Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 51 | 39% |
| AK-47 | 36 | 31% |
| MAC-10 | 22 | 41% |
| M4A1-S | 20 | 30% |
| P250 | 11 | 27% |
| SSG 08 | 3 | 0% |
| AWP | 2 | 0% |
| Desert Eagle | 2 | 50% |
| USP-S | 1 | 0% |
| XM1014 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/95 | 19 1:23 | 1 kill (Deagle), 1 headshot T | 2.0 |
| 31/95 | 10 1:30 | 2 kills (MP9 ×2), 1 headshot, in 3.4 s CT | 1.8 |
| 53/95 | 8 0:56 | 1 kill (MP9) CT | 0.3 |
| 55/95 | 20 1:00 | 1 kill (AK-47) T | 0.3 |
| 84/95 | 12 1:32 | 1 kill (M4A1-S) CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:31 | 1v4 before the plant T · 92 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
| 20 0:53 | 1v3 before the plant T · 3 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
13 flashes: 4 good, 1 weak, 4 wasted, 4 that hurt your team. After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:34 | wasted | no enemy blinded for long |
| 8 1:23 | wasted | no enemy blinded for long |
| 10 1:35 | good | blinded PistolKing 4.5 s (1.7 s white) |
| 12 1:25 | wasted | no enemy blinded for long |
| 13 1:47 | good | blinded ZlaTe80MK 3.6 s (0.9 s white) qk†OLD 18 y.o peeked ZlaTe80MK 2.1 s after the pop - too early - the enemy had recovered; got hit first |
| 14 1:44 | misled a peek | barely blinded Agnostic 1.5 s (0.1 s white), odg 1.5 s (0.1 s white), ZlaTe80MK 1.5 s (0.1 s white) the enemy was barely blinded, and Brat Pierdolec peeked Agnostic 1.5 s after the pop; got hit first |
| 15 1:46 | good | blinded ATNAS 3.3 s (0.7 s white) |
| 16 1:44 | hurt the team | barely blinded Agnostic 1.8 s (0.1 s white); blinded Brat Pierdolec 3.9 s holding Long Doors - died 0.1 s after the pop; blinded Osiłek 2.9 s on the move through Long Doors - safe |
| 17 1:43 | misled a peek | barely blinded odg 1.0 s (0.1 s white), PistolKing 0.7 s (0.1 s white) the enemy was barely blinded, and QniBoy peeked PistolKing 2.8 s after the pop; got hit first |
| 18 1:42 | wasted | no enemy blinded for long; blinded Farmer 1.8 s on the move through Upper Tunnel - safe |
| 20 1:48 | weak | barely blinded Agnostic 2.8 s (0.4 s white) |
| 20 1:04 | good | blinded odg 4.7 s (1.9 s white) |
| 21 1:44 | misled a peek | barely blinded ZlaTe80MK 1.5 s (0.1 s white), PistolKing 1.4 s (0.1 s white) the enemy was barely blinded, and qk†OLD 18 y.o peeked ZlaTe80MK 0.7 s after the pop; got hit first |
Throws
41 grenades: 34 thrown safely, 5 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:43 | punished | hit by odg 0.5 s after throwing a molotov at Middle, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 668 units away, thrown in the open; a jump throw |
| 11 1:48 | punished | killed by odg 0.6 s after throwing a molotov at Middle, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1586 units away; a jump throw |
| 17 1:45 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 606 units away; a jump throw |
| 18 1:31 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 233 units away; a running throw |
| 18 1:22 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 693 units away; a running throw |
| 20 1:06 | exposed | a flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1532 units away; a running throw |
| 20 1:03 | exposed | a molotov at Catwalk - seen by 2 enemies for 1.0 s, the nearest 618 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:31 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | died | ||
| 9 1:42 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 20 1:30 | Top Mid | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 21 1:34 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | hold | held with Farmer, 625 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Farmer) |
