Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 83 | 20% |
| MP9 | 82 | 33% |
| Tec-9 | 9 | 22% |
| M4A4 | 7 | 14% |
| M4A1-S | 5 | 60% |
| P250 | 4 | 50% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/95 | 18 1:34 | 3 kills (MP9 ×3), 1 through smoke, 2 headshots, in 22 s CT | 7.0 |
| 14/95 | 19 1:43 | 2 kills (AK-47 ×2), 1 through smoke, in 26.6 s CT | 3.3 |
| 46/95 | 3 1:08 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 57/95 | 7 1:23 | 1 kill (M4A1-S) T | 0.2 |
| 59/95 | 4 1:01 | 1 kill (AK-47) T | 0.2 |
| 62/95 | 17 1:37 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 75/95 | 13 1:11 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 78/95 | 21 1:33 | 1 kill (AK-47) CT | -0.3 |
| 86/95 | 16 1:21 | 1 kill (MP9), 1 headshot CT | -0.9 |
| 88/95 | 20 0:37 | 1 kill (M4A4) CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:01 | 1v3 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other |
| 11 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
34 flashes: 10 good, 5 weak, 11 wasted, 8 that hurt your team (4 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:42 | wasted | no enemy blinded for long; blinded ZlaTe80MK 1.8 s on the move through Upper Tunnel - safe |
| 1 1:40 | wasted | no enemy blinded for long |
| 2 1:35 | wasted | no enemy blinded for long |
| 3 1:16 | weak | barely blinded Osiłek 2.1 s (0.2 s white), Farmer 0.7 s (0.1 s white); blinded PistolKing 2.6 s on the move through Short Stairs - safe; blinded odg 2.5 s on the move through Short Stairs - safe |
| 3 1:10 | misled a peek | barely blinded qk†OLD 18 y.o 1.7 s (0.1 s white) the enemy was barely blinded, and odg peeked qk†OLD 18 y.o 1.5 s after the pop; got hit first |
| 4 0:57 | good | blinded Farmer 3.7 s (1.0 s white) |
| 4 0:56 | good | blinded Farmer 3.3 s (0.7 s white) |
| 5 1:34 | weak | barely blinded Farmer 2.0 s (0.2 s white); blinded odg 2.5 s on the move through Mid Doors - safe |
| 6 1:45 | weak | barely blinded qk†OLD 18 y.o 2.5 s (0.3 s white), Osiłek 2.3 s (0.2 s white) |
| 6 1:02 | wasted | barely blinded qk†OLD 18 y.o 0.9 s (0.1 s white) |
| 7 1:45 | weak | barely blinded Osiłek 2.5 s (0.3 s white), Farmer 1.9 s (0.2 s white) |
| 7 1:31 | wasted | barely blinded Brat Pierdolec 1.4 s (0.1 s white) |
| 8 1:48 | misled a peek | barely blinded Farmer 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked Farmer 1.4 s after the pop; got hit first |
| 8 1:47 | wasted | barely blinded Farmer 1.2 s (0.1 s white); blinded odg 2.8 s on the move through Long Doors - safe |
| 9 1:50 | good | blinded Brat Pierdolec 3.1 s (0.6 s white) |
| 9 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 10 1:31 | good | blinded qk†OLD 18 y.o 3.2 s (0.7 s white) |
| 11 1:47 | weak | barely blinded QniBoy 2.7 s (0.4 s white) |
| 11 1:36 | good | blinded Farmer 4.3 s (1.6 s white); blinded ZlaTe80MK 1.1 s holding Middle - safe; blinded odg 3.2 s on the move through Top Mid - safe |
| 13 1:18 | good | blinded qk†OLD 18 y.o 3.9 s (1.1 s white); blinded PistolKing 1.1 s on the move through Bombsite A - safe; blinded odg 1.7 s holding Long A - safe |
| 14 1:46 | good | blinded qk†OLD 18 y.o 4.2 s (1.5 s white) |
| 14 1:40 | blinded an enemy, but hurt the team too | blinded Osiłek 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Catwalk - died 0.0 s after the pop Agnostic peeked Osiłek 0.7 s before the pop - too late - the flash popped after they showed; got hit first |
| 15 1:41 | wasted | no enemy blinded for long; blinded PistolKing 3.1 s on the move through Bombsite B - safe |
| 16 1:46 | wasted | barely blinded qk†OLD 18 y.o 0.9 s (0.1 s white); blinded themselves 3.2 s on the move through Middle - safe |
| 16 1:35 | blinded an enemy, but hurt the team too | blinded Osiłek 5.1 s (2.2 s white); blinded themselves 4.2 s holding Under A - took damage 0.1 s after the pop |
