec-9 | 781 ms | – | 3.4° | ||
| 5 1:16 | killed them | AK-47 | 219 ms | 625 ms | 12.6° | ||
| 5 1:10 | killed by them | Sawed-Off | 344 ms | 344 ms | 2.0° | ||
| 6 1:26 | killed by them | AK-47 | 469 ms | 469 ms | 2.1° | ||
| 7 1:18 | killed by them | AK-47 | 562 ms | 969 ms | 2.3° | ||
| 8 1:47 | hit them | Desert Eagle | 266 ms | – | 1.6° | ||
| 8 1:40 | killed them | Desert Eagle | 391 ms | 391 ms | 0.3° | ||
| 8 1:33 | hit by them | AK-47 | 250 ms | – | 0.9° | ||
| 9 1:37 | killed them | SG 553 | 328 ms | 2000 ms | 0.4° | ||
| 9 1:35 | hit by them | Glock-18 | 781 ms | – | 0.8° | ||
| 9 1:32 | killed by them | Desert Eagle | 484 ms | 484 ms | 0.7° | ||
| 10 1:49 | hit by them | SSG 08 | 266 ms | – | 0.4° | ||
| 10 1:49 | killed them | AWP | 438 ms | 438 ms | 0.4° | ||
| 11 1:40 | hit them | AWP | 219 ms | – | 6.5° | ||
| 11 1:40 | killed them | AWP | 266 ms | 266 ms | 4.9° | ||
| 11 1:37 | hit by them | MAC-10 | 453 ms | – | 2.8° | ||
| 11 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:28 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed them | AWP | 281 ms | 281 ms | 1.1° | ||
| 12 1:19 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:24 | hit by them | M4A4 | 312 ms | – | 2.2° | ||
| 12 bomb 0:23 | hit them | M4A4 | 359 ms | – | 22.5° | ||
| 12 bomb 0:21 | killed them | M4A1-S | 453 ms | 453 ms | 3.5° | ||
| 12 bomb 0:18 | hit them | M4A4 | 234 ms | – | 4.0° | ||
| 12 bomb 0:18 | killed by them | M4A1-S | 500 ms | 703 ms | 4.0° | ||
| 13 1:33 | hit them | Glock-18 | 656 ms | – | 6.1° | ||
| 13 1:31 | killed by them | USP-S | 1750 ms | 1953 ms | 1.6° | ||
| 14 1:41 | hit them | Glock-18 | 453 ms | – | 47.5° | ||
| 14 1:33 | hit them | Glock-18 | 406 ms | – | 13.5° | ||
| 14 1:33 | killed by them | MP9 | 859 ms | 1078 ms | 23.3° | ||
| 15 1:37 | killed them | AK-47 | 609 ms | 1000 ms | 1.5° | ||
| 15 1:36 | hit by them | MP9 | 297 ms | – | 3.1° | ||
| 15 1:35 | killed them | AK-47 | 703 ms | 1500 ms | 4.2° | ||
| 15 1:19 | killed them | AK-47 | 406 ms | 1516 ms | 10.5° | ||
| 15 bomb 0:36 | hit them | AK-47 | 62 ms | – | 5.2° | ||
| 15 bomb 0:36 | killed by them | M4A4 | 359 ms | 359 ms | 30.6° | ||
| 16 1:41 | hit them | AK-47 | 531 ms | – | 7.0° | ||
| 16 1:41 | hit by them | M4A4 | 828 ms | – | 15.2° | ||
| 16 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:20 | hit by them | MP9 | 797 ms | – | 54.4° | ||
| 16 1:20 | killed them | AK-47 | 859 ms | 859 ms | 54.7° | ||
| 17 1:44 | hit by them | MP9 | 281 ms | – | 5.5° | ||
| 17 1:37 | killed by them | MP9 | 469 ms | 609 ms | 5.4° | ||
| 18 1:31 | killed by them | MP9 | 234 ms | 656 ms | 17.6° | ||
| 19 1:31 | killed them | MAC-10 | 844 ms | 1078 ms | 0.7° | ||
| 20 1:25 | hit them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:25 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:24 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:32 | hit them | MAC-10 | 312 ms | – | 7.3° | ||
| 21 bomb 0:32 | hit by them | Desert Eagle | 703 ms | – | 13.6° | ||
| 21 bomb 0:24 | killed them | Desert Eagle | 734 ms | 734 ms | 45.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 721 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 1 1:40 | USP-S | 646 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 1 1:40 | USP-S | 577 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 1 1:39 | USP-S | 1004 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 1 1:38 | USP-S | 799 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/2 | killed them | 16% / 51% | |
| 1 1:36 | USP-S | 1109 | fine - pros would have fired it too | 1/1 | killed them | 25% / 43% | |
| 1 1:36 | USP-S | 815 | aim far off: your crosshair was about 18 player widths (572 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 1 1:33 | USP-S | 724 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 1 1:31 | USP-S | 689 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 38% | |
