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Dust II, won 13-8 · Wed 07 Oct, 21:36

OsiłekGold Nova Master

The match

Aim

422 msTTD469 msTTK4.0°Crosshair↓29%1st bullet27%Spray18%Head46%Counter-strafe

Scoreboard

54ADR76%KAST

Positioning

Shots

11/16Rushed↓2/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-109027%
MP5-SD110%
SG 553850%
USP-S70%
SSG 08650%
AK-47367%
R8 Revolver2100%
XM101410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/955 0:57 1 kill (Scout), a wallbang, 1 headshot CT3.0
18/9516 1:45 3 kills (MAC-10 ×3), 2 headshots, in 20.6 s T2.7
49/959 0:56 1 kill (SG 553) CT0.4
50/9514 1:40 1 kill (R8) T0.3
51/957 bomb 0:40 1 kill (Scout) CT0.3
64/9520 1:20 1 kill (MAC-10), 1 headshot T0.1
68/956 1:25 2 kills (Scout, AK-47), 1 headshot, in 51.6 s CT0.0
71/9517 1:26 2 kills (MAC-10 ×2), 1 headshot, in 24.7 s T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 bomb 0:37 1v3 after the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other
7 bomb 0:32 1v1 after the plant CT · 93 HP · CT Spawnlost - died in the first fight · they saw them first
13 1:19 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 3 good, 2 weak, 11 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Catwalk - safe
2 1:40 goodblinded odg 4.7 s (1.9 s white); blinded Farmer 3.6 s holding Lower Tunnel - safe
3 1:06 wastedno enemy blinded for long
5 1:32 wastedno enemy blinded for long
6 bomb 0:26 weakbarely blinded odg 2.2 s (0.2 s white)
7 0:33 wastedno enemy blinded for long
8 0:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe
15 1:45 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Upper Tunnel - safe
15 1:28 wastedno enemy blinded for long
16 1:47 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - an enemy could see them; blinded Brat Pierdolec 5.0 s on the move through Long Doors - safe
16 1:36 goodblinded ATNAS 5.0 s (2.2 s white)
17 1:47 wastedno enemy blinded for long
17 1:38 wastedno enemy blinded for long
18 1:47 wastedno enemy blinded for long
18 1:40 blinded an enemy, but hurt the team tooblinded ATNAS 3.9 s (1.2 s white); blinded Brat Pierdolec 3.7 s on the move through Top Mid - an enemy could see them; blinded themselves 1.0 s on the move through Catwalk - an enemy could see them
19 1:46 wastedno enemy blinded for long
20 0:53 goodblinded odg 4.5 s (1.8 s white); blinded QniBoy 4.0 s holding Catwalk - safe
21 1:44 hurt the teamno enemy blinded for long; blinded Farmer 4.8 s on the move through Upper Tunnel - ran into a fight; blinded Brat Pierdolec 2.9 s holding T Spawn - safe; blinded QniBoy 4.6 s on the move through Upper Tunnel - safe; blinded themselves 3.7 s holding Upper Tunnel - safe
21 1:41 weakbarely blinded PistolKing 1.7 s (0.1 s white), ZlaTe80MK 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 31 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 0:35 exposeda flash at Mid Doors - seen by 1 enemy for 1.5 s, the nearest 1847 units away, thrown in the open; a running throw
15 1:36 punishedhit by odg with a smoke out at Mid Doors, 1.3 s before the throw - seen by 2 enemies for 1.6 s, the nearest 332 units away; a running throw
16 1:49 exposeda flash at Long Doors - seen by 1 enemy for 0.2 s, the nearest 916 units away; a running throw
20 0:54 exposeda flash at Middle - seen by 1 enemy for 0.4 s, the nearest 904 units away; a jump throw
21 bomb 0:32 exposedan HE at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 359 units away

