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Dust II, won 13-8 · Wed 07 Oct, 21:36

qk†OLD 18 y.oGold Nova III

The match

Aim

484 msTTD609 msTTK3.0°Crosshair↓30%1st bullet34%Spray26%Head70%Counter-strafe

Scoreboard

104ADR86%KAST

Positioning

Shots

29/49Rushed↓10/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476832%
MP94226%
M4A1-S3043%
AWP862%
Glock-18714%
USP-S425%
Tec-920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/954 1:18 3 kills (MP9 ×3), all headshots, in 13.4 s CT4.8
13/9519 1:20 3 kills (AWP ×3), 1 headshot, in 44.9 s T3.6
25/959 0:28 1 kill (AWP), a wallbang CT2.5
27/9521 1:42 3 kills (AK-47 ×3), 2 headshots, in 23.6 s T2.3
30/953 1:23 2 kills (M4A1-S, AK-47), 1 headshot, in 13.8 s CT1.9
32/9518 1:12 2 kills (AK-47 ×2), all headshots, in 38.3 s T1.5
36/957 0:41 1 kill (M4A1-S) CT1.0
52/9512 1:23 1 kill (AWP) CT0.3
56/955 1:34 2 kills (AWP ×2), in 51.7 s CT0.2
63/9517 bomb 0:35 1 kill (AK-47), 1 headshot T0.1
65/9516 1:19 1 kill (AK-47) T0.0
85/952 1:34 1 kill (M4A1-S), 1 headshot CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:12 1v3 before the plant T · 100 HP · Catwalklost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 3 good, 0 weak, 14 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:26 wastedno enemy blinded for long
2 bomb 0:33 wastedno enemy blinded for long
3 1:11 goodblinded odg 3.9 s (1.2 s white), PistolKing 3.8 s (1.1 s white)
4 1:47 wastedno enemy blinded for long
5 1:07 wastedno enemy blinded for long
6 1:39 wastedno enemy blinded for long
6 bomb 0:36 misled a peekbarely blinded ZlaTe80MK 1.0 s (0.1 s white) the enemy was barely blinded, and Osiłek peeked ZlaTe80MK 1.2 s after the pop; hit them first
7 1:36 wastedno enemy blinded for long; blinded themselves 3.8 s on the move through Long A - safe
9 0:55 wastedbarely blinded PistolKing 0.6 s (0.0 s white)
10 1:47 wastedno enemy blinded for long
12 1:26 misled a peekbarely blinded ATNAS 1.0 s (0.1 s white) the enemy was barely blinded, and Brat Pierdolec peeked ATNAS 2.3 s after the pop; hit them first
16 1:48 goodblinded Agnostic 3.6 s (0.9 s white), ZlaTe80MK 3.1 s (0.6 s white); blinded themselves 3.3 s holding Outside Long - safe; blinded QniBoy 2.3 s on the move through T Spawn - safe; blinded Farmer 3.0 s on the move through Outside Long - safe
17 1:46 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Outside Long - safe
18 1:47 goodblinded PistolKing 3.2 s (0.7 s white)
18 1:43 wastedno enemy blinded for long
18 0:48 wastedno enemy blinded for long
19 1:41 wastedno enemy blinded for long
20 1:52 wastedno enemy blinded for long
21 1:45 wastedbarely blinded ZlaTe80MK 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 41 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:22 exposedan HE at B Doors - seen by 1 enemy for 0.2 s, the nearest 2019 units away; a running throw
6 bomb 0:37 punishedkilled by ZlaTe80MK 0.3 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 257 units away, thrown in the open
16 1:22 exposedan HE at Bombsite A - seen by 2 enemies for 1.9 s, the nearest 300 units away, thrown in the open
17 1:21 exposedan HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 501 units away; a running throw
18 0:39 exposedan HE at Catwalk - seen by 1 enemy for 1.4 s, the nearest 584 units away

