Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 50% |
| M4A1-S | 26 | 27% |
| MP9 | 22 | 64% |
| Desert Eagle | 19 | 21% |
| Five-SeveN | 5 | 60% |
| AWP | 2 | 0% |
| FAMAS | 2 | 0% |
| Glock-18 | 1 | 100% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/95 | 7 1:18 | 4 kills (AK-47 ×4), a wallbang, 1 headshot, in 71.6 s T | 8.5 |
| 5/95 | 14 1:34 | 3 kills (MP9 ×3), 2 headshots, in 2.7 s CT | 8.4 |
| 24/95 | 6 1:43 | 2 kills (AK-47 ×2), in 2.6 s T | 2.5 |
| 33/95 | 2 bomb 0:26 | 1 kill (Deagle) T | 1.1 |
| 43/95 | 20 1:33 | 1 kill (M4A1-S) CT | 0.7 |
| 79/95 | 9 1:40 | 1 kill (AK-47) T | -0.5 |
| 91/95 | 15 1:26 | 1 kill (M4A1-S), 1 headshot CT | -1.5 |
| 94/95 | 17 1:39 | 2 kills (Five-SeveN, AK-47), all headshots, in 35.6 s CT | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:18 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · saw each other |
| 7 bomb 0:40 | 1v3 after the plant T · 41 HP · Bombsite A | won - killed all 3 · first fight won, saw each other |
| 17 bomb 0:35 | 1v3 after the plant CT · 39 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:45 | misled a peek | barely blinded QniBoy 0.6 s (0.0 s white) the enemy was barely blinded, and PistolKing peeked QniBoy 2.8 s after the pop; got hit first |
| 9 1:46 | wasted | no enemy blinded for long |
| 16 1:39 | wasted | no enemy blinded for long |
| 21 bomb 0:38 | good | blinded qk†OLD 18 y.o 4.8 s (1.9 s white); blinded ATNAS 4.3 s holding Bombsite B - safe |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 581 units away; a running throw |
| 21 1:42 | exposed | an HE at Hole - seen by 2 enemies for 1.1 s, the nearest 1027 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:11 | Extended A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 19 1:20 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 bomb 0:30 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | ATNAS was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | trade | ZlaTe80MK was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | peek together | peeked the same enemy as odg, 406 ms before them - early - you went first, alone |
| 2 1:29 | trade | odg was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:23 | trade | ZlaTe80MK was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:18 | trade | ZlaTe80MK was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:16 | trade | odg was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:45 | trade | Agnostic was killed 372 units away: you traded in 1,953 ms (pros: 625 ms) |
| 8 1:31 | hold | held with Agnostic, 575 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms before Agnostic) |
| 11 1:40 | in their way | stood between ZlaTe80MK and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:45 | trade | Agnostic was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:42 | trade | ZlaTe80MK was killed 756 units away: not traded within 5 s (pros: 625 ms) |
| 21 bomb 0:38 | trade | ATNAS was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | Glock-18 | 734 ms | – | 1.9° | ||
| 1 1:36 | killed by them | USP-S | 828 ms | 828 ms | 9.6° | ||
| 2 bomb 0:27 | killed them | Desert Eagle | 406 ms | 1656 ms | 1.4° | ||
| 2 bomb 0:25 | hit by them | M4A4 | 531 ms | – | 0.5° | ||
| 2 bomb 0:23 | killed by them | MP9 | 422 ms | 1328 ms | 14.4° | ||
| 3 1:10 | killed by them | AK-47 | 422 ms | 1344 ms | 6.9° | ||
| 4 1:05 | killed by them | MP9 | 656 ms | 1328 ms | 5.8° | ||
| 5 1:41 | killed by them | AK-47 | 266 ms | 562 ms | 0.6° | ||
| 6 1:43 | killed them | AK-47 | 328 ms | 328 ms | 4.2° | ||
| 6 1:41 | hit by them | AK-47 | 391 ms | – | 0.1° | ||
| 6 1:41 | killed them | AK-47 | 906 ms | 1203 ms | 11.8° | ||
| 6 1:25 | killed by them | SSG 08 | 359 ms | 359 ms | 1.3° | ||
| 7 1:18 | killed them | AK-47 | 562 ms | 969 ms | 2.3° | ||
| 7 0:33 | hit by them | M4A4 | 422 ms | – | 4.9° | ||
| 7 bomb 0:39 | killed them | AK-47 | 531 ms | 531 ms | 9.9° | ||
| 7 bomb 0:33 | killed them | AK-47 | 375 ms | 672 ms | 0.6° | ||
| 7 bomb 0:18 | killed them | AK-47 | 500 ms | 797 ms | 1.3° | ||
| 8 1:29 | hit by them | MP9 | 1938 ms | – | 15.5° | ||
| 8 0:57 | killed by them | MP9 | 531 ms | 812 ms | 2.7° | ||
| 9 1:40 | hit by them | M4A4 | 797 ms | – | 10.1° | ||
| 9 1:40 | killed them | AK-47 | 984 ms | 984 ms | 26.6° | ||
| 9 0:56 | killed by them | SG 553 | 359 ms | 469 ms | 7.5° | ||
| 10 1:33 | killed by them | MP9 | 47 ms | 2656 ms | 1.2° | ||
| 11 1:40 | killed by them | AWP | 266 ms | 266 ms | 4.9° | ||
| 12 1:33 | killed by them | M4A1-S | 734 ms | 1344 ms | 0.4° | ||
| 12 1:32 | hit them | Desert Eagle | 1297 ms | – | 2.0° | ||
| 13 1:28 | hit by them | P250 | 781 ms | – | 10.9° | ||
| 14 1:35 | killed them | MP9 | 984 ms | 2000 ms | 5.1° | ||
