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Dust II, lost 8-13 · Wed 07 Oct, 21:36

ATNASGold Nova Master

The match

Aim

453 msTTD656 msTTK3.3°Crosshair↓19%1st bullet27%Spray13%Head34%Counter-strafe

Scoreboard

78ADR67%KAST

Positioning

Shots

21/35Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478320%
MP98233%
Tec-9922%
M4A4714%
M4A1-S560%
P250450%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/9518 1:34 3 kills (MP9 ×3), 1 through smoke, 2 headshots, in 22 s CT7.0
14/9519 1:43 2 kills (AK-47 ×2), 1 through smoke, in 26.6 s CT3.3
46/953 1:08 1 kill (AK-47), 1 headshot T0.5
57/957 1:23 1 kill (M4A1-S) T0.2
59/954 1:01 1 kill (AK-47) T0.2
62/9517 1:37 1 kill (MP9), 1 headshot CT0.1
75/9513 1:11 1 kill (USP-S), 1 headshot CT-0.2
78/9521 1:33 1 kill (AK-47) CT-0.3
86/9516 1:21 1 kill (MP9), 1 headshot CT-0.9
88/9520 0:37 1 kill (M4A4) CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:01 1v3 before the plant T · 100 HP · Long Alost - died in the first fight · saw each other
11 1:28 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
34 flashes: 10 good, 5 weak, 11 wasted, 8 that hurt your team (4 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:42 wastedno enemy blinded for long; blinded ZlaTe80MK 1.8 s on the move through Upper Tunnel - safe
1 1:40 wastedno enemy blinded for long
2 1:35 wastedno enemy blinded for long
3 1:16 weakbarely blinded Osiłek 2.1 s (0.2 s white), Farmer 0.7 s (0.1 s white); blinded PistolKing 2.6 s on the move through Short Stairs - safe; blinded odg 2.5 s on the move through Short Stairs - safe
3 1:10 misled a peekbarely blinded qk†OLD 18 y.o 1.7 s (0.1 s white) the enemy was barely blinded, and odg peeked qk†OLD 18 y.o 1.5 s after the pop; got hit first
4 0:57 goodblinded Farmer 3.7 s (1.0 s white)
4 0:56 goodblinded Farmer 3.3 s (0.7 s white)
5 1:34 weakbarely blinded Farmer 2.0 s (0.2 s white); blinded odg 2.5 s on the move through Mid Doors - safe
6 1:45 weakbarely blinded qk†OLD 18 y.o 2.5 s (0.3 s white), Osiłek 2.3 s (0.2 s white)
6 1:02 wastedbarely blinded qk†OLD 18 y.o 0.9 s (0.1 s white)
7 1:45 weakbarely blinded Osiłek 2.5 s (0.3 s white), Farmer 1.9 s (0.2 s white)
7 1:31 wastedbarely blinded Brat Pierdolec 1.4 s (0.1 s white)
8 1:48 misled a peekbarely blinded Farmer 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked Farmer 1.4 s after the pop; got hit first
8 1:47 wastedbarely blinded Farmer 1.2 s (0.1 s white); blinded odg 2.8 s on the move through Long Doors - safe
9 1:50 goodblinded Brat Pierdolec 3.1 s (0.6 s white)
9 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
10 1:31 goodblinded qk†OLD 18 y.o 3.2 s (0.7 s white)
11 1:47 weakbarely blinded QniBoy 2.7 s (0.4 s white)
11 1:36 goodblinded Farmer 4.3 s (1.6 s white); blinded ZlaTe80MK 1.1 s holding Middle - safe; blinded odg 3.2 s on the move through Top Mid - safe