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 31 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 bomb 0:38 ZlaTe80MKMiddlecover not used: 64 units away, they'd have seen only your headdied
18 0:28 AgnosticShort Stairscover not used: 128 units away, they'd have seen only your headdied
21 bomb 0:30 PistolKingBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:25 holdheld with Brat Pierdolec, 348 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Brat Pierdolec)
3 1:35 tradeBrat Pierdolec was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
3 1:30 tradeQniBoy was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
5 1:10 tradeFarmer was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
5 0:45 tradeBrat Pierdolec was killed 302 units away: you traded in 2,766 ms (pros: 1,641 ms)
5 0:43 peek togetherpeeked the same enemy as QniBoy, 516 ms after them - late - your team-mate went first, as bait
6 1:50 peek togetherpeeked the same enemy as Osiłek, 500 ms before them - early - you went first, alone
6 1:50 holdheld with Osiłek, 235 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before Osiłek)
9 1:40 tradeQniBoy was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
9 0:36 tradeOsiłek was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 tradeOsiłek was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
12 1:10 tradeBrat Pierdolec was killed 357 units away: not traded within 5 s (pros: 625 ms)
13 1:31 tradeFarmer was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradeQniBoy was killed 201 units away: not traded within 5 s (pros: 969 ms)
16 1:28 line of firestood in QniBoy's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:21 holdheld with Farmer, 268 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Farmer)
16 1:21 holdheld with QniBoy, 386 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after QniBoy)
17 bomb 0:36 holdheld with Osiłek, 216 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Osiłek)
18 1:12 holdheld with QniBoy, 549 units and 94° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:12 tradeQniBoy was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
21 1:33 tradeQniBoy was killed 637 units away: you traded in 4,312 ms (pros: 2,031 ms)
21 bomb 0:26 holdheld with Farmer, 685 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after Farmer)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:34 ATNAShit by themP250297 ms–3.2°
2 1:34 ATNASkilled themM4A1-S609 ms906 ms3.0°
2 bomb 0:25 PistolKinghit themM4A4531 ms–0.5°
3 1:23 ZlaTe80MKkilled themM4A1-S156 ms453 ms2.0°
3 1:10 PistolKingkilled themAK-47422 ms1344 ms6.9°
3 1:08 odghit themAK-47438 ms–1.9°
3 1:08 ATNASkilled by themAK-47594 ms594 ms0.9°
4 1:27 odghit by themAK-471750 ms–4.5°
4 1:20 ZlaTe80MKhit by themAK-47500 ms–8.0°
4 1:18 ZlaTe80MKkilled themMP9734 ms797 ms0.4°
4 1:16 odgkilled themMP9547 ms609 ms11.4°
4 1:05 PistolKingkilled themMP9656 ms1328 ms5.8°
4 1:01 ATNASkilled by themAK-47375 ms578 ms1.0°
5 1:34 ZlaTe80MKkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 0:42 Agnostickilled themAWP328 ms328 ms2.0°
6 1:49 odghit by themAWP125 ms–0.7°
6 bomb 0:37 ZlaTe80MKkilled by themAK-47719 ms719 ms26.7°
7 0:41 odgkilled themM4A1-S703 ms1016 ms23.9°
7 0:33 PistolKinghit themM4A4422 ms–4.9°
7 bomb 0:39 PistolKingkilled by themAK-47531 ms531 ms9.9°
8 1:45 ZlaTe80MKkilled by themXM1014406 ms1109 ms6.4°
8 1:45 ZlaTe80MKhit themMP9422 ms–10.6°
9 0:28 odghit by themSSG 08156 ms–1.5°
9 0:28 odgkilled themAWP359 ms359 ms3.3°
9 bomb 0:20 Agnostickilled by themDesert Eagle375 ms375 ms2.9°
10 1:27 ATNAShit themM4A4703 ms–1.0°
12 1:29 ATNAShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:23 ATNASkilled themAWP312 ms312 ms2.8°
12 1:03 odghit by themM4A4266 ms–1.0°
12 1:01 odgkilled by themM4A1-S281 ms1750 ms1.9°
12 1:01 odghit themP2000531 ms–1.0°
13 1:44 ZlaTe80MKhit by themP2000484 ms–1.6°
13 1:43 ZlaTe80MKhit themGlock-181047 ms–1.5°
13 1:41 ZlaTe80MKhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:19 ZlaTe80MKkilled by themUSP-S125 ms125 ms0.1°
14 1:35 PistolKingkilled by themMP9984 ms2000 ms5.1°
15 1:32 ZlaTe80MKhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
16 1:26 ATNAShit themAK-47328 ms–8.3°
16 1:20 odgkilled themAK-47484 ms2156 ms6.5°
16 1:20 odghit by themP2000625 ms–37.9°
17 bomb 0:35 ATNAShit by themAK-47797 ms–2.9°
17 bomb 0:35 ATNASkilled themAK-471016 ms1016 ms1.4°
18 1:25 Agnostichit themAK-4731 ms–0.3°
18 1:13 PistolKingkilled themAK-47297 ms594 ms2.3°
18 0:52 Agnostichit by themDesert Eagle547 ms–5.7°
18 0:34 ZlaTe80MKkilled themAK-47469 ms469 ms3.4°
18 0:28 Agnostickilled by themDesert Eagle297 ms297 ms1.1°
19 1:20 PistolKinghit by themFive-SeveN406 ms–7.5°
19 1:20 PistolKingkilled themAWP516 ms516 ms12.0°
19 1:09 ATNASkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:30 ZlaTe80MKhit by themM4A4281 ms–0.6°
19 bomb 0:30 ZlaTe80MKkilled themAWP484 ms484 ms3.1°
20 1:46 odgkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:43 ZlaTe80MKhit by themFAMAS484 ms–10.0°
21 1:43 ZlaTe80MKkilled themAK-47641 ms938 ms16.5°
21 1:31 ATNAShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:38 ATNASkilled themAK-47297 ms297 ms1.8°
21 bomb 0:29 PistolKingkilled themAK-47531 ms734 ms13.8°

