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Dust II, lost 8-13 · Wed 07 Oct, 21:36

PistolKingGold Nova Master

The match

Aim

625 msTTD859 msTTK5.7°Crosshair↓31%1st bullet55%Spray14%Head78%Counter-strafe

Scoreboard

73ADR62%KAST

Positioning

Shots

13/32Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474050%
M4A1-S2627%
MP92264%
Desert Eagle1921%
Five-SeveN560%
AWP20%
FAMAS20%
Glock-181100%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/957 1:18 4 kills (AK-47 ×4), a wallbang, 1 headshot, in 71.6 s T8.5
5/9514 1:34 3 kills (MP9 ×3), 2 headshots, in 2.7 s CT8.4
24/956 1:43 2 kills (AK-47 ×2), in 2.6 s T2.5
33/952 bomb 0:26 1 kill (Deagle) T1.1
43/9520 1:33 1 kill (M4A1-S) CT0.7
79/959 1:40 1 kill (AK-47) T-0.5
91/9515 1:26 1 kill (M4A1-S), 1 headshot CT-1.5
94/9517 1:39 2 kills (Five-SeveN, AK-47), all headshots, in 35.6 s CT-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:18 1v3 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · saw each other
7 bomb 0:40 1v3 after the plant T · 41 HP · Bombsite Awon - killed all 3 · first fight won, saw each other
17 bomb 0:35 1v3 after the plant CT · 39 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:45 misled a peekbarely blinded QniBoy 0.6 s (0.0 s white) the enemy was barely blinded, and PistolKing peeked QniBoy 2.8 s after the pop; got hit first
9 1:46 wastedno enemy blinded for long
16 1:39 wastedno enemy blinded for long
21 bomb 0:38 goodblinded qk†OLD 18 y.o 4.8 s (1.9 s white); blinded ATNAS 4.3 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 581 units away; a running throw
21 1:42 exposedan HE at Hole - seen by 2 enemies for 1.1 s, the nearest 1027 units away, thrown in the open

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:11 qk†OLD 18 y.oExtended Acover not used: 16 units away, they'd have seen only your headdied
19 1:20 qk†OLD 18 y.oTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 bomb 0:30 qk†OLD 18 y.oBombsite Bcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeATNAS was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 tradeZlaTe80MK was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 peek togetherpeeked the same enemy as odg, 406 ms before them - early - you went first, alone
2 1:29 tradeodg was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
3 1:23 tradeZlaTe80MK was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
4 1:18 tradeZlaTe80MK was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
4 1:16 tradeodg was killed 247 units away: not traded within 5 s (pros: 969 ms)
6 1:45 tradeAgnostic was killed 372 units away: you traded in 1,953 ms (pros: 625 ms)
8 1:31 holdheld with Agnostic, 575 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Agnostic)
11 1:40 in their waystood between ZlaTe80MK and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:45 tradeAgnostic was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
21 1:42 tradeZlaTe80MK was killed 756 units away: not traded within 5 s (pros: 625 ms)
21 bomb 0:38 tradeATNAS was killed 703 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Farmerhit themGlock-18734 ms–1.9°
1 1:36 Farmerkilled by themUSP-S828 ms828 ms9.6°
2 bomb 0:27 QniBoykilled themDesert Eagle406 ms1656 ms1.4°
2 bomb 0:25 qk†OLD 18 y.ohit by themM4A4531 ms–0.5°
2 bomb 0:23 Brat Pierdoleckilled by themMP9422 ms1328 ms14.4°
3 1:10 qk†OLD 18 y.okilled by themAK-47422 ms1344 ms6.9°
4 1:05 qk†OLD 18 y.okilled by themMP9656 ms1328 ms5.8°
5 1:41 Farmerkilled by themAK-47266 ms562 ms0.6°
6 1:43 Brat Pierdoleckilled themAK-47328 ms328 ms4.2°
6 1:41 QniBoyhit by themAK-47391 ms–0.1°
6 1:41 QniBoykilled themAK-47906 ms1203 ms11.8°
6 1:25 Osiłekkilled by themSSG 08359 ms359 ms1.3°
7 1:18 Farmerkilled themAK-47562 ms969 ms2.3°
7 0:33 qk†OLD 18 y.ohit by themM4A4422 ms–4.9°
7 bomb 0:39 qk†OLD 18 y.okilled themAK-47531 ms531 ms9.9°
7 bomb 0:33 QniBoykilled themAK-47375 ms672 ms0.6°
7 bomb 0:18 Osiłekkilled themAK-47500 ms797 ms1.3°
8 1:29 QniBoyhit by themMP91938 ms–15.5°
8 0:57 QniBoykilled by themMP9531 ms812 ms2.7°
9 1:40 QniBoyhit by themM4A4797 ms–10.1°
9 1:40 QniBoykilled themAK-47984 ms984 ms26.6°
9 0:56 Osiłekkilled by themSG 553359 ms469 ms7.5°
10 1:33 QniBoykilled by themMP947 ms2656 ms1.2°
11 1:40 Farmerkilled by themAWP266 ms266 ms4.9°
12 1:33 QniBoykilled by themM4A1-S734 ms1344 ms0.4°
12 1:32 QniBoyhit themDesert Eagle1297 ms–2.0°
13 1:28 QniBoyhit by themP250781 ms–10.9°
14 1:35 qk†OLD 18 y.okilled themMP9984 ms2000 ms5.1°
14 1:33 Farmerhit by themGlock-18406 ms–13.5°
14 1:33 Farmerkilled themMP9859 ms1078 ms23.3°
14 1:32 Osiłekhit by themDesert Eagle469 ms–1.8°
14 1:31 Osiłekkilled themMP9688 ms969 ms29.9°
15 1:26 Osiłekkilled themM4A1-S297 ms297 ms2.2°
15 1:24 QniBoyhit themM4A4906 ms–44.6°
15 1:24 Brat Pierdoleckilled by themAK-472828 ms4188 ms8.6°
16 1:25 Osiłekhit themM4A4953 ms–15.0°
16 1:24 Osiłekkilled by themMAC-101422 ms1500 ms34.8°
17 1:39 QniBoykilled themFive-SeveN547 ms859 ms10.4°
17 1:39 QniBoyhit by themAK-47594 ms–4.2°
17 bomb 0:29 Brat Pierdoleckilled themAK-47531 ms531 ms6.3°
17 bomb 0:27 Osiłekkilled by themMAC-10484 ms938 ms8.4°
17 bomb 0:26 Osiłekhit themAK-47781 ms–1.6°
18 1:13 qk†OLD 18 y.okilled by themAK-47297 ms594 ms2.3°
19 1:20 qk†OLD 18 y.ohit themFive-SeveN406 ms–7.5°
19 1:20 qk†OLD 18 y.okilled by themAWP516 ms516 ms12.0°
20 1:34 Brat Pierdoleckilled themM4A1-S234 ms641 ms2.5°
20 1:20 Osiłekkilled by themMAC-10328 ms328 ms0.6°
21 1:33 QniBoyhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:32 Farmerhit by themMAC-10312 ms–7.3°
21 bomb 0:32 Farmerhit themDesert Eagle703 ms–13.6°
21 bomb 0:29 qk†OLD 18 y.okilled by themAK-47531 ms734 ms13.8°