| 1 1:31 | USP-S | 689 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 1 1:30 | USP-S | 690 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 2 1:45 | MP7 | 356 | fired while moving (214 u/s), too fast to be accurate - stop first | 6/13 | killed them | 17% / 48% | |
| 2 1:42 | MP7 | 559 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 33% / 53% | |
| 3 bomb 0:37 | M4A4 | 855 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 57% / 57% | |
| 4 0:54 | AK-47 | 953 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/4 | 9% / 58% | ||
| 4 0:52 | AK-47 | 891 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/6 | killed them | 9% / 47% | |
| 5 1:41 | AK-47 | 670 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/8 | killed them | 28% / 66% | |
| 5 1:34 | AK-47 | 1021 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 48% | |
| 5 1:16 | AK-47 | 337 | fine - pros would have fired it too | 4/9 | killed them | 54% / 54% | |
| 6 1:26 | M4A1-S | 1177 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 72% / 72% | |
| 7 1:18 | FAMAS | 954 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 3% / 45% | |
| 8 1:40 | Desert Eagle | 1205 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 8 1:33 | Desert Eagle | 921 | fine - pros would have fired it too | 0/3 | 56% / 56% | ||
| 9 1:37 | SG 553 | 1522 | fine - pros would have fired it too | 3/4 | 51% / 51% | ||
| 9 1:36 | SG 553 | 1526 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 16% / 53% | |
| 9 1:35 | SG 553 | 1527 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | killed them | 25% / 54% | |
| 10 1:49 | AWP | 3006 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 11 1:40 | AWP | 754 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/2 | killed them | 53% / 81% | |
| 12 1:45 | AWP | 1079 | fine - pros would have fired it too | 1/1 | killed them | 73% / 78% | |
| 12 bomb 0:23 | M4A1-S | 555 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 12 bomb 0:21 | M4A1-S | 420 | fine - pros would have fired it too | 1/7 | killed them | 73% / 73% | |
| 12 bomb 0:18 | M4A1-S | 490 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 36% / 53% | |
| 13 1:33 | Glock-18 | 434 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/11 | cut short (a death, a reload) | 8% / 41% | |
| 14 1:41 | Glock-18 | 197 | fine - pros would have fired it too | 2/6 | 58% / 58% | ||
| 14 1:39 | Glock-18 | 449 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | 3% / 55% | ||
| 14 1:33 | Glock-18 | 887 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 34% / 52% | |
| 15 1:38 | AK-47 | 562 | fired while moving (203 u/s), too fast to be accurate - stop first | 3/12 | killed them | 9% / 63% | |
| 15 1:36 | AK-47 | 668 | fine - pros would have fired it too | 5/16 | killed them | 32% / 51% | |
| 15 1:19 | AK-47 | 171 | fine - pros would have fired it too | 4/17 | killed them | 45% / 63% | |
| 16 1:41 | AK-47 | 932 | fired while moving (153 u/s), too fast to be accurate - stop first | 3/13 | 8% / 48% | ||
| 16 1:20 | AK-47 | 368 | fine - pros would have fired it too | 1/6 | killed them | 37% / 50% | |
| 18 1:31 | AK-47 | 301 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 57% | |
| 19 1:31 | MAC-10 | 1061 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 49% | |
| 19 1:31 | MAC-10 | 1059 | fine - pros would have fired it too | 2/9 | killed them | 32% / 48% | |
| 21 bomb 0:32 | MAC-10 | 181 | fine - pros would have fired it too | 1/18 | cut short (a death, a reload) | 26% / 48% | |
| 21 bomb 0:24 | Desert Eagle | 138 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% |
Throws
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
