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Dust II, won 13-8 · Wed 07 Oct, 21:36

QniBoy

The match

Aim

516 msTTD1172 msTTK3.5°Crosshair↓18%1st bullet44%Spray6%Head68%Counter-strafe

Scoreboard

56ADR71%KAST

Positioning

Shots

20/32Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP95139%
AK-473631%
MAC-102241%
M4A1-S2030%
P2501127%
SSG 0830%
AWP20%
Desert Eagle250%
USP-S10%
XM101410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/9519 1:23 1 kill (Deagle), 1 headshot T2.0
31/9510 1:30 2 kills (MP9 ×2), 1 headshot, in 3.4 s CT1.8
53/958 0:56 1 kill (MP9) CT0.3
55/9520 1:00 1 kill (AK-47) T0.3
84/9512 1:32 1 kill (M4A1-S) CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:31 1v4 before the plant T · 92 HP · Tunnel Stairslost - died in the first fight · saw each other
20 0:53 1v3 before the plant T · 3 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 4 good, 1 weak, 4 wasted, 4 that hurt your team. After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:34 wastedno enemy blinded for long
8 1:23 wastedno enemy blinded for long
10 1:35 goodblinded PistolKing 4.5 s (1.7 s white)
12 1:25 wastedno enemy blinded for long
13 1:47 goodblinded ZlaTe80MK 3.6 s (0.9 s white) qk†OLD 18 y.o peeked ZlaTe80MK 2.1 s after the pop - too early - the enemy had recovered; got hit first
14 1:44 misled a peekbarely blinded Agnostic 1.5 s (0.1 s white), odg 1.5 s (0.1 s white), ZlaTe80MK 1.5 s (0.1 s white) the enemy was barely blinded, and Brat Pierdolec peeked Agnostic 1.5 s after the pop; got hit first
15 1:46 goodblinded ATNAS 3.3 s (0.7 s white)
16 1:44 hurt the teambarely blinded Agnostic 1.8 s (0.1 s white); blinded Brat Pierdolec 3.9 s holding Long Doors - died 0.1 s after the pop; blinded Osiłek 2.9 s on the move through Long Doors - safe
17 1:43 misled a peekbarely blinded odg 1.0 s (0.1 s white), PistolKing 0.7 s (0.1 s white) the enemy was barely blinded, and QniBoy peeked PistolKing 2.8 s after the pop; got hit first
18 1:42 wastedno enemy blinded for long; blinded Farmer 1.8 s on the move through Upper Tunnel - safe
20 1:48 weakbarely blinded Agnostic 2.8 s (0.4 s white)
20 1:04 goodblinded odg 4.7 s (1.9 s white)
21 1:44 misled a peekbarely blinded ZlaTe80MK 1.5 s (0.1 s white), PistolKing 1.4 s (0.1 s white) the enemy was barely blinded, and qk†OLD 18 y.o peeked ZlaTe80MK 0.7 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 34 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:43 punishedhit by odg 0.5 s after throwing a molotov at Middle, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 668 units away, thrown in the open; a jump throw
11 1:48 punishedkilled by odg 0.6 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1586 units away; a jump throw
17 1:45 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 606 units away; a jump throw
18 1:31 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 233 units away; a running throw
18 1:22 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 693 units away; a running throw
20 1:06 exposeda flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1532 units away; a running throw
20 1:03 exposeda molotov at Catwalk - seen by 2 enemies for 1.0 s, the nearest 618 units away

