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Dust II, won 13-8 · Wed 07 Oct, 21:36

Brat Pierdolec

The match

Aim

453 msTTD726 msTTK6.8°Crosshair↓36%1st bullet28%Spray14%Head45%Counter-strafe

Scoreboard

97ADR90%KAST

Positioning

Shots

21/35Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478229%
MP94035%
P903244%
MAC-10933%
M4A1-S450%
AWP475%
Glock-1820%
XM10141100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/9510 1:29 2 kills (AK-47 ×2), 1 headshot, in 3.9 s CT3.9
15/9517 1:30 2 kills (AWP ×2), a no-scope, in 9.1 s T3.1
20/9511 1:37 2 kills (AK-47 ×2), all headshots, in 12.2 s CT2.5
26/952 1:29 3 kills (MP9 ×3), in 48.4 s CT2.4
41/958 1:12 2 kills (XM1014, AK-47), 1 headshot, in 34.8 s CT0.9
54/9515 1:23 1 kill (AK-47) T0.3
70/9518 1:37 1 kill (AWP) T0.0
72/9521 bomb 0:22 1 kill (P90) T-0.0
74/954 1:01 1 kill (M4A1-S) CT-0.1
83/956 1:45 1 kill (P90) CT-0.7
87/957 1:46 2 kills (P90, AK-47), 1 headshot, in 22.6 s CT-1.0
95/959 1:43 2 kills (AK-47 ×2), 1 headshot, in 113.1 s CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:20 1v1 after the plant CT · 100 HP · Bombsite Awon - defused it

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 2 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 0:49 goodblinded Agnostic 3.1 s (0.6 s white)
9 0:28 goodblinded odg 3.8 s (1.1 s white); blinded qk†OLD 18 y.o 1.9 s holding Bombsite B - safe
12 1:11 hurt the teambarely blinded ZlaTe80MK 0.8 s (0.1 s white); blinded qk†OLD 18 y.o 3.8 s holding Top Mid - an enemy could see them
15 bomb 0:37 hurt the teambarely blinded Agnostic 2.5 s (0.3 s white); blinded QniBoy 4.4 s holding Hole - an enemy could see them
16 1:49 weakbarely blinded ATNAS 2.2 s (0.2 s white); blinded Farmer 1.6 s on the move through T Spawn - safe
21 1:43 weakbarely blinded PistolKing 1.7 s (0.1 s white); blinded themselves 3.4 s holding T Spawn - safe; blinded QniBoy 3.3 s on the move through Outside Tunnel - safe
21 1:36 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 21 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:42 punishedhit by odg 0.3 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 517 units away, thrown in the open
9 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 837 units away; a running throw
9 1:18 exposeda molotov at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1108 units away; a running throw
20 1:35 punishedhit by PistolKing 1.4 s after throwing an HE at Long Doors, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1038 units away

