Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 18 | 56% |
| MP9 | 16 | 25% |
| P250 | 15 | 60% |
| AK-47 | 14 | 0% |
| SSG 08 | 10 | 50% |
| Desert Eagle | 10 | 20% |
| AWP | 2 | 100% |
| Glock-18 | 2 | 100% |
| Sawed-Off | 1 | 100% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/95 | 12 1:51 | 5 kills (M4A1-S ×3, Scout, Glock), a wallbang, 4 headshots, in 97 s T | 12.8 |
| 7/95 | 20 1:46 | 2 kills (Scout ×2), 2 wallbangs, 1 headshot, in 22.2 s CT | 6.1 |
| 19/95 | 21 bomb 0:26 | 1 kill (AK-47), 1 through smoke CT | 2.6 |
| 28/95 | 14 1:24 | 1 kill (MP9), a wallbang, 1 headshot CT | 2.2 |
| 34/95 | 18 1:39 | 1 kill (Deagle), 1 headshot CT | 1.1 |
| 37/95 | 9 0:36 | 1 kill (Scout) T | 1.0 |
| 39/95 | 11 1:48 | 1 kill (Scout), 1 headshot T | 1.0 |
| 47/95 | 6 bomb 0:19 | 1 kill (AWP) T | 0.5 |
| 60/95 | 5 1:10 | 1 kill (Sawed-Off) T | 0.2 |
| 61/95 | 1 1:39 | 2 kills (P250 ×2), all headshots, in 6.5 s T | 0.1 |
| 76/95 | 2 1:41 | 1 kill (P250) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:36 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · saw each other |
| 12 bomb 0:21 | 1v1 after the plant T · 60 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 16 1:20 | 1v3 before the plant CT · 40 HP · Extended A | lost - died with two or more on them at once · first fight lost, saw each other |
| 21 bomb 0:24 | 1v3 after the plant CT · 48 HP · B Doors | lost - died in the first fight · they saw them first |
Flashes
13 flashes: 5 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:43 | misled a peek | barely blinded Farmer 2.9 s (0.5 s white) the enemy was barely blinded, and Agnostic peeked Farmer 1.9 s after the pop; got hit first |
| 3 1:22 | good | blinded Osiłek 4.3 s (1.6 s white); blinded ATNAS 2.7 s on the move through Top Mid - safe |
| 5 0:56 | wasted | barely blinded QniBoy 0.9 s (0.1 s white), Osiłek 0.8 s (0.1 s white) |
| 6 1:45 | weak | barely blinded Osiłek 1.8 s (0.1 s white); blinded themselves 1.0 s holding Top Mid - safe |
| 6 1:41 | good | blinded Farmer 4.2 s (1.4 s white) |
| 7 1:42 | wasted | no enemy blinded for long |
| 7 0:42 | good | blinded Osiłek 4.4 s (1.6 s white), QniBoy 3.1 s (0.6 s white) |
| 9 1:21 | wasted | barely blinded qk†OLD 18 y.o 0.9 s (0.1 s white), Brat Pierdolec 0.9 s (0.1 s white); blinded themselves 4.3 s holding Short Stairs - safe |
| 12 0:54 | wasted | no enemy blinded for long |
| 16 1:27 | blinded an enemy, but hurt the team too | blinded QniBoy 3.4 s (0.8 s white); blinded ATNAS 4.2 s on the move through Under A - took damage 1.2 s after the pop |
| 17 1:38 | good | blinded qk†OLD 18 y.o 4.2 s (1.4 s white) |
| 18 1:40 | good | blinded Brat Pierdolec 4.0 s (1.3 s white); blinded ATNAS 4.2 s on the move through Lower Tunnel - safe |
| 21 1:46 | wasted | no enemy blinded for long |
Throws
24 grenades: 20 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 0:58 | punished | killed by Osiłek 0.9 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 7 0:44 | exposed | a flash at Middle - seen by 2 enemies for 0.5 s, the nearest 949 units away; a jump throw |
| 9 1:23 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 982 units away |
| 16 1:29 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 921 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:34 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 3 1:09 | Extended A | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 6 bomb 0:19 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | Agnostic was killed 217 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:39 | trade | ATNAS was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:37 | trade | ZlaTe80MK was killed 237 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:36 | trade | PistolKing was killed 699 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:45 | hold | held with Agnostic, 204 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Agnostic) |