Shots

You fired 13 of your 32 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 FarmerGlock-181112fired while moving (182 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)50% / 54%
2 bomb 0:27 QniBoyDesert Eagle506aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/5killed them24% / 67%
5 1:41 FarmerDesert Eagle674fine - pros would have fired it too0/1cut short (a death, a reload)30% / 48%
6 1:43 Brat PierdolecAK-47704fine - pros would have fired it too1/6killed them50% / 58%
6 1:41 QniBoyAK-471212fired while moving (74 u/s), too fast to be accurate - stop first4/12killed them3% / 53%
6 1:27 OsiłekAK-471163fired while moving (193 u/s), too fast to be accurate - stop first0/61% / 53%
7 1:18 FarmerAK-47963fine - pros would have fired it too4/8killed them54% / 54%
7 bomb 0:39 qk†OLD 18 y.oAK-47844fine - pros would have fired it too1/4killed them43% / 55%
7 bomb 0:35 QniBoyAK-471161fine - pros would have fired it too0/575% / 75%
7 bomb 0:33 QniBoyAK-471036fine - pros would have fired it too3/6killed them63% / 63%
7 bomb 0:18 OsiłekAK-47644fine - pros would have fired it too4/30killed them; 13 bullets after pros would have stopped47% / 47%
8 1:31 QniBoyAWP1603fine - pros would have fired it too0/2cut short (a death, a reload)78% / 78%
9 1:40 QniBoyAK-47310fired while moving (215 u/s), too fast to be accurate - stop first1/10killed them3% / 50%
9 1:37 OsiłekAK-47941aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/46% / 61%
10 1:31 QniBoyDesert Eagle876fine - pros would have fired it too0/1cut short (a death, a reload)31% / 42%
12 1:33 QniBoyDesert Eagle918aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/3cut short (a death, a reload)12% / 43%
13 1:28 QniBoyUSP-S1622fired while moving (216 u/s), too fast to be accurate - stop first0/19% / 48%
14 1:35 qk†OLD 18 y.oMP9887fine - pros would have fired it too5/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
14 1:34 qk†OLD 18 y.oMP9925fine - pros would have fired it too2/7killed them30% / 52%
14 1:33 FarmerMP9879fine - pros would have fired it too4/9killed them62% / 62%
14 1:31 OsiłekMP91005fine - pros would have fired it too3/6killed them74% / 74%
15 1:26 OsiłekM4A1-S517fine - pros would have fired it too1/4killed them72% / 72%
15 1:25 QniBoyM4A1-S581fired while moving (199 u/s), too fast to be accurate - stop first2/1115% / 57%
16 1:25 OsiłekM4A1-S609fine - pros would have fired it too1/11cut short (a death, a reload)72% / 72%
17 1:40 QniBoyFive-SeveN340aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/19killed them2% / 42%
17 bomb 0:29 Brat PierdolecAK-471549fine - pros would have fired it too1/5killed them45% / 55%
17 bomb 0:27 OsiłekAK-471016aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/5cut short (a death, a reload)4% / 62%
18 1:12 qk†OLD 18 y.oFAMAS445fine - pros would have fired it too0/2cut short (a death, a reload)28% / 48%
19 1:20 qk†OLD 18 y.oFive-SeveN463fine - pros would have fired it too1/1cut short (a death, a reload)61% / 61%
20 1:34 Brat PierdolecM4A1-S1043fine - pros would have fired it too4/11killed them42% / 60%
21 1:38 qk†OLD 18 y.oDesert Eagle867aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/13% / 57%
21 bomb 0:32 FarmerDesert Eagle190aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first1/7cut short (a death, a reload)5% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.