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 2 of your 27 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:40 ATNASCatwalkcover not used: 16 units away, they'd have seen only your headlived
12 1:23 ATNASCatwalkstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headlived
14 1:43 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 peek togetherpeeked the same enemy as Farmer, 234 ms after them - a double peek
2 1:41 tradeFarmer was killed 57 units away: not traded within 5 s (pros: 625 ms)
2 1:29 tradeOsiłek was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:26 tradeQniBoy was killed 542 units away: you traded in 3,906 ms (pros: 2,031 ms)
2 bomb 0:25 holdheld with qk†OLD 18 y.o, 348 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after qk†OLD 18 y.o)
5 0:45 holdheld with Osiłek, 866 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before Osiłek)
5 0:45 holdheld with QniBoy, 727 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before QniBoy)
8 1:33 holdheld with Farmer, 436 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:39 tradeOsiłek was killed 425 units away: you traded in 2,156 ms (pros: 1,641 ms)
9 bomb 0:20 tradeqk†OLD 18 y.o was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 line of firestood in qk†OLD 18 y.o's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:26 tradeOsiłek was killed 945 units away: you traded in 2,781 ms (pros: 625 ms)
15 bomb 0:36 tradeFarmer was killed 871 units away: not traded within 5 s (pros: 625 ms)
18 1:39 tradeOsiłek was killed 782 units away: you traded in 2,172 ms (pros: 2,031 ms)
19 1:43 tradeOsiłek was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
19 1:32 peek togetherpeeked the same enemy as Farmer, 62 ms after them - a double peek
19 1:32 in their waystood between Farmer and an enemy they could see, for 375 ms (pros: 125 ms at a time)
20 1:46 tradeqk†OLD 18 y.o was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:26 tradeOsiłek was killed 1251 units away: you traded in 3,656 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:45 odghit themMP9203 ms–6.9°
2 1:44 Agnostichit themMP9484 ms–7.5°
2 1:42 odghit by themP250562 ms–14.9°
2 1:29 odgkilled themMP9344 ms422 ms5.3°
2 1:29 odghit by themP250344 ms–9.4°
2 1:24 ZlaTe80MKhit by themGlock-18500 ms–1.4°
2 1:18 ZlaTe80MKkilled themMP9219 ms500 ms2.5°
2 bomb 0:23 PistolKingkilled themMP9422 ms1328 ms14.4°
3 1:35 ZlaTe80MKkilled by themAK-47281 ms531 ms0.8°
4 1:01 Agnostichit by themAK-47234 ms–1.2°
4 1:01 Agnostickilled themM4A1-S438 ms531 ms3.1°
5 0:45 Agnostichit themAK-47344 ms–0.8°
5 0:45 Agnostickilled by themAK-47438 ms438 ms0.7°
6 1:46 Agnostichit by themAK-47281 ms–3.4°
6 1:46 Agnostickilled themP90500 ms859 ms7.0°
6 1:43 PistolKingkilled by themAK-47328 ms328 ms4.2°
7 1:46 ZlaTe80MKkilled themP90391 ms594 ms9.0°
7 1:46 ZlaTe80MKhit by themAK-47484 ms–1.6°
7 1:24 ATNAShit themAK-47406 ms–7.3°
7 1:23 Agnostickilled themAK-471047 ms1047 ms11.9°
7 1:23 ATNASkilled by themM4A1-S422 ms609 ms9.5°
8 1:29 ATNAShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 ATNAShit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
8 1:12 ATNASkilled themXM10141594 ms1594 ms6.8°
8 0:37 Agnostickilled themAK-47703 ms703 ms3.8°
9 1:43 ATNASkilled themAK-47406 ms516 ms5.3°
9 round over Agnostickilled themAK-47594 ms891 ms39.4°
10 1:30 Agnostickilled themAK-47266 ms750 ms0.9°
10 1:26 ZlaTe80MKhit by themAK-47969 ms–1.3°
10 1:26 ZlaTe80MKkilled themAK-471422 ms1672 ms4.8°
11 1:37 Agnostickilled themAK-4778 ms78 ms0.3°
11 1:25 ATNASkilled themAK-47375 ms375 ms3.8°
12 1:39 ATNAShit by themAK-471000 ms–8.9°
12 1:37 ATNAShit by themAK-471156 ms–10.0°
12 1:37 ATNAShit themAK-471219 ms–5.3°
12 1:23 ATNAShit themAK-47562 ms–3.1°
12 1:10 odgkilled by themM4A1-S344 ms438 ms1.1°
14 1:42 Agnostickilled by themMP9312 ms578 ms9.4°
15 1:24 PistolKingkilled themAK-472828 ms4188 ms8.6°
16 1:44 ZlaTe80MKkilled by themM4A1-S266 ms469 ms0.9°
17 1:30 Agnostichit by themFAMAS297 ms–16.7°
17 1:30 Agnostickilled themAWP375 ms375 ms24.6°
17 1:21 ZlaTe80MKkilled themAWP453 ms453 ms0.5°
17 bomb 0:29 PistolKingkilled by themAK-47531 ms531 ms6.3°
18 1:38 odghit by themDesert Eagle1422 ms–51.4°
18 1:37 odgkilled themAWP1875 ms1875 ms38.0°
18 1:34 ATNASkilled by themMP9641 ms1047 ms3.3°
19 1:31 odghit themMAC-10469 ms–27.4°
19 1:27 Agnostickilled by themAK-47438 ms734 ms0.4°
19 1:27 Agnostichit themMAC-10469 ms–7.0°
20 1:38 Agnostichit themAK-47375 ms–1.1°
20 1:34 PistolKingkilled by themM4A1-S234 ms641 ms2.5°
21 bomb 0:23 odgkilled themP90969 ms1734 ms51.3°

