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Dust II, lost 8-13 · Wed 07 Oct, 21:36

odgGold Nova Master

The match

Aim

352 msTTD531 msTTK2.9°Crosshair↓49%1st bullet28%Spray22%Head63%Counter-strafe

Scoreboard

97ADR67%KAST

Positioning

Shots

16/27Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1856%
MP91625%
P2501560%
AK-47140%
SSG 081050%
Desert Eagle1020%
AWP2100%
Glock-182100%
Sawed-Off1100%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/9512 1:51 5 kills (M4A1-S ×3, Scout, Glock), a wallbang, 4 headshots, in 97 s T12.8
7/9520 1:46 2 kills (Scout ×2), 2 wallbangs, 1 headshot, in 22.2 s CT6.1
19/9521 bomb 0:26 1 kill (AK-47), 1 through smoke CT2.6
28/9514 1:24 1 kill (MP9), a wallbang, 1 headshot CT2.2
34/9518 1:39 1 kill (Deagle), 1 headshot CT1.1
37/959 0:36 1 kill (Scout) T1.0
39/9511 1:48 1 kill (Scout), 1 headshot T1.0
47/956 bomb 0:19 1 kill (AWP) T0.5
60/955 1:10 1 kill (Sawed-Off) T0.2
61/951 1:39 2 kills (P250 ×2), all headshots, in 6.5 s T0.1
76/952 1:41 1 kill (P250) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:36 1v4 before the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · saw each other
12 bomb 0:21 1v1 after the plant T · 60 HP · Bombsite Bwon - killed them · first fight won, saw each other
16 1:20 1v3 before the plant CT · 40 HP · Extended Alost - died with two or more on them at once · first fight lost, saw each other
21 bomb 0:24 1v3 after the plant CT · 48 HP · B Doorslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 1 weak, 5 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:43 misled a peekbarely blinded Farmer 2.9 s (0.5 s white) the enemy was barely blinded, and Agnostic peeked Farmer 1.9 s after the pop; got hit first
3 1:22 goodblinded Osiłek 4.3 s (1.6 s white); blinded ATNAS 2.7 s on the move through Top Mid - safe
5 0:56 wastedbarely blinded QniBoy 0.9 s (0.1 s white), Osiłek 0.8 s (0.1 s white)
6 1:45 weakbarely blinded Osiłek 1.8 s (0.1 s white); blinded themselves 1.0 s holding Top Mid - safe
6 1:41 goodblinded Farmer 4.2 s (1.4 s white)
7 1:42 wastedno enemy blinded for long
7 0:42 goodblinded Osiłek 4.4 s (1.6 s white), QniBoy 3.1 s (0.6 s white)
9 1:21 wastedbarely blinded qk†OLD 18 y.o 0.9 s (0.1 s white), Brat Pierdolec 0.9 s (0.1 s white); blinded themselves 4.3 s holding Short Stairs - safe
12 0:54 wastedno enemy blinded for long
16 1:27 blinded an enemy, but hurt the team tooblinded QniBoy 3.4 s (0.8 s white); blinded ATNAS 4.2 s on the move through Under A - took damage 1.2 s after the pop
17 1:38 goodblinded qk†OLD 18 y.o 4.2 s (1.4 s white)
18 1:40 goodblinded Brat Pierdolec 4.0 s (1.3 s white); blinded ATNAS 4.2 s on the move through Lower Tunnel - safe
21 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 20 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 0:58 punishedkilled by Osiłek 0.9 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall)
7 0:44 exposeda flash at Middle - seen by 2 enemies for 0.5 s, the nearest 949 units away; a jump throw
9 1:23 exposeda flash at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 982 units away
16 1:29 exposeda flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 921 units away; a running throw

