Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 90 | 27% |
| MP5-SD | 11 | 0% |
| SG 553 | 8 | 50% |
| USP-S | 7 | 0% |
| SSG 08 | 6 | 50% |
| AK-47 | 3 | 67% |
| R8 Revolver | 2 | 100% |
| XM1014 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/95 | 5 0:57 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 |
| 18/95 | 16 1:45 | 3 kills (MAC-10 ×3), 2 headshots, in 20.6 s T | 2.7 |
| 49/95 | 9 0:56 | 1 kill (SG 553) CT | 0.4 |
| 50/95 | 14 1:40 | 1 kill (R8) T | 0.3 |
| 51/95 | 7 bomb 0:40 | 1 kill (Scout) CT | 0.3 |
| 64/95 | 20 1:20 | 1 kill (MAC-10), 1 headshot T | 0.1 |
| 68/95 | 6 1:25 | 2 kills (Scout, AK-47), 1 headshot, in 51.6 s CT | 0.0 |
| 71/95 | 17 1:26 | 2 kills (MAC-10 ×2), 1 headshot, in 24.7 s T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 bomb 0:37 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 7 bomb 0:32 | 1v1 after the plant CT · 93 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 13 1:19 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
19 flashes: 3 good, 2 weak, 11 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Catwalk - safe |
| 2 1:40 | good | blinded odg 4.7 s (1.9 s white); blinded Farmer 3.6 s holding Lower Tunnel - safe |
| 3 1:06 | wasted | no enemy blinded for long |
| 5 1:32 | wasted | no enemy blinded for long |
| 6 bomb 0:26 | weak | barely blinded odg 2.2 s (0.2 s white) |
| 7 0:33 | wasted | no enemy blinded for long |
| 8 0:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe |
| 15 1:45 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Upper Tunnel - safe |
| 15 1:28 | wasted | no enemy blinded for long |
| 16 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - an enemy could see them; blinded Brat Pierdolec 5.0 s on the move through Long Doors - safe |
| 16 1:36 | good | blinded ATNAS 5.0 s (2.2 s white) |
| 17 1:47 | wasted | no enemy blinded for long |
| 17 1:38 | wasted | no enemy blinded for long |
| 18 1:47 | wasted | no enemy blinded for long |
| 18 1:40 | blinded an enemy, but hurt the team too | blinded ATNAS 3.9 s (1.2 s white); blinded Brat Pierdolec 3.7 s on the move through Top Mid - an enemy could see them; blinded themselves 1.0 s on the move through Catwalk - an enemy could see them |
| 19 1:46 | wasted | no enemy blinded for long |
| 20 0:53 | good | blinded odg 4.5 s (1.8 s white); blinded QniBoy 4.0 s holding Catwalk - safe |
| 21 1:44 | hurt the team | no enemy blinded for long; blinded Farmer 4.8 s on the move through Upper Tunnel - ran into a fight; blinded Brat Pierdolec 2.9 s holding T Spawn - safe; blinded QniBoy 4.6 s on the move through Upper Tunnel - safe; blinded themselves 3.7 s holding Upper Tunnel - safe |
| 21 1:41 | weak | barely blinded PistolKing 1.7 s (0.1 s white), ZlaTe80MK 1.4 s (0.1 s white) |
Throws
36 grenades: 31 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 0:35 | exposed | a flash at Mid Doors - seen by 1 enemy for 1.5 s, the nearest 1847 units away, thrown in the open; a running throw |
| 15 1:36 | punished | hit by odg with a smoke out at Mid Doors, 1.3 s before the throw - seen by 2 enemies for 1.6 s, the nearest 332 units away; a running throw |
| 16 1:49 | exposed | a flash at Long Doors - seen by 1 enemy for 0.2 s, the nearest 916 units away; a running throw |
| 20 0:54 | exposed | a flash at Middle - seen by 1 enemy for 0.4 s, the nearest 904 units away; a jump throw |
| 21 bomb 0:32 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 359 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:40 | T Spawn | cover not used: 64 units away, they'd have seen only your head | died | ||
| 13 1:12 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:26 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | hold | held with Farmer, 882 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Farmer) |
| 1 1:39 | trade | QniBoy was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:30 | trade | QniBoy was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:56 | hold | held with Farmer, 352 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Farmer) |
| 5 1:10 | trade | Farmer was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:45 | hold | held with Brat Pierdolec, 866 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after Brat Pierdolec) |
| 6 1:50 | hold | held with qk†OLD 18 y.o, 235 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after qk†OLD 18 y.o) |
| 6 bomb 0:37 | trade | qk†OLD 18 y.o was killed 561 units away: you traded in 3,031 ms (pros: 2,031 ms) |
| 7 bomb 0:32 | trade | QniBoy was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:40 | trade | QniBoy was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:33 | hold | held with Farmer, 725 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:32 | trade | Farmer was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:49 | hold | held with Farmer, 204 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Farmer) |
| 11 1:48 | trade | QniBoy was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | QniBoy was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:42 | trade | Brat Pierdolec was killed 612 units away: you traded in 1,531 ms (pros: 2,031 ms) |