Shots

You fired 21 of your 35 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:45 odgMP9525fine - pros would have fired it too5/1058% / 58%
2 1:30 odgMP9336fine - pros would have fired it too2/10killed them55% / 58%
2 1:23 ZlaTe80MKMP9922fine - pros would have fired it too0/3cut short (a death, a reload)72% / 72%
2 1:18 ZlaTe80MKMP9310fired while moving (168 u/s), too fast to be accurate - stop first4/11killed them57% / 65%
2 bomb 0:23 PistolKingMP9106aim far off: your crosshair was about a player's width (30 units) off their body - get on target first5/19killed them18% / 61%
4 1:01 AgnosticM4A1-S645aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/9killed them7% / 50%
5 0:45 AgnosticAK-471025fine - pros would have fired it too1/2cut short (a death, a reload)25% / 45%
6 1:46 AgnosticP90305too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target6/14killed them23% / 51%
6 1:44 PistolKingP90734fired while moving (173 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)49% / 82%
7 1:46 ZlaTe80MKP90453fired while moving (119 u/s), too fast to be accurate - stop first4/11killed them38% / 69%
7 1:24 AgnosticAK-47276fired while moving (76 u/s), too fast to be accurate - stop first2/11killed them1% / 51%
8 0:37 AgnosticAK-471564fine - pros would have fired it too1/3killed them57% / 57%
9 1:44 ATNASAK-47879fired while moving (209 u/s), too fast to be accurate - stop first2/8killed them14% / 57%
9 round over AgnosticAK-47142fired while moving (78 u/s), too fast to be accurate - stop first2/10killed them11% / 63%
10 1:30 AgnosticAK-47935fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
10 1:29 AgnosticAK-47943fine - pros would have fired it too1/3killed them48% / 48%
10 1:26 ZlaTe80MKAK-471187fired while moving (76 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
10 1:25 ZlaTe80MKAK-471186fine - pros would have fired it too1/3killed them74% / 74%
11 1:25 ATNASAK-47623fine - pros would have fired it too1/5killed them57% / 57%
12 1:39 ATNASAK-47841fired while moving (113 u/s), too fast to be accurate - stop first0/91% / 47%
12 1:38 ATNASAK-47854aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/21cut short (a death, a reload); 12 bullets after pros would have stopped6% / 51%
12 1:23 ATNASAK-47409fired while moving (144 u/s), too fast to be accurate - stop first1/95% / 58%
12 1:10 ZlaTe80MKAK-47805fired while moving (112 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 47%
14 1:42 AgnosticGlock-18202fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%
15 1:25 PistolKingAK-47837fired while moving (110 u/s), too fast to be accurate - stop first1/821% / 63%
15 1:24 PistolKingAK-47854aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 47%
15 1:23 PistolKingAK-47874aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2killed them8% / 49%
15 bomb 0:35 AgnosticAK-47903fired while moving (149 u/s), too fast to be accurate - stop first0/85% / 49%
17 1:30 AgnosticAWP180fine - pros would have fired it too1/1killed them68% / 70%
17 1:21 ZlaTe80MKAWP1115fine - pros would have fired it too1/1killed them75% / 75%
18 1:37 odgAWP1159fine - pros would have fired it too1/2killed them68% / 68%
19 1:32 odgMAC-10299too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target3/157% / 53%
19 1:27 AgnosticMAC-10669fired while moving (225 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)13% / 51%
20 1:38 AgnosticAK-471245fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
21 bomb 0:23 odgP90931fired while moving (120 u/s), too fast to be accurate - stop first4/13killed them8% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.