| 5 0:45 | hold | held with Brat Pierdolec, 727 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after Brat Pierdolec) |
| 7 bomb 0:39 | trade | qk†OLD 18 y.o was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:44 | trade | qk†OLD 18 y.o was killed 215 units away: you traded in 734 ms (pros: 969 ms) |
| 8 0:56 | line of fire | stood in Osiłek's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 9 1:44 | line of fire | stood in qk†OLD 18 y.o's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:51 | trade | Osiłek was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:40 | line of fire | stood in qk†OLD 18 y.o's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:32 | trade | Farmer was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:21 | hold | held with qk†OLD 18 y.o, 386 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before qk†OLD 18 y.o) |
| 18 1:34 | trade | Brat Pierdolec was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:31 | trade | Farmer was killed 128 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:43 | trade | Osiłek was killed 633 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:27 | trade | Brat Pierdolec was killed 367 units away: you traded in 3,219 ms (pros: 1,641 ms) |
| 20 1:46 | trade | qk†OLD 18 y.o was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:24 | trade | Farmer was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P250 | 1328 ms | – | 2.9° | ||
| 1 1:40 | killed by them | P250 | 312 ms | 1016 ms | 8.1° | ||
| 2 1:20 | hit them | P2000 | 406 ms | – | 2.1° | ||
| 2 1:20 | hit by them | MP7 | 438 ms | – | 6.3° | ||
| 2 bomb 0:27 | killed by them | Desert Eagle | 406 ms | 1656 ms | 1.4° | ||
| 3 1:30 | killed by them | AK-47 | 688 ms | 688 ms | 3.5° | ||
| 4 1:44 | hit them | MP9 | 422 ms | – | 23.0° | ||
| 4 1:44 | killed by them | AK-47 | 688 ms | 688 ms | 11.3° | ||
| 5 0:49 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:41 | hit them | AK-47 | 391 ms | – | 0.1° | ||
| 6 1:41 | killed by them | AK-47 | 906 ms | 1203 ms | 11.8° | ||
| 7 bomb 0:33 | killed by them | AK-47 | 375 ms | 672 ms | 0.6° | ||
| 8 1:29 | hit them | MP9 | 1938 ms | – | 15.5° | ||
| 8 1:29 | hit by them | AK-47 | 938 ms | – | 6.0° | ||
| 8 0:57 | killed them | MP9 | 531 ms | 812 ms | 2.7° | ||
| 9 1:42 | hit by them | SSG 08 | 422 ms | – | 0.7° | ||
| 9 1:40 | hit them | M4A4 | 797 ms | – | 10.1° | ||
| 9 1:40 | killed by them | AK-47 | 984 ms | 984 ms | 26.6° | ||
| 10 1:33 | killed them | MP9 | 47 ms | 2656 ms | 1.2° | ||
| 10 1:28 | killed them | MP9 | 453 ms | 1000 ms | 6.4° | ||
| 10 1:27 | hit by them | Tec-9 | 844 ms | – | 3.9° | ||
| 11 1:48 | killed by them | SSG 08 | 531 ms | 531 ms | 0.6° | ||
| 12 1:33 | killed them | M4A1-S | 734 ms | 1344 ms | 0.4° | ||
| 12 1:32 | hit by them | Desert Eagle | 1297 ms | – | 2.0° | ||
| 12 1:20 | killed by them | Glock-18 | 312 ms | 469 ms | 10.7° | ||
| 13 1:28 | hit them | P250 | 781 ms | – | 10.9° | ||
| 13 1:27 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:24 | killed by them | MP9 | 438 ms | 641 ms | 2.2° | ||
| 15 1:37 | hit by them | MP9 | 172 ms | – | 2.1° | ||
| 15 1:24 | hit by them | M4A4 | 906 ms | – | 44.6° | ||
| 16 1:30 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:21 | killed by them | MP9 | 531 ms | 672 ms | 4.8° | ||
| 17 1:39 | killed by them | Five-SeveN | 547 ms | 859 ms | 10.4° | ||
| 17 1:39 | hit them | AK-47 | 594 ms | – | 4.2° | ||
| 18 1:12 | killed by them | MP9 | 281 ms | 625 ms | 5.0° | ||
| 18 1:12 | hit them | AK-47 | 516 ms | – | 2.5° | ||
| 19 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:23 | killed them | Desert Eagle | 422 ms | 422 ms | 2.8° | ||
| 19 1:17 | killed by them | AK-47 | 453 ms | 1047 ms | 1.6° | ||
| 19 1:17 | hit them | MAC-10 | 516 ms | – | 7.8° | ||
