Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 68 | 32% |
| MP9 | 42 | 26% |
| M4A1-S | 30 | 43% |
| AWP | 8 | 62% |
| Glock-18 | 7 | 14% |
| USP-S | 4 | 25% |
| Tec-9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/95 | 4 1:18 | 3 kills (MP9 ×3), all headshots, in 13.4 s CT | 4.8 |
| 13/95 | 19 1:20 | 3 kills (AWP ×3), 1 headshot, in 44.9 s T | 3.6 |
| 25/95 | 9 0:28 | 1 kill (AWP), a wallbang CT | 2.5 |
| 27/95 | 21 1:42 | 3 kills (AK-47 ×3), 2 headshots, in 23.6 s T | 2.3 |
| 30/95 | 3 1:23 | 2 kills (M4A1-S, AK-47), 1 headshot, in 13.8 s CT | 1.9 |
| 32/95 | 18 1:12 | 2 kills (AK-47 ×2), all headshots, in 38.3 s T | 1.5 |
| 36/95 | 7 0:41 | 1 kill (M4A1-S) CT | 1.0 |
| 52/95 | 12 1:23 | 1 kill (AWP) CT | 0.3 |
| 56/95 | 5 1:34 | 2 kills (AWP ×2), in 51.7 s CT | 0.2 |
| 63/95 | 17 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 65/95 | 16 1:19 | 1 kill (AK-47) T | 0.0 |
| 85/95 | 2 1:34 | 1 kill (M4A1-S), 1 headshot CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:12 | 1v3 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · saw each other |
Flashes
19 flashes: 3 good, 0 weak, 14 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:26 | wasted | no enemy blinded for long |
| 2 bomb 0:33 | wasted | no enemy blinded for long |
| 3 1:11 | good | blinded odg 3.9 s (1.2 s white), PistolKing 3.8 s (1.1 s white) |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:07 | wasted | no enemy blinded for long |
| 6 1:39 | wasted | no enemy blinded for long |
| 6 bomb 0:36 | misled a peek | barely blinded ZlaTe80MK 1.0 s (0.1 s white) the enemy was barely blinded, and Osiłek peeked ZlaTe80MK 1.2 s after the pop; hit them first |
| 7 1:36 | wasted | no enemy blinded for long; blinded themselves 3.8 s on the move through Long A - safe |
| 9 0:55 | wasted | barely blinded PistolKing 0.6 s (0.0 s white) |
| 10 1:47 | wasted | no enemy blinded for long |
| 12 1:26 | misled a peek | barely blinded ATNAS 1.0 s (0.1 s white) the enemy was barely blinded, and Brat Pierdolec peeked ATNAS 2.3 s after the pop; hit them first |
| 16 1:48 | good | blinded Agnostic 3.6 s (0.9 s white), ZlaTe80MK 3.1 s (0.6 s white); blinded themselves 3.3 s holding Outside Long - safe; blinded QniBoy 2.3 s on the move through T Spawn - safe; blinded Farmer 3.0 s on the move through Outside Long - safe |
| 17 1:46 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Outside Long - safe |
| 18 1:47 | good | blinded PistolKing 3.2 s (0.7 s white) |
| 18 1:43 | wasted | no enemy blinded for long |
| 18 0:48 | wasted | no enemy blinded for long |
| 19 1:41 | wasted | no enemy blinded for long |
| 20 1:52 | wasted | no enemy blinded for long |
| 21 1:45 | wasted | barely blinded ZlaTe80MK 0.7 s (0.1 s white) |
Throws
46 grenades: 41 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:22 | exposed | an HE at B Doors - seen by 1 enemy for 0.2 s, the nearest 2019 units away; a running throw |
| 6 bomb 0:37 | punished | killed by ZlaTe80MK 0.3 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 257 units away, thrown in the open |
| 16 1:22 | exposed | an HE at Bombsite A - seen by 2 enemies for 1.9 s, the nearest 300 units away, thrown in the open |
| 17 1:21 | exposed | an HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 501 units away; a running throw |
| 18 0:39 | exposed | an HE at Catwalk - seen by 1 enemy for 1.4 s, the nearest 584 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 bomb 0:38 | Middle | cover not used: 64 units away, they'd have seen only your head | died | ||