| 17 1:46 | good | blinded Osiłek 5.1 s (2.2 s white) |
| 18 1:49 | wasted | no enemy blinded for long |
| 18 1:13 | hurt the team | barely blinded qk†OLD 18 y.o 1.9 s (0.2 s white); blinded themselves 1.9 s holding Mid Doors - ran into a fight |
| 19 1:44 | hurt the team | barely blinded Osiłek 0.9 s (0.1 s white); blinded odg 4.2 s holding Catwalk - an enemy could see them |
| 19 1:36 | blinded an enemy, but hurt the team too | blinded Farmer 4.0 s (1.3 s white), Brat Pierdolec 3.9 s (1.2 s white); blinded themselves 4.1 s on the move through Mid Doors - an enemy could see them; blinded odg 4.3 s holding Catwalk - an enemy could see them |
| 20 1:48 | good | blinded QniBoy 4.7 s (1.9 s white), Farmer 3.6 s (0.9 s white); blinded odg 1.4 s holding Mid Doors - safe |
| 20 1:18 | wasted | no enemy blinded for long |
| 21 1:39 | blinded an enemy, but hurt the team too | blinded Farmer 4.1 s (1.4 s white), qk†OLD 18 y.o 4.0 s (1.3 s white), Osiłek 3.2 s (0.7 s white); blinded PistolKing 3.1 s holding B Doors - an enemy could see them; blinded themselves 3.1 s on the move through Mid Doors - safe |
| 21 1:36 | good | blinded Osiłek 3.8 s (1.1 s white) |
Throws
63 grenades: 54 thrown safely, 9 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:32 | exposed | a flash at T Spawn - seen by 1 enemy for 0.2 s, the nearest 788 units away |
| 14 1:48 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1505 units away; a running throw |
| 14 1:42 | exposed | a flash at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 617 units away, thrown in the open |
| 14 1:37 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 387 units away; a running throw |
| 16 1:37 | exposed | a flash at Under A - seen by 1 enemy for 0.2 s, the nearest 399 units away |
| 17 1:28 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 1.0 s, the nearest 1065 units away, thrown in the open; a running throw |
| 19 1:46 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 862 units away |
| 21 1:40 | exposed | a flash at CT Spawn - seen by 2 enemies for 0.4 s, the nearest 1568 units away; a running throw |
| 21 1:35 | exposed | a molotov at B Doors - seen by 2 enemies for 1.1 s, the nearest 616 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:09 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 12 1:23 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 4 of the 22 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | Agnostic was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | trade | PistolKing was killed 375 units away: you traded in 1,359 ms (pros: 1,641 ms) |
| 4 1:05 | trade | PistolKing was killed 1493 units away: you traded in 3,562 ms (pros: 2,609 ms) |
| 5 1:34 | trade | ZlaTe80MK was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:50 | hold | held with odg, 112 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:23 | trade | Agnostic was killed 269 units away: you traded in 312 ms (pros: 625 ms) |
| 7 0:41 | trade | odg was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | trade | odg was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:49 | trade | odg was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | trade | PistolKing was killed 160 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:29 | trade | Agnostic was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:40 | trade | PistolKing was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:37 | trade | ZlaTe80MK was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:37 | trade | Agnostic was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | trade | odg was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | line of fire | stood in PistolKing's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:40 | trade | Agnostic was killed 533 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | odg was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:26 | in their way | stood between odg and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:24 | trade | PistolKing was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:21 | in their way | stood between odg and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:37 | trade | odg was killed 585 units away: you traded in 3,484 ms (pros: 2,031 ms) |