| 20 1:34 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:30 | hit them | AK-47 | 312 ms | – | 1.1° | ||
| 20 1:28 | hit them | AK-47 | 203 ms | – | 1.1° | ||
| 20 1:02 | hit by them | XM1014 | 641 ms | – | 1.2° | ||
| 20 1:01 | killed them | AK-47 | 1031 ms | 2125 ms | 26.9° | ||
| 20 0:37 | hit them | AK-47 | 781 ms | – | 15.1° | ||
| 20 0:37 | killed by them | M4A4 | 859 ms | 859 ms | 7.0° | ||
| 21 1:34 | hit them | MAC-10 | 406 ms | – | 5.4° | ||
| 21 1:33 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:33 | killed by them | AK-47 | 750 ms | 1250 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | P250 | 641 | fired while moving (228 u/s), too fast to be accurate - stop first | 3/10 | 13% / 56% | ||
| 1 1:39 | P250 | 329 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 43% | |
| 2 1:20 | USP-S | 559 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | 13% / 45% | ||
| 3 1:30 | M4A1-S | 1050 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 43% / 48% | |
| 4 1:44 | MP9 | 134 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 58% / 59% | |
| 6 1:41 | AK-47 | 1216 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 52% | |
| 6 1:41 | AK-47 | 1212 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 14% / 50% | |
| 7 bomb 0:35 | AWP | 1167 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 31% / 68% | |
| 8 1:30 | MP9 | 1572 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | 36% / 58% | ||
| 8 1:30 | MP9 | 1558 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 16% / 56% | ||
| 8 1:29 | MP9 | 1563 | fine - pros would have fired it too | 1/3 | 53% / 53% | ||
| 8 1:29 | MP9 | 1577 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/2 | 32% / 56% | ||
| 8 0:57 | MP9 | 714 | fired while moving (185 u/s), too fast to be accurate - stop first | 4/15 | killed them | 21% / 46% | |
| 9 1:41 | M4A1-S | 339 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 23% / 56% | |
| 10 1:39 | MP9 | 736 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/8 | 20% / 54% | ||
| 10 1:32 | MP9 | 917 | fired while moving (152 u/s), too fast to be accurate - stop first | 2/9 | 43% / 60% | ||
| 10 1:31 | MP9 | 876 | fine - pros would have fired it too | 3/8 | killed them | 28% / 46% | |
| 10 1:28 | MP9 | 249 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 3/16 | killed them | 4% / 52% | |
| 12 1:33 | M4A1-S | 919 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 57% | |
| 12 1:33 | M4A1-S | 918 | fine - pros would have fired it too | 4/8 | killed them | 44% / 48% | |
| 12 1:20 | M4A1-S | 222 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 52% | |
| 14 1:24 | Desert Eagle | 628 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 44% | |
| 17 1:40 | AK-47 | 343 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 4% / 63% | |
| 18 1:12 | AK-47 | 263 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 63% | |
| 19 1:23 | Desert Eagle | 919 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 19 1:17 | MAC-10 | 594 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 48% / 51% | |
| 20 1:31 | AK-47 | 2016 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 20 1:28 | AK-47 | 2153 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 2 bullets after pros would have stopped | 29% / 56% | |
| 20 1:01 | AK-47 | 567 | fine - pros would have fired it too | 1/9 | 26% / 46% | ||
| 20 1:00 | AK-47 | 575 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 55% | |
| 20 0:38 | AK-47 | 214 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 31% / 56% | |
| 21 1:34 | MAC-10 | 861 | fired while moving (230 u/s), too fast to be accurate - stop first | 6/13 | cut short (a death, a reload) | 20% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.