13 1:18 goodblinded qk†OLD 18 y.o 3.9 s (1.1 s white); blinded PistolKing 1.1 s on the move through Bombsite A - safe; blinded odg 1.7 s holding Long A - safe
14 1:46 goodblinded qk†OLD 18 y.o 4.2 s (1.5 s white)
14 1:40 blinded an enemy, but hurt the team tooblinded Osiłek 3.1 s (0.6 s white); blinded Agnostic 1.8 s holding Catwalk - died 0.0 s after the pop Agnostic peeked Osiłek 0.7 s before the pop - too late - the flash popped after they showed; got hit first
15 1:41 wastedno enemy blinded for long; blinded PistolKing 3.1 s on the move through Bombsite B - safe
16 1:46 wastedbarely blinded qk†OLD 18 y.o 0.9 s (0.1 s white); blinded themselves 3.2 s on the move through Middle - safe
16 1:35 blinded an enemy, but hurt the team tooblinded Osiłek 5.1 s (2.2 s white); blinded themselves 4.2 s holding Under A - took damage 0.1 s after the pop
17 1:46 goodblinded Osiłek 5.1 s (2.2 s white)
18 1:49 wastedno enemy blinded for long
18 1:13 hurt the teambarely blinded qk†OLD 18 y.o 1.9 s (0.2 s white); blinded themselves 1.9 s holding Mid Doors - ran into a fight
19 1:44 hurt the teambarely blinded Osiłek 0.9 s (0.1 s white); blinded odg 4.2 s holding Catwalk - an enemy could see them
19 1:36 blinded an enemy, but hurt the team tooblinded Farmer 4.0 s (1.3 s white), Brat Pierdolec 3.9 s (1.2 s white); blinded themselves 4.1 s on the move through Mid Doors - an enemy could see them; blinded odg 4.3 s holding Catwalk - an enemy could see them
20 1:48 goodblinded QniBoy 4.7 s (1.9 s white), Farmer 3.6 s (0.9 s white); blinded odg 1.4 s holding Mid Doors - safe
20 1:18 wastedno enemy blinded for long
21 1:39 blinded an enemy, but hurt the team tooblinded Farmer 4.1 s (1.4 s white), qk†OLD 18 y.o 4.0 s (1.3 s white), Osiłek 3.2 s (0.7 s white); blinded PistolKing 3.1 s holding B Doors - an enemy could see them; blinded themselves 3.1 s on the move through Mid Doors - safe
21 1:36 goodblinded Osiłek 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
63 grenades: 54 thrown safely, 9 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:32 exposeda flash at T Spawn - seen by 1 enemy for 0.2 s, the nearest 788 units away
14 1:48 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1505 units away; a running throw
14 1:42 exposeda flash at Mid Doors - seen by 1 enemy for 1.0 s, the nearest 617 units away, thrown in the open
14 1:37 exposeda molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 387 units away; a running throw
16 1:37 exposeda flash at Under A - seen by 1 enemy for 0.2 s, the nearest 399 units away
17 1:28 exposeda molotov at Lower Tunnel - seen by 1 enemy for 1.0 s, the nearest 1065 units away, thrown in the open; a running throw
19 1:46 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 862 units away
21 1:40 exposeda flash at CT Spawn - seen by 2 enemies for 0.4 s, the nearest 1568 units away; a running throw
21 1:35 exposeda molotov at B Doors - seen by 2 enemies for 1.1 s, the nearest 616 units away; a running throw