| 18 0:28 | Short Stairs | cover not used: 128 units away, they'd have seen only your head | died | ||
| 21 bomb 0:30 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:25 | hold | held with Brat Pierdolec, 348 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Brat Pierdolec) |
| 3 1:35 | trade | Brat Pierdolec was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:30 | trade | QniBoy was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:10 | trade | Farmer was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:45 | trade | Brat Pierdolec was killed 302 units away: you traded in 2,766 ms (pros: 1,641 ms) |
| 5 0:43 | peek together | peeked the same enemy as QniBoy, 516 ms after them - late - your team-mate went first, as bait |
| 6 1:50 | peek together | peeked the same enemy as Osiłek, 500 ms before them - early - you went first, alone |
| 6 1:50 | hold | held with Osiłek, 235 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before Osiłek) |
| 9 1:40 | trade | QniBoy was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:36 | trade | Osiłek was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | trade | Osiłek was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:10 | trade | Brat Pierdolec was killed 357 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:31 | trade | Farmer was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | QniBoy was killed 201 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:28 | line of fire | stood in QniBoy's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:21 | hold | held with Farmer, 268 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Farmer) |
| 16 1:21 | hold | held with QniBoy, 386 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after QniBoy) |
| 17 bomb 0:36 | hold | held with Osiłek, 216 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Osiłek) |
| 18 1:12 | hold | held with QniBoy, 549 units and 94° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:12 | trade | QniBoy was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:33 | trade | QniBoy was killed 637 units away: you traded in 4,312 ms (pros: 2,031 ms) |
| 21 bomb 0:26 | hold | held with Farmer, 685 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after Farmer) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:34 | hit by them | P250 | 297 ms | – | 3.2° | ||
| 2 1:34 | killed them | M4A1-S | 609 ms | 906 ms | 3.0° | ||
| 2 bomb 0:25 | hit them | M4A4 | 531 ms | – | 0.5° | ||
| 3 1:23 | killed them | M4A1-S | 156 ms | 453 ms | 2.0° | ||
| 3 1:10 | killed them | AK-47 | 422 ms | 1344 ms | 6.9° | ||
| 3 1:08 | hit them | AK-47 | 438 ms | – | 1.9° | ||
| 3 1:08 | killed by them | AK-47 | 594 ms | 594 ms | 0.9° | ||
| 4 1:27 | hit by them | AK-47 | 1750 ms | – | 4.5° | ||
| 4 1:20 | hit by them | AK-47 | 500 ms | – | 8.0° | ||
| 4 1:18 | killed them | MP9 | 734 ms | 797 ms | 0.4° | ||
| 4 1:16 | killed them | MP9 | 547 ms | 609 ms | 11.4° | ||
| 4 1:05 | killed them | MP9 | 656 ms | 1328 ms | 5.8° | ||
| 4 1:01 | killed by them | AK-47 | 375 ms | 578 ms | 1.0° | ||
| 5 1:34 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:42 | killed them | AWP | 328 ms | 328 ms | 2.0° | ||
| 6 1:49 | hit by them | AWP | 125 ms | – | 0.7° | ||
| 6 bomb 0:37 | killed by them | AK-47 | 719 ms | 719 ms | 26.7° | ||
| 7 0:41 | killed them | M4A1-S | 703 ms | 1016 ms | 23.9° | ||
| 7 0:33 | hit them | M4A4 | 422 ms | – | 4.9° | ||
| 7 bomb 0:39 | killed by them | AK-47 | 531 ms | 531 ms | 9.9° | ||
| 8 1:45 | killed by them | XM1014 | 406 ms | 1109 ms | 6.4° | ||