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:34 OsiłekBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
3 1:09 qk†OLD 18 y.oExtended Acover not used: 96 units away, they'd have seen only your headlived
6 bomb 0:19 OsiłekA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeAgnostic was killed 217 units away: not traded within 5 s (pros: 625 ms)
1 1:39 tradeATNAS was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
1 1:37 tradeZlaTe80MK was killed 237 units away: not traded within 5 s (pros: 969 ms)
1 1:36 tradePistolKing was killed 699 units away: not traded within 5 s (pros: 625 ms)
2 1:45 holdheld with Agnostic, 204 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Agnostic)
2 1:44 tradeAgnostic was killed 58 units away: you traded in 2,766 ms (pros: 625 ms)
3 1:06 line of firestood in ATNAS's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:18 tradeZlaTe80MK was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
5 1:15 tradeATNAS was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:21 tradeZlaTe80MK was killed 537 units away: you traded in 3,797 ms (pros: 2,031 ms)
16 1:24 tradePistolKing was killed 426 units away: not traded within 5 s (pros: 1,641 ms)
16 1:20 tradeATNAS was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
20 1:00 tradeZlaTe80MK was killed 894 units away: not traded within 5 s (pros: 625 ms)
21 bomb 0:38 tradeATNAS was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:30 holdheld with PistolKing, 634 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 bomb 0:29 tradePistolKing was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:24 tradeAgnostic was killed 431 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 QniBoykilled themP250312 ms1016 ms8.1°
1 1:36 Farmerhit themP250984 ms–12.2°
1 1:33 Osiłekkilled themP250812 ms1250 ms46.0°
1 1:32 Farmerkilled by themUSP-S750 ms3031 ms5.5°
2 1:45 Farmerhit by themMP7188 ms–1.9°
2 1:45 Brat Pierdolechit by themMP9203 ms–6.9°
2 1:42 Brat Pierdolechit themP250562 ms–14.9°
2 1:42 Farmerhit by themMP7438 ms–2.7°
2 1:41 Farmerkilled themP250547 ms547 ms7.6°
2 1:29 Brat Pierdoleckilled by themMP9344 ms422 ms5.3°
2 1:29 Brat Pierdolechit themP250344 ms–9.4°
3 1:08 qk†OLD 18 y.ohit by themAK-47438 ms–1.9°
4 1:27 qk†OLD 18 y.ohit themAK-471750 ms–4.5°
4 1:16 qk†OLD 18 y.okilled by themMP9547 ms609 ms11.4°
5 1:10 Farmerkilled themSawed-Off344 ms344 ms2.0°
5 0:57 Osiłekkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:49 qk†OLD 18 y.ohit themAWP125 ms–0.7°
6 bomb 0:19 Osiłekkilled themAWP234 ms234 ms0.2°
7 0:41 qk†OLD 18 y.okilled by themM4A1-S703 ms1016 ms23.9°
8 1:40 Farmerkilled by themDesert Eagle391 ms391 ms0.3°
9 1:42 QniBoyhit themSSG 08422 ms–0.7°
9 0:38 Osiłekhit themSSG 08359 ms–3.4°
9 0:36 Osiłekkilled themSSG 08328 ms328 ms2.4°
9 0:28 qk†OLD 18 y.ohit themSSG 08156 ms–1.5°
9 0:28 qk†OLD 18 y.okilled by themAWP359 ms359 ms3.3°
10 1:52 Osiłekhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:49 Farmerhit themSSG 08266 ms–0.4°
10 1:49 Farmerkilled by themAWP438 ms438 ms0.4°
11 1:48 QniBoykilled themSSG 08531 ms531 ms0.6°
11 1:28 Farmerkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:51 Osiłekkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 QniBoykilled themGlock-18312 ms469 ms10.7°
12 1:10 Brat Pierdoleckilled themM4A1-S344 ms438 ms1.1°
12 1:03 qk†OLD 18 y.ohit themM4A4266 ms–1.0°
12 1:01 qk†OLD 18 y.okilled themM4A1-S281 ms1750 ms1.9°
12 1:01 qk†OLD 18 y.ohit by themP2000531 ms–1.0°
12 bomb 0:24 Farmerhit themM4A4312 ms–2.2°
12 bomb 0:23 Farmerhit by themM4A4359 ms–22.5°
12 bomb 0:18 Farmerhit by themM4A4234 ms–4.0°
12 bomb 0:18 Farmerkilled themM4A1-S500 ms703 ms4.0°
14 1:24 QniBoykilled themMP9438 ms641 ms2.2°
15 1:37 QniBoyhit themMP9172 ms–2.1°
15 1:37 Farmerkilled by themAK-47609 ms1000 ms1.5°
15 1:37 Osiłekhit themMP9500 ms–13.3°
16 1:25 Farmerhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:20 qk†OLD 18 y.okilled by themAK-47484 ms2156 ms6.5°
16 1:20 qk†OLD 18 y.ohit themP2000625 ms–37.9°
17 1:27 Osiłekkilled by themMAC-10797 ms1688 ms14.3°
18 1:39 Osiłekkilled themDesert Eagle391 ms391 ms43.7°
18 1:38 Brat Pierdolechit themDesert Eagle1422 ms–51.4°
18 1:37 Brat Pierdoleckilled by themAWP1875 ms1875 ms38.0°
19 1:31 Brat Pierdolechit by themMAC-10469 ms–27.4°
19 1:31 Farmerkilled by themMAC-10844 ms1078 ms0.7°
20 1:46 qk†OLD 18 y.okilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:34 QniBoyhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:30 QniBoyhit by themAK-47312 ms–1.1°
20 1:28 QniBoyhit by themAK-47203 ms–1.1°
20 1:25 Farmerhit by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
20 1:25 Farmerhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:24 Farmerkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:06 Osiłekhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:34 Osiłekhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:28 Osiłekhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:26 Osiłekkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:23 Brat Pierdoleckilled by themP90969 ms1734 ms51.3°