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 21 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:31 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headdied
9 1:42 odgMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
20 1:30 odgTop Midcover not used: 16 units away, they'd have seen only your headlived
21 1:34 ATNASBombsite Bcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 holdheld with Farmer, 625 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Farmer)
5 0:45 holdheld with Brat Pierdolec, 727 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after Brat Pierdolec)
7 bomb 0:39 tradeqk†OLD 18 y.o was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
8 1:44 tradeqk†OLD 18 y.o was killed 215 units away: you traded in 734 ms (pros: 969 ms)
8 0:56 line of firestood in Osiłek's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
9 1:44 line of firestood in qk†OLD 18 y.o's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:51 tradeOsiłek was killed 140 units away: not traded within 5 s (pros: 969 ms)
13 1:40 line of firestood in qk†OLD 18 y.o's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:32 tradeFarmer was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
16 1:21 holdheld with qk†OLD 18 y.o, 386 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before qk†OLD 18 y.o)
18 1:34 tradeBrat Pierdolec was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
18 1:31 tradeFarmer was killed 128 units away: not traded within 5 s (pros: 625 ms)
19 1:43 tradeOsiłek was killed 633 units away: not traded within 5 s (pros: 2,031 ms)
19 1:27 tradeBrat Pierdolec was killed 367 units away: you traded in 3,219 ms (pros: 1,641 ms)
20 1:46 tradeqk†OLD 18 y.o was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
20 1:24 tradeFarmer was killed 569 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Agnostichit themP2501328 ms–2.9°
1 1:40 odgkilled by themP250312 ms1016 ms8.1°
2 1:20 ZlaTe80MKhit themP2000406 ms–2.1°
2 1:20 ZlaTe80MKhit by themMP7438 ms–6.3°
2 bomb 0:27 PistolKingkilled by themDesert Eagle406 ms1656 ms1.4°
3 1:30 Agnostickilled by themAK-47688 ms688 ms3.5°
4 1:44 Agnostichit themMP9422 ms–23.0°
4 1:44 Agnostickilled by themAK-47688 ms688 ms11.3°
5 0:49 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:43 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:41 PistolKinghit themAK-47391 ms–0.1°
6 1:41 PistolKingkilled by themAK-47906 ms1203 ms11.8°
7 bomb 0:33 PistolKingkilled by themAK-47375 ms672 ms0.6°
8 1:29 PistolKinghit themMP91938 ms–15.5°
8 1:29 Agnostichit by themAK-47938 ms–6.0°
8 0:57 PistolKingkilled themMP9531 ms812 ms2.7°
9 1:42 odghit by themSSG 08422 ms–0.7°
9 1:40 PistolKinghit themM4A4797 ms–10.1°
9 1:40 PistolKingkilled by themAK-47984 ms984 ms26.6°
10 1:33 PistolKingkilled themMP947 ms2656 ms1.2°
10 1:28 ATNASkilled themMP9453 ms1000 ms6.4°
10 1:27 ATNAShit by themTec-9844 ms–3.9°
11 1:48 odgkilled by themSSG 08531 ms531 ms0.6°
12 1:33 PistolKingkilled themM4A1-S734 ms1344 ms0.4°
12 1:32 PistolKinghit by themDesert Eagle1297 ms–2.0°
12 1:20 odgkilled by themGlock-18312 ms469 ms10.7°
13 1:28 PistolKinghit themP250781 ms–10.9°
13 1:27 ZlaTe80MKkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:24 odgkilled by themMP9438 ms641 ms2.2°
15 1:37 odghit by themMP9172 ms–2.1°
15 1:24 PistolKinghit by themM4A4906 ms–44.6°
16 1:30 ATNAShit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:21 ATNASkilled by themMP9531 ms672 ms4.8°
17 1:39 PistolKingkilled by themFive-SeveN547 ms859 ms10.4°
17 1:39 PistolKinghit themAK-47594 ms–4.2°
18 1:12 ATNASkilled by themMP9281 ms625 ms5.0°
18 1:12 ATNAShit themAK-47516 ms–2.5°
19 1:32 ATNAShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:23 Agnostickilled themDesert Eagle422 ms422 ms2.8°
19 1:17 ATNASkilled by themAK-47453 ms1047 ms1.6°
19 1:17 ATNAShit themMAC-10516 ms–7.8°
20 1:34 odghit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:30 odghit themAK-47312 ms–1.1°
20 1:28 odghit themAK-47203 ms–1.1°
20 1:02 ZlaTe80MKhit by themXM1014641 ms–1.2°
20 1:01 ZlaTe80MKkilled themAK-471031 ms2125 ms26.9°
20 0:37 ATNAShit themAK-47781 ms–15.1°
20 0:37 ATNASkilled by themM4A4859 ms859 ms7.0°
21 1:34 ATNAShit themMAC-10406 ms–5.4°
21 1:33 PistolKinghit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 1:33 ATNASkilled by themAK-47750 ms1250 ms3.2°