| 8 1:45 | hit them | MP9 | 422 ms | – | 10.6° | ||
| 9 0:28 | hit by them | SSG 08 | 156 ms | – | 1.5° | ||
| 9 0:28 | killed them | AWP | 359 ms | 359 ms | 3.3° | ||
| 9 bomb 0:20 | killed by them | Desert Eagle | 375 ms | 375 ms | 2.9° | ||
| 10 1:27 | hit them | M4A4 | 703 ms | – | 1.0° | ||
| 12 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:23 | killed them | AWP | 312 ms | 312 ms | 2.8° | ||
| 12 1:03 | hit by them | M4A4 | 266 ms | – | 1.0° | ||
| 12 1:01 | killed by them | M4A1-S | 281 ms | 1750 ms | 1.9° | ||
| 12 1:01 | hit them | P2000 | 531 ms | – | 1.0° | ||
| 13 1:44 | hit by them | P2000 | 484 ms | – | 1.6° | ||
| 13 1:43 | hit them | Glock-18 | 1047 ms | – | 1.5° | ||
| 13 1:41 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:19 | killed by them | USP-S | 125 ms | 125 ms | 0.1° | ||
| 14 1:35 | killed by them | MP9 | 984 ms | 2000 ms | 5.1° | ||
| 15 1:32 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:26 | hit them | AK-47 | 328 ms | – | 8.3° | ||
| 16 1:20 | killed them | AK-47 | 484 ms | 2156 ms | 6.5° | ||
| 16 1:20 | hit by them | P2000 | 625 ms | – | 37.9° | ||
| 17 bomb 0:35 | hit by them | AK-47 | 797 ms | – | 2.9° | ||
| 17 bomb 0:35 | killed them | AK-47 | 1016 ms | 1016 ms | 1.4° | ||
| 18 1:25 | hit them | AK-47 | 31 ms | – | 0.3° | ||
| 18 1:13 | killed them | AK-47 | 297 ms | 594 ms | 2.3° | ||
| 18 0:52 | hit by them | Desert Eagle | 547 ms | – | 5.7° | ||
| 18 0:34 | killed them | AK-47 | 469 ms | 469 ms | 3.4° | ||
| 18 0:28 | killed by them | Desert Eagle | 297 ms | 297 ms | 1.1° | ||
| 19 1:20 | hit by them | Five-SeveN | 406 ms | – | 7.5° | ||
| 19 1:20 | killed them | AWP | 516 ms | 516 ms | 12.0° | ||
| 19 1:09 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:30 | hit by them | M4A4 | 281 ms | – | 0.6° | ||
| 19 bomb 0:30 | killed them | AWP | 484 ms | 484 ms | 3.1° | ||
| 20 1:46 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:43 | hit by them | FAMAS | 484 ms | – | 10.0° | ||
| 21 1:43 | killed them | AK-47 | 641 ms | 938 ms | 16.5° | ||
| 21 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:38 | killed them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 21 bomb 0:29 | killed them | AK-47 | 531 ms | 734 ms | 13.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:34 | M4A1-S | 758 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/11 | killed them | 9% / 54% | |
| 2 bomb 0:25 | M4A1-S | 562 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 76% / 76% | |
| 2 bomb 0:25 | M4A1-S | 527 | fine - pros would have fired it too | 1/4 | 30% / 47% | ||
| 3 1:23 | M4A1-S | 304 | fine - pros would have fired it too | 4/7 | killed them | 60% / 60% | |
| 3 1:10 | AK-47 | 1139 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 61% | |
| 3 1:09 | AK-47 | 1185 | fine - pros would have fired it too | 1/4 | killed them | 51% / 51% | |
| 3 1:08 | AK-47 | 1057 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 61% | |
| 3 1:08 | AK-47 | 1096 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 54% | |
| 4 1:28 | MP9 | 755 | fine - pros would have fired it too | 0/6 | 33% / 53% | ||
| 4 1:28 | MP9 | 698 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/8 | 6% / 57% | ||
| 4 1:20 | MP9 | 650 | too soon: your crosshair was still moving onto them, about 4.5 player widths (146 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 4 1:20 | MP9 | 632 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/5 | 40% / 51% | ||
| 4 1:19 | MP9 | 603 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 52% | |