Shots

You fired 16 of your 27 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 QniBoyP250468fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 40%
1 1:39 QniBoyP250381aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them20% / 48%
1 1:36 FarmerP250826aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/72% / 37%
1 1:33 OsiłekP250353fine - pros would have fired it too2/3killed them47% / 51%
2 1:42 FarmerP250539fired while moving (212 u/s), too fast to be accurate - stop first2/3killed them3% / 40%
2 1:29 Brat PierdolecP250331fired while moving (126 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)13% / 50%
3 1:08 qk†OLD 18 y.oM4A1-S1096aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/512% / 50%
4 1:44 QniBoyAK-47179fired while moving (77 u/s), too fast to be accurate - stop first0/82% / 64%
4 1:28 qk†OLD 18 y.oAK-47700fired while moving (199 u/s), too fast to be accurate - stop first1/104% / 60%
4 1:16 qk†OLD 18 y.oAK-47458fired while moving (121 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)35% / 67%
6 bomb 0:19 OsiłekAWP1235fine - pros would have fired it too1/1killed them83% / 83%
12 1:20 QniBoyGlock-18235fine - pros would have fired it too2/3killed them65% / 65%
12 1:10 Brat PierdolecM4A1-S287fired while moving (102 u/s), too fast to be accurate - stop first2/5killed them40% / 56%
12 1:03 qk†OLD 18 y.oM4A1-S740fine - pros would have fired it too1/347% / 50%
12 1:01 qk†OLD 18 y.oM4A1-S844fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
12 1:00 qk†OLD 18 y.oM4A1-S918fired while moving (81 u/s), too fast to be accurate - stop first1/4killed them40% / 67%
12 bomb 0:24 FarmerM4A1-S555aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/418% / 57%
12 bomb 0:18 FarmerM4A1-S491fine - pros would have fired it too3/6killed them67% / 67%
14 1:24 QniBoyMP9627fired while moving (101 u/s), too fast to be accurate - stop first2/9killed them15% / 46%
15 1:38 QniBoyMP9721fired while moving (240 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)28% / 60%
16 1:20 qk†OLD 18 y.oUSP-S937fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 48%
18 1:45 OsiłekDesert Eagle1065fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 60%
18 1:44 OsiłekDesert Eagle942aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/114% / 51%
18 1:39 OsiłekDesert Eagle158fine - pros would have fired it too1/1killed them48% / 72%
18 1:38 Brat PierdolecDesert Eagle1051fine - pros would have fired it too1/2cut short (a death, a reload)26% / 37%
19 1:44 OsiłekDesert Eagle1003aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/216% / 49%
19 1:32 Brat PierdolecDesert Eagle303fired while moving (99 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)59% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.