| 14 1:33 | hit by them | Glock-18 | 406 ms | – | 13.5° | ||
| 14 1:33 | killed them | MP9 | 859 ms | 1078 ms | 23.3° | ||
| 14 1:32 | hit by them | Desert Eagle | 469 ms | – | 1.8° | ||
| 14 1:31 | killed them | MP9 | 688 ms | 969 ms | 29.9° | ||
| 15 1:26 | killed them | M4A1-S | 297 ms | 297 ms | 2.2° | ||
| 15 1:24 | hit them | M4A4 | 906 ms | – | 44.6° | ||
| 15 1:24 | killed by them | AK-47 | 2828 ms | 4188 ms | 8.6° | ||
| 16 1:25 | hit them | M4A4 | 953 ms | – | 15.0° | ||
| 16 1:24 | killed by them | MAC-10 | 1422 ms | 1500 ms | 34.8° | ||
| 17 1:39 | killed them | Five-SeveN | 547 ms | 859 ms | 10.4° | ||
| 17 1:39 | hit by them | AK-47 | 594 ms | – | 4.2° | ||
| 17 bomb 0:29 | killed them | AK-47 | 531 ms | 531 ms | 6.3° | ||
| 17 bomb 0:27 | killed by them | MAC-10 | 484 ms | 938 ms | 8.4° | ||
| 17 bomb 0:26 | hit them | AK-47 | 781 ms | – | 1.6° | ||
| 18 1:13 | killed by them | AK-47 | 297 ms | 594 ms | 2.3° | ||
| 19 1:20 | hit them | Five-SeveN | 406 ms | – | 7.5° | ||
| 19 1:20 | killed by them | AWP | 516 ms | 516 ms | 12.0° | ||
| 20 1:34 | killed them | M4A1-S | 234 ms | 641 ms | 2.5° | ||
| 20 1:20 | killed by them | MAC-10 | 328 ms | 328 ms | 0.6° | ||
| 21 1:33 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:32 | hit by them | MAC-10 | 312 ms | – | 7.3° | ||
| 21 bomb 0:32 | hit them | Desert Eagle | 703 ms | – | 13.6° | ||
| 21 bomb 0:29 | killed by them | AK-47 | 531 ms | 734 ms | 13.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 1112 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 50% / 54% | |
| 2 bomb 0:27 | Desert Eagle | 506 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/5 | killed them | 24% / 67% | |
| 5 1:41 | Desert Eagle | 674 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 48% | |
| 6 1:43 | AK-47 | 704 | fine - pros would have fired it too | 1/6 | killed them | 50% / 58% | |
| 6 1:41 | AK-47 | 1212 | fired while moving (74 u/s), too fast to be accurate - stop first | 4/12 | killed them | 3% / 53% | |
| 6 1:27 | AK-47 | 1163 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/6 | 1% / 53% | ||
| 7 1:18 | AK-47 | 963 | fine - pros would have fired it too | 4/8 | killed them | 54% / 54% | |
| 7 bomb 0:39 | AK-47 | 844 | fine - pros would have fired it too | 1/4 | killed them | 43% / 55% | |
| 7 bomb 0:35 | AK-47 | 1161 | fine - pros would have fired it too | 0/5 | 75% / 75% | ||
| 7 bomb 0:33 | AK-47 | 1036 | fine - pros would have fired it too | 3/6 | killed them | 63% / 63% | |
| 7 bomb 0:18 | AK-47 | 644 | fine - pros would have fired it too | 4/30 | killed them; 13 bullets after pros would have stopped | 47% / 47% | |
| 8 1:31 | AWP | 1603 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 78% / 78% | |
| 9 1:40 | AK-47 | 310 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/10 | killed them | 3% / 50% | |
| 9 1:37 | AK-47 | 941 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/4 | 6% / 61% | ||
| 10 1:31 | Desert Eagle | 876 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 42% | |
| 12 1:33 | Desert Eagle | 918 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 12% / 43% | |
| 13 1:28 | USP-S | 1622 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/1 | 9% / 48% | ||
| 14 1:35 | MP9 | 887 | fine - pros would have fired it too | 5/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 14 1:34 | MP9 | 925 | fine - pros would have fired it too | 2/7 | killed them | 30% / 52% | |
| 14 1:33 | MP9 | 879 | fine - pros would have fired it too | 4/9 | killed them | 62% / 62% | |
| 14 1:31 | MP9 | 1005 | fine - pros would have fired it too | 3/6 | killed them | 74% / 74% | |
| 15 1:26 | M4A1-S | 517 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 15 1:25 | M4A1-S | 581 | fired while moving (199 u/s), too fast to be accurate - stop first | 2/11 | 15% / 57% | ||
| 16 1:25 | M4A1-S | 609 | fine - pros would have fired it too | 1/11 | cut short (a death, a reload) | 72% / 72% | |
| 17 1:40 | Five-SeveN | 340 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/19 | killed them | 2% / 42% | |
| 17 bomb 0:29 | AK-47 | 1549 | fine - pros would have fired it too | 1/5 | killed them | 45% / 55% | |
| 17 bomb 0:27 | AK-47 | 1016 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 4% / 62% | |
| 18 1:12 | FAMAS | 445 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 28% / 48% | |
| 19 1:20 | Five-SeveN | 463 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 61% / 61% | |
| 20 1:34 | M4A1-S | 1043 | fine - pros would have fired it too | 4/11 | killed them | 42% / 60% | |
| 21 1:38 | Desert Eagle | 867 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | 3% / 57% | ||
| 21 bomb 0:32 | Desert Eagle | 190 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 5% / 66% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