| 4 1:18 | MP9 | 507 | fired while moving (150 u/s), too fast to be accurate - stop first | 2/6 | killed them | 43% / 68% | |
| 4 1:16 | MP9 | 458 | fired while moving (140 u/s), too fast to be accurate - stop first | 2/9 | killed them | 42% / 54% | |
| 4 1:06 | MP9 | 416 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | 12% / 54% | ||
| 5 0:42 | AWP | 1117 | fine - pros would have fired it too | 1/1 | killed them | 60% / 78% | |
| 6 1:49 | AWP | 2977 | fine - pros would have fired it too | 0/3 | 49% / 62% | ||
| 7 0:41 | M4A1-S | 336 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/8 | killed them | 20% / 59% | |
| 7 0:33 | M4A1-S | 977 | fine - pros would have fired it too | 2/7 | 69% / 69% | ||
| 7 bomb 0:39 | M4A1-S | 845 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 46% | |
| 8 1:45 | MP9 | 383 | fired while moving (213 u/s), too fast to be accurate - stop first | 7/11 | cut short (a death, a reload) | 12% / 55% | |
| 9 0:30 | AWP | 940 | fine - pros would have fired it too | 1/2 | killed them | 61% / 75% | |
| 10 1:27 | M4A1-S | 724 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/4 | 38% / 72% | ||
| 12 1:23 | AWP | 220 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 28% / 75% | |
| 12 1:05 | AWP | 626 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 74% | |
| 12 1:01 | USP-S | 852 | fine - pros would have fired it too | 1/3 | 35% / 37% | ||
| 12 1:00 | USP-S | 927 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 40% | |
| 13 1:47 | Glock-18 | 1036 | fired while moving (227 u/s), too fast to be accurate - stop first | 0/3 | 32% / 42% | ||
| 13 1:44 | Glock-18 | 1387 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/8 | 3% / 33% | ||
| 13 1:23 | Tec-9 | 1195 | fine - pros would have fired it too | 0/2 | 30% / 34% | ||
| 16 1:26 | AK-47 | 864 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 16 1:26 | AK-47 | 792 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 16 1:20 | AK-47 | 888 | fine - pros would have fired it too | 1/5 | 31% / 46% | ||
| 16 1:20 | AK-47 | 936 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 22% / 53% | ||
| 16 1:19 | AK-47 | 937 | fine - pros would have fired it too | 2/3 | killed them | 62% / 62% | |
| 17 bomb 0:36 | AK-47 | 785 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 51% | |
| 17 bomb 0:35 | AK-47 | 735 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/9 | killed them | 5% / 53% | |
| 18 1:13 | AK-47 | 458 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/7 | killed them | 31% / 58% | |
| 18 0:52 | AK-47 | 1171 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 18 0:51 | AK-47 | 1158 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/3 | 3% / 59% | ||
| 18 0:34 | AK-47 | 509 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 51% | |
| 19 1:20 | AWP | 461 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 19 bomb 0:30 | AWP | 1521 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/1 | killed them | 5% / 60% | |
| 21 1:43 | AK-47 | 598 | fired while moving (214 u/s), too fast to be accurate - stop first | 4/10 | killed them | 1% / 54% | |
| 21 1:38 | AK-47 | 868 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | 3% / 46% | ||
| 21 bomb 0:38 | AK-47 | 672 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 21 bomb 0:29 | AK-47 | 614 | fine - pros would have fired it too | 3/7 | killed them | 46% / 46% | |
| 21 bomb 0:25 | AK-47 | 596 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/12 | cut short (a death, a reload) | 8% / 61% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
