Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 82 | 29% |
| MP9 | 40 | 35% |
| P90 | 32 | 44% |
| MAC-10 | 9 | 33% |
| M4A1-S | 4 | 50% |
| AWP | 4 | 75% |
| Glock-18 | 2 | 0% |
| XM1014 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/95 | 10 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 3.9 s CT | 3.9 |
| 15/95 | 17 1:30 | 2 kills (AWP ×2), a no-scope, in 9.1 s T | 3.1 |
| 20/95 | 11 1:37 | 2 kills (AK-47 ×2), all headshots, in 12.2 s CT | 2.5 |
| 26/95 | 2 1:29 | 3 kills (MP9 ×3), in 48.4 s CT | 2.4 |
| 41/95 | 8 1:12 | 2 kills (XM1014, AK-47), 1 headshot, in 34.8 s CT | 0.9 |
| 54/95 | 15 1:23 | 1 kill (AK-47) T | 0.3 |
| 70/95 | 18 1:37 | 1 kill (AWP) T | 0.0 |
| 72/95 | 21 bomb 0:22 | 1 kill (P90) T | -0.0 |
| 74/95 | 4 1:01 | 1 kill (M4A1-S) CT | -0.1 |
| 83/95 | 6 1:45 | 1 kill (P90) CT | -0.7 |
| 87/95 | 7 1:46 | 2 kills (P90, AK-47), 1 headshot, in 22.6 s CT | -1.0 |
| 95/95 | 9 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 113.1 s CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:20 | 1v1 after the plant CT · 100 HP · Bombsite A | won - defused it |
Flashes
7 flashes: 2 good, 2 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 0:49 | good | blinded Agnostic 3.1 s (0.6 s white) |
| 9 0:28 | good | blinded odg 3.8 s (1.1 s white); blinded qk†OLD 18 y.o 1.9 s holding Bombsite B - safe |
| 12 1:11 | hurt the team | barely blinded ZlaTe80MK 0.8 s (0.1 s white); blinded qk†OLD 18 y.o 3.8 s holding Top Mid - an enemy could see them |
| 15 bomb 0:37 | hurt the team | barely blinded Agnostic 2.5 s (0.3 s white); blinded QniBoy 4.4 s holding Hole - an enemy could see them |
| 16 1:49 | weak | barely blinded ATNAS 2.2 s (0.2 s white); blinded Farmer 1.6 s on the move through T Spawn - safe |
| 21 1:43 | weak | barely blinded PistolKing 1.7 s (0.1 s white); blinded themselves 3.4 s holding T Spawn - safe; blinded QniBoy 3.3 s on the move through Outside Tunnel - safe |
| 21 1:36 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
Throws
25 grenades: 21 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:42 | punished | hit by odg 0.3 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 517 units away, thrown in the open |
| 9 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 837 units away; a running throw |
| 9 1:18 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1108 units away; a running throw |
| 20 1:35 | punished | hit by PistolKing 1.4 s after throwing an HE at Long Doors, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1038 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:40 | Catwalk | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 12 1:23 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | lived | ||
| 14 1:43 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 5 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | peek together | peeked the same enemy as Farmer, 234 ms after them - a double peek |
| 2 1:41 | trade | Farmer was killed 57 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:29 | trade | Osiłek was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:26 | trade | QniBoy was killed 542 units away: you traded in 3,906 ms (pros: 2,031 ms) |
| 2 bomb 0:25 | hold | held with qk†OLD 18 y.o, 348 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,750 ms after qk†OLD 18 y.o) |
| 5 0:45 | hold | held with Osiłek, 866 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before Osiłek) |
| 5 0:45 | hold | held with QniBoy, 727 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before QniBoy) |
| 8 1:33 | hold | held with Farmer, 436 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:39 | trade | Osiłek was killed 425 units away: you traded in 2,156 ms (pros: 1,641 ms) |