| 18 1:12 | trade | PistolKing was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:34 | trade | ZlaTe80MK was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:31 | trade | odg was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:23 | trade | Agnostic was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | USP-S | 500 ms | 500 ms | 2.3° | ||
| 2 1:34 | hit them | P250 | 297 ms | – | 3.2° | ||
| 2 1:34 | killed by them | M4A1-S | 609 ms | 906 ms | 3.0° | ||
| 3 1:08 | killed them | AK-47 | 594 ms | 594 ms | 0.9° | ||
| 4 1:01 | killed them | AK-47 | 375 ms | 578 ms | 1.0° | ||
| 4 0:55 | hit by them | SSG 08 | 422 ms | – | 1.3° | ||
| 4 0:52 | killed by them | AK-47 | 547 ms | 547 ms | 5.7° | ||
| 5 1:16 | killed by them | AK-47 | 219 ms | 625 ms | 12.6° | ||
| 7 1:24 | hit by them | AK-47 | 406 ms | – | 7.3° | ||
| 7 1:23 | killed them | M4A1-S | 422 ms | 609 ms | 9.5° | ||
| 7 0:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:40 | killed by them | SSG 08 | 422 ms | 422 ms | 3.5° | ||
| 8 1:33 | hit them | AK-47 | 250 ms | – | 0.9° | ||
| 8 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:12 | killed by them | XM1014 | 1594 ms | 1594 ms | 6.8° | ||
| 9 1:43 | killed by them | AK-47 | 406 ms | 516 ms | 5.3° | ||
| 10 1:28 | killed by them | MP9 | 453 ms | 1000 ms | 6.4° | ||
| 10 1:27 | hit them | Tec-9 | 844 ms | – | 3.9° | ||
| 10 1:27 | hit by them | M4A4 | 703 ms | – | 1.0° | ||
| 11 1:25 | killed by them | AK-47 | 375 ms | 375 ms | 3.8° | ||
| 12 1:39 | hit them | AK-47 | 1000 ms | – | 8.9° | ||
| 12 1:37 | hit them | AK-47 | 1156 ms | – | 10.0° | ||
| 12 1:37 | hit by them | AK-47 | 1219 ms | – | 5.3° | ||
| 12 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:23 | hit by them | AK-47 | 562 ms | – | 3.1° | ||
| 12 1:23 | killed by them | AWP | 312 ms | 312 ms | 2.8° | ||
| 13 1:11 | killed them | USP-S | 453 ms | 453 ms | 1.3° | ||
| 15 1:36 | hit them | MP9 | 203 ms | – | 1.9° | ||
| 15 1:36 | hit them | MP9 | 297 ms | – | 3.1° | ||
| 15 1:35 | killed by them | AK-47 | 703 ms | 1500 ms | 4.2° | ||
| 16 1:35 | hit by them | MAC-10 | 422 ms | – | 17.7° | ||
| 16 1:30 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:26 | hit by them | AK-47 | 328 ms | – | 8.3° | ||
| 16 1:21 | killed them | MP9 | 531 ms | 672 ms | 4.8° | ||
| 16 1:20 | hit them | MP9 | 797 ms | – | 54.4° | ||
| 16 1:20 | killed by them | AK-47 | 859 ms | 859 ms | 54.7° | ||
| 17 1:44 | hit them | MP9 | 281 ms | – | 5.5° | ||
| 17 1:37 | killed them | MP9 | 469 ms | 609 ms | 5.4° | ||
| 17 bomb 0:35 | hit them | AK-47 | 797 ms | – | 2.9° | ||
| 17 bomb 0:35 | killed by them | AK-47 | 1016 ms | 1016 ms | 1.4° | ||
| 18 1:34 | killed them | MP9 | 641 ms | 1047 ms | 3.3° | ||
| 18 1:31 | killed them | MP9 | 234 ms | 656 ms | 17.6° | ||
| 18 1:12 | killed them | MP9 | 281 ms | 625 ms | 5.0° | ||
| 18 1:12 | hit by them | AK-47 | 516 ms | – | 2.5° | ||
| 19 1:44 | killed them | AK-47 | 422 ms | 1125 ms | 3.3° | ||
| 19 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:17 | killed them | AK-47 | 453 ms | 1047 ms | 1.6° | ||
| 19 1:17 | hit by them | MAC-10 | 516 ms | – | 7.8° | ||
| 19 1:09 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:37 | hit by them | AK-47 | 781 ms | – | 15.1° | ||
| 20 0:37 | killed them | M4A4 | 859 ms | 859 ms | 7.0° | ||
| 21 1:34 | hit by them | MAC-10 | 406 ms | – | 5.4° | ||