| 2 1:44 | trade | Agnostic was killed 58 units away: you traded in 2,766 ms (pros: 625 ms) |
| 3 1:06 | line of fire | stood in ATNAS's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:18 | trade | ZlaTe80MK was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:15 | trade | ATNAS was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:21 | trade | ZlaTe80MK was killed 537 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 16 1:24 | trade | PistolKing was killed 426 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:20 | trade | ATNAS was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:00 | trade | ZlaTe80MK was killed 894 units away: not traded within 5 s (pros: 625 ms) |
| 21 bomb 0:38 | trade | ATNAS was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:30 | hold | held with PistolKing, 634 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 bomb 0:29 | trade | PistolKing was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:24 | trade | Agnostic was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | P250 | 312 ms | 1016 ms | 8.1° | ||
| 1 1:36 | hit them | P250 | 984 ms | – | 12.2° | ||
| 1 1:33 | killed them | P250 | 812 ms | 1250 ms | 46.0° | ||
| 1 1:32 | killed by them | USP-S | 750 ms | 3031 ms | 5.5° | ||
| 2 1:45 | hit by them | MP7 | 188 ms | – | 1.9° | ||
| 2 1:45 | hit by them | MP9 | 203 ms | – | 6.9° | ||
| 2 1:42 | hit them | P250 | 562 ms | – | 14.9° | ||
| 2 1:42 | hit by them | MP7 | 438 ms | – | 2.7° | ||
| 2 1:41 | killed them | P250 | 547 ms | 547 ms | 7.6° | ||
| 2 1:29 | killed by them | MP9 | 344 ms | 422 ms | 5.3° | ||
| 2 1:29 | hit them | P250 | 344 ms | – | 9.4° | ||
| 3 1:08 | hit by them | AK-47 | 438 ms | – | 1.9° | ||
| 4 1:27 | hit them | AK-47 | 1750 ms | – | 4.5° | ||
| 4 1:16 | killed by them | MP9 | 547 ms | 609 ms | 11.4° | ||
| 5 1:10 | killed them | Sawed-Off | 344 ms | 344 ms | 2.0° | ||
| 5 0:57 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:49 | hit them | AWP | 125 ms | – | 0.7° | ||
| 6 bomb 0:19 | killed them | AWP | 234 ms | 234 ms | 0.2° | ||
| 7 0:41 | killed by them | M4A1-S | 703 ms | 1016 ms | 23.9° | ||
| 8 1:40 | killed by them | Desert Eagle | 391 ms | 391 ms | 0.3° | ||
| 9 1:42 | hit them | SSG 08 | 422 ms | – | 0.7° | ||
| 9 0:38 | hit them | SSG 08 | 359 ms | – | 3.4° | ||
| 9 0:36 | killed them | SSG 08 | 328 ms | 328 ms | 2.4° | ||
| 9 0:28 | hit them | SSG 08 | 156 ms | – | 1.5° | ||
| 9 0:28 | killed by them | AWP | 359 ms | 359 ms | 3.3° | ||
| 10 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:49 | hit them | SSG 08 | 266 ms | – | 0.4° | ||
| 10 1:49 | killed by them | AWP | 438 ms | 438 ms | 0.4° | ||
| 11 1:48 | killed them | SSG 08 | 531 ms | 531 ms | 0.6° | ||
| 11 1:28 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:51 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | killed them | Glock-18 | 312 ms | 469 ms | 10.7° | ||
| 12 1:10 | killed them | M4A1-S | 344 ms | 438 ms | 1.1° | ||
| 12 1:03 | hit them | M4A4 | 266 ms | – | 1.0° | ||
| 12 1:01 | killed them | M4A1-S | 281 ms | 1750 ms | 1.9° | ||
| 12 1:01 | hit by them | P2000 | 531 ms | – | 1.0° | ||
| 12 bomb 0:24 | hit them | M4A4 | 312 ms | – | 2.2° | ||
| 12 bomb 0:23 | hit by them | M4A4 | 359 ms | – | 22.5° | ||
| 12 bomb 0:18 | hit by them | M4A4 | 234 ms | – | 4.0° | ||
| 12 bomb 0:18 | killed them | M4A1-S | 500 ms | 703 ms | 4.0° | ||
| 14 1:24 | killed them | MP9 | 438 ms | 641 ms | 2.2° | ||
| 15 1:37 | hit them | MP9 | 172 ms | – | 2.1° | ||
| 15 1:37 | killed by them | AK-47 | 609 ms | 1000 ms | 1.5° | ||
| 15 1:37 | hit them | MP9 | 500 ms | – | 13.3° | ||