| 14 1:34 | trade | qk†OLD 18 y.o was killed 278 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:32 | trade | Farmer was killed 536 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | in their way | stood between QniBoy and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 15 1:34 | line of fire | stood in qk†OLD 18 y.o's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:43 | trade | Brat Pierdolec was killed 433 units away: you traded in 3,094 ms (pros: 1,641 ms) |
| 16 1:28 | line of fire | stood in qk†OLD 18 y.o's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 17 bomb 0:36 | hold | held with qk†OLD 18 y.o, 216 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after qk†OLD 18 y.o) |
| 17 bomb 0:29 | trade | Brat Pierdolec was killed 524 units away: you traded in 2,266 ms (pros: 2,031 ms) |
| 18 1:40 | peek together | peeked the same enemy as Brat Pierdolec, 812 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | P250 | 812 ms | 1250 ms | 46.0° | ||
| 2 1:30 | killed by them | Glock-18 | 844 ms | 1312 ms | 2.1° | ||
| 3 1:01 | killed by them | AK-47 | 453 ms | 453 ms | 6.1° | ||
| 4 0:55 | hit them | SSG 08 | 422 ms | – | 1.3° | ||
| 5 0:57 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:49 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:25 | killed them | SSG 08 | 359 ms | 359 ms | 1.3° | ||
| 6 bomb 0:34 | killed them | AK-47 | 219 ms | 422 ms | 3.1° | ||
| 6 bomb 0:34 | hit by them | AK-47 | 250 ms | – | 8.8° | ||
| 6 bomb 0:19 | killed by them | AWP | 234 ms | 234 ms | 0.2° | ||
| 7 0:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:40 | killed them | SSG 08 | 422 ms | 422 ms | 3.5° | ||
| 7 bomb 0:18 | killed by them | AK-47 | 500 ms | 797 ms | 1.3° | ||
| 8 0:40 | killed by them | AK-47 | 562 ms | 1516 ms | 1.4° | ||
| 9 1:04 | hit them | SG 553 | 547 ms | – | 0.8° | ||
| 9 0:56 | killed them | SG 553 | 359 ms | 469 ms | 7.5° | ||
| 9 0:38 | hit by them | SSG 08 | 359 ms | – | 3.4° | ||
| 9 0:36 | killed by them | SSG 08 | 328 ms | 328 ms | 2.4° | ||
| 10 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:51 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:11 | killed by them | USP-S | 453 ms | 453 ms | 1.3° | ||
| 14 1:40 | killed them | R8 Revolver | 625 ms | 625 ms | 4.0° | ||
| 14 1:32 | hit them | Desert Eagle | 469 ms | – | 1.8° | ||
| 14 1:31 | killed by them | MP9 | 688 ms | 969 ms | 29.9° | ||
| 15 1:37 | hit by them | MP9 | 500 ms | – | 13.3° | ||
| 15 1:36 | hit by them | MP9 | 203 ms | – | 1.9° | ||
| 15 1:33 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:26 | killed by them | M4A1-S | 297 ms | 297 ms | 2.2° | ||
| 16 1:46 | killed them | MAC-10 | 688 ms | 2109 ms | 7.5° | ||
| 16 1:40 | killed them | MAC-10 | 78 ms | 78 ms | 47.9° | ||
| 16 1:35 | hit them | MAC-10 | 422 ms | – | 17.7° | ||
| 16 1:25 | hit by them | M4A4 | 953 ms | – | 15.0° | ||
| 16 1:24 | killed them | MAC-10 | 1422 ms | 1500 ms | 34.8° | ||
| 17 1:27 | killed them | MAC-10 | 797 ms | 1688 ms | 14.3° | ||
| 17 bomb 0:27 | killed them | MAC-10 | 484 ms | 938 ms | 8.4° | ||
| 17 bomb 0:26 | hit by them | AK-47 | 781 ms | – | 1.6° | ||
| 18 1:39 | killed by them | Desert Eagle | 391 ms | 391 ms | 43.7° | ||
| 19 1:44 | killed by them | AK-47 | 422 ms | 1125 ms | 3.3° | ||
| 20 1:20 | killed them | MAC-10 | 328 ms | 328 ms | 0.6° | ||
| 20 1:06 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:28 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 1132 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 43% | |
| 1 1:40 | USP-S | 1103 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 52% | |
| 1 1:40 | USP-S | 1092 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/2 | 23% / 40% | ||
| 1 1:33 | USP-S | 311 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 51% / 51% | |
| 2 1:30 | MP5-SD | 628 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload) | 54% / 68% | |
| 6 bomb 0:34 | AK-47 | 142 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/7 | killed them | 42% / 55% | |
| 9 1:04 | SG 553 | 1179 | fine - pros would have fired it too | 2/12 | 2 bullets after pros would have stopped | 59% / 59% | |
| 9 0:56 | SG 553 | 205 | fine - pros would have fired it too | 2/5 | killed them | 53% / 57% | |
| 9 0:36 | SG 553 | 1553 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 60% / 60% | |
| 16 1:47 | MAC-10 | 829 | fired while moving (222 u/s), too fast to be accurate - stop first | 8/30 | killed them; 7 bullets after pros would have stopped | 11% / 62% | |
| 16 1:35 | MAC-10 | 425 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 2/20 | 16% / 47% | ||
| 16 1:25 | MAC-10 | 596 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 2/18 | killed them; 2 bullets after pros would have stopped | 1% / 46% | |
| 16 1:20 | MAC-10 | 389 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/12 | cut short (a death, a reload) | 4% / 55% | |
| 17 1:27 | MAC-10 | 300 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 6/22 | killed them | 7% / 50% | |
| 17 bomb 0:27 | MAC-10 | 1026 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/16 | killed them | 9% / 46% | |
| 20 1:20 | MAC-10 | 272 | fine - pros would have fired it too | 1/7 | killed them | 35% / 52% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