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 26 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:09 qk†OLD 18 y.oExtended Acover not used: 64 units away, they'd have seen only your headkilled them
12 1:23 qk†OLD 18 y.oLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 4 of the 22 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeAgnostic was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 tradePistolKing was killed 375 units away: you traded in 1,359 ms (pros: 1,641 ms)
4 1:05 tradePistolKing was killed 1493 units away: you traded in 3,562 ms (pros: 2,609 ms)
5 1:34 tradeZlaTe80MK was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
6 1:50 holdheld with odg, 112 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:23 tradeAgnostic was killed 269 units away: you traded in 312 ms (pros: 625 ms)
7 0:41 tradeodg was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 tradeodg was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
10 1:49 tradeodg was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 tradePistolKing was killed 160 units away: not traded within 5 s (pros: 625 ms)
10 1:29 tradeAgnostic was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
11 1:40 tradePistolKing was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
11 1:37 tradeZlaTe80MK was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
11 1:37 tradeAgnostic was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
11 1:28 tradeodg was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 line of firestood in PistolKing's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:40 tradeAgnostic was killed 533 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeodg was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
16 1:26 in their waystood between odg and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:24 tradePistolKing was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
16 1:21 in their waystood between odg and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:37 tradeodg was killed 585 units away: you traded in 3,484 ms (pros: 2,031 ms)
18 1:12 tradePistolKing was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
18 0:34 tradeZlaTe80MK was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
19 1:31 tradeodg was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
19 1:23 tradeAgnostic was killed 393 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Farmerkilled by themUSP-S500 ms500 ms2.3°
2 1:34 qk†OLD 18 y.ohit themP250297 ms–3.2°
2 1:34 qk†OLD 18 y.okilled by themM4A1-S609 ms906 ms3.0°
3 1:08 qk†OLD 18 y.okilled themAK-47594 ms594 ms0.9°
4 1:01 qk†OLD 18 y.okilled themAK-47375 ms578 ms1.0°
4 0:55 Osiłekhit by themSSG 08422 ms–1.3°
4 0:52 Farmerkilled by themAK-47547 ms547 ms5.7°
5 1:16 Farmerkilled by themAK-47219 ms625 ms12.6°
7 1:24 Brat Pierdolechit by themAK-47406 ms–7.3°
7 1:23 Brat Pierdoleckilled themM4A1-S422 ms609 ms9.5°
7 0:30 Osiłekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:40 Osiłekkilled by themSSG 08422 ms422 ms3.5°
8 1:33 Farmerhit themAK-47250 ms–0.9°
8 1:29 Brat Pierdolechit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 Brat Pierdolechit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
8 1:12 Brat Pierdoleckilled by themXM10141594 ms1594 ms6.8°
9 1:43 Brat Pierdoleckilled by themAK-47406 ms516 ms5.3°
10 1:28 QniBoykilled by themMP9453 ms1000 ms6.4°
10 1:27 QniBoyhit themTec-9844 ms–3.9°
10 1:27 qk†OLD 18 y.ohit by themM4A4703 ms–1.0°
11 1:25 Brat Pierdoleckilled by themAK-47375 ms375 ms3.8°
12 1:39 Brat Pierdolechit themAK-471000 ms–8.9°
12 1:37 Brat Pierdolechit themAK-471156 ms–10.0°
12 1:37 Brat Pierdolechit by themAK-471219 ms–5.3°
12 1:29 qk†OLD 18 y.ohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:23 Brat Pierdolechit by themAK-47562 ms–3.1°
12 1:23 qk†OLD 18 y.okilled by themAWP312 ms312 ms2.8°
13 1:11 Osiłekkilled themUSP-S453 ms453 ms1.3°
15 1:36 Osiłekhit themMP9203 ms–1.9°
15 1:36 Farmerhit themMP9297 ms–3.1°
15 1:35 Farmerkilled by themAK-47703 ms1500 ms4.2°
16 1:35 Osiłekhit by themMAC-10422 ms–17.7°
16 1:30 QniBoyhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
16 1:26 qk†OLD 18 y.ohit by themAK-47328 ms–8.3°
16 1:21 QniBoykilled themMP9531 ms672 ms4.8°
16 1:20 Farmerhit themMP9797 ms–54.4°
16 1:20 Farmerkilled by themAK-47859 ms859 ms54.7°
17 1:44 Farmerhit themMP9281 ms–5.5°
17 1:37 Farmerkilled themMP9469 ms609 ms5.4°
17 bomb 0:35 qk†OLD 18 y.ohit themAK-47797 ms–2.9°
17 bomb 0:35 qk†OLD 18 y.okilled by themAK-471016 ms1016 ms1.4°
18 1:34 Brat Pierdoleckilled themMP9641 ms1047 ms3.3°
18 1:31 Farmerkilled themMP9234 ms656 ms17.6°
18 1:12 QniBoykilled themMP9281 ms625 ms5.0°
18 1:12 QniBoyhit by themAK-47516 ms–2.5°
19 1:44 Osiłekkilled themAK-47422 ms1125 ms3.3°
19 1:32 QniBoyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:17 QniBoykilled themAK-47453 ms1047 ms1.6°
19 1:17 QniBoyhit by themMAC-10516 ms–7.8°
19 1:09 qk†OLD 18 y.okilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 0:37 QniBoyhit by themAK-47781 ms–15.1°
20 0:37 QniBoykilled themM4A4859 ms859 ms7.0°
21 1:34 QniBoyhit by themMAC-10406 ms–5.4°
21 1:33 QniBoykilled themAK-47750 ms1250 ms3.2°
21 1:31 qk†OLD 18 y.ohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:38 qk†OLD 18 y.okilled by themAK-47297 ms297 ms1.8°