| 16 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:20 | killed by them | AK-47 | 484 ms | 2156 ms | 6.5° | ||
| 16 1:20 | hit them | P2000 | 625 ms | – | 37.9° | ||
| 17 1:27 | killed by them | MAC-10 | 797 ms | 1688 ms | 14.3° | ||
| 18 1:39 | killed them | Desert Eagle | 391 ms | 391 ms | 43.7° | ||
| 18 1:38 | hit them | Desert Eagle | 1422 ms | – | 51.4° | ||
| 18 1:37 | killed by them | AWP | 1875 ms | 1875 ms | 38.0° | ||
| 19 1:31 | hit by them | MAC-10 | 469 ms | – | 27.4° | ||
| 19 1:31 | killed by them | MAC-10 | 844 ms | 1078 ms | 0.7° | ||
| 20 1:46 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:34 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:30 | hit by them | AK-47 | 312 ms | – | 1.1° | ||
| 20 1:28 | hit by them | AK-47 | 203 ms | – | 1.1° | ||
| 20 1:25 | hit by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:25 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:24 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:06 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:28 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:23 | killed by them | P90 | 969 ms | 1734 ms | 51.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | P250 | 468 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 40% | |
| 1 1:39 | P250 | 381 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 20% / 48% | |
| 1 1:36 | P250 | 826 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/7 | 2% / 37% | ||
| 1 1:33 | P250 | 353 | fine - pros would have fired it too | 2/3 | killed them | 47% / 51% | |
| 2 1:42 | P250 | 539 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/3 | killed them | 3% / 40% | |
| 2 1:29 | P250 | 331 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 13% / 50% | |
| 3 1:08 | M4A1-S | 1096 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/5 | 12% / 50% | ||
| 4 1:44 | AK-47 | 179 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/8 | 2% / 64% | ||
| 4 1:28 | AK-47 | 700 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/10 | 4% / 60% | ||
| 4 1:16 | AK-47 | 458 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 35% / 67% | |
| 6 bomb 0:19 | AWP | 1235 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 12 1:20 | Glock-18 | 235 | fine - pros would have fired it too | 2/3 | killed them | 65% / 65% | |
| 12 1:10 | M4A1-S | 287 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/5 | killed them | 40% / 56% | |
| 12 1:03 | M4A1-S | 740 | fine - pros would have fired it too | 1/3 | 47% / 50% | ||
| 12 1:01 | M4A1-S | 844 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 12 1:00 | M4A1-S | 918 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/4 | killed them | 40% / 67% | |
| 12 bomb 0:24 | M4A1-S | 555 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | 18% / 57% | ||
| 12 bomb 0:18 | M4A1-S | 491 | fine - pros would have fired it too | 3/6 | killed them | 67% / 67% | |
| 14 1:24 | MP9 | 627 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/9 | killed them | 15% / 46% | |
| 15 1:38 | MP9 | 721 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 28% / 60% | |
| 16 1:20 | USP-S | 937 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 48% | |
| 18 1:45 | Desert Eagle | 1065 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 60% | |
| 18 1:44 | Desert Eagle | 942 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 14% / 51% | ||
| 18 1:39 | Desert Eagle | 158 | fine - pros would have fired it too | 1/1 | killed them | 48% / 72% | |
| 18 1:38 | Desert Eagle | 1051 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 26% / 37% | |
| 19 1:44 | Desert Eagle | 1003 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 16% / 49% | ||
| 19 1:32 | Desert Eagle | 303 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 59% / 66% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