Shots

You fired 20 of your 32 first shots too soon: 11 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticP250641fired while moving (228 u/s), too fast to be accurate - stop first3/1013% / 56%
1 1:39 odgP250329fine - pros would have fired it too0/1cut short (a death, a reload)27% / 43%
2 1:20 ZlaTe80MKUSP-S559aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/413% / 45%
3 1:30 odgM4A1-S1050fine - pros would have fired it too0/3cut short (a death, a reload)43% / 48%
4 1:44 AgnosticMP9134fine - pros would have fired it too4/4cut short (a death, a reload)58% / 59%
6 1:41 PistolKingAK-471216fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 52%
6 1:41 PistolKingAK-471212aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/5cut short (a death, a reload)14% / 50%
7 bomb 0:35 PistolKingAWP1167aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)31% / 68%
8 1:30 PistolKingMP91572fired while moving (126 u/s), too fast to be accurate - stop first0/236% / 58%
8 1:30 PistolKingMP91558aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/316% / 56%
8 1:29 PistolKingMP91563fine - pros would have fired it too1/353% / 53%
8 1:29 PistolKingMP91577fired while moving (220 u/s), too fast to be accurate - stop first1/232% / 56%
8 0:57 PistolKingMP9714fired while moving (185 u/s), too fast to be accurate - stop first4/15killed them21% / 46%
9 1:41 PistolKingM4A1-S339aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/7cut short (a death, a reload)23% / 56%
10 1:39 AgnosticMP9736fired while moving (110 u/s), too fast to be accurate - stop first0/820% / 54%
10 1:32 PistolKingMP9917fired while moving (152 u/s), too fast to be accurate - stop first2/943% / 60%
10 1:31 PistolKingMP9876fine - pros would have fired it too3/8killed them28% / 46%
10 1:28 ATNASMP9249aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first3/16killed them4% / 52%
12 1:33 PistolKingM4A1-S919aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 57%
12 1:33 PistolKingM4A1-S918fine - pros would have fired it too4/8killed them44% / 48%
12 1:20 odgM4A1-S222fine - pros would have fired it too0/1cut short (a death, a reload)41% / 52%
14 1:24 odgDesert Eagle628aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)15% / 44%
17 1:40 PistolKingAK-47343aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/6cut short (a death, a reload)4% / 63%
18 1:12 ATNASAK-47263aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3cut short (a death, a reload)15% / 63%
19 1:23 AgnosticDesert Eagle919fine - pros would have fired it too1/1killed them59% / 59%
19 1:17 ATNASMAC-10594fine - pros would have fired it too3/8cut short (a death, a reload)48% / 51%
20 1:31 odgAK-472016fine - pros would have fired it too0/164% / 64%
20 1:28 odgAK-472153aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/42 bullets after pros would have stopped29% / 56%
20 1:01 ZlaTe80MKAK-47567fine - pros would have fired it too1/926% / 46%
20 1:00 ZlaTe80MKAK-47575fired while moving (97 u/s), too fast to be accurate - stop first2/8killed them2% / 55%
20 0:38 ATNASAK-47214fired while moving (199 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)31% / 56%
21 1:34 PistolKingMAC-10861fired while moving (230 u/s), too fast to be accurate - stop first6/13cut short (a death, a reload)20% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.