Shots

You fired 21 of your 35 first shots too soon: 17 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:34 qk†OLD 18 y.oP250758fired while moving (125 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)16% / 38%
3 1:08 qk†OLD 18 y.oAK-471058fired while moving (165 u/s), too fast to be accurate - stop first1/7killed them3% / 50%
4 1:01 qk†OLD 18 y.oAK-471176fine - pros would have fired it too2/7killed them61% / 61%
4 0:55 OsiłekAK-471171fine - pros would have fired it too0/71 bullet after pros would have stopped33% / 47%
4 0:52 FarmerAK-47888aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)12% / 61%
7 1:23 Brat PierdolecM4A1-S474fired while moving (125 u/s), too fast to be accurate - stop first3/9killed them43% / 64%
7 0:32 OsiłekAK-471012fired while moving (60 u/s), too fast to be accurate - stop first0/63% / 58%
7 bomb 0:40 OsiłekAK-471053fired while moving (215 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 51%
8 1:33 FarmerAK-47921fired while moving (74 u/s), too fast to be accurate - stop first3/848% / 75%
8 1:12 Brat PierdolecAK-471853fired while moving (215 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 47%
9 1:44 Brat PierdolecTec-9867fine - pros would have fired it too0/3cut short (a death, a reload)39% / 43%
10 1:28 QniBoyTec-9248aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/6cut short (a death, a reload)7% / 58%
11 1:25 Brat PierdolecAK-47626fine - pros would have fired it too0/1cut short (a death, a reload)45% / 46%
12 1:39 Brat PierdolecAK-47844fine - pros would have fired it too1/121 bullet after pros would have stopped57% / 57%
12 1:37 Brat PierdolecAK-47852fired while moving (99 u/s), too fast to be accurate - stop first1/18cut short (a death, a reload); 6 bullets after pros would have stopped9% / 46%
12 1:23 Brat PierdolecAK-47406fired while moving (153 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 53%
13 1:28 QniBoyUSP-S971fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
13 1:11 OsiłekUSP-S765fine - pros would have fired it too1/4killed them57% / 59%
14 1:40 OsiłekMP9704fired while moving (142 u/s), too fast to be accurate - stop first0/34% / 59%
14 1:39 FarmerMP9447fired while moving (219 u/s), too fast to be accurate - stop first0/514% / 56%
15 1:36 OsiłekMP9480fine - pros would have fired it too5/19cut short (a death, a reload)60% / 60%
16 1:34 OsiłekMP9426aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first0/216 bullets after pros would have stopped2% / 60%
16 1:21 QniBoyMP9122fine - pros would have fired it too2/8killed them68% / 68%
16 1:20 FarmerMP9345fired while moving (94 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)5% / 56%
17 1:44 FarmerMP9294fired while moving (86 u/s), too fast to be accurate - stop first1/64% / 62%
17 1:38 FarmerMP9498fired while moving (233 u/s), too fast to be accurate - stop first3/15killed them11% / 47%
17 bomb 0:35 qk†OLD 18 y.oAK-47735fired while moving (129 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)4% / 47%
18 1:34 Brat PierdolecMP9614fine - pros would have fired it too5/13killed them45% / 51%
18 1:31 FarmerMP9315fine - pros would have fired it too5/11killed them39% / 52%
18 1:12 QniBoyMP9310fine - pros would have fired it too5/14killed them27% / 48%
18 0:40 qk†OLD 18 y.oAK-47616aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/825% / 54%
19 1:44 OsiłekAK-47798fine - pros would have fired it too4/13killed them56% / 56%
19 1:17 QniBoyAK-47601fine - pros would have fired it too3/11killed them32% / 52%
20 0:38 QniBoyM4A4220fired while moving (95 u/s), too fast to be accurate - stop first1/13killed them7% / 61%
21 1:34 QniBoyAK-47613fine - pros would have fired it too2/12killed them47% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.