Shots

You fired 29 of your 49 first shots too soon: 17 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:34 ATNASM4A1-S758aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/11killed them9% / 54%
2 bomb 0:25 PistolKingM4A1-S562fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight76% / 76%
2 bomb 0:25 PistolKingM4A1-S527fine - pros would have fired it too1/430% / 47%
3 1:23 ZlaTe80MKM4A1-S304fine - pros would have fired it too4/7killed them60% / 60%
3 1:10 PistolKingAK-471139fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 61%
3 1:09 PistolKingAK-471185fine - pros would have fired it too1/4killed them51% / 51%
3 1:08 ATNASAK-471057aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 61%
3 1:08 odgAK-471096fine - pros would have fired it too1/2cut short (a death, a reload)46% / 54%
4 1:28 odgMP9755fine - pros would have fired it too0/633% / 53%
4 1:28 odgMP9698fired while moving (193 u/s), too fast to be accurate - stop first0/86% / 57%
4 1:20 ZlaTe80MKMP9650too soon: your crosshair was still moving onto them, about 4.5 player widths (146 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
4 1:20 ZlaTe80MKMP9632fired while moving (107 u/s), too fast to be accurate - stop first0/540% / 51%
4 1:19 ZlaTe80MKMP9603fired while moving (157 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 52%
4 1:18 ZlaTe80MKMP9507fired while moving (150 u/s), too fast to be accurate - stop first2/6killed them43% / 68%
4 1:16 odgMP9458fired while moving (140 u/s), too fast to be accurate - stop first2/9killed them42% / 54%
4 1:06 PistolKingMP9416fired while moving (96 u/s), too fast to be accurate - stop first1/512% / 54%
5 0:42 AgnosticAWP1117fine - pros would have fired it too1/1killed them60% / 78%
6 1:49 odgAWP2977fine - pros would have fired it too0/349% / 62%
7 0:41 odgM4A1-S336aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/8killed them20% / 59%
7 0:33 PistolKingM4A1-S977fine - pros would have fired it too2/769% / 69%
7 bomb 0:39 PistolKingM4A1-S845fired while moving (162 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 46%
8 1:45 ZlaTe80MKMP9383fired while moving (213 u/s), too fast to be accurate - stop first7/11cut short (a death, a reload)12% / 55%
9 0:30 odgAWP940fine - pros would have fired it too1/2killed them61% / 75%
10 1:27 ATNASM4A1-S724fired while moving (150 u/s), too fast to be accurate - stop first1/438% / 72%
12 1:23 ATNASAWP220aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them28% / 75%
12 1:05 odgAWP626fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 74%
12 1:01 odgUSP-S852fine - pros would have fired it too1/335% / 37%
12 1:00 odgUSP-S927fired while moving (187 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 40%
13 1:47 PistolKingGlock-181036fired while moving (227 u/s), too fast to be accurate - stop first0/332% / 42%
13 1:44 ZlaTe80MKGlock-181387fired while moving (203 u/s), too fast to be accurate - stop first1/83% / 33%
13 1:23 ZlaTe80MKTec-91195fine - pros would have fired it too0/230% / 34%
16 1:26 odgAK-47864fired while moving (143 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
16 1:26 odgAK-47792aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
16 1:20 odgAK-47888fine - pros would have fired it too1/531% / 46%
16 1:20 odgAK-47936aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/422% / 53%
16 1:19 odgAK-47937fine - pros would have fired it too2/3killed them62% / 62%
17 bomb 0:36 ATNASAK-47785fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 51%
17 bomb 0:35 ATNASAK-47735aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/9killed them5% / 53%
18 1:13 PistolKingAK-47458aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/7killed them31% / 58%
18 0:52 AgnosticAK-471171fired while moving (87 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
18 0:51 AgnosticAK-471158aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/33% / 59%
18 0:34 ZlaTe80MKAK-47509fired while moving (119 u/s), too fast to be accurate - stop first1/5killed them4% / 51%
19 1:20 PistolKingAWP461fine - pros would have fired it too1/1killed them69% / 69%
19 bomb 0:30 ZlaTe80MKAWP1521aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/1killed them5% / 60%
21 1:43 ZlaTe80MKAK-47598fired while moving (214 u/s), too fast to be accurate - stop first4/10killed them1% / 54%
21 1:38 PistolKingAK-47868fired while moving (124 u/s), too fast to be accurate - stop first0/13% / 46%
21 bomb 0:38 ATNASAK-47672fine - pros would have fired it too1/5killed them72% / 72%
21 bomb 0:29 PistolKingAK-47614fine - pros would have fired it too3/7killed them46% / 46%
21 bomb 0:25 AgnosticAK-47596aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/12cut short (a death, a reload)8% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.