| 9 bomb 0:20 | trade | qk†OLD 18 y.o was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | line of fire | stood in qk†OLD 18 y.o's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:26 | trade | Osiłek was killed 945 units away: you traded in 2,781 ms (pros: 625 ms) |
| 15 bomb 0:36 | trade | Farmer was killed 871 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:39 | trade | Osiłek was killed 782 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 19 1:43 | trade | Osiłek was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:32 | peek together | peeked the same enemy as Farmer, 62 ms after them - a double peek |
| 19 1:32 | in their way | stood between Farmer and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 20 1:46 | trade | qk†OLD 18 y.o was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:26 | trade | Osiłek was killed 1251 units away: you traded in 3,656 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:45 | hit them | MP9 | 203 ms | – | 6.9° | ||
| 2 1:44 | hit them | MP9 | 484 ms | – | 7.5° | ||
| 2 1:42 | hit by them | P250 | 562 ms | – | 14.9° | ||
| 2 1:29 | killed them | MP9 | 344 ms | 422 ms | 5.3° | ||
| 2 1:29 | hit by them | P250 | 344 ms | – | 9.4° | ||
| 2 1:24 | hit by them | Glock-18 | 500 ms | – | 1.4° | ||
| 2 1:18 | killed them | MP9 | 219 ms | 500 ms | 2.5° | ||
| 2 bomb 0:23 | killed them | MP9 | 422 ms | 1328 ms | 14.4° | ||
| 3 1:35 | killed by them | AK-47 | 281 ms | 531 ms | 0.8° | ||
| 4 1:01 | hit by them | AK-47 | 234 ms | – | 1.2° | ||
| 4 1:01 | killed them | M4A1-S | 438 ms | 531 ms | 3.1° | ||
| 5 0:45 | hit them | AK-47 | 344 ms | – | 0.8° | ||
| 5 0:45 | killed by them | AK-47 | 438 ms | 438 ms | 0.7° | ||
| 6 1:46 | hit by them | AK-47 | 281 ms | – | 3.4° | ||
| 6 1:46 | killed them | P90 | 500 ms | 859 ms | 7.0° | ||
| 6 1:43 | killed by them | AK-47 | 328 ms | 328 ms | 4.2° | ||
| 7 1:46 | killed them | P90 | 391 ms | 594 ms | 9.0° | ||
| 7 1:46 | hit by them | AK-47 | 484 ms | – | 1.6° | ||
| 7 1:24 | hit them | AK-47 | 406 ms | – | 7.3° | ||
| 7 1:23 | killed them | AK-47 | 1047 ms | 1047 ms | 11.9° | ||
| 7 1:23 | killed by them | M4A1-S | 422 ms | 609 ms | 9.5° | ||
| 8 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:12 | killed them | XM1014 | 1594 ms | 1594 ms | 6.8° | ||
| 8 0:37 | killed them | AK-47 | 703 ms | 703 ms | 3.8° | ||
| 9 1:43 | killed them | AK-47 | 406 ms | 516 ms | 5.3° | ||
| 9 round over | killed them | AK-47 | 594 ms | 891 ms | 39.4° | ||
| 10 1:30 | killed them | AK-47 | 266 ms | 750 ms | 0.9° | ||
| 10 1:26 | hit by them | AK-47 | 969 ms | – | 1.3° | ||
| 10 1:26 | killed them | AK-47 | 1422 ms | 1672 ms | 4.8° | ||
| 11 1:37 | killed them | AK-47 | 78 ms | 78 ms | 0.3° | ||
| 11 1:25 | killed them | AK-47 | 375 ms | 375 ms | 3.8° | ||
| 12 1:39 | hit by them | AK-47 | 1000 ms | – | 8.9° | ||
| 12 1:37 | hit by them | AK-47 | 1156 ms | – | 10.0° | ||
| 12 1:37 | hit them | AK-47 | 1219 ms | – | 5.3° | ||
| 12 1:23 | hit them | AK-47 | 562 ms | – | 3.1° | ||
| 12 1:10 | killed by them | M4A1-S | 344 ms | 438 ms | 1.1° | ||
| 14 1:42 | killed by them | MP9 | 312 ms | 578 ms | 9.4° | ||
| 15 1:24 | killed them | AK-47 | 2828 ms | 4188 ms | 8.6° | ||
| 16 1:44 | killed by them | M4A1-S | 266 ms | 469 ms | 0.9° | ||
| 17 1:30 | hit by them | FAMAS | 297 ms | – | 16.7° | ||
| 17 1:30 | killed them | AWP | 375 ms | 375 ms | 24.6° | ||
| 17 1:21 | killed them | AWP | 453 ms | 453 ms | 0.5° | ||
| 17 bomb 0:29 | killed by them | AK-47 | 531 ms | 531 ms | 6.3° | ||
| 18 1:38 | hit by them | Desert Eagle | 1422 ms | – | 51.4° | ||
| 18 1:37 | killed them | AWP | 1875 ms | 1875 ms | 38.0° | ||
| 18 1:34 | killed by them | MP9 | 641 ms | 1047 ms | 3.3° | ||
| 19 1:31 | hit them | MAC-10 | 469 ms | – | 27.4° | ||
| 19 1:27 | killed by them | AK-47 | 438 ms | 734 ms | 0.4° | ||