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 22 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:40 AgnosticT Spawncover not used: 64 units away, they'd have seen only your headdied
13 1:12 ATNASLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:26 PistolKingBombsite Acover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 holdheld with Farmer, 882 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Farmer)
1 1:39 tradeQniBoy was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
3 1:30 tradeQniBoy was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
4 0:56 holdheld with Farmer, 352 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Farmer)
5 1:10 tradeFarmer was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
5 0:45 holdheld with Brat Pierdolec, 866 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after Brat Pierdolec)
6 1:50 holdheld with qk†OLD 18 y.o, 235 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after qk†OLD 18 y.o)
6 bomb 0:37 tradeqk†OLD 18 y.o was killed 561 units away: you traded in 3,031 ms (pros: 2,031 ms)
7 bomb 0:32 tradeQniBoy was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
9 1:40 tradeQniBoy was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
9 1:33 holdheld with Farmer, 725 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:32 tradeFarmer was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
10 1:49 holdheld with Farmer, 204 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Farmer)
11 1:48 tradeQniBoy was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradeQniBoy was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
14 1:42 tradeBrat Pierdolec was killed 612 units away: you traded in 1,531 ms (pros: 2,031 ms)
14 1:34 tradeqk†OLD 18 y.o was killed 278 units away: not traded within 5 s (pros: 625 ms)
14 1:32 tradeFarmer was killed 536 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 in their waystood between QniBoy and an enemy they could see, for 375 ms (pros: 125 ms at a time)
15 1:34 line of firestood in qk†OLD 18 y.o's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:43 tradeBrat Pierdolec was killed 433 units away: you traded in 3,094 ms (pros: 1,641 ms)
16 1:28 line of firestood in qk†OLD 18 y.o's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
17 bomb 0:36 holdheld with qk†OLD 18 y.o, 216 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after qk†OLD 18 y.o)
17 bomb 0:29 tradeBrat Pierdolec was killed 524 units away: you traded in 2,266 ms (pros: 2,031 ms)
18 1:40 peek togetherpeeked the same enemy as Brat Pierdolec, 812 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 odgkilled by themP250812 ms1250 ms46.0°
2 1:30 ZlaTe80MKkilled by themGlock-18844 ms1312 ms2.1°
3 1:01 Agnostickilled by themAK-47453 ms453 ms6.1°
4 0:55 ATNAShit themSSG 08422 ms–1.3°
5 0:57 odgkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 0:49 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:25 PistolKingkilled themSSG 08359 ms359 ms1.3°
6 bomb 0:34 ZlaTe80MKkilled themAK-47219 ms422 ms3.1°
6 bomb 0:34 ZlaTe80MKhit by themAK-47250 ms–8.8°
6 bomb 0:19 odgkilled by themAWP234 ms234 ms0.2°
7 0:30 ATNAShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:40 ATNASkilled themSSG 08422 ms422 ms3.5°
7 bomb 0:18 PistolKingkilled by themAK-47500 ms797 ms1.3°
8 0:40 Agnostickilled by themAK-47562 ms1516 ms1.4°
9 1:04 Agnostichit themSG 553547 ms–0.8°
9 0:56 PistolKingkilled themSG 553359 ms469 ms7.5°
9 0:38 odghit by themSSG 08359 ms–3.4°
9 0:36 odgkilled by themSSG 08328 ms328 ms2.4°
10 1:52 odghit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:51 odgkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:11 ATNASkilled by themUSP-S453 ms453 ms1.3°
14 1:40 Agnostickilled themR8 Revolver625 ms625 ms4.0°
14 1:32 PistolKinghit themDesert Eagle469 ms–1.8°
14 1:31 PistolKingkilled by themMP9688 ms969 ms29.9°
15 1:37 odghit by themMP9500 ms–13.3°
15 1:36 ATNAShit by themMP9203 ms–1.9°
15 1:33 ZlaTe80MKhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:26 PistolKingkilled by themM4A1-S297 ms297 ms2.2°
16 1:46 Agnostickilled themMAC-10688 ms2109 ms7.5°
16 1:40 ZlaTe80MKkilled themMAC-1078 ms78 ms47.9°
16 1:35 ATNAShit themMAC-10422 ms–17.7°
16 1:25 PistolKinghit by themM4A4953 ms–15.0°
16 1:24 PistolKingkilled themMAC-101422 ms1500 ms34.8°
17 1:27 odgkilled themMAC-10797 ms1688 ms14.3°
17 bomb 0:27 PistolKingkilled themMAC-10484 ms938 ms8.4°
17 bomb 0:26 PistolKinghit by themAK-47781 ms–1.6°
18 1:39 odgkilled by themDesert Eagle391 ms391 ms43.7°
19 1:44 ATNASkilled by themAK-47422 ms1125 ms3.3°
20 1:20 PistolKingkilled themMAC-10328 ms328 ms0.6°
20 1:06 odghit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:34 odghit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:28 odghit themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:26 odgkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 11 of your 16 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 AgnosticUSP-S1132fired while moving (148 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 43%
1 1:40 AgnosticUSP-S1103aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 52%
1 1:40 AgnosticUSP-S1092fired while moving (211 u/s), too fast to be accurate - stop first0/223% / 40%
1 1:33 odgUSP-S311fine - pros would have fired it too0/4cut short (a death, a reload)51% / 51%
2 1:30 ZlaTe80MKMP5-SD628fired while moving (171 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload)54% / 68%
6 bomb 0:34 ZlaTe80MKAK-47142fired while moving (110 u/s), too fast to be accurate - stop first2/7killed them42% / 55%
9 1:04 AgnosticSG 5531179fine - pros would have fired it too2/122 bullets after pros would have stopped59% / 59%
9 0:56 PistolKingSG 553205fine - pros would have fired it too2/5killed them53% / 57%
9 0:36 odgSG 5531553fine - pros would have fired it too0/1cut short (a death, a reload)60% / 60%
16 1:47 AgnosticMAC-10829fired while moving (222 u/s), too fast to be accurate - stop first8/30killed them; 7 bullets after pros would have stopped11% / 62%
16 1:35 ATNASMAC-10425too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target2/2016% / 47%
16 1:25 PistolKingMAC-10596aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first2/18killed them; 2 bullets after pros would have stopped1% / 46%
16 1:20 odgMAC-10389aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/12cut short (a death, a reload)4% / 55%
17 1:27 odgMAC-10300aim far off: your crosshair was about a player's width (37 units) off their body - get on target first6/22killed them7% / 50%
17 bomb 0:27 PistolKingMAC-101026fired while moving (240 u/s), too fast to be accurate - stop first4/16killed them9% / 46%
20 1:20 PistolKingMAC-10272fine - pros would have fired it too1/7killed them35% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.