| 21 1:33 | killed them | AK-47 | 750 ms | 1250 ms | 3.2° | ||
| 21 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:38 | killed by them | AK-47 | 297 ms | 297 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:34 | P250 | 758 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 16% / 38% | |
| 3 1:08 | AK-47 | 1058 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 50% | |
| 4 1:01 | AK-47 | 1176 | fine - pros would have fired it too | 2/7 | killed them | 61% / 61% | |
| 4 0:55 | AK-47 | 1171 | fine - pros would have fired it too | 0/7 | 1 bullet after pros would have stopped | 33% / 47% | |
| 4 0:52 | AK-47 | 888 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 61% | |
| 7 1:23 | M4A1-S | 474 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/9 | killed them | 43% / 64% | |
| 7 0:32 | AK-47 | 1012 | fired while moving (60 u/s), too fast to be accurate - stop first | 0/6 | 3% / 58% | ||
| 7 bomb 0:40 | AK-47 | 1053 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 51% | |
| 8 1:33 | AK-47 | 921 | fired while moving (74 u/s), too fast to be accurate - stop first | 3/8 | 48% / 75% | ||
| 8 1:12 | AK-47 | 1853 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 9 1:44 | Tec-9 | 867 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 39% / 43% | |
| 10 1:28 | Tec-9 | 248 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 7% / 58% | |
| 11 1:25 | AK-47 | 626 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 46% | |
| 12 1:39 | AK-47 | 844 | fine - pros would have fired it too | 1/12 | 1 bullet after pros would have stopped | 57% / 57% | |
| 12 1:37 | AK-47 | 852 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/18 | cut short (a death, a reload); 6 bullets after pros would have stopped | 9% / 46% | |
| 12 1:23 | AK-47 | 406 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 53% | |
| 13 1:28 | USP-S | 971 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 13 1:11 | USP-S | 765 | fine - pros would have fired it too | 1/4 | killed them | 57% / 59% | |
| 14 1:40 | MP9 | 704 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/3 | 4% / 59% | ||
| 14 1:39 | MP9 | 447 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/5 | 14% / 56% | ||
| 15 1:36 | MP9 | 480 | fine - pros would have fired it too | 5/19 | cut short (a death, a reload) | 60% / 60% | |
| 16 1:34 | MP9 | 426 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 0/21 | 6 bullets after pros would have stopped | 2% / 60% | |
| 16 1:21 | MP9 | 122 | fine - pros would have fired it too | 2/8 | killed them | 68% / 68% | |
| 16 1:20 | MP9 | 345 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 5% / 56% | |
| 17 1:44 | MP9 | 294 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/6 | 4% / 62% | ||
| 17 1:38 | MP9 | 498 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/15 | killed them | 11% / 47% | |
| 17 bomb 0:35 | AK-47 | 735 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 4% / 47% | |
| 18 1:34 | MP9 | 614 | fine - pros would have fired it too | 5/13 | killed them | 45% / 51% | |
| 18 1:31 | MP9 | 315 | fine - pros would have fired it too | 5/11 | killed them | 39% / 52% | |
| 18 1:12 | MP9 | 310 | fine - pros would have fired it too | 5/14 | killed them | 27% / 48% | |
| 18 0:40 | AK-47 | 616 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/8 | 25% / 54% | ||
| 19 1:44 | AK-47 | 798 | fine - pros would have fired it too | 4/13 | killed them | 56% / 56% | |
| 19 1:17 | AK-47 | 601 | fine - pros would have fired it too | 3/11 | killed them | 32% / 52% | |
| 20 0:38 | M4A4 | 220 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/13 | killed them | 7% / 61% | |
| 21 1:34 | AK-47 | 613 | fine - pros would have fired it too | 2/12 | killed them | 47% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