| 19 1:27 | hit them | MAC-10 | 469 ms | – | 7.0° | ||
| 20 1:38 | hit them | AK-47 | 375 ms | – | 1.1° | ||
| 20 1:34 | killed by them | M4A1-S | 234 ms | 641 ms | 2.5° | ||
| 21 bomb 0:23 | killed them | P90 | 969 ms | 1734 ms | 51.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:45 | MP9 | 525 | fine - pros would have fired it too | 5/10 | 58% / 58% | ||
| 2 1:30 | MP9 | 336 | fine - pros would have fired it too | 2/10 | killed them | 55% / 58% | |
| 2 1:23 | MP9 | 922 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 72% / 72% | |
| 2 1:18 | MP9 | 310 | fired while moving (168 u/s), too fast to be accurate - stop first | 4/11 | killed them | 57% / 65% | |
| 2 bomb 0:23 | MP9 | 106 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 5/19 | killed them | 18% / 61% | |
| 4 1:01 | M4A1-S | 645 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/9 | killed them | 7% / 50% | |
| 5 0:45 | AK-47 | 1025 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 45% | |
| 6 1:46 | P90 | 305 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 6/14 | killed them | 23% / 51% | |
| 6 1:44 | P90 | 734 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 49% / 82% | |
| 7 1:46 | P90 | 453 | fired while moving (119 u/s), too fast to be accurate - stop first | 4/11 | killed them | 38% / 69% | |
| 7 1:24 | AK-47 | 276 | fired while moving (76 u/s), too fast to be accurate - stop first | 2/11 | killed them | 1% / 51% | |
| 8 0:37 | AK-47 | 1564 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 9 1:44 | AK-47 | 879 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/8 | killed them | 14% / 57% | |
| 9 round over | AK-47 | 142 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/10 | killed them | 11% / 63% | |
| 10 1:30 | AK-47 | 935 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 10 1:29 | AK-47 | 943 | fine - pros would have fired it too | 1/3 | killed them | 48% / 48% | |
| 10 1:26 | AK-47 | 1187 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 10 1:25 | AK-47 | 1186 | fine - pros would have fired it too | 1/3 | killed them | 74% / 74% | |
| 11 1:25 | AK-47 | 623 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 12 1:39 | AK-47 | 841 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/9 | 1% / 47% | ||
| 12 1:38 | AK-47 | 854 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/21 | cut short (a death, a reload); 12 bullets after pros would have stopped | 6% / 51% | |
| 12 1:23 | AK-47 | 409 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/9 | 5% / 58% | ||
| 12 1:10 | AK-47 | 805 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 47% | |
| 14 1:42 | Glock-18 | 202 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% | |
| 15 1:25 | AK-47 | 837 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/8 | 21% / 63% | ||
| 15 1:24 | AK-47 | 854 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 47% | |
| 15 1:23 | AK-47 | 874 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | killed them | 8% / 49% | |
| 15 bomb 0:35 | AK-47 | 903 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/8 | 5% / 49% | ||
| 17 1:30 | AWP | 180 | fine - pros would have fired it too | 1/1 | killed them | 68% / 70% | |
| 17 1:21 | AWP | 1115 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 18 1:37 | AWP | 1159 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 19 1:32 | MAC-10 | 299 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 3/15 | 7% / 53% | ||
| 19 1:27 | MAC-10 | 669 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 13% / 51% | |
| 20 1:38 | AK-47 | 1245 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 21 bomb 0:23 | P90 | 931 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/13 | killed them | 8% / 49% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.